Veit Forjaferro

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Level 1 Hill Dwarf Ranger 0

CHARACTER LEVEL, RACE, & CLASS EXPERIENCE


Veit Forjaferro
Urban Bounty Hunter Chaotic Good Kim
CHARACTER NAME BACKGROUND ALIGNMENT DEITY PLAYER NAME

STEALTH DISADVANTAGE

ARMOR Darkvision. You can see in dim light within 60 feet


STRENGTH Scale Mail 16 of you as if it were bright light, and in darkness as if
it were dim light.
PROFICIENCY BONUS +2
18
SHIELD
AC
Shield Piercer. Once per turn, when you hit a creature with
N
CIE C
an attack that deals piercing damage, you can reroll
+6 Strength one of the attack’s damage dice, and you must use
Y
PROFI


+4 the new roll. When you score a critical hit that deals
✘ +2 Dexterity
piercing damage to a creature, you can roll one
+2 Constitution ARMOR CLASS additional damage die when determining the extra
DEXTERITY
+0 Intelligence
piercing damage the target takes.
MAXIMUM HIT DICE TEMPORARY

10 +1 Wisdom

+0 Charisma
13 1d10 Favored Enemy. You have advantage on Survival
checks to track your favored enemies, as well as on
CONDITIONAL
Intelligence checks to recall information about
them.
+0 Beasts.
CURRENT HIT POINTS Natural Explorer. When you make an Intelligence or
CONSTITUTION DEATH SAVING THROWS
Wisdom check related to your favored terrain, your
SAVING THROWS
proficiency bonus is doubled if you are using a skill
15 N
CIE C

+0 Acrobatics (Dex)
SPEED
25ft.
FLY
0ft.
CLIMB
0ft.
SWIM
0ft.
that you’re proficient in. While traveling for an hour
or more in your favored terrain, you gain the
Y
PROFI

RT

EXPE

VISION INSPIRATION EXHAUSTION following benefits:Difficult terrain doesn’t slow your


+1 Animal Handling (Wis)
group’s travel.Your group can’t become lost except
+2 +0 Arcana (Int) Darkvision by magical means.Even when you are engaged in
Resistances. Poison another activity while traveling, you remain alert to
✘ +6 Athletics (Str)
danger.If you are traveling alone, you can move
INTELLIGENCE +0 Deception (Cha) stealthily at a normal pace.When you forage, you
find twice as much food as you normally
10 ✘
+0 History (Int)

+3 Insight (Wis)
would.While tracking other creatures, you also learn
their exact number, their sizes, and how long ago
they passed through the area.
+0 Intimidation (Cha) SPEED, SENSES, & CONDITIONS Forest.
+0 +0 Investigation (Int)

+1 Medicine (Wis) Dwarven Resilience. You have advantage on


WISDOM
saving throws against poison, and you have
✘ +2 Nature (Int) resistance against poison damage.

13 ✘ +3 Perception (Wis)

+0 Performance (Cha)
Stonecunning. A +4 on History checks related to
origin of stonework.
✘ +2 Persuasion (Cha)
+1 +0 Religion (Int)

+0 Sleight of Hand (Dex)


CHARISMA +0 Stealth (Dex)

10 +1 Survival (Wis)
SKILLS

+0 13 PASSIVE PERCEPTION

ADVANTAGE

INITIATIVE +0 1 Attack / Attack Action RACIAL TRAITS

NAME RANGE ATTACK DAMAGE / TYPE


War Pick 5 ft +6 vs AC 1d8+4 piercing

FEATURES & TRAITS

Armor Proficiencies. Light Armor, Medium Armor,


Shields

Weapon Proficiencies. Battleaxe, Handaxe, Light


Hammer, Warhammer, Simple Weapons, Martial
Weapons

Tool Proficiencies. Smith’s tools, Horn, Lute

Languages. Common, Dwarvish, Goblin

ATTACKS & SPELLCASTING PROFICIENCIES & LANGUAGES

This character sheet was generated by the Aurora Builder.


Male 33 1,50m 72kg
GENDER AGE HEIGHT WEIGHT
Veit Forjaferro Black Fair Short
CHARACTER NAME EYES SKIN HAIR

NAME

SYMBOL
CHARACTER PORTRAIT ALLIES & ORGANIZATIONS

I always have a plan for what to do when things go


wrong.

PERSONALITY TRAITS

Charity. I steal from the wealthy so that I can help


people in need. (Good)

IDEAL

I’m guilty of a terrible crime. I hope I can redeem


myself for it.

BOND

FLAW BACKGROUND STORY

Feature: Ear to the Ground


You are in frequent contact with people in the
segment of society that your chosen quarries move
through. These people might be associated with the
criminal underworld, the rough-and-tumble folk of
the streets, or members of high society. This
connection comes in the form of a contact in any city
you visit, a person who provides information about
the people and places of the local area.

BACKGROUND FEATURE

TRINKET
ADDITIONAL FEATURES

This character sheet was generated by Aurora, a character builder for Dungeons & Dragons 5th edition.
ADVENTURING GEAR # lb MAGIC ITEMS # lb
Clothes, Common 1 3
[War Pick] 1 2
[Shield] 1 6
Dungeoneer’s Pack 1 10
Bedroll 1 7
Blanket 1 3
[Scale Mail] 1 45

ATTUNED MAGIC ITEMS 0 / 3


VALUABLES — GEMS, ART OBJECTS, TRADE GOODS # lb

COPPER SILVER ELECTRUM GOLD PLATINUM

0 0 0 20 0

ENCUMBRANCE — LIFTING AND CARRYING

WEIGHT CARRIED CARRY CAPACITY PUSH, DRAG, LIFT

76.4 lb / 270 lb 540 lb

INVENTORY — ADVENTURING GEAR, ARMS, ARMOR, AND OTHER EQUIPMENT

ADDITIONAL TREASURE INVENTORY — ITEM DESCRIPTIONS & NOTES

#1 #2
STORED ITEM # lb. STORED ITEM # lb.

STORED ITEMS QUEST ITEMS & TRINKETS

This character sheet was generated by Aurora, a character builder for Dungeons & Dragons 5th edition.
Clothes, Common War Pick Shield
Adventuring Gear Weapons Armor

A shield is made from wood or metal and is carried in one


hand. Wielding a shield increases your Armor Class by 2.
You can benefit from only one shield at a time.

3 lb. Player’s Handbook 2 lb. Player’s Handbook 6 lb. Player’s Handbook

Dungeoneer’s Pack Bedroll Blanket


Equipment Packs Adventuring Gear Adventuring Gear

Includes a backpack, a crowbar, a hammer, 10 pitons, 10


torches, a tinderbox, 10 days of rations, and a waterskin.
The pack also has 50 feet of hempen rope strapped to the
side of it.

10 lbs. Player’s Handbook 7 lb. Player’s Handbook 3 lb. Player’s Handbook

Scale Mail
Armor

This armor consists of a coat and leggings (and perhaps a


separate skirt) of leather covered with overlapping pieces
of metal, much like the scales of a fish. The suit includes
gauntlets.

45 lb. Player’s Handbook

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