Avatar Legends The Roleplaying Game An Urgent Request

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T h e ro l e P l ay i n g G a M e

Roku ERA

ADVENTURE

an urgent request Adventure: An Urgent Request 1


Credits
Project Manager Licensing Liaison
Elizabeth Chaipraditkul Mark Diaz Truman

Lead Designer Staff Support


Brendan Conway Kate Bullock, Derrick Kapchinsky, Adam
McEwen, Val Osbourn, Chris Samson
Additional Design
Mark Diaz Truman Special thanks to:
Lourdes Arocho, Christi Cardenas, Emilie Cruz, Michael Dante
Development
DiMartino, Arthur “DJ” Desin, Joan Hilty, Amy Jarashow, Bryan Konietzko,
Elizabeth Chaipraditkul, Brendan Conway,
Claire Posner-greco, James Salerno, Russ Spina, Jeff Whitman
Marissa Kelly, Mark Diaz Truman

Writing
Avatar Legends: The Roleplaying Game was designed by:
Danielle Lauzon, Elizabeth
Brendan Conway, James Mendez Hodes, Marissa Kelly, Mark Diaz Truman
Chaipraditkul, Brendan Conway
With contributions from:
Layout and Graphic Design
Sharang Biswas, Elizabeth Chaipraditkul, Miguel Ángel Espinoza, Lee Francis
Miguel Ángel Espinoza
IV, Sen-Foong Lim, Yeonsoo Julian Kim, Daniel Kwan, Alexi Sargeant
Art Direction
Marissa Kelly Avatar Legends: The Roleplaying Game is based on the Powered by the
Art Apocalypse framework originally developed by Meguey and Vincent Baker.
Avatar Studios & Viacom
International Incorporated
Miguel Ángel Espinoza, Abe Dieckman,
Patrick Spaziante, Richard Suh

Chinese Translation
Dr. Lee Siu-Leung, Tony Lee

Calligraphy
Dr. Lee Siu-Leung

Avatar Legends: The Roleplaying Game text and design ©2023 Magpie Games. All rights reserved.

©2023 Viacom International Inc. All Rights Reserved. Nickelodeon, Avatar Legends and all
related titles, logos and characters are trademarks of Viacom International Inc.

2 Avatar Legends: The Roleplaying Game


A n U rg ent R eq ue st

An Urgent Request is a standalone adventure set in the Roku Era. If you’ve never run a game of
Avatar Legends: The Roleplaying Game before, this adventure is a great way to start—it includes all
the elements you need for an exciting episode of your very own. An Urgent Request can also be
used in an ongoing Roku Era campaign. The adventure is set in the Fire Nation and features a plot
against Princess Zeisan and the Guiding Wind, a rogue movement of Air Nomads.

The Fire Nation princess, Zeisan, is engaged to the leader of No Path to the End?
the Guiding Wind, an Air Nomad named Khandro, and their If you are used to running adventures with heavily detailed
wedding is nigh. News of the celebration is all over the nation’s encounters and prepared NPCs, it might come as a surprise that
capital. As part of the festivities leading up to the wedding, the few mechanics are written into this adventure, beyond the esca-
princess is giving a lecture on the Guiding Wind’s principles for lations and some information about various characters. Avatar
all to hear in Hari Bulkan. Fire Lord Sozin believes his sister is Legends: The Roleplaying Game relies on players triggering moves
out to dethrone him, and in a move to discredit her, is planning based on the actions they take during play instead of asking
to interrupt the lecture with undercover Fire Nation soldiers players to make any specific checks for specific actions required
pretending to be radical Air Nomads. Air Nomad Sister Rioshon by the adventure.
has discovered the plot to ruin the lecture and asks the heroes to Since every significant action a PC takes drives the action
warn Princess Zeisan before it’s too late. of the game forward, there is no prescribed order of events.
In fact, there is no singular way to resolve the situation at hand.
Instead, the adventure puts the PCs in a dramatic starting situ-
Using This Adventure ation that demands immediate action from the heroes! It’s your
job to use the material in this adventure to keep things moving,
providing interesting events and NPCs to consistently engage
The contents of this adventure create a sandbox for your PCs, your players.
a setting in which they can choose any path they’d like to move You can read more about running Avatar Legends: The Role-
the story forward. Some of the tools you can find here are: playing Game in the core book, Chapter 8: Running the Game,
and more about how moves shape play in Chapter 3: Funda-
• The “Summary” provides an outline of the adventure
mentals of Play.
and explains the various issues the players face.
• The “Introduction” brings the PCs into the story and
sets up your group to undertake the adventure.
Using the Pregenerated Characters
• “Important Characters & Groups” provides expanded
There are four pregenerated characters at the end of this adven-
descriptions and relevant rules information for the
ture. Each character has a unique history, playbook, and set of
characters and groups PCs might encounter.
stats. These characters are based on the ones used in the Avatar
• “Important Locations” features different areas for the
Legends All-Star Actual Play, which you can watch on YouTube.
PCs to explore during the adventure and explains
Your players can use these characters to play through this ad-
where important characters might be found.
venture, or they can create their own as explained in the Avatar
• “GM Advice” contains additional guidance
Legends: The Roleplaying Game core book.
for this adventure just for the GM and gives
The pregenerated characters have their moves, feature ele-
advice on how the adventure could end.
ments, and techniques already chosen; players need only decide
whether to shift their balance by one step at the start of play, and
which principle to shift it toward. Players can adjust the pregen-
erated characters to make themselves more comfortable, altering
names, look, and even mechanical elements if they are familiar
enough to make that choice. The characters are designed to work
well with the current elements included and the adventure as
presented, but as always, if the GM and player agree then they
can make changes. After selecting the pregenerated characters,
players will still go through the process of filling out connections
with each other.

Adventure: An Urgent Request 3


Summary
The heroes discover that there is a plot to discredit Princess
Zeisan and the Air Nomads at her pre-wedding symposium to
promote Air Nomad ideals to Fire Nation nobles. The plot was
concocted by Minister Zianda in order to get in the good graces
of the princess’s brother, Fire Lord Sozin. The Fire Lord wants
his sister’s plans stopped and though he has given no official
orders, he has made it clear to his underlings that they must
see his will done. Zianda’s plot to discredit the Air Nomads is
all his own invention, and involves Firebenders pretending to
be Airbenders, disrupting the symposium with anti-nobility
propaganda, and attacking the nobles there. Zianda hopes this
might even help blow up the political marriage between Zeisan
and Khandro, leader of the Guiding Wind, further casting Air
Nomad influence out of the Fire Nation.
Sister Rioshon of the Air Nation uncovers what is happening
and asks the PCs to warn the princess of the plot as she is unable
to do so herself for personal reasons. As they make their way to
the symposium, they are stopped by Tiger-Monkey, a spy sent
to investigate the Air Nomads by nobility, who suspects the PCs
of working against the Fire Nation. The heroes must escape from
Tiger-Monkey or convince him to let them go. When they arrive
at the symposium, they must unmask the Firebenders and pre-
vent them from causing a chaotic incident that will undermine
the Air Nomads in the eyes of the world.

Brother and Sister


Fire Lord Sozin is working to prove himself a stronger leader
than his father. Unfortunately, the current Fire Lord is a petty
and insecure man. Princess Zeisan is convinced that her broth- Air Nomad Rioshon
er’s insecurities will lead him down a dark path and is attempting and the Mystery Attacks
to disrupt his increasingly brutal actions as much as she possibly Air Nomad Sister Rioshon is in the Fire Nation Capital on the
can. Zeisan follows Air Nomad teachings and is set to marry invitation of Fire Nation nobility to act as a teacher to their chil-
Khandro, the leader of the Guiding Wind, a disruptive faction dren, and to check in on her own people in the city. And so what
of Air Nomads. She believes that if more of the Fire Nation fol- if Princess Zeisan’s wedding is nigh, and Rioshon might have a
lowed the Air Nomad teachings, they would turn away from Fire chance to see the princess, if only from afar? Rioshon regularly
Lord Sozin and his xenophobic fearmongering. tries to convince herself that that is not why she is here.
Fire Lord Sozin is aware that his sister is attempting to Fire Lord Sozin doesn’t trust Rioshon, and has declared her
undermine him and wants to thwart her by discrediting her and a guest of the royal family, assigning her an apartment in Hari
her Air Nomad teachings. Their current conflict started with Bulkan and attaching a retinue of Fire Nation soldiers to keep
arguments and accusations as Sozin interrogated Zeisan’s beliefs, tabs on her. They are there under the guise of being guides and
but it has now escalated to the Fire Lord spreading propa- protectors, but Rioshon knows she is being kept under watch.
ganda around the city concerning the Guiding Wind’s radical Sozin knows that Rioshon was one of Zeisan’s most beloved
ideas. Worried Fire Nation nobles who’ve bought into Sozin’s teachers, but he has only learned hints of the depth of their
propaganda machine have asked an independent investigator, relationship. Rioshon trained Zeisan in chi-blocking, and the
Tiger-Monkey, to find out what the Air Nomads in the city are two also formed a meaningful, deeply personal bond—in fact,
up to and bring them evidence if they’re working against the though neither said so out loud, each was in love with the other.
throne. Tiger-Monkey is a master spy and is now keeping tabs on The two women still have feelings for one another despite the
anyone associated with the Guiding Wind. fact that Zeisan is betrothed to another. Rioshon would never do
anything to disrupt the marriage though; Zeisan has sacrificed
too much to free the Fire Nation from her brother’s grasp, and
Rioshon knows Zeisan would always choose her duty to the
people over her own feelings. Rioshon is pointedly avoiding
direct contact with Princess Zeisan while she’s in the Capital to

