Ex3 Across The 8 Directions (Final Download)
Ex3 Across The 8 Directions (Final Download)
Ex3 Across The 8 Directions (Final Download)
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Ta b l e o f C o n t e n t s
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Ta b l e o f C o n t e n t s
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Introduction
“At the same time that we are earnest to explore and learn
all things, we require that all things be mysterious and un-
explorable, that land and sea be indefinitely wild, unsur-
veyed and unfathomed by us because unfathomable.”
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I n tr o d ucti o n
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Tsuura hummed a battle song as she swung down from her saddle to examine the body of a fallen
defender. She recognized the old man — he’d been a beardless boy the first time she rode out from
Fortitude with her war band, and they’d traded blows many times when the Uznikane came reaving.
A war cry split the air, full of the overeager note that told her someone was on his way to doing
something regrettable. Tsuura was the veteran of hundreds of raids, maybe thousands; she’d stopped
counting her victories two decades ago. The sound of trouble whooping from a young warrior’s throat
was the same now as when she was young.
As he tore past, she snatched him by his fur-lined hood. It was like scruffing a large kitten, only
instead of claws he bore a saber in one hand and a lit torch in the other. He struggled at first, perhaps
thinking one of his friends had grabbed him to gain an unfair advantage in their race towards
mayhem. Then his brain caught up, and he realized who’d halted his charge.
“Gray Tsuura,” he breathed, his eyes flicking from the silver plaits in her hair to the wrinkled hand that
held him fast, then back to her weathered and battle-scarred face. She’d been leading raids since his
grandmother was in diapers; he was at least smart enough to recognize who’d stopped him and quit
his squirming.
“Where are you headed with that torch?” For a moment, she thought he might try to hide it behind his
back and deny its existence. And singe his ass in the process.
To his credit, he held it steady. Molten pitch dripped onto his wrist, but the boy didn’t flinch. From
the colors he bore, he was a member of the Jagged Thorns. The gang prided themselves on their
immunity to pain. “To... to the stables?”
Tsuura resisted the urge to cuff him. The Thorns weren’t known for their cleverness. “The stables that
still have horses in them. Tell me, if we kill all the horses now, how far out will you ride to find new
mounts? The cattle pens are next to them. If the oxen die in your ill-thought fire, how will the people
till the fields come spring?”
She cuffed him after all, pleased at his grunt of pain. These youths, so eager to make names for
themselves, they forgot why Fortitude went raiding. “What do we eat if their fields lie fallow? What
keeps us clothed and our bellies full if the shepherds are too dead to tend their sheep? Take your
torch and find Dergen. Tell him Tsuura said you’re too stupid to be here and help him burn the dead.”
The boy ran, smoke from his torch marking his path across the battlefield.
He’d learn, eventually, the difference between raids like this one and those where the fight was the
entire purpose. Perhaps someday soon he’d test his mettle against garrison soldiers rather than
townspeople wielding farming implements. Tsuura cared little about the Realm’s troubles to the
south, but she had to admit the turmoil caused by the Scarlet Empress’s disappearance had made
Uznikane attacks on nearby towns much easier. The satraps simply didn’t have the resources to
protect all the towns in their domains every time riders boiled out of Fortitude. Tsuura missed the
challenge.
She turned back to the dead man and pulled the spear from his chest before she headed deeper into
the town. No use wasting a perfectly good weapon.
Chapter One
The North
Most see the North as a land of winter. Indeed, snow
and cold weather have at least some hold throughout
History
this Direction. But the Inland Sea’s coast is temperate,
Fortitude was originally a prison-fortress built by the
its summers warm and its winters cool. Even the White
Tsarkuur empire, whose religion asserted that crimi-
Sea’s long, bitter winters are tempered by hot — albe-
nals inherited the inclination to commit crime. When
it short — summers. Farther north lie expanses of cold
capturing thieves, murderers, and political enemies,
prairie and taiga, and only beyond that does greenery
authorities also rounded up their families to serve life
give way to tundra and glacier.
sentences. Smaller cells housed one or two inmates;
Still, privation leaves its mark across the North. Shorter others — only slightly larger — accommodated entire
growing seasons and fewer viable crops — wheat in- households.
stead of rice, for instance, or rye instead of wheat —
The prisoners were slave laborers, farming the area’s
lead to hunger; hunger beckons peasants into banditry
rocky, impoverished soil and toiling in its mines. The
and piracy. Predators, likewise hungry, prey on domes-
empire also seized skilled artisans, forcing them to
ticated animals or even attack humans. City dwellers
weave textiles, forge armor, and distill alcohol. Once,
packed indoors through the winter suffer from all man-
their hard-earned mastery supported their families;
ner of pestilence. Icebergs and fog wreck ships. Scarcity
now it profited Tsarkuur, attracting merchants until
fosters war over vital resources. Fatalistic resignation
the fortress became a city. Wary that vengeful hun-
is common, and many cultures emphasize the ancestor
gry ghosts might arise, the empire stationed funerists
cult as an escape from doom-laden life into an afterlife
alongside the guards. Captive priests were compelled
free of hunger and cold.
to perform final rites for fellow prisoners.
Northern cultures find their own ways to come to terms
Tsarkuur fell long ago, but the prison continued operat-
with these hardships. They may focus on cooperation
ing during its lengthy decline. Its guard force dwindled
and building strong communities, or on fiercely raiding
as opposing factions of the splintering empire called
neighbors and rivals. Nomadic peoples focus on herd-
them home to fight. Many simply deserted. Eventually,
ing or hunting, relying on meat to endure lean win-
the prisoners revolted and overthrew their remaining
ters, while settled folk struggle to keep granaries full.
jailers.
Scavenged relics of former ages serve not only as sourc-
es of wealth, but as means for survival. Superstition is Though freedom was theirs, most of Fortitude’s former
rife, and pacts with gods, sorcerers, and other super- prisoners didn’t leave. They had nowhere to return to,
natural beings can prove the difference between life their lands and homes long since sold off or left in ru-
and death. ins. Others had only ever called the prison’s cells and
tunnels home. Together, they claimed the fortress as
Fortitude their domain.
Fortitude’s walls rise stark and gray over the surround- While Fortitude’s residents expanded the city above,
ing prairie. The remains of its once-mighty guard tow- they dedicated most of their efforts to the vast network
ers graze the sky like jagged, rotten teeth. Sections of of cells and tunnels underground. Subterranean wards
the foreboding stone walls lie in ruins, but the city is became gang territories ruled by ruthless, charismatic
far from dead or abandoned. Within the gates, a peril- leaders. As the city grew, workers dug new tunnels to
ous market of visiting merchants thrives. But this isn’t accommodate the increasing population and to expand
Fortitude proper. The true city lies underground, in a their living quarters beyond their cramped cells.
vast network of tunnels ruled by gangs and minor war-
lords. There, only the strongest thrive.
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Fortitude’s farmers — gang members unfit for battle or at banquets. Hunters and warriors eat first, receiving
in disgrace, reinforced by slaves — continued working the choicest portions seasoned with spices seized from
the land. But the empire’s stores had always supple- merchants’ caravans. Lesser gang members content
mented local crops, and harvests fell short of keeping themselves with bland stews of farmed produce — oats,
bellies full. Without an influx of additional food and vegetables, and the occasional carp or chicken — and
supplies, the fortress’s inhabitants set their sights — scraps from the warriors’ table. Likewise, warriors and
and spears — on nearby territories and their bounties. a few skilled brewers drink plundered wine and the
best Fortitude beer, while the rest consume the brew-
Culture er’s dross. Gathering fruit, herbs, berries, roots, and
mushrooms is considered children’s work; bands of
Fortitude’s people call themselves Uznikane, or “pris- youngsters stake claims on spots rich in foodstuffs, and
oner” in the Tsarkuur language, proudly reclaiming bicker or brawl over the day’s take.
the word from their ancestors’ jailers. Prison society’s
harsh, unforgiving rules echo throughout present-day Gangs control food distribution within their own terri-
Fortitude; survival depends on making tough decisions tories. Those too weak to find a place in a gang, mem-
in volatile circumstances, and on being stronger than bers of subordinate gangs, and those who fare poorly
rivals attempting to seize one’s resources, people, or at hunting are fed at the whim of the territory’s dom-
territory. Characterized by outsiders as brutal and self- inant leadership. This can cause instability — whether
ish, the Uznikane rely on these traits to stay alive. Kill the unfed underclass rises up or flees, or because gang
or be killed, seize or starve; they do whatever it takes to members resent their leader’s generosity toward peo-
live another day. ple whom they deem undeserving.
The Uznikane prize meat above other foods. Gangs send Most wear a deel or caftan with a leather cloak and
hunting parties into surrounding lands for boar, deer, boots, often trimmed with fur. Each gang has its own
and waterfowl. Successful hunters earn a place of pride colors and symbols with which members adorn their
clothing. Likewise, many gangs maintain distinctive
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hairstyles, such as the God Killers’ shaved heads creating an opening for an upstart rival to destroy it.
and clean-shaven faces, the Storm Boys’ bleached Gangs unravel and new ones form over the course of
dreadlocks, and the braided mohawk common to the hours or decades.
Mothers’ Knives.
Gangs have little use for those whom their leaders deem
Social Structure physically, mentally, or emotionally unfit. Some gangs
support members whom age and injury leave unable
While not everyone in Fortitude joins a gang, gangs to contribute; indeed, Fortitude’s artisans specialize in
dominate society; dozens claim sections of the un- prosthetics and adaptive devices. Other gangs cast such
derground city as their turf. Their colors and symbols members out. When a gang collapses, it takes time for
adorn the walls, declaring to observant passers-by other gangs to snap up its most able members, and lon-
who’s in charge. Lesser gangs vie to control contest- ger still for the rest to find places — if they can at all.
ed areas, leading to frequent skirmishes as territories
Many Uznikane find themselves living in territory con-
change hands.
trolled by a gang not their own. Some keep their heads
Hierarchy varies between gangs, though most have a down, avoiding rival gang members and not drawing at-
single leader. Often, she’s a charismatic person who’s tention. They funnel observations about those rivals to
climbed through the ranks herself, racking up a body their own leaders. Others provoke fights to prove them-
count of rivals and enemies. Maybe she’s won back selves. Those who belong to no gang quickly learn new
a chunk of lost territory or negotiated a truce with a leaders’ rules and expectations when territory changes
neighboring outfit, or her strength lies in talking circles hands.
around her competition and surrounding herself with
Though most cells were stripped of their bars centuries
loyal muscle. Other times, gang leadership stays with-
ago, the Uznikane still keep prisoners. Many are outsid-
in a family, passed down from parent to child. Several
ers captured on raids or caught sneaking into the city.
Uznikane households still bear imprisoned ancestors’
Others are citizens deeply indebted to a gang. A few are
names.
disgraced gang members. Inhabiting the coldest, damp-
Leadership positions are rarely secure. Leaders must est, oldest cells, these slaves are only let out to work.
constantly prove their strength or cleverness. Weak Some harvest medicinal plants and nourishing fungi
rulers don’t stay in power long. whose sunless growth comes from Wyld-tainted seeds
or from ancient sorceries soaked into the surrounding
A handful of close associates typically report to gang stone. Others dig precious gems from mines below the
leaders, keeping them abreast of issues within their city.
territory or challenges brewing with other bands.
Captains, enforcers, lieutenants, and street-level sol- Governance
diers beneath these associates carry out day-to-day op-
erations — collecting payments from merchants under Several larger organizations currently dominate the
the gang’s protection, guarding shipments through the Uznikane, most notably the God Killers, the Storm
tunnels, or raiding rival gangs’ caches. Boys, and the Mother’s Knives. Having once waged
sweeping turf wars, they’ve recently forged a tenta-
Fortitude has no formal legal code. Gang members set- tive truce. Rather than turning Fortitude into a battle-
tle disputes and keep the peace within their territories, ground, they’ve brought lesser gangs to heel via bully-
abiding by principles their leader dictates. When a con- ing and favors. United, they intend to sweep out of the
flict can’t be resolved by lower-level members, the gang city in a horde to pillage nearby targets.
leader may settle the argument personally. Wise citi-
zens avoid letting it reach that point, lest an exasper- While each gang runs its territory as it sees fit, ma-
ated leader punish everyone who can’t reconcile their jor gangs keep lesser ones in line on matters affecting
differences. Fortitude as a whole. For example, the God Killers cur-
rently ensure that caravans pay protection money only
Gang hierarchy, like gang leadership, is always in flux. once. Gangs who extort more funds or attack visiting
A charismatic leader can transform a ragtag group of caravans find their provisions severely restricted, or
nobodies and weaklings into Fortitude’s most brutal their cuts of plunder heavily garnished until they’ve
and feared gang. Likewise, a powerful organization repaid the debt. Repeat offenders meet swift judgment
can grow overconfident and fritter away its strength, from the God Killers’ blades.
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Many gangs boast champions who embody the gang’s Some Tsarkuur customs persist, passed down
ideals. Heroes rise among the unaffiliated as well — it among the prisoners’ descendants. “Long songs,”
takes incredible bravery to stand up to the gang captain dubbed that for their length and their lyrics’ complex,
sustained syllables, depict the mountains and the
threatening your family. Savvy gang leaders quickly offer
open sky — things some Uznikane never see. Mu-
such a champion a place among their ranks or dispatch
sicians playing the horsehead fiddle accompany the
their own heavies to hasten their epic death. Folk heroes singers.
make great stories, but can threaten a gang’s authority.
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Gangs divvy up patrol duties. Merchants meet and bar- medicine, imported supplies, and other necessary
gain with traders who dare enter the city’s gates. Farmers goods. Bodyguards and hitmen hire themselves out
tend meager crops coaxed from rocky soil. here; information brokers earn a hefty wage knowing
other peoples’ business.
The Old Fortress
After the empire’s fall, the Uznikane allowed the oldest The Uznikane have no standard currency. Gangs fre-
parts of the above-ground fortress to fall to ruins, the quently manage their own systems of credit, grant-
symbols of their jailers’ power left to rot. Large por- ing some control over commerce in their territory.
tions have collapsed. The Uznikane cleared out those Sufficiently powerful leaders negotiate trade agree-
dead wings to salvage materials for housing, smithies, ments with other gangs, though conflicts and rivalries
stables, and other structures. Now, those empty spaces cause unpredictable fluctuations in exchange rates.
serve as staging grounds for raids and training grounds Merchants keep their own books, accepting hacksilver
for warriors. Other parts of the old fortress remain for expensive purchases or colorful beetle carapaces
overgrown — a labyrinth of tumbled walls, trees, moss, for smaller ones.
and ivy.
Violence is prohibited in the Lower Market. Even
The Upper Market members of warring gangs abide by the truce while
Inside the southern gate, a year-round bazaar known among the stalls. Imported goods and food are too
as the Upper Market operates. Caravans pay protection valuable to risk destroying in a brawl, and retribution
money for safe passage to Fortitude to trade with gang comes swiftly from all sides to anyone who breaks the
liaisons. Inns, stables, and other businesses accommo- brittle peace. Shopkeepers and traders do occasionally
date travelers’ needs. It’s a busy market, but not the overcharge or sell poor-quality goods, but they do well
sort of boisterous jumble of people hawking wares one to remember that the no-violence rule only extends to
finds in other cities. People eye each other warily. Savvy the market’s boundaries. Wronged parties can accost a
merchants have bodyguards watch their stalls; none- homeward-bound cheat with little fear of reprisal.
theless, scuffles break out regularly. Prominent gangs
station enforcers here, ensuring caravans and foreign Lower Market merchants use a network of broad stair-
merchants aren’t hassled unduly. ways, sloping tunnels, and shafts with pulley systems
to bring goods down from the Upper Market. As these
The Tunnels lie outside the Lower Market’s boundaries, merchants
Few outsiders venture into Fortitude’s lawless stone- must either give a cut of their profits to every gang
carved tunnels. Close to the surface, tunnels are broad whose territory they move product through, hire body-
enough for carts to traverse and Uznikane vendors to guards to protect their goods, or align themselves with
set up shops against the walls. Sconces and braziers a patron gang that provides an escort.
provide light and warmth; in some places, ventila-
tion shafts or decay admit shafts of meager daylight. Prominent Figures
Tunnels grow narrower and more labyrinthine as one
goes deeper. Most Uznikane carry candles or oil lamps The proud, ferocious God Killers answer to the cun-
for when errands take them into ill-lit branches. ning warrior Tuyaa the Hammer, who seized power at
fifteen. Her hair’s gone gray as she approaches fifty, but
Many citizens live in alcoves and alleys carved into her arm’s as strong as ever. Being in Tuyaa’s good grac-
dead-end branches, scratching out a living while trying es opens doors for ambitious Uznikane — her memory
to steer clear of gang politics. Cooks dish out soup from for other gang leaders’ sins is long and sharp, and she’ll
community cauldrons, residents refilling it with what share that information for the right price. Her advisor
scraps they can spare. Children dart about on errands and childhood friend Esen helped negotiate the cur-
or sit at an artisan’s feet learning skills and perform- rent truce between the major gangs. He knows which
ing simple, tedious apprentice tasks. Smaller gangs — gang leaders need egos soothed and which need their
sometimes merely semi-organized groups of residents courage questioned to make them act.
dedicated to mutual aid and defense — often claim tun-
nel segments, demanding payment from passersby. Amar, leader of the jovially cruel Storm Boys, is new to
his position. Most believe he’d prefer to pluck his shanz
The Lower Market than lead the gang, but his predecessor made that mis-
Residents visit the Lower Market, several levels be- take, and it was her last. Amar’s a planner; he waited
lowground, to purchase or trade services for food, years to set his coup in motion. He surrounds himself
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The taciturn, ruthless Mother’s Knives look to dour Historically, Jagged Branch had no central governance
Naran for leadership. She’s kept bellies full throughout until the Realm conquered its scattered settlements.
her territory for ten years via strategic raids on neigh- Upon the previous prince’s death, satrap Ragara Banoba
boring towns, and by striking deals with Lower Market Merac arranged the election of the current prince,
merchants and Upper Market trade princes. Uznikane Bagar; she valued his political connections among local
needing rare items or hard-to-procure imports go elites and his forthright willingness to be bought. With
through Naran, though it means scratching their mark the garrison focused on guarding patricians’ ranch-
in the gang leader’s thick debt ledger. At her right hand es, Bagar works hard to meet Uznikane demands and
sits the sorceress Yisa, who left Fortitude as a young please their representatives. He occasionally hires gang
woman to seek a tutor for her craft; Uznikane whisper members to reclaim stolen cattle. He likes the implied
about what hold she might have over Naran. threat that he might send the Uznikane after nearby en-
emies and uses it to his advantage in negotiations.
Not affiliated with any gang, Red Lilet is a folk hero of
the western ward. This past year, she’s driven out gang Of late, Jagged Branch suffers attacks from Gray Rokin,
influence from her home turf, rallying cowed inhabi- a Silver Pact witch who spreads disease among herds
tants to stand against their oppressors. Several gangs and unleashes ravenous pests on crops. Thus far, Bagar
have tried to bring her to heel through violence or has kept Fortitude supplied and the Realm’s tribute
bribes, but she’s rebuffed every effort thus far. Rumor flowing despite Lunar depredations, but eventually
has it she escaped from the mines below and intends to he’ll be unable to meet everyone’s demands. He won-
rouse the enslaved prisoners there to rebellion. ders how — or whether — he can pit the three against
one another and leave Jagged Branch standing.
As a boy, Thaach the Herald got lost exploring the
deep tunnels. He wandered — hungry, cold, and afraid Once a Fajadi colony, the satrapy of Tovar is distinc-
— feeling his way in the dark when his lamp gave out. tive for brickwork onion domes on civic architecture,
He re-emerged weeks later, accompanied by a swarm heavily herbed clay-pot recipes, and cataphract-saint
of rats that kept the Uznikane fed through the win- folktales that reframe old gods, ancestors, and prophets
ter. Citing a profound encounter with the Buried God, as Immaculate heroes. Its fertile soil once made it a re-
Thaach dedicated himself to the spirit, becoming one gional breadbasket, though aggression from Fortitude
of its most prominent priests. Old now, he advises gang to the east — greatly increased since the leading gangs
leaders on the god’s desires and helps choose sacrific- united — means many fields along the border lie fallow.
es. Thaach steers the gangs toward creating prosperity
for all Uznikane; he doesn’t want his people to grow Tovar’s once-stable trade relationship with Fortitude
soft-hearted and lax like the villages they raid, but he’s collapsed after Queen Ganaay’s advisors insulted
twice declared egregiously cruel or greedy gang leaders Fortitude’s representatives, undervaluing Uznikane
the Buried God’s chosen. work and offering unfavorable terms. Today, raiders
sweep in and take food, textiles, building materials,
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and pollution; serfs consume occasional cheese, eggs, remains in their hands in violation of Heavenly law.
or small game, but meat is largely for the rich. They demonstrate little forbearance for those who pro-
test their edicts, sometimes sending soldiers to their
With disease, famine, and crime rising as ever more homes to eject them from the city.
people are forced into squalor, many locals grow in-
creasingly xenophobic. As refugees offer themselves In the city’s center stands the massive Congregation
up as thralls (p. 23) just to get food and warmth, locals Hall, a government building ringed by three white tow-
protest the Syndics’ generosity, claiming that jobs are ers, each a single Syndic’s sanctuary. Congregation Hall
becoming scarce. Groups who want to send the refu- constantly bustles with bureaucrats, workers, soldiers,
gees out into the night increase in power and influence. and citizens seeking redress. Archivists and lawmasters
keep offices within; some of its luxurious rooms host
Government foreign dignitaries through the winter.
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thralls, serfs are free persons, but they must remain si-
RELIGION IN WHITEWALL lent within congregations and can’t defend themselves
in court unless backed by a tiun or boyar. Serfs who ac-
Religion is largely private. Common folk worship quire property become tiuns; tiuns who lose all proper-
Whitewall’s myriad minor gods at small temples ty become serfs. Most citizens are serfs.
tucked away inside tenements. The Syndics maintain
no temples of their own, but they’re privately revered Thralls are property of tiuns or boyars, laboring on their
by many. Citizens erect tiny shrines to them in homes masters’ behalf. They can’t attend congregations or de-
or along side streets. fend themselves in court, but they’re still considered
Many refugees still worship their own gods, a few people. Their owners must feed, clothe, and house them,
of whom accompanied their followers to Whitewall. and abusing them could lead to fines or losing the right
Priests of local and foreign gods largely get along in to own thralls. Many tiuns and boyars persuade refugees
trying to tend to everyone’s spiritual needs, though to volunteer as thralls with promises of eventual serf-
squabbles between gods often mirror conflicts be- dom. Thralls’ children are emancipated as serfs.
tween Whitewall natives and refugees.
Visitors — including refugees who decline thralldom
There’s little ancestor cult to speak of in Whitewall. — have no legal rights in Whitewall, but money and
Ghosts who arise in the city know well that they’re influence go a long way. Visitors with great wealth or
unwelcome; once they leave, the Syndics’ pact keeps influence, such as foreign merchants and dignitaries,
them from returning. Of late, a few refugees have in-
can get away with many crimes; however, actions that
vited their ancestors into the city, provoking retalia-
endanger Whitewall as a whole are beyond the pale.
tion when residents find out.
Visiting slaveowners without such resources have lit-
tle recourse if their slaves choose thralldom under a
Whitewall master.
opportunities for organizations or individuals to settle
disputes. A Syndic always oversees the proceedings,
though they rarely engage. Attendees cast votes to set- Economy
tle disputes or suggest policy changes; the Syndic rati-
fies or vetoes a decision based on whether they feel it’s Despite the countryside’s dangers, a network of forti-
in Whitewall’s best interest. Despite the Syndics’ intol- fied farmsteads and mining facilities struggles to sup-
erance towards those who question them elsewhere, port Whitewall. Many of these communities lie in ru-
their people regard congregations as safe opportunities ins — empty shadows of more prosperous times — but
to speak their minds. some survive. Refugees and impoverished locals alike
look to them to resettle.
The Quaternions
While farm produce goes entirely to feed Whitewall’s
Whitewall’s societal hierarchy consists of four classes,
populace, the city exports valuable ores from its mines.
collectively termed the Quaternions.
Craftspeople fashion fine weapons, armor, and jewel-
Boyars have been granted nobility by a Syndic. They’re ry. In exchange, merchants bring spices, cloth, pelts,
often major landowners, influential merchants, or salt, and — most importantly — various preserved food-
high-ranking military officers. Their voices greatly out- stuffs. Trading caravans populate the roads during the
weigh others in congregations, and they often escape short summers to make up for time lost to the stagnant,
justice through generous bribes or by invoking trial by dark winters.
combat.
The Nightwalkers’ Treaty
Tiuns own property within or around Whitewall.
They’re usually artisans, farmers, low-ranking offi- With shadowlands and bordermarches within a few
cers, or common soldiers. They may employ serfs or days’ travel on all sides, hungry ghosts, hobgoblins, and
own thralls, and are allowed to speak in congregations. other horrors roam the landscape at night. Some areas
When charged with a crime, they can defend them- are more dangerous than others, and the worst perils —
selves in court, but cannot invoke trial by combat. such as Fair Folk hunting parties or mortwight packs —
appear only intermittently. Thus, briefly going outside
Serfs are unpropertied laborers, often working for the walls after dark isn’t a guaranteed death sentence.
nothing but food, a bed, or the occasional coin. Unlike Nonetheless, locals always return home by sundown.
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The pact proclaims that no one on the Traveler’s Road Some hunter-captains assemble mercenaries into well-
may harm another or work unwelcome magic on them, drilled tactical units; others rally locals to fight along-
on pain of death. This rule is supernaturally binding side them. Their forces may garrison or patrol specific
upon the dead and the Fair Folk — including lesser regions, or move from place to place, hunting down
ghosts and fae who wander in from beyond the local night-creatures in the wilds.
horror-princes’ courts. For others, it’s mere mortal law.
But Whitewall polices this zealously, fearing that any Many aspiring monster hunters have died since this
violation might give the night horrors cause to declare campaign began, but they’ve also had successes. All of
the pact null and void. In accordance with the pact, Whitewall celebrated when a village boy named Raidan
merchants’ guards and monster hunters lash pact- slew the Fair Folk noble Hurtful Jewel in an epic tale
breakers to the road’s pillars for monsters to feed upon. of wit and courage. They rejoiced when the outcaste
Wood Aspect Serana used sorcery and salt to defeat a
Off the road, different rules apply. The night horrors howling nephwrack, and when the Boneglaive Militia
may not harm folk within a hundred miles of Whitewall prevailed against hundreds of hungry ghosts.
during the day, even in self-defense; they largely with-
draw from the area during that time. At night they may A successful hunt is a sure way to appease reserved,
freely feed, but Whitewall itself remains inviolate — distrusting locals. Unfortunately, celebrations are of-
unless a citizen offers them a direct invitation. ten cut short when monster hunters move on to the
next village and the threat returns. Retired, washed-
This treaty came with a cost. The Syndics must offer out, or charlatan monster hunters occasionally take
two dozen people to these horrors every year, tradi- up residence in villages, living off their citizens’ lar-
tionally selected from criminals kept in Whitewall’s gesse. Villagers elsewhere bribe active hunters to stick
underground dungeons. Those unlucky enough to meet around, adding further riches to the already-generous
this fate are tied to pillars along the Traveler’s Road. bounties successful hunters receive.
What remains when dawn comes depends on what
horror claims them. Campaigns for Resettlement
Syndics and horrors alike have followed the trea- Deliberations about Whitewall’s booming population
ty since it was struck, but horrors devour many more dominate nearly every congregation. The Syndics are
than the offerings. Paranoid guards close gates as early
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well aware that Whitewall can’t sustain its overpopu- his charity a façade hiding some sinister purpose, such
lation, and they predict riots unless they somehow mo- as secretly creating an army from the city’s poorest on a
tivate people to risk living outside the walls. In recent hostile power’s behalf. The Syndics offered him a boyar
years, they’ve promised land grants to refugees willing title in gratitude for his charitable efforts; his rejection
to move into abandoned settlements. To convince peo- of it further provoked the city’s elite.
ple the effort is worthwhile, they offer generous boun-
ties to soldiers and heroes to protect them, including a When Cherak’s Ferem-No-Longer Alen failed to
boyar title for strong leaders. Exalt, his disappointed parents snubbed him, and he
grew jealous of the attention and opportunities the
Unfortunately, these offers have only inflamed an- house showered upon his Exalted cousins. Certain he
ti-refugee sentiment, as tiuns and boyars protest that had more to offer but embittered at being denied what
Whitewall already struggles to defend its existing out- he deemed his birthright, he renounced his house and
posts beyond the walls. Likewise, most serfs and ref- emigrated to Whitewall. There, he served for many
ugees reject the Syndics’ offer, preferring the known years as a successful monster hunter.
threats of poverty, disease, and starvation to the night’s
unknown horrors. Having earned a reputation as a fearless champion,
Alen finds and recruits warriors to defend outlying
Diplomacy communities. He often rides along the Traveler’s Road
to spread word of active bounties and check in on vul-
Given its isolation, defenses, and distance from the nerable villages. But he’s troubled both by his advanc-
Blessed Isle, Whitewall has never been a convenient ing age, and by word that he’s inherited his mother’s
target for Realm expansion. The Scarlet Empress once lands back in Cherak; either way, he’ll need to find a
considered claiming the city for its rich mines but successor, but hates the thought of giving up the au-
agreed to an alliance instead. The Realm maintains a thority and reputation he’s earned.
tiny garrison in the city to aid its defense and support
The boyar Marlena Faria rules over a petty trade em-
local Wyld Hunts; Whitewall pays nominal tribute but
pire from her Alabaster Keep north of Whitewall, man-
otherwise remains sovereign, without a satrap.
aging a dozen different mercantile endeavors. Her sol-
Immaculate missionaries accompany the Realm’s dip- diers patrol the Traveler’s Road to keep its peace. She’s
lomatic envoys to Whitewall and have established a an adroit businesswoman who navigates Whitewall’s
few temples. Because of the Syndics’ presence, majes- bureaucracies to increase her vast fortune, though dark
ty, and power, the local Immaculate following remains secrets lurk behind her riches.
small. Per the terms of the alliance, the missionaries try
Faria has bargained with the ghost-tyrants of the
not to undermine the Syndics’ rule.
Bruised Grove — a small nearby shadowland — to
Even though Whitewall provides sanctuary against the smuggle prohibited Underworld goods into Whitewall,
night horrors, Fair Folk and undead ambassadors enter such as beautiful soulpearls and bonewood masks.
the city once a year, meeting the Syndics to renew the Savants and monster hunters warn that malevolent
treaty’s terms. This past year, a deathknight ambassa- ghosts might possess such items to enter the city, the
dor accompanied the shadowlands’ nemissary envoys. purchase serving as an invitation by the treaty’s terms.
Proud to be the only Anathema openly permitted to vis- Nonetheless, certain wealthy citizens procure them,
it the city, he visited each Immaculate temple to leave a drawn by the allure of the taboo or believing rumors
rose at the monks’ feet. that such items ward off the fae.
