Emotion LV1 User Guide
Emotion LV1 User Guide
Emotion LV1 User Guide
The mixer is compatible with Windows and Mac operating systems. It supports industry-standard control surfaces and multi-
touch devices and can run on multiple screens in both wired and wireless networks. This allows you to design your work
environment however you want. Whether you’re using a single laptop with a mouse or multiple touchscreens and control
surfaces, the eMotion LV1 user interface will feel familiar and intuitive.
Powered by low-latency Intel-based Waves SoundGrid DSP servers, eMotion LV1 utilizes the SoundGrid network for connecting
multiple mixers, stage boxes, I/O interfaces, playback/recording hosts, and all other SoundGrid-compatible devices. This provides
for flexible configurations with standard network components.
eMotion LV1 is a one-stop shop for all your live mixing needs. With eight inserts on each channel for SoundGrid-compatible Waves
and third-party plugins, eMotion LV1 saves you the need to use outboard gear for top-tier processors. eMotion LV1 also lets you
share plugin presets and rack processing chains between your studio and any other platforms or consoles that run MultiRack,
SuperRack, or StudioRack.
eMotion LV1 is continuously evolving and improving. Occasionally we will introduce a new feature or slightly
change the way a control works. To stay up to date with eMotion LV1 modifications, bug fixes, and features,
please refer regularly to the LV1 product page and support notes.
Most PDF readers allow you to open a sidebar with bookmarks that can
be used to locate any topic without returning to the table of contents.
RAM: 6 GB RAM: 8 GB
Operating System: 10.13 to 10.15 Operating System: Windows 10 64-bit
Screen Resolution: 1280x768 32-bit Screen Resolution: 1280x768 32-bit
Tablets: Windows 10 64-bit with Intel processor
DISPLAY RESOLUTION
eMotion LV1 supports display resolutions from 720p to 4K, and can accommodate one, two, or more computer displays. For
details, please refer to Appendix B: Using Multiple Displays and consult the manufacturer of your video card and displays.
.
DISPLAY RESOLUTION
eMotion LV can accommodate one, two, or more computer displays. Its window can be re-scaled to accommodate displays with
different resolutions, or the widow can remain the same size on all displays. This behavior is set with the Auto-Scale button in the
U/I Settings page.
Auto-Scaling On—Each LV1window automatically rescales to match the resolution of its display.
Auto-Scaling Off—LVI windows maintain the same resolution on each display.
The Full Screen button on the right side of the Top Bar toggles between regular view and Full Screen view.
When Auto-Scaling is On, the Full Screen mode follows this behavior:
Full Screen On—Fits the LV1 window to 100% of the resolution set for the display, while maintaining the aspect
ratio. Click again or tap ESC to exit Full Screen mode.
Full Screen Off—The window occupies 90% of the resolution set for the display.
When Auto-Scaling is Off, the LV1 windows are masked in Full Screen mode, but do not resize to fill the screen.
For details, please refer to Appendix B: Using Multiple Displays and consult the manufacturer of your video card and displays.
CONTROL
eMotion LV1 can be controlled in any of these methods:
• 5-point (or more) multi-touch interface
• Control surface supporting Mackie Control™ and MIDIPLUS FIT protocols
• Mobile apps via MyRemote
• MIDI controller
• Mouse/keyboard
WINDOWS USERS:
The Widows Power Plan must be set to High Performance.
Open the Control Panel\Hardware and Sound\Power Options window. Select the High Performance plan and re-
launch eMotion LV1.
Name: Displays the selected channel DSP meter: Displays average and peak processing loads
Presets Menu: Manages channel presets and sessions Scenes: Stores and recalls scenes
Clear Solo: Clears all solos or cues / accesses cue controls Messages: Reports status and errors
Talk: Engages talkback / accesses the TB control page Clock: Displays current MTC position
BPM: Displays BPM; tap to set tempo Lock: Locks mixer surface, I/O routing, and/or plugins rack
Window select tabs: Navigates to all mixer windows Full screen mode: Fits the mixer window to full-screen view
SG (SoundGrid): Reports the status of the SoundGrid network Help (Waves logo): Shows version; opens user guide
PRESETS MENU
The Presets menu is divided into two sections that serve different purposes.
At the top is the Channel Presets menu section. Channel presets are snapshots of the current condition of the
selected channel. These menu items are used to save, load, export, import, and manage presets. Channel Recall
Safe status is also set here. Presets are saved as part of a session. To use presets from another session, choose
the Import from File menu item. The name of the current channel preset is shown in the Preset box above.
Beneath the Presets section is the Session menu section. It provides quick access to sessions and it enables the
presets for the entire current session to be saved to files.
A list of user-defined channel presets that is saved from within the current session or imported from another. To
delete a user preset, hold Ctrl before opening the Preset menu. When then opening the User Preset menu,
User Presets (load) preset names will be preceded by “Delete.” Select the preset and it will be deleted. This cannot be undone.
Opens a navigation window to locate presets files that have been saved. Imported presets are added to the User
Import from File
Presets menu.
Paste Pastes the copied channel condition to another channel. The Copy command copies all rack information. Paste
enables you to choose what channel information will be replaced in the target track.
Save Saves the channel condition to the loaded channel preset, overwriting it.
Creates a new user preset. These are saved as part of the current session. Consider this a “Save As” function.
Save to User Presets
Update Current Scene Updates the loaded scene with the current mixer condition.
Update Scene from List Updates selected scene with current mixer condition.
Update All Scenes Updates all scenes with the current mixer condition.
Update Channel State to Condition of selected channel is updated in all selected scenes. Select target scenes in a pop-up window that
Scene(s) appears when the menu item is clicked.
Export User Presets Creates a file with all user presets for the entire session, not just those of the selected channel. The
exported presets are stored as one .xps file that can be saved to other media.
Export All Presets Exports a file that contains the presets—not just the user presets—of all channels in the session.
Load Session Presents a list of existing sessions. If the current session is not saved, you will be prompted to do so.
Load Session Template Presents a navigation window for loading a session template. Loading a template does not alter the current I/O
inventory and external patching.
Save Session Overwrites the loaded session file with the current mixer condition.
Save Session As Saves the current mixer condition as a new session.
Save Session Template Saves the current session as a session template.
Sessions and Templates are discussed in the Show chapter of this User Guide.
TALK
Activates talkback. Click on the gear button to access the Talkback configuration page. Refer to Channel>Talkback Section for
more about the Talkback function.
BPM
The value in the box and flashing light indicate the system tempo. Tap repeatedly on the Tap button to establish a tempo. The
taps are averaged to create a steady BPM. You can also click+drag on the number to change the BPM or edit the value directly.
SG (SOUNDGRID)
Reports the status of the SoundGrid network. A green SG indicates a normal condition. Red indicates an error,
such as a lost connection to the network or a server error. When the SoundGrid network is down, the mixer can
still be used in an offline mode with offline devices assigned in its inventory. Go to Setup > System Inventory to
investigate network problems
SCENES MENU
The Scenes menu is used to quickly store and recall scenes within the current session. The
name of the current scene is displayed in the box. If a scene has been modified since it was
recalled, it is followed by an asterisk (*). The Scenes menu is available from any window.
Plugin Control Panes Click on a plugin icon in a rack to open its control pane. Click the Expand button in the upper-right
corner to undock the pane in a floating window. When another plugin is undocked, the current plugin window will be
redocked. Pin a plugin window to keep it undocked. Floating plugin windows are set to “always on top” in relation to the
main application windows. Up to five plugin windows can change layout with a scene change.
Routing View Panel Undock the Routing View panel to continuously monitor network activity.
Main Window Tabs Each of the six main windows can be “torn off” and floated. Close the app window to return the tab to the
main tabs section. The arrangement of the Main window tabs is saved with the eMotion LV1 preferences.
Floating windows configurations are part of a scene and will normally change when a scene is recalled. You
can, however, choose to make floating windows recall safe or outside the scope of a scene change.
With Auto-Scaling On, floating windows will re-scale when moved from one
display to another display with a different resolution.
SETUP WINDOW
NETWORK CONTROLS
2. Auto-Configure / Start
A mixer system can be configured manually or with the aid of an auto-configure tool. This tool inventories all devices in the
SoundGrid network and then sets up a mixer system based on available assets. The resulting session includes device
assignment and patching, as well as mixer configuration. Auto-configure is discussed later in this chapter (Setup > Using the
System Inventory Page > Configuring a Basic Mixer Setup).
3. Network Port
Shows all detected network ports on the host computer. Choose the port that connects to the SoundGrid devices or network
switch. We recommend that this port is used exclusively for SoundGrid devices.
4. Link
Reports the status of the Ethernet connection to the computer running the eMotion LV1 software. Options: UP / DOWN /
INVALID
5. Speed
Reports the speed of the SoundGrid network. Options: 100 Mb/sec, 1 Gb/sec, N/A.
