Dusty The Slayer
Dusty The Slayer
Dusty The Slayer
STEALTH DISADVANTAGE
✘
+0 spell). The first time on each of your turns that you
✘ +5 Dexterity
hit the favored enemy and deal damage to it,
+2 Constitution ARMOR CLASS including when you mark it, you can increase that
DEXTERITY
+0 Intelligence
damage by 1d4.
17
MAXIMUM HIT DICE TEMPORARY
+2 Wisdom Fighting Style.
12 1d10
+0 Charisma
Dueling. When you are wielding a melee weapon
CONDITIONAL
in one hand and no other weapons, you gain a +2
+3 bonus to damage rolls with that weapon.
+3 Acrobatics (Dex)
SPEED
30ft.
FLY
0ft.
CLIMB
0ft.
SWIM
30ft.
you sense it has none.
Y
PROFI
RT
EXPE
10
different creature.
+0 History (Int)
✘ +4 Insight (Wis)
+0 Performance (Cha)
Hold Breath. You can hold your breath for up to 15
minutes at a time.
+0 Persuasion (Cha)
+2 +0 Religion (Int)
Hungry Jaws (Bonus Action—2/Long Rest). You
can make a special attack with your Bite. If the
✘ +5 Sleight of Hand (Dex) attack hits, it deals its normal damage, and you
CHARISMA gain 2 temporary hit points.
✘ +5 Stealth (Dex)
8 ✘ +4 Survival (Wis)
SKILLS
Natural Armor. When you aren't wearing armor,
your base AC is 16. You can use your natural armor
to determine your AC if the armor you wear would
leave you with a lower AC. A shield's benefits
+0 16 PASSIVE PERCEPTION apply as normal while you use your natural armor.
ADVANTAGE
Tool Proficiencies. –
NAME
SYMBOL
CHARACTER PORTRAIT ALLIES & ORGANIZATIONS
Before you became an adventurer, your life was already full of conflict and excitement, because you made a living
tracking down people for pay. Unlike some people who collect bounties, though, you aren’t a savage who follows quarry
into or through the wilderness. You’re involved in a lucrative trade, in the place where you live, that routinely tests your
I always have a plan for what to do when things go skills and survival instincts. What’s more, you aren’t alone, as a bounty hunter in the wild would be: you routinely
wrong. interact with both the criminal subculture and other bounty hunters, maintaining contacts in both areas to help you
I am always calm, no matter what the situation. I succeed.
never raise my voice or let my emotions control me.
You might be a cunning thief-catcher, prowling the rooftops to catch one of the myriad burglars of the city. Perhaps you
are someone who has your ear to the street, aware of the doings of thieves’ guilds and street gangs. You might be a
PERSONALITY TRAITS
"velvet mask" bounty hunter, one who blends in with high society and noble circles in order to catch the criminals that
prey on the rich, whether pickpockets or con artists. The community where you plied your trade might have been one of
People. I’m loyal to my friends, not to any ideals, and Faerûn’s great metropolises, such as Waterdeep or Baldur’s Gate, or a less populous location, perhaps Luskan or Yartar-
everyone else can take a trip down the Styx for all I any place that’s large enough to have a steady supply of potential quarries.
care. (Neutral)
As a member of an adventuring party, you might find it more difficult to pursue a personal agenda that doesn’t fit with
IDEAL the group’s objectives- but on the other hand, you can take down much more formidable targets with the help of your
companions.
BOND
BACKGROUND FEATURE
TRINKET
ADDITIONAL FEATURES
This character sheet was generated by Aurora, a character builder for Dungeons & Dragons 5th edition.
ADVENTURING GEAR # lb MAGIC ITEMS # lb Kaiser . Kaiser [Pistol/Tabana] 80 GFD
Clothes, Common 1 3 Ateşli Silah - Menzilli Silah - Hızlı Mermi - Small Bullet
Pouch 1 1 Mermi kapasitesi 8 - Atış hatası 2 - Menzili 45/120 -
[Kaiser ] 1 3 Hasarı 1d8
[Snakeskin] 1 6
Snakeskin. rahat gizlilik(dezavantaj yok
0 0 0 25 0
#1 #2
STORED ITEM # lb. STORED ITEM # lb.
This character sheet was generated by Aurora, a character builder for Dungeons & Dragons 5th edition.
Wisdom +4 12 N/A
CASTING TIME 1 reaction, which you take when you take acid, cold, fire, lightning, or CASTING TIME 1 action CASTING TIME 1 action
thunder damage
RANGE Self RANGE Touch RANGE Touch
DURATION 1 round DURATION Instantaneous DURATION Concentration, up to 10 minutes
COMPONENTS S COMPONENTS V, S, M (a sprig of mistletoe) COMPONENTS V, S, M (holy water or powdered silver and iron, which the spell
consumes)
The spell captures some of the incoming energy, lessening its effect Up to ten berries appear in your hand and are infused with magic for Until the spell ends, one willing creature you touch is protected
on you and storing it for your next melee attack. You have resistance the duration. A creature can use its action to eat one berry. Eating a against certain types of creatures: aberrations, celestials, elementals,
to the triggering damage type until the start of your next turn. Also, berry restores 1 hit point, and the berry provides enough fey, fiends, and undead.
the first time you hit with a melee attack on your next turn, the nourishment to sustain a creature for one day. The protection grants several benefits. Creatures of those types
target takes an extra 1d6 damage of the triggering type, and the spell The berries lose their potency if they have not been consumed have disadvantage on attack rolls against the target. The target also
ends. within 24 hours of the casting of this spell. can’t be charmed, frightened, or possessed by them. If the target is
At Higher Levels. When you cast this spell using a spell slot of 2nd already charmed, frightened, or possessed by such a creature, the
level or higher, the extra damage increases by 1d6 for each slot level target has advantage on any new saving throw against the relevant
above 1st. effect.
Spellcasting (Ranger) Princes of the Apocalypse Spellcasting (Ranger) Player’s Handbook Monster Slayer Magic (Ranger) Player’s Handbook
You gain the ability to comprehend and verbally communicate with You move like the wind. Until the spell ends, your movement doesn’t
beasts for the duration. The knowledge and awareness of many provoke opportunity attacks.
beasts is limited by their intelligence, but at minimum, beasts can Once before the spell ends, you can give yourself advantage on one
give you information about nearby locations and monsters, including weapon attack roll on your turn. That attack deals an extra 1d8 force
whatever they can perceive or have perceived within the past day. damage on a hit. Whether you hit or miss, your walking speed
You might be able to persuade a beast to perform a small favor for increases by 30 feet until the end of that turn.
you, at the DM’s discretion.
3 lb. Player’s Handbook 1 lb. Player’s Handbook 3 lb. Dungeon Master’s Guide
Snakeskin
Armor