The Beggar Prince manages many of Whitewall’s Miners seldom return to Whitewall at day’s end; serfs
almshouses. Rag-clad and barefoot even in winter, this work a fortnight between visits home to see family,
humble young foreigner gives endlessly to the poor. while thralls stay on site indefinitely. To address this,
Some believe him a god of humility; others think him a owners transform mines’ upper levels into under-
wealthy foreign prince. He’s become a prominent figure ground villages, with reinforced mine entrances kept
in recent years, revered by the poor and bewildering closed at night. The largest, Irongate, is a full-fledged
the rich. Some boyars actively oppose him, believing town of a few thousand souls. Food and trade goods are
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found in the Stalagmite Bazaar, a vast cavern emptied fortress-market of Falcon’s Watch. Its ruler, the mer-
of ocher deposits long ago. A pleasure district domi- chant prince Little Blue Heron, has made a fortune
nates a deep chamber surrounding a freshwater well trading in ores, silks, and slaves. Here, merchants trade
containing luminescent blue algae. Iron from the mines in information as often as in goods.
discourages the Fair Folk, while owners bring in salt to
ward off the hungry dead. But Irongate contends with Little Blue Heron is currently negotiating with the
other dangers, such as cave-ins, bad air, and easily dis- Syndics, seeking permission to purchase refugees to
turbed earth elementals. sell as slaves elsewhere. He couches this as a solution to
alleviate Whitewall’s immigration crisis, while eagerly
To the north stands Glass-Pine Wood, a bordermarch anticipating a hefty cut of the profits.
where foliage transforms into clear, needle-sharp crys-
tal. There the antlered Winter Folk of the Hoofprint
Court maintain their highland palaces. They feed upon The Bull of the
greed and dreams, enthralling those seduced by their
honeysweet smiles. The court’s prince, Frost-Bites-
North’s Empire
into-Envy, has spent centuries scheming to make win- Ten years ago, Yurgen of the Reedplains Elk tribe, an el-
ter cold enough to freeze the seasons, so that she need derly Icewalker reinvigorated by Exaltation as a mighty
never again face the summer’s heat. Having sworn to warlord, emerged from the tundra with the sorceress
never crush her victims’ will directly, instead she seduc- Samea at his side. Five years later, four other Solars
es them in beautiful guises drawn from their dreams. arose and joined his forces.
A few days’ travel south along the Traveler’s Road, Known as the Bull of the North for his unstoppable
beyond the shadowlands, rises the mountainside advance, Yurgen carved out an empire through person-
al charisma, military brilliance, and the strength lent
by his Circle, his outcaste lieutenants, and countless
THE PROSPER CITIES leaders and warriors in his train. Together they swept
through Malice Bay’s cities like a burning brand; some
Prosper West stands on the western span of Sky- they conquered through battle and siege, while others
song Bridge, a colossal First Age construction whose willingly opened their gates out of fear or ambition.
central span collapsed long ago into the Amber River.
A high wall at the span’s mouth, where militia archers Then came war with the Realm. The Tepet legions
can quickly assemble for defense, shields the jum- marched through the Bull’s empire, seizing cities while
ble of low buildings crowding the bridge’s pavement. suffering constant asymmetric warfare as his forces re-
Fishing lines dangle hundreds of feet down into rush- fused decisive battle. The house conquered Plenilune
ing waters below; ropes and pulleys lower and raise (p. 28) and the Saltspire League (p. 33) early in the cam-
lobster traps and fishing coracles. Soldiers guard the paign, garrisoning them heavily as a keystone of their
entrances to the bridge’s western tower where the supply lines. But two of Yurgen’s Circlemates, Nalla
city’s ruling priest-lords make their abode. Bloodaxe and Raneth of Plenilune — who’d faked their
deaths while defending the city — remained to assassi-
A low ceremonial wall stands before the broken end
of the western span. Looking eastward over the river nate garrison leaders and sow unrest, culminating in a
and the thicketed eyot left by the central span’s col- coup that destroyed the garrison and cut supply lines.
lapse, one can see the rival town of Prosper East They also eliminated several officials who’d sold out
athwart the farther span, its buildings sending up the the Bull to the Tepets. Others received commuted sen-
rich smoke of industry, its tower aglow with geoman- tences that could be reinstated at any time.
tic radiance.
The campaign ended at the Battle of Futile Blood,
The two towns feud over the Camberlight, a hearth- where Yurgen took the field against the legions and
stone that once protected the entire bridge from wind won, but at great cost. The wound dealt him by a grand-
and weather, heat and cold, mischance and misfor- master sublime armiger resists Samea’s peerless med-
tune. But with the Skysong sundered, the stone can
ical skill and healing sorcery. Two other Solars in his
only protect one side or the other. Holding the stone
Circle — Nalla and Fear-Eater — apparently perished,
for a generation has allowed Prosper East to flourish.
Meanwhile, Prosper West suffers. Its people will give as did numerous outcaste champions, allied princes
anything to one who reclaims the stone for them and soldiers, and Icewalker warriors.
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With the empire’s momentum shattered and its num- finds common cause with Crimson Antler; Samea wish-
bers depleted, the forces holding it together — wealth es to protect the Icewalkers, and would call in every
from conquest, threat of imperial reprisal, the Bull’s favor Yurgen owes her to prevent him from neglecting
cult of personality, safety from invasion and banditry their interests. However, Samea originally encouraged
— diminish daily. More and more, the empire’s resi- his dreams of empire, and Plenilune has become her
dents seek freedom from imperial taxes, military levies, second home; she can’t abandon its people any more
and the oppressive weight of subordination to foreign than she could the Icewalkers.
rule. Decimated Icewalker tribes trickle away into the
tundra; subject cities jockey for higher station in the Raneth of Plenilune, a Twilight Caste once famed as
empire or build toward revolt against their foreign an artisan, engineer, and scavenger lord, is ill at ease
conquerors. with his current role as the Bull’s viceroy, record keep-
er, and inquisitor. He serves Yurgen loyally, charged not
Only Plenilune — the Bull’s administrative capital — only with overseeing the city’s growth into the stable
stands fast, with three of the four surviving Solars and center of the new empire’s wealth and power, but with
their retinues in permanent residence. Beyond its walls, ferreting out those who stand against their Circle’s bid
the empire’s future hangs in the balance, awaiting its to bring order and prosperity to the region. All too of-
ruler’s recovery or death — or whatever else might tip ten, this puts him in conflict with the same criminals,
the scales. petty lords, and powerbrokers who shaped him in his
youth as a guttersnipe-turned-spymaster. He grows
The Bull’s Circle foul-tempered and isolated as he struggles to dismantle
their tangled web of power, privilege, and influence.
When Yurgen Exalted as a Dawn, he became the war-
lord whose name would echo throughout an entire di- As the empire trembles, Raneth’s priority is Plenilune’s
rection — the Bull of the North. A fighter to the core, safety and security; he’ll gladly let the rest go to hell.
he’s more at home in the field than at court. Initially Should the empire survive, he values it primarily as
he only wintered in Plenilune, strengthening his hold a vehicle for stabilizing Malice Bay’s cities and mak-
there with displays of power, justice, and largesse. ing them magnets for wealth and urban culture. The
Today he never leaves the city. Icewalkers’ welfare holds little importance to him, and
he hasn’t much respect for the Bull’s other companions.
Within the city’s manse, sorcerers, gods, and chirur-
geons struggle to mend his poisoned, weeping wound; The Dawn Caste Crimson Antler rarely sets foot in
they accomplish little beyond allaying his pain, easing Plenilune, too occupied with the ceaseless work of
him into deep, dreamless slumbers. He holds court holding a newborn empire together. A gifted hunter
rarely and briefly, arriving armed and armored, his and reindeer rider from the Birchbark Reindeer tribe,
helm masking his pallor. The only ornament he allows she now travels far and wide across the Bull’s territory
himself is a gold brooch bearing a spiral Icewalker and beyond, leading raids against the empire’s enemies
glyph symbolizing the sun. and performing diplomatic missions to which she’s not
ideally suited.
Samea of the Blackwater Mammoth tribe — Yurgen’s
Zenith Caste mentor, and a powerful sorceress — devel- Crimson Antler’s political goals stand in opposition to
oped several rites for Icewalker exorcists to banish and Raneth’s. Her loyalties beyond Yurgen himself are with
bind the reckless bog-spirits who sometimes possess the Birchbark tribe, and more broadly with the Icewalkers.
beggars in Plenilune’s slums, but she has yet to attend Should their interests conflict with those of Plenilune and
to the city’s greater gods. She dedicates all her time the empire’s other cities, she’ll gladly subordinate the
and energy to fighting the occult infection plaguing the city-dwellers’ needs to the Icewalkers’, or part ways en-
Bull, leaving her little opportunity to deal with other tirely and return with her people to the plains.
affairs.
A Wounded Empire
Samea spent years learning from spirits in Icewalker
lands and seeking knowledge in ancient ruins. She val- The Bull’s reach extends across Malice Bay. Its shores
ues sorcerous might over political power, and seeks no and the River of Tears are powerful assets, granting
titles from her people, who she loves dearly. In this she control over trade and travel, but scattered kingdoms
27
EX3
LIKELY OUTCOMES
Plenilune
Largest and richest of the five Saltspire Cities, Plenilune
is like a wire drawn tight. Seized by the Bull of the North
to serve as his nascent empire’s capital, then subjected
to purges when House Tepet seized it and again when
Yurgen’s agents staged a coup to reclaim it, the city
hums with discontent from ancestral barons and from
purists who scorn the Bull and his Icewalker garrison.
The Bull lingers in his palace, still sick with the wasting
disease inflicted by a Tepet’s spear. His surviving Solar
compatriots, stretched thin, must delegate his over-
strained empire. Plenilune’s current prince, Ayn Celos
(p. 32), struggles to become more than Yurgen’s figure-
head. Barons, priests, merchants, and insurrectionist
leaders all measure the unstable situation warily, sizing
one another up for a seemingly inevitable conflict, try-
ing to ascertain who to back.
The Larkbright
The city’s manse — the Plenilune Saltspire, known lo-
cally as simply “the Saltspire” — sits atop a river island.
This island, the Larkbright, is the city’s seat of power,
home to government officials and wealthy magnates.
Once a Shogunate garrison, the island retains many
monolithic structures from that era, seemingly con-
jured from the earth, smoothed into great slabs with
sharp lines and clean edges. Newer construction favors
swooping marble façades or palatial timber lodges.
dragon lines’ subtle energies. To this day, architects at the imposition of foreign customs and complain as
follow Shogunate-era design precepts to safeguard the shrines to animal avatars grow ever more common.
Saltspire’s integrity.
These conflicts boil over into violence almost daily.
A seawall encircles the Larkbright, its border scalloped Icewalkers travel the city armed by necessity as much
into hundreds of pond-sized recesses. A halo of fresh as custom, which further provokes the Plenilunars.
water surrounds the island as the manse’s power crys- Sour bargains erupt into marketplace brawls with little
tallizes salt along the seawall, creating a thick white provocation. Many of Plenilune’s entrenched powers
rind. Barons and commercial investors rent these re- aim to deepen these divides through policies and prox-
cesses from Plenilune’s prince, sending laborers to har- ies, hoping people come to see the Icewalkers and their
vest salt regularly. Boats only pass close to the seawall blood-stained warlord for the invaders they are.
when the air is calm; a stiff wind can scour unwary
travelers with salt as painfully as a Southern desert’s Governance
sandstorms. A tangled mess of walls and gates divide the city into a
score of districts overseen by barons. Barons are meant
At the island’s center stands the Pearlhallow palace to keep the prince’s laws and levy taxes; most prefer the
complex, an array of baroque towers, walls, gardens, latter to the former. They extract their due from trav-
and halls that gird the Saltspire manse. Plenilune’s elers entering and exiting their district, especially mer-
princes have long dwelled there, forsaking sprawling chants. To trade in the Springloft or on the Larkbright
estates for the dignity and prestige of life within the itself, one must pay for the privilege in every interven-
Saltspire — and the longevity it provides, stretching a ing district, or risk smuggling goods between districts
prince’s life by decades as the geomancy purifies their via Plenilunar syndicates.
blood and body against toxins and infections.
The princes, once unquestioned rulers of Plenilune, be-
The City Proper came ceremonial figureheads generations ago, with the
The city has long since spilled from the Larkbright barons forming a regency council. The barons still elect
to the riverbanks along huge, ancient Shogunate-era the prince, but Yurgen ended the regency, restoring the
bridges. The urbane west bank is enriched by trade prince’s authority — at which the barons still chafe.
from across the North. At the gates, inns, teahouses,
and brothels draw in visitors; deeper in lie the ateliers Commerce
and boutiques of Rigg’s Way and the walled market of Though many hated the Bull of the North for conquer-
Springloft. The wealthy there build up instead of out, ing proud Plenilune and quartering his Icewalker hordes
erecting many-storied mansions, townhouses, and tow- within her walls, the city’s place of prominence in his na-
ers that ape the Saltspire manse itself. scent empire reinvigorated flagging trade, bringing mer-
chant princes from across Malice Bay and the Saltspire
The east bank, though less prosperous, is larger and League to curry favor with him and his Circle. Silver
more populous. Low wood and brick buildings — tene- flowed into the city faster than it had for decades.
ments, workshops, warehouses — stand cheek by jowl,
divided by mazes of winding alleys. Artisans, shop- But military and political tumult have thrown com-
keepers, laborers, fishers, and similar folk scrimp by merce into disarray. Many traveling merchants avoid
here. Merchants’ voices echo off Barrow Street’s walls the region, lest soldiers seize their goods or changing
from dawn until dusk. Residents purchase quick, cheap demands render said goods worthless. Others seek
meals from a two-block cluster of restaurants and food Plenilune despite these dangers, laden with arms, food,
carts dubbed Teahouse Row. The district’s wealthy and and other wartime provisions. Wealthy speculators aim
powerful care little about crime, so folk fend for them- to corner the market on essentials like grain for imme-
selves — staying alert outside their neighborhoods, re- diate profit, or depreciated goods like glassware to re-
lying on community leaders for judgment, and exercis- sell once the market rebounds.
ing mob justice.
Raneth presses the barons to the breaking point, black-
Most Icewalkers in Plenilune reside along the eastern mailing or threatening those who levy excessive taxes
bank, where the Bull ordered new barracks built to and fees on travelers. Too entrenched in the city’s sys-
house them. Some among Plenilune’s poor welcome the tem and culture to be pried out like the ticks they are
Icewalkers, who’ve broken up cartels and driven out — at least, yet — many barons have begun putting aside
petty spirits who bedevil their districts. Others chafe ancient rivalries, closing ranks against this new regime.
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Despite all this, war invigorates much of Plenilune’s in- cheese, or smoked fish stewed with greens, all washed
dustry. Smiths beat out swords, spears, and armor as if down with barley beer. Favored condiments include
to a quickening drumbeat; tailors and cobblers churn beetroot kimchi, pickled mustard stems, caraway salt,
out steady streams of clothing. Wineshops and gam- and sea buckthorn jam.
bling dens overflow with local soldiers, Icewalkers, and
mercenaries alike. Provisioners and hostlers grossly Religion
overcharge refugees. Stablers name their price when Plenilune’s folk revere a pantheon of a dozen-odd
selling their few remaining mounts. greater gods and scores of lesser divinities, giving wor-
ship and offerings whenever a god’s purview touches
Plenilunars enlisting with the Bull are often seen as on their lives. Each god has at least one temple, with
little better than the Icewalkers they serve beside. For smaller shrines scattered about the city.
those without a trade, however, it’s the first promise of
a better life they’ve had for generations, a chance to rise Many native Plenilunars — alongside natives of the
up — by blood and sacrifice, if necessary. From the opu- other Saltspire League cities — follow the syncretic
lent Street of Martens to dingy Fallow’s End, Plenilune Lerathine creed propounded by the second-century
is vigorously, dangerously alive. Immaculate monk Diving Kestrel. They believe that the
five Elemental Dragons converge within the Lerath: the
Culture invisible World Tree upholding all things. Plenilune’s
Plenilunars trace their descent from Shogunate camp gods emanate from and nurture the tree; they de-
followers who settled near the Larkbright and became serve worship and their words carry spiritual weight.
Plenilune’s custodians after the Contagion, with some Newborn souls fall from the tree like leaves; dead souls
intermarriage among merchants, neighboring city- nourish its roots. Wicked spirits — whether Anathema,
states, and even Icewalkers and other nomads. For all Fair Folk, or the bog-wraiths that haunt rural shores by
their history as salt-sellers and traders, the Plenilunars night — pollute souls and must be thwarted. Temples
retain a kernel of Shogunate philosophy at their core: contain shrines to every god in the pantheon, and wel-
that there’s a certain rightness to the order of the come non-Lerathine worshipers.
world, that the Dragons reward righteous dedication
and honorable struggle, and that Plenilune’s survival is Icewalker settlers worship their own gods: animal av-
greater than any single life. atars, nature spirits, and venerated ancestors. Many of
these spirits pity Plenilune’s pantheon, seeing them as
Whatever its virtues, this philosophy is a yoke around tainted by long association with urban decadence —
the necks of the poor and disenfranchised. While stunted, like wolves turned into lapdogs.
Plenilune’s barons and princes make an outward spec-
tacle of self-sacrifice, eschewing foreign aristocrats’ Noteworthy Gods
ostentatious frippery in favor of somber elegance, few Plenilune’s pantheon is unsure what to make of the
have ever made meaningful sacrifices on the city’s newcomers and their warlord-king. Scales-of-Silver,
behalf. the city’s patron and a goddess of salmon, fertility, and
resilience, leads the local river court. Shogunate monks
But the archaic virtues that ordinary Plenilunars as- installed her upon overthrowing the ancient, vicious
pire to give them a hardiness that’s served them well marsh-god Breath Taker by sealing him inside a tower-
throughout a history sprinkled with weak princes, ing larch. Many offer her songs, stories, and the first cut
Saltspire League treachery, and would-be invaders. of meat thrown into a campfire in her honor. Once gen-
They’ve endured famine and siege, stretching al- erous and naïve, Scales-of-Silver has become greedy,
ready-meager supplies rather than bending to enemies’ giving blessings in coldly calculated exchange for ven-
demands. Many would rather suffer a thousand indig- eration, demanding prayer and incense before worship
nities from one of their own barons than submit to an of other gods.
outsider’s whim — including the Bull’s.
Other divinities include Iron Thews, god of lands re-
Inveterate culinary borrowers, Plenilunars supple- claimed from blight; his wife Aeon Singer, ibis-head-
ment their limited local fare with White Sea seafood ed goddess of memories preserved in music; and
and grain, along with spices and dried fruit imported Thunderous Laughter, stout-hearted god of pride in
from southern lands. Common dishes include savory the face of mockery. A coterie of impish bog-spirits and
oat noodle soup, fried barley bread with honey and goat river-nymphs attend all of Plenilune’s gods and play
31
EX3
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trickster with Plenilune’s folk, despite risking Scales- of Plenilune’s gods. Wielding a network of informants
of-Silver’s censure. and thugs, he coordinates raids, fires, burglaries, and
more; he aims to foment chaos sufficient to prompt an
As popular patrons of music and ribaldry, Thunderous uprising that his agents can direct against the prince
Laughter and Aeon Singer sanctify bards, playwrights, and the Bull. He even courts purple-robed missionar-
and poets, such that the people hold them separate from ies from the land of the dead, who’ve promised him a
the rest of Plenilunar life. The greatest of Thunderous champion who might rout Yurgen in battle.
Laughter’s blessings is called the Fool’s Right, whose
recipient may publicly mock even the prince without Parcalla, Scales-of-Silver’s high priest, openly dis-
reprisal. Those who accept mockery in good spirit and dains the changes being wrought upon Plenilune. She
forgive those who insult them are seen as models of preaches that this is false prosperity bought with future
Plenilunar hospitality; only a tyrant leaves no room for strife; that the Bull’s wars make the city a target for his
humor or farce. enemies. She’s protected from reprisal by her position
and patron, and because the poor love her. A favor-bro-
Whatever these gods’ vices and inadequacies, the ker among all Plenilune’s classes, she trades secrets and
Icewalkers stir in them the memory of a time when blackmail for silver to feed her faithful.
worshipers were eager and wholehearted. Entranced
by this new, earnest worship, Plenilune’s gods give Jega Rekji is among the last of the Swifthoof Reindeer,
cautious approval to the Icewalkers and the Bull of the a tribe shattered in the Bull’s service. Loyal but broken-
North, angering many among their oldest cults. hearted, Jega trains eager young warriors — including
a few Plenilunar street toughs — in combat skills for
Prominent Figures battles still to come. Fiercely protective of his students,
Ayn Celos, prince of Plenilune, was formerly the baron he’s struck down those who’ve harmed them: rival
of the east bank’s Ironthew Gate district. She earned Icewalkers, criminals, and even Plenilune’s own sol-
the throne by convincing Yurgen to take Plenilune as diers. Only Yurgen’s personal favor protects Jega from
his capital, sparing the citizenry the indignity of out- the consequences of his vigilante justice, but even that
right subjugation. Stories abound as to how she con- will run out.
vinced the conqueror — whether besting him thrice
in draughts or placing his daiklave at her neck to dare Upon Exalting as a Fire Aspect a decade ago, Brasta
him to strike. She’s since ruled as his figurehead un- of the Bleakwoods Elk tribe began training personally
der Raneth’s supervision, albeit with more power over under the Bull of the North, a seemingly godlike figure
the barons than her recent predecessors. She executed to whom he pledged unwavering loyalty. Since then,
those who’d cooperated most with House Tepet; their experience, maturity, and the empire’s foundering
successors and the surviving older barons tread warily have shifted Brasta’s views. Though still dedicated to
lest they meet a similar fate. the empire, he’s begun questioning Yurgen’s plans and
strategies in council.
Celos focuses her efforts on consolidating power away
from both the barons and Raneth, neither of whom she A mighty warrior and charismatic leader who com-
believes to have the people’s best interests in mind. mands the loyalty of many of the empire’s Elk-tribe
She moves more slowly toward integrating Plenilune’s Icewalkers and a handful of fellow outcastes, Brasta
governance into the Bull’s imperial apparatus, hoping views himself as the Bull’s heir, which causes friction
to shepherd Plenilune towards choosing a future along- within the Circle. This notion was easier to overlook
side the Bull — and to avoid being too entangled with before Yurgen suffered his lingering wound. But today,
the empire should it fall. Brasta’s ambitions make the remaining Solars wary.
Telliro Oskan is the most powerful of the barons, a Barons and wealthy merchants throughout the Saltspire
heavyset bearded man renowned for his vast wealth, League seek out storied bard Jos Eryll for his poetry
phlegmatic temperament, and steely resolve and pa- and song. Some also court him as an agent, to deride
tience. While publicly indifferent to the Bull and his either the Bull or the barons. As a priest of Thunderous
Icewalkers, Telliro has organized a sizable conspir- Laughter, he may insult, decry, or lampoon any power-
acy to undermine Yurgen’s rule for his own gain. ful figure without fear of reprisal — and has done so to
Members range from fellow barons and merchants to astonishing success in the past, destroying one greedy
Saltspire League operatives, Guild factors, and priests baron’s reputation with ten lines and a jaunty tune.
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The city-state of Bloomfell, not far north of Tarrack, Today, their societies are in turmoil. Some leave their
has opened the gates to refugees from nearby imperial bands to dwell among settled peoples. Many must fight
holdings — and to escaped troops from the Bull’s con- foreigners’ raids on the sacred herds. And a warlord of
quests. It’s assembling a coalition army that’s marshal- their own making, the Bull of the North, has drawn too
ing to liberate its neighbors, though some suspect that many Icewalkers into his dreadful war. It remains to be
its jovial, hunting-mad prince intends to substitute her seen whether they, their herds, and their traditions can
rule for the Bull’s. A dwindling handful of Icewalkers endure this time of tumult.
remain trapped in the city, struggling to survive impris-
onment, remain hidden, or safely escape. Culture
Bloomfell’s army has marched on Zemei, an ancient These nomadic hunter-gatherers travel for hundreds
city-state on the road to Gethamane that’s renowned of miles across the Northern wilderness via skis, sleds,
for hilltop castle-temples, hot springs, and the Stones of
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mounts, and on foot. They spend warm summer nights significant events worked into cloaks and painted on
sleeping under the stars; in winter’s cold, they shelter tents. An oral tradition of songs commemorates nota-
in collapsible dwellings of wood and hide. ble deeds and people in their history, such as the cul-
ture hero Nyokkonen Wild-Hair who wrestled the ice
Each Icewalker nation follows herds of a patron animal elemental Lirilin for her tribe’s safe passage over Black
that shapes its culture, religion, and everyday surviv- Duck River.
al. Ancient legend describes how the nations’ found-
ers sought out avatars of elk, mammoth, and reindeer, Bands and Tribes
forming pacts between man and beast that would tie
them together for all time. A tribe protects its herd Each nation has several tribes divided among numer-
from outside threats and culls the old, sick, and weak. ous bands — kin groups of a few dozen people who
In exchange, the herd provides food to eat, pelts for camp together. Bands traditionally make decisions by
warmth, and bones for tools and weapons. Its animal consensus, though they often defer to one or more glo-
avatar protects the tribe against the gravest threats. ry-covered warriors or honored elders. Each band’s
members are designated roles based on their skills.
Each nation’s patron animal holds a central role in its
The strongest become hunters and warriors; they make
culture. A mammoth tribe warrior adorns herself in
shows of force to discourage neighboring tribes and
ivory while finding fine grasses for the herd; in return,
settlements from disturbing their herd. Younger war-
they help her defend her kin. A reindeer tribe shaman
riors scout surrounding lands, then stay up late sharing
sings a grateful prayer before skinning a carcass, know-
exciting stories about what they’ve seen.
ing that its hide will warm the children at night. An elk
tribe artisan crafts warriors’ antler crowns — for each Warriors sidelined by age or injury spend more time
battle won, the warrior caps a tine with a copper or- with the band, sharing wisdom with the new genera-
nament. Rings carved into those tines show how many tion and playing wargames with figures carved from
enemies the wearer defeated. wood and bone. Pregnant warriors spend the final
months before delivery playing these games with the
Because of the Icewalkers’ nomadic nature, every ob-
elders, honing tactical prowess while keeping their un-
ject serves a purpose. Wood, bone, and antlers become
born children safe. When time comes for war, bands
knives, drums, and cups. Leather, roots, and sinew
rely on these warriors’ battle-cunning.
make clothes, armor, and baskets. Members of different
Icewalker nations and tribes easily recognize each oth- Those too gentle-hearted to kill or hunt, and those
er by their clothes and tools; outsiders rarely develop whose physical abilities don’t lend themselves to such
this cultural awareness. This refusal to learn to recog- pursuits, typically become caregivers and artisans.
nize such differences inflames tensions between settled They tend to children and animals, gather herbs and
peoples and Icewalkers. berries, and craft clothes, weapons, and tools. Though
lacking the glory of those who bring meat, ward off
Icewalker cuisine relies heavily on the nations’ patron
predators, and battle foes, they’re valued and respected
animals, using all edible parts of the elk, reindeer, or
for their numerous contributions.
mammoth in recipes throughout the year. Soups and
stews feature tougher cuts of meat made tender as A war leader, selected from the most decorated and
they cook. In colder months, root vegetables such as successful warriors, guides the tribe during wartime.
burdock, dandelion, parsnips, and carrots are added Bands follow her strategies when engaging the enemy.
for hearty fare, while in warmer weather, young pot- A council leads each tribe in peacetime. Composed of
herbs are paired with thin-sliced cuts of meat and wild distinguished elders and shamans, they monitor the
rice for light meals. Icewalkers preserve meat for lean needs of their bands and herds, and cooperate to settle
winter months by smoking, salting, or drying, adding inter-tribal disputes. The war leader defers to and ad-
chokeberries or currants for flavor. Flatbreads — made vises the council in peacetime.
with flour, water, and milk and pan-fried or cooked on
a hot, flat stone — accompany the dishes.
Religion
Icewalker art is typically decorative, applied to ev-
eryday items — scrimshaw animals carved into ivory Icewalkers worship their nation’s animal avatar. They
knife hilts, or embroidery and leather tooling depicting also revere the animals themselves, thanking them
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A strong-thewed warrior and forceful diplomat, Kaj has Cosmir: Overseeing lands along the River of Tears —
achieved success with tribes the Bull never reached, encompassing most tin production and trade — the
such as the ferocious Sky River Elk tribe. Now with a Cosmir are the richest of the greater families, and will
considerable force backing him, rumors say he’s plan- pay any price to remain first among equals. Family
ning to conquer a Haslanti city-state, or forging an al- members receive no lenience in these matters. For
liance with Brasta of the Bleakwoods Elk to split the instance, when word arrived that young Cosmir An-
tisek had snubbed the satrap, the matriarch cut off his
Bull’s empire between them.
funds — no money, servants, or carriage — a swift,
firm rebuke meant to secure the satrap’s goodwill.
Clovina Radju: Controlling much of Clovina’s farmland, the
Between the long-fallen Medoan Empire’s northern Radju tear into other vojvadas and one another with
petty insults and play up their own injured pride. They
edge and the River of Tears lies Clovina, a land defined
bristle at being seen as the Cosmirs’ lesser cousins,
by conquest; rich tin deposits and influence over riv-
and at how their rivals portray their land’s slow re-
er trade has seen to that. Stories almost as old as the covery from war and drought as deliberate neglect.
Contagion describe the Republic of Clovina, when its Rumors claim they seek foreign assistance, either to
people last ruled themselves. The devil-warlord Utz oust the Realm or supplant the Cosmir.
Semar conquered it centuries ago, then lost it to the
Medoans; now, it’s a Realm satrapy. It’s almost always Stojca: Living in pine forests and foothills along the
some invader, rather than Clovina’s people, who’s en- western border, the Stojca oversee Clovina’s lumber
joyed their land’s riches. and charcoal production. Deeply stubborn and tra-
ditionalist, they cling fiercely to propriety and ritual.
A generation ago, the Lunar Kanon Tas united the They rarely bother with lowland politics, focusing on
neighboring Utzral hills’ unsettled tribes and swept threats from the hills and in the night, which they ad-
dress with paranoid ruthlessness
across Clovina. They torched towns, docks, and tin
foundries, destroyed roads, salted fields, and poisoned
wells.
and other lenders to continue rebuilding while meeting
The Wyld Hunt slew Kanon Tas, burning the hills’ vast tribute demands.
pine forests to deny her escape. But Clovina suffered
extensive damage. Its satrapial lease requires House Most Clovinans are land-bound laborers called sclavs.
Mnemon to restore Clovina to profitability, even as the Each serves a vojvada, to whom they forfeit the bulk
house reduces reconstruction funding, withdraws gar- of their harvest or income. Vojvadas have total legal
rison troops, and increases tribute demands. authority over sclavs; they may relocate them, force
them to change vocations, sell them, or kill them. This
enslavement purportedly repays the sclavs’ debt to the
Society vojvadas and the Medoan Empire for freeing them from
Utz Semar. Sclavs may purchase their freedom, though
Under Medoan rule, many loyal families of land-own-
few can muster the steep sums the vojvadas demand.
ing gentry became aristocratic vojvadas. Over time, the
Cosmir, Radju, and Stojca families established their Some sclavs flee into the hills and become bandits.
power as greater vojvadas — intermediaries between Others vanish into the anonymous underclass of riv-
Medo and the lesser vojvadas. They divide Clovina be- erside towns — a combination of refugees, immigrant
tween them, mediating feuds between lesser vojvadas laborers, and free Clovinans who eke out a bare liv-
and assembling in the city Tears-of-Beauty to discuss ing outside the vojvadas’ direct control. But most ac-
collective concerns. The Realm left this system intact, cept their lot with weary resignation and black humor,
playing the vojvadas against one another to defuse re- claiming that things are never so bad that they can’t get
bellions before they begin. worse.
