Miniature Wargames 493-202405
Miniature Wargames 493-202405
Miniature Wargames 493-202405
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IN THIS ISSUE
04 FORWARD OBSERVER
With the latest news items.
32 CAPE WARS
Get in touch Chris Swan presents the concluding part about
the Wars with the Xhosa or Africa’s 100 Years
John Treadaway tabletopgaming.co.uk
War. This time there are three scenarios.
Editor MiniatureWG
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SAXON VIOLENCE
Saxons often used smaller round shields
so there’s small bucklers included (36)
28mm unarmoured warriors but also the same number of larger round
from Victrix
AFGHAN CAVALRY
shields – both flat and slightly domed
The very latest plastic release from Victrix – so the modellers can take their pict...
is Early Saxon Unarmoured Warriors. £36 These are modelled in the usual Victrix Latest Age of Empires in 28mm
buys a bag of six identical sprues with style of proportional and yet paintable plastic
a total of 36 models which represent the with lots of animation and some great This latest release from Wargames
Early Saxons, Jutes, Angles and Danes ‘shouting’ faces! Go to victrixlimited.com Atlantic includes a box of 12 models
(all grouped together under the generic for more info. depicting cavalry typical of the
title of ‘Saxon’) that invaded Britain North-West Frontier during conflicts
during the 4th to 6th centuries. There’s a with the British from the 1830s-1920s.
huge mix of head types (90 in total) from Depending on weapon choices they
bare headed to caps and various helmet would not be inappropriate from 1700
styles. Fur cloaks (with separate optional up to the present time. The set comes
‘paws’!) can be stuck on adding variety, with a new horse sprue with bespoke
along with hair extensions and crests, furniture and poses but – again – with
plus weapon options including swords, ‘swappable’ body halves and four
spears, javelins (also held as spares in different heads. The human component
multiples), hand axes and some Angons comes with two torso options and lots
with the metal socketed spearheads. Early of different heads/hats plus weapons
can be selected from a range (swords –
Desert Fortress walls in the same scale. both in use and sheathed – and rifles or
Going up a size they have also added jezails). Models are proportionate and
some 15mm Adventurers with four well detailed and a set will cost £25 but
packs of six different figures: a mix of there’s a reduction for buying in bulk.
humans and aliens in various attire. Go to wargamesatlantic.com.
These are great for Stargrave, Traveller
and 5 Parsecs from Home for the smaller
scaled adventure/skirmish or RPG
systems. These are £3.50 per pack of
AGRI BUILDINGS & six different and Brigade are aiming
ADVENTURERS
for some vehicles to suit as well. Go to
brigademodels.co.uk
6mm Terrain and 15mm figures
for Sci-Fi
Brigade have some new releases for
Salute. Firstly they have some additional
Sci-Fi platform structures for their
Agri-Colony Building range: priced
at £2.50 to £3.50 there’s a Homestead,
Warehouses and a Chapel (complete with
as steeple). They also have some new
JOY OF SIX
Sunday 14th July
Sheffield Hallam University, Howard Street,
Sheffield, S1 1WB
joysofsix.co.uk
CLAYMORE
Saturday 3rd August
Edinburgh College, Granton Campus.
Edinburgh EH5 1QE
seswc.co.uk
No commitment, no catch
Just one payment of £56.99
for the whole year*
■ Practical ‘How To’ guides and ■ The latest news, previews and
tips to enhance your gaming informative reviews
experience ■ Everything you need to know
■ Whole rule systems to take away about modelling materials, figures,
and play wargames, shows and more!
A CLAMOUR OF
CONFUSED WRONG
A historical Napoleonic scenario for The Silver Bayonet Words and pictures by Conrad Kinch
MISSION STATEMENT Treadaway has an Emu War article lined Brotherhood of the Wolf, The Brothers
This is Miniature Wargames, the up for next month’s issue (my money Grimm and Jonathan Strange & Mr
magazine for all wargamers, and I like is on Arthur Harman, but I could be Norrell. Players will typically field forces
to think that there’s something to that. wrong), but I like to think that we’re a of 6-8 men lead by one officer figure.
Our esteemed Editor Young Master broad church. Combat is fairly deadly with most
Treadaway makes it his business to My pal Peter is no fan of “Swamp figures being able to take two to three
ensure that there is something for Wizards” as he calls all non-strictly hits before being rendered hors de combat,
everyone in these pages. You’ll find historical wargaming, but it was during though it’s less chaotic than Stargrave,
science fiction, fantasy and horror a conversation with him that I realised as it uses 2d10 rather than a single d20:
represented. Every shade and period that one could use Joseph McCullough’s something which the author addressed
of historical wargaming has found a 19th century gothic horror game as a recently in a post on his Patreon (patreon.
home here. I’m struggling to think of straight historical wargame. com/GamesfromtheGrave973):
a conflict that I haven’t seen covered in So please find below, a “straight”
MW at some point. Possibly the Emu solo scenario set in the aftermath of a
War of 1932, though I’m not saying Napoleonic battle. The Silver Bayonet
ABOVE: Redcoats searching for Lt Molloy and
that wargame is not on the cards... is set during a fantastic version of French stragglers skirmish.
It’s perfectly possible that Master the Napoleonic wars. Similar to
›
May 2024 Miniature Wargames 7
SEND THREE AND FOURPENCE
a series of dips and hollows, broken Take six Black Cards (Club Ace through
up with a few rocks, scrubby trees, six), shuffle them and place three of those
broken fences and brush. Dips and cards in squares A,B and C. Discard any
hollows are hard to represent on a flat unused cards. Take the Diamonds (Jack,
tabletop, but I would suggest laying a Queen and King), shuffle them and draw
dozen paperback books on your table one card without looking at it. Place
and then throwing a cloth over it. it face down and take the Hearts (Ace
This should break up the lines of sight through Ten), shuffle them and draw two
enough that a figure should be able to cards, place them with the Diamond.
see from one side of the table to the Shuffle those three cards (two Hearts, one
other. The table should be littered with Diamond) together and place them in
casualties, broken wagons, dead horses squares G, H and I. Take the remainder of
and suchlike. the Hearts and place them in the squares
The clue markers are laid out before D, E and F.
the game. You can, if you like, place the
cards on the table, but I would find that ◗ Do not use the Unexpected
visually distracting, so I marked out a Encounters or Unexpected Events
grid to one side of my table and placed rules for this scenario.
the cards there. I labelled each square A ◗ Any figure reduced to zero Health
through I. should be placed on its side rather
than removed from the table.