4 Avatar Legends: The Roleplaying Game


avoid any further suspicion from Sozin. But going to some of The Spy
the wedding celebrations to see Zeisan from a distance couldn’t Before the heroes reach the princess they should interact with
hurt…that is, if other crises don’t interfere. Tiger-Monkey. Tiger-Monkey is a capable spy and Firebender,
In the past week, several Air Nomads have complained but he operates freely, taking work from those who can pay,
about having their clothes stolen, whether straight from or from those he deems worthy. He’s currently working on
a drying line or after an attack by masked assailants in the behalf of Fire Nation nobility hoping to better get a read on the
city’s alleys. Many of these Air Nomads confided in Rioshon; situation concerning the Air Nomads. Between Zeisan’s actions
she was immediately suspicious of the attacks, seeing as the Air and teachings and the Fire Lord’s propaganda, there is a lot of
Nomads were left mostly unharmed, the only real consequence noise concerning the Air Nomads; Tiger-Monkey’s duty is to
being their missing robes. With Princess Zeisan’s symposium on determine what the truth of the Air Nomads, and in particular
Air Nomad teachings so close, Rioshon’s suspicions grew—the the Guiding Wind, really is. He isn’t explicitly an ally of the PCs,
attacks had to be related to some conspiracy against the sympo- nor is he an opponent…but he is suspicious of them and their
sium and Zeisan. contacts with Rioshon.
Because Rioshon is keeping her distance from Princess Tiger-Monkey is following the heroes and will approach
Zeisan, she finds herself in a bit of a predicament. She feels them the moment he realizes they are making their way to Hari
she needs to warn the princess that her brother might be up to Bulkan. When he confronts them, he’ll seek answers. If they
something and that the symposium is at risk, but she can’t do it can provide satisfactory answers, he might leave them alone for
herself or even with her fellow Air Nomads—all of them risk be- now…although he’s unlikely to stop following them. If they can
ing easily identified. This is especially true because she is being implore him for help and convince him of their cause, he might
followed by Fire Nation soldiers who are keeping tabs on her. It even help them out, journeying alongside them…but he needs
also doesn’t help that Tiger-Monkey has been investigating her, real evidence of some kind to buy into their words. If they try to
and she is worried that he will tie her to whatever plot is being fight him, or are cagey about what they are planning on doing
cooked up around the Air Nomads. in Hari Bulkan, he will act as an enemy and try to thwart their
plans. Dealing with Tiger-Monkey in that case might take up a
lot of the heroes’ time.
The Symposium
The princess’s oncoming nuptials gave her the chance to sched-
ule celebratory activities. Zeisan seized the opportunity to set The Clock
up a symposium to discuss her betrothed’s lessons, centered When this adventure starts the symposium is happening within
upon the Guiding Wind, their teachings, and a refutation of the day, and the PCs only have a short amount of time to
Sozin’s xenophobic propaganda. She has invited high-ranking inform the princess of the plot. The Fire Nation Capital is huge
nobles, military officers, and the royal court to the symposium, and getting from where the heroes first learn about the plot to
and it is open to all other members of the public. She’s hosting seeing Princess Zeisan will take hours. So, this adventure has a
the symposium in Hari Bulkan, and anyone who can make it to four-part clock which will tick forward every time a significant
the square there is welcome. Princess Zeisan hopes to continue amount of time passes. The clock is public, shown to the players
to sway the minds of her peers through this symposium and every step of the way—they know that time is passing!
combat her brother’s propaganda campaign. The GM marks one segment of the clock when either of the
Sozin is well aware of his sister’s intentions and has tacitly following occurs:
given Minister Zianda the go-ahead for a plot to undermine
• The PCs take a significant amount of time to do
the princess, disrupt the symposium, and discredit the Guiding
something—for example, hiding out in the back room
Wind all at the same time. Zianda plans to do this by having
of a tea house while Tiger-Monkey searches the area.
Fire Nation soldiers pose as Air Nomads and attack the sympo-
• The PCs are hindered in their travels—for example,
sium and its attendees, all the while espousing xenophobic and
the heroes stop along the way to help out an Air
anti-Fire Nation propaganda. He hopes to make it appear that
Nomad being harassed by a group of guards.
the whole symposium was a Guiding Wind trap. Zianda has put
Mio, one of Fire Lord Sozin’s trusted bodyguards, in charge of The ticking of the clock represents approximately an hour or two
the Firebenders who are going to pose as Air Nomads. Mio has passing and the pressure mounting on the PCs. Ticking the next
developed several clever devices to allow the group to pretend segment of the clock only has to do with time passing, not the
to be Airbenders. She has equipped her group with gliders that exact action the PCs take. GMs should use time (and the ticking
they can firebend into, allowing them to glide similar to a hot air of a segment) as a common cost or complication for PCs’ moves.
balloon, and additional tanks that allow them to create bursts If all four sections of the clock are filled, the Firebenders
of hot air. They plan to use these devices at the symposium to attack Princess Zeisan’s symposium, even if the PCs aren’t there.
simulate an Air Nomad attack. Make sure the players know that the clock is their timer and that
they need to get to the princess sooner rather than later.

Adventure: An Urgent Request 5


The City in Celebration the PCs travel through the city, they could run into Fire Nation
The Fire Nation Capital is a large city, built in winding curves soldiers who are looking for Air Nomads to harass. Even if the
and circles flowing across the island and around the central vol- heroes are wearing disguises, they might witness an event where
cano caldera where the wealthiest part of the city, Hari Bulkan, soldiers are harassing some Air Nomads, and want to deal with it.
sits. It’s lively and full, and anyone would need some time to Also, they might get harassed by Mio’s disguised Firebenders.
truly learn its ins and outs. Even those who call it home might Mio and her Firebenders plan to attack the symposium while
not be able to easily find their way around neighborhoods and it is underway. If the PCs get to Zeisan before the symposium,
areas they’re not familiar with. she will direct them to wait and let the Firebenders attack so
What’s more, the city is now in the throes of the celebration lead- they can expose them in the act. If they get to the symposium
ing up to Zeisan’s wedding to Khandro! As befits tradition, many a just in time, they will have to work quickly to stop and expose
festival and feast fill the city streets. The many different parts of the the Firebenders—and if they don’t identify themselves to
city have their own celebrations, and then the city as a whole and Zeisan, she might mistakenly think they’re a part of the conspir-
the royal family are putting on their own displays—including the acy and try to stop them! The PCs receive a token from Sister
very symposium hosted by Zeisan and targeted by Zianda. Rioshon, a small fan from her time with Zeisan, that proves their
All of which is to say, the city is currently at its least naviga- connection to Rioshon and earns Zeisan’s trust…but if the PCs
ble! Even those familiar with the city streets might find them have lost the token, they’re going to have a harder time proving
warped by the festivities, with alleys closed off and the environ- themselves, especially if the first time Zeisan sees them they’re
ment festooned with fire lilies and other decorations. causing chaos at her symposium!
Many of the NPC antagonists throughout this adventure—
Mio’s Firebenders and Minister Zianda, in particular—have
ways to move more quickly through the city, from passages Escalations
hidden by prior royals to sewer access points to simply flashing The situation in the Fire Nation Capital is complex, but time
important badges of office to demand impeding crowds get out is of the essence for trying to stop the minister’s minions from
of the way. The PCs, meanwhile, might be able to rely upon interrupting the princess’s symposium. Despite this, there isn’t a
their own knowledge of the city (if they have any), but they will set way for the events of the day to unfold. Instead, you can use
almost certainly be crossing some boundary between areas they escalations if the conflicts start to falter, revealing new informa-
are familiar with and areas they aren’t. And even when moving tion about the situation and forcing the PCs to choose sides.
through familiar areas, they’re likely to be held up by celebra- Escalations can present a conflict the heroes haven’t interacted
tions and crowds, creating ample opportunity for them to be with yet, put them in danger, or force them to act. If things start
caught out by foes or even just to tick the clock forward. to quiet down in game and you’re not sure what to do, use an
As the GM, keep in mind that the journey through the city escalation. Here are some examples of escalations you can use:
isn’t simple for the PCs—and the additional advantages held
by some of their opponents mean they can move much more • Mio’s Firebenders need one more set of clothing and plan
quickly across the city! to attack an Air Nomad and steal his clothes after rendering
him unconscious. The PCs happen to be nearby when this
happens and they must decide if they are going to help
Getting to the Princess the Air Nomad. Intervening will protect the Air Nomad
After speaking to Rioshon (outlined in the Introduction), the and ensure Mio’s Firebenders receive fewer disguises, but
heroes need to find the Fire Nation princess. Members of the it also might cost the PCs time. Furthermore, if they’ve
Guiding Wind are present in the city, keeping an eye on many of tangled with the Firebenders before, Mio might decide that
these goings-on. One of them can lead the PCs to Khandro, who the pressure of the PCs’ interference means she has to try
will know where to find the princess. Khandro is easy to find in to move more quickly, costing the PCs still more time.
Hari Bulkan and is a good intermediary between the PCs and the • Tiger-Monkey confronts the heroes, believing that they
princess. Khandro can guide the heroes to Princess Zeisan if they are conspirators in an Air Nomad plot. He will attempt
get lost while trying to find her, but if they don’t convince him to question them on why they came into the city with
of their relation to Sister Rioshon, he might become a block to get- Rioshon, whom they’ve spoken to since, and what they
ting to the princess as he doesn’t have a reason to trust them. He are doing trying to get close to the princess. If they
doesn’t recognize the token that Rioshon gave to the PCs, if they don’t answer him to his liking, he will attack them to
still have it—that is a personal token with meaning for Zeisan and prevent them from carrying out their conspiracy.
Rioshon. Khandro wants Zeisan protected and wants to avoid the • Mio catches wind that the heroes are on her trail and
Guiding Wind being incriminated, so he is ultimately aligned with decides to take them out before they can warn the princess
the PCs and even Rioshon in this conflict, even if Khandro and of the plot. She sends a group of Firebenders to openly
Rioshon have many other disputes between them. attack the companions in the hopes of delaying them.
Knowing where Zeisan is doesn’t get the PCs there, however. • Fire Lord Sozin is worried that his plot won’t be enough to
On the way, they can be waylaid by many other conflicts. The keep Air Nomad philosophy from taking root in the Fire
Fire Nation has mixed opinions about the Guiding Wind and Air Nation, but he’s still concerned about acting too openly
Nomads due to Fire Lord Sozin’s propaganda against them. While himself. He decides to have Minister Zianda order Khandro’s