Since the Empress vanished, House Mnemon offers less Free Clovinans
and takes more. Satrap Mnemon Beril passes this bur-
Many villages carefully pool their meager wealth so that
den to the vojvadas, who take loans from Guild factors
every few years, families can purchase a lucky child’s
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freedom. Free Clovinans may travel as they wish and Most riverside sclavs are forced into tin panning.
comprise the bulk of Clovina’s merchants and skilled Thousands kneel daily in the icy river, spinning pans
artisans. The child of two free Clovinans remains free; of cloudy water, separating grains of pure black tin
if either parent is a sclav, so is the child. from mud. Tally masters weigh the results, then send
the heavy burlap bags to smelters to purify the ore and
In the reconstruction’s early years, Mnemon Beril pur- make it into ingots.
chased freedom for hundreds of sclavs — on the con-
dition that they work a few years for her. Their vojva- Away from the river, villages grow sparse, their farms
das were compensated by forgiving debts or deferring and pastures centering around a vojvada’s manor.
tribute payments. Whole villages were uprooted; many Sclavs grow barley, potatoes, and wheat, herd sheep,
sclavs ran away, concealing themselves among masses gather wild greens and fungi, and tend apple, plum, and
of the newly freed. pear orchards.
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In the pine-covered foothills, manor-centered villages holidays, hosting traveling monks, and even removing
have higher walls and are home to many pairs of wary ancient paintings and statues — but destroying the an-
eyes. Sclavs harvest wood and burn charcoal for the cestor shrine goes too far for most. These they hide in
ever-hungry tin smelters, and scratch out iron from a cellars or attics; to compensate for the insult, they now
few surface mines — but only by day. Everyone knows offer their ancestors blood instead of wine.
to hang bundles of onion and thyme, tie shutters with
green and purple ribbons, and be indoors by dark. The Immaculate Order finds the situation intolerable.
Local monks, led by the stern abbot Crying Truth, pres-
sure the satrap for permission to crack down on these
Worship outrages, to ransack every vojvada home for hidden
shrines and freely punish heretical sclavs. Beril demurs
Before the Realm, Clovinans worshiped a local panthe-
on the grounds that this would incite rebellion; instead,
on of night-grim gods and their ancestral ghosts. Small
she uses the threat of violent suppression to bring re-
roadside shrines commemorating famous individuals’
calcitrant families in line or to punish aristocrats that
pyres were common, and most Clovinans carried rel-
she suspects of malfeasance.
ics or carved images of their forebears. Every vojva-
da manor prominently displayed an ancestor shrine.
People made small offerings of spilled wine and burnt Noteworthy Locales
food at meals alongside prayerful recitations of ances-
tors’ names. A sizable city before Kanon Tas sacked and burned it,
Tears-of-Beauty remains Clovina’s largest population
The Clovinans’ worship safeguards the living and dead center, though now it’s scarcely more populous than
alike from a dreadful fate. In this land, a forgotten ghost a large town. Amid burnt-out ruins of rainbow-tiled
twists into a nameless monster; it may drown those who buildings, sclav and free alike live and work in inter-
failed to remember it, steal children, or steal names by changeable gray-brick structures. Abutting the river on
devouring hearts and livers. Venerated ancestors both the town’s south side, Mnemon Beril’s manor stands
retain their own identities and offer protection against decorated with colorful, abstract mosaics of the finest
— or even hunt down — their name-lost kin. tile, a symbol to all of their respective stations.
The Immaculate Order has driven these practices un- Near the city’s heart is Black Sand Market, a tangle
derground. Now, Immaculate exorcists drive out name- of salt-encrusted docks where ships take on cargo.
lost ghosts and once-honored ancestors alike. Heretical Laborers load ingots of tin and boxes of straw-stuffed
worship of deified ancestors becomes common farther ceramics while vojvada agents keep careful watch on
from the river, however, and sclavs are reluctant to part comings and goings. The market is the closest thing
with idols that kept them safe for generations. left to prewar Tears-of-Beauty. Dozens of cafés serve
salted teas and bitter beers, cabbage rolls stuffed with
The vojvadas have proven far more stubborn, fight- cod, plates of fresh bread dipped in savory garum, and
ing tooth and nail to retain their traditional ancestor honey-sweet baklava. Brightly colored banners flutter
worship. Outwardly they accommodate, accepting from shutters; musicians with five-string fiddles and
enforced prayer calendars and rigidly demarcated tin flutes play traditional Clovinan music.
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Many cafés serve as fronts for smuggling operations in recognition of her service and local knowledge;
and illicit services. Their banners’ colors and materials Mnemon acquiesced despite Beril’s youth.
encode advertisements for proscribed wares: untaxed
luxuries and weapons, drugs and seditious literature, Beril proved an able administrator; her plans raised
ancestral relics, and prostitution. new settlements with astonishing speed and restored
tin production to nearly prewar levels. She ferrets out
The ruin known as Bitter Leaf was once a power- discrepancies in accounts and reports, harshly punish-
ful manse called Sweet-Leaf Palace. Its valley was ing anyone who’d cheat her house. Self-conscious of
Clovina’s breadbasket; its rich orchards produced fine her youth and inexperience, she sometimes overcom-
liquors; its barley and maize fields single-handedly fed pensates with vojvadas, making imperious, high-hand-
the surrounding district. Before Kanon Tas, three vase- ed demands. Few see the laughing romantic from the
shaped alabaster towers two hundred feet tall stood Spiral Academy; to Clovina, Beril is a humorless bu-
open to the sky, their bases surrounded by a fantastic reaucrat and taskmaster.
garden of beautiful flowers. Topiaries formed graceful
arches, shelters from the elements, and fantastic beasts Beril longs for recognition for her extraordinary efforts,
from across Creation. but only receives demands to extract more wealth with
less support, and to maintain peace with the vojvadas
Now, only two cracked, smoke-blackened towers remain. while allowing the Order to persecute their heresies.
The gardens are wild and rotten, the topiaries fallen into She redoubles her efforts, focused on administrative
disrepair. Campfire tales say the topiaries are alive, that details at the expense of potential threats such as rebels
tree-tigers and vine-serpents stalk the shadows. gathering in the Utzral Hills.
The lands around Bitter Leaf lie fallow. Those who The Cosmir vojvada oversees the river villages and
sought to resettle found that crops grew impossibly holds a traditional monopoly on tin production and
large; apples the size of pumpkins broke the trees, distribution, making it the wealthiest of the greater
while heads of wheat bore slender stalks to the earth. families. It’s led by Elena Cosmir, a 50-year-old grand-
But the fruits were bitter and mealy, the wheat kernels mother. Among the province’s best riders and archers,
too stony to mill. Worse, many who work the land sick- Elena is an echo of the Medoan empire’s heyday. She
ened, suffering bleeding lesions or malignant tumors. dominates her family with an iron fist.
With Clovina becoming profitable again, Mnemon Beril While Clovina’s other aristocrats looked enviously on
wishes to restore Sweet-Leaf Palace, but the house’s the wealth poured into rebuilding the Cosmir tin works,
geomancers are too preoccupied with reinforcing Elena sees the reconstruction as the greatest threat her
Mnemon holdings on the Isle to repair one manse in family has ever faced. In addition to increasing tribute
a distant satrapy. Her early ventures at sending sclavs demands, she was forced into accepting large loans at
and soldiers to scavenge the ruins for heirlooms lost usurious rates, knowing that if they aren’t repaid, her
during Kanon Tas’ attack have also failed; expedition family’s tinworks will be stolen away.
survivors report mad spirits, hungry ghosts of fallen
defenders, and demons bound to protect Tepet secrets. Elena has sacrificed blood, friends, and relatives to en-
sure that the Cosmirs remain first among equals of the
Bitter Leaf ’s inhospitable nature has made it an ide- greater vojvadas. The only line she’s refused to cross is
al hiding place for an especially brazen bandit troop. breaking faith with her ancestors. After her crimes, she
Calling themselves the Bitter Leaf Gang, they openly fears what she’ll face after death and believes that only
terrorize nearby towns and villages, daring vojvadas to her ancestors can guide her to safety.
pursue them into the tainted land.
The exiled aristocrat Nicol Dumutris was executed
Prominent Figures by hanging for banditry and murder four years ago; de-
spite this, he’s been reported to be riding again. Calling
After the Tepet satrap perished in Kanon Tas’ ram- himself “the Law That Pierces Life,” he reaches out to
page, one young adviser, Mnemon Beril, coordinated lesser vojvadas, seeking to forge a new revolution that
local forces and joined the final drive against the Lunar not only throws out the Realm, but forms the seed of
warlord. Afterwards, the Empress granted House a reborn Medoan Empire. He claims that this requires
Mnemon the satrapial lease on condition that it fund- both the living and the dead; Clovina must reclaim its
ed reconstruction. Beril petitioned to be named satrap traditions of ancestor worship, while ancestors must
once again guard the living.
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Testament to their innovation are their miraculous air- sorceries and relics that went awry after his death;
boats, able to soar over hundreds of miles of inhospi- many such cities were abandoned after the fall.
table terrain, and their iceboats that skate across great
frozen lakes. Beneath the earth, savants and engineers The nomadic Haslan clans offered no fealty to the sor-
work tirelessly to uncover even greater wonders as cerer-king. Withdrawing from their old country to the
they painstakingly lay bare the legacy of the sorcer- empire’s northern border, they supplemented those
er-prince Bagrash Köl and other ancient civilizations. marginal lands’ slim forage and their cattle herds’ pro-
All the while, the Haslanti oligarchs turn acquisitive duction by raiding border towns and merchants’ car-
eyes southwards to conquests that may yet come. avans. After the empire fell, the Haslan were free to
scavenge its wreckage. With much of the sorcerer’s
The Shattered Tower Convocation old magic twisted or inaccessible after his death, the
Haslan — who’d spent decades puzzling out mundane
Centuries ago, Bagrash Köl wielded the fabled Eye of uses for Köl’s occult devices — were as well positioned
Autochthon to conquer a broad swath of the North and as the fallen empire’s own surviving savants to employ
Northeast, subjugating the petty kingdoms that arose its relics.
in the Shogunate’s wake. His empire lasted only thirty
The Haslan clans feuded with one another and with
years, collapsing in spectacular fashion when the Eye
foreign scavengers over access to these sites. Seeking
turned upon him.
unity, a convocation of Haslan leaders and shamans
Though that empire is long gone, its ghost still haunts gathered upon the ruins of a mighty steel tower fall-
the North. Bagrash Köl’s flying citadel, an edifice so en from Bagrash Köl’s citadel. The arch-sorcerer had
vast it’s said to have housed gates to allow the sun and driven their people and gods from their lands; his rich-
moon to pass, staggered across the sky when its cre- es were fair compensation for all Haslan, not a prize to
ator vanished, disintegrating across the Fang Lakes. fight over or a bounty for outsiders to ransack. Though
Meanwhile, cities in his territory had employed strange they’d remain independent, the clans agreed to tie their
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Broadening the League Haslan refers to those descending from the original
Haslan clans, while Haslanti refers to League mem-
bers no matter their ethnicity. Not all League mem-
After the Convocation, the newfound Haslanti League
bers are Haslan, while not every Haslan belongs to
established a first wave of seminomadic settlements
the League.
around key Kölish sites, their herders, hunters, and
raiders also scouting for new scavenging sites and en- Non-League clans generally continue their traditional
gaging in commerce. They traded with neighboring seminomadic lifestyle — herding cattle or reindeer,
peoples via the White Sea and the River of Tears, ex- hunting large game, trapping for furs, scavenging,
changing relics, furs, ivory, metals, and gems for food and trading. Each seminomadic Haslan clan consists
and foreign luxuries. of many bands, their leaders typically supported by
an elder council, a subordinate warleader, and a sha-
Over the centuries, the Haslanti colonized new scav- man. Bands themselves divide into several camps,
enging sites while defending their own against foreign- each an extended family. Alliances and antipathies
ers who’d purloin their treasures. Upon encountering between seminomadic clans and with other local
peoples, such as the Icewalkers — many of whom
other sites already claimed by potential rivals, Haslanti
take offense to secular Haslan hunting practices —
leaders called a second Convocation. The outcome
often shift back and forth over the years.
was to invite foreign city-states to join the League if
they were willing to become full partners and share
in its ideology. Some rivals accepted these offers; the
Haslan clothing — practical, sturdy, and warm — con-
Haslanti largely drove the others out of the region.
sists primarily of leather, fur, and wool. Jerkins, skirts,
trousers, and mittens feature intricate woven pat-
Haslan Society and Culture terns. In addition to their brightly colored clothing,
the Haslan wear calf leather or reindeer skin ponchos,
Haslan culture, like the Haslan people itself, predomi- coats, belts, and boots. Artisans add colorful flourishes
nates throughout the League. City-states of foreign ori- and metalwork to leather purses and satchels, making
gin retain social structures and customs unique to their the items both practical and beautiful.
people, but even there, centuries of trade relations,
intermigration, and intermarriage have influenced Typically, northern Haslan herd reindeer while south-
their cultures. For example, while the colorful bands ern Haslan herd cattle. Both use all parts of the animal,
on Haslan clothing traditionally indicates the wearer’s which is reflected in their cuisine. They drink milk,
clan, family, and marital status, many non-Haslan peo- make yogurt and cheese, and use blood in sausage and
ples incorporate the style — if not its meanings — into bread. Meat is smoked and dried to preserve it, or add-
their textiles. ed to everything from slow-cooked turnip stews to rye
dumplings. Seasoning relies on salt and fresh herbs.
Most Haslan belong to a clan — an extended family Gatherers supplement animal products with wild
claiming descent from a famous common ancestor. For greens, mushrooms, and berries. Urban Haslan have far
example, the Damida clan claims descent from the cul- more varied diets; specifics depend on their city-state’s
ture hero Damida Bear-Slayer. Villages and other small surroundings, the cuisine of neighboring peoples, and
holdings typically consist of a single clan. City-states the trade routes they stand athwart.
mark areas where numerous clans have gathered to
take advantage of scavenging sites, strategic trade lo- Gift-giving informs Haslan culture. Hunters leave small
cales, or otherwise valuable land or resources. items as thanks for game they kill, such as tobacco or
tea. Trappers build relationships with non-Haslan
Urban architecture retains the central fireplace com- traders, exchanging gifts at the season’s beginning and
mon to nomadic Haslan tents. Houses often use straw- end. Haslan families share food, clothing, medicine,
bale and plaster construction; larger buildings typically and other aid with neighbors in need, asking nothing in
rely on brick, wood, or stone, with steeply gabled roofs return. What good is hoarding, when you have enough
to shed snow and ice. Underground tunnels and roofed, and someone else goes hungry?
elevated walkways wend throughout cities and towns,
facilitating foot traffic during the snowiest winters.
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Traditional Haslan clans prioritize communal manage- Most council members owe money and favors to var-
ment and resource sharing, ensuring that everyone’s ious oligarchs; the extent to which this subordinates
needs are met. A family’s members seek consensus, re- the council — and thus the League as a whole — to the
lying on elders’ authority, persuasion, debate, and so- oligarchs’ interests is a common topic of debate among
cial pressure. Local families belonging to the same clan the Haslanti. Still, the council remains disunited; even
likewise cooperate and coordinate. Recalcitrant mem- the oligarchs disagree on key issues. Selling proprietary
bers experience shaming, shunning, and — in the worst inventions to the Guild and engaging in aggressive wars
cases — banishment from the community. — once largely fringe views — have gained support in
recent years.
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The League even melds ancient and modern wonders. Prominent Figures in Icehome
For example, the famed airboat Old Redolent floats not Jaska White Hare spent much of her youth exploring
on burning whale oil’s hot, cloying smoke, but on fra- ruins, learning how to tell useful relics from junk and
grant plumes from an everburning red jade censer. how to make junk useful with a little tinkering. Now
settled in Icehome, she uses her vote and influence
Icehome in council to fund new expeditions and experiments.
She’s spent decades cultivating good relationships with
On the White Sea’s eastern shore, Icehome has been other clan leaders and usually hears of trouble brew-
a meeting ground for the Haslan clans for centuries. ing or interesting opportunities before her peers. She’s
Today, it’s the League’s capital, a city uniting its ideals still a few years from retirement, but the Grandmothers
of innovation and tradition. This is one of the few plac- view her as a potential candidate.
es where nomadic Haslan live alongside their League
counterparts, as all respect its ancient role as a meeting White Hare’s prominent criticism of increasing League
ground. However, non-League Haslan rarely visit for militancy places her in opposition to many oligarchs
long; they return to the plains after concluding their and clan leaders. Though some of her opponents have
business. made threatening noises, she’s unwilling to admit the
possibility of danger from fellow Haslanti.
Natural hills surround the city by land. By sea, a high
wall wards off the harsh north wind. Icehome’s heart Tall and scarred, one eye milky from a years-old wound,
is a chaotic forest of Haslan clanhouses following a the outcaste known as the Physician acts as a com-
munity leader for refugees in Icehome, having arrived
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loves the Haslanti for their boundless curiosity. She of relics and Haslanti prototypes to the Guild-affiliated
makes a modest living offering aerial tours to individu- Unbroken Ice Caravaneers. Through the Caravaneers,
als looking to scout the surrounding lands. he hopes to bargain with the Guild councils of Northern
hub cities like Plenilune and Whitewall, or even the
Despite her age, the renowned thaumaturgist and arti- Directorate in distant Nexus.
san Rippling Leaves retains a dedication to work that
shames younger colleagues. She has an uncanny talent Crystal, a tiny settlement in a high mountain valley
for discerning newly unearthed relics’ functions. Her even beyond Diamond Hearth, mines platinum, gems,
workshop overflows with curious devices and chat- unique icy white-blue glowstones, and even blue jade.
tering mechanisms, its walls decorated with her own Its inaccessibility leaves miners dependent on airboat
paintings — a bewildering array of schematics, por- shipments of food and supplies, but its oligarch inves-
traits, and landscapes recreated from memory or from tors find the exports well worth the investment.
weathered fragments. For exorbitant fees, she consults
on technical, mystical, or artistic matters, occasionally Miners recently discovered a First Age ruin beneath a
offering tutelage to promising talents. frozen lake, only its tallest towers poking up from the
ice. Early exploration found intriguing, valuable relics.
Other League Settlements But strange disappearances among scavenging parties
prompts caution in Crystal’s council of merchants and
The Haslanti League encompasses dozens of settle- leading miners. Rumors of alien beasts in the depths
ments throughout the eastern North, ranging from city- prompt a search for more professional aid.
states to isolated fishing villages, mining camps, and ar-
chaeological sites. They spread from the eastern White Neighbors
Sea to the shores of the lakes called Mela’s Fangs.
The people of the Stragor Principalities, on Lake
Fair Isle stands off the southern shores of Lake Longtail’s southwestern shores, have surprisingly little
Longtail, dominating the green, hilly island of the same business with the surrounding League. Their religion
name. Its port, filled with wide streets and low build- rejects the First Age and all its works, deeming an-
ings, stands on the ruins of the First Age city of Verodel. cient ruins both physically and spiritually perilous. A
A few ancient structures still jut up above the skyline, few merchants, mostly Guild-affiliated foreigners, are
repurposed as tenements and airboat mooring towers. viewed with suspicion for trading lumber and food to
Massive drydocks dominate the waterside; when the the Haslanti for tin and gemstones; trading in relics is
lake freezes each winter, ordinary ships are put into banned, though smuggling thrives in the capital city
storage and replaced by steel-runnered iceboats that Haspell’s seaport. While High Prince Yemerey of Ban
skate across the ice. Despite Fair Isle’s reputation as theoretically rules the region, he has little control over
a city of shopkeepers and scholars, its veteran sailors the feuding principalities — a state of affairs that the
fight savagely against pirates and foreign raiders. Grandmothers covertly encourage.
Diamond Hearth, in the Far North, mines the largest Beneath snowdrifts and frozen earth, amid black cav-
feathersteel deposit yet discovered. Decades old, it’s erns that have never seen the sun, lie the forgotten ru-
already a small city, sending up smoke from foundries ins of Kertz Derat. The Dawn Caste sorcerer-warlord
and ringed by earthworks made of mine tailings, visited Derat Khan formed a pact with princes of Hell to sur-
regularly by supply caravans from coastal settlements. vive the Usurpation, and his Demon-Blooded progeny
Recently, a supply train reported that the northernmost — the Shrouded Ones — dug deep to prepare for war
mining site stands empty and deserted, making many against the usurpers. For centuries, their raiding par-
reluctant to venture forth. ties ranged as far as the White Sea coast, burning towns
and bringing slaves back to their lair.
Diamond Hearth’s de facto leader, the oligarch Pribizen
of Tusk, cuts a dramatic figure with his scarlet cher- Growing reckless after the Contagion shattered the
keska, shining brass flame pieces and gazyrs, and pros- Dragon-Blooded Shogunate, the Shrouded Ones raid-
thetic hand of mammoth ivory. He plays the part of a ed the empire of Bagrash Köl, whose retaliatory assault
devoted civil servant, but riches are his true loyalty. He slew many and scattered the rest. The escaped Shrouded
presses lavish gifts upon prominent Haslanti merchants Ones pledged to return someday to reclaim their ancient
and clan leaders to overlook his increasing control over home. Until then, these bleak midnight halls shelter only
the feathersteel trade — and his occasional illicit sale arctic beasts, sorcerous horrors, and the vindictive dead.
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Ascension is home to several thousand people. Most In the underground maze’s depths sits a prayer wheel
live scattered along Horizon Plateau; this stretches of all colors of jade engraved with starmetal runes.
for five miles upon the towering Skyrazor Mountains’ Spirits are drawn to the wheel, fascinated by its spin.
southern face, between spirit-haunted Mount Ganshen The monks offer access to local spirits who promise
and the impossibly steep Falconspire. to enrich the mines and bless the fields, driving a hard
bargain to claim the blessings they need to make the
The city’s boundaries are marked by an ancient shoul- city prosper.
der-high ring wall carved with enigmatic glyphs. This
anchors sorcery that keeps Ascension warm year-round Governance
and draws up freshwater springs from the earth. An abbess leads the Caretakers both spiritually and
temporally. She arbitrates major disputes, passes judg-
Outside the wall, the warmth dwindles, but suffices ment on rulebreakers, and sets social and economic
for farms to raise yaks, alpacas, and chickens; harvest policy. She’s advised by a council of Caretakers and
stands of juniper; and grow hardy crops, alternating common citizens. She rules for life, naming her own
cold-hardy grains like barley and rye with roots and tu- successor.
bers. Farmers build small, sturdy homes and barns to
stand firm against avalanches. They stockpile smoked All monks train with bow and spear, as do many vol-
and fermented food in preparation, sometimes living unteer citizens. Led by a Caretaker warden, this mili-
for weeks beneath the snow before life outside their tia drives off predators, rogue elementals, and bandits.
homes can resume. Historically lax due to Ascension’s isolation, in recent
years the militia has expanded its ranks and increased
Within the wall, bees hum lazily amid ancient orchards drills in case of attack from Notch.
heavy with apples, pears, plums, sour cherries, but-
ternuts, and hazelnuts. At the orchards’ center stands Culture
the city proper, composed largely of low stone houses Ascension’s lifestyle, arts, and customs trace back a
and shops surrounding a handful of plazas. Some emp- millennium. Artisans weave vividly patterned clothing
ty structures offer housing for visitors; others slump, and rugs; glaze elegant pottery; carve intricate wood-
overgrown, beneath grape vines and ivy. Wealthy tour- work; and forge copper and iron. Occasional trade with
ists occupy these dwellings, eager to rest after the hard distant lands has gone on for centuries, but it’s greatly
trek along the Graveland Trail (p. 50). Their hired local increased with Notch’s rise. Today, many artisans focus
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C hapter O ne : T he N orth
on elaborate crafts for export; others find themselves Warden Harzin has overseen Ascension’s defense for
out of work. twenty years. Barely tolerant of the disruptions a trick-
le of visitors caused in the past, today he’d cut the city
Garments primarily use wool, leather, and furs, al- off entirely from the outside world if he could. He’s
though imported cotton, linen, and even silk grow pop- leery of Notch’s cutthroats and disdainful of the lux-
ular. Heavy hats and scarves are removed in summer or uries that commerce brings to Ascension. He deeply
within the wall; sleeves are detachable. The mountains’ distrusts foreign ideas transmitted by the handful of
rich mines allow even ordinary folk to wear elaborate travelers permitted into the city, and intervenes quickly
jewelry dripping with semiprecious stones. Upon arriv- when newcomers step out of line.
ing in Ascension, visitors receive a small jasper stone
threaded onto a leather cord to wear during their stay. Notch
This necklace symbolizes welcome and respect; losing
it or giving it away is a grave insult. The guest returns At the plateau’s base sits Notch (also called Footstep),
it to their host upon departure as a sign of thanks and a mining town inhabited by thousands of people as
friendship. harsh as the midnight cold, eager to invite new arrivals
into their alehouses for nights of gambling, brawling,
Traditional Ascension dishes showcase the city’s sta-
and liquor. A few native miners provide for families
ples. Yak meat features in soups, stews, and dumplings.
in Ascension. Most of their fellows come from distant
Cooks make barley-flour breads, noodles, dumplings,
lands, whether in bondage or desperation. Around
and honeyed cakes. Yak milk becomes yogurt, cheese,
them swirl traders, smugglers, swindlers, thieves, and
and butter. Butter tea features at social gatherings; a
other brave souls seeking wealth and glory.
polite guest waits after the first and second sip for her
host to refill her cup to the brim before drinking the While a smattering of sturdy stone structures — large-
rest. Pickled vegetables appear as condiments along- ly built from ruined Shogunate mining camps’ stones
side many dishes. Merchants import foreign food- — huddle outdoors, most of Notch lies within the
stuffs, from cardamom and cloves to dried apricots and mines themselves, in chambers long since emptied of
persimmons. ore. Residents eke out a living as best they can; many
shed their culture’s gender roles, or explore new ones,
Neighboring Notch’s rapid growth has brought an in-
while seeking work to stave off hunger and frostbite.
flux of foreigners to Ascension. While foreign influ-
Despite the symbiotic relationship between Notch and
ence inspires Ascension’s artisans and imported goods
Ascension, the cold, hungry miners resent Ascension’s
offer unprecedented prosperity, these things have also
folk for the warmth and comfort they enjoy.
brought upheaval into citizens’ lives. Many are seduced
by wonders, literature, or travelers’ tales brought by Clothing in Notch emphasizes warmth and durabil-
traders from the outside world, and leave with south- ity. Residents wear sturdy hide clothing, fur-lined
bound caravans to seek their fortunes. Merchant princ- cloaks and boots, and woven or knitted wool garments.
es woo local leaders, attempting to seize control of Damaged or worn clothing gets patched and mended;
Ascension’s resources from within. Monks faced with items beyond repair are used to patch others, or made
strange ideas brought by artists and savants either into patchwork quilts and garments. Meals are simple
strive to incorporate them into their teachings or reject fare, incorporating yak meat, butter, and cheese from
them outright. Ascension, and cheap flour and dried beans from south-
ern lands. More luxurious goods — fresh fruit, spices,
Prominent Figures
fine wines, and the like — are as welcome an ante at
Citizens and foreigners alike petition Abbess Gyawen the gambling tables as coin. Miners drink small beer
Parts-the-Clouds, a blind centenarian, for both eco- throughout the day; gambling houses serve stronger
nomic advantage and spiritual counsel. She offers lit- brews and distilled liquors.
tle of the former and much of the latter. Like a wheel’s
turning or new growth from an ancient tree, she be- Notch and Ascension are connected by dangerous
lieves that even Ascension’s traditions must change trails, pulley systems, and elevators lifted by creaking,
with circumstances, and that her job is neither to shut icy chains. Along this route open hundreds of mine-
out the outside world nor to wholly embrace it, but to shafts with miles of underground tunnels and limitless
find a healthy middle way. opportunities for treasure and danger. The two settle-
ments provide for each other — Notch supplying tools
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ACROSS THE EIGHT DIRECTIONS
and foreign goods, and Ascension food and clothing. Prominent Figures
Traders and laborers follow these transports, but wari- Elegant Zhanna leads the Prospector League after her
ly and only when necessary — even the strongest chains predecessor’s recent disappearance. Among Notch’s
can snap with the biting cold. richest residents, she runs the Rusty Nail wineshop
and gambling hall, and owns several valuable mining
Abbess Gyawen appoints a governor to oversee Notch. claims. Manipulative, aggressive, and ruthless, she
This includes establishing and verifying trade between wields threats and hired bruisers to intimidate or re-
the two, maintaining order in Notch, and ensuring move local opposition, while outbidding rivals on cer-
Ascension’s safety and security. The governor in turn tain foreign luxuries to resell at a profit.
names a sheriff to enforce their decrees. The abbess
usually selects a petitioner from Notch; Ascension’s The current governor is Aelum Brassriver, a retired
folk largely lack a taste for the work. prospector said to have explored deeper into the moun-
tains than anyone else alive today. While he spends
The Mines most of his time appeasing the abbess in Ascension,
Mining is Notch’s lifeblood, but the mountains contest Notch is under the heel of his ghost-blooded wife, the
miners at every turn. Elementals perch outside mine- gruff but fair-minded Faedun Brassriver; as sheriff,
shafts and carry victims into the clouds. Long-legged, she enacts her husband’s policies and punishes those
ice-bodied spiders crawl underneath miners’ skin, who break the peace. Generous “donations” from
melting inside their bodies to possess their minds. And
then there are the glassfolk — subterranean elementals
with translucent, luminescent flesh, who communicate STOPS ON THE GRAVELAND TRAIL
via chiming notes and shifting colors.
Just below Notch stands the Qinsu, an ancient wood
Decades ago, when Notch was new, the prospector of low, twisted dwarf juniper. Caretakers traditionally
Oviba Woolfinger first encountered the glassfolk after visit this sacred site for meditation, and to negotiate
months exploring ancient tunnels. Despite nigh-insur- with its artisan-elementals for the pine needle paper
mountable language barriers, she negotiated a peace so used for copying ancient texts. But Notch loggers
long as mortals stayed away from the glassfolk’s crys- harvest the Qinsu against the governor’s instructions,
angering Caretakers and elementals alike.
talline palaces. But as time passed, Oviba’s warnings
were forgotten, and now prospectors dare each other The low stone, turf, and timber buildings of Luster
into forbidden depths. huddle for warmth around nine hot springs. Here, a
few hundred farmers grow cabbage, kale, turnips,
Silver and tin appear in surface veins. Deeper levels and leeks. At dawn, bells ring in shrines overlook-
hold rarer minerals, such as ethereal iron and singing ing eight of the springs, calling the people to worship
crystals. These esoteric finds are guarded by glassfolk, Luster’s gods. In the hour before dusk, the last bell
other elementals, and stranger entities who grow angry sounds on the shore of the ninth spring, summoning
when prospectors steal these treasures. them to altogether different rites. A recent battle to
drive off conquering merchant-bandits turned one hot
The Prospector League spring into a tiny shadowland, its dark waters seeth-
An organization of prospectors who cooperate to ex- ing with voices of the dead. The town’s gods and their
farmer-priests, who once ruled Luster without ques-
plore the depths, the Prospector League trades in maps,
tion, now grudgingly admit ancestral ghosts to their
territory, and secrets, and gives aspiring prospectors
council.
resources to support hiring mining crews. Taking a cut
from members’ finds, the League has money and in- At the Graveland Trail’s southern terminus sits Caul-
fluence to bribe the Caretakers, contest the governor’s dron, a city built among the ruins of a Shogunate
policies, and undermine rival businesses. river port, where the Trail’s traders auction off trea-
sure to southern merchants. Both must bargain with
Some prospectors openly reject the League, deeming it Cauldron’s stew of caravanners, fences, scavengers,
a gathering of charlatans who prey upon others’ accom- smugglers, and crime bosses — groups largely in-
plishments and share disinformation. Smugglers and distinguishable to the outsider. Lording over them all
traders who believe or seek to benefit from these ru- is the infamous outcaste Domra Redsleeve; her old
mors offer alternative services to would-be prospectors. pirate crew and hired swords ruthlessly put down any
who’d interfere with trade or with the flow of taxes
into her coffers.