DEVICE RACKS
8. I/O Rack A
Assign up to eight I/O devices. These can be hardware devices, software I/Os (drivers), or a combination of these.
9. I/O Rack B
Assign up to eight I/O devices. Racks A and B are identical.
10. Servers Rack
Assign I/O devices to the rack. The first server assigned will be the primary server; other servers will be redundant and
identified with “RSGS.” A redundant server automatically takes over should the primary server malfunction.
11. Control Protocols Rack
Assign control surface devices.
12. Populated Device Slot
When a device has been assigned to a slot, its icon appears here. The icon contains information about the device.
13. Empty Device Slot
A slot with no assignment is labeled “Add Device.”
Available devices are shown in black. Devices that are not available for assignment are gray.
The rack slot number determines the device’s place in the Patch window and in certain drop-down menus. Device sequence is not
important, but some engineers choose to use one rack for PA devices and the other for monitoring.
The ID button next to the device name activates a changing-color LED on the device front panel to help identify the physical unit.
There are several status indicators and buttons on the icon itself and just below it. The color of the text in the slot indicates the
master/ slave status of the device.
(Blue=Master; Green=Slave; Red=Device not available, Orange=Shared Device)
Device Name Text entry The device product name followed by a number is the default name. Change the
device name by double-clicking on its Name Box.
Devices Menu Drop-down menu Used to add and remove devices from the slot and to set the device as clock master.
Offline A virtual device is assigned to this rack slot for offline preparation of sessions without
I/Os connected. All device patching will be maintained when the session is launched
on a complete system.
Clock Source INT, SOE, AES, WC, DigiLink Clock source of this device.
Once an I/O device has been assigned to a rack slot, additional menu items are available.
Share Check/Uncheck Allows sharing of I/O channels on this device with other systems.
Share Preamp Check/Uncheck Allows remote users to control the preamps of the shared device.
Control
Assign to SoundGrid Check/Uncheck Assigns any MIDI-port-equipped I/O device to the SoundGrid MIDI driver. The
MIDI Driver device can then serve as a port for other MIDI devices. The assigned device
appears to MIDI controllers as “SG Device I/O.” Refer to Appendix 2.
Remove Releases the device from the local host. It will then be available to other
drivers.
Driver Channels Range: 32–128 channels Sets the number of channels assigned to the SoundGrid ASIO/Core
Default: 32 channels Audio driver. More driver channels can increase network load and
may require more buffering.
Driver Network (Values in samples/milliseconds) The network buffer helps the OS send synchronized information
Buffer 44.1 kHz and 48 kHz: between the ASIO/Core Audio drivers and the I/Os through
104/2.2; 288/6.0; 512/10.7; 1042/21.3 the network port. When many channels are going in/out of the
driver(s) to several destinations, the Driver Network Buffer may
88.2 kHz and 96 kHz:
need to be increased to reduce the possibility of audio drops or
208/2.2; 288/3.0; 512/5.3; 1024/10.7
artifacts as a result of overloading the network port driver.
If a driver in the host is shared, network buffers for
all drivers will be set to a minimum of 288 samples.
All computers on the network should have the same up-to-date versions of eMotion LV1 and SoundGrid driver installed. Download
the latest version from Waves Central.
CONNECTED SYSTEMS
Multiple eMotion LV1 systems can be linked by connecting their
Ethernet switches. This enables hosts within this “super system”
to build private networks from all connected I/Os, servers, and
drivers. These assignments are exclusive; devices assigned to a
host are available only to that host until they are un-assigned.
Other users will see the devices in their System Inventories, but
they will be grayed out and unavailable.
An eMotion LV1 system does not need the permission of other
systems to assign an available device to its Inventory.
All devices in a super system—whether assigned to a host or not—are displayed in the Device menu of
each independent system’s Inventory (left). There are five I/O devices, none of which have been assigned
to a system. Each connected host’s local driver is also shown.
A device assigned to a host’s inventory is the manager of the device. When a device is removed from a
host, it becomes Free and it can be assigned by any other host, which in turn becomes its manager.
Sharing a Device
Device sharing enables hosts to assign devices that are already claimed by other hosts and patch available device I/O channels. A
host that patches I/O channels from a device that’s been assigned to another host (the manager) is called the client of that device.
A host can be a manager of some devices and a client of others. A device can have several clients, within the limits of the device’s
maximum output to the network. Each destination establishes a direct connection from the shared IO device, so the total outputs
to the network increase.
For example, a 128-input MGB patched to four hosts will use up the 1 Gb network capacity of the SoundGrid network. In this case,
the device will output 128 x 4 channels=512 channels (at 48 kHz).
Unassigned devices
Once a device is assigned, its name is followed by the name of the host to which it is assigned.
When a device is shared by two systems. both systems must be locked to the same clock
master. If a client system assigns a shared device that’s part of a system with a different clock
source, something must be done to rectify the difference.
When assigning a shared device whose clock source is not the same as that of the client system, this prompt will appear. Click
OK to set the clock of the client system as your system’s clock. The shared device, or its master clock, is now the local SOE clock
master for all the devices in your local SoundGrid network.
In this example, device A-IOS is shared with eMotion LV1 system B. This means that the device is now
assigned to two independent systems (A and B) that must be synchronized to the same master clock
device. In this example, A-IOS becomes the clock master of system B—all other devices become SOE
slaves.
It is possible to assign another device as the clock master while using a shared device, as long as all
devices share the same clock.
Use each system’s Set Master menu to re-assign clock masters. Select the same
device in both systems, if possible, and the clock will be common to both systems.
The shared device can now be a slave in the client system.
If the shared device cannot synchronize to the new clock, it will be unavailable
for sharing by that host. Other eMotion LV1 hosts in the super system may be
able to sync to the shared device if they can adjust their clocks accordingly.
When devices from more than two systems are assigned to a system’s inventory, all systems must be locked to the same
master clock device.
Note: Changing the master clock assignment in a system that includes shared devices will
result in a clock reset in all associated systems. This results in a short audio dropout.
When a device is shared, all of its inputs are available to all users. The shared device
appears in the Patch window with the non-shared devices.
When an output patch is made in either system, the corresponding I/O channel in the other system is colored orange to
indicate that the patch is in use.
A manager can always disconnect an I/O channel and establish its own connection.
Patching shared outputs in the Mixer and Channel windows follows the same rules as in the
Patch window.
Devices shared by other system in the super system are indicted with <shared>.
A warning alerts the client that the original patch has been disabled. When the manager releases
the patch, it will return to the client.
If the absent manager system is sharing devices with yet other systems, this operation
may interfere with some connections.
Controller Device Status Displays presence and status of device N/A > Device corresponding to the selected protocol is
not present or not functioning properly.
On > Device is present and operational.
Access Control Panel Momentary switch Opens the control panel of the selected controller.
(Gear Button)
Controls drop-down menu Drop-down menu listing available control All available controller categories are listed, whether the
protocols associated device is connected or not.
The menu is disabled when the mixer is a sample rate slave, since eMotion LV1 can set sample rate only when in the
master mode. The sample rate of the clock master device can always be set from its control panel, whether the mixer is in
Sample Rate Master or in Slave mode.
There are round-trip connections between IOC and the server, M1 and the server,
and MGB and the server. Connections between the SoundGrid driver and the
server(s), as well as device-to-device connections will also be shown in the
Routing View.
• A high CPU average load value means that the network line carrying the connection may be reaching its limit and dropouts
might occur. Reduce the number of channels on this connection to reduce the network load.
• A low CPU load, combined with audio drops, on a connection from a server might indicate the server is causing the drops. If
the server’s peak CPU is high, reduce the server load.
• A low load and low SoundGrid server CPU might indicate a bad cable.
• Widespread drops can indicate that the switch or a cable may be faulty.
Note: Certain devices (e.g., IOS) incorporate a server and an I/O in one cabinet, but these components are
completely independent of each other. You may choose to rename the server or I/O to avoid confusion.
Using Auto-Config
a. Select the host computer network port connected to the SoundGrid network.
b. Click Auto-Config to reconfigure the network or to add devices to an existing configuration. eMotion LV1 will scan the
network and assess device status.
c. If a device’s firmware is out of date, Auto-Config will automatically update it to match your current version of the eMotion
LV1 application software.
d. When the process is complete, click Done
Assign hardware and software devices to any slot in Racks A or and B. The sequence is unimportant.
b. Select an available device and it will appear in the rack. If this is the only device in the rack, it is by default the clock master and
its icon text is blue. Devices on the SoundGrid network are clocked over Ethernet. This form of synchronization is called “Sync
over Ethernet,” or SOE, so the clock master device in the Device Rack is the SOE master. Now that there is a master clock for the
SOE network, the Network Link and Speed indicators in the Top Bar are no longer red.