A (PLAYER B C ◗ Clue tokens may be revealed by
DEPLOYS HERE...) (OR HERE) (...OR HERE)
friendly figures contacting them or by
D E F
unfriendly/non-player character figures
G H I
moving within three inches of them.
ABOVE: While in the game you would turn over cards The player deploys his unit at the ◗ Play for fifteen turns or until all
as you would encounter them, I’ve flipped these to
give an idea of one potential board layout. table edge in one square of his choice, friendly figures have left the board or
either A, B or C. are out of action.
›
May 2024 Miniature Wargames 9
SEND THREE AND FOURPENCE
Paul recently showed us some of his ECW Panzer Lehr many of my comments will search for Panzer Lehr uniforms was far
and horse painting. Now for something hopefully prove useful for painting any more useful and enabled me to produce
completely different! Ed. mid to late war German grenadiers. a result that I was happy with.
Grey (just use black if you have not got with shading a miniature make sure you
this or a similar colour). The bread bag are not just highlighting raised areas
and gaiters were then done with Zandri but where the light would actually hit
Dust from Citadel. I also saw several the figure. The machine gun, top of the
images of the gaiters being more of an canteen and webbing are highlighted
olive drab colour rather than the ‘khaki’ with Scale 75 Rainy Grey (although any
I have used. The boots and wooden grey will do) after previously being
parts of the weapons were painted washed with a diluted black ink (take
GW Throndia Brown. With the flesh care here not to flood other areas of the
also painted that’s all the main colours uniform).
blocked out and if you wished you The model is varnished (I like to
could just stop here. brush varnish using Vallejo Matt) and
The water bottles, boots and laces are based. Metallics (I used GW Leadbelcher)
highlighted with Leather Brown from the are applied after the varnish to the belt
Army Painter. The highest creases of the buckle and buttons etc on the bread bag.
jacket and trousers are painted with an The varnish obviously will protect the
equal mix of the Field Grey and Uniform model on the table top but it will give the
Grey also from the Army Painter. As miniature a more uniform appearance
as the wash is quite shiny and the Army
Painter are more satin in appearance to
the Scale 75 paints matt finish.
CAMOUFLAGE
The helmets appear to all have
camouflage covers moulded on them
and – for a bit of variety – I painted one
of the jackets and one of the trousers
with the same pattern. I again used
images I found online and did not worry
about the end result being completely
historically accurate.
The figure was then washed (not The helmet and uniform is base coated
the flesh or weapons) with two coats with GW Zandri Dust. Irregular patterns
of undiluted Agrax Earthshade from are then made with Mournfang Brown
Citadel. The second was a far more from GW. I just copied images I found
controlled application and make sure online.
you do not allow it to pool where it I used a mix of equal parts of Citadel
should not be. If you are not sure about Death World Forest and Vallejo Deep
this hold the model from where it Green for the next part of the camouflage
›
May 2024 Miniature Wargames 15
OF THE ROSES
Rules to fight for a Kingdom Words and Photos by Dave Tuck
INTRODUCTION The other two sets are card driven, with the Test ABOVE
Our group has had a longstanding interest in the Wars of Resolve system being the more sophisticated, as The armies
charge!
of The Roses. Several of us have walked the battlefield it allows one side or the other to carry out a string of
at Towton, and I have visited Tewkesbury, St Albans, consecutive actions, depending upon the card order.
and Bosworth. The pick of these, for me anyway, is However, there is very little control in these systems,
Towton, as I watched a re-enactment there on the which – granted – many may argue is accurate for the
anniversary of the battle as well as meeting the late, period. We set out to try and find a happy medium,
great Robert Hardy who was an expert bowyer and without the use of cards and using only D6. I will leave
one of a few people who could produce an authentic you, the reader, to decide whether we have succeeded!
longbow.
ADAPT OR DIE
RULES IS RULES I played a World War Two set called Combat HQ
The recent introduction of some new rulesets for which involved dice stacks and I set out to develop
the period, namely Test of Resolve, Never Mind the this for our period, as it gives a good balance between
Billhooks, and the newest version of Hail Caesar, only friction and overall control of your force. Armies in
piqued our interest further. Unfortunately – and not this period were divided into Battles, the Vanguard,
unusually for our group – we didn’t really take to any of Centre and Rearguard and I made these my building
them, largely due to the command and control systems blocks. In our games these usually consist of between
used in them. Hail Caesar – as with all the Warlord nine and twelve units in each. These are a mix of
big battle set – relies on the roll of two D6 to determine billmen, archers, men at arms, artillery, and sometimes
whether no orders or up to three orders are available. more exotic troops, such as Irish Kerns, hand gunners
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May 2024 Miniature Wargames 17
WARS OF THE ROSES
A TURN
An initiative roll is now made to determine which
side starts play. The winner can choose whether to go
first or second. Player one then spends a dice stack, as
described above. For each dice in the stack they can:
◗ Shoot
◗ Melee
◗ Move
◗ Reload an artillery piece
◗ Change an artillery target
◗ Wheel a unit up to forty-five degrees and make a half
move (or vice versa)
◗ Turn a unit about, (turn 180 degrees).