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C hapter O ne : T he N orth
Elegant Zhanna convince the Brassrivers to look the caches, sabotage infrastructure, and infiltrate work
other way when it comes to Zhanna’s — and her bruis- teams to recruit young miners to their cause. Some say
ers’ — actions. Faedun eases her conscience by funnel- Ashmount himself bargains for aid with spirits rejected
ing much of the ill-gotten funds toward feeding Notch’s by the Caretakers.
poorest residents.
Across the frigid glaciers lies the Ice Queen’s Retreat,
The Caretaker Clemsen advises the governor on a bordermarch whose Fair Folk queen, Jadai of the
Ascension’s capabilities and needs. Most think her Silver Nail, weaves snow into fabric and traps dreams
naïve and unworldly; this is a show to conceal her other in ice. Fields of blood-red poinsettias surround her pal-
job as spy for the abbess, watching for signs that Notch ace, whose walls are covered in winter ivy. Troops of
might try to cheat or threaten Ascension. She maintains hobgoblins and ice golems patrol her realm’s borders
contacts among prospectors and merchants, gathering for intruders. Jadai occasionally offers audiences to in-
information with bribes, charm, and the occasion- dividual diplomats or trades gifts with brave merchants,
al subtle threat. Her most useful leverage is helping but only if they willingly surrender some dreams to fill
smuggle foreign goods into Ascension past the xeno- her frozen gallery.
phobic warden.
Notch sits at the northern end of the Graveland Trail,
Neighbors a long, arduous road where food is scarce and cold
winds make even rocks tremble. A thousand years ago,
Fleeing into the snows with a handful of followers after Daimyo Elia Veil-Singer followed the Graveland Trail
a failed coup, the prospector Quill Ashmount leads his pursuing a stolen poem. Legend says that travelers can
Burning Wick Syndicate in a war against both Notch still see her searching within the winter fog, and only
and Ascension. Lairing in fortified caves and aban- reciting the poem will banish the fog and let her spirit
doned mining tunnels, Syndicate agents raid supply rest.
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EX3
According to the storytellers, the towers of Dain were once taller than any redwood. The city had been a
center of learning, a place of peace and prosperity — although whether for the Linowan’s ancestors or for
their ancient oppressors depended on the storyteller. Now its towers were shattered, sunken skeletons
dotting a vast marsh. Nobody knew what curses lay sleeping in the muck, but those who approached the
ruins felt flashes of an ancient fever. Generations of Linowan had warned off scavengers with harrowing
tales and threatening signs.
But there was profit in selling pieces of Linowan history. Tonight, a dozen relic hunters had camped at the
marsh’s edge. They planned to steal what they could in the morning and flee before they were discovered.
But as daybreak approached, so did two Linowan warriors.
Esado was a young bull of a man, clad in furs and eager to prove himself. He was already better with both
spear and hatchet than his peers were, and his shield-arm never buckled. Today’s blood would be his to
shed.
Otsi Firebreak stayed a few paces behind the younger warrior, her knives ready. Her blessed ferret-mask,
the proof of her battle prowess, enhanced her hearing. If the young man asked for her help, she would
step in. But if he defeated the invaders alone, he would earn his own mask of excellence.
Esado found a spot in the brush to hide and watch the enemy break camp. When he saw one of the
expedition’s armed protectors step out into the woods alone, he flung a hatchet as easily as breathing. The
invader fell in near-silence, hatchet embedded in his throat.
His next ambush didn’t go as well: the expedition’s lean guide looked up from her morning meal just as
Esado stepped into view. If she had stayed silent or surrendered, he might have spared her, but she cried
out in alarm and Esado pierced her gut with his spear. Just as well, he thought. She was as much a thief as
the rest of them.
With the alarm sounded, Esado slipped back into the brush and circled the camp, keeping an eye out for
archers. But he feared that the scavengers might flee into the marsh, denying him cover and disturbing the
haunted ruins, so he didn’t wait long before stepping into the open with his back toward the murky shore.
The caravan’s remaining guardians, a swordsman wearing leathers and an axewoman in heavy lacquered
armor, dashed to meet him.
Esado thrust his spear and roared to keep the axe-wielder at bay, since he didn’t trust his shield to weather
her heavy axe. It deflected his other opponent’s sword well, though, and Esado ran the swordsman
through. The spear stuck in the warrior’s body; Esado quickly readied his spare hatchet.
As if from nowhere, an arrow grazed Esado’s cheek — of course there was an archer in the camp — and
the young warrior reflexively ducked and rolled forward, taking him under the armored woman’s axe
swing. He chopped at her calf with his hatchet as he rolled past, sending her to her knees. Back on his feet,
Esado grabbed her by the hair. He raised his hatchet... and took a breath.
“Drop your axe,” he ordered, breath ragged, “and tell the others to surrender too.”
•••
Otsi and Esado bound the survivors and arranged the dead as a warning to other scavengers.
“You did defeat them alone,” Otsi acknowledged, “but this was a test of your excellence as a warrior, not a
diplomat.”
“An excellent warrior can afford to show mercy,” Esado argued. He didn’t add, And I wasn’t sure how else
to deal with that archer.
With her mask on, Otsi had no expression visible to read. “Well, ‘excellent warrior,’ we’re many miles from
home and one of your captives can’t walk any longer. What do you wish to do with them?”
Esado scowled. His test wasn’t done.
Chapter Two
The Northeast
The wild, thinly populated realm of the Northeast be- serve the outcaste dragonlord Hanto Galina, newly
gins as a quilt of disparate terrain — prairies, forests, crowned Empress of Fray and pretender to the Scarlet
marshes, mountains, rivers, and lakes. Farther from Throne.
the coast, this gives way to ever-deepening woodland.
Penetrating the Direction outside of a few major riv- History
er valleys proves arduous; most deem it not worth the
trouble. House Peleps established this satrapy-colony over half
a century ago to supply timber for the Realm’s ship-
Many also deem the land accursed. Centuries ago, as building industry. Fray’s economic importance grew
the Realm invaded the Silver River’s rich Shogunate with time, demanding constant military presence to
successor states, a wave of terrible diseases dubbed the ward off Linowan raiders and other local threats.
Second Contagion swept the region, ravaging cities and
Imperial legions alike, leaving fields and fallen cities As the commander of a dragon of legionary troops on
to be swallowed up by forests and grasslands. In the long-term assignment to the area, Galina earned her
wake of this and other, lesser plagues that followed, the troops’ adulation with two decades of victory against
Empress postponed her plans for the Northeast in favor Northeastern raiders and plunder from retaliatory
of other conquests. Even now, much of the lower Silver strikes against the local peoples. One storied maneu-
River remains haunted by hungry ghosts, disease spir- ver involved introducing an apparent gap in the legion
its, violently isolationist peoples, and strange beasts rotation, luring Lunar forces into an ambush. Several
seeking refuge in tameless wilderness. Dragon-Blooded died and the city sustained damage,
but the Lunar general Imra Heartwhisper also per-
The Northeast’s peoples have thus developed in rela- ished. This led the Shadow Fang Vanguard toward a
tive isolation from the rest of Creation. But the Realm, more hands-off role, giving Fray breathing room.
the Guild, and other outside powers remain interested
in the wealth they can wring from these peoples and Three years ago, when a new satrap demanded a great-
lands, and as memory of the Second Contagion fades, er share of the spoils, Galina’s legionnaires mutinied
each renews their effort to gain a foothold here. Still, and declared their leader Empress instead of “that de-
the Northeastern peoples take pride in their indepen- bauched rantallion of a Regent.” Seeing no way out but
dence. They won’t be easily overcome. forward, Galina seized the city, put the satrap’s head on
a pike, and set about establishing a new Northeastern
Fray Empire.
Flocks of paddleboats, their wheels cranked by slaves Galina now rules the territories surrounding Fray, rep-
sweating below decks, make their stately way up and licating the Realm’s court in miniature and conferring
down the Silver River. These ships drop anchor at the patronages and titles of nobility upon loyal officers and
wharves of Fray beneath the catapults of a clifftop for- allied Northeastern leaders. But with the Realm having
tress. Here, stevedores load shipments of timber, grain, reorganized in the wake of the Empress’s disappear-
livestock, furs, and slaves to send downriver to the ance, Fray’s breathing room is at an end. House Peleps’
coastal satrapies of the Northeast; others unload ships forces will surely sail upriver to reclaim their rebel col-
from the Inland Sea laden with cargoes of wine, metal- ony — if they can.
work, and other finished goods.
Geography
Meanwhile, Realm soldiers bearing a crimson tiger in-
signia patrol docks, markets, roads, and walls. These Fray’s upper city stands on a strategic, defensible bluff
forces owe no loyalty to any Great House. Instead, they amid wooded hills, overlooking the Silver River valley
54
EX3
below. Guarded switchback roads, stairways, and pul-
ley-elevators connect the upper and lower cities. FRAY AND THE EYE
Daimyo’s Fort — the mossy Shogunate-era fortress A deadly circle of All-Seeing Eye agents tasked with
at the cliff ’s edge — once housed legionnaires on lo- fending off Lunar infiltration along the Silver River
cal assignment and the satrapial garrison. Now, troops operates out of Fray, secretly supporting legion and
stationed within bear Galina’s colors. An encampment garrison activities. Its handlers once rotated mem-
surrounds the fortress as Galina’s legion expands, train- bers throughout the region like pieces on a Gateway
ing trusted auxiliaries and adding them to her ranks. board. Now, rumor in Fray suggests the Eye may have
withdrawn in the face of the Empress’ disappearance,
Where neat rows of tents were once pitched now stand
though that doesn’t stop residents from looking over
new barracks. Workers replace wooden palisades with
their shoulders. Noteworthy members include the
stone walls and sentry towers, and soldiers drill in the seemingly unkillable sorcerer called Poisonheart,
courtyards. the charming master of disguise dubbed the Alewife,
the peerless archer and scout Condor, and the pat-
Attached to the fortress is the old satrapial pal- tern-seeking administrative prodigy Grayfinger.
ace-manse, called Green Heron Tower. Administrators
crowd its offices as Galina and her staff navigate the
new government’s needs. Emissaries from neighboring and villages. Bandits and raiders — whether Northeastern
tribes and Northeastern satrapies bring missives, gifts, natives or former settlers — often trouble the area; they
and bribes to Fray’s Empress. Representatives for both prefer the profits available from the plantations, but often
local merchants and Guild interests seek an audience find free settlements to be easier targets.
with her advisors, hoping to negotiate favorable terms.
Fortified logging villages lie scattered around the re-
Merchants own lavish estates in the upper city, their gion. Many stands of old-growth woodland have been
homes both beautiful and well-fortified. Bodyguards deforested and the associated villages abandoned, their
patrol these properties, discouraging thieves and spies. stockades dismantled for additional lumber. Some
Galina’s administration watches Realm merchants logging villages face intermittent retaliations from
carefully for sedition. Northeasterners resentful of losing hunting grounds
and prime gathering spots, or from angry forest spir-
A shattered First Age bridge once spanned the river
its; messengers stand ready to ride to Fray for legionary
from Fray’s bluff, and its wreckage — called the Murle
aid. Other villages have made deals with local rulers,
— disrupts river traffic; the Realm left it alone to help
elders, and warriors, paying tribute in foreign goods to
maintain control of that traffic. The Small Docks, just
maintain operations in safety.
upstream of the Murle, unload and disassemble flat-
boats sent downriver to supply timber, and accommo-
date other traffic heading upriver toward the Linowan Culture
and Halta. Laborers portage these goods to the Large
Docks, located just downriver from the Murle. These Fray’s position on the Silver River and its history as
support galleys that travel downriver to the Inland Sea. a Realm satrapy make it a multicultural locale. Some
residents hail from the Blessed Isle, transplanted to
The lower city spreads out around the docks. Fray to support House Peleps’ logging interests. Guild-
Warehouses line the streets full of goods awaiting ships affiliated merchants — mostly from the Scavenger
to carry them upriver or caravans to distribute them Lands and the River of Tears — establish holdings in
overland to cities like Gentian and Tears-of-Beauty. At the city, taking advantage of its favorable position and
all hours, the streets bustle with life. Visitors frequent river trade. Folk from local bands and settlements come
flophouses, inns, and wineshops, and spend their coin here seeking work on the docks, in logging villages, or
in gambling dens. Laborers’ homes crowd in between as soldiers and guards.
these establishments — workers learn to live with the
constant noise or turn to potent concoctions to help Fray is home to such flamboyant characters as the tur-
them sleep. tlefolk boatman Crozier, undefeated in nineteen duels
and veteran of a hundred drunken teahouse brawls;
Wealthy Realm and Guild-affiliated merchants have es- the gambler Nine Teeth, said to have won supernat-
tablished plantations on cleared land surrounding Fray. ural stealth from the river god Nanza-Cora in a game
These largely provide grain, cattle pasturage, and or- of knucklebones; or the shaman Bitter Calf, who com-
chards. Free farmers settle here, establishing homesteads mands the city’s underworld through her network of
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ACROSS THE EIGHT DIRECTIONS
informants and the favors owed her by local merchants, A dynamic local cuisine combines Northeastern sta-
thugs, godlings, and ghosts. But in bringing order to the ples like maize, squash, and river fish with rice, wheat
frontier, Galina has cracked down on the city’s lawless flour, and other foreign foodstuffs and spices from the
atmosphere; many of the city’s most colorful residents Inland Sea and beyond. Specialties include thick, aro-
have departed to avoid conscription, enslavement, or matic turtle soup; chopped mixed vegetables and shell-
worse for their illicit activities. fish simmered in bacon grease; and roasted waterfowl
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EX3
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stuffed with cornbread, blood sausage, and cranberries. over Peleps, as his family business only survives in Fray
Galina’s officers and Realm merchants largely favor at her sufferance while she holds power.
Blessed Isle dishes prepared by personal chefs.
Neighbors
Commerce is key in Fray. To keep supply lines open,
commercial negotiators seek out local clans and chief- Half a dozen Realm forts rise within a day’s long march
tains on the city’s behalf. They hear leaders’ concerns of Fray. Each can accommodate a full dragon of troops,
and are empowered to cut deals with them, within rea- though most currently house a talon to a wing of le-
son. Those leaders are usually willing to talk — better to gionnaires and auxiliaries, with ongoing recruitment
get some measure of what their people need than have and training to bring numbers up. Settlements have
the legion come and take whatever Fray demands. grown up around each, most notably First Fort with
its bathhouse and Swan Fort with its heavy river de-
Prominent Figures fenses. Smaller fortalices stand every five miles or so
along the roads between them.
Hanto Galina, Empress of Fray and General of the
Crimson Tiger Legion, is a storied military commander The seminomadic Kiesan people have traded with
and a decisive, disciplined leader. Though her political Fray since before its split from the Realm, providing
ambitions hadn’t originally included a crown, now that sturdy horses in exchange for Inland Sea goods. Its
she has one, she’s loath to give it up. It’s not a matter of leaders accepted Galina’s authority with little fuss; if
avarice; she simply sees no future in returning to the commerce continued, one foreign governor was little
Isle, and better to live or die an empress than to flee and different from another. They hadn’t anticipated the de-
hide at world’s edge. And while she rules, best to rule gree to which Galina would treat the Northeast like her
firmly, enforcing a stability that today’s Realm lacks own, smaller version of the Blessed Isle. Her demands
while guaranteeing her soldiers’ security. for soldiers exceed the previous satrap’s, and the clans
chafe at providing them.
A dozen key legion officers and civil officials comprise
Galina’s inner circle. All realize that if House Peleps re- On the far side of the Kiesans, the Danecho peo-
gains control of Fray, they’ll be tried for treason right ple have largely exhausted the soil in their domains
alongside her. They include Wheat-Thresher Tanden, through overfarming and deforestation. They’ve in-
Galina’s longtime second-in-command and classmate creasingly raided their neighbors for many years, but
at the Stair, known for his ruthlessness and candor; as their population grows and their resources diminish,
Peleps Liana, a former garrison officer and a friend more drastic measures are needed; led by their charis-
and admirer of Galina’s, who turned coat in the heat of matic outcaste warleader Evets Bloodblossom, they eye
the moment to support the coup; Administrator Cheya, Kiesan territory as their next home. Danecho warriors
a sybaritic Fray-born financier who knows every local let their hair and beards grow from the time they reach
merchant by name and controls the city’s purse strings; adulthood until their first battlefield kill; the victor
and dockmaster Kelet Lor, a taciturn retired Merchant shears her locks as she stands over her vanquished foe.
Fleet captain who both oversees river commerce and The Kiesans may not be able to defend themselves if
keeps an ear out for concerns rumbling in the lower they place too many of their soldiers in Galina’s employ,
city. but they may prove unable to win at all without Galina’s
aid.
The Realm merchant Fennel Danys has been in Fray
since its founding, doing brisk business in arms and The nearby Oset people — subjugated decades ago by
lumber and helping the city grow and thrive. Today, he’s House Peleps — rebelled once Galina seized power.
among Fray’s wealthiest and most powerful merchants, After a swift victory, she elevated the Oset warleader
commanding a network of negotiators and a sizable Erskets — who’d led a sizable pro-Realm faction against
bodyguard. Other local traders respect the old man; his his rebel kin — as their new prince. Today, Oset war-
loans and investments kept several businesses afloat in riors serve loyally in Galina’s army, though discontent
years when Linowan raids were particularly vicious, or simmers among farming villages and market towns
bandit gangs plagued boats sailing upriver. This, plus over increased tribute demands. Meanwhile, the reb-
his connections throughout the Northeast, could make el prince Areilt and his followers, who fled into the
him a major local force, but he’s practical. House Peleps Brindled Marshes, turn to banditry, harrying mer-
put Danys here; he must demonstrate loyalty to Galina chants and tribute caravans.
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Plague haunts the streets of Sithen. The town sports a fine harbor on the shores of Lake Malagren; the waters
teem with fish and the soil is rich and fruitful. But ruins of older settlements litter the shoreline, and each year’s
plowing churns up human bones. During the day, mourners in funereal white bury the newly dead beside Sho-
gunate-era gravestones weathered beyond recognition. Come nightfall, folk gather indoors and make hex signs
before their doors to ward off age-old forgotten ghosts.
An antediluvian castle-manse looms in the hills above. This is the House of Ancient Victory, which even the inhab-
itants of ill-starred Sithen call accursed. Every known attempt to loot the House has failed; those few who scaled
its high walls or passed its barred gates never emerged. To those with Essence sight, the sign of Saturn burns
above the manse like the mark of doom.
The nomadic Ranavet peoples dwell in voluntary isolation amid the sprawling Lushwater Marshes. Here they
hunt and fish from canoes; harvest berries, roots, and greens; work scrap metal on portable forges; and worship
gods and ancestors, such as Brecha Silverhook and the trickster Imvorathe Fire-Thief, at standing stones and
ancient ruins. Having endured centuries of war, plague, and slavery, they spurn outside contact, showering all
intruders with arrows from afar. Warbands only leave the marsh on sacred raids, destroying caravans, leaving
bodies to rot, and burying plunder for a month before bringing it home. Those who leave under other circumstanc-
es are forbidden to return. Merchants traversing the region and scavengers seeking to loot its drowned cities do
so at their peril.
Stretching nearly 300 miles, the Baleful Expanse still bears wounds from disastrous battles between Shogunate
successor states. While small shadowlands and blasted heaths mark the places where the heaviest losses were
incurred, most of the Expanse has regrown with verdant forest and scrubland entangling the ruins of cities, vil-
lages, and farms. However, hungry ghosts, virulent poisons, sorcerous corruption, and decaying First Age occult
munitions leave the surrounding terrain too dangerous for human habitation.
The region’s hazards bar neighboring satrapies from exploiting its resources or expanding deeper into the North-
east; travelers venture there at their own risk. Local guides charge hefty fees to lead people along “safer” paths
largely free of ancient weapons and hungry ghosts. But even these routes are perilous; giant wasps, hellboars,
quoll lions, and other predators prowl the Expanse, their frightening size attributed to the slow drip of lingering
magics.
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The Second Contagion taught them to stay scattered. Wooden piles, their interlocked timbers ensuring
Though many Linowan still died in the waves of new structural integrity, elevate these manmade islands
diseases, their losses weren’t as great as those suf- above the marshes and river waters. Fresh-cut wood-
fered by the urban polities that had sprouted up in the en planks create sturdy platforms upon which the
Great Contagion’s wake. That lesson, along with their Linowan construct roundhouses of oak logs sealed
gods’ blessings, helped them survive even as deadly with dried clay and thatched with river reeds and long
fevers swept through the Realm’s newly established grasses. Especially wealthy or resourceful families
Northeastern satrapies. may construct homes from rare and precious redwood,
available only from Halta’s thick, perilous evergreen
With the Silver River’s course largely depopulated by forests (p. 69).
the plagues, the Linowan expanded into stretches of
wilderness along the great river’s banks, absorbing or When a new house is constructed, the entire commu-
driving out surviving locals. To this day, they avoid the nity makes a festival of the occasion, with every villag-
ancient ruins (p. 65) dotting the river’s course. er young and old pitching in to obtain materials, cut
timber, and thatch the high-pointed roof. A Linowan
Settlements roundhouse can be quite large and often houses mul-
tiple families.
Tributaries branch off from the wide, slow-moving
Silver River like roots from a tree; their shallow, grassy The largest settlements sprawl out past a village’s nor-
banks form an extensive network of wetlands and mal bounds, forming a cluster of crannogs or spilling
floodplains. Taking advantage of this wealth of resourc- out onto the shore. Such towns and small cities attract
es, hundreds of Linowan crannog settlements sprawl outland traders, a few of whom intermarry and remain
across this territory. with the Linowan. The sole exception is the holy city of
Rubylak (p. 62), which bars all foreign visitors save by
the priests’ or the high queen’s decree.
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For much of the past two centuries, one high queen or eagerly press this syncretic faith upon their brethren,
another has held suzerainty over all Linowan. She’s the whether via persuasion or at spearpoint. Linowan
final arbiter in disputes among clans. She reigns for life. Immaculates maintain orthodox views of Anathema.
Upon her death, a grand contest is held in Rubylak to
choose her successor from the extant royals, requiring Rubylak
victory in more fields of endeavor than any rival. While
any royal may become high queen, most past queens Largest of all Linowan settlements, the holy city of
were warriors and strategists, capable of protecting Rubylak stands upon a massive, fortified island amid
their people when the Linowan went to war. Upon her the Silver River. Surrounded by a well-maintained pal-
succession, the queen also enters a sacred marriage as isade, its every building is ornately carved from red-
the Silver River goddess’s wife, bringing the people’s wood harvested in neighboring Halta by Linowan war
petitions to the goddess and speaking in her name at parties and floated downriver, down to the last plank.
festivals.
No one goes barefaced here. Any who haven’t earned
Religion a mask are required instead to don a hood of undyed
cloth. Below the neck, Rubylak’s residents favor robes
The Linowan don’t venerate one spirit above all others. and sashes of dyed woolen cloth, studded leather belts,
Rather, they revere all manner of gods and elementals, and knee-high leather shoes with carefully stitched de-
ranging from small divinities of earth, water, bird, and signs and metal inlay.
beast to mighty heavenly spirits. An individual, house-
hold, or settlement may hold one or more spirits in par- Home to shamans, elders, spirits, and their servants,
ticular reverence, yet still pray to other gods. Rubylak is a place of pilgrimage. Linowan come from
villages throughout the region to seek guidance from
Linowan shamans, chosen from children with occult the wise, negotiate with rivals and enemies on neutral
talent, serve as both priests and as wonder-workers. ground, and participate in seasonal ceremonies and rit-
In dealing with spirits, they perform tasks and take on uals. When a noble dies, their body is brought here for
geasa in exchange for magical aid, future favors, and funeral rites, followed by a royal banquet celebrating
mystic lore. All learn the rites to craft magical masks their life and accomplishments.
and to seek wisdom in dreams; other, secret rites are
passed on from master to apprentice. The War with Halta
Immaculate missionaries have converted a handful of No one knows when the rancor between the Linowan
Linowan chieftains, who’ve largely adopted syncretic and Halta — a neighboring arboreal nation dwelling in
worship of the Dragons more in keeping with local the redwood forests upriver — originally erupted into
traditions than the Realm finds acceptable. Some will war. The Haltans blame the Linowan for hunting their
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large game and cutting down rare redwood trees. The Dragons. Realm merchants have begun making inroads,
Linowan accuse Halta of raiding Linowan settlements however. And the occasional Dynast-led expedition
and of profaning sacred oak groves with redwood seed- studies local affairs, accompanies redwood harvesting
lings. Whatever the cause, hostilities have smoldered raids in exchange for a share, or organizes a Wyld Hunt.
for centuries, often flaring up into brutal raids.
The current high queen knows that the Empress’s
At the heart of the Haltans’ redwoods, their great city disappearance leaves the Great Houses free to do as
Chanta lies nested within the branches of the Oracle they will. She’s responded by courting a handful of
Tree, which the Linowan regard with a mixture of awe, politically important Dynasts from afar, such as the
fear, and no little envy. They’d try to take Chanta and merchant-triumvir Cynis Falen or the troop-strapped
the Tree for themselves if not for the pact their an- house matriarch Ragara Banoba, hoping to bargain for
cestral enemy made with the Fair Folk, an agreement their support. She hopes that, should her maneuvering
confining the Linowan to daring redwood-harvesting prove successful, her Realm allies’ borrowed might will
forays or hit-and-run attacks. aid her in crushing Halta and its green-haired, tree-lov-
ing troublemakers once and for all.
The Linowan practice of outfitting birchbark canoes
and traveling upriver into the redwood forest contin- Besides Halta, the Linowans’ greatest enemies are the
ues to this day. This isn’t solely to provoke the Haltans, Fair Folk. It’s widely known that the fae haunting the
although embittered Linowan who’ve lost friends redwood forests prey upon any they catch unawares,
and loved ones consider vengeance a fringe benefit. and that the Haltans strand Linowan prisoners in
Redwood is precious to the Linowan, withstanding the deep forest as unarmed sacrifices for the fae. The
time and the elements far better than any timber na- Linowan seek to slay or expel any Fair Folk found on
tive to the Linowans’ golden-meadowed river valleys. their lands, and those suspected of harboring or aiding
It’s vital to palisades, crannog walls, and pier moorings, the fae may themselves face exile among the redwoods.
and Rubylak’s court offers rich gifts in exchange for it.
Thus, logging continues despite the risks. Prominent Figures
Arkasi, the Linowan high queen, presides over her
Foreign Relations court in Rubylak, resplendent in her robes of office
and exquisitely carved golden sun mask. Coming from
Travelers’ tales and ancient enmity towards Halta not- humble origins as a minor village chief’s distant cous-
withstanding, the Linowan don’t always attack neigh- in, she’s proven her worth and then some every step of
bors and passing travelers. Most settlements are friend- her way, primarily through acts of bravery and displays
ly and open to foreigners, as they value dependable of martial prowess, supported by diplomatic ingenui-
trade relationships as much as raiding. The Linowan ty. An air of haughty reserve, cultivated and mastered
take pains to remain on good terms with foreign mer- through a decade of rule, conceals her daring nature
chants to trade handcrafts for desirable goods like pre- and keen intellect.
cious stones or ingots superior to local bog iron.
Simas demonstrated brilliance in many fields from an
On the other hand, the Linowan hold warfare in high early age. He might easily have claimed nobility for
regard and seek opportunities for plunder. Unfamiliar skill in hunting or weaving, but his singing earned the
merchants who don’t offer appropriate gifts are com- robin’s mask and five-colored mantle marking him as
mon targets, as are any who show disrespect. And woe the current entertainer-royal. Charming, sociable, and
be to those who’ve previously cheated the local tribe proud, he relishes the attention and prestige of roy-
— or worse, have been known to take slaves anywhere alty. He trains many students, regularly visits other
in Linowan lands. Beyond that, bad hunting seasons, royals and nobles, and speaks often in Arkasi’s court.
vendettas, and envy over severe wealth imbalances all He craves novelty — news both local and foreign, un-
prompt raids on neighboring non-Linowan peoples. familiar songs and instruments, and exotic luxuries; he
presses Arkasi and his peers toward openness to such
The Realm has established loose, cordial ties with the things, and embraces gifts from Guild-affiliated and
Linowan over the past century through trade overtures, Realm merchants.
gifts, and occasional shows of force. Outside of Realm
ambassadors and Wyld Hunts, contact is largely limit- Kehonna, a veteran raider and former warrior-roy-
ed to Immaculate missionaries, and few Linowan show al who’s gone on many a redwood-logging expedi-
interest in forsaking ancestral gods to venerate the tion upriver, bears a puissant tiger mask. Her combat
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experience against both Haltans and Wyld creatures embroidered with intricate pastoral designs — holds
is legendary among the Linowan. On more than one dye well and protects against the elements. During
occasion — most notably battling the Fair Folk cata- Calibration, their clans gathered at the river isle of
phract Sharada Crimson-Snow — she’s fought along- Fornay for a week-long festival to hear grievances, set-
side Haltan warriors against the fae. She respects the tle disputes, strike business deals, and swear oaths.
tree-dwellers’ martial prowess and holds them no ill
will, but neither will she stay her hand on her next raid. But as Threshold commerce penetrated the Silver
River, the Ruskan leveraged their location to mo-
Noteworthy Foreigners nopolize trade, reselling goods at high markup to the
Itokal the Younger, an ambitious Guild factor, made Linowan and other upriver neighbors. A generation
his fortune as a merchant-prince by parlaying inher- ago, the Linowan warred against the Ruskan, slaugh-
ited wealth into trading metalwork and furs along the tering them at Fornay and burning their Silver River
Silver River. He’s established a presence in the town of trading towns.
Silvertree to invest directly in the Linowan river trade.
Hoping that Itokal can grant the Linowan exclusive ac- Today, the Ruskan form two nations, one north and
cess to metal goods — forcing Halta to trade with them one south of the Silver River. Both remain embroiled
at significant disadvantage or make do without — Arkasi in raids and vendettas with Linowan settlements grow-
makes increasingly friendly overtures toward him. ing amid their old lands, though some still trade with
the Linowan, and with Threshold traders who seek
Cynis Legat, the Realm’s ambassador to the Linowan, them out. A few leaders seek foreign aid to expel the
was appointed by the Empress herself. In the years Linowan.
since her disappearance, no Realm messenger has come
to recall Legat to the Blessed Isle. Ever practical, she The Gerivan people dwell amid prairies and deciduous
works to secure trade deals for House Cynis before the woodlands upriver of the Linowan. Oaken palisades
Foreign Office thinks to recall her. Queen Arkasi, mean- surround elaborately carved, painted, and garlanded
while, seeks to leverage Legat’s goodwill in exchange longhouse settlements. Although they hunt and trap
for military support. deer and rabbits, they primarily farm grain, vegetables,
and fruit, clearing and burning fields after two fallow
Sturdy as a redwood, the Immaculate monk Grayling years and storing surpluses in spacious attics. A thicket
Fights the Current first arrived as part of a Wyld Hunt. of carvings in front of each settlement serves as a shrine
Though the Hunt is long over and his associates long to gods, ancestors, and other local spirits.
since returned to the Blessed Isle, Grayling remained.
