Full of New Pokemon and More Awesome Adventures!: Welcome To The Sinnoh Region

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FULL OF NEW POKEMON AND MORE AWESOME ADVENTURES!

Detailed Walkthrough of the Sinnoh region! Who you should meet and who can help you out!

WELCOME TO THE SINNOH REGION-

Special Sinnoh-only Pokdex! Check out the newest pokemon and their stats. Detailed charts, maps, and informationincluding all items, berries and moves!

The following is an excerpt from the complete eGuide.

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SECTION 2

Sinnoh Adventure
038

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039

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Sinnoh adventure

TWINLEAF TOWN
R o u te 2 0 1 ( to l a ke ve r i t y )

After checking out a new special TV show called The Search For Red Gyarados in your room, you head downstairs to talk to your mom. She lets you know that your rival stopped by. What did he want? Go to his house to nd out!

MOVES REQUIRED TO COMPLETE THIS AREA

SURF

RIVALS HOUSE

MAIN CHARACTERS HOUSE

040

OBTAINable Items
AFTER VISITING LAKE VERITY
Running Shoes

ON WATER
POKMON Psyduck Golduck VARIABLE

AFTER OBTAINING POKDEX


Journal Package

FISHING
FISHING ROD Old Good POKMON Magikarp Magikarp Goldeen VARIABLE

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THE OFFICI A L Pokmon STRATEGY GU I DE

step

Lets Go to Your Rivals House

Poster Props
TAKE A LOOK at the posters in your house and in other peoples houses. They contain basic information about the operation of the game dont forget to check them out!

Sinnoh adventure

tells you that your rival came looking for you, and he looked ustered. After wondering what his deal-eo is, you leave and search him out (hes in the same town as you, Twinleaf Town).

WHEN YOU GO DOWNSTAIRS in your house, your mom

step

Meet Your Scatterbrained Rival

Do I See a Wii?
IN YOUR RIVALS room you spot a brand new Nintendo Wii game system. Wonder what hes been playing?

out. Hes all worked up about the two of you going to the lake. As you go upstairs, he runs up, grabs something, and takes off. So much for being a BFF.

JUST AS YOU GET TO your rivals house, he comes running

step

The Route, the Route, the Route is on Fire

041

GO DOWNSTAIRS and talk to your rivals mom. Shell let you

know that your rival is probably already on his way to Route 201, which is to the north of Twinleaf Town. Dont wait for an invitation, go!

AFTER CERTAIN EVENTS have transpired, go back and tell your mom what happened on Route 201. She tells you to go see Professor Rowan and explain to him why you used his Pokmon without his permission. She then gives up the Running Shoes you remember these from past games simply press the B Button while moving and youll zip along!

Lake Verity (1st Visit) Get the Running Shoes from your mom

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Sinnoh adventure

AFTER OBTAINING the Pokdex from Professor Rowan in

After obtaining the pokdex Get the Journal from your mom

Check out the PCs


CHECK OUT the PC on your desk and youll be treated to a primer on Pokmon. Remember to check out all PCs you nd, as well as the posters.

Sandgem Town, go back and tell your mom. She gets all up in your fa-shizzle, then gives you a Journal which automatically records all the happenings of your adventure.

AFTER YOU GET the Journal, your rivals mom comes

After obtaining the pokdex Hold a Parcel for your Rival

Pay Attention to TV
THE TVS IN THE GAME are just as full of information as the PCs and wall posters. Make a habit of checking out every ashing TV set you see.

by and asks you to deliver a package to him but hes already left for Jubilife City. Head out to Jubilife City to deliver the package.

042

JUBILIFE CITY is located further north of Sandgem Town. On your way there you will encounter plenty of wild Pokmon and Pokmon Trainers. Make the most of the experience youll gain, but make sure to talk to your mom rst shell restore your Pokmons HP and PP.