MOVEMENT
Until the battle moves to within 12” (close longbow
range) the whole battle, or parts of it can all move on
and crossbowmen. The number of units is totalled ABOVE one order dice, providing they are moving in the same
and the commander either improves this or reduces it Bills and Bows direction and are within 6” of another moving unit in
advance.
depending upon their quality. the battle. Once the troops are within 12” the order dice
can only be applied to one unit. More than one order
TROOP TYPES dice in a stack can be used on a single unit but it may
We have four grades: Treacherous, Cautious, Adventurous, only fire and melee once during each stack.
and Rash. The final number is multiplied by 1.5 and the
result is the number of order dice available to that battle 666: THE NUMBER OF THE BEAST...
in the turn, this usually results in around 12 to 15 dice Those harvested result of a 6’s allow the following
being rolled. These are then sorted into dice stacks, all special actions:
the 1’s, all the 2’s etc. The 1’s are removed and if there
are more 1’s rolled than 6’s they are also passed over to ◗ The dice can be converted to any other number to
your opponent to re-roll for that turn (for these re-rolls increase an existing order stack.
the more 1’s than 6’s rule is ignored). ◗ Or it can be added to any other order to allow a unit
to perform the complex manoeuvre of reforming in
An example may be useful! the same formation but turned to 90 degrees of its
◗ The Yorkist battle commander – who is Bold – has 5 original facing.
units in his battle, so he gets to roll 9 dice. (One for ◗ Or to ”loose a salvo of arrows” to allow an archer
each unit plus 1 for being bold x 1.5). 5+1x1.5=9 unit to add 2 to its firing roll this turn.
◗ His opposing Lancastrian is Cautious and has more ◗ Or to “unleash the dogs of war” to allow a melee
men with a total of 7 units. However, because he is unit to add 2 to its combat roll this turn.
cautious, he loses a dice, also rolling 6x 1.5 dice for a (The above two must be declared prior to the roll of the dice.)
9 dice total. 7-1x1.5=9 ◗ Or to remove a fatigue or casualty marker from a
◗ The Yorkist rolls 1,2,2,2,3,3,5,5 and 6. He makes three unit provided it has not fought in a melee, fired, or
order blocks: three 2’s, two 3’s and two 5’s. He puts been fired on in this or the previous turn.
the 6 to one side to see how the turn develops. The 1 ◗ Or it can be used to fire a shot (at under ½ range) out
is equalled by the number of 6’s so is put to one side of sequence when a unit has been charged, prior to
as well. contact.
›
May 2024 Miniature Wargames 19
WARS OF THE ROSES
ABOVE THIS IS EXHAUSTING... type has three factors: when attacking, when defending
The front We also introduced fatigue into our rules, this reflects from a flank attack and when fighting in special
unit has one
casualty and tiredness and – in the case of longbowmen – their circumstances such as difficult terrain, or attacking
four fatigue ammunition supply. Men at arms on foot and pikemen over an obstacle or defence work. This is the system
points. have a limit of 8; all mounted 6 and all other troops used in Armati rules and is both quick and effective.
7. Each time a longbow unit shoots, 1 is added to its To this are added any relevant factors from the
fatigue total and whenever any troops fight a round of list plus the roll of a D6. The winner inflicts a single
melee, another 1 is added to their total. A unit attacked casualty on the loser unless the winner’s adjusted
in front and flank adds 2 each time it fights both of its score is double that of its opponent. In that case two
opponents. casualties are inflicted.
This counts as an advantage in combat when This again makes for a decision point. Do you spend
measured against how tired the opposing unit is. a precious 6 to “unleash the dogs of war” to make your
Troops add 1 to its melee factor for every 2 levels of chance of a double easier, or even make your enemies
fatigue advantage it has over its opponents This means chances harder?
that a double attack from front and flank will soon see
off an enemy unit in that unfortunate position! Secure WEAPONS & FACTORS
flanks are vitally important in these battles. We also Factors range from zero to six, depending upon
give a bonus for units that have more flank or rear weapon types and circumstances. Factors to add and
supports than its opponents, up to a maximum of plus are as follows:
one for each flank and one for rear support. ◗ Plus 1 for a terrain advantage, and for every two
fatigue point advantage or for every extra flank or
FIGHT! rear support over your opponent.
Melee is – again – very straightforward. Each troop ◗ Plus 2 if you “unleash the dogs of war” and spend a 6.
COMMAND
As the subject of Battle Commanders has arisen, let us
look at these worthy or not so worthy Gentlemen in
more detail.
If you are doing a refight these can be allocated by
the scenario writer. For pick up games we use the
following chart
GREEK HOPLITES
◗ victrixlimited.com and some the single sided ‘Falcata’ type:
◗ £40 or Xyphos and Kopis) plus six identical
hoplons. To strap to the side of the
There are very few finer looking models there are eight sheathed swords
wargames units than ranks and ranks (again, both types) and – if the sword
of hoplites in linen armour and bearing is being employed by the model – it’s
their bronze faced shields. Building up a quick scalpel job to take off the hilt
a big unit in 28mm can be expensive to show it empty. Finally there’s some
and hard work when it comes to spears alternative arms for holding shields or –
(steel or bendy white metal?) Plastics are fun times – a severed head!
probably a good way to go and Victrix The models when assembled are
has made a great set to help with that. about 32mm to the top of a putative
Forty quid buys eight identical head (again: all wearing helmets so it’s
multipart sprues, each of which will a judgement call) and are what I would
build you six models with a host of say are on the ever so slightly well built
options. So – for the mathematically – size of proportionate: so, an excellent
challenged that’s less than 84p a figure... compromise for paintability, fitting
The sprues have five complete torsos in with other manufacturers’ (metal)
in advancing/standing poses plus one figures, and robustness of weaponry.
spilt at the waist. This latter Highly Recommended (but buy a sheet
one doesn’t have any other of the shield decals!)
halves to mate with but does
allow some flexibility at the
joint area to offer some slightly
different poses by twisting at the
midriff. One of these bodies is wearing
a moulded cuirass (bronze I assume)
and one is in scale but the rest are in
linothorax. To add to those bodies,
there are a fair number of head
options: there are a dozen different
(all helmeted) with optional crests to
stick on, plus three that are
already fitted with crests,
and all of these are
different.
As for equipment
there are 16 different
spear arms, seven sword
arms (some straight-
bladed ‘Lakonia’ type
›
May 2024 Miniature Wargames 23
REVIEWS
GROUND ZERO
◗ groundzerogames.co.uk
◗ £3.60-£12
THREE OF A KIND
The odds are you’ll fight Words and pictures by Jon Sutherland
A
s gamers, we like a fair fight. We want an battlefield,
element of risk, to be wary of the counter- some careful
defensive
punch, have a determination to take the positions and
objectives (but not at any cost). We’re a lot of guts
always wondering whether to take the initiative saw less than
150 men beat
and be proactive, or to sit back and see how things upwards of
develop. To keep things fair, we will invariably work 4,000. Photo of
to a points system. Point systems aren’t arbitrary, each John Lavender’s
game at
characteristic of unit is assigned a value, command Hammerhead
points are often added in too. 2024 by the
Editor.