He’s become good friends with the Linowan chief- Riverside Gerivan settlements trade with the Linowan
tain Hadin, who’s converted to the Immaculate faith and Halta despite both peoples’ mutual hostility, in
through the monk’s teachings. This has made Grayling which they’ve historically refused to take sides. But
enemies in Hadin’s clan among those who haven’t been recent Haltan successes in bribing Gerivan village
forced to convert yet but see it on the horizon. leaders into alliance have escalated tensions. Offended
Linowan increase their raiding of the Gerivan in retal-
Charismatic in her unshakable confidence, Amerine of iation, further inflaming the growing divide between
the Forest Witches proselytizes a vision of paradise for the two peoples. Today, the Gerivan reach out to oth-
a select few. Clad in dramatic white and crimson, she er local peoples, such as the Ruskan or the fur-trading
seeks out Exalted champions among Silver River peo- Chociwel, for allies against Linowan aggression.
ples, preaching the glory of immersion in the Witches’
Sea of Mind. Covertly, she gathers information on
Realm activities in the region and sabotages people’s
Republic of Halta
faith in Immaculate beliefs as part of the Witches’ long- East of the Silver River lowlands rises a thick forest
term aims. of fir, oak, ash, maple, and cedar, pocked with verdant
bordermarches. Above its canopy loom a scattering of
Neighbors mighty redwoods; its floor is haunted by the Fair Folk.
The Haltan people make their homes within these red-
The Ruskan peoples, dwelling downriver from the woods’ boughs. Their nation, wedged between two
Linowan, once traded extensively with the Linowan. Silver River tributaries, comprises a handful of tree-cit-
Their high-quality, elastic wool — frequently ies linked by a network of aerial bridges and walkways
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Ancient ruins lie scattered throughout Linowan territory and beyond. Trees grow in and around abandoned struc-
tures. Broken towers peek above the Silver River’s waters, creating rapids among its currents. Forest stretches
unbroken where once roads and farmland spread. The Linowan and their neighbors deem these places cursed
and plague-ridden, overrun by hungry ghosts; leaders forbid adventurers from exploring such dangerous places
and from bringing anything found there to local settlements.
Recently, foreign scavengers have ignored these warnings, venturing into the ruins to exploit them. Spurred by
their successes — and outraged by outsiders profiting from artifacts buried in Linowan lands — bold young
Linowan have ventured there unsanctioned as well. Queen Arkasi, at her advisors’ urging, has called for a sum-
mit of Linowan leaders and other local peoples to discuss the risks of disturbing the ruins and whatever ancient
horrors wait within.
Over a decade ago, the Riverwalk Company, a Guild enterprise based out of Fray, sent soldiers and priests to the
ruins of Longwarren — abandoned since the Second Contagion — to clear it of hungry ghosts. They succeeded
where prior ventures failed. Merchants and mercenaries have since established a thriving river port and shipyard
amid the ruins, although the occasional deathly spirit still rises on occasion. Empress Galina seized the city last
year, installing a satrap whose taxes infuriate Riverwalk’s leadership.
Buoyed by their success, the Riverwalk Company attempted to do the same farther upriver in Intelm five years
later. There, disaster struck. A hooded spirit commanding a flock of plague-ridden, bloodthirsty bat-winged frogs
decimated the expedition. Awake and vengeful after long years, the spirit and its amphibian vectors have spread
disease throughout the area. Subsequent attempts to cleanse the ruins have failed, creating a stumbling block
to Realm and Guild expansion. Intelm’s location along the Silver River requires ships to hug the opposite bank to
avoid its inhabitants’ attention.
No sunlight has shone through Celonir's stained-glass windows for centuries. Today it’s a ghost-filled shad-
owland through which raiders from the Underworld city of Arkbane ride when the nemissary-champion Ganti
Racewinter winds his horn. At Calibration, mortals are welcome to the city, where merchants from both Creation
and the Underworld sell their wares in a sprawling market.
spanning hundreds of miles of forest canopy. There Haltans quickly became accustomed to its grim neces-
they thrive in relative isolation, largely sheltered from sity — and welcomed how the fae presence dissuaded
Creation’s time of tumult. bandits and raiders. Needless to say, the arrangement
does nothing to improve chilly relations with their
The Fair Folk nonarboreal neighbors, particularly the river-dwell-
ing Linowan. Many Haltans embrace war with the
Centuries ago, the Haltans’ ancestors — urban folk from Linowan, welcoming an enemy who they can demonize
Bagrash Köl’s empire — fled into the great redwood for- and sacrifice with less internal struggle.
ests, seeking refuge from invading Realm forces and
the plagues of the Second Contagion that followed. Led New settlements have a grace period during which they
by the culture heroes Evali Stormbow and All-Friend needn’t offer sacrifices. But eventually, Fair Folk emis-
Kaja, they settled in territory already claimed by the saries approach each growing town on the first day of
Fair Folk. The raksha might have hunted them to the the year, informing residents that their hamlet has been
last if not for a bargain the human leaders proposed: settled for long enough to pay its share of the tithe. Any
the forest floor would be the sole province of the fae, city that fails to pay loses the pact’s protection. It’s been
but the trees belonged to the Haltans, who could dwell many years since a city fell to the Fair Folk as a result;
there unmolested. today’s Haltans take special care not to suffer the same
fate, and some cities even sacrifice more than three
The raksha agreed, with one condition: each year, every people each year to ensure that nothing goes wrong.
Haltan city must sacrifice three people to the Fair Folk,
sending them to the forest floor to be hunted down in In practice, brief brushes with the surface are usually
a feast of fear and pain. Ghastly as the pact was, the safe — the Fair Folk aren’t everywhere. But hobgoblins
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and other fae creatures sometimes lurk beneath Haltan form-fitting to resist snagging on branches and the tug
settlements, awaiting an opportunity to snatch away of high winds. Most Haltans eschew shoes or boots,
a mortal who even momentarily touches the ground. preferring to go barefoot to keep their footing on nar-
Longer trips are more dangerous; Linowan raiders in row catwalks and swaying branches or rope bridges.
particular face great peril should a Fair Folk hunting
party catch their trail. Haltans collect rainwater in barrels and cisterns. In
times of drought, water can be hauled up from the riv-
Three mighty princes rule the forest’s Fair Folk: ers, but such work is hard and risks encounters with
Davanali of the Flickering Table, Marika Rushing- the fae.
Waters, and Thousand-Leaves Vajraval. Having
taken on conflicting elemental aspects, they politick The Haltan diet relies heavily on fruits, berries, and
against one another while playing out a cycle of forest nuts such as hazelnuts, grapes, and rose hips, as well
fire, flooding, and regrowth. Each has several lesser as tender leaves, shoots, and inner bark when in sea-
Fair Folk nobles in their court, along with innumerable son. Farmers tend to treetop gardens, transporting soil
minor fae. from the surface over the years and replenishing it with
composted material. There they grow herbs, vegeta-
Daily Life bles, and flowers for the beekeepers’ hives to pollinate.
Mushrooms, harvested from caves in hollows beneath
Haltans typically have high cheekbones, brown skin, the trees, feature in many dishes.
and a tall and athletic build. Their hair is nearly always
Animal products, though a luxury, form a significant
green. Green-haired foreigners find a warmer welcome
part of the Haltan diet. Households cage-raise small
here than most.
birds, rabbits, rodents, and lizards for meat, eggs, fur,
Traditional Haltan clothing is made from durable bark, feathers, and the like. Hunters train hawks to catch
hemp, and animal skins. Their fashion is pragmatic and small game like squirrels and hares on the ground, or
to pluck smaller birds from the air and fish from the
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river. Trappers drop snares from low branches to cap- vocabulary and communicating through gesture and
ture larger animals and work together to haul them up body language. A few go beyond this; originally bred for
into the trees. intelligence from Wyld-touched beasts, they can think
and speak as humans do. Quite rare, they’re almost ex-
Food is rarely cooked, lest fire spread to the tree. clusively companions to those Haltans with sufficient
Instead, Haltans eat fresh provender raw, and preserve wealth and influence to hire or court them.
the excess by salting, sugaring, pickling, or air-drying.
Seasoning includes garden herbs, honey, maple syrup, By Haltan law, intelligent animals have significant
vinegar, and pickled or fermented condiments. Wealthy rights. They cannot be owned like pets, their compan-
Haltans import spices; a few cities allow them to build ionship cannot be offered to another citizen without
ovens into their homes — carefully overseen by city of- their express permission, and they must be fairly com-
ficials — and to hire cooks to cautiously and safely pre- pensated for their labor.
pare their dishes.
Some enterprising Haltans bring their intelligent ani-
Haltan culture holds that a single person is but one part mal companions to distant lands, where they entertain
of the whole community, much as a single branch is the locals with theatrical shows involving all manner
part of a whole tree. Many expand this viewpoint to in- of tricks and performances — counting, dancing, leger-
clude all of Halta as they grow to adulthood. If every ac- demain, comedy, and the like. The most talented often
tion they take has consequences beyond what they see, attract the attention and coin of wealthy and influential
they must ensure those actions are necessary for their personages amazed by the skill, grace, and intellect of
people’s safety and prosperity. This sometimes leads the performing animals. Nobles with more money than
to friction behind closed doors, as Haltans experience sense sometimes offer great sums to purchase an ani-
pressure from family, neighbors, and authority figures mal. But most Haltan performers would never willingly
to pursue life choices — careers, marriages, etc. — that sell their companions and will do whatever is necessary
contradict their individual desires and needs. Misfits to retrieve any animal stolen from them.
often leave the cities to pursue wandering careers like
trapping or trading, or to join new settlements like Religion and Spirituality
Rams (p. 69). The Fair Folk’s dominance over the forest floor makes
other local spirits wary of leaving their sanctums, let
Vegetative metaphors and images appear in many el- alone traveling abroad to seek or command worshipers.
ements of Haltan culture and tradition. A tradition- This reluctance to intervene in mortal affairs lends the
al Haltan wedding gift is a pair of seedlings bound Haltans a wide latitude in determining their own spir-
tightly together so that as they grow, their trunks and itual paths.
boughs entwine as a symbol of the couple’s love and
unity. Children take their mother’s family name. Upon Most Haltans venerate the forest and the city-trees, but
reaching the age of five, a child is considered ready to they place the Oracle Tree at the apex of their worship.
learn about the world beyond her parents’ home. Young A few Haltan cultists worship other entities: forest gods
Haltans apprentice under artisans, carry messages and elementals, weather and beast spirits, ancestor
across the canopies, and learn to tend the redwood ghosts, and even some Fair Folk. Syncretic Immaculate
groves. beliefs and other foreign philosophies maintain a rare
few adherents in one city or another. Long-ago strife
Wise Beasts between cults has left Haltans disapproving of prose-
The Haltans have developed a close relationship to lytization or even of announcing especial devotion to
fauna as well as flora, having bred animals for gener- any given spirit.
ations for cleverness and obedience. Common com-
panion animals include birds, bats, tree frogs, lizards, When lighting fires, Haltans supplement mundane
snakes, wildcats, and monkeys. Some Haltan animal precautions — barrels of water, thick layers of stone
companions are simple pets; others earn their keep as shielding the tree from heat, etc. — with prayers to spir-
guardians or even servants, performing simple, repeti- its of forge and hearth, such as the fox-faced goddess
tive tasks such as shelling nuts or accompanying game Ela Lamp-Eyes. Haltan trappers weave weblike snares
hunters to retrieve kills. to catch prey, and burn offerings to the wood spider
Kokia-Boga and her seven sisters in thanks for their
Most companion animals are no cleverer than a mon- nets’ sturdiness. Haltans create wreaths to venerate
key or a very young child, understanding a limited Berchta the Evergreen, a god of pine, fir, and renewal,
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decorating them with carved items representing the the like — can be found in Haltan markets and in rich
blessings they hope to receive in the coming year. The citizens’ collections.
ancestor ghost Grandfather Hauriyan is said to watch
over children as they take their first shaky steps along Fire Control
the branches. Haltans try to appease the wind elemen- No amount of vigilance around fire can prevent it entire-
tal Boughshaker, lest she unleash her fury upon the ly. Lightning strikes, Linowan sabotage, and forest fires
trees. — sometimes prompted by elementals or by Davanali’s
fiery fae court — present a real fire threat to Haltan cit-
Commerce ies. To stop the spread, Haltans keep water and sand in
Each city offers its own specialties for trade, such as reserve, and train citizens from a young age to smother
Skara’s wholesale foreign imports, Lapai’s fine wood- flames. Haltan gods with power over fire and rain help
work and bows, paper and books from Visminthis, or limit fires, and sorcerers who can offer magical protec-
High Jauki’s wines, honey, and berry preserves. Most tion are welcome in Haltan cities. Occasionally, how-
notably, cities with surplus Linowan war prisoners ever, a fire moves too quickly for any efforts at keeping
exchange them for trade concessions, minimizing the it in check; each city maintains evacuation routes into
number of Haltan citizens tithed to the Fair Folk. underground tunnels should catastrophe strike.
Halta trades extensively with other peoples, driven by While Haltans import most materials created with
the need for metals given the impossibility of mining forges or kilns — metal tools, glass, ceramics, and the
the forest floor and the precautions against fire that like — a few sites are specifically dedicated to such
restrict Haltan smithwork to a few carefully overseen work. These trees are set in isolated spots, such as on
stone-lined forges. Various foreign luxuries often ac- islands in the river, to mitigate accidental fires.
company this trade. Meanwhile, Haltan woodwork and
literature have great value in the wider world, along- Haltan Settlements
side exports of rare woods, furs, spices, medicinal
plants, and perfumes. The Haltans hold trees sacred, treating them with the
utmost love and respect. They build their settlements
Between strife with the Linowan and the terrors of the with that reverence in mind.
Fair Folk, travel to and through Haltan territory can
be hazardous. Merchants and other visitors typically Far-ranging hunters and gatherers construct nest-huts
hire local escorts to lead them, showing them which from tree limbs and small branches. They set these
branches will bear their weight and guiding them shelters deep into the boughs for maximum coverage
through the maze of catwalks, ladders, and rope bridg- and shelter from the elements, and twine them secure-
es zigzagging through the forest canopy — some rot- ly together with dried ivy. Outlying villages often begin
ten, others dead-ending in toppled trees or Linowan- with similar, albeit larger, structures. The larger and
burned settlements. sturdier the tree, the more residents it can support.
Among neighboring peoples, several small family-run As villages grow into towns and cities, sometimes
concerns have traded with Halta for generations, learn- spreading out across multiple redwoods, their sophis-
ing the ways of the forest well enough not to need local tication increases. Loggers harvest lumber from tree
guides. But commerce with more distant lands gener- limbs; workers gather stone blocks from forest-floor ru-
ally involves larger ventures, whose high-risk, high-re- ins, taking care never to touch the ground. Carpenters
ward nature requires backing from Guild caravans or — a prestigious profession — build sophisticated struc-
other powerful enterprises. tures from carved and polished wood held together
by cunning joinery. Structures follow the shapes of
Commerce with the Fair Folk is discouraged but not branches and trunks; important or community-orient-
banned. The Ferulae (p. 69) provides, free of charge, ed buildings, such as schools and meeting halls, stand
negotiators to aid merchants in dealing with the fae; near the trunk. Certain temples and shrines are made
cautious members anticipate that any restrictions on from living branches trained into shape by bough-ar-
such trade will only lead to illicit dealings, and fear chitects over decades or centuries.
that ill-considered negotiations might open a loophole
for the Fair Folk to enter Chanta. As such, gossamer Haltan markets are filled with the din of conversation.
wonders of the Wyld — shimmering garments, silvered Shoppers perambulate along boardwalks construct-
faerie blades, strange fruits unknown to Creation, and ed along major branches or around the tree’s trunk;
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Administratively, Chanta consists of a dozen districts, prefer ranged weapons requiring little to no metal to
each comprising a section of trunk and the branches create such as javelins, arrows, and slings.
emerging from it. Popular assemblies in each district
handle local business; each also chooses a delegate A few particularly skilled fighters use the war boo-
each year for the Canopy Council, which annually elects merang — a thrown, bladed weapon that returns to its
a prince and serves as her advisors. wielder’s hand. Though the weapon is impractical in
dense foliage, its ability to return when thrown amid
Points of Interest lighter foliage proves valuable. Some wealthy Haltan
The Ferulae and the Canopy Council both meet at warriors have learned to wield the expensive weapon
the Everbough. This enormous platform, spread out with precision.
across multiple branches two-thirds of the way up the
Oracle Tree, encompasses over a dozen buildings, pa- Prominent Figures
vilions, and open-air meeting spaces, all looking out Just shy of middle age, Aune Ilavarin has served as
over the forest below. Chanta’s prince for three years. Her thoughtful advice
and cool-headed competence earned her many of the
Several profoundly holy sites dot the Oracle Tree. Canopy Council’s votes; she gained the rest through
These include Vistra’s Eyrie, a shrine-platform in the promising new favors and calling in old ones. Several
canopy where priests of sky spirits meet their patrons, councilors owe their family’s success to Ilavarin’s
and the Pact Scar, a cleft in the trunk where it’s said great-grandmother Vierna, who was prince decades ago
that the first Haltans bargained with the tree for refuge. — debts Ilavarin leverages when the need arises. While
But the Oracle Tree’s holiest place is the Heartwood publicly she’s joined the Ferulae in voting down the
Chamber deep within its trunk, below ground where Groundwalker Cult’s proposals, she’s held private au-
the roots begin. Here the tree’s priests inhale shimmer- diences with certain prominent cult members. Though
ing vapors that rise from fissures in the wood, granting not yet convinced that the time is right to renegotiate
strange visions from which they seek spiritual insight. the pact, she keeps an open mind. She still grieves the
loss of a childhood friend chosen to pay the tithe.
The Sky Walk is a park among the branches. Gardeners
grow flowers that usually only appear on the ground, Boisterous, white-haired Ravenden Arent has repre-
creating colorful vistas high above. In places, branches sented Skara among the Ferulae for two decades. His
and leaves are trimmed back so the sky shows through, garrulous charm and his work as a guide for foreign-
making it a popular place for lovers to go stargazing on ers in his middle years have yielded him lucrative con-
summer nights. tacts among visiting merchants, which he put to use
after a long illness precluded his return to duty. He
War with the Linowan takes a hefty cut of profits from metal imports coming
in through Skara, and his recommendation or warning
The Haltans’ love for the redwood trees they call home can make or break a deal before a trader even makes
is well-known. To prevent saplings from withering due it past the Water Stairs. A ranger in his youth, he lost
to overgrowth, they often seed them in fertile soil on three fingers and several beloved comrades in skir-
the forest’s edge to give them space to grow wide and mishes with Linowan raiders, and still bears a virulent
tall. Encouraged by these attentions, the trees’ root sys- hatred for Halta’s neighbors downriver. He rails against
tems quickly overwhelm most other flora as they grow, the Linowan in speeches before the Ferulae, and per-
which can cause deciduous trees such as oak, sycamore, sonally oversees the transfer of war prisoners to the
and birch to grow small and stunted, or often not at all. Fair Folk with deep satisfaction.
Whatever its original causes, the centuries-long conflict Wilander Alrunas, a soft-spoken, erudite priest of the
between Halta and the Linowan plays out today through Oracle Tree, serves as one of Chanta’s chief negotiators
skirmishing parties led by both sides. Encounters with with the Fair Folk. His early experiences in this role,
Linowan tree-poachers aren’t unusual on the outskirts, where he witnessed would-be merchants inadvertent-
though poachers who assume that their foes make soft ly trading away their sight or their zest for life as part
targets soon discover their folly: Haltan rangers know of an ill-worded bargain, have left him with a valuable
and navigate the canopy as well as the animals that call fear of fae trickery. But he’s not immune to the unnat-
it home, and they fight with ease from vantage points ural beauty of gossamer crafts — or of the Fair Folk
high above their trespassers’ heads. Naturally, Haltans themselves. Alrunas has found himself bewitched by
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the handsome faerie merchant Silver Silk, meeting him prairies and wooded hills. This land is home to the
on the forest floor for ecstatic assignations that have seminomadic people called the Gathering Suns.
come to dominate his waking hours.
Claiming ancestry from the legendary First Age artifi-
Neighbors cer-queen Helaku, the Gathering Suns travel under the
aegis of the Men of Gold: ancient automata that Helaku
The town of Jackrock bristles on the forest floor near forged to guard and teach her descendants. But that lin-
Halta’s edge. Built beside a rich iron mine, the town has eage grows thin in the Golden Men’s eyes, and those
its own ways of addressing the Fair Folk menace. Walls, few families who still receive the automatons’ blessing
doors, and gates are banded with iron and topped with — called the Unclouded — now form an aristocracy that
iron spikes. Every citizen bears an iron dagger at their rules over the rest of their people.
hip and keeps an iron-tipped spear ready at home.
At the heart of their territory stands Fade, the Hilled
Hobgoblins, silverwights, and other petty fae that ven-
City. Behind the city’s gaily painted walls, amid fields
ture too close are crucified on iron nails as a warning.
of vegetables and maize, rise its eponymous earthen
These measures serve largely to allay the townsfolk’s mounds, capped with shamans’ lodges and the ruins
fears. Jackrock’s true strength lies in its outcaste auto- of Queen Helaku’s manse. No holier site exists among
crat Malin Wail, the warrior-merchant who founded the their people.
town and established the mine. In exchange for guard-
Originally the destination of Gathering Sun pilgrim-
ing the town and arranging trade with Guild-affiliated
ages, a place only shamans and priests called home,
enterprises and with Halta, he claims the lion’s share of
Fade attracted farmers, artisans, and merchants over
its profits, and fills his ever-more-elaborate manor with
the years. Now their settlements crowd thickly among
objets d’art from distant lands.
the city’s twisting streets. While most Gathering Sun
Burage lies low in the branches, nearly — but never clans remain in distant villages or pursue seminomad-
quite — brushing the ground. Its largely Haltan citizens ic lifestyles, their regular pilgrimages pack Fade’s al-
are of two sorts: those on the run from the law, and ready-crowded roads and plazas on holy days.
those who need to get away from the world for a while.
It has no ruling council; citizens are expected to handle Daily Life
conflicts on their own or hire someone who can. This
ends in violence less often than outsiders might think; Most Gathering Sun clans emphasize communal bonds,
no one wants to draw too much attention to themself with activities structured around fostering intercon-
here. nectedness. This has led them to form to a complex
social system. An individual may have their own birth
Wind whistles through empty branches in the town of family, family by marriage or adoption, sworn siblings,
Uima. The trees here are bare and dead; the only green and honorary membership of another clan. This highly
among them appears in sickly patches of lichen. Old social lifestyle also lends itself to a great deal of postur-
bridges, their ropes and planks dry with age, swing be- ing and comparison.
tween long-abandoned platforms. Here, it’s said, live
the ghosts of those the Haltans sacrifice to the Fair Members of the Gathering Suns tend to have cop-
Folk. Uima is a place where parties meet to ensure per-colored skin, aquiline noses, and blond, pale green,
they’re not overheard. Most take care of their business or light blue hair. People of all genders commonly wear
and leave before sunset. a wool peplos over a tunic, fastened at the shoulder
with a pin or brooch. Garments feature deeply pig-
A few stubborn Haltans keep establishments open here. mented colors and intricate embroidery. Thick-soled
These include sour, rumor-mongering Fedra’s boarding leather shoes protect travelers’ feet in all seasons.
house, which offers a night’s sleep and not much else,
and the rundown Red Leaf teahouse where the cups are The Silver River yields crab and fish, along with berries
chipped but the tea is strong. and wild rice that grow along its banks. River-based
irrigation supports larger-scale farming for the settled
clans. Herds of cattle roaming the region — followed
The Gathering Suns and hunted by nomadic Gathering Suns — visit rivers
and streams daily to drink. Seminomadic clans follow
North of Halta, beyond the grip of the Fair Folk, the
cattle herds during spring and summer, but keep a
Silver River’s roiling, twisting tributaries wind through
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fortified home base they return to every year. Common and battle tactics toward inter-clan feuding and fend-
dishes include herbed wild rice soup with white fish, ing off foreigners who mistake them for easy targets.
topped with fried shallots; mildly spicy peppered crab; Clan leaders exhibit dominance over foreign farmers
and spelt biscuits with honey and fennel seeds. Cattle who settle in Gathering Sun lands, sending soldiers to
are pit-roasted at lively impromptu feasts for the entire collect taxes or deploying them when rebellion looms.
community. Some clans are infamous cattle raiders.
The tumultuous rivers are also deeply important to no- Nomadic Gathering Suns believe children should be
madic clans, who use them for travel and for rites of allowed to simply be children, letting them roam free
passage. Some participate in waterborne races, tests at an early age. Settled parents typically exert more
of skill, and competitions where individuals stand at a control over their children, emphasizing the value of
boat’s bow taking turns shouting boasts at each other. disciplined education in a trade; they view nomadic
Although these boasts are greatly exaggerated, out- children as uncontrolled and wild.
right lies are seen as shameful, and falling into the river
while boasting is the quickest way to lose the contest Religion
and lose face. While many settled Gathering Suns see Gods within the Gathering Suns reflect a clan’s values.
these competitions as risky and wasteful, others attend Many clans worship That Old Wolf as a god of commu-
to trade, seek entertainment, or take part themselves in nitarian values; Wolf teaches that one should step away
these rites of passage. from the pack when one drags it down more than one
strengthens it. They also commonly worship artifice
Many of the Gathering Suns — nomadic and settled gods, such as the canoe goddess Cleaves-the-River.
alike — train as warriors from a young age. Originally, The Unclouded often offer their prayers and sacrifices
their martial focus protected the clans from the to Flawless Jainjil, god of purity, to preserve the integ-
Shogunate and its successors, but as centuries passed rity of their children’s bloodline. Many Gathering Suns
and that threat faded, they turned their fighting skills gods are wanderers, roaming the prairies to watch over
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Gathering Sun warriors take slaves in battle. Skirmish- suffered controversy, having been recently exposed for
captives from other clans — while cruelly punished or secretly utilizing witchcraft on other clans’ fallen kin
even executed for disobedience or attempted escape — to strengthen their blood. Debates rage in Fade about
are otherwise largely treated decently, with the intent whether the Odasa should be allowed to remain within
of adopting those willing to adapt to their new clan. the region or banished while the people await a deci-
Children born to skirmish-captive couples during their sion from the shamans.
servitude are born free. Foreign slaves have fewer op-
portunities for freedom, short of the occasional ransom Should a clan’s last Unclouded leave or die, the clan’s
or prisoner exchange; their slavery is hereditary. Men of Gold depart to join other clans. The rest of its
members typically follow suit, resulting in the clan’s
Criminals are often placed in debt, with the severity of dissolution.
their debt determined by the clan’s shaman. They’re
expected to labor for the clan until they’ve paid back The Clouded
what they owe, working farms, tending to livestock, Those whom the Men of Gold fail to acknowledge as
and sometimes toiling alongside the clan’s slaves. Helaku’s heirs form the preponderance of the Gathering
Those who commit severe crimes, such as murder or Suns. Called the Clouded, they don’t receive the Men of
attempting to harm a Man of Gold, become outlaws; Gold’s blessings directly. But they gather indirect bene-
they’re forbidden from setting foot within shaman fits from Unclouded leadership and teachings and con-
lodges, and are tasked with carrying the most cumber- sider themselves one people.
some loads. Outlaws enjoy few legal protections — even
killing someone who has been stripped of their caste The Clouded comprise all manner of folk — farmers,
isn’t a serious crime. fishers, hunters, artisans, warriors, and the like. Their
status varies from clan to clan. Craftsmen often rank
The Unclouded highly for religious reasons, due to Queen Helaku’s
Although the Gathering Sun peoples all deem them- legacy. Warriors and farmers usually rank just below
selves Queen Helaku’s descendants, the Men of Gold them, their tasks noble and indispensable. The lowest
disagree. By whatever numinous mechanism they rec- ranks are almost universally those who handle the least
ognize Helaku’s bloodline, most Gathering Sun clan- desirable work, such as transporting night soil and dis-
folk no longer qualify, their ancestors having inter- posing of corpses.
married too often with outsiders. Today, the Men only
acknowledge a handful of families. These, called the
Unclouded, reign as the clans’ ruling aristocracy. FAMILIAL RELATIONS
A single Unclouded family leads each clan. Though the families do everything within their pow-
Intermarriage between different clans’ Unclouded er to prevent it, some Unclouded parents produce
helps strengthen inter-clan ties and keeps Helaku’s a Clouded child. Such offspring, by their unfortu-
bloodline strong. The Gathering Suns celebrate these nate nature, are denied the privileges their par-
matches in week-long wedding festivals that bring the ents and Unclouded siblings enjoy, such as tutoring
newlyweds’ clans together. and healthcare from the Men of Gold and attending
high-level negotiations with other clans or foreign
Young Unclouded receive special training, both from representatives. Some parents send these children to
be raised by Clouded cousins; others educate them
their Men of Gold and from elder relatives. This in-
alongside Unclouded siblings and rely on their skills
cludes combat, etiquette, poetry, history, mathematics, when they come of age. Though they won’t marry an
medicine, and occult lore. With these skills they lead Unclouded spouse, the Men of Gold may yet declare
raids, make trade agreements, and create artworks de- their children Helaku’s descendants.
picting the Gathering Suns’ feats. Individually and as
families, they accumulate glory and wealth beyond oth- Conversely, two Clouded parents may have an Un-
er clan members’ reach. clouded child. Such rare children are swiftly adopted
into the clan’s Unclouded family. Their parents often
The continued thinning of blood troubles the receive special consideration from the clan leaders,
Unclouded. Families employ skilled matchmakers to though whether that’s a one-time gift or a permanent
ensure the best unions, while other fading families position of honor — elevated above their Clouded
secretly seek help from occultists and spirits to en- peers, but not so high as the Unclouded themselves
— varies by clan.
sure their blood remains strong. The Odasa family has
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Internal Conflict shamans are peers, but there’s often a political tug-of-
Although the Gathering Suns consider themselves one war between the two. This can divide a clan’s loyalties
people, this doesn’t entirely prevent conflict between between two individuals or groups, and historically has
them. The Unclouded take pains to avoid open war; been the most frequent source of a clan splitting into
Helaku’s bloodline is too precious to spill, and the Men two, often bitter, new clans.
of Gold won’t aid aggressors in such battles. This lim-
its conflict to shows of force and ritual skirmishes, in The Men of Gold
which the Men of Gold act as witnesses and overseers.
