Ies Ve Ware Guide
Ies Ve Ware Guide
Ies Ve Ware Guide
BOSTON, MA GLASGOW, SCOTLAND DUBLIN, IRELAND LONDON, ENGLAND MELBOURNE, AUSTRALIA SAN FRANCISCO, CA DUBAI, UAE
Contents
Introduction .......................................................................................................................................... 4 IESVE Toolbar ..................................................................................................................................... 5 Thin Walls and Thick Walls .................................................................................................................. 5 Set Building Properties: .................................................................................................................... 7 Set data for the entire building.......................................................................................................... 7 Select Groups: ................................................................................................................................ 13 Define the attributes of group(s): .................................................................................................... 13 Identify Rooms & Set Room Properties: ......................................................................................... 14 Identify Rooms ............................................................................................................................ 14 Set Room Properties................................................................................................................... 14 Select a Room: ............................................................................................................................... 15 Display Properties Room: <Room Name> .................................................................................. 15 Toggle all Room names visibility ................................................................................................. 16 Toggle View of Shading Surfaces Only....................................................................................... 16 Toggle VE Model shading ........................................................................................................... 17 Toggle X Ray .............................................................................................................................. 18 Highlight Disconnected Edges .................................................................................................... 18 Highlighted Disconnected Surfaces ............................................................................................ 18 Clear Highlights........................................................................................................................... 18 Show or Hide Unselected Faces ................................................................................................. 18 IESVE Menu....................................................................................................................................... 19 Set Building Properties, Select Groups etc..................................................................................... 19 Identify Rooms in Selected Faces Only .......................................................................................... 19 Set VE Rooms Analysis Options..................................................................................................... 20 Tidy up Model ................................................................................................................................. 20 Access Virtual Environment suite tools........................................................................................... 21 VE-Ware ..................................................................................................................................... 21 VE-Toolkits.................................................................................................................................. 21 VE-Gaia/VE-Pro .......................................................................................................................... 21 Help / IES VE Website:.................................................................................................................. 21 Definitions Floors, roofs, walls: ....................................................................................................... 21 Definitions Windows / holes / doors: ............................................................................................... 21 Using Google Earth to set location and Terrain:................................................................................. 22 Common drawing issues: ................................................................................................................... 24
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Contents
Not all of my zones/buildings have been identified [Part 1 Simple Cube]: ................................... 24 Not all of my zones/buildings have been identified [Part 2 Google Warehouse models]: ............ 25
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Introduction
Introduction
Welcome to the IES <Virtual Environment> plug-in to Google SketchUp. This plug-in links SketchUp 6, 7 and SketchUp Pro 6, 7 to the <Virtual Environment> suite of tools: VE-Ware, VE-Toolkits, VE-Gaia and VE-Pro. This document is intended as a brief introduction to the plug-in to let you get started. More detailed videos, how tos, help, forums and tutorials can all be found on SketchUp Plug-in
SketchUp:
Plug-in:
IES<VE>:
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IESVE Toolbar
IESVE Toolbar
The plug-in appears as a toolbar in SketchUp. The toolbar has 11 features which will be described in more detail below:
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IESVE Toolbar
Thick Walls Available only for SketchUp Pro users, this mode allows realistic buidling models to be analysed using the plug-in where floors, walls and roofs have been modelled with a thickness as in the real-life building.
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Location is important for building performance analysis because location and climate dictate the performance of the building. Set the location by clicking Select Location from the dialog. This opens the <VE> Location Browser:
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Building Constructions
What constructions are used in your building? What glazing types do you wish to use? What is the principle function of the building you are designing? How is you building heated and cooled?
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Building Type
HVAC Service
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Step 1 Start with a 2-D floor plan (this can be a dxf, dwg or simply a 2-D sketch).
Step 2 Select the floor plan then click the Build a Storey from a Floor Plan button on the IESVE Toolbar. The Build a Storey settings dialog will be displayed.
Enter the Height of each Storey, the Ceiling/Slab Thickness and Number of Storeys then click Go.
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Each Storey has room layout as specified in the original floor plan and the number of storeys, storey height and slab thickness (thick walls) are as defined in the settings dialog. Note: the user settings dialog has an option to use the current settings as default, tick this to use these values as default the next time the Build a Storey tool is used.