THE THEORY
We all know that the majority of battles were never
fair. Just what convinced an historical commander to
IS KRIEGSSPIEL TO BLAME?
Most of us are aware of the fact that in the C19th the
Prussians came up with a gaming system to help
teach battlefield tactics to their officers. It is said they
successfully wargamed their actions against the French
ABOVE RIGHT
In the American
Civil War
manoeuvre
and leading
from the front
often saw
smaller forces
overcome much
larger enemy
formations.
Officer
casualties were
fairly high!
RIGHT
In Colonial
times, such
as during the
Indian Mutiny,
men with power
and money
consistently Conventional wisdom tells us that an attacking in the 1870s and again in 1914. It is widely assumed
dithered against force has to be large to cope with the potentially high that the 3:1 ratio comes from these Prussian training
the British and
the put upon
casualties when they attack a prepared position. and research games. The ratio could well hold for
Sepoy paid the Sometimes, the defender will also have chosen the this period of warfare, but by the time the Germans
price. terrain, have dug defence works, be closer to their own launched their offensives in 1940 the whole way that
supply lines, have reinforcements close at hand and wars were fought had changed. Small German forces
perhaps they might have a “home” advantage in terms would pin much larger enemy forces (who lacked air
of morale (defending their own families etc.) support or the ability to mount offensive actions) and
›
May 2024 Miniature Wargames 27
COMMAND DECISION
›
May 2024 Miniature Wargames 29
COMMAND DECISION
Example: Player B is the attacker. He throws a 5. It is Example: Player B is the defender. He throws a 2 for
with some glee that he gets a free artillery bombardment on manoeuvrability which means all of his troops must remain
the enemy defensive lines before the game actually starts! in position until turn 2. This suits him. He then throws a 5
for his commander. This means he will be leading from the
DEPLOYING TROOPS (DEFENDING PLAYER ROLLS) front. Player B is convinced he won’t survive the battle!
Player/Dice Roll Defender Explanation
1 Deploy all The defender has to deploy their whole force AND FINALLY
troops first before the attacker.
A combination of all of these factors should give you
2 Deploy half The defender deploys half of their force, and
of army first then the attacker deploys half followed by the countless permutations. Don’t get too fixated about the
balance of the defender’s force. The attacker odds; the likelihood is that the other tables will turn
then deploys the rest of his army.
something up in your favour to compensate. ■
3 Deploy Defender must deploy his infantry first, and
infantry then the attacker deploys their infantry. The
first defender then deploys the rest of their force
followed by the attacker.
4 Deploy Attacker must deploy his infantry first, and
infantry then the defender deploys their infantry. The
second attacker then deploys the rest of their force
followed by the defender.
5 Deploy half The attacker deploys half of their force, and
of army then the defender deploys half followed
second by the balance of the attacker’s force. The
defender then deploys the rest of his army.
6 Deploy The attacker has to deploy all of their troops
all troops before the defender.
second
›
May 2024 Miniature Wargames 33
If the herd are left unguarded in the open i.e. not
behind a wall or fence, or forced to move faster than 8”
ABOVE roll 1D6
A Xhosa
leader orders
his warriors DICE SCORE OUTCOME
forward. 1 The Crown Forces player chooses the direction of the
herd’s stampede and it moves 12” in that direction for this
turn
RIGHT
British infantry 2 or 3 The herd stampedes back the way it came on its last move
prepare for the and moves 12” in that direction for this turn
Xhosa attack. 4 or 5 The herd stampedes directly away from the nearest
combat and it moves 12” in that direction for this turn
6 The Xhosa player chooses the direction of the herd’s
stampede and it moves 12” in that direction for this turn
LEADERSHIP Roll for each turn that the herd is out of control by
◗ Each force has an overall leader: If using Black a unit or group – this means that the herd may move
Powder they have a Command Value of 8 randomly around the table.
◗ Each group of warriors should be allocated a leader. If a Xhosa group or Crown or allied unit moves into
◗ The Regulars, Rifleman and Militia should each be contact with the herd and then passes its command roll
allocated a leader. then it will gain control of it and the herd will be able
◗ If using the Black Powder rules all of the individual to move with the group/unit on its next turn
warrior and unit leaders have a Command Value of 8 If the herd exits the table whilst stampeding it is lost
to both sides as it scatters across Cape Colony.
OBJECTIVES Note: Any group or small group of Xhosa warriors or any
The Xhosa want to seize the cattle and the trading post Crown or allied unit or small unit which is used to guard
so they can loot it whilst minimising casualties. the herd can defend itself by shooting or if attacked in Hand
The Crown forces and their allies want to drive off to Hand combat but cannot charge without losing control of
the Xhosa whilst causing the maximum number of the herd.
casualties to them.
Looting the Trading Post
SPECIAL RULES A group or small group of Xhosa warriors must first
Herding Cattle advance into contact with the building which they
The herd can only travel up to 8” per move or they will must capture by driving off any defenders and then
stampede spend 1 full uninterrupted turn looting it. If they
THE FORCES
The Xhosa have five groups of warriors (a group may
be split down into two smaller groups if desired) and
one leader.
The Crown Forces and their allies have a unit of
regular infantry, a unit of Rifles which may be split into
two small units, a unit of Boer Commando, two small
units of Militia or Fingoes and one leader.
LEADERSHIP
◗ Each force has an overall leader: If using Black
Powder they have a Command Value of 8
◗ Each group of warriors should be allocated a leader.
◗ The Regulars, Rifleman and Militia or Fingoes
should each be allocated a leader.