After obtaining the pokdex Follow your Rival to Jubilife City

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SECTION 3

POKdex
210

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211

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Sinnoh pokdex

COMPLETING THE SINNOH POKDEX


Discover the inhabitants of Sinnoh.
DEFEATING THE POKMON LEAGUE is all well and good, but its not the only lofty goal that Sinnoh has to offer you. You might want to try the toughest challenge of all completing the Sinnoh Pokdex. Itll be a tough journey, but well worth it for the satisfaction.

3 fill out the sinnoh pokdex


NOT TO CONFUSE YOU, but there are two versions of the Pokdex that you will encounter. The Sinnoh Pokdex covers only those Pokmon appearing in the Sinnoh region, while the National Pokdex is a

bit more expansive, covering not just the Pokmon of Sinnoh, but Pokmon in other regions including Kanto and Hoenn. Before you think global, though, youll need to act local by completing the Sinnoh Pokdex rst.

212

ALL THAT COUNTS toward completing the Pokdex is this number, which indicates how many youve seen, not necessarily caught. That denitely makes this quest much easier to accomplish.

3 mr. director? mr. director?


ONCE YOUVE SNEAKED A PEEK at every Pokmon to complete the Sinnoh Pokdex, head on over to the house at the Verity Lakefront. There youll nd the game director, who will reward you for having a completed Sinnoh Pokdex. I wonder which game he possibly could have directed, hmm?

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THE OFFICI A L Pokmon STRATEGY GU I DE

3 How to Locate Pokmon and Record Them in the Pokdex


THE ONLY WAY youre going to complete the Sinnoh

Pokdex is by tracking down all 150 kinds of Pokmon in the Sinnoh region and recording them in your trusty

Pokdex. It may sound intimidating, but there are a few basic methods that will make a huge impact on your seen Pokmon number.

Sinnoh pokdex

in the wild

THE BEST WAY TO BUILD up your collection is by

catching wild Pokmon, but its great for just doing some sightseeing to ll your Pokdex, too. Check tall grass, caves, or sh in ponds or at beaches any encounter with a wild Pokmon will count toward having seen that Pokmon and adding it to the Pokdex.

well met in battle

THERE ARE QUITE A NUMBER OF POKMON you will

never meet in the wild these tend to be evolved forms that require the expert hand of a Pokmon Trainer to help the Pokmon reach its full potential. These Trainers tend to be eager to battle, and you should be too, because simply having a Pokmon as your opponent adds it to your Pokdex.

213

storied encounters

SOME POKMON WONT BE TOO HARD TO FIND, if you

just follow the pull of the story and go where youre asked to go by other characters and circumstance. These mainly include Legendary Pokmon, like the three Legendaries of the lakes Uxie, Azelf, and Mesprit and the mighty Dialga (in Diamond) and Palkia (in Pearl).

first sinnoh, then national!


ONCE YOUVE COMPLETED the Sinnoh Pokdex, its time to aspire even higher by beginning work on the National Pokdex, the ultimate compendium of known Pokmon. Itll be much harder than completing the Sinnoh Pokdex, because youll be expected to do a lot more than simply see every single Pokmon. Youll need to obtain every

single Pokmon even if its only for a short time, the Pokmon need only register its information in your Pokdex for the National Pokdex to be considered complete. Some Pokmon will require a little more effort than usual, like special methods or special knowledge. All in all, when you have an opportunity to capture a Pokmon, take it!

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001
TURTWIG GROTLE
P. 047

002

003
TORTERRA

Sinnoh pokdex

IN ACTIVITIES AND EVENTS OTHER TRAINERS


(IN THEIR PARTY)

At Lake Verity, choose from Prof. Rowans briefcase Gardenia, Eterna City Gym Leader

IN ACTIVITIES AND EVENTS OTHER TRAINERS


(IN THEIR PARTY)

Make Turtwig level up to Lv.18 A Trainer you meet on Route 210

IN ACTIVITIES AND EVENTS OTHER TRAINERS


(IN THEIR PARTY)