These skirmishes, set on rivers or neutral territory Queen Helaku created the Men of Gold — a troop of
rather than within villages, aim to take captives for ran- over 100 intelligent golden automatons — to serve her
som. Deaths still happen, but tradition demands rep- and her progeny. When the Dragon-Blooded slew her,
arations — typically transfer of people to the harmed these Golden Men led her descendants to safety in the
clan equal in number to the slain, with transferees fill- surrounding forests and set themselves to guard her
ing the dead warriors’ familial and social roles. These lineage forevermore. These descendants became the
restraints don’t apply against foreigners. Gathering Sun clans, a wandering people, avoiding set-
tled lands for fear the Shogunate would destroy them
Leadership for their ancestry. This nomadic way of life offered
no protection from the Great Contagion, but it helped
Though the way they’re chosen varies from clan to clan, against the threats that followed — bandits and hungry
Gathering Suns clan leaders are always Unclouded. ghosts, the imperial ambitions of Bagrash Köl and the
Some clans pass the title from parent to child. Others Scarlet Empress, and the so-called Second Contagion.
rely on shamans’ auguries to choose a successor. A few
clans allow Unclouded members to challenge the lead- After the Second Contagion passed, the Men of Gold
er to ritual combat to take her place — typically only led the Gathering Suns back to their homeland. They
with a shaman’s sponsorship, in hopes that this will still encouraged nomadic existence to guard Helaku’s
limit such challenges to failing leaders, rather than be- scions against disease and invasion. Only centuries
ing a tool for ambition. later did mortal leaders persuade the automatons that
permanent settlement was safe. The immortal Men of
Clan leaders are responsible for their clan’s health and Gold remain wary, watching carefully for threats to the
prosperity. They determine which paths to follow in mortals in their charge.
which season, and whether it’s time to encamp for the
winter or push on. They lead raids and negotiate with Several Men of Gold have been destroyed or have gone
other clan leaders or foreign powers. Some clan lead- missing over the centuries, but most remain intact. One
ers make all decisions on their own; others take advice or more travel with each clan; should a clan lose its last
from a council of elders or the clan’s shamans, or they Man of Gold, another replaces it from a clan with Men
may even listen to every member who wishes to speak. to spare. A score now reside in holy Fade alongside its
swelling population.
Like clan leaders, shamans come exclusively from the
ranks of the Unclouded. As much skilled workers as The Men of Gold hold great prestige among the
spiritual leaders, shamans bridge the gap between mor- Gathering Suns. They reject formal authority, neither
tal society and the occult world. They seek omens and ruling nor being ruled, but their counsel is often tak-
auguries in a child’s birth, in movements of birds and en as command nonetheless. They’re revered as sacred
clouds, and in smoke rising from funeral pyres. They gifts from Queen Helaku, respected for wisdom and
serve as intermediaries with the Men of Gold, clan an- prophecy, and admired as heroic warrior-protectors;
cestors, gods, and other neighboring spirits. And they they occupy a central role in Gathering Sun art, and
practice mundane arts dividing life from death — med- ballads and epics lionize their deeds. But most impor-
icine, midwifery, and funereal rites. tantly, they bless Helaku’s descendants at birth and
tutor them in noble arts — warfare, negotiation, med-
Shamans aren’t permanently tied to the clan they were icine, and more.
raised in. It’s not uncommon for a shaman to leave
her clan and join another that’s short on shamans or Although their golden bodies emulate human form,
to serve as shaman to two clans whose paths cross each Man of Gold is unique in shape, size, and features.
frequently. Fade has its own shaman lodges that are They wear ornate garments offered by their clans — typ-
independent of the clans. In theory, clan leaders and ically in archaic styles passed on as tradition. Though
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capable of human expression, they tend toward calm Gathering Sun warriors live in barracks tucked into the
impassivity; only people with long experience with sev- already-crowded sections of the city. They frequently
eral or more of them recognize that their personalities clear the streets for drills, having no dedicated parade
are likewise unique. grounds within Fade itself.
Fade, the Hilled City As Fade attracts merchants from Halta and beyond, the
clans who dwell in the city grow wealthy on that trade.
In a former age, Queen Helaku dwelt in the tem- They largely circulate these goods as gifts within Fade,
ple-manse called the Beacon of the Sun. Though lording their fortunes over other clans. In retaliation,
smashed in ancient wars and looted by scavengers, the other clans have begun to stop merchants on the road
ruined Beacon still looms, its toppled spires glittering — whether through friendly trade offers or raids — de-
here and there with splinters of gold and orichalcum. priving their city cousins of wealth. The political strife
Fade was built around this holy site. Unclouded guards this has caused seems likely to escalate despite the best
patrol the grounds, the very task an honor. Few receive efforts of the shamans and Men of Gold.
permission to enter; no foreigner has set foot within in
Fade’s Men of Gold
living memory.
Whether to differentiate themselves from one another
Although its geomantic power has long been broken, or because they proved ill-suited to rural clan life due
the Beacon of the Sun still lives up to its name. From to their idiosyncrasies, Fade’s Men of Gold are more
afar, pilgrims spy the sun glinting off shattered spires at motley than the norm, tending toward outsized per-
the city’s apex; the sight gladdens hearts and quickens sonalities; they’re far easier to tell apart than their no-
steps. madic peers.
A dozen hillocks ring the manse. Steep ramps lead to Their numbers include:
the earthen mounds’ tops, where they’re crowned by
the Gathering Suns shamans’ lodges. Like other sha- The ruthless Wolf-Eyed Man, who teaches weap-
mans’ lodges, these are not only places of prayer and on-use, strategy, and tactics. An aggressive, dominant
ritual; they also serve as meeting grounds for the clans’ voice in debates among the Men of Gold, he proposes
leaders and places where clan members gather in the clear, decisive, and irrevocable solutions to problems.
evening for socialization and song. He eagerly joins in ritual skirmishes and in raiding for-
eigners, finding joy in battle.
Fade’s streets wind and twist around the bases of the
mounds. Outsiders may mix with the clans here —those The vain Finch-Voiced Man, who teaches medicine
who’ve been in the city for generations or tend farms and the arts. He encourages the growth and importance
that their families owned since Fade’s founding are of Fade among the Gathering Suns, increasing trade for
eventually adopted or marry into Clouded families. novel goods, and welcoming foreign scholars and arti-
Merchants sell their wares in crowded market plazas. sans. A clotheshorse, he disdains traditional garb, in-
Artisans’ houses line the roads, selling wares from stead seeking novel fashions among visiting merchants.
porches and entryways: embroidered fabrics, finely
The conciliatory Silver-Armed Man, named for their
woven rugs, and pottery. The smell of meat roasting
silver right arm replacing one lost in battle, teaches ne-
on spits draws hungry shoppers and pilgrims. On cold
gotiation and trade. They encourage maintaining good
winter days, citizens gather by blacksmiths’ shops to
relations with other Gathering Sun clans and neighbor-
warm themselves by the forge as they exchange news.
ing peoples. Their occasional willingness to educate
Several clans which have settled permanently in Fade Clouded or even foreigners scandalizes the Unclouded.
dwell close to the mounds. Their leaders’ grand hous-
es are large enough for several families, allowing them Neighbors
to serve as more informal meeting places than the sha-
man-lodges. Some clan leaders invite pilgrims to stay After the Great Contagion’s devastation, wilderness has
with them; such an invite is a privilege mainly reserved reclaimed much of the region near Fade. Nevertheless,
for Unclouded visitors. However, a few clan leaders the Gathering Suns don’t exist in isolation.
have caused a stir by inviting Clouded houseguests.
Houses are round and thatch-roofed; most stand only The people of Urudan were once cousins to the
one story tall. Gathering Suns, though most abandoned their nomadic
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Flensed of inhabitants by the Contagion and again in combatants or have others at their beck and call. Many
the plagues thereafter, for centuries its only residents are strongmen whom the council members dare not
were occasional hermits and outlaws. A generation ago, eject from the post for fear of a coup.
a group of scavengers deciphered the command codes
for the manse, allowing them to ward off wicked spirits Fault lines run through Gapwood society. Those who
and wild beasts and to guarantee clement weather for seek to make Gapwood a thriving community are at
farming. Together they founded Gapwood, believing odds with those who’d like to get rich dismantling and
that they’d have a better and safer life residing in the selling its infrastructure. Meanwhile, established fam-
ruins than by trying to sell its relics. ilies feel their property and privileges threatened by
newcomers, who in turn are shut out of political au-
But residents and traveling merchants alike continued thority and from opportunity to lay claim to valuable
dealing in scavenged Shogunate wares found within property. Longtime resentment brews among many
the hollow and amid other nearby ruins. As a result residents based on rival claims, old grudges, and the
of this commerce — and of efforts to clear the roads of like.
obstacles to it — more scavengers, traders, and rogues
flocked to Gapwood, all drawn by the prospect of profit. Certain regional mercantile concerns, such as the
Guild-affiliated merchant prince Gedeon Tiger-Smile
Society and Iscomay’s fur-trading Aadan merchant family, seek
to gain control over Gapwood — ideally through legit-
Today a crude town council reigns in Gapwood, its imate means, though hiring mercenaries for a military
representatives a jumble of delegates from older fam- takeover isn’t out of the question. Political maneuver-
ilies, mercantile concerns, bandit gangs, and refugee ing to make this happen grows ever more intense. They
bands. The council elects a mayor each year to chair offer council members ever-larger bribes, while those
its meetings. It also names a handful of serjeants as en- who vocally oppose the sale find themselves threat-
forcers; these hold their posts until the council votes ened, attacked, defamed, or otherwise targeted by ef-
to remove them. Serjeants are either personally skilled forts to replace them with more tractable successors.
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So far, those favoring independence have played rival exchanges as representatives for the established resi-
merchant factions against one another, but unless the dents lobby for constraint while burgeoning tycoons
paradigm shifts, that tactic won’t forestall them forever. argue for expansion.
Lumber is a common building material in Gapwood, Open areas in the city’s interior have served several
and many homes and establishments display their purposes — gardens, parks, markets, parade grounds,
heavy timber framing on the outside, painting the and the like. Today, Gapwood’s folk use such areas for
beams and the wood between in contrasting colors to small farms, growing maize, rye, squash, beans, and
showcase the framework. Some structures have false other vegetables. Ox-drawn plows till the land, often
fronts covering their second stories, using more ex- unearthing stones from fallen buildings; residents use
pensive materials to give an impression of wealth and these to construct their homes, along with wood and
success while hiding a shabbier construction or rough thatch.
stone foundation.
Several clusters of resident-focused establishments —
Clothing reflects an amalgam of styles, and features general stores, assayers, restaurants, shrines, and the
long-sleeved shirts, pants with chaps, robes, sashes, like — crop up amid the ruins. These typically stand at
sturdy leather boots, and accessories like turbans, hats, the intersection of major avenues or along the periph-
and scarves. Gapwood’s cuisine is simple but hearty. ery of open areas.
Typical dishes include a salad with squash, beans, corn
and fresh greens in the summer months, or a hearty, At the city’s center stands the Skyfire Palace. A sleek
spicy venison stew featuring those staples in colder marble-and-living-heartwood tower whose broad
weather. Moist cornbread accompanies most meals, triangular base sweeps up to a slender peak, this Air-
and teas and cordials alike are sweetened with haw- aspected manse’s still-gleaming copper spire draws
thorn berry syrup. lightning with every storm. Its interior smells of fresh-
cut wood and the tang of ozone.
Geography The manse remains in use today, communally owned
and overseen by Gapwood’s citizens. The town council
Several gates, constructed during disparate eras, pierce
meets on an upper floor with a broad, scenic balcony.
the city’s outer ring. Some remain sealed by ancient
Several other tower chambers, their walls inlaid with
magics or mechanisms or have been walled up with
occult glyphs in metal and crystal, direct the manse’s
wood or stone. The three gates in use today are the
Essence. Access to these rooms is restricted to a hand-
western River Gate, its portcullis of imperishable First
ful of council-approved scavengers and savants.
Age metal standing within a tunnel carved directly
through the trunk; the southern Marsh Gate, set in a
Religion
Shogunate-era wall with new wooden doors replacing
Temples and shrines to local gods occupy structures
a shattered stone portal; and the northeastern Forest
both old and new. Noteworthy gods include the re-
Gate, built into a palisade the Gapwooders established
clusive, hedonistic Glass Butterfly, who oversaw the
where the old walls had crumbled.
scholars at the school of sorcery; the battle-god Hennan
A serjeant directs each gate’s defenses. A handful of Ten-Spears, who was sacred to the soldiers when
sentinels keep watch in wooden towers, while gate Gapwood was a fortress, and who now blesses serjeants
guards ask travelers their business and stand ready to and street-toughs; and the scavenger god Arun-Oros,
ward off attackers. The guards turn away known or sus- who’s doing a steady business these days. Gapwood has
pected troublemakers, but many accept bribes — or de- its ghosts as well, remnants from throughout the tree’s
mand payoffs in the form of sham “gate taxes.” long history, who exchange lost lore for prayer.
In the bustling districts near the gates, inns, wineshops, Gapwood’s Serjeants
and brothels cater to visiting traders, scavengers, and
transients. Business owners turn a healthy profit off Hawksight runs the River Gate. A Gapwooder born
this new blood; other locals believe that these estab- and bred, she made a name for herself protecting the
lishments encourage lawlessness and unrest, which city on countless patrols and keeping the peace among
the serjeants allow to continue unchecked. More and the newcomers and established residents. Her job gets
more often, serjeants participate in — or even instigate harder every year. River Gate traffic grows heavier than
— the disturbances. Council meetings erupt into heated before, the other serjeants increasingly have their own
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dispute to this day. Their mutual enmity has turned to herds the stolen livestock back toward the city. The
bloodshed several times. So vicious is the feud, only the guards at the Marsh Gate ask no questions as he drives
bravest (or most foolhardy) serjeants care to step in the animals into Gapwood’s safety; they know they’ll
when a Seven and a Reed fight. receive fat bonuses soon enough. Rika sells the cattle
to Guild caravans, whose drovers care little about their
The outlaw leader Rika the Younger spends most of provenance.
his time outside of Gapwood. The head of a band of cat-
tle rustlers, he raids outlying Gathering Sun clans and
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One hand over the other, just as you were taught. The light of the full moon cast much of Port Calin
into tones of silver, clearly revealing the subtle flaws in the tower’s construction to those who knew
how to study the shadows. And Six-Fingered Bu knew how to study the shadows. One hand over the
other, he scaled the tower, retaining feeling in his arms by moving rapidly and bracing his legs. The
cobblestones were at least a hundred feet below, and the streets of Marin Bay stretched far beyond. If
Bu craned his neck to the side of the tower, he could probably make out the rolling hills he’d roamed
as a boy beyond the city walls, but he wasn’t climbing for the view.
Bu paused below a lit, open window, watching a shadow play over the curtains within. He’d been born
in the rolling hills of Calin in some forgotten shogun’s private fortress, ruined these long years. A child
of the Gilan, the thirty-seven exiles who’d fled their ancestral holdings after taking the head of the
false Kejihno shogun. Attainted and dishonored by the assassination, House Gilan chose to embrace it
within their exile, and worked tirelessly to ruin the family who’d forced them from their homes.
The young assassin’s arms ached after only a few moments hanging beneath the window, but he’d
trained for this. The shadow finally moved, and Bu silently kicked his legs against the wall, swung
outwards, and pressed his arms down to somersault him through the open window. He bounced up
and flattened himself against the shadows, as the patrolling guard glanced back at the sudden draft.
Kejihno Urigen was the most successful trader the family had seen after two decades’ worth of trade
deals gone inexplicably sour and the untimely death of any scion who could reverse their aristocratic
fortunes. House Gilan caused most of the death, it was true; but they weren’t House Kejihno’s only
enemies, and Urigen’s ledgers would fetch precious jade for Bu’s family coffers. House Tiawara was
his patron this evening; the Kejihno merchant had gotten the better of some aged citizen in a trade
deal, who killed himself from the shame. A quick death was undeserved for the likes of Kejihno
Urigen. Both houses wanted their rivals brought low before they destroyed them.
Forty paces down the hall. Wait for the guard to pass. Then forty paces more to Urigen’s office. Six-
Fingered Bu was well-named, for his grip was strong and his digits nimble. The lock yielded to his
practiced inquiries. Silently, Bu swung the door open and stepped inside.
A light flared in the dark office, the flame on the end of a long taper causing a lantern to roar to life.
Kejihno Urigen stood behind his thick wooden desk, clad in armor and brandishing a slashing sword
naked in his right hand. The left set the taper aside and raised the lantern aloft, illuminating the man’s
gleeful smile.
“Oh, sorry, thought I’d be away tonight?” And Bu allowed for a moment that, yeah, he’d thought that.
Urigen didn’t wait for him to answer. “Amazing what happens when you announce your schedule
loudly in a teahouse. Nobody suspects you of guile.”
Heavy footfalls heralded the rush of guards, and Bu’s exits from the tower shrank to nothing. He
fingered the elegant stiletto hidden in his right gauntlet.
“And now, we’ll hear the name of the other family who’s plagued our rise. Or not; your lifespan’s up to
you, but this evening ends the same way. Our hundred years of bad luck ends today,” Kejihno Urigen
said.
Six-Fingered Bu wondered how steep the fall from the tower truly was.
Chapter Three
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houses’ matriarchs maintain palatial estates capable of
hosting the shogun’s court. Many nobles trace Exalted CITIZENS OF WRIT
lineages to before the Great Contagion, although to-
day’s thin-blooded houses have few Dragon-Blooded The shogun’s court chooses to whom it sells writs of
members. citizenship. Most go to valued professionals, such as
legal scholars, historians, and physicians. A few go to
The Patronage System merchants who’ve earned favors from the court.
Calin’s military and civil bureaucracies are directly Status is deeply stratified by class, with those who’ve
subordinate to the nobility, with the nation itself di- purchased citizenship at the bottom. Even when in-
vided into patronages that the shogun can grant to any vited to noble functions, citizens of writ speak last,
noble house other than her own, and which she may receive the smallest portions at banquet tables, and
revoke and reassign at will. Her house keeps any pre- are obliged to lose games and contests against their
existing patronages, but can’t receive new ones until social betters or face disfavor.
another house claims the throne.
Still, such citizens enjoy enormous privileges com-
A patronage is a governmental post that a matriarch pared to most Calinti. They’re exempt from punish-
can assign to any of her house’s members. These in- ment for minor crimes and may plead grievances
directly to the shogun.
clude stewardship of a province or district other than
a noble house’s ancestral seat — including such rights Children of former citizens can rarely purchase their
and responsibilities as collecting taxes, administering own writs, regardless of their wealth and accom-
justice to noncitizens, conscripting troops, and provid- plishments. This is a reminder that hereditary au-
ing travelers with military escort for a fee; posts in the thority lies with the nobility alone.
shogun’s administration, such as generals, judges, and
ministers; and prestigious ceremonial sinecures such
as stewardship of Eshira Island, which sank centuries retain a strong majority over any coalition of would-be
ago, or Keeper of the Rice-Flame Sword, a ceremonial reformers.
weapon brought forth for a new shogun’s coronation.
In addition to voting for the shogun, citizens can ratify
Favor trading and promises of prestigious patronages a sitting shogun’s proposal to elevate a new noble house
dominate interaction between noble houses. They call by a two-thirds majority. This altogether rarer occur-
this “the Great Game.” Nobles have a long memory for rence has succeeded only three times.
exactly who’s favored or slighted their family down the
centuries. Citizens’ rights include holding patronages and direct-
ly petitioning the shogun in legal matters. Those who
In theory, most governmental authority is dispensed teach a skill may sell licenses to their disciples indicat-
through the patronage system, save over the houses’ ing knowledge in that field. Lastly, noncitizens must
private ancestral estates. In practice, as the central bu- bow and speak respectfully to citizens — albeit moreso
reaucracy degrades into infighting and insularity, pow- to nobles, to whom commoner citizens must likewise
er increasingly lies in the hands of wealthy merchants, show respect.
who pay fees to oversee shipping and local industries
on behalf of uninterested nobles, and the army, whose Legally, anyone can be elected shogun. But no one out-
officers — increasingly composed of foreign mercenar- side a handful of the ruling houses has ever received
ies — take cuts of the taxes they escort. This bewilder- that honor. Shoguns are usually middle-aged or older
ing tangle of dysfunction and graft teeters one crisis when elected, benefiting from a lifetime of accumulat-
away from total collapse. ed skill and political capital — and allowing for quick-
er turnover. The ideal shogun embodies the idealized
Elections traits of Calin’s noble class: noble of bearing, sensitive
Citizens elect a shogun who serves for life. Citizenship, in temperament, skilled in poetry, literature, history,
however, is a rare commodity. Nobles are hereditary and martial arts, and attentive to guests at court.
citizens. Others can buy writs of citizenship for great
sums from the shogun’s administration or earn them For centuries, only mortals have been elected shogun.
with high office; such citizenship isn’t heritable, perish- No citizen wants to grant power to a rival family’s sho-
ing with its holder. Writs of citizenship are sharply lim- gun, and no family wants to forgo new patronages for
ited in number to ensure the noble houses collectively the lifetime of their own Dragon-Blooded shogun’s
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rule. The shogun selection process ensures a com- painting, and various other arts dominate the shogun’s
promise candidate; few citizens will vote for brilliant time; nobles contend for recognition and appreciation,
candidates from a rival house, nor for aspiring politi- while the shogun seeks to strengthen personal ties and
cal reformers from any house. Shoguns are consistently evaluate each noble’s fidelity, competence, and moral
politically cautious, conservative, and inoffensive to a compass.
citizenry aiming to preserve the status quo.
Aside from the shogun’s generals, the most powerful
The Shogun’s Court officials in the court are those who control access to the
The shogun’s personal power revolves around control shogun. Her grand chamberlain determines who meets
over patronages. This encourages nobles to vie for her with the shogun and in what order, and arranges ban-
favor, and often wins recipients’ loyalty. quet seating. Her cupbearer passes messages between
the shogun and banquet guests, and often serves as
With most governmental functions distributed among an adviser. Lastly, her master of the hunt determines
the noble houses, the shogun’s court itself has become proximity to the shogun on outings and oversees her
a place for arts and culture. Contests involving poetry, personal security.
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The current shogun, Kamamato Etsuko, has ruled out Formally the Jade Legion, wags dub it the Clipped-Jade
of Port Piaster for 30 years. As per Calinti tradition, the Legion for its mercenaries’ greed, or the Wildflower
court has moved to her seat of power. Legion for its motley composition.
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posts to secure their own interests. The previous sho- ago. They perform ceremonies for bureaucratic offices
gun, Jiong Tanju, fell afoul of this exploit when she at- long since defunct, and jump to the steps of dances only
tempted to proscribe large swaths of Port Calin’s mer- the very eldest Dynasts remember.
chant class and confiscate their funds on behalf of the
state. The resulting brief but bloody civil war ended Courtiers wear impractically layered robes of richly
only with Tanju’s assassination; fearing further chaos embroidered, multicolored silk; their elaborate braided
at the hands of mercenary officers, the Jiong generals hairstyles and finely cast bronze masks denote their al-
stood down the army before news spread. Tanju’s suc- legiance and rank. While centuries have slowly altered
cessor regards the army with caution. fashions even in conservative Calinti society, visiting
Dynasts still mock Calinti nobles as slavishly back-
The Calinti navy is similarly disjointed. Citizens hold- ward-looking behind closed doors, even by the low
ing relevant patronages in port cities raise and main- standards to which they hold all Threshold cousins.
tain warships. Many wealthy Calinti — citizens or not
— illegally retain private militias under the pretense Meals are lavish multi-course affairs, featuring game,
of training marines to guard merchant shipping. This fish, red meat, fresh fruit, nuts, eggs — from tiny quail
creates friction between the navy and citizen-backed eggs to ostentatiously large ostrich eggs — butter, and
militias, occasionally escalating to skirmishes; a few honey. Imported spices elevate otherwise common
leaders have been hauled before the shogun for causing dishes to elite status, and while Calinti are proud of
too much unrest. their wines, a host might show off with a rare vintage
procured from far-off vineyards. Dishes served include
Noble Culture mallow-leaf salad, jellied fish simmered with salsi-
fy and ginger, steamed abalone, pheasant in verjuice
The early Realm exerted profound, long-lasting influ- sauce, and pork marinated in lovage, fennel, and cum-
ence on Calin. Aristocrats’ fashions retain elements in. Delicate soufflés and candied nuts are a frequent
reminiscent of the Blessed Isle over three centuries dessert.
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Immaculate Order monks occupy a curious posi- drive overtaxed farmers to flight, and indiscriminate
tion in Calin. Valued as religious figures, they’re also conscription outright decimates communities.
watched as potential Realm spies. Calin’s orthodoxy
also tolerates monks from other Immaculate sects Even when the military isn’t too mired in graft and
to minimize conflict with Lookshy and other fellow bureaucracy to respond to these threats, it’s primari-
Confederation states. A fraction of the populace em- ly interested in defending the holdings of the shogun’s
braces the Immaculate Faith, the Intou creed (p. 95), family, letting others decline for political purposes. At
or the Serpent’s Eye school — an offshoot of the Pure worst, the army’s free companies are little better than
Way brought centuries ago by the monk Stalking bandits themselves, as officers loose soldiers on com-
Jaguar Seeks the Truth, emphasizing direct worship of munities to supplement their pay. In swaths of the
the Five Elemental Dragons. The Ministry of Heavenly Calinti heartland, the Five Shades are the only real au-
Peace limits these sects to a bare handful of temples. thority, maintaining brutal justice to keep their busi-
nesses unimpeded by uprising.
Other cults quietly flourish in Calin despite its
Immaculate heritage. Mask makers typically vener- Most Calinti are technically serfs beholden to whom-
ate Shalrina, Daimyo of Faces, and similar mask dei- ever owns their province’s patronage. But in practice,
ties; martial gods are rare but welcome guests in Port anyone with sufficient means can afford travel permits
Calin’s dueling schools. Every day Calin’s ports bring in from the patronage holder’s court, and travel restric-
foreigners from the Scavenger Lands and beyond, each tions are laxly enforced.
bearing new heresies that Calin’s Immaculates are nei-
ther equipped nor inclined to stamp out. Each noble house appoints regional judges to hear
noncitizens’ legal grievances. However, only egregious
crimes have any chance of official redress. Petty crim-
The Lot of the People inals and disputes more often face semiofficial militias
or simple mob justice.
The Calinti are proud of their heritage and vocifer-
ous in their politics. Farmers, fisherfolk, and wealthy
Scarcely a year goes by without an attempted upris-
city-dwellers alike freely share strong opinions on mat-
ing over punitive taxes or conscription. The shogun’s
ters of the day. They take pride in their independence
army has more experience battling revolts than for-
from the Realm and their purported status as the true
eign threats. Such unrest is often dubiously blamed on
heirs to the Dragon-Blooded Shogunate’s culture.
foreign agents’ machinations or priests’ and scholars’
unsound rhetoric, and most houses employ spies and
They’re also fractious, a legacy of centuries of competi-
secret police to crack down on these purported threats.
tive trade between different settlements. Inhabitants of
While Calin does have revolutionary intellectuals, usu-
neighboring fishing villages often consider one another
ally among the wealthy middle class chafing under the
foreigners, while inhabitants of rival cities ofttimes de-
citizenship system’s restrictions, they’re rarely con-
clare one another barbarians. When pressed, however,
nected to actual uprisings by the rural peasantry, whose
they show more solidarity for their fellows than they do
grievances are more fundamental.
for non-Calinti foreigners.
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The Guild of the Ever-Shifting Breeze are master- The Manticore is a ruthless murderer or a daring rev-
ful freelance spies who raise burglary to an art form. olutionary depending on who’s asked. Her monstrous
No Calinti lord would admit to hiring their agents, but bronze mask depicts a screaming, distorted human face
many have. to mock Calinti nobles’ masks. She’s an enigmatic fig-
ure, known only through fiery written polemics and
The Clan Best Forgotten are expert poisoners and a half-dozen gruesome public assassinations over the
elite assassins, infamous for brutality. Traveling mer- last three years. She delivers public notices denounc-
chants and nobles dread their woodland ambushes. ing a noble’s purported crimes, then kills him three
days later. Her perfect record was interrupted recent-
ly when a Kenjihno Dragon-Blood narrowly saved his
from rival Immaculate denominations and scholars of mortal cousin’s life. Calin’s Immaculates have declared
abstruse philosophies preach to crowds. Artists beg to her Anathema and called for a Wyld Hunt to scour the
paint portraits of passing beauties; streets abound with city for her before she strikes again.
puppet shows, singers, and theater troupes. Market
vendors hawk fresh-baked sticks of barley bread, cured
meats, pastries, wine, fruits, and more exotic viands.
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Prominent Figures While justice is elusive in most of Calin, Marin Bay has
Despite her long, successful tenure, the aging shogun an especially outlandish reputation for lawlessness.
Kamamoto Etsuko feels constant pressure to deliver Each of the Five Shades maintains a presence in the
new victories for her house. Though she’s experienced city, especially the Mist and Mountain clans, and gangs
at working around political opposition in court, the affiliated with them have a stranglehold over the port.
current time of tumult’s new challenges threaten to It’s a haven for traders in illicit goods, while under-
exhaust her. She knows that House Kamamoto can’t ground auctions draw all manner of dubious characters
acquire new patronages until she dies and a new sho- to bid on exotic prodigies.
gun ascends, and secretly fears that her own family may
hasten her demise to reap the benefits. Prominent Figures
Tiawara Bija, a Water Aspect and former admiral, has
Shengu Idori is among the rare Exalted Calinti aris- held Marin Bay’s patronage for two decades, and held
tocrats. This Wood Aspect poet-general has outlived an admiralty patronage there for two decades before
three shoguns; it rankles him that when Etsuko dies, that. She’s nurtured the careers of naval officers and pi-
he’ll be passed over again. In the last few years, he’s rates alike; almost every captain who regularly docks in
begun calling in favors cultivated over his long career, the Bay owes her a favor. Never one to hoard resources,
spanning citizens, merchants, and mercenaries alike. Bija calls these favors in regularly, wrangling political
Convinced he’s the only one capable of pulling Calin advantages for relatives in other provinces, taking the
out of its decline, he’s prepared to take drastic, devas- first cut of pirates’ plunder, or gathering information on
tating measures to force his way into the shogun’s seat. trade deals, criminal activity, and aristocratic scheming.
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Jira Mikhail is among Calin’s most prominent inde- veteran Nexus mercenaries to drive out the Calinti
pendent merchants. Hailing from the far North, he’s army. With the war ended, the Roaring Lion Company
traveled Creation, and semi-retired to a Marin Bay es- exploits Chrysocolla’s orchards for their famed golden
tate after narrowly escaping death at Lintha pirates’ apples, while pressuring Calin to respect the peace to
hands. His reputation and outsider status won him protect their investment.
respect from naval and mercenary captains alike. His
apparent lack of allegiance to the houses or the Five The Roaring Lion Company installed a puppet coun-
Shades grants him a neutrality that Marin Bay’s resi- cil that manages Chrysocolla’s people, who find them-
dents appreciate. While he plays Bija’s game of favors selves little better off than they were under their Calinti
in other matters, he takes his current role as a judge overlords. A new revolution brews in the countryside.
seriously, giving sailors hauled before him stern but fair Some rebels consider seeking aid from nearby Pale,
rulings despite outside pressure. though most remain wary of indebting themselves to
yet another foreign power.
Mantis Hidden-in-the-Mist is one of the Five Shades’
secret Dragon-Blooded masters. Once a down-at-the- The Tempest Fields are a bordermarch that roams
heels river pirate, he now commands a network of il- east of Calin. A roiling thunderstorm forms an unbro-
licit gambling establishments throughout Marin Bay, ken wall around the Wyld zone; those who attempt to
catering to merchants and pirates alike. Uninterested pass through must brave hurricane-strength winds,
in fame or glory, he relishes luxuries, the arts, and pow- lashing rain, and unceasing lightning strikes. Once
er over others. Recently, he’s come across a rare prize: through, the other side of the storm-wall provides little
a deeply indebted sorcerer, willing to perform miracles respite. Here, the Fair Folk noble Talakhi of the Open
in exchange for a clean ledger. Mantis bides his time as Book carries out a grand romance with the storm god-
he contemplates how best to employ this asset. dess Shintra, whom Talakhi lured away from her du-
ties on the Inland Sea. Hobgoblins and huraka form
Neighbors an uneasy court, dealing with petitioners who come to
beseech Shintra to return to her waters or beg for the
The satrapy of Pale — occupying a chalky expanse of moving storm to spare their village from devastation as
coast between Marin Bay and Port Piaster — was once it passes by.
part of Calin, but House Kenzho remained loyal to the
Realm rather than join its fellows in independence.