6 Avatar Legends: The Roleplaying Game


arrest as an enemy of the nation, fully disrupting the symposium from the attack, but in the confusion they
symposium and putting the whole wedding in jeopardy. might seem like the attackers—they’ll have to prove
• Minister Zianda has decided to attend Zeisan’s symposium, themselves to Zeisan amid the chaos. Even if they
to be right there when the attack occurs so he can later give fend off the attack, there is enough chaos to give the
firsthand testimony to the viciousness of the fake Airbenders. Firebenders and Zianda a chance to flee before being
As the PCs are trying to reach Zeisan, they run directly into caught, leading the PCs into a chase to catch the culprits.
Zianda, who might recognize one or more of them based • The heroes do not make it to the symposium in time and the
on their history or reports Zianda has received from Mio. Firebenders attack the symposium espousing xenophobic
views and anti-Fire Nation propaganda. Zeisan and her allies
are unprepared for the attack, and the effect is catastrophic
How Does It End? and sensational. Tiger-Monkey captures and interrogates
Depending on how soon the PCs get to Princess Zeisan, the some of the Firebenders for his own investigation; the
ending of this scenario can take a few different turns. While this Firebenders continue to pretend to be Guiding Wind radicals,
seems straightforward, it may end in one of a couple of different and Tiger-Monkey’s report ultimately leads the nobles to
ways based on player actions. believe the Guiding Wind is responsible for the attack.
• The heroes convince Princess Zeisan to cancel her
• The heroes make it to Princess Zeisan before the symposium symposium, though she is deeply reluctant to do so.
and warn her of the attack. With Rioshon’s backing, The Firebenders can’t attack the symposium, but she
she believes them, but chooses to go forward with the won’t get another chance to sway so many of her peers
symposium anyway to catch the conspirators in the act. at once than the one her upcoming wedding provided.
When the Firebenders attack, she is prepared to out them for The Fire Lord’s propaganda now has a much better
who they really are. This exposes Minister Zianda and Mio as chance of taking root in more of the nobility.
perpetrators and turns the Fire nobles towards Zeisan’s favor.
• The heroes can’t make it to Princess Zeisan before
the symposium, but arrive in time to be there when
the Firebenders attack. They defend Zeisan and the

Adventure: An Urgent Request 7


Introduction tangible evidence of a conspiracy, but Minister Zianda’s meeting
alone is enough to convince Rioshon that something is happen-
ing, and that Zeisan must be warned.
At the start of the game, the PCs are all visiting the Capital be- If the PCs do have the scroll, then Rioshon is able to decipher
cause they were invited to travel alongside Sister Rioshon. They exactly what the scroll means and why it is significant. Without
have all met previously during another adventure in which they Rioshon’s information, the scroll simply reads as locations and
saved Rioshon from bandits. Rioshon asked for an additional times devoid of context. Even without the scroll, however, Ri-
escort to the city, and they provided that to her. She explained to oshon gives the context of Minister Zianda’s desire to discredit
them that though she wanted to believe the best for the Fire Na- the princess, and can speculate on how he plans to do it. Many
tion, Fire Lord Sozin, and the overall situation, her own agents Air Nomads have had their clothes stolen; with the scroll, Rio-
had provided information that made her suspicious of a larger shon realizes that its time and location indicate when the thieves
conspiracy—in particular, she was being offered an apartment as will use those stolen clothes—tonight, at Princess Zeisan’s
a royal guest, and she assumed that was being done to keep tabs symposium, where they can cause mayhem while disguised as
on her. Having the PCs escort her to the city would help ensure Air Nomads. Without the scroll, Rioshon can’t be certain, but
no one acted against her, and having more friendly faces in the the lineup of the missing robes, symposium, and Zianda’s behav-
city would only help. Once in the city, the PCs remain both to ior is too much to be coincidence—she feels confident they’re
aid Rioshon and for their own reasons. If nothing else, the ex- moving against the symposium.
citement and celebrations of the impending wedding is enough Rioshon will ask the heroes to help the princess and tell her
to keep the heroes around for a few weeks, and explain why no about the plot to disrupt her symposium. This isn’t an easy task
one would be suspicious of their presence. because the group can’t simply walk up to the princess—there
The heroes are all in the city square when they notice Minis- are plenty of Fire Nation soldiers guarding the royals. Some of
ter Zianda enter Unzai’s teahouse (see page 11) and stay for those soldiers will even be part of Zianda’s conspiracy, and will
only a moment after speaking with the tea master. He then goes likely have been alerted of Rioshon’s connection to the PCs;
into the alley beside the teahouse to meet with some individuals they will get in the PCs’ way as they approach. Rioshon knows
who are wearing neutral clothing—the Firebenders led by Mio, all this, but still asks the PCs to undertake this task for her,
though the PCs won’t know it. Mio’s group looks strange to giving them a token of her time with Zeisan—a small fan—
the heroes, and they have a chance to watch the exchange that that will prove to Zeisan that they can be trusted. If they press
happens there. Rioshon about why she can’t perform the task herself, she’ll refer
Minister Zianda hands Mio’s group a scroll and then leaves back to how she’s expected at the palace, where she is a royal
rather quickly, trying to depart while drawing no attention. The guest, and how she has Fire Nation guards who are supposed
scroll is the first concrete clue to the overall conspiracy, and it to be watching her every move. If pushed a bit further, she’ll
draws the PCs’ attention. They might decide not to act to obtain dissemble, though astute PCs can pick up on the difficult stew of
the scroll immediately (see page 12) but it’s quite likely they feelings Rioshon has toward Zeisan—her desire to avoid Zeisan
will decide to get the suspicious scroll. The PCs can do anything for the princess’s own good mixing with her remaining feelings
they want here to find out what is on the scroll, from stealing it, for and desire to see Zeisan.
following the suspicious group, or even confronting them directly.
Mio’s group was getting ready to find one more set of Air Nomad
clothes, after which they would head to Hari Bulkan to attack the What Now?
princess’s symposium, using back alleys, shortcuts, and help from After Sister Rioshon asks the PCs to warn Princess Zeisan of the
other conspirators to move through the city at speed. impending attack, they must make their way to Hari Bulkan. How
The scroll itself is written in simple language and directs the they get there is up to them, though at its most basic they know
group to where an unsuspecting Air Nomad will be later this the general direction they have to travel—they should never be
afternoon and then tells them exactly what time to show up to stumped for how to get closer, instead only encountering difficul-
the symposium. It doesn’t explicitly provide orders for what ties and opposition along the way. For example, one complication
the group is doing in either of those two situations. The scroll that should always show up is Tiger-Monkey; as the PCs move to-
carries Minister Zianda’s seal and not much more in the way of ward Hari Bulkan, Tiger-Monkey confronts them about their deal-
identifying marks. ings with Rioshon. Tiger-Monkey is independent and not in on
After the heroes get the scroll or Zianda and the Firebenders the plot against the princess. If the companions can convince him
exit the scene, Sister Rioshon approaches the PCs, revealing that Minister Zianda is up to no good, he will likely help them,
that she had been hidden in the shadows, following Zianda after though convincing him will require evidence and a clear picture
escaping her Fire Nation guards. She has been watching Minister of the overall scheme—having the scroll will be a huge help! If
Zianda periodically for a few days now after her suspicions about they can’t, he will attempt to stop them at every turn, requiring
the missing Air Nomad clothes led her to believe he was behind the heroes to fight him to get past him and to the symposium.
it. She couldn’t act openly herself for fear of being recognized After dealing with Tiger-Monkey, the PCs will need to get to Hari
and playing right into the hands of any opponents, violating the Bulkan in time to warn the princess.
hospitality of Fire Lord Sozin and getting thrown in prison. But
now, she has had her suspicions confirmed. The scroll is direct,