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Select Groups
Select Groups:
Define the attributes of group(s):
When you have components or groups in your model, you need to go into the Select Components or Select Groups. You need to identify if the specific group(s) or component(s) will be analyzed as room surfaces, whole rooms, shade, door, window, or excluded. Room: Surfaces defined as room will form part of room boundaries. Rooms define the analysis model that is exported to <VE>. Room surfaces is used when the Group contains surfaces that form only part of a room shell. Whole room(s) is used when the Group contains all the surfaces that bound the room (or set of rooms). It is advised to use whole room(s) wherever possible when modelling to achieve the best results when using the IESVE plug-in for SketchUp. This will allow rooms to be quickly found by the plug-in and gives the best quality geometry export to <VE>. Shade: Objects defined as Shade are treated as shading surfaces within the model and therefore taken into account for shading analysis, not for thermal analysis. Door: Group or component will be translated as a door in the <VE> analysis model. Window: Group or component will be translated as a window in the <VE> analysis model. Note that the group or component will need to have a material opacity between 1-99 in order to translate as window in VE-Pro. Excluded: All Groups and Components are per default excluded from export and will not appear within the analysis model. Note: Groups/Components defined as Door or Window can be placed on Thick Walls buildings using the Push Through tool (as described in previous section).
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Identify Rooms
Identify rooms is used to find all the bounded rooms in the model. Bounded rooms are geometrical surfaces that fully enclose a space or volume. The simplest form of this would be that a cube needs six sides to fully enclose the room. A non-bounded box (or selected surfaces) will be treated as Shading Surfaces. Note: Shading devices will be used by the VE to shade the building. Examples of shading devices are overhangs or brise soleil. Surrounding buildings will also shade your building. When rooms have been identified the IES<VE> Analytical model is displayed (in X-ray mode by default) and the <VE> Room Properties list is displayed showing details of all rooms that have been identified.
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The blue zones are thermal zones; these will be included in the energy calculations; the yellow zones are shading elements (obstructions). The two types shown on this drawing are the parapet walls and the adjacent building. The parapet is created as a single surface, the adjacent building has no floor (shown below):
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Clear Highlights
Select this option to remove the highlighting on any disconnected surfaces or edges.
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IESVE Menu
IESVE Menu
To access the IESVE Menu commands select Tools >> IES.
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IESVE Menu
Set VE Rooms Analysis Options
This opens the <VE> Analysis Settings dialog.
Analysis Type Select Thin Walls or Thick Walls depending on how the model has been drawn. Analyse Visible Layers only when ticked the Room Finding algorithm will only consider rooms on layers that are set to visible in the SketchUp Layer Settings. Maximum Wall Thickness when in Thick Walls mode this value will treat any space with thickness lower than this value as a wall volume. Vertical-Horizontal Transition Angle the angle that defines whether a sloped surface is a Wall (vertical) or a (roof). Minimum Room Height when identifying rooms any space lower than this height is ignored. Minimum Floor Area when identifying rooms any space with a floor area lower than this value is ignored.
Tidy up Model
The Tidy Model options allow the user to remove superfluous lines that may slow down or inhibit the room identification process, ensuring a faster and higher quality model transfer to <VE>. Delete Detached Lines Delete any lines in the model that do not form part of a surface boundary. Delete Polygons with a Single Face Removes any closed loops within a surface. Delete all Text (exc. Room Names) Deletes all extra text from the SketchUp model (leaves room names as identified by the IESVE plug-in)
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VE-Ware
Click this button to launch VE-Ware [more info: VE-Ware] VE-Ware is free building energy and carbon assessment software, also contains Free VE-SBEM for UK regulation compliance.
VE-Toolkits
Click this button to launch VE-Toolkits [more info: VE-Toolkits] VE-Toolkits offer early stage analysis for quick iterative assessments covered by a range of Toolkits including Sustainability, LEED, Green Star and more.
VE-Gaia/VE-Pro
Click this button to launch VE with access to VE-Gaia and VE-Pro [more info: VE-Pro, VE-Gaia] VE-Gaia offers a step-by-step workflow analysis, iteration and reporting interface which weaves a clear route through the VE engine. VE-Pro is our most powerful, flexible and most in-depth suite of building performance analysis tools.
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Step 4: Open Set Building properties [Latitude and Longitude will have updated]
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Step 7: Click on Identify Rooms, and your terrain will translate as shading surfaces for your model.
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Diagnosis: Blue surfaces indicate zones [In the <Virtual Environment> or via Toggle VE Shading]
Diagnosis Yellow surfaces indicate shading surfaces [In the <Virtual Environment> or via Toggle VE Shading]
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Step 3: Open VE or select or via Toogle VE Shading, blue is a zone yellow a shading device
Diagnosis: Spin the model and look at the base there is no face here bounding the building
NOTE: if all you need to model is the lower building and the tall building is only required for shading than this approach is correct!! No rooms in model: If a user only creates non-bounded rooms it is possible that no rooms will be created, the user will see the message and advice below:
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