Once an I/O has been assigned to a computer, no other computer can access it until it is released by that user. To release an I/O
from your computer, select Remove from the menu.
c. Add more devices in the same manner. They will be defined as clock slaves and their icon text will be green. To designate one
of these added devices clock master, choose Set Master from that device’s drop-down menu. The original clock master
becomes a slave. In our example, the IOX (I/O #2) is the clock master and the other I/Os are slaves whose clocks are
synchronized over SOE. Once an I/O has been assigned to a computer, no other computer can assess it until it is released by
that computer.
d. If you need to adjust preamps or otherwise configure the I/O, click the gear button beneath the icon to open the I/O
device’s control panel. The control panel of any assigned device (i.e., hardware I/O device, driver, external controller) will
open in a floating window, which can be repositioned. Up to five floating windows can be displayed simultaneously. Close
the window to close the control panel.
The SOE master can be locked to a system outside the SOE network (such as a mixing console). Use the device’s control panel
to configure its sync with the outside device or system. Even though this device is a slave to an outside source, it remains the
SOE master. Refer to the SoundGrid studio User Guide for a thorough description of system clocking. Control panels differ by
make and model of I/O.
e. I/O channels of all assigned devices—hardware and software—will appear in the Patch, Channel, and Mixer windows.
The Mixer Configuration section sets the size of the mixer. The mixer can have 16, 32, or 64 channels,
with 8 stereo groups, 16 stereo aux channels, an L/R/C/M main buss, and an 8-channel stereo matrix
(depending on the selected configuration). The maximum mixer size is license dependent.
Refer to Appendix A of this manual for details concerning mixer licenses and configurations.
Mixer size is normally established when a session is created, but you can change the mixer
configuration of an existing session. Please note that if you reduce the number of channels in a
session, the parameters in channels that are no longer part of the session will be discarded. Save a
session under a revised name before you reduce its size. Mixer Layers without any channels are
unavailable and their buttons are grayed out.
The Mixing Engine Performance panel sets the mixer’s internal processing priority, which affects
DSP performance. In the Latency Optimized mode, a processing cycle must include all signal
processing paths, so there is no internal routing latency. However, processing in this mode can be
less DSP efficient with certain plugin processors.
t = Determined by Network Server Buffer only t = Server Network Buffer + sum of all B paths
In the Latency Optimized mode, processing takes place in In the DSP Optimized mode, latency is determined by mixer
a linear manner. All processing must be completed within one internal routing. There’s better CPU headroom and efficiency,
buffer cycle. There is no added latency in mixing, but plugins that but processing paths spanning several buffer cycles can
exhibit large processing spikes can delay the entire processing result in greater latency.
chain beyond the limits of the network buffer. This is indicated Certain paths will have zero latency, even in the DSP
on the DSP meter as a large average/peak DSP ratio (left). Optimized mode.
Example (DSP optimized Mode)
I/O Input Aux Monitor I/O
The green area displays average DSP use. The orange line shows Latency = 0 samples
peak use. If this ratio is especially large, the processor may
overload. A yellow meter (right) indicates that peak DSP load
has reached 85%. Adjust your DSP use immediately, or you may The DSP meter displays the audio processing use in
encounter drops. Remove or disable whatever plugins you can. proportion to the DSP resources devoted to audio
If this doesn’t help, then switch to the DSP Optimized mode. processing only.
Control Action
Entire Mixer Aligned Aligns the entire mixer to one common delay. There will be no separate delay groups.
Align by Buss / Delay Group Enables up to 16 user-definable delay groups, each of which can have separate delays.
Plugin/buss delay compensation is calculated automatically. See Appendix E for more on delay compensation.
Individual plugins can be excluded from compensation. Refer to Channel > Plugins Rack and Channels > Delay Groups for details.
Mixer Startup
Determines the startup condition of the mixer.
Previous Session Loads the last session to its most recent user save.
Last State Loads the most recent session to its last state before quitting.
This is the file created by the auto-save routine, as described below.
Empty Session Mixer opens with a blank session.
History
Sets the rules of automatic saving.
The mixer stores an unlimited number of auto-saved files. History files are recalled in the
Show window. All eMotion LV1 session files use the .emo extension. These files are the
same format as user-saved sessions, but are stored in a separate folder:
Windows:
Windows: Users\Public\WavesAudio\eMotion\history
Mac:
Mac: /User/Shared/Waves/eMotion/history
Auto-save Options
Every X Minutes Auto-save on/off, save interval: 3–30 minutes.
On Scene Update Auto-save each time a scene is stored, recalled, or modified.
Auto-save files are not deleted; new saves do not replace old saves. Delete session files using the host computer.
You can also lock the application interface, with or without a password. This does not affect the mixer application, only the
user interface. Locking the surface also prevents quitting the eMotion LV1 application.
Enable Logging
eMotion LV1 constantly logs its activity. Select Enable Logging to provide
verbose logging for troubleshooting purposes. Click the Logs button to view or
copy the log files. Send these files to Waves technical support if requested.
If more information is needed, a technical support representative may ask you
to create and send a comprehensive diagnostics report of the SG operating
environment, including certain details of your computer. To scan your computer and create a report, click Diagnostics. You
will be presented a privacy notice. If you agree to its conditions, a diagnostic report will be created and placed on your
desktop. When requested, send this file to Waves technical support.
Show Patch Warnings
When selected, a warning is issued when any routing change is made in the Patch window.
Tempo
Sets the tempo for all relevant plugins in the mixer. By default, tempo-based Waves plugins are in a
“tempo listen” state. Their tempo rates will fix to this value. Tap the tempo pad or Ctrl + T on the
keyboard. These taps are averaged to create a tempo value. You can also enter a numeric value. The
flashing tempo light helps to determine if the setting is correct.
Default tempo: 120 bpm
The Tempo button and light also appear on the Top Bar.
Channel Select Follows When Fader is selected, touching a fader in the Mixer window will select the channel. When Fader is
deselected, touching a fader will not select its channel.
When Solo/Cue is selected, clicking solo or cue will also select the channel.
Display Auto-Scaling
When Auto-Scaling is selected, the eMotion LV1 window will automatically rescale to occupy 90% of the
resolution set for each display. When Full Screen mode is selected, LV1 windows will rescale to 100%
resolution on each display.
User-Assignable Keys
Frequent actions can be assigned to eight user-assignable keys. Assignments are made from the drop-down menu
associated with each key.
To recall a user-assigned key, select a number from among the buttons on the left side of the Mixer window. User-
assigned buttons are visible in every mode and layer of the Mixer window.
User-assigned keys are visible only in the Mixer window, but they can be used to trigger actions in other windows.
They can also be assigned to dedicated buttons on external control surfaces.
Recall Scene Scene menu Recalls one scene. Scene select by name
Show Scene Menu Scene menu Opens the Scene menu on the Top Bar.
View Channel Channel window Navigates to a channel to open its Channel window. Use the multi-level drop- down
menu to choose a channel.
View Plugin Channel window Navigates to a channel to locate a specified plugin. Assigned plugins will open the Main
Control Section of the Channel window. Non-assigned plugins will be highlighted in the
Channel window’s plugin rack. One of each plugin category (EQ, filter, dynamics) per
channel can be assigned a shortcut key.
Previous Channel Channel/Mixer windows Selects the channel to the left (lower) of the currently selected channel.
Next Channel Channel/Mixer windows Selects the channel to the right (higher) of the currently selected channel.
Toggle View Top Bar Provides direct access to the six mixer windows.
Last Track Channel/Mixer windows Selects the most recently selected channel.
Show Preset Menu Session/Preset menu Opens the Preset menu.
Surface Lock Top Bar Activates Lock. Parameters of Lock are defined in Setup > Mixer Settings.
PATCH WINDOW
Input Patch between an assigned I/O device and one or more mixer channels
Output Patch between channel outputs and any assigned I/O device
Internal Assign channels to mix busses
Assign control groups, such as links/DCAs and mute groups
Device to Device Patch between assigned network devices
Delay Assign I/Os to delay groups
Set delay group timing
Grid Filters
Each patch view has buttons above and to the left of the patch grid. These buttons select the filters that determine the
specific sources and destinations that can be patched in that grid. Grid filters are subsets of the patch views. The Mix Busses
filter is, for example, part of the Output Patch View.
The grid filters on the left define the channels that make up the rows of the grid. These are usually mixer channels, except in
the Device-to-Device and Delay views.
Columns of channels are defined by the top filters. These are almost always used to select I/O devices. The only exception is
the Internal view, where instead mixer busses are shown.
All I/O devices that have been assigned in the System Inventory page—both hardware and software I/Os—are displayed on
the filter frame (either left or top or both, depending on the purpose of the patch).