Now Pale’s port towns serve as a staging post for the
Gentian
Imperial Navy’s Wood Fleet and a regular port of call On the northern edge of the Scavenger Lands — east
for northeastern trade. of Sijan and north of Great Forks — sits Gentian, heir
to the Shogunate, a jewel amid the Avarice River’s red
The satrapy occupies a precarious position, peren- clay. The Exalted dead of ages past gather here, seeking
nially threatened with saber-rattling from ambitious a home in a world that’s passed them by.
Calinti generals. Its Nellens garrison constantly deals
with bandit raids and deniable mercenary groups from Centuries ago, Gentian was a provincial capital of the
across Calin’s borders, although it returns the favor on now-defunct Intou Shogunate. That fractious and vi-
neighboring Calinti settlements. All-Seeing Eye and olent empire — founded on an unlikely syncretism of
Intelligence Directorate agents gather information, Immaculate creed and ancestor worship — rose during
suborn local merchants and aristocrats, and sabotage the Realm’s infancy in a failed attempt to rekindle the
each other’s efforts. Historically, both sides feared to fires of the lost Dragon-Blooded Shogunate. After its
escalate further, lest full-scale war flare into a devas- fall, Gentian languished and faltered. For centuries it
tating proxy conflict between the Realm and Lookshy. was a tired river town, haunted by petal-crowned pa-
But as the Realm garrison withdraws in the face of civil godas and moldering shadow houses of fallen nobility.
war, Calin sees a rare opportunity to annex Pale at last.
Today, Gentian is a city on the rise. New Guild-carved
Chrysocolla, a small inland nation south of Marin Bay roads brought life back where the dead once slept, and
and east of Pale, recently freed itself from Calinti rule. an ambitious young daimyo invigorates a new genera-
The uprising went poorly until the rebels indebted tion of Exalted nobility with grand plans of reconstruc-
themselves to the Roaring Lion Company — a Guild- tion and revanchism.
affiliated enterprise that dominates overland trade
between Marin Bay and Sijan — for the money to hire Docks and warehouses eager for goods and shipments
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Prominent Ghosts
LANGUAGES As the Intou Shogunate’s founding ancestor, Visar Tan
enjoys a special place of honor among its pantheon of
Gentian’s Riverspeak is flavored by the overly formal, saints. She resides in Cloud-Favored Gate — a gloomy
slightly archaic dialect typical of former Intou prov- manse nestled in the western hills — attended by ghost-
inces. Gentian’s outcaste families and Intou monks ly servants and jade effigies. Intou monks seeking polit-
speak Gen-Cha, a courtly Shogunate-descended lo-
ical guidance visit her regularly, and she graces Gentian
cal tongue taught by the ancient dead. Learning it is a
prerequisite to obtaining an audience with the Exalted annually in a spectacular midnight masquerade party
dead or adoption into a Gentian outcaste line. to converse anonymously with residents and dispense
guidance to her faithful.
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and Dragon-Blooded puissance in conflicts between Officially, the council considers raising levies and
rival daimyos. Here the outcaste scavenger lord Jade mercenaries should conflict with Gentian ever arise.
Tiger rules a raucous society of bandits and warriors Unofficially, many council members support renewing
with an iron fist. She’s cobbled together this crew from the city’s devotion to the Intou sect, proactively offer-
the armies of four warlords she bested in her youth, and ing alliance to Gentian in founding a new Shogunate,
from foreign laborers and craftsmen seeking her silver. or both. Either way, Guild-backed enterprises happily
offer Melevhil arms and mercenaries; many financiers
The Spall’s business is its own slow destruction, as Jade stand ready to invest deeply in both sides of the poten-
Tiger offers the ruined city’s bounty to the highest bid- tial conflict.
der. Work crews chisel finely engraved panels and stat-
uary from long-profaned temples; caravans haul stone
blocks and metal scrap to buyers in neighboring cities. Nexus
Jade Tiger also offers blood sport to her guests. Elite Built where the Yellow River and the Grey River come
gladiators, armed with baroque weapons from the ru- together to form the Yanaze, Nexus spreads like a
ins, face off against lions, giant elk, great serpents, and banquet across the landscape. The seat of the Guild
slaves who’ll earn freedom with victory. This makes the Directorate and home to a million souls, its reputa-
Spall a popular destination for magnates whose tastes tion is one of longing and loathing in equal measure.
tend towards the bloody. Renowned as lawless apart from the inscrutable edicts
of the Council of Entities and their masked Emissary,
A day’s ride downriver from Gentian lies the shad- Nexus obeys only the incessant torrent of commerce
owland of Kelai. Once home to the daimyo Sanshin that passes through its markets and countinghous-
Idoki’s sprawling summer estate, now the city’s streets es. Woe to any would-be agitator who threatens that
lie cracked and broken, and weeds grow where once torrent.
Idoki’s splendid gardens burgeoned. Yet from the gray
soil, ghost flowers bloom. Intou monks visit to tend Nexus is a city of extremes. The powerful expend the
and pick these blossoms, drying them to produce ghost wealth of nations to gain paltry advantage over one an-
flower tea. other. Beneath them, the wretched mass of humanity
struggles to survive. The sliver of the populace in be-
Kelai’s streets are home to packs of owlwolves. While tween claws at itself in bids for security and prestige.
the animal’s feather-speckled pelt fetches a handsome
price in the living world, most hunters seek them for Tonight, a mercenary in exquisite livery drags a ner-
another purpose. The Red Maze Society consists of vous man from the Cinnabar alley he’s hidden himself
living and dead Intou astrologers who read fortunes in in; their mutual employer wants a word. Choking fog
owlwolves’ entrails. rolls down a steep street beneath strings of tawdry pa-
per lanterns. At the docks, an inspector accepts a hefty
Distant Melevhil shares Gentian’s pedigree as a former purse and overlooks certain boxes as they’re offloaded.
Intou Shogunate territory, though its long-ago tenure Welcome to the city of opportunities.
had less impact on Melevhil’s history. A busy city of el-
egant canals and delicate wooden arches, it’s remained A Geography of Injustice
largely unchanged since gaining independence, exact-
ing tariffs on river traffic and doing brisk trade in quali- Shit flows downhill in Nexus. The Yellow and Gray
ty timber from the surrounding Goldreach Forest. Rivers flood regularly; this is good news for farmers
in the upriver floodplains, but bad news for tenants of
The Melevhil Council of Electors, a governing body lowland urban districts.
composed of elected officials and wealthy estate hold-
ers, isn’t blind to their northern cousin’s expansionist Worst off is Firewander, a formerly independent
rhetoric. They recognize that Melevhil could eventu- township incorporated 175 years ago. Firewander hugs
ally be a prize target for a resurgent Gentian seeking the Yanaze’s banks; it suffers from both stinking flood-
to reclaim Intou territory and gain a foothold on the waters laden with industrial runoff and a sewer-bor-
Yellow River — especially as elements of their city’s dermarch beneath the streets where grotesque fae lie
sizable ancestor cult might serve as a fifth column for in wait. Ill health and ill dreams plague the very young
Gentian’s efforts. and very old alike, and quality of life is poor for even
the able-bodied. Impoverished residents exhibit poorly
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While the Emissary’s exact nature is left to the Story- The Emissary, wearing their silver half-mask, serves
teller — it could be anything from a First Age automa- as an overwhelming enforcer of the Council’s will. Its
ton to a long-lived Dragon King sorcerer — by default identity and nature remain a mystery.
it’s a unique supernatural entity bound to enforce the
Council’s dictates. Its power level should vary based Thalevar, Councilor Eclipse — a canny diplomat enter-
on the chronicle’s needs, but should be at least strong ing middle age — oversees the docks and ensures that
enough to beat an experienced Dragon-Blood one-
there’s no disruption to trade. He has a reputation for
on-one in a fight.
impartiality and a nigh-religious devotion to the Dogma.
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Ephiselle, Queen Midnight, is a recent addition to the health. He’s often absent for long stretches, negotiating
Council whose predecessor’s body was never found with divinities; even when physically present, he seems
— except for the blood. She’s rumored to operate spy vague and distant.
networks and illicit businesses in Firewander and
elsewhere. Masakim Lamang, the Doctor, is a short woman, solid
as a wall. She speaks for the common people and sees to
Vai Va’a, Evening Master, concerns himself with the the populace’s medical needs. In matters of quarantine,
promotion of new ideas in the city, recently spearhead- she’s ruthlessly pragmatic.
ing a campaign of library-building. Strange rumors dog
him, ranging from the mildly scandalous to the outright Gwyli Seern, the Astrologer, looks to the stars and
despicable. reads portents for the city. She maintains the largest
entourage, including a contingent of gifted slaves and
Hayle, Midday Husband, a huge man and patron of several thaumaturges.
the arts, manages Nexus’s sewage and well systems. His
diligence has several times prevented toxic runoff from Guild Influence
Firewander and Nighthammer from poisoning the oth-
er districts’ waters. Nexus is the Guild’s city — not in name, but in spirit.
Guild founder Brem Marst chose it as the headquarters
Pellicia, Dawn Sergeant — Hayle’s adopted sister — li- for his growing syndicate due to its lack of central au-
aises with Nexus mercenary companies; she’s a respect- thority and permissiveness toward his business practic-
ed and formidable warrior herself. Some fellow Council es, and the Directorate’s presence has intensified those
members grow concerned by her increasing influence. features in the centuries hence. Artisans labor in Guild-
affiliated Cinnabar studios, while administrators slash
Ibebi, Minister of Ways, eldest on the Council and a
wages in Guild-affiliated Nighthammer sweatshops.
sorcerer, is charged with maintaining Nexus’ spiritual
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It’s from Nexus that overarching Guild policy diffus- of smaller, diverse businesses and enterprises under
es across Creation, supplying knowledge and capital, one umbrella. Below are examples of Guild-affiliated
establishing connections, and coordinating economic businesses in Nexus:
maneuvers for merchants and business ventures from
Wu-Jian to Greyfalls. Nexus is the central hub through With its massive population, Nexus has a lot of
which most Scavenger Lands Guild caravans eventually mouths to feed. The Council currently pays Ring-Tail
route, while information flows up the Yanaze from the Importers to provide grain for the bread dole. This
Blessed Isle itself. No other city in Creation has such a goes to the Golden Sisters Bakery, or any of a doz-
high concentration of Guildswomen. en other affiliated bakeries throughout the city. Their
ovens run day and night, filling the air with the tanta-
The Guild Directorate and the Council maintain un- lizing scent of baking bread. Many of Nexus’ poorest
easy eye contact from their strongholds across the citizens receive daily rations of bread, olive oil, and salt
Big Market. On some level, the hierarchs understand from these bakeries.
that the status quo is good for business. But when the
chance presents itself, only fear of violating the Dogma Experts at Quillip’s Fine Antiquities, in the Cinnabar
prevents a hostile takeover of the city; the Emissary district, assay the quality, authenticity, and price of an-
has made examples of overreaching hierarchs before. cient goods and First Age relics brought to them for
Nevertheless, should a ripe opportunity present itself, sale by adventurers and scavenger lords, which they re-
the Directorate will be waiting. sell at auction. Per the Civilities, they report all trans-
actions to the Council of Entities; the Directorate and
Though the hierarchs lack direct political control over several individual magnates pay for copies of these re-
Nexus, Guild-affiliated enterprises affect many aspects ports. Quillip’s galleries are secured with locks, merce-
of life. Its network allows Guild-backed merchants to nary guards, and — some say — sorcery.
coordinate prices — raising them to create demand in
upscale Cinnabar boutiques, or lowering them to un- In Nighthammer, the busy Slag-Tomb Forge encom-
dercut competitors in the Big Market. Anyone can sing passes an ominous pyramid faced in firebrick. Beneath
on a street corner for coins, but theater companies who the brick is the resting place of an ancient Solar
pay Guild dues use connections to perform in private Anathema — an edifice of imperishable metal, orange
theaters or Bastion’s manors. with heat from unknown First Age artifice, that serves
as the forge’s furnace. In this time of tumult, own-
Notable Guild Enterprises er Lāla Dīkybyra redirects the forge’s output toward
Though it’s easy to think of the Guild as one massive, weaponry rather than tools. A few other warded tombs
overarching organization, it’s composed of thousands are likewise repurposed by ingenious entrepreneurs,
though the Civilities forbid opening them lest their
curses threaten the city.
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The Civilities limit how hard the lower classes can be For those who do cook at home, bread from the daily
worked, out of reformist impulses among the Council ration sops up broth and drippings. A family might use
and the general desire to avoid revolt. To that end, reg- one pot for all their meals, stretching out a stew over
ularly scheduled festival days offer opportunities for weeks or months as they add water to extend the broth
revelry, complete with street food, sports matches, pa- and toss in whatever ingredients are at hand. Lacking
rades, and other spectacles. other seasonings, the broth’s richness comes from the
blend of its components.
Even on nonfestival days, entertainment abounds.
Nexus’ citizens devour cheap novels and gather to lis- Families shop for bargains as best they can, purchas-
ten to popular musicians busking in market squares. ing food at the end of its shelf life and seeking clams
Theaters provide comfortable seating for richer resi- or mussels with broken shells at the fish market. Cooks
dents and standing room for the less well-off; new dra- purchase pantry staples offered at a discount by shady
mas open every few weeks. Gambling houses, open at merchants who add gypsum dust to flour, water down
all hours, welcome the wealthy and the desperate. milk and whiten it with chalk, or use lead compounds
instead of sugar to sweeten confections. Some vendors
Even if they rub elbows while throwing dice, the class decline to disclose the list of ingredients used in meat
divide is sharp. Lower-class residents maintain close pies or sausages, on the rare occasions their poorer cus-
ties with family members and a handful of trusted tomers ask.
neighbors, looking out for one another and their homes
in the city’s more dangerous districts. Though they While people go hungry in the lower districts, Bastion’s
don’t have much, they offer small gifts and favors to help residents throw luxurious galas for their peers, offer-
a neighbor in need. Material goods are cheap, allowing ing 16-course banquets, opium and other drugs, and
residents to procure tools even when they’re not sure escorts’ services. Likewise, they take full advantage
they can afford to eat, cover rent, or pay a chirurgeon. of the finest textiles coming into the city, disposing of
last year’s garments to purchase today’s new trends.
Clothing for the lower classes is plain and durable, ca- Current fashions include full, wide skirts, heeled boots
pable of hiding stains from soot or dirt. People wear with buttons, and fitted knee-length waistcoats that
loose-fitting jackets over trousers or skirts, with hob- button from neck to hem.
nailed boots to prolong their footwear’s utility. Middle-
class fashions add patterned fabrics in more expensive The wealthy keep their families’ inner workings
materials, paired with lace and embroidery at cuffs and opaque, which provides plenty of fodder for the ru-
hems, signaling that they’re a step removed from the mor mill and authors of Nexus-based romans à clef. By
docks or the factory floor. custom, many are involved in (and gain their fortunes
through) mercantile activities. Others swell the ranks
Chronic hunger and malnutrition are common. of Nexus’ mercenary companies, serving as officers
Families subsist as best they can in crowded housing whether or not they have adequate field experience —
units and shantytowns. Many work long hours despite filling their families’ coffers with hefty fees and battle-
the Civilities, leaving little time for personal pursuits. field loot.
When workers can wrangle a break, their leisure activ-
ities take on a frenetic quality. Prominent Figures
Nexus’ small middle class mainly serves the upper class.
In Firewander’s densest slum, where the Council’s en-
High-end shopkeepers, artisans, overseers, clerks,
forcers don’t go, is a drinking den that locals call the
aides, and the like eke out a modest living catering to
Rooster’s Tail. Its proprietor, Water Opal, hails from a
the needs and whims of the elite. Though able to afford
Southwestern nation of seafarers. Enslaved as a child,
plenty of material goods, housing remains cramped;
she fought her way free one night and escaped, taking
many inhabit spaces crammed with well-made furni-
service on a ship bound for Nexus. Now nearly 50, she
ture and knickknacks, and dream of the day they can
runs both her drinking den and a modest crime ring.
afford to rent a larger home.
While the den’s a legitimate business, she fences stolen
goods through the back and competes with the Guild-
Good food is nearly as scarce as living space. Many
sponsored Tranquil Evenings Syndicate for control of
middle-class residents rarely cook at home, buying
the slum’s drug trade. A new arrangement with Queen
most of their meals from street food carts. Vendors sell
Midnight will soon sharply expand her operations.
roasted potatoes and meat — primarily cheek, liver, or
kidneys — on skewers; choicer cuts are rare luxuries.
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Brisegh Osán strides the Nighthammer streets with a Their wharfs are choked with gambling dens, wine-
sneer on his scaly lips and a squad of leg-breakers at his shops, fences, and counterfeiters, for piracy drives
back. Beloved by bosses and hated by workers, Brisegh Sisphe’s economy. Their sleek outrigger canoes are
captains the Nighthammer Iron League, a mercenary the bane of shipping and a headache for Guild factors.
company specialized in crowd control and strikebreak- But the cities are far enough upriver, and the Sisphe
ing. He himself is an alligator beastman, a great asset crafty enough with diplomacy backed by stolen bul-
when intimidating ironworkers. He has many Guild of- lion, to make Guild reprisal prohibitively expensive.
ficials’ support for his zeal in ending production delays, Lookshyan river patrols largely ignore them, seeing
and countless enemies among the city’s tenements and their crimes as Nexus’s problem until the Directorate
hovels. He fears assassination and never walks alone. purchases Lookshy’s naval services.
If might makes right, then Rom Daoh will make herself As Creation destabilizes, outrigger pirates grow bold-
mighty. She’s the charismatic leader of the “Liberating er. The cost-benefit analysis that’s protected them may
Ones,” a group equal parts cult and political lobby. soon change, and not in their favor.
They take the prohibition against slavery seriously. For
months, Rom’s followers have mounted a propaganda Toward the Inland Sea lies Taigh Phor, ruled by the
campaign against slavers. They have popular support Tanist of Oaks and her Dragon-Blooded kinfolk. It’s a
in poor neighborhoods, and recently Daoh’s been seen pretty land of fogs and moors, where the Fern River — a
meeting with the Doctor. The Council is divided in tributary of the Yanaze — broadens into a boggy flood-
their opinions, while hierarchs scramble for blackmail plain. Huge herds of cattle roam the wetlands, guarded
material. Other agitators have died for less, but Rom from predatory spirits by bondsmaids carrying hazel
hasn’t died yet. “We will break every shackle!” she and wands. The Tanist reigns from a ringfort on a hill, iron
her followers shout to the streets. and gold draped across her chest.
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portions and eat with their fingers, and share drinks merely a proxy for Lookshy’s interests. But even the
from a common cup. Typical dishes include omelets Confederation’s most ardent detractors can’t entirely ig-
with salty cheese and greens; cardoons stewed with nore it. Its limitations are clear — it’s solely an advisory
salted meat; baked trout with lemons and olives; flaky body with no means to enforce its directives on member
pastry mixed with cheese, honey, and bay leaves; and states. But it offers Scavenger Lands peoples a place to
the pine-infused wine called retsina. work out differences peacefully and build alliances.
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Not all would-be conquerors succeed. Rebellions rise in When refugees from the south arrived in Jasir, priests of
rural districts and sweep through republics like wild- the river-god Lycoth incorporated Jasiri tea ceremonies
fire. Cities declare independence from distant rulers. into their rituals. Elsewhere, the Twelve Gods of Noth
Some territories change hands so frequently, villages forged an uneasy peace with the invading Eritine people’s
within their bounds barely pay attention when soldiers gods, who built new temples on Noth’s holy sites. Over
ride in bearing their new ruler’s decrees. Wait a few time, worshipers of both pantheons organized festivals
months and someone else will be in charge. around the gods’ similar purviews, albeit with Noth’s gods
holding lesser roles. At harvest time, the faithful bake
Overall, the Hundred Kingdoms are lightly populat- twelve elaborate dishes to honor the pantheons, rich with
ed, their principalities strewn across a vast region meat and spices sacred to the Eritrine gods.
with varied topography. This rugged terrain current-
ly encompasses four mid-sized polities — mountain- A city’s architecture reflects its history. Immigrants,
ous Trimrode, Rake’s deep forests, Spandrel’s chain of refugees, and conquerors erect buildings in their cul-
lakes, the swampy lands of Mire — and myriad statelets tures’ distinct styles. Rare remnants of Shogunate ar-
nestled in valleys, moors, heaths, and hills. Ruins, too, chitecture still linger, despite much being dismantled
sprinkle the area — cities, towns, and villages razed or or razed. The palace of Worn has twenty wings, each
emptied by war, famine, plague, or other disasters. added by a new vanquisher; at its heart stands the coun-
cil hall of Suka Whitemane, advisor to the daimyo Karal
Mountains hide deposits of precious ore; prospectors Musari. Temple architecture reflects broad religious
follow rumors of jade, hoping to strike it rich. Towns movements — though Five Sisters and Yesta-Saycha are
dot the riverbanks, trading with cargo-laden boats and hundreds of miles apart, both boast the distinctive fan
demanding taxes for passage. vaulting of the short-lived Yesta empire.
History Music travels with the people; many songs have region-
al variants, with lyrics changed to name local heroes
Five centuries ago, the Laris and Velen Administrative or verses added to match local events. In Rake, “The
Districts south of Vaneha represented the eastern Ballad of Alix Brightsword” is an upbeat tune, often
Scavenger Lands’ most populous and sophisticated performed with an underlying military drum cadence.
remnants of Shogunate civilization. Disputes over wa- The people of the Red Rye Towns, whose lands were
ter rights erupted into violent conflicts that destroyed caught between Brightsword and her forays against the
Laris, left Velen in ruins, and broke the political alli- warlord Sneering Jenara, sing it as a dirge.
ance — the League of Many Rivers — that held the re-
gion together. While no single culture spans the Kingdoms, each ter-
ritory has a strong sense of local pride. Residents in
Refugees flooded into the lands that would become the newly founded polities celebrate recent victories and
Hundred Kingdoms. Some sought safety and shelter; the shared history they build with each passing day.
others were intent on seizing power and making war. Even citizens in relatively authoritarian principalities
Many hold their ancestors’ grudges and prejudices to feel a sense of ownership: it’s their principality, not to
this day, such as the endless cattle raiding between be made an imperial possession or claimed by a foreign
Ganoth and Sweetgrass, or how Yerim’s folk treat their state. Most folk don’t have to trace too far back in their
Tairis minority as unclean, unmarriageable, and unfit lineage to find a famed ancestor who was a refugee,
to work with food or livestock. runaway, or rebel.
Cuisine
Many Cultures The southern Hundred Kingdoms rely heavily on
rice. Richer ports use ingredients, cooking methods,
Over the centuries, migrating peoples, refugees seeking
and spices from across the Scavenger Lands, especial-
safety, mercenary companies looking for employment,
ly drawing on Great Forks’ complex cuisine. In addi-
traveling merchants, and foreign conquerors intent on
tion, most Yellow River polities draw inspiration from
imperial expansion have all influenced the Hundred
Vanehan fare (p. 114), having been dominated and colo-
Kingdoms’ ethnic and cultural makeup. Even principal-
nized during Vanehan imperial periods.
ities that share borders can be utterly different in terms
of history, aesthetics, customs, and political structures.
Away from the Yellow River, this cuisine gives way to
And as states form and dissolve and displaced people
wheat and barley: soups and stews, porridges that stick
resettle, cultures shift along with them.
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to the ribs, and light cakes that a worker can carry in her
pockets. Bakers use spent grain from wheat and barley LEGITIMACY
beers in dense, chewy breads. But each principality has
its own foodstuffs. Spandrel’s lakes provide ample carp, While a few modern statelets claim descent from
perch, and other fish; Rake’s forests are full of deer and Dragon-Blooded shoguns and daimyos, many assert
wild boar; Trimrode’s steep landscape features goat their right to rule from ancient kings and queens, folk
and mutton. Many dishes still bear the influence of for- heroes, spirits and ancestors, or a god’s Chosen. A
mer Shogunate cuisines, such as roast duck in Kallat popular champion often finds leadership thrust upon
her after overthrowing a petty tyrant, whether she de-
and shaved ice in Trimrode’s mountaintop towns.
sires a crown or not.
After centuries of intermittent war and famine, not to
mention many peoples living in marginal land, people
make resources last as long as possible. They use ev- threatens trade, or nightmares boil out of the Wyld,
ery part of herd and game animals, cooking tougher or- several kingdoms must band together, forming a united
gans long and slow in stews or mincing them as filling front or even electing one ruler as a temporary dictator
for pies or sausages. Blood pudding, head cheese, and for the duration.
hearty broths are common fare. Pickling preserves veg-
But all too often, the Hundred Kingdoms fail to unite or
etables, eggs, and fish; meat is dried and salted. Smaller
to defend their borders. Several times in their history,
animals, such as rats, squirrels, and grasshoppers, also
some power has swept across the land and subjugated
provide sustenance.
its people. Vaneha once annexed the region, and — with
Lookshy and the Concordat distracted by other matters
Politics — currently prepares to reclaim it. But keeping control
of dozens of far-flung statelets has always challenged
The Seventh Legion wields especial power in the re- conquerors. The region’s inhabitants know the terrain
gion, centered on Nasaru Redoubt at the Kingdoms’ better than foreign soldiers and use guerilla tactics to
western border. Principalities hire field force troops for stymie invading troops. The cost of stifling rebellions
their wars, the Lookshy navy sends occasional patrols in remote areas quickly adds up; many a would-be em-
through the river system, and rangers scout and pa- press has strained her garrisons and drained her coffers
trol throughout the countryside. Meanwhile, far-rang- bringing the Hundred Kingdoms to heel.
ing Lookshyan merchants trade here, and Immaculate
Faith missionaries spread their gospel.
Home to Heroes
Even the far-distant Realm has a tenuous presence here.
The satrapy of Greyfalls sits spiderlike on the Hundred Opportunities abound for brave adventurers traveling
Kingdoms’ eastern border. An ever-present but his- the Hundred Kingdoms. Great cats, ox-dragons, cock-
torically quiescent military threat, it commands the atrices, flickerfeathers, and other dangerous creatures
western terminus of the fabulous Golden Road trade call these provinces their hunting grounds. Stranger
route to Ixcoatli. It also serves as a local mission for things crawl from shadowlands and bordermarches at
Immaculate Order monks, who proselytize in great cit- civilization’s edge. Villages offer rewards for any hero
ies and remote villages alike and organize Wyld Hunts. who can save them from a monster’s hunger — whether
perpetual hospitality, rulership, or guidance to perilous
Merchants — most of the major ones Guild-affiliated — ancient ruins where treasure may yet lie.
sail river routes, lead caravans, and entreat local factors
for capital. The largest principalities send envoys to Other monsters are human — whether mortal, God-
Marita for the Confederation of Rivers. Blooded, or Exalted. Bandits harry a town, carting off
winter stores and leaving residents to starve. Slavers
steal entire families from their homes to be sold in far-
Military off lands. Tyrants live in luxury while their subjects
suffer, and none dare stand up to them for fear of retri-
While larger states maintain standing armies, most of
bution. Intelligent spirits exhibit such human vices as
the Hundred Kingdoms are too small to host a ded-
greed, cruelty, and ambition.
icated military force. Rulers may have a small house
guard, but mustering an army means calling farmers Heroism is subjective, especially among the Exalted.
from their fields. This makes the region a tempting Are the Dragon-Blooded justified in their Wyld Hunt,
prize for foreign powers. When armies march, banditry
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From the simplest village homes to elaborate temples The republic of Gait’s rocky hillside vineyards pro-
duce wines that induce prophetic dreams. Its vintners
and palaces, Rake’s architecture takes advantage of the
attribute this quality to a battle in which a thousand
abundant lumber. Flexible frames, projecting roofs, raksha were slain after the Contagion, whose blood
and easily replaceable components allow buildings to they say lingers in the soil.
survive storms and occasional earthquakes. Builders
emphasize their materials’ natural beauty and design The tiny kingdom of Shale was recently usurped by
structures to complement the surrounding landscape. the bandit-queen Inedra and her six rogues. Two of
the six are the ghosts of her most loyal companions.
While the principality is a few hundred years old, the Inedra struggles to maintain control over both a re-
Brightsword family has only held it for about a cen- bellious populace and the newfound arrogance of her
tury. Queen Lapis’s great-grandfather conquered the wild, unruly gang.
domain, and power has remained with his line. In that
time, through conquest, strategic alliances, marriages,
and treachery, the principality has grown — despite Queen Lapis cultivates alliances with Trimrode,
some reverses, most notably under Lapis’ uncle Jaspar Spandrel, and Mire. She’s rightfully wary of land-hun-
— into one of the largest in the Hundred Kingdoms. gry Vaneha south of the Hundred Kingdoms, and drafts
strategy after strategy to turn them back when — not
Much of this growth occurred under Queen Lapis’s if — they invade. Rake’s neighbors eye the principali-
rule through careful planning and daring assaults. She ty warily, watching for signs that they’re Lapis’s next
wishes to increase her own power, wealth, and glory, target.
and counts Rake’s prosperity as part of that success. For
now, this works in her subjects’ favor, keeping them fed Prominent Figures in Rake
and increasing foreign trade. Though she intends to Datei ma Nalat — Lapis’s husband — knows where
pass the throne to her three children, it’s her vassals’ the bodies are buried, and arranged the interment of
personal loyalty to her — most are her friends and al- many of them himself. A minor Vanehan aristocrat ad-
lies, their posts not hereditary — that keeps Rake stable ept in social graces, Nalat’s blackmailed feuding fam-
amid rapid expansion. Without her, the burgeoning na- ilies into strategic marriages to expand Rake’s influ-
tion might easily descend into civil war. ence. He quietly sabotages popular figures whose rise
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threatens Lapis’s rule, seeding rumors of disgraceful Shrines to river and commerce spirits nestle between
behavior and planting evidence of treason — even tar- teahouses and shops; constructed in a cacophony of
geting Lapis’s own niece, Kelem. He favors his youngest styles, their bright-hued awnings attract passersby.
daughter, Druse, for the throne. Theris’s people add altars for each new ruler’s deities
and assimilate them into the city’s festivals and rites,
Lapis’s eldest daughter Emeri, a brilliant strategist from Vaneha’s militant gods to Henbane’s harvest-an-
and a popular general, works tirelessly to protect and cestors. Legend says that when the conquering merce-
expand Rake’s borders. Raised with poems of Alix nary-prince Barent of Nathir sent his priests to destroy
Brightsword and her own mother ringing in her ears, the shrines, the Yellow River rose with the spurned
she intends to not only match her forebears’ valorous spirits’ wrath, drowning the priests while leaving cit-
achievements, but to surpass them. Emeri knows she izens unharmed.
has her mother’s favor for the throne; this causes fric-
tion with her younger siblings. Goods passing through Theris include lumber from
Rake, furs from Trimrode, and strange wonders that
The middle son, Spar, knows he’s neither of his par- Luz’s hunters bring back from forays into the border-
ents’ favorites — a truth that chafes him. Determined marches. Crafters’ apprentices keep watch for certain
to prove he’s good enough to take the throne, he pres- traders’ ships and crowd the docks when they arrive,
ents the image of a dutiful son, skillfully performing ad- attempting to get the jump on the choicest materials for
ministrative and diplomatic tasks and attending meet- their employers.
ings in Lapis’s name. Talkative and personable, Spar
hosts small salons for Rake’s luminaries and visiting Theris’s steady commerce makes it a potential jewel in
dignitaries. He genuinely enjoys socializing, although any monarch’s crown. Over the centuries, queens, ty-
these events also help him establish relationships and rants, bandit kings and mercenary generals have taken
contacts outside of his parents’ influence — some of turns ruling it and raking in its wealth. Dockworkers’
whom have both the power and the desire to back his rebellions have left the piers slippery with blood, red-
ambitions. dening the Yellow River’s muddy waters. The latest
revolution formed an independent Theris whose citi-
Lapis’s youngest child, Druse, charms courtiers and zens elect officials from among the people.
heaps praise upon her siblings. Her philanthropy pop-
ularizes her among Rake’s commoners; her poignant Despite Theris’s bustling trade and local business, its
poems bring tears to courtiers’ eyes. Many deem her coffers border on empty. Twenty years ago, facing the
soft-hearted, and thus overlook her potential. This frus- weakness of the republic’s tiny, ill-trained army, the
trates her, but for now she lets it lie. When not hand- newly appointed council voted to hire the Nexus-based
ing out alms or composing sonnets, she studies Rake’s Sisters of the Turning Wheel to dissuade invasion from
ledgers and meets with its exchequers. Inheriting the neighboring polities. Representatives arrived swiftly
throne as she plans will require uncovering which mag- amid mercenary escort, offering troops, supplies, and
nates’ debts make them most vulnerable to bribes. plans to improve Theris’s fortifications. The council —
urged on by Councilman Jodaro, a grain merchant deep
A Sample Republic: Theris in the Sisters’ pockets — signed contract after contract.