Make Grotle level up to Lv.32 A Trainer you meet on Victory Road

P. 092

P. 126

P. 200

004
CHIMCHAR
IN ACTIVITIES AND EVENTS OTHER TRAINERS
(IN THEIR PARTY)

005
MONFERNO
P. 047

006
INFERNAPE

At Lake Verity, choose from Prof. Rowans briefcase A Trainer you meet on Route 207

IN ACTIVITIES AND EVENTS OTHER TRAINERS


(IN THEIR PARTY)

Make Chimchar level up to Lv.14 A Trainer you meet on Route 215

IN ACTIVITIES AND EVENTS OTHER TRAINERS


(IN THEIR PARTY)

Make Monferno level up to Lv.36 Flint, the Elite Four

P. 070

P. 126

P. 206

007
PIPLUP
IN ACTIVITIES AND EVENTS

008
PRINPLUP
P. 047

009
EMPOLEON

At Lake Verity, choose from Prof. Rowans briefcase A Trainer you meet on Route 205

IN ACTIVITIES AND EVENTS OTHER TRAINERS


(IN THEIR PARTY)

Make Piplup level up to Lv.16 A Trainer you meet on Route 212

IN ACTIVITIES AND EVENTS OTHER TRAINERS


(IN THEIR PARTY)

Make Prinplup level up to Lv.36 A Trainer you meet on Victory Road

214

OTHER TRAINERS
(IN THEIR PARTY)

P. 080

P. 152

P. 200

010
STARLY
ON THE FIELD
(IN THE WILD)

011
STARAVIA
ON THE FIELD
P. 043
(IN THE WILD)

012
STARAPTOR
P. 116

Tall grass on Route 201

Tall grass on Route 209

OTHER TRAINERS
(IN THEIR PARTY)

A Trainer you meet on Victory Road

P. 200

013
BIDOOF
ON THE FIELD
(IN THE WILD)

014
BIBAREL
ON THE FIELD
P. 043
(IN THE WILD)

015
KRICKETOT
ON THE FIELD
P. 108
(IN THE WILD)

Tall grass on Route 201

Tall grass on Route 208

Tall grass on Route 202

P. 054

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THE OFFICI A L Pokmon STRATEGY GU I DE

016
KRICKETUNE
ON THE FIELD
(IN THE WILD)

017
SHINX
ON THE FIELD
P. 104
(IN THE WILD)

018
LUXIO

Sinnoh pokdex Sinnoh pokdex

Tall grass on Route 206

Tall grass on Route 202

ON THE FIELD
P. 054
(IN THE WILD)

Tall grass at Fuego Ironworks

P. 081

019
LUXRAY
OTHER TRAINERS
(IN THEIR PARTY)

020
ABRA
ON THE FIELD
P. 196
(IN THE WILD)

021
KADABRA
ON THE FIELD
P. 060
(IN THE WILD)

Volkner, Sunyshore City Gym Leader

Tall grass on Route 203

Tall grass on Route 215

P. 127

022
ALAKAZAM
OTHER TRAINERS
(IN THEIR PARTY)

023
MAGIKARP
ON THE FIELD
P. 200
(IN THE WILD)

024
GYARADOS
ON THE FIELD
P. 072
(IN THE WILD)

A Trainer you meet in Victory Road

Fishing on Route 218 (Old Rod)

Fishing in Pastoria Great Marsh (Good Rod) P. 151

215

025
BUDEW
ON THE FIELD
(IN THE WILD)

026
ROSELIA
ON THE FIELD
P. 074
(IN THE WILD)

027
ROSERADE
P. 152

Tall grass on Route 204

Tall grass on Route 212

OTHER TRAINERS
(IN THEIR PARTY)

Gardenia, Eterna City Gym Leader

P. 092

028
ZUBAT
ON THE FIELD
(IN THE WILD)

029
GOLBAT
ON THE FIELD
P. 062
(IN THE WILD)

030
CROBAT
P. 117

Oreburgh Gate, 1 FL

Lost Tower, 5 FL

OTHER TRAINERS
(IN THEIR PARTY)