NAVIGATING THE GRID FILTERS
The scrolling arrows on each grid filter bar make for easier navigation within a long list of channels or devices.
PATCH DIRECTION
An arrow indicates whether patch signal flows from top to left or from left to top.
Row and column names and other information are displayed in the row and column headings. There are two types of
information displayed here, depending on the view:
- I/O devices (hardware and software)
- Mixer channels, busses, and control groups (link, group, delay)
- Row and column names are shown in all views
1 2 1
2
3 3 4
DEVICE-TO-DEVICE MODE ROWS: I/O CHANNELS DEVICE-TO-DEVICE MODE COLUMNS: I/O CHANNELS
Next to the device name is a series number. This indicates the device’s slot number in Device Rack A (1–8) and Device Rack
B (9–16) (Setup > System Inventory > Device Racks).
CHANNEL NAME
To change a channel’s name, double-click on its Name field and type up to 12 characters. The new name is also displayed in the
Mixer channel strips, as well as the Top Bar, which can be seen from any view.
A blue highlight identifies the selected channel, whose name is shown in the Name box in the left corner of the Top Bar.
PATCH POINT
A patch is created at the intersection of horizontal and vertical grid lines. Select patch points one by one, or draw a straight line
vertically, horizontally, or diagonally. Click again on a patch to remove it.
• A valid patch is blue/green.
• A red patch indicates that the device is not available.
• A stereo channel can accept signals from two independent mono sources.
Remove all patches using the Delete button. This deletes the patches for all channels in the displayed Patch View. Delete does
not affect other views. This process cannot be undone.
On a stereo buss, source settings apply to both left and right channels. An I/O device can receive only one source signal.
DEVICE-TO-DEVICE PATCH
BEHAVIOR
All I/O devices that are assigned to the LV1 inventory appear in this patch view. A device
can patch to any other assigned device, but not to itself. For example, a device named
IOX-2 can patch to IOX-1, but not back to IOX-2
CHANNEL WINDOW
CHANNEL PRESETS
Channel presets are powerful tools for setting up a channel.
They are managed with the Preset menu, which is accessed from the Top Bar. The menu
affects the selected channel only. Channel presets enable you to immediately load all of a
channel’s settings—audio routing, assignments, plugins and their parameters, aux sends,
and control groups—and then adjust its parameters, if needed. You can then save these
settings as a new preset.
Complete sessions can be created from channel presets, or you can copy/paste channels to
use as starting points for other channels. All, or part, of a channel’s parameters can be copied
from one channel to another. Many mixer setups have a lot in common, so using channel
presets for session building can save a lot of time.
Note: Applying a preset that uses a plugin rack sequence that is different than the current
one propagates the new preset to all scenes. Previously saved settings for this channel will
be discarded.
Note: Before copying channel information between channels, confirm that the plugins
are the same in the source and destination channel racks and that the rack order is
identical.
1 Input Manages channel input: source, preamp control, digital input gain, high pass and low pass filters, input delay.
2 Plugin Rack Assigns, removes, and controls up to eight plugins per rack.
3 Main Control Section A consolidated view of principal channel controls. The section consists of two parts:
Centralized Plugins Section: Simultaneously view and control one assigned filter, one EQ processor, and one dynamics
processor. Aux sends: 16 aux sends (8 effects and 8 monitor). Control aux send level, panning, and send source.
4 Floating Plugin Panel A view of the entire interface of the selected plugin. Click on the plugin icon to open the panel.
Click on the Expand button in the top-right corner to undock the panel.
5 Output Assigns buss outs and controls:
Channel outs: fader/mute/meter/cue Direct outs to I/O devices
Assignments: main, groups, matrix Control: link, mute groups
9 Peak Indicator
10 Meter
11 Filters
12 Input delay
Input channels
I/O devices list
I/O channels on the selected device
Preamp Controls
I/O preamps can be controlled from the Input section. These controls are active only when a preamp is available.
5–48V PHANTOM POWER
Activates the preamp 48v phantom power. Independent left and right controls.
Options: on or off, default: off
10–MONO/STEREO METER
Peak input level
Range: -INF to 0 dBFS
11–FILTER SECTION
Controls an HP/LP filter that has been assigned in the plugin rack.
Range (eMo F2): 16 Hz to 21357 Hz (values vary depending on plugin)
Refer to Channel window > Main Control Section > Controlling a Filter for more information.
Preamp mode (left) adjusts the preamp’s analog gain, just like the preamp gain control in the device’s control
panel. Preamp analog gain value is displayed above the knob.
. In Local mode (right), the Gain knob becomes the V-Gain knob (Virtual Gain). V-
Gain is a digital gain stage that always delivers the user’s requested input gain,
regardless of the preamp’s analog gain setting. Using V-Gain, you can adjust
channel input without affecting the preamp’s analog gain structure. Your input
level will not change, even if you adjust the hardware gain. See the next page for
details. Preamp and Local modes share the scale of the current preamp gain. The
offset between preamp analog Gain and V-Gain is shown by a green ring around
the V- Gain knob.
Preamp state (Preamp or Local) and Gain values are saved with a session and are recalled
when the session is loaded. The Gain and V-Gain values can also be stored with scenes. When
recalled, the value will be applied to Gain or V-Gain, depending on which mode is active. When
moving from Local to Preamp mode, the V-Gain value is sent to the Preamp control, and the
preamp takes on the V-Gain value.
Save a session in Local mode and you can later open it with the same gain, regardless of the current preamp analog value (e.g.,
someone changed the analog gain settings since the last time you used the system).
I/O Sharing
Several eMotion LV1 systems can be connected via an Ethernet switch to create a networked
“super system.” Users throughout this super system can assign any available I/O device to
their eMotion LV1 system. Once a device is assigned, it is no longer available to other users,
unless the device is shared. I/O sharing allows several mixer systems to share the same I/Os. To
enable I/O sharing of an assigned device, go to the device’s menu and select “Share,” or click
the network symbol on the device icon.
All users will see the preamp gain value but will not be able to change it. To allow users on a
super system to control preamp gain on shared devices, the manager of the device (the
person who initially assigned the device), must select “Share Preamp Control.” Refer to
Chapter 1 > Setup Window > I/O Sharing to learn about I/O sharing.
CUE
Sources: Channel, Group, Aux, Main, Center, Mono, Matrix, and Alternate Input
This Input list reflects the Mixer channels whose Cue/Solo buttons are activated. Deactivating a channel strip Cue button removes it
from the Cue Input list. “Alternate Input” provides a fallback source when no Cue channels are selected. The Cue section is discussed
later in this chapter.
MATRIX
The Matrix Input section selects up to 12 busses for each of the 8 Matrix channels. When this limit is reached, the ADD button is
disabled until one or more source busses is removed. The Matrix is described later in this section.
You can also toggle a mixer channel between mono and stereo by
clicking the input selector at the top of its channel strip in the Mixer
window.
1 Plugin name: Displays the name of the plugin inserted on the rack slot.
Plugin names longer than 14 characters are abbreviated. Hover over the cell to see the complete plugin name.
4 Plugin in/out: When deselected (dark), plugin processing is bypassed but the plugin is still active.
5 Disabled plugin indicator: A disabled plugin remains installed in the rack, but is removed
from processing in the server. The plugin will no longer display an icon, but rather the text “Disabled.”
6 Recall-safe plugin: A plugin can be put into a “Recall Safe” condition to prevent modifications during scene
changes. An orange/brown SAFE notice in the rack slot indicates that the plugin is set to a recall-safe mode.
7 External insert: A rack slot can be used to send to and from an external device via specified I/Os.
8 Empty rack slot: “Add Plugin” appears in the plugin name cell.
Plugin section
Presets section
Latency section
The Plugin menu is accessed with the arrow at the top of a rack slot. The menu is divided into four sections: plugin, presets,
latency, and external inserts/recall safe.
BYPASS
Bypasses the plugin while keeping it in the processing chain. This serves the same function as the IN button on the rack slot.
DISABLE PLUGIN
Removes the plugin from the processing chain without deleting it from the rack. Disabling a plugin removes its latency from
the rack. It also frees up processing power. You can re-enable the plugin without losing its settings, controls, or automation
assignments. When a plugin is disabled, its name will remain visible above the slot and its icon will be replaced with
DISABLED. You can also disable and enable a plugin by clicking its rack slot while holding down the Control key.
REMOVE PLUGIN
Deletes the plugin from the rack slot. All parameter settings and control assignments are lost.
COPY
Copies the plugin and its parameters. This enables pasting the plugin and its current settings to another rack slot. There are
two paste options: Paste [plugin name] and Paste [plugin name] Preset.