8 Avatar Legends: The Roleplaying Game


Important Sister Rioshon
Major NPC

Characters & Groups Sister Rioshon is an Air Nomad who is in the Fire Nation on
personal business. She is not a member of the Guiding Wind,
but she is sympathetic to their philosophy—in particular, she
The following pages contain information on these NPCs along appreciates the Guiding Wind turning away from politics and
with stats you can use for them in game—a principle (when noble society, even as she feels forced to engaged with that soci-
appropriate), combat techniques, conditions, and fatigue are all ety by her birth and by the wrongdoing she sees in her own fam-
listed for each character. ily. She sees the conflicts between the Guiding Wind and wider
Factions or groups tied to NPCs that come into play in the Air Nomad society, but to her mind, the core of their beliefs is
adventure are listed after the important NPC. In a combat, the true. Sister Rioshon trained Princess Zeisan in the Air Nation
gang and the leader would act separately in regards to exchanges and taught her how to chi-block. During their training, the two
and choosing techniques. fell in love, but Zeisan’s goals, duties, and political desires meant
that she couldn’t allow herself to show her feelings for Rioshon,
Princess Zeisan and Rioshon honored Zeisan’s goals by hiding her own feelings.
Legendary NPC Sister Rioshon understands Zeisan’s goals and would never do
Princess Zeisan believes her brother and the rest of her family anything to disrupt her love’s plans to overthrow the Fire Lord.
are dangerously out of balance. She hopes to convince the Fire Sister Rioshon was invited to the Fire Nation Capital by
Nation nobility to adopt Air Nomad beliefs and turn them away nobles to teach their children Air Nomad ways. This is a direct
from her brother—if they ever truly adopted the beliefs of the result of Princess Zeisan’s influence and Rioshon knows it. If
Guiding Wind, then they would begin to combat the corruption something happens at the princess’s symposium to discredit her
of the wider aristocracy. Her symposium is a vital part of that and the Air Nomads, she is likely to lose her own influence over
plan, and she needs it to go off without a hitch to convince key the Fire Nation nobles who currently look to her for guidance.
nobles to turn their support towards her and the Air Nomads.
The Princess is aware that her brother has been trying to Drive: To protect Princess Zeisan
undermine her efforts and is worried about her symposium. She Principle: Love
isn’t aware of Minister Zianda’s plans, and if the heroes bring the Conditions: Angry, Insecure, Troubled
information to her, she sees it as proof that hers is the best way Fatigue:
forward. She decides to let the Firebenders attack so that she Techniques: Chi-Blocking Jabs, Air Cushion
and the companions can unmask them together in front of the
symposium to discredit her brother and his tactics.
Minister Zianda
Major NPC
Minister Zianda is Fire Lord Sozin’s right hand and an expert
List of important characters & groups Firebender. He has been charged with discrediting Princess
Zeisan and the Guiding Wind in the Fire Nation so that the Fire
• Princess Zeisan, the Fire Lord’s sister and target of a
Lord can finally be rid of his sister. The Minister was minister
plot to discredit the Air Nomads in the Fire Nation.
under Fire Lord Sozin’s father and has been an adviser to the
• Sister Rioshon, an Air Nomad secretly in love
Fire Lord for many years. He is loyal to a fault to the throne and
with Princess Zeisan, aware of the plot against the
blindly follows whatever the Fire Lord wants. He would do—
princess and seeking a way to stop it.
and has done—anything for the Fire Lord, up to and including
• Minister Zianda, Fire Lord Sozin’s right hand, and
crimes that would get other nobles arrested.
the architect of the plot to discredit Princess Zeisan.
The Minister is recognizable for his jewelry, complex hair-
• Mio, Fire Lord Sozin’s bodyguard and the person
style, and fine robes. He rarely leaves Hari Bulkan except on
in charge of the Firebenders who will pretend to
important business. The PCs first spot him in the lower level of
be Air Nomads to discredit the princess.
the Fire Nation Capital, where he is incognito and not wearing
• Mio’s Firebenders, a group of Firebenders loyal
his adornments, but still recognizable. His presence there is
to Fire Lord Sozin who are pretending to be
suspicious in its own right.
Air Nomads of the Guiding Wind to attack Fire
Nation nobles and discredit Princess Zeisan.
Drive: To eliminate threats to Fire Lord Sozin
• Tiger-Monkey, an independent investigator hired
Principle: Power
by Fire Nation nobles to investigate the rumors
Conditions: Angry, Insecure, Troubled
that the Air Nomads are up to no good.
Fatigue:
• Khandro, an Air Nomad monk who is the leader of
Techniques: Breath of Fire
the Guiding Wind and betrothed to Princess Zeisan.

Adventure: An Urgent Request 9


Mio Tiger-Monkey
Major NPC Master NPC
Mio is Fire Lord Sozin’s personal bodyguard. Normally, Mio Tiger-Monkey is an expert Firebender and independent spy
wears a mask that covers her entire face, and is not seen with- working for Fire Nation nobles. Fire Lord Sozin’s propaganda
out it. This makes the mask her most identifiable trait, and in against the Guiding Wind has made some nobles nervous and
fact without her mask, she can pass without being noticed or interested in getting the truth outside of that propaganda. When
identified, even in the Fire Nation Capital. This makes her the Princess Zeisan announced her marriage to Khandro, a coalition
perfect candidate to work with Minister Zianda and lead the of such nobles hired Tiger-Monkey to investigate the Guiding
Firebenders who are pretending to be Air Nomads. Mio is com- Wind. He has been following members of the Guiding Wind,
pletely loyal to Sozin and wants to bring the princess down just keeping tabs on what they do and whom they interact with.
as much as the Minister—though technically, she is not loyal to When Sister Rioshon entered the city, she and her own as-
the Minister directly. sociates—the heroes—became subjects of interest. The nobles
Mio has equipped her Firebenders with Airbender gliders know that Princess Zeisan trained with Rioshon, and they en-
and canisters of gas that expand when heated. This allows them couraged Tiger-Monkey to look in on her and learn more about
to create hot gas currents to glide on and create blasts of air to her and any relationship she might have with the Guiding Wind.
pretend to be Airbenders. These canisters are not small, and they Tiger-Monkey observed her, though not constantly and not
need the Air Nomad robes not just to look the part, but also to nearly as much as the Fire Nation soldiers set to watch her by the
hide the canisters on their bodies. Fire Lord. Over time, Tiger-Monkey saw Rioshon’s circumspect
behavior—in reality a response to being monitored by those
Drive: Serve Fire Lord Sozin at all costs soldiers—as evidence she was up to something. After her known
Principle: Loyalty associates, the PCs, begin rushing through the city to Hari
Conditions: Afraid, Guilty, Insecure Bulkan right as Zeisan’s symposium is scheduled, Tiger-Monkey
Fatigue: becomes worried that there is a plot against the princess or the
Techniques: Fire Whip, Flame Knives Fire Lord, presumably launched by Guiding Wind sympathizers.