Cyrus, Team Galactic Boss, when battling at Spear Pillar

P. 187

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SECTION 6

CHARTS & INFO


256

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257

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BATTLE MOVES
MOVES Absorb Acid Acid Armor Acupressure Aerial Ace Agility Air Cutter Air Slash Amnesia Ancientpower Aqua Jet Aqua Ring Aqua Tail Aromatherapy Assist Assurance Astonish Attack Order Attract Aura Sphere Aurora Beam Avalanche Barrier Baton Pass Beat Up Belly Drum Bide Bind Bite Blizzard Block Body Slam Bone Rush Bounce Brave Bird Brick Break Brine Bubble BubbleBeam Bug Buzz Bulk Up Bullet Seed Camouage Captivate Charge Charge Beam Charm Chatter Close Combat Comet Punch Confuse Ray Confusion Constrict Copycat Cosmic Power Counter Cross Chop Cross Poison Crunch Curse Cut Dark Pulse Defend Order Defense Curl Defog Detect Dig Disable Discharge Dive Dizzy Punch Double Edge Double Hit Doubleslap Double Team TYPE Grass Poison Poison Normal Flying Psychic Flying Flying Psychic Rock Water Water Water Grass Normal Dark Ghost Bug Normal Fighting Ice Ice Psychic Normal Dark Normal Normal Normal Dark Ice Normal Normal Ground Flying Flying Fighting Water Water Water Bug Fighting Grass Normal Normal Electric Electric Normal Flying Fighting Steel Ghost Psychic Normal Normal Psychic Fighting Fighting Poison Dark ??? Normal Dark Bug Normal Flying Fighting Ground Normal Electric Water Normal Normal Normal Normal Normal CLASS Special Special Status Status Physical Status Special Special Status Special Physical Status Physical Status Status Physical Physical Physical Status Special Special Physical Status Status Physical Status Physical Physical Physical Special Status Physical Physical Physical Physical Physical Special Special Special Special Status Physical Status Status Status Special Status Special Physical Physical Status Special Physical Status Status Physical Physical Physical Physical Status Physical Special Status Status Status Status Physical Status Special Physical Physical Physical Physical Physical Status POWER 20 40 ACC 100 100 PP 25 30 40 30 20 30 25 20 20 5 20 20 10 5 20 10 15 15 15 20 20 10 30 40 10 10 10 20 25 5 5 15 10 5 15 15 10 30 20 10 20 30 20 20 20 10 20 20 5 10 10 25 35 20 20 20 5 20 15 10 30 15 10 40 15 5 10 20 15 10 10 15 10 10 15 RANGE Normal Enemy 2 Self Ally 1 Normal Self Enemy 2 Normal Self Normal Normal Self Normal All Allies DoM Normal Normal Normal Normal Normal Normal Normal Self Self Normal Self Self Normal Normal Enemy 2 Normal Normal Normal Normal Normal Normal Normal Enemy 2 Normal Normal Self Normal Self Enemy 2 Self Normal Normal Normal Normal Normal Normal Normal Normal DoM Self Self Normal Normal Normal Norm/Self Normal Normal Self Self Normal Self Normal Normal Enemy 2 / Ally 1 Normal Normal Normal Normal Normal Self DA
EFFECT