PASTE [PLUGIN NAME]
Pastes the copied plugin and its parameters to an empty slot or replaces the plugin that occupies the slot. In certain
circumstances it is possible to paste a preset into an existing plugin. (See Paste [plugin name] Preset below.)
ENABLE SIDECHAIN
Enables and disables the plugin’s sidechain key input when an active sidechain is patched to an appropriate plugin. Sidechain
sources are established in the Plugin Pane. Plugins with an active sidechain have a drop-down menu (S/C) that patches the
sidechain source.
When latency compensation for the selected plugin is turned off, the
channel reports a delay of only 64 samples.
EXTERNAL INSERTS
You can add external inserts to a plugin rack. An
external insert follows the same routing path as
plugins and can be moved up and down the rack to
change its position in the processing chain. Follow
these steps:
If no send is assigned, then the insert will be bypassed. It remains in the rack and its place in the processing
chain is unchanged. If no return is assigned, then any other source assigned to this insert return will be heard.
A mono/stereo full-scale meter shows the level of the return signal This helps to maintain proper levels on sends and
returns.
The Latency knob is used to adjust the amount of delay to and from the external insert device. Unlike a plugin, an
external insert doesn’t declare its delay to the plugin-buss latency compensation engine, so this must be done
manually.
For more information, please refer to the External Insert Plugin User Guide, which can be found on the Waves Downloads page.
In a typical example, an LV1 channel is sent to an MGB, port 1. MGB port 2 is sent to SuperRack SoundGrid for processing.
Signal returns to MGB port 2, and then from MGB port 1 to LV1.
MONO-TO-STEREO PLUGINS
Normally, a stereo plugin cannot be inserted into a mono rack. However, you can add a mono-to-stereo plugin to a mono
rack. From that point in the rack’s signal flow (below the mono-to-stereo plugin) the rack will be stereo and only stereo
plugins can be inserted. Mono plugins can still be inserted above the mono-to-stereo plugin.
Open the Plugin Pane by clicking on its plugin icon. Use the Touch-and-Slide bar at the bottom of the window for easier
manipulation of a selected control.
Click the Expand button in the upper right corner to undock the window. When another plugin pane is undocked,
it will become the front-most window. Click on a plugin’s icon in the rack to bring its floating pane to the front.
1 Dynamics
Maps parameters of:
Gate/Expander
Compressor
Limiter
Leveler
De-Esser
Makeup gain
EQ
3 Aux Sends
FX 1–8
MON 1-8
MON 9–16
One plugin of each category (filter, EQ, dynamics) can be assigned at the same time:
• A plugin will be assigned automatically if no other plugin of its category is present in the rack.
• Assigning a new plugin will unassign the existing plugin of that category.
• Unassigning a plugin does not affect its processing status. It can always
be controlled from its Plugin Pane. Consult the Waves website for a
current list of assignable plugins.
Assigned plugins can be controlled in several ways:
• Filters can be controlled in the Channel Input section.
• EQ and dynamics processors can be controlled in the Channel Main Control section.
• All Main section controls are available in the Mixer window (Channel layer mode).
Sections of filters, EQ, and dynamics processors can be switched on and off from Mixer window (DYN/EQ layer mode).
These assignments are also mapped to external control surfaces.
2
1
EQ Controls
Mapping varies by plugin.
1. Filter Type: Selects between four filter types.
Options: high pass, resonant shelf, bell, shelf
2. Q Value Box: Displays the Q value for the band. To set Q, type a value into the box or click on it and slide vertically. Many
plugins allow you to adjust Q on the graphic display by holding ALT while sliding the band marker horizontally.
3. Gain Adjust Knob and Value Box: Set gain by clicking on the gain adjust knob and dragging vertically or by sliding the
band marker vertically. The Main section maps four band gain controls.
Input section HP and LP frequency controllers: High- and low-pass filters can be engaged/disengaged individually and
controlled separately. Filter range depends on the assigned plugin.
Main section graphic filter displays: Channels are displayed together or separately, depending on plugin and Link
setting.
Filter channel link: Links L/R channels in the Channel Input section. When Link is on, both channels move in tandem, and
any offset between left and right is maintained.
When sending signals within one buss (e.g., FX to FX or MON to MON), latency increases in the Aux buss that you are sending to
(not the one you are sending from). The added latency on this buss will be either 8, 16, or 32 samples per route, depending on
server settings. Check buss latency in the Rack Latency menu item on the FX buss rack.
AUX SENDS
1. Aux channels sends select
Input Channel, Groups and FX/Monitor auxiliaries can send to the Aux FX/Monitor busses, with some
exceptions, The Aux FX/Monitor can only send to a Aux bus with a greater index.
Aux FX / Monitor returns can be accessed in the Mixer GRP / FX and Monitor Layers.
2. Send on/off
When the send is switched off and the send fader is set to minus infinity, moving the fader will turn the send on.
3. Send source select
INP After input gain, before all processing
PRE Pre-fader, after processing
PST Post-fader, after processing
PSP Post-fader, after processing, post-panner
4. Aux channel name and value display
Normally displays name of the aux channel. When an aux send fader is touched, its value is displayed in the
box until the control is released. Similarly, the aux send pan/balance/rotate value is displayed when its control
is touched. Aux channels are named in the Mixer window (Mixer window > Aux layer) or in the Patch window.
11 18 17
12 19
21
20
14 13
• Add opens a drop-down menu of available hardware I/Os and drivers that can be assigned
to the channel. All I/Os that are assigned to the mixer inventory appear in the list. Click on
an I/O to add it to the list of assignments. I/Os that are already assigned are grayed out.
• Delete un-assigns the selected I/O and removes it from the I/Os list. Once released, the I/O
is available for other mixer outputs or other systems, if I/O sharing is active.
Cue
The Cue function enables auditioning/monitoring of a channel or buss. When the Cue/Solo button is pressed on a channel or buss,
that source is sent to the cue buss and then can be sent to an I/O for monitoring. When Cue is not pressed on any channel, the cue
buss takes its input from an alternate source, typically the main buss. A muted channel will still send its signal to the cue bus.
The Cue channel provides all the functions of other mix busses, including a plugin rack. Its output is typically connected to the
operator’s headphones or monitors.
CUE CONTROLS
The Cue control panel is in the Channel window. To access this page, click the Gear icon under the Clear Solo button on the
Top Bar.
The Cue control panel consists of six sections.
1 Inputs section
2 Plugins rack
3 Cue/Solo select
4 Button behavior
5 Cue source select
6 Output section
A
D
A. Open List: Opens the cue channel assignment panel. Any mixer channel or buss whose Cue button is activated appears in this
list. Assignments can also be made from the Input List. Click Add to open a drop-down menu for input assignments.
B. Alternate Input: This input serves as a fallback input to the Cue buss when no other busses are assigned. Any channel or buss
can be selected as the alternate input. The default assignment is Main L/R.
C. Cue channel input trim, meter, and phase polarity reverse: Controls the level and phase of the Cue buss input.
D. Input Channel Assignments: Used to assign busses to the Cue channel. Input source (INP, PRE, PST, PSP) is shown next to the
assigned buss. Assignments can be made in this panel or on the Mixer window channel strips.
Input section
Plugins rack
Talkback routing
Talkback routing presets
1 Output section
1 Input section
2 Plugin rack
3 Buss level controls
4 Input buss name
1
5 Output section
Each Matrix channel has its own control panel in the Channel window, which is used to adjust the busses assigned to it.
All mixer busses can be sent to Matrix channels.
The Matrix channel name (Top Bar) displays the name of the selected Matrix channel. The eight mixer channels are
accessed from the Masters layer of the Mixer window, or by navigating directly with the Name cell in the Top Bar.
Assignments made from these sections default to the post-pan source. The source of an assigned input is noted next to the
channel name. Matrix inputs can also be assigned:
• In the Input section of a Matrix channel
• Directly on the Matrix fader strip
The mixer has 16 link groups, and a mixer channel can be assigned to any number of them. Also, there is
no limit to the number of channels that can be assigned to a link. Link assignments are made in the output
section of the Channel window and in a Link channel’s input section. Any mixer channel can be assigned
to a link (except Cue and Talkback).
The Link button is in the upper left corner of the Mixer window. When the
button is on, activated links are identified by small numbers next to the
panners.
A drop-down menu selects which link group will be used. A channel that is a member of more than one link
group uses only the currently selected link. The Spill button displays all channels in the selected link group.
DCAs are defined with the Link Group assignments buttons in the
Channel window output section and the Internal section of the
Patch window.
Channels 1–16
Channels 17–32
Channels 33–48
Channels 49–64
Factory Layers
Groups, AUX/EFX
Masters
CHANNEL STRIPS
A channel strip is organized in keeping with industry norms of digital mixing consoles. The bottom section of each
channel strip is the same in most views: pan/rotation, mute, fader/meter, and cue/solo. The top section of a channel strip
controls input, routing, and processing. It changes with the Layer Mode selection to reflect its current function. The
selected channel is highlighted and its name appears in the Top Bar.