◗ If using the Black Powder rules all of the individual
warrior and unit leaders have a Command Value of 8
OBJECTIVES
The Xhosa want to escape by exiting the table edge
›
May 2024 Miniature Wargames 35
The Crown forces and their allies want to burn the
Xhosa crops, confiscate their cattle and destroy at least
half of the buildings in the village whilst inflicting the
maximum number of casualties on the Xhosa as possible
SPECIAL RULES
Xhosa Ambush
Although the bulk of the Xhosa forces must be
deployed in Zone 3 to defend the village, the Xhosa
may secretly place up to groups of warriors (each of
which may be split into two smaller groups if desired)
been allocated a battery of artillery to aid them in the in the area of cultivation and/or to protect the cattle
destruction of the village. and/or in of the any areas of bad going in Zone 2
if they chose to do so. The Xhosa player must write
THE FORCES down where these groups are located before the battle
The Xhosa have five groups of warriors (each of which commences and will only disclose them when they are
may be split into two smaller groups if desired – see activated or fire or attack a Crown or allied unit or they
the Special Rules) and one leader. are located by the Crown forces and their allies.
The Crown forces and their allies have a unit of To locate a hidden Xhosa group or small group
regular infantry, a unit of Rifles which may be split into which has not been activated or has fired, a Crown or
two small units, a unit of Boer Commando or Cape allied unit or small unit must be within 8 inches of it
Mounted Rifles, one artillery piece, two small units of and then roll 1D6.
Militia or Fingoes and one leader.
LEADERSHIP
◗ Each force has an overall leader: If using Black
Powder they have a Command Value of 8
◗ Each group of warriors should be allocated a leader.
◗ The Regulars, Rifleman and Militia or Fingoes
should each be allocated a leader.
◗ If using the Black Powder rules all of the individual TOP LEFT
warrior and unit leaders have a Command Value of 8 Massing the
tribes (models
from Steve
OBJECTIVES McGuire).
The Xhosa want to defeat the Crown forces and
LEFT
their allies or at least inflict the maximum number of The Rifles
casualties on them as possible. defend the
trading post.
BOTTOM LEFT
The village
(models from
Steve McGuire).
Destroying the Village Buildings ◗ French and Indian Wars with both regulars and
A Crown or allied unit or small unit must first advance militia fighting Woodland Indian raiders
into contact with the buildings and then spend 1 full ◗ In India where soldiers of the East India Company and
uninterrupted turn setting fire to it. Once on fire their allies are fighting the forces of a local Indian Ruler
smoke will cover that part of the village obscuring ◗ French Algeria in the 1840s with French soldiers and
visibility so that any unit or group in it or on the other their local levies fighting Algerian/Berber raiders
side of it from any observer’s counts as if it were in soft ◗ The Plains Wars with US Cavalry and poorly trained
cover for both spotting and shooting purposes but not infantry fighting the plains Indians
for any adjustment to the unit or group’s saving throw. ◗ In Darkest Africa where Colonial forces and local
Alternatively 2 hits from the artillery piece will allies are fighting a tribal kingdom.
destroy a Xhosa building. In such settings the herd of cattle can be replaced
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May 2024 Miniature Wargames 37
where necessary by other suitable animals such as ABOVE used for Xhosa or Fingoes for the 8th and 9th Wars.
horses, sheep or goats. The cavalry Iron Duke Miniatures are about to launch a new
chase away
their opposition. range of figures called The Orange River Range which
GATHERING YOUR FORCES will cover conflicts in South Africa and the Orange
With only a few groups/units per side these River Sovereignty and will include British/Crown
engagements will only require a few figures to play. forces in campaign dress as well as allies and enemies
For example, if using Rebels and Patriots you will including mounted Basotho Warriors who were
need a combination of 6 mounted and dismounted another foe but that is a different tale.
figures for the Boers or Cape Mounted Rifles and units Players could, of course, substitute Darkest Africa
of 12 or 6 figures for the regulars and for the Militia tribesmen from Wargames Foundry for the Xhosa or
against say 30 to 60 figures for the Xhosa. Similar even Zulu figures and pitch them against suitably
numbers will suffice if playing Black Powder, although attired British soldiers.
we use 6 to 8 figures per unit or group.
As I primarily game this type of engagement in FURTHER READING
28mm I will restrict my comment to manufacturers of The best source of information about these conflicts
this scale of figures. comes from the excellent books by Colonel Mike
Perry Miniatures make the most comprehensive Snook. Produced in two volumes called Cape Warriors
set of figures in the Cape Wars Range having all of the I and II they contain a wealth of information and
necessary figures for both sides. They are run a close details including some firsthand accounts and can
second by 1st Corps who have an extensive Cape Wars be found on the Perry website or from a well known
range including Xhosa wearing the Crane Feather on-line retailer. These are backed up by two Osprey
Headdress and Xhosa wearing European clothes. books, The British Army on Campaign 1816 – 1902
Unfortunately the two manufactures’ figures do not volume 1 – 1816 to 1853 and Queen Victoria’s Enemies:
mix well as the 1st Corps figures are smaller than those Southern Africa with the prints giving inspiration for
from Perry. painting your soldiers and warriors. As ever more
British infantry and European militia can also information can be found via the internet.
be taken from the Maori Wars range manufactures So will the Crown forces and their allies
by Empress Miniatures. An Australian figures succeed in “chastising” the Xhosa or
manufacturer, Cannon Fodder Miniatures, used to will the Xhosa succeed in their cattle
make six different Xhosa figures and these were sold raid and go on to successfully DOWNLOAD
CARDS & INFORMATION
by a company called Blaze Away, but I am not sure defend their homes? Only you and
FOR REBELS & PATRIOTS
whether these are still in production. In addition, the Gods of the Dice will decide! tabletopgaming.co.uk/
North Star’s Matabele warriors with muskets can be Happy Gaming. ■ information/downloads
S
BELOW
a couple of clever articles about photographing Camera Two diorama shots of his fledgling armies and minis
filming from the
miniatures. They were published in a magazine side. these two articles by Dever seemed an impossible
now inextricably associated with a certain mountain to climb. Back then a decent SLR camera
gaming imperium, but back in the day its pages was a very expensive item mostly associated with
teemed with varied tabletop gaming content to tickle professional photographers. That’s before all the
all fancies. other things that presaged the reader either having
The author, the late great Joe Dever, had taken it access to, or be willing to fit out their spare room as, a
upon himself to explain to readers the fine art of taking photographic studio. Not forgetting in this pre-digital
decent pictures of their painted metal miniatures. The age of photography there was no instant result as the
article which was part of his regular ‘Tabletop Heroes’ film – an extra expense – had to be taken to your local
thread, outlined the kit, props and techniques needed chemist to be developed over the course of a few days.
