Quiz 6

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Know Now - Achieving Skills, Preparing for Life

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Pruebe sus habilidades en clase
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10min Lea el texto y responda las preguntas.


Rellene el círculo con la opción A, B, C o D según corresponda.

Augmented Reality
Augmented reality (AR) is not a new phenomenon in the world of technology. It is thought that
the term “augmented reality” was first used in 1990 by a researcher called Tom Caudell, who
worked at the aviation company Boeing. He used the term to describe a system that he and
his colleague, David Mizell, were developing, which combined virtual images with the
physical world in order to provide complex information to workers in the factory.
Today, AR has become part of the mainstream high technology used by
computer and software companies to create products such as video
games, smartphone applications, and educational tools. Makers of
computer games, in particular, were quick to see the potential of AR
to provide a richer, more multisensory experience for gamers. Now,
using devices such as head-mounted displays, headsets, and special
glasses or visors, players become real characters in the game and
can connect with other players all over the world in a multilayered
virtual environment.

Ejemplo
0. It can be inferred from the text that
A. AR is catching on nowadays. C. AR is not high tech.
B. AR is not popular at all. D. AR is unuseful to connect with people.

Respuesta: 1

1. According to the text, AR


A. has been used for almost 30 years. C. is not used in the field of education.
B. was first used by makers of video D. was developed in the 21st century.
games.

Respuesta: 1

2. It can be inferred from the text that AR games


A. are inexpensive to buy. C. usually require special equipment.
B. are used in schools. D. are always played alone.

Respuesta: 2

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Entrenamiento Parte 6

3. The author suggests that the invention of AR


A. has an unknown origin. C. resulted from a collaborative work.
B. occurred by accident. D. is attributed to a Boeing pilot.

Respuesta: 3

4. It can be inferred that some high technology products


A. use AR to make profit. C. are used by software companies.
B. transformed into AR. D. work faster now thanks to AR.

Respuesta: 4

5. The author implies that producers of computer games wanted to


A. become rich selling video games. C. improve the aviation field.
B. improve gamers’ skills. D. provide gamers with a more realistic
experience.

Respuesta: 5

Número de respuestas correctas: 0 a 2 respuestas correctas – Debo mejorar

Número de respuestas incorrectas: 3 a 4 respuestas correctas – ¡Me fue bien!

5 respuestas correctas – ¡Mi desempeño es excelente!

➠➠ Comente con sus compañeros de clase y docente cómo le fue en esta sección.
Reflexión final:
PARTE 6
1. ¿Leyó el título y predijo el contenido del texto?
Sí No
2. ¿ identificó la idea general del texto?
Sí No
3. ¿Utilizó estrategias de lectura literal, como las descritas en la Parte 5 de esta cartilla (acciones, lugares, personas,
ideas generales y específicas)?
Sí No
4. ¿ Relacionó las ideas de las opciones de respuesta con las ideas del texto que eran similares o parecidas?
Sí No

5. ¿ Relacionó las ideas de las opciones de respuesta con las ideas del texto que eran diferentes o contrarias?
Sí No

6. ¿Encontró información no explicita en el texto?


Sí No

Ahora vaya a la página 60 y registre los resultados


obtenidos en las actividades de la parte 6.

Para realizar práctica adicional con respecto al componente de lectura inferencial acceda al sitio
web: https://learnenglishteens.britishcouncil.org/study-break/graded-reading

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