Weapons Armor: H R R A N

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INT Awareness Skills LVL STAT BASE Education Skills LVL STAT BASE Ranged Weapon Skills LVL

LVL STAT BASE Ranged Weapon Skills LVL STAT BASE

8 Concentration (WILL) 3 5 0 Language (INT) Heavy Weapons (x2) (REF) 20 5 0


Conceal/Reveal Object (INT) 5 8 0 Streetslang 2 8 0 Shoulder Arms (REF) 20 5 0
REF Lip Reading (INT) 5 8 0 8 0 Social Skills LVL STAT BASE
5 Perception (INT) 17 8 0 8 0 Bribery (COOL) 6 8 0
Tracking (INT) 2 8 0 Library Search (INT) 8 0 Conversation (EMP) 4 2 0
DEX Body Skills LVL STAT BASE Local Expert (INT) Human Perception (EMP) 6 2 0
6 Athletics (DEX) 5 6 0 Your Home 2 8 0 Interrogation (COOL) 4 8 0
Contortionist (DEX) 3 6 0 8 0 Persuasion (COOL) 5 8 0
TECH Dance (DEX) Personal Grooming (COOL)
4 6 0 8 0 4 8 0
Handle Endurance (WILL) 5 5 0 Science (INT) Streetwise (COOL) 6 8
Cap 7 0
Resist Torture/Drugs (WILL) 6 5 0 8 0 Trading (COOL) 6 8 0
Role COOL
MaxTac Field Command Stealth (DEX) 5 6 0 8 0 Wardrobe & Style (COOL) 6 8 0
8 Control Skills LVL STAT BASE Tactics (INT) 6 8 0 Technique Skills LVL STAT BASE
Role
rank
rank

Ability Drive Land Vehicle (REF) 3 5 0 Wilderness Survival (INT) 3 8 0 Air Vehicle Tech (TECH) 3 7 0
WILL
Pilot Air Vehicle (x2) (REF) 6 5 0 Fighting Skill LVL STAT BASE Basic Tech (TECH) 5 7 0
Notes
5 Pilot Sea Vehicle (REF) 3 5 0 Brawling (DEX) 15 6 0 Cybertech (TECH) 4 7 0
Riding (REF) 6 5 0 Evasion (DEX) 10 6 0 Demolitions (x2) (TECH) 6 7 0
LUCK
Education Skills LVL STAT BASE Martial Arts (x2) (DEX) 15 6 0 Electronics/Security Tech (x2) (TECH) 7 7 0
out of

4 4 Accounting (INT) 6 8 0 Melee Weapon (DEX) 7 6 0 First Aid (TECH) 4 7 0


Animal Handling (INT) 3 8 0 Performance Skills LVL STAT BASE Forgery (TECH) 3 7 0
MOVE
Bureaucracy (INT) 4 8 0 Acting (COOL) 5 8 0 Land Vehicle Tech (TECH) 6 7 0
4 Business (INT) 6 8 0 Play Instrument (TECH) Paint/Draw/Sculpt (TECH) 4 7 0
Composition (INT) 4 8 0 7 0 Paramedic (x2) (TECH) 6 7 0
BODY
Criminology (INT) 6 8 0 7 0 Photography/Film (TECH) 3 7 0
12 Cryptography (INT) Ranged Weapon Skills LVL STAT BASE Pick Lock (TECH)
7 8 0 6 7 0
EMP Deduction (INT) 4 8 0 Archery (REF) 5 5 0 Pick Pocket (TECH) 7 7 0
Humanity
Education (INT) 5 8 0 Autofire (x2) (REF) 15 5 0 Sea Vehicle Tech (TECH) 7 7 0
20 80
out of
out of

2 8 Gamble (INT) 8 0 Handgun (REF) 25 5 Weaponstech (TECH) 4 7


6 0 0
Hit Points Critical Injuries WEAPONS and ARMOR Weapon DMG Ammo ROF Notes
out of

75 75 MaxTac Railgun 4d10 3 1 +10


Seriously Armor SP Penalty MaxTac Pistol 9d6 7 1
Wounded 37
Head MT tactical suit 37
-2 to all Actions Addictions
Body MT tactical suit 37
when Seriously Wounded
Shield
Death Save
Penalty applies to REF, DEX & MOVE
Aliases Gear Notes
.50 cal pistol round x70
Improvement Reputation

out of
Points Events Railgun Ammo x30
Reputation

LIFEPATH
Cultural Origins Personality
? ?
Clothing Style Hairstyle
? ?
What Do You Feelings About
Value Most? ? People? ?
Most Valued Most Valued
Person ? Possession ?
Family Childhood
Background ? Environment ?
Family Crisis Life Goals Ammunition
? ? Cash
Friends Tragic Love Affairs
Fashion

Housing Rent Lifestyle

Enemies Who? What Caused It? What Can They Throw at You? What’s Gonna Happen?
Role Specific Lifepath
CYBERWARE
Cyberaudio Suite ✔ Data Internal Cyberware Data
Maxtac Enhanced Hearing +5 Perception

Right Cybereye ✔ Data Left Cybereye ✔ Data


MaxTac Enhanced Visual Modules +5 Perception MaxTac Enhanced Visual Modules +5 Perception

External Cyberware Data


Right Cyberarm Data Left Cyberarm Data

For cyberware with a foundational For cyberware without a foundational Fashionware Data
requirement (i.e. a Cybereye) check requirement (i.e. Internal Cyberware)
the box to indicate you have it. just note each piece in the slots below
Options go in the slots below. the category name.

Neural Link Data

Borgware Data
Custom MaxTac Tactical Suit Custom Firmware

Right Cyberleg Data Left Cyberleg Data

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