C1 Physical Quantities Units and Measurement Notes
C1 Physical Quantities Units and Measurement Notes
C1 Physical Quantities Units and Measurement Notes
Physical
Quantities, Units
_____ & Measurement
Physical quantities and SI units
Example 1:
What are the derived units of density?
𝑴𝒂𝒔𝒔
𝑫𝒆𝒏𝒔𝒊𝒕𝒚 =
𝑽𝒐𝒍𝒖𝒎𝒆
𝒌𝒈
𝒕𝒉𝒆𝒓𝒆𝒇𝒐𝒓𝒆 𝒖𝒏𝒊𝒕𝒔 𝒇𝒐𝒓 𝒅𝒆𝒏𝒔𝒊𝒕𝒚 =
𝒎𝟑
Prefixes
Example 2:
Express 0.000 0023m in a suitable magnitude
A scalar quantity has only magnitude but does not have direction.
A vector has both magnitude and direction
Scalar Vector
Distance Displacement
Speed Velocity
Energy Force
Time Acceleration
Volume Weight
Density
Mass
Addition of Vector
Example 3:
Find the resultant force R at point P due to F = 4N and F = 20N.
2
Chapter 1: Physical Quantities, Units & Measurement
𝑅 = √42 + 202
𝑅 = √416
𝑅 = 20.4𝑁
4
tan 𝜃 =
20
𝜃 = 11.3°
Method 2: Graphical Method
3
Chapter 1: Physical Quantities, Units & Measurement
Vernier Callipers
The internal jaws of the calliper are used to measure the internal
diameter of an object.
4
Chapter 1: Physical Quantities, Units & Measurement
Example 4:
5
Chapter 1: Physical Quantities, Units & Measurement
The jaws of the Micrometre screw gauge are used to measure the
external diameter of an object.
6
Chapter 1: Physical Quantities, Units & Measurement
Example 5:
7
Chapter 1: Physical Quantities, Units & Measurement
Simple Pendulum
Period is the time taken to move from P > Q > R > Q > P
One oscillation is when the bob travels from P > Q > R > Q > P
8
Chapter 2 Notes
Kinematics
_____
Physical Quantities
- Scalars
- Has only magnitude (length, mass, time, speed, distance, etc.)
- Kinematics: Only positive values are possible
- Vector
- Has both magnitude and direction (velocity, displacement,
acceleration, etc.)
- Requires a defined origin and a defined positive direction
- Distance
- Scalar
- SI Unit: Meter
- Length covered by a moving body
- Displacement
- Vector
- SI Unit: Meter
- Straight-line distance covered by a moving body measured from
a reference point in a stated direction
Distance Scalar d m
Displacement Vector s m
Time Scalar t s
Average Speed
- Total distance divided by total time taken
Average Velocity
- Change in displacement (final - initial) divided by change in time (final
minus initial)
- △s represents change in position (length and direction from origin to
final position)
2
Chapter 2: Kinematics
Cheryl runs once around a 0.25km track in 2.0min and comes back to her
starting position. What is the magnitude of her average speed?
Average Speed
= d/t
= 0.25km/2min
= 250m/120s
= 2.08m s-1 [write out if using later]
= 2.1m s-1 (2 s.f.)
Acceleration
- Vector
- SI Unit: Meter per second per second (ms-2)
- Rate of change of velocity (final minus initial speed, and time)
- △v/△t or vf-vi/tf-ti
- v = u + at where a = acceleration, v = final velocity, u = initial velocity
Velocity of a body changes from 2.50m s-1 to 6.75m s-1 in 3.00s. Determine
its acceleration.
Acceleration
= △v/△t
= (6.75 - 2.50)m s-1/3.00s
= 1.42m s-2 (3s.f.)
3
Chapter 2: Kinematics
Velocity-Time Graphs
- When an object gains speed, the acceleration has the same sign and
direction as the velocity (graphs = <)
- Positive velocity and positive acceleration
- Negative velocity and negative acceleration
- When an object slows down, the acceleration has the opposite sign
and direction as the velocity (graphs = >)
- Positive velocity and negative acceleration
- Negative velocity and positive acceleration
- The graph gets closer to 0, meaning the object slows down
4
Chapter 2: Kinematics
Displacement-Time Graphs
- Constant Displacement: v = 0m s-1
- Increasing Velocity: Gradient increases (ref. graph below)
- Decreasing Velocity: Gradient decreases (ref. graph below)
- Displacement/Distance
= Area under velocity/speed-time graph
= Area of triangle/square
- Instantaneous Velocity/Speed
= Gradient of displacement/distance-time graph
- Instantaneous Acceleration
= Gradient of velocity-time graph
5
Chapter 2: Kinematics
‘Describe Motion’ Questions
- Divide the graph into sections based on the shape of the graph
- X moves in the positive / negative direction from reference point / from
point… to… at a constant / increasing / decreasing speed of __ms-1 from
t = __s to t = __s
6
Chapter 2: Kinematics
7
Chapter 2: Kinematics
Acceleration of Free Fall on Earth:
● About 10ms- 2
○ Objects falling with negligible air resistance
○ If air resistance is present, objects fall with a constant speed
Air resistance:
● Opposes the motion of moving object
● Increases with the speed of the object
● Increases with surface area
● Increases with density of air
● With air resistance, it will reach TERMINAL VELOCITY
8
Chapter 2 Notes
Kinematics
_____
Physical Quantities
- Scalars
- Has only magnitude (length, mass, time, speed, distance, etc.)
- Kinematics: Only positive values are possible
- Vector
- Has both magnitude and direction (velocity, displacement,
acceleration, etc.)