Channel inputs are at the top of a channel strip and I/O device preamp controls are shown in the Input mode when I/Os
are assigned to the mixer. Channel strips in all layers and modes have faders with peak meters, as well as multipurpose
pan/ balance/rotate controls and mute and cue buttons.
Input: Select input source. Control preamp and Channel: View and control details of the
digital trim. selected channel without leaving the Mixer.
Gray if no channel is selected.
EFX 1–8: Send channels and busses MON 1–8: Send channels and busses MON 9–16: Send channels and
to AUX/EFX 1-8. Large faders. to AUX/MON 1-8. Large faders. busses to AUX/EFX 9–16. Large faders.
EFX–MON 1: Send to AUX/EFX ALL MON: Send to all Monitor EFX–MON 9: Send to AUX/EFX
1–8 and MON 1–8. Small faders. Auxes. Small faders. 1–8 and MON 9–16. Small faders.
Main out L/R Main out Center Main out Mono Aux Channel fader
Top Bar
The Top Bar is a navigation and management tool available at the top of all views. From this control strip you can:
• Access all windows
• Monitor network and processor status
• Select a channel
• Lock the mixer interface
• Manage sessions and scenes
• Engage talkback and clear all solos
9 11
1 2 3 4 5 6 7 8 10 12 13 14
Name: Displays the selected channel DSP meter: Displays average and peak processing loads
Presets Menu: Manages channel presets and sessions Scenes: Stores and recalls scenes
Clear Solo: Clears all solos or cues / accesses cue controls Messages: Reports status and errors
Talk: Engages talkback / accesses the TB control page Clock: Displays current MTC position
BPM: Displays BPM; tap to set tempo Lock: Locks mixer surface, I/O routing, and/or plugins rack
Window select tabs: Navigates to all mixer windows Full screen mode: Fits the mixer window to full-screen view
SG (SoundGrid): Reports the status of the SoundGrid network Help (Waves logo): Shows version; opens user guide
The Top Bar is described in detail in its own chapter.
Cue
When a channel’s Cue button is engaged, assigned busses are sent to the cue buss. This section controls level, panning, and
processing of the cue buss.
• Cue/solo mode can be activated from any channel (except Cue).
• Cue operating mode and sources are controlled in the Channel window. Click the Gear icon beneath the Clear Solo button in
the Top Bar to access the Cue control panel. Buss and I/O assignments are also made from the Channel window.
• The Cue channel can host up to eight plugins.
• Refer to the Channels chapter for details about the Cue buss settings (Channel > Cue Section).
Talkback
The Talkback section controls the level, panning, and processing for mixer talkback. It provides for input from an I/O and a preamp.
It can accept up to eight plugins. Talkback routing and presets are controlled from a control panel in the Channel window. To access
this window, select the Talkback channel and click on the Gear icon beneath the Talk button.
Matrix
This page controls the input mix and output levels of the 12-input x 8-output matrix busses. A matrix is typically used to send to PA
systems, distribution, guests, and monitoring systems. Matrix channels can receive input from any channel or buss in the mixer, and
can output to any I/O device on the network. Each has an eight-plugin rack for dedicated processing.
Use the Link section of the Channel window to assign a channel or buss to a DCA. Links and DCAs use the same
assignment panel in the Channel window. You can also make these assignments in the Internal Patch page.
• Any mixer channel can be assigned to a Link group.
• There is no limit to the number of channels that can be assigned to a link.
• Link assignments are made in the output section of the Channel window and in the Patch window.
The DCA fader is moved to -5 dB. “Ghost” faders indicate the offset created by DCA.
To populate a Custom layer, click “Custom.” Choose one of the eight Custom layer buttons (right).
• Use the drop-down menu at the top of a channel strip to assign a channel
to the strip.
• Click and drag on the channel name at the top of a strip to re-arrange the
channel strips.
• If a channel strip is already populated, ctrl+click on the channel name to
access the Custom layer menu.
Double-click on a Custom layer selector button to name the layer.
Basic Operation
To access the Dugan Layer, click the Modes arrow above the Layers buttons. The Dugan Speech mode button replaces the Input button.
1. Click the On button at the top of the Dugan channel strip control to activate Dugan Speech.
2. The automixer’s position in the signal flow of a channel is after processing, after fader. Effective automixing depends on correct input
gains for each channel. Adjust each channel’s preamp or input gain so that the level display is green. If needed, lower the master fader
to compensate for the sum level of several channels.
3. Click the Auto button to turn on the automixer for that channel.
4. Set the weight controls to balance the channel auto mix gain and establish the priority of one speaker over others. Weight levels can
be changed by dragging the faders up or down, or by entering dB values in the value boxes below the faders.
5. Assign channels to Dugan groups. A group functions as a separate and independent automatic mixer. Each channel can be assigned to
one of three groups: a, b, or c. Dugan groups control mutes in the same manner as LV1 mute groups.
Channel Strip
eMotion LV1 channel strips are laid out in a manner customary for digital mixing consoles. Signal flows from top to bottom: an input
section, a processing/routing section that changes with the Layer Mode selected, and a section for channel parameters (input gain,
panner, fader, etc.).
1 Channel inputs Input section
2 48v phantom power
3 Preamp gain controls
4 Mode section
Phase reverse
5 Input trim
6
7 Pan/Balance/Rotate knob
5 Channel mute
Fader/imager position indicator
Peak level indicator Channel
parameter
Fader controls
6
Meter
Pan/Balance/Rotate Functions
Multi-function pan/balance/rotate knobs provide mono panning and stereo balance and rotation.
A—Mono Panner/Stereo Balance Knob:
When a mono signal is bussed to a stereo channel, rotating the panner causes a gain decrease in one
A
channel and a corresponding increase in the other. This is classic panning. When the panner is used on a
stereo channel, the source moves right to left.
B—Left and Right Panners
The panners set the pan values of the left and right channels to the destination independently. Adjusting
the panners together is stereo rotation—moving a stereo image within a soundscape while retaining its
image and width. Consider this to be the stereo equivalent of mono panning.
Moving one panner widens or narrows the stereo image asymmetrically. Ctrl+drag to widen or narrow
the stereo image evenly. The image can be summed to mono (width=0) or panned beyond mono to
reverse the stereo image (rotation indicator turns brown).
C—Stereo Rotation/Stereo Width
The colored area between the panners indicates the width and direction of the stereo image. Drag this
area to rotate the image.
D—Value
Indicates the value of the selected control.
When a channel is patched to an I/O preamp, the following preamp controls are available:
2 48v Phantom Power: Activates the microphone preamp 48v phantom power. Stereo channels have independent L/R 48v
phantom controls. Options: on/off; default: off
Preamp/Local select: Preamp mode adjusts the preamp’s analog gain, just like the preamp gain control in the device’s
control panel. Local is a digital gain stage that always delivers the user’s requested input gain, regardless of the preamp’s
analog gain setting. Refer to refer to Channel > >Input Sections >Controlling Preamp Gain on Shared Devices.
3 Preamp Analog Gain Control: Controls the analog level of an I/O device preamp. Knob position is displayed in the value box
and with a blue ring around the knob. Stereo channels have independent L/R input controls. Preamp control range varies
depending on the I/O, and adjustments made in the I/O control panel are reflected here.
Input Polarity Reverse: Reverses the polarity of an input channel. Each channel of a stereo input can be controlled separately.
Options: on/off; default: off
Channel Trim: Trims channel input level digitally. Trims buss input on buss channels. Stereo channels/busses have independent
left and right trim controls. Range: -144 dB to +10 dB
INSERTING A PLUGIN
To add a plugin to a rack, click the small arrow on an empty rack slot, or click+hold on the
slot itself. This opens the Plugin menu. Open the Plugin List sub-menu and choose from
among the available plugins. Its name then appears in the rack slot. Click on the icon to
access the plugin pane.
The Plugin menu is also used to manage presets, copy parameters between plugins, and
to monitor channel latency. These functions are described in detail in the Channel
Window chapter of this manual (Channel > Rack Section > Adding and Managing
Plugins).
Certain regularly-used Plugin menu items are described below:
BYPASS
Bypasses the plugin while keeping it in the processing chain. A disabled plugin appears light gray in the rack.
LATENCY
Indicates the delay introduced by the plugin or external insert.
RACK LATENCY
Indicates the total latency of all plugins and inserts in the rack. If no latency is declared by any of the plugins in the rack, both
sections will grayed out.
Do not add, remove, disable, or move a plugin when an audio dropout is not acceptable. These actions change the structure
of the plugin rack, which can result in a brief interruption. Bypassing a plugin or changing its parameters can be done at any time.