to get professional or at least near decent results. Needless to say while I read through the articles, I
cut corners and skimped by using the cheap instamatic
TIME BANDIT camera I had. The results? Well, all that came back from
Back then I poured over the descriptions, photos and the local chemist were twenty four blurry prints of my
instructions with something approaching confused flocked dioramas with varying degrees of shadow that
eagerness. Because... here’s the thing: back then in more resembled Jackson Pollock than a fierce 28mm
the mid-80s the list of recommended equipment was warband. At least the chemist took pity on my skills as
prohibitively expensive. It mentioned such exotic a photographer and didn’t charge me. Bless him, but I
items as an SLR camera, lenses, and extension tube never tried things out again.
set (?!), film – yes actual film – plus other mystical
paraphernalia like a cable shutter release and BACK TO THE FUTURE
conversion filters. How times have changed. Not only can the casual
photographer take high quality photos of their
miniatures, dioramas or wargames with a smartphone
whipped out their back pocket (which often costs as
much as a DSLR, mind you... Ed), things have gone a
major step further.
BASIC INSTINCTS
Now, those are the basics. What about moving up a
gear and making things that tad more sophisticated?
A simple move is to use another camera, or cameras,
and have them filming simultaneously. This gives
you the advantage of not having to reposition your
lone camera every time you want to change the shot
as you can leave it set up covering another aspect of
the wargame. However, cutting between two shots
that don’t change can be a bit dull visually. Better is to
use this other camera as a means of changing angle,
getting closer and possibly occasionally showing to
the dice throws or opponent’s face as they react to
the game play. Basically it gives you the opportunity
to cover more and cover it easier: Ridley Scott’s
Napoleon used no less than eleven cameras filming
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May 2024 Miniature Wargames 43
DICE, CAMERA, ACTION!
simultaneously to capture the battle scenes in his somewhere on the wargame table, or suspended from BELOW
recent film. the ceiling somehow, so it picks up speech. Just bear in Camera Two
close-up.
This multi-camera set-up all adds to the visual mind if you do leave it on the table it will pick up the
interest and keeps things moving depending on how clatter of dice rolls, moving figures, tapping the table
its cut together during the editing phase. Remember, and all sorts of other noise that could compromise
when you watch something on television or at the what is being said.
cinema the shot is changing after every few seconds. Okay, two (or more) cameras, great! But how do
While such a tempo may be too fast for a wargame, you coordinate them? The simplest way is to use the
having the opportunity to cut back and forth regularly clapper board technique. This old bit of film making
will hold people’s attention. technology still works a treat and involves having all
Managing two cameras and playing a game can be your cameras recording, position them so they can see
a drawn slow process. So it’s important to manage the clapper board, then clap the clapper board. If you
those expectations and prepare for some delays and don’t have one of these a simple hand clap will suffice.
frustrations, especially if you intend on actually What this very analogue technique achieves is to
playing a competitive game instead of a demo. synchronize your two video devices when it gets to the
Needless to say turning up at your regular club game edit. Basically it stamps a time event on all your video
night unannounced with a load of lights, cameras and material to ensure you edit them in coordination with
microphone gear may take people a tad by surprise. one another. So for example imagine a situation where
you have a camera covering the whole wargame table
CLAPPERBOARD and another looking at close ups of the units. In this
Thus far the onus has been on just one gamer doing all instance if your Camera 1 has the wide shot showing
the talking by acting as a kind of presenter or off screen the entirety of the table including a long bow unit, and
voice over. Even better is to have all gamers mic’d up then at 4 minutes 34 seconds after the clap you move
so what they are saying can be heard, picked up by the this unit, you can then cut to your Camera 2 long bow
cameras and included in the edit. Things will be more close up shot at 4 minutes 34 seconds after the clap.
entertaining this way plus it’s a more effective way of This way the continuity is guaranteed and avoids
letting the viewer know what’s going on. However, an awkward jump cut as the same piece of action is
this requires having more than one mic, ideally each happening from different angles – one far away and
of which is clipped on to the gamers’ lapels. Although one close up. While these jumps are not a total disaster
it is possible to just have one and leave it secreted for a wargames video, having two shots dovetail
SUPER PANAVISION
So how to the big boys
do it? A recent view of
›
May 2024 Miniature Wargames 45
DICE, CAMERA, ACTION!
OnTableTop playing Silver Bayonet’s solo mode is a ABOVE back other way, it can disorientate the viewer. Also
text book example of how a well-resourced gaming Two simple desk where possible try and use the manual settings on
lights
video content operation works. They used a four static your video camera or smartphone’s video app. This
camera set-up; one for the master shot showing the way you can have better control over things like focus
table and the two players, another overhead camera meaning your shots will stay sharp if you move it
gives a bird’s eye view of the table, the third focusing about.
in on the dice tray while the forth is over the shoulder White balance is worth thinking about, it’s the way
of one of the players showing their point of view. This your camera establishes whether its filming in natural
gives, even a long demo game, enough variety to keep or artificial light. If left on automatic or set incorrectly
the viewer interested (at least I was) over the forty your images can either have a washed out blue tinge
four minutes duration. Their studio quality lighting or a dirty orange hue. However, that being said, don’t
enabling the images to be well lit and sharp plus both worry too much about these points. Modern cameras
presenters were wearing microphones ensuring good and smartphones are quite capable beasts and often
audio quality... it all added up. Also of the gamers their in-built automatic systems can handle a wide
maintained a fun entertaining, yet easy going, banter array of situations.
throughout informing the viewer what was happening For those using two or more cameras it’s possible
and how the rules worked. Finally – and this is no the image quality between them may vary. Especially
small point – they were playing a room filled with if they are different makes and models. So when it
wargaming stuff on the shelves behind them. While comes to the edit you may discover the video from
this may simply be because it’s their store room and the different devices are of different resolution or size.
the only space big enough to fit everything in, having However, this can be corrected at the post production
all manner of wargame terrain in shot effectively act stage.
like props enhancing and reinforcing the nature of the Finally, headphones. This relates to microphones.
content. If the video had been filmed in someone’s While it’s all very well to wear one, how do you tell if
kitchen with dirty dishes and half eaten food your microphone’s audio quality is good? The simple
lying around it may have detracted from the game act of plugging headphones into your video camera or
somewhat. smartphone – if you can – is the best way to check your
The downside is that – with four cameras running mics are working and sending quality audio. It’s worth
for at least forty minutes plus – it means at least three taking a few moments before you start filming to check
hours’ worth of video to wrangle and edit together. this point. If not you risk filming for an hour or so only
That’s a big job. to discovery your video material is mute. Ooops!