60 55 75 60 40 90 95 95 100 100 90

Charts & Info

50 30 90 90 65 60

100 100 100 100 100 100

Restores your HP by half of the damage inicted on your opponent. Lowers your opponents Special Defense by 1 with a 10% probability. (*2-P263) Raises your Defense by 2. Randomly raises one of your Stats by 2. Makes your attack land without fail. Raises your Speed by 2 Makes it easier to produce a critical hit. (*2-P263) Makes your opponent Flinch with a 30% probability (Disables the opponents move during that turn). Raises your Special Defense by 2. Raises your Attack, Defense, Speed, Special Attack, Special Defense by 1 with a 10% probability. Attack hits rst without fail (if used by both, it works for one with higher Speed). Recovers your HP gradually each turn. Normal Attack. Cures status conditions of all allies. Randomly use moves of your party Pokmon. Doubles the moves strength if your opponent is already damaged in that turn. Makes your opponent Flinch with a 30% probability (Disables the opponents move during that turn). Makes it easier to produce a critical hit. Makes your opponent unable to attack opposite gender. Not effective on the same gender opponent. Makes your attack land without fail. Lowers your opponents Attack by 1 with a 10% probability. Doubles the strength of the move if your Pokmon received damage in the same turn. Raises your Defense by 2. When changes out to another ally, the new Pokmon inherits all the stat changes cast over your retiring Pokmon. Allows you to have the numbers of attacks equals to the numbers of your party Pokmon. (Excluding the ones that fainted or affected by status conditions. Decreases your HP to half of your max HPs but instead maxes out your Attack. Doubles the damage inicted during the 2 turns after using the move and return it back to your opponent. Keeps inicting damage on your opponent for 2-5 turns during which the opponent cant ee. Makes your opponent Flinch with a 30% probability. (Disables the opponents move during that turn). Inicts Freeze condition on an opponent with a 10% probability. (*2-P263) Prevents your opponent from eeing. Trainers cant switch Pokmon. Inicts Paralyze condition on an opponent with a 30% probability. Lets you attack 2-5 consecutive times in one turn. Bounces into the air on the 1st turn and attack on the 2nd turn. Inicts Paralyze condition on an opponent with a 30% probability. Receive 1/3 of the damage inicted on your opponent. Makes you immune to the move Reect. Destroys Reect and Light Screen. Doubles the power if the opponents HP is less than half of its max point. Lowers your opponents Speed with a 10% probability. (*2 -P263) Lowers your opponents Speed by 1 with a 10% probability. Lowers your opponents Special Defense by 1 with a 10% probability. Raises your Attack and Defense by 1. Lets you attack 2-5 consecutive times in one turn. Changes your Pokmon type according to the battleeld terrain. (*26-P263) Lowers your opposite-gender opponents Special Attack by 2. Has no effect on the same gender opponent. Doubles the power of your next Electric-type move. Raise your Special Defense by 1. Raises your Special Attack by 1 with a 70% probability. Lowers your opponents Attack by 2. Confuses your opponent with a probability that corresponds to the volume of the recorded sound. (Chatot only) Lowers your Defense and Special Defense by 1. Raises your Attack by 1 with a 20% probability. Makes your opponent confused. Inicts Confuse condition on an opponent with a 10% probability. Lowers your opponents Speed by 1 with a 10% probability. Attacks with a previously used move. Raises your Defense and Special Defense by 1. Makes you attack second but inicts twice as much damage as the opponents Physical Attack. Makes it easier to produce a critical hit. Makes it easier to produce a critical hit. Inicts the Poison condition with a 10% probability. Lowers your opponents Defense by 1 with a 20% probability. Lowers your Speed by 1, raises your Attack and Defense by 1. (*22-P263) Normal Attack. Makes your opponent Flinch with a 20% probability. (Disable your opponents moves during that turn). Raises your Defense and Special Defense by 1. Raises your Defense by 1. Lowers your opponents Evasiveness by 1. (*8-P263) Defends against your opponents current attack. Success ratio is lowered if used consecutively. Goes underground on the 1st turn, attacks on the 2nd turn. Prevents your opponent from using the last used move for several turns. Inicts Paralyze condition on an opponent with a 30% probability. (*2-P263) Dives into the water on the 1st turn and attack on the 2nd turn. Inicts Confuse condition on an opponent with a 20% probability. Receives 1/3 of the damage inicted on your opponent. Lets you attack 2 consecutive times in one turn. Lets you attack 2-5 times consecutively in 1 turn. Raises your Evasiveness by 1.