Drive: Investigate the Guiding Wind


Mio’s Firebenders Principle: Integrity
Major NPC Group Conditions: Afraid, Angry, Guilty, Insecure, Troubled
Minister Zianda and Mio have selected the most loyal Firebend- Fatigue:
ers from the Fire Nation army they could collect to pretend to be Techniques: Fire Stream, Flame Knives
Airbenders. The heroes may encounter the Firebenders in the street
while they attempt to steal an Air Nomad’s clothing. They may also
deal with them when the Firebenders attack the symposium. Khandro
When the Firebenders attack the symposium, they yell out Major NPC
quips and phrases amounting to “death to nobles” and “down Khandro is an Air Nomad and the leader of the Guiding Wind.
with the Fire Nation.” The Firebenders work together in a He believes that the Air Nomads have grown complacent in
coordinated attack. They aren’t trying to kill anyone, or even working with the other nations, the greed and corruption of
hurt them, they just want to disrupt the symposium and scare those other cultures influencing and poisoning the Air Nomads.
the nobility into believing the Guiding Wind is attacking. At He hopes to disrupt the current regimes across the world and
their core, these Firebenders believe in the hierarchy of the Fire bring balance back to the Four Nations as he sees it. In a bid to
Nation and that everything they are doing, deceptive as it is, will help the Fire Nation, thereby reorienting its culture and norms
help their nation. to achieve balance, he has agreed to marry Princess Zeisan. Her
Note: This represents a small group, 5-10 Firebenders, work- own political goals are to overthrow her evil family and bring
ing together. If you need to represent individual Firebenders, balance back to the Fire Nation, and Khandro is on board with
stat them up as Minor NPCs with one condition, 3 fatigue, and a this plan and wants to support the princess in any way possible.
balance track from 0 to +1. Khandro will be at the symposium’s area before it starts.
When the heroes arrive at the symposium, he is the first person
Drive: Undermine Guiding Wind influence in the Fire Nation that they meet. Khandro stands as an intermediary between the
Principle: Patriotism PCs and the princess. He can help them with a myriad of things
Conditions: Angry from finding the princess to getting into the symposium.
Fatigue:
Techniques: Coordination, Fire Blade, Air Swipe* Drive: Help Princess Zeisan disrupt her family’s dark ambitions
Principle: Devotion
*These Firebenders simulate this airbending technique through their attached equipment
Conditions: Afraid, Angry, Guilty
Fatigue:
Techniques: Cannonball, Wind Run

10 Avatar Legends: The Roleplaying Game


Important Locations Open-Air Market
In the Capital proper, several markets dot the city. These markets
hold stalls selling food, clothing, jewelry, and anything else
The Fire Nation Capital is located on an inactive volcanic island. imaginable. Several clothiers in the open-air market near Hari
The harbor houses the lower class and working class people Bulkan are taking advantage of the upcoming wedding to put
while the inner caldera houses the Fire Nation nobility and on display the most gorgeous and outrageous clothing they
royal palace. In between is the capital proper where most of the have available. Heroes wanting to slip into Hari Bulkan without
citizenry live and thrive. standing out can find appropriate clothing here without drawing
The caldera is called Hari Bulkan, and it is where much of this too much attention.
adventure will be taking place. Hari Buklan is filled with nobility Clothing will be pricier than normal, as merchants try to take
and their estates, though firebending academies and even the advantage of the celebrations. Shopkeepers are willing to haggle
most well-protected prison in the Fire Nation are located there. over prices, but that might take precious time.
The royal palace sits in the center of the caldera, and homes
radiate away from the huge square directly in front of the palace.
That square is meant for the entirety of the population of the Unzai’s Tea House
Capital to gather for royal proclamations and important events, Located near the open-air market, Unzai’s tea house is a small,
and it’s the location of Zeisan’s symposium. well-worn local establishment, its paint faded and its floor
As the heroes try to wend their way toward the symposium in scuffed from use over many, many years. This is where Minister
Hari Bulkan, they’re taking up time (see page 5). Zianda meets with Mio to hash out their plans for the attack on
the princess’s symposium—Zianda hands over instructions on
where to find Air Nomads to attack and gather robes from, and
Rioshon’s Apartment to give times and instructions for the attack on the symposium.
Air Nomad Rioshon is the PCs’ main point of contact for this Unzai, the proprietor, is a close personal friend of Minister
adventure. While she is under the guard of Fire Nation soldiers, Zianda and would never divulge his secrets without dire pressure
her apartment is the only place where the PCs can meet with her from someone on the outside of his little cadre of friends. The
in semi-private. The apartment is owned by the royal family, and heroes may attempt to question him, but he will pretend he knows
is located in the Capital proper, near the exit to Hari Bulkan. This nothing of the meetings unless they threaten him or have evidence
area of the city is filled with similar style apartments meant for he is lying. While he is close to Zianda, he won’t endanger himself
visiting dignitaries from all the other nations. by continuing a lie when there is clear evidence against it.
The apartment is small, well-appointed but meant only for
temporary living. It’s impossible to enter or exit without the Fire
Nation soldiers who are stationed outside noticing, but while The City Streets
inside the tiny apartment Rioshon can use her airbending to The city streets of the Capital are filled with shops and stalls and
muffle sounds and gust loud winds outdoors, giving the group people moving from one place to another. The city is built in a
reasonable privacy to talk. If they’re willing to spend the time to circular pattern radiating away from the volcano with one road
do so, the heroes can come to Rioshon for help and expect com- leading up to Hari Bulkan in a winding path up the mountain.
plete privacy during their conversation—the only cost is that the While this road is distantly visible from almost everywhere in
clock will likely tick forward during their conversation... the city proper, the streets of the Capital can be a maze for those
unfamiliar with its quirks, and actually finding a speedy route to
the main road can be difficult all on its own.
Hari Bulkan Square The heroes may find that it is easy to get lost in the city streets
The square in Hari Bulkan is meant as a gathering place for all if they aren’t careful, leaving them easy prey for an ambush by
Capital residents, and it is regularly filled with people. No matter the Firebenders…or by Tiger-Monkey, who is following them
if anything is going on or not, the square serves as a passthrough after seeing them interacting with Rioshon. He will confront
for getting from one location to another in the caldera and peo- them after he realizes they are trying to get to Hari Bulkan, as he
ple are constantly moving back and forth. fears they are part of the Guiding Wind conspiracy to disrupt the
When nothing is going on in the square, the side streets and symposium. When he confronts them, Tiger-Monkey will not
all entrances are open and available to the public. This allows endanger any of the other civilians out on the streets…but he
people to move freely, though guards are always stationed at the won’t hesitate to take advantage of the geography, the carts, the
royal palace. If an event is going on, Fire Nation soldiers take up stalls, and anything else so long as it won’t put others in danger.
guard at the entrances further from the royal palace and at side Once a traveler finds the road up to Hari Bulkan, they must
streets to ensure unwanted visitors don’t take the opportunity to then make it past the Fire Nation guards restricting access—after
venture too close to the residential areas of Hari Bulkan. all, the Fire Nation nobility wouldn’t want just anyone entering
The square is where Princess Zeisan is planning on holding into the royal city. The guards inspect would-be entrants, asking
her symposium. The heroes may find that closer to the event, them questions, sometimes asking for documents as needed. PCs
travel to the square becomes more difficult as soldiers take up who don’t look the part of a Fire Nation citizen, let alone a Hari
their positions and people stream towards the square. Bulkan resident, will find themselves under harsh scrutiny.

Adventure: An Urgent Request 11


GM Advice
This adventure plays out in a rather straightforward manner. The
companions find out about the plot to disrupt the symposium,
go to the symposium to warn Zeisan, then stop the Firebenders
from disrupting the symposium. While there’s very little that can
go wrong for the heroes in this scenario, they might feel stuck or
railroaded into doing things the right way.
If the heroes are reluctant to interrupt Minister Zianda at
the start of the game, or to directly confront the Firebenders as
they depart, then the heroes may not gain access to the scroll
that points to Zianda’s immediate plans. Sister Rioshon still
approaches the PCs, though, even if they lack the scroll—she is
the best way to make sure the PCs understand enough of what’s
going on to act. If they don’t have the scroll, she still asks them
to warn the Princess Zeisan about a possible plot to discredit
her. Rioshon has enough information from the Air Nomads
who have been attacked to put the general outline of the plot
together. Even if she doesn’t have confirmation that Minister
Zianda is planning to attack the symposium, she has enough
evidence to make her suspicious and give the heroes the same
goal. From what she’s learned during her own secret investiga-
tions and her conversations with Fire Nation nobility, she knows
Zianda has a vendetta against Zeisan. She also knows that this If the PCs get to the symposium before it starts and then
latest, odd meeting near the tea house is happening very close to successfully get into a meeting with Zeisan, they may find Prin-
the symposium, and if Zianda wanted to disrupt Zeisan’s efforts, cess Zeisan’s mandate to wait to unveil the attackers hard to deal
the symposium would be a perfect target. Without hard proof with. If the PCs want to take out Mio before her Firebenders
that Minister Zianda is involved, it will be harder to convince ever make a move on the symposium, they’re free to hunt for the
Tiger-Monkey that there is a plot against the princess, so keep Firebender conspirators, likely needing to assess a situation or
that in mind when the PCs interact with him. even rely on their skills and training. Princess Zeisan will thank
If the players are having a hard time deciding the best way to them for their help no matter when they unmask her attackers,
get to the princess, you can help prompt them with information and if they hope to salvage the symposium, she’ll accept their
they know about the world, thereby giving them some interme- aid. As part of the symposium, the princess will unveil the plot
diary steps to focus on. Hari Bulkan is where the symposium her brother had against her and use it towards her advantage to
is happening, so the PCs first have to find their way there from sway the nobility to her side.
other parts of the city. Hari Bulkan is a wealthier, more restric-
tive section of the city, so the PCs might want to procure Fire
Nation nobility clothing to fit in and go unnoticed. Once in Hari
Bulkan, the PCs will have to actually find the symposium and
Adventure Hook
get in to see Zeisan. Each of these steps can be a scene in which
the heroes have time to process what they are doing and interact The heroes helped accompany Sister Rioshon to the city, but
with each other along the way…and in which other things can they meet her for the first time during play when she approaches
happen, including Tiger-Monkey’s approach or a Firebender the heroes after they saw Zianda and the exchange at the tea
ambush. All the while, don’t forget to tick the clock to impress house. She charges them to warn Zeisan, and she can help figure
upon the companions the urgency of their mission. out the conspiracy behind the scroll if the PCs have it—or she
Tiger-Monkey is following the heroes and will approach can suggest they might want to nab the scroll to figure out what
them after he realizes they are making their way to Hari Bulkan. is going on. Sister Rioshon vouches for them, and protects them
Use him to break up a travel scene, or as a GM move on a miss from any blowback from their antics in trying to retrieve the
while navigating the city. Depending on how they interact with scroll as best she can…but she can’t save them from everything,
Tiger-Monkey, he might follow them the entire way to Hari as she is at best a visiting dignitary.
Bulkan, requiring them to take time to defeat him or convince
him to leave them alone. If they convince him to help them, he
might shave some time off their trip by leading them directly to
the square in Hari Bulkan.