SOME HISTORY
So, why the focus on fortresses – just go round, right?
Well, for many operations these were critical supply
depots or logistic hubs for the armies in the field. They
could thus provide bases for local operations in a
region, or a safe refuge if things went a bit pear-shaped
in battle. They also tended to be sited on major road
INTRODUCTION TOP
Last stand of
junctions, so simply ‘going around’ wasn’t an option,
Some considerable time ago now I was looking at the George Thomas as the garrison could then sally out at a time of their
problem of a systemic game process for conducting by the Boondock choosing and beat up the opposing logistic trains. Let
siege operations in the ‘classic’ period of such Sayntes. me give some examples...
operations – say, 1600-1871. The reasons for a system- ABOVE I think it is safe to say that many Renaissance sieges
driven approach was that I wanted to give players the Colonial were actually decided less by direct assault than
key decisions and make ‘progress’ visible to all as a Peterborough ‘starving out’. There are key exceptions of course – the
WC
fortress was reduced. As with many games, however, Turks at Constantinople in 1453 used giant cannons
›
May 2024 Miniature Wargames 47
& LADDERS
ABOVE for the first time to overwhelm the massive (but sadly
Last stand of outdated) Byzantine walls. But I think you need to
George Thomas get into the mid-17thC to really see ‘classic’ siege
by the Boondock
Sayntes at operations in action, with the genius French engineer
Hammerhead Vauban both building new fortresses for Louis XIV,
2022. and designing ways to attack others like them!
OPPOSITE Certainly the Duke of Marlborough was stymied in
RIGHT & RIGHT his field operations by the ‘wall’ of French forts along
A Descent on the the border in Flanders, and several campaigns were
french coast
by Graham triggered by either the threat towards one or more of
Hilditch at these behemoths and/or the need to relieve them.
Partizan 2021. Coming forward a little, the Duke of Wellington
had to clear the French from two major Spanish
fortress-towns (Badahoz and Cuidad Rodrigo) which
effectively blocked any advance from Portugal into
Spain. Indeed, the taking of these fortresses did not
always go well, with premature assaults following
partially prepared siege lines leading to initially
bloody repulses at one, and a relief operation curtailing
another.
Of course, some classic sieges did not quite follow
the manual. During the Indian Mutiny, the key city
of Delhi was the scene of an unusual operation…
Problem was, the ancient walls were about seven miles DESIGN CONSIDERATIONS
in circumference, with the initial British forces not OK, so fortresses are important. So how do we, as
only being totally unable to seal-off the city but in fact wargamers, get to model these operations? There are
almost being besieged in their own camp some of the several key aspects to any design therefore:
time! However, once the British forces were reinforced
there were some interesting aspects to the assault – but Real-time speed:
that’s another article! After all, the whole of Gettysburg took three days,
Virtually the whole Crimean War revolved around whereas the sieges of Magdeburg or Lille went on for
the siege of Sebastopol (the key fortress/port in the weeks if not months. Assuming the siege(s) are part
Black Sea). One reason the siege dragged on so long – of a club campaign of some sort (rather than a special
apart from gross incompetence among the Allies – was game in its own right), you may want to devote –
that it was never entirely sealed-off, and so continued at best – only a single meeting to resolve the issue.
to receive supplies. Or, on the other hand, if part of a map campaign,
Finally, there is a strong argument that the fall of the controlling umpire needs something small and
Vicksburg in July 1863 was actually more important to compact to track events while the rest of the world
the outcome of the ACW than the Battle of Gettysburg (relieving forces etc) moves on. So simplicity is vital.
A possible solution…
However, it was while languishing in the bath one Notes:
day that I began to jot-down notes on the options – On the board mock up there are snakes (slide down)
and how the nature of stop-go, three-steps-forward, and ladders (climb up) plus some notes and a series of
one-step-back were the primary feature of such ops. numbers in red balls:
It was a short leap from there to the ‘Snakes & Ladders’
board… Let me illustrate: (1) Represents something like a final breakthrough,
as when a key bastion is taken before a final assault. So
where are the reserves?
LEFT GAMES
Death on the I’ll be brief but highlights for me were an excellent
Savannah by
Deal Wargames. Death on the Savannah by Deal Wargames. This was
game of animal combat (which was a replacement for
BELOW the award winning Palestine based, pre-WWII game
Small scale
Napoleonics. that they had planned to run but...); there was an LRDG
game (with burning Messerschmidts) by the Tonbridge
Club using DAK Attack; Hoth by the Cheshunt club
CAVALIER
The show – hosted by the Tunbridge Wells Wargames
Society at the Angel Centre, Tonbridge, was a bit of an
improvement over last years event, I think. The 2023
show had been the first one in three years (Covid)
but this year the organisers were back in their stride.
Numbers through the door seemed up but they were
down a couple of traders (not the only show to have
reported this issue...).
The venue was much as per previous years: parking
was easy (but a fight with local shoppers) and there
›
May 2024 Miniature Wargames 51
CAVALIER 2024
ABOVE
The Summer of
77 by Maidstone piece on) and lots more: two Song of Ice and Fire
WC. games; a nice D&D skirmish outing; Napoleonics in
three different scales; Naval action; Ancients; plus the
ABOVE RIGHT
Naval excellent Cold War game by the Milton Hundred chaps.
Wargaming All in all a great selection and rather better than last
by Real Time years, I have to say: not a dud amongst them!
Wargames.