10

100

15 60 120 85 25 85 120 75 65 20 65 90 10

75 100 70 100 80 85 100 100 100 100 100 100 100 100

258

50 60 120 100 50 10

90 100 100 100 85 100 100 100

100 70 80 50 80

100 80 100 100 95 100

80 80 80 70 120 35 15

100 80 100 100 100 100 90 85

DA......Direct Attack DoM......Depends on Move

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THE OFFICI A L Pokmon STRATEGY GU I DE

BATTLE MOVES, Cont.


MOVES Withdraw Wood Hammer Worry Seed Wrap Wring Out X-Scissor Yawn Zap Cannon Zen Headbutt TYPE Water Grass Grass Normal Normal Bug Normal Electric Psychic CLASS Status Physical Status Physical Special Physical Status Special Physical POWER 120 15 80 100 80 ACC 100 100 85 100 100 50 90 PP 40 15 10 20 5 15 10 5 15 RANGE Self Normal Normal Normal Normal Normal Normal Normal Normal DA
EFFECT

Raises your Defense by 1. The caster receives 1/3 of the damage inicted on its opponent. Changes opponents Ability to Insomnia. Not effective on opponents Pokmon that have Truant. Causes damage to your opponent and makes him unable to ee for 2-5 turns. The higher your opponents HP, the stronger the attack. (Up to 120) Normal Attack. Inicts the Sleep condition on an opponent at the end of the next turn. Has no effect if the opponent withdraws before that. Inicts Paralyze condition on an opponent. Makes your opponent Flinch with a 20% probability. (Disables the opponents move during that turn.)

Charts & Info

Field Moves
MOVES Cut Defog Dig Flash Fly Rock Climb Rock Smash EFFECTIVENESS Cuts small trees so you can proceed. Clears the Deep Fog and gives you better vision. Lets you escape from a cave, cavern, etc., brings you back to the last entrance. Lights up dark caves. Transport in a ash to places youve been to before. Lets you climb up and down on craggy mountain walls. Crushes cracked rocks so you can proceed. MOVES Softboiled Strength Surf Sweet Scent Teleport Waterfall EFFECTIVENESS Your Pokmon shares its HP with others in the party. Removes huge rocks so you can proceed. Travel on water. Used in the wild, it lures wild Pokmon to appear on the spot. Transport to the last visited Pokmon Center. (Not effective in towns or caves.) Lets you climb up on a waterfall.

*1 Recovers 2/3 of HPs under sunny conditions. Usually recovers 1/2 of HPs. Under Rain, Sandstorm, Hail, and Deep Fog, recover 1/4 of HPs. *2 Effect decreases in Double Battles. *3 If the weather is Sunny, Rain, Hail or Sandstorm, then it doubles the strength of Fire-type moves, Water-type moves, Ice-type moves and Rock-type moves respectively. *4 Causes 2x damage when used on the opponent who is using Dive. *5 Melts the ice, even if youre frozen yourself. In that case, it melts your ice. *6 Cause 2x damage when used on the opponent who is using Fly or Bounce. *7 Attack is always a hit when used under rainy weather. Under intense sun Accuracy is 50%. Can attack opponent thats using Fly or Bounce. *8 Disables your opponents moves like Light Screen, Reect, Safeguard, Mist, Spikes, Toxic Spikes, and nullies the effect of Deep Fog. *9 Makes it easier to produce a critical hit. *10 Causes 2x damage if used after the move Defense Curl. *11 Causes 2x damage when used on the opponent who is using Dig. Effect decreases in Double Battles. *12 Causes a decrease of half of the opponents Defense. Effect decreases in Double Battles. *13 Makes your Ground-type moves hit on Flying-type Pokmon and the ones that have the Ability Levitate. Prevents your opponent from using moves Fly, Splash, Bounce and Magnet Rise. (If they are already in use, they will be disabled). *14 Wont hit if the opponents level is higher than yours. The lower your opponents level, the higher the Accuracy. *15 Under sunny conditions, you can skip the build-up and attack on the rst turn. Strength will be reduced by half under Rain, Sandstorm, Hail, and Deep Fog.

