BKN102 Assignmt
BKN102 Assignmt
BKN102 Assignmt
1.1
The case study describes a technological exploration exercise for
Grade 2 that looks at animal housing from the perspective of the
technological design process. This is a critical evaluation of the
task:
Successes:
Hands-on Learning: By having students design and build their own
models of animal homes, this activity promotes hands-on learning.
This method encourages participation and develops a deeper
comprehension of the material.
Issues/Challenges:
All in all, the exercise offers a fun and practical way to teach
students about animal shelters and environmentally friendly building
practices. Its efficacy in accomplishing learning objectives can be
further improved, nevertheless, by addressing the flaws that have
been discovered.
1.2
1.3
1.4
a)
b)
The following tasks, which are connected to the case study, will
help build each technology process skill:
Give pupils access to resources that are appropriate for their age,
such as films, books, or websites that discuss animal habitats.
2. What are some important features of the animal's habitat that you
need to consider when designing its home?
3. How can you incorporate elements of the animal's habitat into your
design to make it realistic and suitable for the animal?
Students will build their first animal home models and then test them
to find any problems with the design or potential areas for
improvement. After that, they would revise their designs in response
to criticism.
Plan:
Give students a set of evaluation criteria, such as comfort,
stability, and similarity to the animal's natural habitat, to use
while assessing their animal home prototypes.
Students will build their first animal home models and then test them
to find any problems with the design or potential areas for
improvement. After that, they would revise their designs in response
to criticism.
Plan:
Activity: Presenting Animal Home Designs
Give students a set of evaluation criteria, such as comfort,
stability, and similarity to the animal's natural habitat, to use
while assessing their animal home prototypes.
What elements of your design were successful, and what might be made
better?
Communicating:
Plan:
What is the natural habitat of the animal you choose for your model?
What materials did you select to build your animal habitat out of,
and why?
How does the layout of your animal home suit the requirements and
tastes of the animal that lives there?
Working together:
Task: Joint Design Difficulty
Using a range of recycled materials, students will collaborate in
small groups to design and construct a larger-scale animal home.
Plan
Students should be divided into smaller groups and given specific
animal habitats to build, like a forest, an ocean, or a desert.
What concessions or changes might you have to make to make sure the
creatures who live there have everything they need from your habitat
design?
1.8
1. Concrete Thinkers: Students in Grades 1-3 are typically concrete
thinkers who grasp things through practical application and visual
aids.
1.9