RIGHT CONCLUSION
Song of Ice and There were 17 games and 21 traders and the show also
Fire by the SL
Warlords. raised £285 for Combat Stress, which the hosting club
made up to £350. The atmosphere was comfy and I’m
BELOW RIGHT looking forward to next year. Next issue: Hammerhead! ■
DAK Attack by
Tonnbridge. with lots of ATATs; a lovely Hold until Relieved WWII
game by the Retired Wargamers Reloaded (wall to wall
BELOW 3d printed buildings); Fall of the Reich by the Friday
Cold War by the
Milton Hundreds. Night Firefight Club (with SU100s and some ‘Last one
at the Reichstag’ action); A WWII invasion game by the
Maidstone WS incongruously called The Summer of
’77 (based on a game in a Boys Comic from that year
which I’m hoping they’ll write me an explanatory
One of the major bonuses of this series The impact of the exit of formal
on the German armoured forces of Roman Army units from Britain in
WWII is the quality of the photographs the early 5th Century AD has been a
– excellent black-and-white images, source of speculation by historians.
largely from the author’s own Did civilisation collapse in the face of
collection. ‘Saxon’ invaders and/or local warlords
In this particular volume, there are jockeying for kingship, or did sufficient
also tables of the armour penetration homegrown forces hold the line?
values of each significant anti-tank gun I am no expert on ancient archives
(albeit it is not clear whether these are at and archaeology, but the author seems
90 degrees to the armour plate or not), to achieve a compelling, honest and
by type of ammunition. All books in this credible analysis of the evidence,
series contain combat accounts drawn starting with the troubles in the 3rd
from War Diaries and the like: the Century and progressing through to
salient points for jagdpanzer units were, the 5th/6th Centuries. Military detail
firstly, the need to allow for a limited is sparse (albeit with good details from
gun traverse (as constant moving of the Notitia Dignitatum), reflecting our
the vehicle strained the transmission lack of knowledge on battle sites, army
system), and secondly, the need to sizes, etc, but this is a very readable and
avoid ‘penny-packeting’ by deploying plausible interpretation of political and
individual vehicles. As with the author’s military events over the period.
volumes on individual tank types, what This book would form a good basis
stands out is the high proportion of for a high-level zonal map-based
losses that occurred in retreats, as even wargame, with periodic invasions or
lightly damaged vehicles had to be civil wars providing a background
abandoned - perhaps as many as two- to battlefield actions with relatively
thirds of total losses? Do our wargames small armies, and in a multi-player
allow sufficiently for this, and hence or solo setting (with you playing the
the need to retain possession of the British against randomised events).
battlefield? Recommended
Chris Jarvis Chris Jarvis
›
May 2024 Miniature Wargames 53
REVIEWS
How did the club first get started? regularly and we don’t have TOP LEFT converted 54mm figures with
A long time ago, in a city far, a hall or location where we The Skirmish Wargames appropriately scaled scenery.
Collective at shows
far away (Bristol in the ‘60s) play games on a regular basis. tend to use larger scale
three wargaming friends came Although some of us are lucky figures. Like... If you don’t have a regular meet,
together with an idea: Ian enough to be able to meet up how do you... err... meet?
TOP RIGHT
Colwill, Mike Blake and the late for the occasional game at a ...Napoleonic forces...
Apart from our occasional meet
Steve Curtis simply wanted to members home, we mainly come up at wargame shows, there
recreate the Gunfight at the OK together to stage demonstration ABOVE RIGHT is a tradition of Rendezvoos.
...or Colonial British.
Corral using 54mm Swoppit and or participation games at Initially these were organised
Timpo cowboy figures, so they various wargame shows. We by Mike Blake at his home in
wrote what are now seen as the currently have over 40 members the Peak District. More recently
first set of one on one skirmish worldwide. We are a diverse two of our members, Beth and
rules in the form of the original bunch but we all share one thing, Pete Reynolds, have taken to
Western Gunfight Skirmish rules, a love of fun skirmish games, organising a weekend get-
which in 1974 were expanded usually played in 54mm. together of gaming at Twyford in
to become the Old West Rules. Berkshire called TWYFEST. We
They even formed a limited What games do you play? have a newsletter: Reports from
company to sell their rules and We also play games in everything the Skirmish Lines. It contains
trademarked/patented the term from 15mm to 120mm. The a range of articles from game
Skirmish Wargames. latter was a Necromunda style reports to reviews of magazines
game converted toy figures. and books as well interesting
What have you done since then? We use a mix of rules for our snippets from members’ visits to
They went on to write more games – mostly those written museums and battlefields etc…
rule sets collaborating with Don by ourselves – but we also use
Featherstone before stopping commercial sets for some of our Conclusion – and how can
selling rules commercially. By big battles such as Hail Caesar, someone join?
then they had run a number of Tales of Derring Do and Black Anyone interested in seeing what
demonstration and participation Powder. Our games range from we get up to can find copies
games at wargames shows across one-on-one skirmishes to larger Facebook Tales of Derring Do
and had attracted a number battles and our most recent show page. The link is: facebook.com/
of gamers and so the Skirmish games include the Old West groups/112418362701474 So come
Wargames collective was born. Plains Wars, Pirates, The French to see what we are doing at shows
If you’d like your club
Indian Wars, Greek mythology, this year and feel free to chat.
featured in Miniature
How are you organised? the Mexican and Russian Wargames, get in We’re always happy to discuss
We use the term ‘collective’ as we revolutions and the Boxer contact at miniature our games, ideas and to find new
are not a traditional wargames Uprising. The latter three games wargames@ like-minded people who enjoy
club or society. We don’t meet were played using well over 150 warnersgroup.co.uk playing with toy soldiers.
his particular tutorial was first published layer of DAS was added to the apex. This apex MATERIALS USED
8. WELL GROUNDED
With the groundwork painted in
my usual Snakebite Leather brown
(mixed up as a tester pot at my
local DIY store), I drybrushed the
exposed soil with a Snakebite and
white mix and picked out individual
stones in grey, highlighted white
before varnishing with Galleria
Matt Varnish.
9. PIGS IN FILTH
The base was further decorated
with dyed sawdust, ground
foam and static grass tufts
before I took this image on my
gaming board.
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