Additional effects of battle moves (P.258-262)

*16 Cause 2x damage when used on opponent using Fly or Bounce. Effect decreases in Double Battles. *17 Use move Poison Spikes twice and it causes your opponent to be Badly Poisoned. Not effective on Poison-type Pokmon, Flying-type Pokmon and Pokmon with the Levitate Ability. *18 First attack moves will come rst regardless of the effect of this move. If used again during the turn that the move is still effective, it kills the effect. *19 Causes 2x damage when used on the opponent who is using Dive. Effect decreases in Double Battles. *20 If opponent uses Flying-type Pokmon or the ones with the Ability Levitate, allows your Ground-type moves to hit them. *21 Cant use this move unless youve used Stockpile previously. Your Defense and Special Defense raised by Stockpile will go back down to normal. *22 If used by Ghost-type Pokmon, decreases your HP by half of your max HPs but also decreases the opponents HP by 1/4 of its max HPs per turn. *23 Effect will last for the duration of the turn after you switch Pokmon. Effect decreases in Double Battles. *24 The following effects will be added with a 30% probability. Causes Sleep when used in tall grass and water puddle. Lowers Accuracy by 1 when used on sandy ground. Makes opponent Flinch when used on craggy surface or in caves. Lowers Speed in marsh. Lower Attack by 1 on water. Causes Freeze on snow elds and ice. Causes Paralyze on building oors. *25 Cause 2x damage if used when the opponent is using Minimize. *26 When in grass and water puddle, youll become Grass-type. Sandy land and marsh will make you Ground-type. Rocky surfaces and caves, Rock-type. On water, Water-type. Snowy eld and ice, Ice-type. And on building oor, Normal-type. *27 Causes damage regardless of your opponents types.

263

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001

PRODUCT MANAGER
Mario De Govia

ACKNOWLEDGEMENTS
Koji Kondo Maya Nakamura Chris Brixey John Hershberger Simon Schatzmann Tony Davis Ray Yuen

CONTRIBUTING EDITORS
Lawrence Neves Katherine Fang Kristina Naudus Cris Silvestri

Third Edition, Published in the US using materials from Pokmon Diamond/Pearl Ofcial Adventure Clear Guide. Published in Japan October 2006 by Media Factory, Inc.

SPECIAL THANKS TO:


Editor: Shusuke Motomiya and ONEUP, inc. Design & Layout: RAGTIME CO., LTD. and SUZUKIKOUBOU, INC.

PRODUCTION MANAGER
Stephanie Sanchez

DESIGN & PRODUCTION


Big Yellow Taxi, Inc. www.BigYellowTaxi.com

The Prima Game logo is a registered trademark of Random House, Inc., registered in the United States and other countries.

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CONTENTS
Galactic Eterna Building .................................................. 102

Introduction

12

Route 206, Wayward cave ............................................... 104 Route 208 ......................................................................... 108 Hearthome City ................................................................ 110 Route 209, The Lost Tower ............................................. 116 Solaceon Town, Solaceon Ruins ...................................... 120 Route 210, Route 215 ....................................................... 126 Veilstone City .................................................................... 131 Veilstone Department Store ............................................ 135

Raise your Pokmon with care ...........................................14 Techniques to win ............................................................... 22 Utilize your Tools and Items ...............................................27 Utilize Town Facilities .........................................................32 Raise them well The fi rst three Pokmon .......................33 Sinnoh Adventure - Contents .............................................37

Sinnoh Adventure

38

Veilstone Game Corner .................................................... 136 Route 214, Valor Lakefront, Route 213 ......................... 138

Twinleaf Town ..................................................................... 40 Route 201, Verity Lakefront .............................................. 43 Lake Verity (#1) ..................................................................47 Sandgem Town ................................................................... 48 004 Route 219, Route 220, Route 221 ......................................52 Route 202 ........................................................................... 54 Jubilife City ..........................................................................56 Route 203 ........................................................................... 60 Oreburgh Gate .....................................................................62 Oreburgh City ..................................................................... 64 Oreburgh Mine .................................................................... 68 Route 207 .............................................................................70 Route 218 ........................................................................... 72 Route 204, Ravaged Path ...................................................74 Floaroma Town ....................................................................76 Route 205, Fuego Ironworks ............................................. 80 Valley Windworks ............................................................... 84 Eterna Forest, Old Chateau ............................................... 86 Eterna City .......................................................................... 90 Underground ........................................................................94 Route 211 ............................................................................96 Mt. Coronet (#1) .................................................................98