- Requires a defined origin and a defined positive direction
- Distance
- Scalar
- SI Unit: Meter
- Length covered by a moving body
- Displacement
- Vector
- SI Unit: Meter
- Straight-line distance covered by a moving body measured from
a reference point in a stated direction
Distance Scalar d m
Displacement Vector s m
Time Scalar t s
Average Speed
- Total distance divided by total time taken
Average Velocity
- Change in displacement (final - initial) divided by change in time (final
minus initial)
- △s represents change in position (length and direction from origin to
final position)
2
Chapter 2: Kinematics
Cheryl runs once around a 0.25km track in 2.0min and comes back to her
starting position. What is the magnitude of her average speed?
Average Speed
= d/t
= 0.25km/2min
= 250m/120s
= 2.08m s-1 [write out if using later]
= 2.1m s-1 (2 s.f.)
Acceleration
- Vector
- SI Unit: Meter per second per second (ms-2)
- Rate of change of velocity (final minus initial speed, and time)
- △v/△t or vf-vi/tf-ti
- v = u + at where a = acceleration, v = final velocity, u = initial velocity
Velocity of a body changes from 2.50m s-1 to 6.75m s-1 in 3.00s. Determine
its acceleration.
Acceleration
= △v/△t
= (6.75 - 2.50)m s-1/3.00s
= 1.42m s-2 (3s.f.)
3
Chapter 2: Kinematics
Velocity-Time Graphs
- When an object gains speed, the acceleration has the same sign and
direction as the velocity (graphs = <)
- Positive velocity and positive acceleration
- Negative velocity and negative acceleration
- When an object slows down, the acceleration has the opposite sign
and direction as the velocity (graphs = >)
- Positive velocity and negative acceleration
- Negative velocity and positive acceleration
- The graph gets closer to 0, meaning the object slows down
4
Chapter 2: Kinematics
Displacement-Time Graphs
- Constant Displacement: v = 0m s-1
- Increasing Velocity: Gradient increases (ref. graph below)
- Decreasing Velocity: Gradient decreases (ref. graph below)
- Displacement/Distance
= Area under velocity/speed-time graph
= Area of triangle/square
- Instantaneous Velocity/Speed
= Gradient of displacement/distance-time graph
- Instantaneous Acceleration
= Gradient of velocity-time graph
5
Chapter 2: Kinematics
‘Describe Motion’ Questions
- Divide the graph into sections based on the shape of the graph
- X moves in the positive / negative direction from reference point / from
point… to… at a constant / increasing / decreasing speed of __ms-1 from
t = __s to t = __s
6
Chapter 2: Kinematics
7
Chapter 2: Kinematics
Acceleration of Free Fall on Earth:
● About 10ms- 2
○ Objects falling with negligible air resistance
○ If air resistance is present, objects fall with a constant speed
Air resistance:
● Opposes the motion of moving object
● Increases with the speed of the object
● Increases with surface area
● Increases with density of air
● With air resistance, it will reach TERMINAL VELOCITY
8
Chapter 3 Notes
Dynamics
_____
Dynamics
- The study of how objects move and the relationship of this motion to
physical concepts e.g. force, mass
Force
● A force is something capable of changing an object’s state of motion
Tensional force
Applied force
Chapter 3: Dynamics
Free Body Diagrams
Addition of Vectors
● When a number of forces act on an object, we can replace these forces
with a single force → NET/RESULTANT force
Vector Diagrams
2 methods:
● PParallelogram
a ra lle log ra m Method
m e thod
● TTriangle
ria ng le Method
me thod
2
Chapter 3: Dynamics
Net force
When net force is…
● Zero
○ Forces of equal magnitude act in opposite direction
○ referred to as balanced forces
○ Combined effect of all the forces is zero, does not mean that there
are no forces acting on an object
● Non-zero
○ Forces of unequal magnitude act in different direction
○ referred to as unbalanced forces
m = mass (kg)
a = acceleration (ms- 2)
● The acceleration produced by the net force will be in the direction of the
net force
3
Chapter 3: Dynamics
○ action = -reaction
○ force = -opposite force
Note: - sign represents opposite direction
Friction
Summary
4
Chapter 4 Notes
Mass, Weight
and Density
_____
Mass
The mass of a body is the amount of substance in the body
Inertia: the ability to resist a change from its state of rest or motion is
called inertia. The inertia of a body depends on its mass.
Weight
The weight (force) of a body is the pull of gravity on the body due to
gravitational attraction (acceleration)
Hence F = ma becomes W = mg
W = mg where W = weight
m = mass
g = gravity
Density
The density of a substance is defined as its mass
per unit volume.
Density = Mass/Volume
SI unit: kg m-3
2
Chapter 5 Notes
Turning Effect of
Forces
_____
Principle of Moments
Example 2:
Example 3:
Describe how the largest moment about the pivot can be produced at A.
- With force at A, perpendicular distance of line of action of force from
pivot is greatest
- Using formula ‘moment = F x dh’, this generates largest moment about
pivot
2
Chapter 5: Turning Effect of Forces
Centre of Gravity
3
Chapter 5: Turning Effect of Forces
Example 1: The front of a helicopter tilts down, while its CG stays at the
same height. How?
- Lift force from front rotor decreased, while lift force from back rotor
increased
Stability
- Definition: Measure of a body’s ability to maintain its original position
(after being tilted)
- For something to be stable, the line of action must fall within the base
area
- Stability can be increased by lowering center of gravity +
increasing base area
- An object with a lower CG and a larger base area has to be tilted
at a larger angle before the line of action falls outside base area,
so it is more stable
4
Chapter 5: Turning Effect of Forces
Types of Equilibrium
- Stable Equilibrium : Object returns to original position after being
displaced slightly
- Limiting Equilibrium: Maximum orientation of an object before it
topples
- Unstable Equilibrium: Object continues to move away from original
position
- Neutral Equilibrium: Object remains where it is displaced (new
position)