d10 Pool Narrative - Design Document
d10 Pool Narrative - Design Document
d10 Pool Narrative - Design Document
----- attributes
----- skills (trained + specialised): +dice (skill) and 1’s count double (speciality)
----- talents
----- archetypes
----- focus
- the ship (and crew): support the avatars and their mission
----- exploration
----- combat
----- stealth/spec ops
----- trade
----- general
system
- assess task
- all of these are a discussion, brackets are who has final say.
----- what is success? (what is trying to be achieved) (the players)
----- what are the potential costs/twists? (the gm)
----- what are the potential boons? (the gm)
----- what are the impacts? (the gm)
----- assessing ‘on the fly’ (mainly extra boons, shouldn’t be needed often if at all)
----- always at least one boon + cost associated with the task being attempted. Also always has a
challenge impact rating (even when challenge 0)
- task tests/checks
----- roll pool of d10’s (attribute edge + skill + mods) + challenge impact
----- each dice generates hit by rolling equal or under tn (attribute score + mods)
----- spend hits for effects: success, gain boons, resist twists (player chooses)
- impacts
----- challenge (difficulty, 0-5, above 3 is rare)
----- circumstance (+/- tn???)
----- threat (additional cost (threat) or 2 (critical threat))
----- statics (+Xd, +X)