1 Input Select: Lets you choose between two sets of I/O device input channels, A or B. Each set can be patched to any device that is
assigned to the mixer. Each channel has two inputs.
2 Group Assignments: Assigns channel to up to eight mix groups. Groups are controlled on the GRP layer.
3 Matrix Assignments: Assigns channel output to up to eight matrix channels. They are controlled in the Masters layer. Each
matrix channel can accept up to 12 sources.
4 Main Outputs Assignments: Assigns channel to the main mix.
5 Channel Direct Outputs: Assigns channel to direct or mix outputs. Devices assigned to the mixer are available for patching from
this menu. Grayed-out I/O channels are unavailable.
The first Modes panel shows eight sends per mode. Each channel uses standard “long” faders.
EFX 1–8 The eight EFX busses are used for primarily for effects processing, with up to eight
plugins per aux channel. Because of their position in the signal flow, these busses can
be sent to the main out or to other destinations. They can be sent to the monitor aux
busses to provide common effects processing. EFX busses can also be sent other EFX
busses that have higher index numbers (a later EFX buss).
MON 1–8 Displays the MON channels in sets of eight. When using an aux for monitoring, the
and aux channel is assigned directly to an I/O that feeds the monitor.
MON 9–16
Switch to the second Modes panel to access the 16-send modes that use “short” faders to
accommodate 16 aux sends.
EFX/MON 1 Displays 16 channels: EFX 1–8 and MON 1–8
ALL MON Displays all 16 MON channels
EFX/MON 9 Displays 16 channels: EFX 1–8 and MON 9–16
EFX busses can be sent post-processing to MON busses and to the main mix. Mon busses can be sent directly
to an I/O device. Aux channels are controlled in the AUX layer of the Mixer window. Refer to the eMotion LV1
signal flow diagrams for more information.
Channel layer mode in the Mixer window Same channel in the Channel window Main Control section
To set plugin parameters, click on the plugin icon in the Rack section.
Many mixer actions can be assigned to these eight keys. Clicking on a key triggers the
corresponding action. Common assignments include loading and saving sessions and
scenes, navigating between channels and views, and controlling channels and plugins.
Activate The name of an action is indicated on its assigned key.
Mute Groups
User-assignable keys are set in the U/I Settings page. (Setup > U/I Settings > User
Assignable Keys)
Trigger the
action displayed
in the box
KEYBOARD BUTTON
The keyboard button opens the operating system’s on-screen keyboard for text entry on touchscreen displays.
Alt and Ctrl modifier keys are located above the keyboard icon. Use these
keys when a mixer action, such as “Alt+drag” or “Ctrl+Insert Plugin,”
requires a modifier.
The function keys are not latching.
Certain mixer functions are unavailable when Alt or Ctrl are engaged.
When a dialog box requires text entry, the keyboard icon is present. Click the icon to open the on-screen keyboard.
Links are a way to globally control mixer parameters across several channels. When channels are assigned to a
Link group, their controls move together. The Link button and menu are used to determine which Link group is
currently active.
• Any mixer channel can be assigned to a Link group.
• There is no limit to the number of channels that can be assigned to a link.
• All mixer controls except routing and 48v can be linked.
Link group assignments are made in the output section of the Channel window and
in the Patch window. The Link group menu beneath the button is used to select
which Link group is active. Channels in the active Link group are identified with small
numbers near their panners. A Link group is active only when its group is displayed,
so only one Link group can be active at a time.
The controls move together, and their parameter offsets are maintained. To change
the value of a control with respect to other members of the Link group, turn off the
Link button, make the adjustment, and then reactivate the Link group. Faders that
are members of a Link group behave as do any other linked controls— move any
fader in the Link group and the other faders follow.
Link group assignments are also used to establish DCA groups. When a channel
is assigned to a Link group, its faders can be remote-controlled from a DCA fader
in the Link/DCA Layer. A DCA fader imposes an even-gain offset to all the faders
assign ed to it. When the DCA fader is set to zero, the channel faders under its
control are unchanged.
When a DCA fader moves, the linked faders do not move. Instead, a “ghost” fader
indicates the total gain achieved by a channel’s faders and the DCA offset. This is
similar to the behavior of analog VCA faders.
The DCA faders also provide a Mute function that behaves as a Mute group.
Each Spill page has 16 channels: the DCA fader is on the left, and 15
linked channels are to its right. If a Link group has more than 15
channels, then multiple pages will be displayed.
The Link On/Off button does not affect the Spill function.
SHOW WINDOW
SAVING A SESSION
Sessions can be saved at any user-defined location, but a centralized Sessions folder is provided for convenience. eMotion LV1 sessions
use the emo extension.
Mac: Users/Shared/Waves Audio/eMotion/sessions
Windows: Users\Public\Waves\eMotion\session
The Sessions folder includes two sessions: “CurrentLV1.emo” and “CurrentLV1.emo-journal.” These are the recovery files; do not delete
or move them.
SAVING A SESSION AFTER MIXER CONFIGURATION HAS CHANGED
It is possible to change the number of mixer channels at any time, depending on the scope of your
license. If the number of channels in the session has been reduced since the last time it was saved,
this prompt will appear when you save.
Removing channels clearly results in a loss of channel information. A normal Save at this point would eliminate all settings from the
removed channels, since it overwrites the session file. To preserve that information, do a Save As under a different file name—unless
you are absolutely certain that you do indeed want the mixer to be set to a smaller size.
Mixer size is set at Setup > Mixer Settings Page > Mixer Configuration.
Important: Loading a session can result in a dropout or click. Do not load a new session when this not acceptable.
The Preset menu is located on the left side of the Top Bar. It is used primarily to manage channel presets,
but it also provides a quick way to load and save sessions and templates.
Example 2
The I/O inventory of the saved session does not match the current mixer inventory.
Whenever the saved session’s I/O inventory is not the same as that of the mixer, there is a
chance that certain channels cannot be supported. If, for example, the session calls for a
128-channel MADI device, while the mixer hardware in the same slot is an 8-channel I/O, it
will be difficult to provide the session with the channels it needs.
The Session Load routine provides two strategies for loading sessions onto mixers that are mismatched.
Option 1: Session – The session loads completely, even though the device inventory does not match the session. Devices called
for by the session and missing from the rack slot will appear as not available (N/A). The session’s patching does not change, but
the I/O channels of unavailable devices are not accessible and are colored red.
Templates
A template is a mixer session based on a previous session or a factory preset. It loads all
mixer parameters (except the I/O inventory), which facilitates moving projects between
mixer systems whose inventories are not identical. When creating a new session, it’s
common to begin with a template from the Presets menu.
A loaded template does not appear in the Sessions list. Once loaded, a template should be saved as a session under the desired
name. It will then show up in the list.
Use the Template Save button to create a session template from the current session. Templates are stored in the Template folder:
Mac: Users\Shared\Waves Audio\eMotion\templates
Windows: Users\Public\Waves\eMotion\templates
Auto-Saving Sessions
The mixer can save sessions automatically, either at user-defined intervals or each time scenes are
saved or recalled. Auto-save settings are controlled in the Mixer Settings page (Setup > Mixer Settings
>History). To prevent mishaps, eMotion LV1 does not delete auto-saved files. This can result in a very
large number of files, but it provides access to all session information saved throughout a project.
Click the History button above the Sessions list to open a browser that shows all History files. They are named by session name
and a date/time timestamp. Locate a session and open it. These files are stored in the History folder:
Mac: Users\Shared\Waves Audio\eMotion\history
Windows: Users\Public\Waves\eMotion\history
Delete History files manually in the computer’s file system.
Recall Scene recalls a scene based on its position in the Scenes List. Use the up/down arrows to
navigate the list or enter the index number directly.
Scene 1–32, etc. A drop-down menu of all scenes in the session. Scenes are displayed in the order of
the Scenes list. Selecting a scene opens it immediately. A session can have up to 1000 scenes.
At the bottom of the Scenes list is a menu of Hot Scene assignment positions. Use this menu to assign
the selected scene a Hot Scene position.
Hot Scenes are recalled from the Scenes menu on the Top Bar. The scene’s name and Hot
Scene position are shown. The scene is recalled immediately.
The Scenes list on the Top Bar can be controlled with MIDI program changes. Use the MIDI control panel to set up Follow
Program Change or Generate Program Change commands, (Setup > System Inventory > Controls > Device Control Panel). The
MIDI button is illuminated when scene recalls are under MIDI control.
Input Channels: Sets which input channels are included in the scope of the scene. A de-selected channel does not change with
a scene recall, regardless of the Function settings. The number of channels in the Scope section reflects the current mixer size.
Busses and Links: Sets the busses and control groups that will or will not be included in the scope of the scene. Selections
include Input channels, Groups, Auxes, Matrix, and Main Outs. Links/DCAs can also be included in the scope of the scene.