12 Avatar Legends: The Roleplaying Game


Princess Zeisan Roku Era

“Without air, fire suffocates; under a gale, fire is snuffed. Balance


builds the hottest flames.”

Drive

Overthrow the reign of her brother, the Fire Lord Sozin,


and restore the Fire Nation’s ruling family to balance

History
Zeisan is the sister of Fire Lord Sozin, second in line to the
throne but born without Firebending. Her teachers and parents
pitted her against Sozin throughout their childhoods. The com-
petitions were meant to drive Sozin to ever greater heights and
to draw Firebending abilities out of Zeisan. When the struggles
between the two failed to transform Zeisan into a Firebender,
her teachers turned their focus entirely upon Sozin. But Zeisan
refused to stop competing, studying, and growing, striving to
prove herself worthy of her family legacy…until she realized,
while studying Air Nomad philosophies, that maybe her family
legacy wasn’t worthy of her.
When Sister Rioshon came to the Fire Nation Capital as a
teacher, Zeisan devoted herself to Air Nomad training, thinking
she might gain new skills that would make her a match for Sozin.
Zeisan connected with Air Nomad philosophies and techniques
in a way no one could have foreseen. She learned Air Nomad
styles of motion and action, and Rioshon even gifted Zeisan
with the secrets of chi-blocking.
Zeisan didn’t just connect with the Air Nomad’s teachings,
however…she connected with Rioshon herself. The two of
them fell in love just as Zeisan’s views of the world were shift-
ing, but they have never felt free to express their love to each
other. While their hearts sang in each other’s presence, Zeisan
had grown to see her family and their legacy as a blight upon
the world. She couldn’t leave her whole life behind to be with
Rioshon, not when she believed that she was the best chance to
fix the Fire Nation. So she did her best to hide her feelings.
Instead of running away from her responsibilities, Zeisan
decided to find a way to dismantle her family’s legacy of cor-
Conditions ruption. She eventually connected with the Guiding Wind, the
„ Afraid new movement of Air Nomads with anti-nobility beliefs and an
„ Angry active presence in the world. Zeisan eventually proposed a po-
Principle „ Guilty litical marriage with Monk Khandro, the leader of the Guiding
„ Insecure Wind. It was an alliance that would grant the Guiding Wind a
„ Troubled
strong foothold in the Fire Nation while giving Zeisan useful
Integrity „ enraged
allies in her home territory. Neither Zeisan nor Khandro bear
love toward the other, but both see the marriage as well worth
„ Obsessed
the sacrifice.
„ obstinate Through it all, Zeisan has demonstrated her indomitable
will and desire to better the world by taking on the corrupt and
Fatigue vile, even if it means sacrificing her own personal happiness and
possible relationship with Rioshon.

Adventure: An Urgent Request 13


HOW TO PLAY ZEISAN Zeisan as a Teacher
• Aim at the goal. Everything Zeisan does serves her goal of over- Zeisan is active and driven, constantly pursuing her own goals.
throwing Sozin and eliminating the legacy of corruption she sees in She’ll only make time to teach a student if she feels truly in-
the Fire Nation’s ruling family. Always play to that goal. debted…or if it serves those very own goals. A hero who helps
• Be willing to sacrifice and ask for the same. Zeisan is willing to Zeisan and then asks for training in turn would become an even
give anything from herself for a good cause. She’ll call on others to more powerful ally for her, so she very well might teach them so
give the same. she can call on them later. Similarly, a hero who stands with Zei-
• Now and then, relax and lament. Zeisan believes she’s lost her san against the Fire Nation nobility would only be a greater asset
chance for a happy life with Rioshon, and every now and then, her in the fight if Zeisan spends some time teaching them her own
drive will abate and she’ll take a moment to pause, reflect, and techniques. With all that said, she will always look back fondly
lament what she’s lost. upon her time learning from Rioshon, for how it helped her find
herself and her beliefs, and how she fell in love with Rioshon
while learning from the Air Nomad. It was one of the happiest
BRING ZEISAN IN… times in Zeisan’s life, and she might choose to teach a student
• …when the PCs are trying to move through the wealthy and pres- who reminds her of Rioshon or herself in order to try to get back
tigious upper class of the Fire Nation Capital. a sliver of that happiness. Her heart truly belongs to Rioshon,
• …when the companions are engaging with the Guiding Wind and even if she never said so out loud, but she can find comfort,
the role of Airbenders in the world. happiness, and relief in training another person and forming a
• …when the heroes find themselves in opposition to Fire Lord Sozin meaningful bond with them. Heroes who play into trying to sup-
and his forces. port Zeisan as a person, helping her to restore herself in the face
of her many sacrifices and her burning drive, may have a better
chance of convincing her to teach them.
Techniques
Suggested Mastery Conditions
Chi-Blocking Jabs* • Defeat and depose a powerful and corrupt Firebender
advance & attack • Sacrifice something vital and important for a greater cause
Pinpoint weapon or hand strikes to block a foe’s chi. Mark 1-fatigue • Connect with another person on a deep and meaningful level
to block a foe’s chi with your strikes, inflicting a condition and render-
ing a limb useless (and blocking bending with that limb). An enemy
with one fewer useful limb chooses 1 fewer technique to use each
exchange. Limbs become usable again when combat ends or three Where to Find Zeisan
exchanges pass. Zeisan’s efforts are focused on the Fire Nation Capital and her
own family. She’s most often in the Fire Nation Capital and in Hari
Bulkan in particular. That way she can keep tabs on her brother
Switch It Up and the other nobles’ comings, goings, and plans while also con-
evade & observe tinuing to openly advocate her position. PCs can most likely find
Switch up your style, footwork, weapon, or bearing, causing your foe her in Hari Bulkan, especially in her own quarters in the palace
to second-guess your next move. Mark 1-fatigue to become Prepared and outside of the palace, or at important functions in the city.
and force an engaged foe to reveal their choice of approach before She will still leave the Fire Nation on missions that serve her
you choose yours during the next exchange. overall purpose, in particular when she can either support the
Guiding Wind or undermine some particularly corrupt endeavor
of the Fire Lord. She’ll try to stay out of sight and away from at-
Squall-Style Strike* tention while on these missions, as she can’t afford to be branded
advance & attack a criminal or illegal dissident—that would hinder her plans too
Fling yourself into a nearby wall or structure, and then launch off much. She’ll often work through other agents, as well, like the
it with all the force of your body aimed down your arms to strike PCs when she has such a mission to perform. In these cases, PCs
directly at an enemy’s nerve point. Mark 2 fatigue to inflict Stunned are far less likely to find Zeisan than she is to find them.
on your target; they clear their head and lose Stunned after one ex-
change. For each additional fatigue or condition you mark when you
use this technique (maximum of 3 additional fatigue or conditions),
your target remains Stunned for one additional exchange.

*Rare Technique

14 Avatar Legends: The Roleplaying Game


nyanchi
THE BOLD
Sister Nyanchi has always been a stubborn free spirit, and
she was chafing at the stodgy teachings at the Eastern Air
Temple where she was born. When Boin arrived on pilgrimage
to the Air Temple to discuss helping the Earth Sages, Sister
Nyanchi saw a kindred spirit and an opportunity. Under
Boin’s tutelage, she could leave the Air Temple, see the world,
and have a good time while doing it. Sister Nyanchi took up
Boin’s mission of spreading the word about the Earth Sages,
and together they have been traveling the world. Recently,
Nyanchi decided that she wanted to visit the Fire Nation, and
she convinced Boin to accompany Rioshon so that the pair
would be in the Fire Nation Capital in time for the upcoming
wedding…even though she had to hand-copy 500 flyers about
the Earth Sages to hand out along with Boin.

Background:
Monastic, wilderness
Demeanor:
Enthusiastic, Talkative
Training:
Airbending
Fighting style:
Twisting, arcing, swirling miniature
cyclones
©2023 Viacom International Inc. All Rights Reserved. Nickelodeon, Avatar Legends and all related titles, logos and characters are trademarks of Viacom International Inc.

Connections
__________________ scoffs at me and my plans; one day I’ll
show them what I can do.