Ruin Maniac Cave / Maniacs tunnel ................................ 144 Pastoria City, Pastoria Great Marsh ............................... 146 Route 212, Pokmon Mansion ......................................... 152 Celestic Town .................................................................... 156 Canalave City .................................................................... 160 Iron Island ......................................................................... 164 Lake Valor ......................................................................... 168 Lake Verity (#2) ................................................................170 Route 216, Route 217, Acuity Lakefront ........................ 172 Snowpoint City ..................................................................176 Lake Acuity ........................................................................178 Galactic Storage, Galactic Veilstone Building ................. 180 Mt. Coronet (#2) .............................................................. 184 Lake Acuity, Lake Valor, Lake Verity ............................... 189 Route 222 ..........................................................................192 Sunyshore City ..................................................................194 Route 223 ..........................................................................198 Victory Road ..................................................................... 200 Pokmon League .............................................................. 203 Upgrade your Sinnoh Pokdex to National Pokdex ...... 208

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Pokmon Abilities ............................................................. 272

Pokdex

210

Items ................................................................................. 273 Wild Pokmon Items .........................................................276 Items Pokmon pick up with Pickup Ability .................... 277 Accessories Pokmon pick up at Amity Square .............. 277

Complete your Sinnoh Pokdex ....................................... 212

contests

224

Type Compatibility Chart .................................................. 278 Stickers ............................................................................. 279

The Contest Challenge ..................................................... 226 Appearance ....................................................................... 229 Dancing ............................................................................. 234 Performance ..................................................................... 235 Who wants to be a winner? ............................................. 237

Accessories ....................................................................... 280 Decorative Items .............................................................. 286 Underground Treasure ..................................................... 287 Underground traps ........................................................... 287 Berries ............................................................................... 288 Poffins ............................................................................... 292

wireless function

238

Rematch Trainers ............................................................. 293 Types and Weaknesses ..................................................... 294

Communication Play is fun .............................................. 240 Pokmon Communication Club Colosseum ..................... 241 Union Room ...................................................................... 242 Mix records ....................................................................... 243 Explore the Underground ................................................ 246 Fossil Dig .......................................................................... 248 Build a secret base ........................................................... 250 Get the flag! ...................................................................... 252 Lets connect by Wi-Fi Communication ........................... 254 Global Trade Station ........................................................ 254 Pokmon Wi-Fi Club ......................................................... 254 Battle Tower (Wi-Fi Battle Room) .................................. 255

Sinnoh Pokdex complete record guide - index ............. 296

columns
Whats the difference between Diamond and Pearl? .............................................. 51 Trade your Pokmon with Towns people ................ 61 Trees a Crowd ........................................................... 89 Pokmon that change under certain conditions .............................................................. 95 Pokmon with unique moves and special attributes ................................................ 115 Get rare items from Mr. Goods ............................. 119 005

charts and Info

256

Edit capsules with Collected Stickers ................... 125 People who take care of Pokmon ........................ 130 Your Generous Benefactors ................................... 155 Daily Life in Sinnoh ................................................ 159 Carded ...................................................................... 167 Pokmon trainer catalogue 1 ................................ 175 Pokmon trainer catalogue 2 ................................ 197 Surprises and Secrets of Pokmon ....................... 202

Battle Moves ..................................................................... 258 Field Moves ....................................................................... 263 TMs ................................................................................... 264 HMs ................................................................................... 265 Contest Moves .................................................................. 266 Pokmon Natures ............................................................. 271 Pokmon Characteristics ................................................. 271

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