All/None Select: Resets the Scope selection to “all parameters/channels are within the scope of this scene” or “no
parameters/channels are within the scope of this scene.”
Scenes are an integral part of a session. They are not stored as separate files.
The Recall Safe panel is identical to the Scope section in the Scene page. Selections are organized by channel functions and
plugins, input channels, groups and controls. Audio channels and busses can be made recall-safe from this panel, as well as from
the drop- down Preset menu for that channel. As with the Scope page, there is an All/None button that selects and de-selects all
parameters and channels.
There is also a small indicator on the plugin icon that says “Safe.”
Other plugins in the rack are unaffected and can be set individually to Recall Safe.
16 CHANNEL MIXER
16 mono/stereo input channels
7 8 Stereo AUX/EFX buss/returns
8 8-buss stereo matrix
9 L/R Main buss
32 CHANNEL MIXER
32 mono/stereo input channels
8 stereo group buss/returns
8 stereo AUX/EFX buss/returns
16 stereo AUX/MON buss/returns
8-buss stereo matrix
L/R/C/M Main buss
64 CHANNEL MIXER
64 mono/stereo input channels
8 stereo group buss/returns
8 stereo AUX/EFX buss/returns
16 stereo AUX/MON buss/returns
8-buss stereo matrix
L/R/C/M Main buss
To create a secondary view, click/drag its tab downward, away from the Top Bar. A new floating window will appear on the new screen.
Position it as needed.
The main display can access any window except the secondary view. Repeat the procedure for additional displays. Close the
floating window to return it to the main Top Bar.
The current tabbed windows layout is stored in the eMotion LV1 preferences.
Display specifications
• Supported screen resolution: 720p to 4k. Windows can be re-scaled to accommodate displays with different
resolutions, or the widow can remain the same size on all displays. Auto scaling is enabled by default.
• Recommended resolution with scaling disabled: 1280x768 / 1360x768.
• Multi-Touch 10 points and up.
• eMotion Lv1 supports up to four displays. We recommend that all displays use a single graphics card/driver with
multiple outlets.
Click on the Gear button to open the MIDI Control Surface Options panel.
Select a MIDI Device: Select an Input and Output port from the drop-down menu. All available MIDI ports are listed. The selected
device appears in the Port Name box.
Choose a MIDI Channel: Select a MIDI channel for Input and Output.
Assigning a Specific (single) channel (when applicable) means that all data from other channels data are filtered out from the incoming
stream. Messages that are part of the stream and are common to all channels will remain in the stream.
Select the All channels option and all the channels will remain in the stream; none will be filtered. The incoming stream is unchanged.
Follow Program Change: When selected, scene changes can be controlled by MIDI program change commands from the device
on the selected input port and channel. Scenes changes are based on the Scene index numbers. The scene index number reflects its
position in the Scenes List in the Show window.
For example:
Program A, MIDI control change messages 0–127 > Scenes 1–128 Program B, MIDI control change
messages 0–127 > Scenes 129–256 Program C, MIDI control change messages 0–127 > Scenes 257–384
Program D, MIDI control change messages 0–127 > Scenes 385–512
The mixer supports up to 1000 scenes.
When Follow Program Change is selected, the MIDI indicator in the Scenes window is illuminated. Follow
Program Change can be activated from either window.
Mixer Remote
This section sets the port that the MIDI controller will use to map the mixer. The 16 faders in each layer are mapped to standard
MIDI mapping: volume, pan, and mute controls per fader.
Input Port/Output Port: Select MIDI Ports - selection can be set a specific port only.
Follow Mixer Window: When Follow Mixer Window is selected, the MIDI faders will map the faders of the selected Layer, as
displayed in the Mixer window. For example, when Mixer Layer 17–32 is selected, MIDI channel 1 will control mixer channel 17.
When AUX/EFX is selected, MIDI Channel 1 will control AUX/MON 1.
When Follow Mixer Window is off, the mixer and the controller work independent of each other.
Using a SoundGrid I/O device as a MIDI port: A SoundGrid I/O device that has a MIDI port can be assigned to the SoundGrid
MIDI driver. This device can then be used as a MIDI port for the mixer, as well as an I/O.
Control protocols are assigned and removed in the Control rack of the System Inventory
page. Select the Mackie protocol from the drop-down menu. Click on the Gear button to
open the Mackie Control Surface Options panel.
The eMotion LV1 / Mackie protocol provides for two control devices. For
each, select an input and output port. The selected device appears in the
MIDI devices/port window.
A single MIDI port will map 8 faders at a time; using two ports will allow for
16 faders at a time.
Hardware Setup
Connect the host computer and the FIT controller with a USB cable. Start LV1, then the FIT controller. It will launch in the LV1 mode.
Software Configuration
1. In the System Inventory page, select the FIT controller from the Controls drop-down menu.
2. Click on the Gear symbol to access the MIDIPLUS FIT control panel.
3. Choose input and output ports from the drop-down menus.
4. Select which LV1 mixer (Mixer 1 or Mixer 2) will be controlled by the MIDIPLUS FIT faders.
When “Standalone” is selected, there is no correlation between the layer selected by the
controller and the layer selected in the Mixer window.
5. In the eMotion LV1 “Sends on Faders” mixer mode, the channel faders control the level of
the aux send, not the channel itself. Select “Follow Aux- Sends Flip” to enable controller
faders to follow this behavior.
Refer to Mixer > Aux Modes > Sends on Faders for more about using large faders to control
aux sends.
6. Use the three “Custom Function” drop-down menus to assign actions to the controller’s
Record, Stop, and Play buttons. By default, these three buttons are assigned to Next Scene,
Save Session, and Alt. With the drop-down menus you can assign many other functions to
the buttons.
7. The “Knob Mode” maps the rotary encoder knobs to either pan or gain control.
Troubleshooting
If the FIT controller cannot control the eMotion LV1, try this:
1. Make sure the USB cable is connected and the power is turned on.
2. Make sure you have configured your LV1 as described above.
1. Toggle rotary encoders on all channels between preamp gain and pan control.
2. Assignable button (set in control panel)
3. Assignable button (set in control panel)
4. Assignable button (set in control panel)
5. Stores current condition as new scene.
6. Custom layers mode. When Custom is selected, the eight numbered buttons are used to select a custom layer. There is
Utility section no custom mapping in the Standalone faders mode.
(eight buttons) 7. Enables Flip mode, which uses the faders to adjust sends to EFX 1–8, MON 1–8, MON 9–16. Press once on the Flip
button. The button will light and the buttons at the top of the channels will be used to select the Flip destination. This
is reflected in the top row of the scribble strip. Use the buttons to select destination aux layers and channels. Once
and aux destination is selected, the Flip button blinks.
8. Enable Spill mode, which displays all the channels in the selected Link group, regardless of the channel types. Linked
controls can be adjusted and a DCA can be used to trim all faders in the group. Choose a DCA group on the LV1
display.
The Output Delay Behavior Box determines how delay compensation will be managed.
1. Entire Mixer: Total delay is the same throughout the mixer. All I/Os are aligned to the buss with the greatest delay. The user cannot
create separate delay groups in this mode.
2. Multiple Delay Groups: Enables I/Os to be assigned to separate delay groups. The I/Os that make up a delay group will be aligned
and delayed together.
It is important to take into consideration plugins of different latencies when planning a signal flow.
Some groups of I/Os will need to be time aligned Proper planning can help avoid unnecessary delay compensation.
1 Use the drop-down Delay Groups menu to assign the selected I/O channel to a delay group.
2 Use the On/Off button to temporarily disengage a channel from the delay group. This does not remove the I/O from
the delay group. Instead, it removes the plugin from plugin/buss latency compensation calculations.
3 Drag up and down over the Delay value box to add delay. The box indicates the group’s delay value. Outputs that
do not need to be assigned to a delay group can be set to None in the Delay Group menu. These ouputs can be
independently delayed by a user-defined value.
There is no limit to the number of I/Os that can be assigned to a delay group.
When mixer is set to the Entire Mixer latency compensation mode, the delay group menu will show “Entire Mixer.”
This mode automatically adds all the assigned output I/Os to a single delay group, so that all the mixer outputs will
always be aligned.
This delay value matches the value in the Channel delay section
You can turn off delay compensation for specific plugins in a rack. This can be useful when one or more
plugins in a rack have very high latencies and you don’t want to delay the entire rack to compensate. When
the source for plugin is not time critical (audience or ambience input
for example), you can exclude this plugin from the delay compensation function by selecting Latency
Compensation OFF in the Rack plugin menu. The plugin remains active, but its latency is no longer reported
to the delay compensation engine. This prevents a plugin with a particularly long delay from delaying the
entire buss.