__________________ has a pretty good head on their


shoulders; they’re a great sounding board for my ideas.

Moment of Balance

The greatest heroes of your age may have overwhelm-


ing confidence, but balance isn’t about pursuing
greatness for the sake of greatness. You find a way to
stand with your companions like no one else ever could.
Tell the GM how you strike down an impossibly strong
enemy or obstacle to protect your friends from harm as
the best version of yourself.

Roku Era
T h e ro l e P l ay i n g G a M e
sister nyanchi, tHE bold
Legacy of Excellence
Moves CREATIVITY [+1]
„ BEST FRIEND
You have dedicated yourself to accomplishing
great, exciting deeds and becoming worthy
Your best friend is small, fuzzy, and depend-
able. Unlike all your other relationships, this
FOCUS [+1]
of the trust others place in you. Choose four one is simple and true. You can understand
drives to mark at the start of play. When you and communicate with your small companion HARMONY [+1]
fulfill a marked drive, strike it out, and mark and—although they may give you a hard time
growth or clear a condition. When your four
marked drives are all struck out, choose and
now and again—they are always there when you
need them most. Whenever your pal could help
PASSION [-1]
mark four new drives. When all drives are you push your luck, mark fatigue to roll with
struck out, change playbooks or accept a Creativity instead of Passion. If your pet ever
position of great responsibility and retire from gets hurt, mark a condition.
a life of adventure.

„ successfully lead your companions in battle


„ STRAIGHT SHOOTER
When you tell an NPC the blunt, honest truth
Loyalty
„ give your affection to someone worthy about what you really think of them and their
„ start a real fight with a dangerous master plans, roll with Focus. On a hit, they’ll look
„ do justice to a friend or mentor’s guidance upon your honesty favorably; they’ll answer a
„ take down a dangerous non-compromising question honestly and grant
threat all on your own you a simple favor. On a 7–9, they also give you
„ openly outperform an authority figure an honest assessment of how they see you; mark
„ save a friend’s life a condition. On a miss, you’re a bit too honest—
„ get a fancy new outfit they’re either furious or genuinely hurt.
„ earn the respect of an adult you admire
„ openly call out a friend’s unworthy actions „ NOT DONE YET!
„ form a strong relationship Once per session, when you are taken out, shift
with a new master your balance towards center to stay up for one
„ stop a fight with calm words more combat exchange. After that exchange
„ sacrifice your pride or love ends, you become helpless, unconscious, or oth-
for a greater good
erwise incapable of continuing on, and are taken
„ defend an inhabited place from dire threats
out as normal.
„ stand up to someone who
doesn’t respect you
„ make a friend live up to a principle „ fighting like dancing
they have neglected
„ show mercy or forgiveness
to a dangerous person
When you advance and attack against a group
of foes—or a foe who has previously defeated
you—roll with Harmony instead of Passion.
confidence
„ stand up to someone abusing their power
„ tame or befriend a dangerous
beast or rare creature
„ pull off a ridiculous stunt
Techniques FATIGUE

Tag Team Conditions


defend & maneuver „afraid
-2 to intimidate and call someone out
GROWTH     Work with an ally against the same foe; choose
an engaged foe and an ally—double any fatigue, „angry
Growth Question conditions, or balance shifts that ally inflicts upon -2 to guide and comfort and assess a situation
At the end of each session, answer this question that foe. „insecure
with the other growth questions: -2 to trick and resist shifting your balance
• Did you express vulnerability by admitting you „guilty
were wrong or that you should have listened to Small Vortex -2 to push your luck and +2 to deny a callout
someone you ignored? evade & observe
„troubled
Spin a single enemy off the ground on a small -2 to plead and rely on your skills or training
Growth Advancements
vortex. Mark 3-fatigue; your target becomes
„ Take the move Not Done Yet! Impaired and Stunned.
„ Take the move Fighting Like Dancing Statuses
„ Take +1 to Focus
„ Empowered „ Doomed
POSITIVE

NEGATIVE

„ Shift your center one step


„ Unlock your Moment of Balance „ Favored „ Impaired
„ Take the technique Small Vortex at learned level „ Inspired „ Trapped
„ Prepared „ Stunned
Ezra
the hammer
Ezra grew up in the Fire Nation Capital and trained as a
Firebender along with other noble children. When he was
young, he had a dispute with Minister Zianda, who took
the effort to get him kicked out of firebending school and
banished from ever learning in any Fire Nation academy.
Ezra, bereft of other options, took to the streets and
eventually ended up in the Earth Kingdom. There he trained
with Earthbenders to hone his own bending, ultimately
creating a hybridized, forceful way of bending. Now an
adult, Ezra has returned to the Fire Nation. He agreed to
accompany Rioshon to the Fire Nation Capital so that he
might lay Minister Zianda low in revenge for getting him
banished from his firebending school.

Background:
Outlaw, urban
Demeanor:
Determined, Excessive
Training:
Firebending
Fighting style:
Earthbending-influenced motions
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Connections
__________________ has a way to solve problems with words
instead of fists—it’s really impressive!

I worry __________________ won’t be able to hold their own


when things get tough. I’m going to toughen them up!

Moment of Balance

You can knock down every wall in the world, but


balance isn’t found in conquest and destruction. You
know some walls need to stand to keep people safe. Tell
the GM how you put yourself directly in the path of an
inescapable threat to completely protect someone or
something from harm.

Roku Era
T h e ro l e P l ay i n g G a M e
Ezra, THE Hammer
Bringing Them Down CREATIVITY [+1]
You always have an adversary, one who represents the things you’re trying to smash through—tyr- FOCUS [-1]
anny, inequality, war; larger and more dangerous concepts that, to you at least, this one person
embodies. Your adversary is someone significant and powerful—someone who actually deserves
the amount of force you can bring to bear. HARMONY [0]
Your adversary: Minister Zianda
Choose a goal you have for your adversary:
PASSION [+2]
„ Capture them „ Depose them „ Expose them
„ Discredit them „ Restrain them „ Exile them
Take -1 ongoing to plead with, trick, or guide and comfort your adversary.

Changing Your adversary


Force
You can change your adversary any time you mark a condition, or at the end of each session. When
you do, choose an appropriate goal, and the GM shifts your balance twice to match your new adver-
sary and your new goal.
When you successfully accomplish your goal and defeat your adversary, take a growth advance-
ment and choose a new adversary.

Fighting Your adversary


When you enter into a fight against your adversary, clear all fatigue and become Inspired. When
you select any combat approach against your adversary, mark fatigue to roll with conditions
marked instead of your normal stat.

Moves Techniques
„ Fueled by anger
Mark Angry to use an additional basic or mastered
Overpower
technique when you advance and attack, even on
a miss. While Angry is marked, take +1 ongoing to
intimidate others.
advance & attack
Throw a punch with all your weight behind it; mark
Care
3-fatigue to inflict Stunned on an engaged foe.
„ stand and fight!
When you provoke an NPC opponent into attacking
you, roll with Passion. On a hit, they’re coming at FATIGUE
you specifically. On a 10+, you’re ready for them; Breath of Fire
clear a condition or become Prepared. On a miss, advance & attack
they take advantage of your provocation to strike a Breathe fire in a massive gout. Mark 1-fatigue to set Conditions
blow where you least expect it.. alight as much or as little of your surroundings as „afraid
you choose and try to set aflame any foes within -2 to intimidate and call someone out
„ Walls can’t hold me
reach. Those foes must either retreat and disengage
When you rely on your skills and training to
with you, becoming Impaired, or suffer 2-fatigue and „angry
dangerously smash your way through walls or other -2 to guide and comfort and assess a situation
become Doomed as they catch fire.
obstacles, roll with Passion instead of Focus.
„insecure
-2 to trick and resist shifting your balance
„ Driven by justice
Take +1 to Passion (max +3). „guilty
-2 to push your luck and +2 to deny a callout
GROWTH    
„troubled
Growth Question -2 to plead and rely on your skills or training
At the end of each session, answer this question
with the other growth questions:
Statuses
• Did you make progress towards your goal against „ Empowered „ Doomed
POSITIVE

NEGATIVE

your adversary? „ Favored „ Impaired


Growth Advancements „ Inspired „ Trapped
„ Prepared „ Stunned
„ Take the move Walls Can’t Hold Me
„ Take the move Driven by Justice
„ Take +1 to Harmony
„ Shift your center one step
„ Unlock your Moment of Balance
„ Take the technique Breath of Fire at learned level
boin
the guardian
Boin is an Earthbender and devoted disciple of the Earth
Sages from Omashu. He has been on a mission for the past
few years to educate people across the world about the Earth
Sages, ensuring that people understand how important they
are to the Earth Nation. He has always been a protector, and
will do anything to protect those he deems worthy. Right now,
that’s the Earth Sages, but individuals have won his heart over
as well…individuals like Sister Nyanchi, whom he met while
on pilgrimage to the Eastern Air Temple. She captured his
imagination and he promised the Air Nomads that he would
take care of her while they traveled together. Now he is acting
as her guardian and the two are traveling to the Fire Nation
together, accompanying Rioshon to visit Hari Bulkan and take
part in the celebrations before Zeisan’s wedding.

