Simple TTRPG System Overview
Simple TTRPG System Overview
Simple TTRPG System Overview
d6 pool system
- roll d6 equal to attribute + skill (+ modifiers)
- 0 hit with at least one 1 on the dice is a 'resounding' failure. (failure at a cost)
Examples of 'costs'
- additional time
- addtional space
- additional resources
- equipment lost
- bridge burned
- focus lost(?)
Story Points
- a pool of points equal to the number of players at the table
Focus
- what make the PC's 'protagonists'
- extra dice
- 6's 'explode'
- dice re-roll
- second wind
- extra action
- is a catch-all for complexity (lock/good haggler etc.) and circumstantial (time/weather etc.)
- range from 1 to 5 and is taken from the pool of the character(s) taking the action.
Modifiers
- modifiers tend to be more static and 'permanent' and come in bonus and penalty varieties.
- penalties take dice from the characters pool, bonuses add to it.
- modifiers aggregate
- half damage
- serious weapon mishap: lose AP next trun to clear, requires test to end
Attributes
measured from 0 to 3, mainly 1+. novice, journeyman, veteran.
- Brawn
- Agility
- Brains
- Wits
- Charm
- Will