Background:
Urban, monastic
Demeanor:
Polite, cautious
Training:
Earthbending
Fighting style:
Precise limbs of earth, stone, and rock
emerging as needed
©2023 Viacom International Inc. All Rights Reserved. Nickelodeon, Avatar Legends and all related titles, logos and characters are trademarks of Viacom International Inc.

Connections
Nyanchi is my ward—they need me to have their back,
end of story.

_______________________ looks like they’re more than


capable without my help; I’m glad some of us can take care
of ourselves.

Moment of Balance

You’ve sworn to protect the people you care about, but


balance is about finding your own place in the world as
well. You know what you’re capable of accomplishing,
and you step up to show the world your unique strength.
Tell the GM how you put your own life on the line to
defeat a villain or danger that seems unstoppable.

Roku Era
T h e ro l e P l ay i n g G a M e
boin, THE Guardian
Protector’s Burden
Moves CREATIVITY [-1]
„ Suspicious Mind
You take it upon yourself to protect the people When you watch a person carefully to figure
them out, roll with Focus. On a 7-9, hold 1. On a
FOCUS [+3]
around you in general, but you have someone
in particular you keep safe. 10+, hold 2. Spend your hold, 1-for-1, to ask their
Your ward: Nyanchi
player questions while you observe or interact HARMONY [0]
with them; they must answer honestly.
When they mark a condition in front of you,
mark fatigue or a condition. Your ward can
• Are you telling the truth? PASSION [+1]
• What are you truly feeling?
always call on you to live up to your princi-
• What do you really want right now?
ple—without shifting their balance away from
• What are you worried about?
center—and they take +1 to do it.
• What are you about to do?
At the beginning of each session, roll, taking +1
for each yes: „ Furrowed Brow
Self-reliance
Take +1 Focus (max +3).
• Do you believe your ward listens
to you more often than not? „ Martyr Complex
• Have you recently protected them When you have a total of 8 between conditions
or helped them with a problem? marked, highest principle, and fatigue marked,
• Is there an immediate threat to your take +1 ongoing to all moves.
ward that you are aware of?
On a 7-9, hold 1. On a 10+, hold 2. At any time, „ Wait and listen
spend the hold to: When you assess a situation while taking the
time to use your extraordinary skills to absorb
• Take a 10+ without rolling on any hidden or deep information, mark 1-fatigue, roll
move to defend or protect them with Focus instead of Creativity, and become
• Track them down even if they Prepared.
are hidden or avoiding you
• Figure out what they’re up to
without them knowing
On a miss, hold 1, but...you’re drifting apart on
different paths. By the end of the session, you
Techniques
must choose one:
• Decide you’re the only one who can keep
them safe; shift your balance twice toward
Divert
defend & maneuver
Trust
Self-Reliance and keep them as your ward
Step into the way of blows intended for allies;
• Decide they can handle life without your
when any ally within reach suffers a blow this
protection; shift your balance twice toward
Trust and switch your ward to a new person
exchange, you can suffer it for them. If you also
use Retaliate this exchange, deal an additional
FATIGUE
You may also switch your ward if they leave 1-fatigue each time.
play or are no longer present for some reason.
When you switch your ward, you can switch to Conditions
an NPC (if the GM agrees).
Rock Column „afraid
-2 to intimidate and call someone out
advance & attack
Pin a foe with a column of earth. Inflict Impaired
„angry
-2 to guide and comfort and assess a situation
on a single combatant. If they are already
Impaired, inflict Trapped. If they are already „insecure
-2 to trick and resist shifting your balance
GROWTH     Trapped, inflict Doomed.
„guilty
Growth Question -2 to push your luck and +2 to deny a callout
At the end of each session, answer this question with „troubled
the other growth questions: -2 to plead and rely on your skills or training
• Did you pursue a desire or goal of your own, outside
of protecting others?
Statuses
Growth Advancements „ Empowered „ Doomed
POSITIVE

NEGATIVE

„ Take the move Martyr Complex „ Favored „ Impaired


„ Take the move Wait and Listen „ Inspired „ Trapped
„ Take +1 to Harmony „ Prepared „ Stunned
„ Shift your center one step
„ Unlock your Moment of Balance
„ Take the technique Rock Column at learned level
zeebee
the rogue
Zeebee is a noble from the Northern Water Tribe. When
she was young, she had a close relationship with Princess
Zeisan, but they have been out of touch for years because
Zeebee left all her wealth and privilege behind. She wanted
to see the world, and as part of that, she decided to join an
outlaw group who valued her waterbending prowess. She has
learned a lot during her time as an outlaw, and never plans
to go back to her life as a noble. She agreed to accompany
Rioshon into the city in part because she heard about
Princess Zeisan’s marriage and wanted to see her friend get
married. She is keeping a low profile because she is worried
that someone might recognize her from her old life..

Background:
Privilege, outlaw
Demeanor:
Sly
Training:
Waterbending
Fighting style:
Concentrated balls of water and ice

Connections
©2023 Viacom International Inc. All Rights Reserved. Nickelodeon, Avatar Legends and all related titles, logos and characters are trademarks of Viacom International Inc.

_______________________ is waaaaay too uptight, too


trapped in themselves; they need to break some rules!

_______________________ is amazing and I hope they like


me; maybe they’re worth playing it straight?

Moment of Balance

You learned early on that you had to do what you need-


ed to survive, and that sometimes that meant you lost
friends. Now, you find a new balance: rule-breaking isn’t
something that just drives people away—it’s something
you can use constructively, with your friends! Tell the
GM how you lead your companions to break all the rules
and accomplish an incredible feat.

Roku Era
T h e ro l e P l ay i n g G a M e
zeebee, tHE Rogue
Bad Habits CREATIVITY [+2]
You’ve picked up some bad habits over the When you indulge a bad habit on your own,
years. Most other people are pretty set on shift your balance toward Survival, and roll with FOCUS [0]
trying to get you to stop. But maybe you can Survival. On a hit, you pull it off and vent your
bring your friends along for the ride... The 4 frustrations; clear fatigue or conditions equal HARMONY [-1]
bad habits you indulge are: to your Survival (minimum 0). If you have no
fatigue or conditions, mark growth. On a 10+,
„ Casual thievery and pickpocketing
„ Vandalism or sabotage you also gain a windfall, a boon or opportu- PASSION [+2]
nity—your bad habits paid off this time. On a
„ Trespassing
miss, you’re caught by someone dangerous or
„ Daredevil stunts
powerful, and they complicate your life.
„ “Charming” insults of dangerous people
„ Cons
„ Rabble-rousing
When you indulge a bad habit with a friend,
shift your balance toward Friendship, and roll friendship
„ Gambling with Friendship. On a hit, you and your friend
pull it off and grow closer; each of you makes
Any necessary skills or talents related to your the other Inspired. On a 10+, you also obtain
bad habits are considered to be part of your some useful resource or information, and
background. become Prepared. On a miss, something goes
terribly awry; you can either take the heat your-
self, or shift your Balance twice toward Survival
and leave your friend in the lurch.

Moves Techniques
„ Slippery Eel-Hound
When you defend and maneuver and choose to use Sweep the Leg
Seize a Position to escape the scene, foes must mark advance & attack
an additional 2-fatigue to stop you, and you may
bring any allies within reach when you retreat. You attack where an enemy is weakest or most
off-balance; if your foe has a total of 3 or more fatigue
„ Casing the Joint
When you assess a situation, add these questions to
and conditions marked, inflict 2-fatigue. If your foe
has fewer than 3 total fatigue and conditions marked,
survival
the list. You may always ask one extra question from inflict 2-fatigue, but you must mark fatigue as well.
these options, even on a miss.
• What here is most valuable or interesting to me?
• Who or what is most vulnerable to me? Ice Gauntlet FATIGUE
• Who here is in control/wealthiest/ defend & maneuver
has the most power? Cover your hand with a sheathe of ice. Become
Prepared. When you next make an attack, inflict an
Conditions
„ roguish charm additional 1-fatigue. „afraid
When you plead with an NPC or guide and comfort -2 to intimidate and call someone out
someone by flattering them and empathizing with
them, mark 1-fatigue to roll with Creativity instead „angry
of Harmony. -2 to guide and comfort and assess a situation

„ Way of the Future GROWTH     „insecure


-2 to trick and resist shifting your balance
Take +1 Creativity (max +3).
Growth Question „guilty
At the end of each session, answer this question -2 to push your luck and +2 to deny a callout
with the other growth questions: „troubled
• Did you get a friend to join in or approve of -2 to plead and rely on your skills or training
one of your bad habits?

Growth Advancements Statuses


„ Take the move Roguish Charm „ Empowered „ Doomed
POSITIVE

NEGATIVE

„ Take the move Way of the Future „ Favored „ Impaired


„ Take +1 to Focus „ Inspired „ Trapped
„ Shift your center one step „ Prepared „ Stunned
„ Unlock your Moment of Balance
„ Take the technique Ice Gauntlet at learned level

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