The republic of Theris follows the slow, lazy turns While the deal initially seemed reasonable, the Sisters de-
of the Yellow River. Along the banks, thatch-roofed mand more every year, their agents pointing to obscure
homes sit on posts above the water. Small fishing boats clauses supporting their claims. Thus far, Theris’s council
row alongside traders’ vessels, with citizen-merchants has capitulated; if they refuse, the Sisters will withdraw
calling up offerings of fresh-caught bream or smoked military support and the vultures will swoop in.
sturgeon for sale.
Today, the council is split between those who’d escape
Theris’s eponymous capital and its docks line the the bargain, renegotiate it, pay it by raising taxes on
northern riverbank. Wealthy merchants build elabo- non-Guild entities, or let things lie because they’re on
rate homes on the hills above. Their southern façades the take from the Sisters. Councilwoman Asakima, a
feature expansive verandas, giving owners a vantage of merchant turned politician, quietly seeks outside aid to
vessels sailing up- and downriver, and of the rice fields untangle the mess without losing Theris in the process.
beyond.
Rising river tolls anger merchants and boat captains
alike; they’ve complained to the Concordat Council in
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princes, council members, unhappy officials, dynamic comprise Vaneha seem much as they were centuries
merchants, local champions, meddlesome clan elders, ago. A few have dwindled to a handful of living scions,
and petty crime lords. What are their roles here, and while political marriages merged others; nevertheless,
what agendas are they advancing? How might they most trace their lineage back to the princes who ruled
view player characters as means to those ends? before Vaneha’s founding, and maintain libraries filled
with illuminated manuscripts describing their ances-
Determine the short- and long-term goals of the locale’s tors’ heroic deeds. Wars between clans once ravaged
primary actors. These include both the people’s imme- the land, but today’s Sword Prince frowns on unnec-
diate needs and the rulers’ ambitions. These needn’t be essary bloodshed. Those who can’t settle disputes via
related — while the people want to kill the ox-dragon diplomatic means resort to undermining one another
attacking outlying orchards, their prince concentrates politically or economically.
on conquering their northern neighbor. Aims can con-
flict: a tyrant seeks to secure his reign, while his op- Each clan’s families preside over estates in its ancestral
pressed people pray a champion will depose him. region of Vaneha, its ruling family governing the rest in
the Sword Prince’s name. Clans are responsible for their
Define the locale’s most relevant neighbors. Which region’s prosperity and enforcing Sword Prince Gensuji’s
ones, if any, offer aid in times of need? Are any alliances decrees. Though some chafe at his taxes and corvée de-
on shaky ground? What issues might threaten the peace? mands, concern for family members Gensuji holds as
Which neighbors await signs of weakness that signal an hostage-guests in the capital keeps them compliant.
opportunity to attack? What old grudges do each side
nurse? Have neighbors raided or annexed one another All Vanehans native to a region, no matter their social
in the past? How frequently do skirmishes occur today? class, belong to that region’s ruling clan. Those who
permanently move to a new region, whether for busi-
ness or marriage, now belong to that new region’s clan.
Vaneha In practice it takes months or years to feel accepted
within their new community.
The Yellow and Maruto rivers cradle the nation of
Vaneha between them. Its settlements spread through-
The clan chief parcels land grants out to favored rela-
out the mountainous terrain, built beside upland lakes
tives — usually cousins or members of a cadet branch —
or thriving in deep valleys’ fertile farmlands. The sa-
for a yearly price, paid in rent or military service. These
cred mountain Ama-ni-Traya rises close by the capital
jitō in turn rent land to tenant farmers and other work-
of Jibei, where troops drill beneath blossoming trees.
ers, collecting profits to pay the lease. Most Vanehan
Far to the east, the Great Palisade spans Vaneha’s land
commoners are such tenants; they farm, herd, mine,
border, rebuffing outsiders and discouraging defection.
and create textiles and other goods for export.
Vaneha’s princes — whether discontent with their bor-
A family’s status as jitō may be inherited for genera-
ders or obliged to reclaim provinces lost long ago — have
tions, but the clan chief retains the right to recall and re-
long looked outward, sending spies and scouts to learn
distribute the land grant. It’s not unusual for common-
neighbors’ weaknesses and destabilize their regimes.
ers to trace descent from jitō. Additionally, commoners
Some merely sought to reclaim old imperial holdings
who marry into larger families or provide exemplary
now lost; others weighed which nearby principalities
service may someday be named jitō themselves.
were ripe to raid or annex. On multiple occasions, the
Vanehan army marched upon the Hundred Kingdoms, Noteworthy Clans
with the Sword Prince eventually riding victorious
Ancient and respected, Clan Iachi rules the rolling hills
through her new domain. Even in times when military
of Orm. Its vineyards’ wines are sought after through-
defeat, rebellion, civil war, or weak Sword Princes have
out the East. Rumors suggest the clan leader, Tesero,
shrunk Vaneha’s borders back to their lands between
has sent a shipment of his most exquisite vintage to the
the rivers, its rulers have dreamed of empire.
leaders of the Grass Spiders.
Today, Sword Prince Gensuji dreams that same dream.
In the city of Noru, where anvils ring day and night,
Clan Uema steps up production of weapons and ar-
Clans mor for Sword Prince Gensuji’s impending march on
the Hundred Kingdoms. The clan’s eldest daughter, the
Where migrations and invasions have thrown the warrior-poet Sen, resides in Jibei as one of the Sword
Hundred Kingdoms into tumult, the clans that Prince’s “honored guests.”
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Although Clan Datei no longer has holdings in Vaneha, the amphitheater at the cosmopolitan port of Isgari,
it’s far from extinct. Most other clans employ Datei the choir’s songs echoing off frescoed ceilings.
spies and assassins to further their ambitions, with the
notable exception of Clan Iachi. The feud between the But most say that the most beautiful city in Vaneha,
two stretches back centuries and is the topic of many eclipsing all others, is its capital Jibei. The sacred
Vanehan epics. mountain Ama-ni-Traya dominates the horizon;
Vanehans consider it the center of the world, and it’s
Cities only fitting their capital sits nearby. Streets lined with
cherry trees wend uphill toward the Sword Prince’s
Stories tell of the breathtaking beauty of Vaneha’s cit- dragon-backed manse, which overlooks the city. Each
ies. Tiao sits high in the mountains, its hot springs a clan maintains a manor here, their grounds adorned
draw for weary travelers. Clan Atsei’s famed gardens with tranquil gardens and shrines to the clan’s gods,
bloom year-round in lakeside Osai. Heavenly voices fill such as the orchard spirit Jieke Blooms-in-Winter
whom Clan Iachi venerates; and Clan Uema’s patron,
the forge-god Megemi Ironhilt.
CUISINE
Below these heights, Jibei teems with activity: mer-
Rooted in rice, Vanehan cuisine also leans heavily on chants hawking wares, generals drilling troops, and ar-
rice wine, vinegar, fowl, beans, onions, salt, mustard, tisans churning out cloisonné jewelry, armaments, and
and herbs. Common folk make do with soups, stews, military provisions. From the clan manors’ balconies,
baked root vegetables, pickles, and foraged wild this frenetic enterprise has a beauty to it. Jibei’s arti-
greens and nuts. Noble clans and rich merchants sans built eye-pleasing symmetry into even the city’s
feast on honeyed rice breads, red meat, and various poorest parts — which, some say, allows the clan heads
imported fruits and spices. River fish is particularly and the Sword Prince to ignore what they cannot see.
prized, especially eaten raw.
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The small river port of Ramblewater stands beside the or other useful tools that linger in First Age ruins. He
Maruto River, on the Vanehan side of the Great Palisade. craves any advantage that will serve his ambitions of
Here, goods flow in from the Scantling Territories, conquest.
Nechara, and other upriver sources. Dockmasters
thoroughly inspect arriving ships, whose sails are re- The Great Palisade
moved until the vessel passes muster. Officials confis- Hundreds of miles long, this wall of sharpened tree
cate weapons and other contraband materials. Many trunks winds along Vaneha’s eastern border. It serves as
of Ramblewater’s residents are themselves beastfolk of a deterrent to incursions from foreign peoples who’ve
various sorts — ill-regarded and discriminated against historically raided Vaneha during its weaker periods. It
by some, but Vanehan citizens nonetheless. also keeps serfs and slaves from escaping into the for-
est, offers a nonlethal outlet for punishment, and main-
Sword Prince Gensuji tains a labor pool that can be drawn upon for other civ-
The Imperial Daiklave gives Jibei its nickname: the ic projects.
City of the Sword. This ancient artifact confirms Sword
Prince Gensuji as Vaneha’s rightful leader and upholds A series of fortified towns spans the Palisade. These
his reign. Though Gensuji isn’t Exalted, he wields the serve as watchtowers, gatehouses, and trading posts,
Imperial Daiklave in battle. This, many believe, proves allowing Vanehan troops to freely pass and admit-
his divine right to rule and lead Vaneha to glory. But ting licensed foreign traders on market days. A pair of
most of his power comes from the company he keeps. small port cities — Aravesu on the Yellow River and
Each clan sends members of its ruling family to the Ramblewater on the Maruto — anchor the Palisade’s
capital as the Sword Prince’s guests. Though he hous- ends. Each maintains a naval squadron and siege en-
es them in lavish mansions and provides for all their gines to guard the river, while admitting brown-water
needs, they’re still hostages. Should a clan displease merchant ships.
him, Gensuji punishes these captive scions.
Neighbors
Like many of his predecessors, Sword Prince Gensuji
aims to rule the Hundred Kingdoms. He’s summoned A key regional port, the wealthy city-state of Nathir
warriors and weaponsmiths to Jibei to prepare for the stands where the Maruto River joins the Yellow, bor-
campaign. Courtyards ring with the sounds of soldiers dering Vaneha by land. Its riverbanks are dotted with
drilling. Forges blaze day and night as blacksmiths shrines to the many water elementals who make the
craft arrowheads and spearpoints from mountain iron, confluence their home; augurs study the changing pat-
and aristocrats’ blades from sacred metals mined be- terns where the waters meet to advise merchants and
neath Agate Lake. Spies dispatched months ago to key politicians on forthcoming ventures. Some say the el-
Hundred Kingdoms states send reports on enemy de- ementals’ presence also enriches the beers for which
fenses and numbers. Saboteurs study roads, rivers, and the city’s breweries are rightly famous, and which fuel
bridges; assassins sharpen their knives. revelry at weeks-long seasonal trade fairs.
Gensuji rewards those who help the war effort. Rumor Nathir has sometimes been able to maintain indepen-
suggests he’s sent several expeditions into the territo- dence via mercenaries, military contracts with Lookshy,
ry once held by Laris and Velen to retrieve weapons alliances with neighbors, Guild support, and a handful
of local sorcerers and occultists, the latter largely affili-
ated with the demonologists’ lodge called the House of
THE SWORD OR THE MAN? Thirty Seals. But Nathir — its people largely ethnically
Vanehan — has been subjugated by Vaneha before, and
Can Gensuji wield the Imperial Daiklave because is currently under siege by a Vanehan army.
something’s special about him, or does its magic re-
spond to an un-Exalted master? We’ve left the answer East of the Great Palisade lie the Scantling Territories,
— and the daiklave’s potential Evocations — inten- held by a mix of beastfolk clans and Vanehan refu-
tionally open for Storytellers to tailor it to their game.
gees who fled oppression, plague, famine, or labor as-
Perhaps Gensuji is God-Blooded and the sword ac-
signments on the Palisade itself to make a life free of
knowledges an echo of that deity in him, or his furious
ambition resonates with the blade. How does it aid Vanehan rule. These include beastfolk peoples such
him on the battlefield? What legendary feats did his as the vulture-headed soldiers of Lot and the arboreal
ancestors perform with it in their grasp? Hetaki grass-lizard folk, alongside nonbeastfolk peo-
ples such as the mercenary Bijun princedoms. Settled
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agriculturalists and nomadic hunter-gatherers alike its roots, their Essence ebbing and surging around it in
trade with their neighbors for food, arms, tools, and torrential spiritual tides.
other goods — or raid for them when opportunity aris-
es. They’d happily set their sights on nearby Vanehan In the Great Contagion’s wake, the Grand Eastern
towns if not for the Palisade and the threat of violent Court of Earthly Spirits, an assembly of terrestrial
retribution from Vanehan troops. gods and elementals, claimed the mountain as their
seat of power. Centuries later, the coterie of celestial
The Pox Plains, also known as Dead Laris, sprawls gods called the Ninety-Nine Stars ousted the Grand
west of the Sandy River. This province suffered the Eastern Court, aiming to turn Ama-ni-Traya’s power to
brunt of the long-ago Laris-Velen War; its enemies un- what they deemed more constructive purposes, and of-
leashed several First Age terror weapons upon it, while fering their blessings to Vaneha’s clans in exchange for
its defenders deployed occult defenses that linger un- worship. The exiled spirits found refuge elsewhere—
revoked. Today, hungry ghosts and corroded war-au- whether the fiery goddess Tsuruki Crimson-Threads in
tomata haunt ruined cities; toxic meadows and groves her cloud palace, the dragon Tamarind Fang atop the
pockmark the grasslands with dull bluish-grays and mountain named Dawn’s Anvil, or the monstrous god-
ferocious reds; Fair Folk princes and fae beasts emerge fish Dai-Kiga beneath sacred Agate Lake.
from twisted middlemarches to hunt. Wildlife — in-
cluding enormous herbivores and terrifying apex pred- According to local legend, Ama-ni-Traya’s spiritu-
ators — has returned to the land, but only a handful of al energies were first tamed by Geito the Serene and
tenacious nomadic bands, small settlements, and scav- Unblemished, ancestor of the Vanehan clans, divinity
enger troupes dare the region’s perils. of spring storms and summer lightning, said to com-
mand space and time from his most perfect pavilion
Ama-Ni-Traya and the Gods at the conflux of histories. Geito is purported to reside
in a great golden jewel set in the Imperial Daiklave’s
The holy mountain Ama-ni-Traya is a site of enormous blade, through which the Sword Prince may command
geomantic potency. Tangles of ancient destinies ground the mountain’s unthinkable power.
themselves upon its peak; dragon lines converge among
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Pureq Suway woke with a gasp. The thin mountain air left her mouth dry, and a dull throb had settled
behind her eyes. She rolled to her side and stood, favoring her swollen left arm. The sun hadn’t yet risen
and it was cold in the pilgrim’s recess, but colder still outside on the winding road. Fog rushed from her
breath as she stepped out of the rock-cut shelter to look ahead.
The river was swollen with rain — the ford would hold — just a few more strides and they would be across
— shouting in the murk — a wrenching crunch as timbers splintered — a log shot down the waterway like
god’s spear — screaming silenced by a liquid rush and then nothing —
Other pilgrims began to trickle from their shelters as she ducked back inside. “Come on, we should get
moving.”
Cunac was on the brink of tears. He clutched his knees, gesturing to the old woman struggling to breathe
on the rocky floor. Mama Chanka was the one who gazed into a volcanic glass mirror and told the future,
who could prepare the torch cactus into an ointment that grants visions, and who had insisted that she
make the pilgrimage herself this year, despite her great age.
They shouldn’t have stopped in the open, that night a month ago — half their number perished at the river
— they should have pressed on into the mountains — rattling bones woke them — a hungry ghost slashed
her arm — the poison worked so fast — a friend saved her, pulled her to the safety of a thicket — then the
ghosts took her away —
“We’ll wait! We’ll get help!”
Cunac was flagging down pilgrims as they passed, asking desperate questions through his tears. But they
were all highlanders, and spoke the tongue of the mountains. They couldn’t understand a crying boy from
the distant jungle.
“I don’t have the time,” Mama Chanka said, her voice hollow with pain. “I knew what I was getting into,
babú. Who’s the one who sees the future, me or you?” The wise woman smiled and reached up to pat
Pureq’s cheek. “Go. The holy city waits. I’ve seen it enough times in my life.”
After the attack it was just the three of them — running scared until, a week later, they reached the safety
of the high mountain roads, the comfort of other pilgrims walking with them — now Mama was fading —
they would stop early for the night, and it would all be better come morning —
“You heard what she said. Let’s go.”
Cunac cried softly, a pitiful little sound over Mama’s last breaths. The two of them walked for hours as the
sky brightened. The crush of other pilgrims around them was a comfort to the sorrow in Pureq’s heart.
Until, like a dream opening before her, Quiverch rose beyond a final bend in the path. Thunderheads ringed
the sky above the highest temple, rushing in from all directions to where it perched like a condor at the
city’s heart. Sunlight glistened gold on the lake’s calm waters. Tapestries in red and yellow and green
fluttered on the walls, and a great shout rang out, a prayer to the lady of torments who guides the wind. A
parade was starting at the gates.
“Is that where we’re going?” Cunac whispered, but his companion did not hear.
The storm broke, peals of thunder singing praises to the holy city and its lightning-drenched queen. Pureq
fell to her knees as the rain flooded down. It was a sacrament to her, there on the road, as one who once
knew sorrow but did no longer.
Chapter Four
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lumber, iron, and bronze; builders, gardeners, and oth- a charismatic prince draws them into her orbit; a strong
er laborers; foodstuffs for said laborers; or architects to or ruthless prince makes them fear her personal guard
plan new temples and artists to decorate them. Each or her blades in the dark.
house decides how many soldiers to contribute, based
on their ambitions or whether they support the current Like his father, Shule pursues centralized authority at
military campaign. the houses’ expense. He’s introduced reforms broad-
ening his jurisdiction to levy troops and negotiate with
Houses expect concessions in return, whether favor- foreign powers. Where his father offered the nobles
able trade deals, coveted land grants, politically advan- boons to keep their loyalty, Shule woos gods, artisans,
tageous marriages, or that specific laws be changed or and the populace with grand public works. He’s sent
repealed. When a house refuses the prince, he may con- diplomats to cities along the Great Southeastern Way,
tinue negotiations or turn to a different house. A weak expanding trade partnerships to attract more wealth
prince finds himself groveling powerless before the to Nechara. While many timariots bristle as the prince
houses; a clever prince plays them against one another; reduces their traditional roles or undercuts their
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traditional commercial relationships, enough support Originally a minor house, the House of Lilac Petals
him and the wealth he brings to prevent a coup like that grew numerous through their ancestors’ willingness to
which Guren led — at least thus far. wed myriad spirit-spouses from wildly different blood-
lines, and kept that bloodline strong through secret
Prominent Noble Houses genealogical techniques developed by the legendary
Nechara’s noble houses employ matchmakers who ar- matchmaker-savant Graceful Samad. A Lilac Petal’s
range marriages with gods, spirits, Fair Folk, and other lineage may contain ghosts, raksha, and elementals,
supernatural entities, introducing some of their powers providing her with unique gifts. They grow wealthy
and abilities into their descendants. Some of the more through producing saffron.
noteworthy houses include:
Renowned for pride, determination, honor, and mar-
Prince Shule’s house, the House of Cerulean Stars, is tial prowess, the House of the Storm Wheel remained
neither the most populous nor the oldest. The Cerulean loyal to Prince Tirgan to the end. Upon defeat, their ti-
Stars rose to prominence through feats in battle and mariot surrendered himself to Guren despite longtime
were renowned for tactical acumen. Tracing their an- antipathy between their houses. Like his father, Shule
cestry to the Eastern forests, they send matchmakers to has appointed several Storm Wheel nobles to his guard,
their ancient, ruined homeland to seek nature gods and an act that hasn’t gone unnoticed. The House of the
elementals. Shule officially serves as timariot, though Storm Wheel’s genealogy focuses on weather spirits
his great-aunt Junal fulfills most of that role’s practical and ancestral ghosts.
responsibilities.
Commoners
The traditionalist House of the Black Shell traces its
roots back to the first refugee families. The many princ- Those lacking spiritual bloodlines are deemed com-
es in their family tree last ruled generations ago. They moners. Some hold positions in Nechara’s government
long ago established ties with local divinities such as as administrators, mediators, tax assessors, and urban
Etanu of the Arch, Sevor Shining-Road, and the mar- planners. Most serve as farmers, fishers, artisans, man-
ket-god Thousand-Voiced Siranna. Renowned for ad- ual laborers, and the like. But a growing middle class
ministrative and logistical feats, they hold official remit of wealthy commoners has emerged over the centuries,
to build and maintain the great limestone roads inter- mostly merchants profiting from trade along the Great
connecting Nechara’s timars. Southeastern Way.
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they’re decorated with tiles glazed a deep, vivid blue. and banquets, include rose halva, saffron rice pudding,
Each gate bears an inscription honoring the prince who and mixed fruit compote.
commissioned it and explaining why it was built.
Military
Urban commoners inhabit brick houses roofed with
wood and reeds, their interior walls covered in patterns Each house provides soldiers from its timar to
and images painted by generations of inhabitants. Some Nechara’s small standing army. Tasked with defending
houses are multistory, with the ground floor doubling the city from foreign threats, the army also quells upris-
as a workspace, shop, or livestock shelter. Rural houses ings, protects traders travelling the Great Southeastern
are often constructed from bundled reeds. Way, and deters neighbors that hungrily eye Nechara’s
wealth and resources.
Weavers bind bundles of yarn before dyeing it, creat-
ing intricate patterns characteristic of their fabrics. Should the prince wish to wield the army’s might be-
Pomegranate-rind, onion-skin, and walnut dyes pro- yond this mandate’s bounds, he must plead his case and
vide a range of vibrant colors. offer boons to the houses, hoping they’ll gift him the
desired levies, armaments, and supplies. Some houses
Lamb is common in Necharan dishes, featured in soups,
withhold gifts to see what rival houses offer or pressure
stews, dumplings, and baked buns. Cooks in every ba-
the prince to sweeten the pot. Houses opposing the
zaar serve the hearty dish called guveki — made with
prince’s ambitions may deny his requests altogether.
rice, carrots, raisins, and lamb — from huge cauldrons.
When the houses’ contributions fall short, the prince
Horse meat and fatty sheep’s tail are also prized. For
may hire mercenaries or offer incentives directly to
lighter fare, people enjoy tomato, cucumber, and on-
commoners to enlist.
ion salad, or figs with goat cheese, washed down with
honey-sweetened sumac tea. Bakers shape bread dough God-Blooded nobles dominate the officer corps’ up-
into rings and stamp it with complicated designs before per echelons, lending any magic and talents afforded
baking. Desserts, served between courses at dinners
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pursuit — convincing him to abandon it takes signifi- who’ve dwelt among them. Nechara’s princes and car-
cant effort on his closest advisors’ parts. avan lords view Broken Horn raids on villages, tax col-
lectors, and merchants as the most immediate threat to
Where recent monarchs were generous with the noble the city’s prosperity. Prince Guren battled them more
houses, Shule — like the princes of old — is generous than once; Shule has yet to do so.
with the city, investing in public works with the wealth
he’s brought to Nechara. He empowers the caravan Belem Spearbreaker, the mercurial Moon-Touched
lords as a counterbalance to the noble houses, pitting chieftain of the Rodiri people, has led the Broken Horn
them against one another while he consolidates pow- for twenty years. Many warriors see him as a father.
er. The prince seeks greater control over the city and Belem encourages this; he drinks and fights alongside
places members of his personal guard in positions of them, leading by example.
influence. His inquisitors hunt those who would plot
against him. Quick both to anger and to celebrate, the Rodiri stand at
the forefront of Broken Horn raids, driven by eagerness
Shule demands a spirit-spouse stronger than his moth- for glory and fury over prior losses. The confederation’s
er. Thus far, he’s found the matchmakers’ candidates Lunar patrons, most notably Naven Earth-Render and
unsatisfactory. the sorcerer Ibarith, contact him on occasion, offer-
ing various boons in exchange for information on
While Shule and his human wife, Lamah of the House the Necharan houses’ genealogical records and their
of Lilac Petals, have had five children, four died through matchmakers’ secret lore.
misfortune or assassination. Many nobles whisper
about what happens if their surviving child, the sickly The steep rocky cliffs called the Dragons’ Crags jut
Atur, passes. Grieving for their lost children and fear- from the forest floor like dragon talons. Most mer-
ful for Atur’s life, Lamah has returned to her family’s chants traveling the Great Southeastern Way take the
holdings. There, she entrusts his care to Lilac Petals long way around rather than risk traversing them and
physicians and bodyguards. Shule considers ending encountering the bellicose air elementals that make
the marriage to take a new human spouse, though this their homes on the heights. Those who approach the
would antagonize the Lilac Petals. Shule’s lover, the ar- cliffs speak of strange events: seeing the night sky
chitect Kigesh, attempts to intercede with her on the ablaze with multicolored fire, or hearing a haunting
prince’s behalf. song sung in a forgotten language.
Born to a fine papermaker serving Necharan nobility, Parashi’s Retreat stands a day’s ride south of Nechara,
the caravan lord Mardan Sin expanded his father’s en route to the Dreaming Sea. Parashi of the House
operations, then sold the entire business to invest in of Red Birds built this hilltop mansion as a place to
caravans traversing the Great Southeastern Way. Now meet secretly with his spirit spouse, the music goddess
an old man, he hardly ever leaves Nechara, relying on a Lerias-Ai. His descendant Nihali hosts galas there for
network of foreign contacts established during his car- nobles to relax and meet with spirits. Matchmakers
avanning years. In his retirement, he seeks to obtain a frequent the retreat, interviewing potential spouses for
spirit-spouse despite being a commoner. A matchmak- their clients or arranging meetings to test their compat-
er from the Blossoming Jade Society has responded to ibility. It’s an open secret that the retreat’s also a place
his inquiries, though they keep such meetings deeply for dalliances one’s house disapproves of, not to men-
secret. tion other clandestine meetings. Visitors are expected
to forget other guests they see while partaking of its
Neighbors luxuries, especially those wearing masks. Still, spying
and blackmail aren’t unheard-of here; participants in
The seminomadic peoples of the Broken Horn confed- perilous liaisons are wise to remain cautious.
eration traverse forests and marshes east and south of
Nechara, raiding caravans along the Great Southeastern
Way. Broken Horn villages nestle in hard-to-reach
Wolf’s Paw
promontories, gullies, and deep clearings, well-defend- The city of Wolf’s Paw occupies an isolated valley
ed from raids. Many descend from renegade Necharans north of the Golden Road that links Greyfalls and dis-
who fled oppression, famine, disease, or war over the tant Ixcoatli. Once a proud city-state, today many of
centuries; they know the city’s ways and weaknesses its buildings are abandoned and overgrown. For the
well. Others descend from Lunar warlords and savants talking wolves of the Uskwood have seized power,
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The nearly abandoned city of Mara's Kick — called Immuraya during the Dragon-Blooded Shogunate — looks
out over cascading waterfalls from the slopes of the Glowrand Mountains, near the Meander River’s source. It once
stood on the shore of an upland lake formed by an ancient dam whose locks raised and lowered riverine vessels
hundreds of feet to enable commerce between highlands and lowlands. But the dam collapsed centuries ago,
leaving great stone docks arching out over empty air.
A flock of jabiru birdfolk have made the docks their aerie — a vantage point for raiding likely targets on the river
below. Their families inhabit the dockside ruins, maintaining weirs just above the waterfalls. Many lack the wing
strength for flight; these take switchback paths and rickety stairs to the valley that was once the bottom of the
dam’s lake.
The birdfolk rarely go deeper into the old city, as it’s home to Whispering Rain, a sorcerer renowned for peering
into the shadows of the past. They say the streets around his manse are haunted by phantoms of earlier eras,
his magic having stretched the veil so thin that travelers unwittingly bring forth shades of their own histories, for
good or ill.
A shimmering green haze hangs over the First Age ruin of Pomander. Wood Essence, once channeled from a
central manse through spirals of standing stones, now seethes and churns throughout the city. Vegetation over-
runs every floor of every building, inside and out. Ivy and kudzu sheathe sky-scraping towers in rippling curtains
of greenery; flowering trees burst up through otherwise impervious First Age pavements.
Pomander’s people don’t live in the ruins, lest swiftly growing roots and vines strangle them in their sleep. In-
stead, they travel every day from neighboring villages to farm grain and vegetables on rooftops and balconies,
herd pigs up stairways swollen with mushrooms, gather fruit and nuts from tree-choked avenues, and harvest
grapes from vine-wrapped porticoes.
Villagers stick to Pomander’s outskirts; elementals swarming the city’s heart make deeper exploration danger-
ous. Scavenger lords report swarms of gnarled wood-spiders, aggressive clouds of razor-edged leaves, and other
menaces.
ruling over its human populace from the manors and staffed the gates, keeping out anybody bearing signs
palaces they once built. of illness. When word arrived of sickness spreading
nearby, they closed its gates until the outbreak passed.
The eldest wolves lounge upon silken divans and gild- Open-air markets and temporary inns appeared outside
ed thrones, red tongues lolling as servants feed them the walls; many became permanent fixtures.
sweetbreads on silver plates and brush their fur with
ivory combs. Meanwhile, their pups run wild in the Out of the Uskwood
streets or raid flocks and herds in nearby lands. The re- The ancient Uskwood stands a day’s walk upriver from
maining mortal residents live in fear of their masters’ Wolf’s Paw. This tangle of old-growth broadleaf and conif-
fangs and wild appetites. erous forest occupies a bordermarch; its Wyld taint grants
the capacity for speech to animals born there. Moreover,
History the intelligence of Uskwood-born beasts is bound up in
their flesh, such that native predators grow smarter each
Fleeing a terrible plague to the north, a handful of sur- time they consume another Uskwood-born beast’s flesh.
vivors founded the town of Quill on the Elleret River’s
shores. Though far from other settlements, abundant Uskwood herbivores have scarcely more intellect than
fishing and copper in the nearby hills provided food, ordinary animals of their sort. They may chatter on
tools, and trade. By the time refugees from a now-for- about various woodland topics or plead for their lives
gotten war conquered it two centuries later, Quill had when threatened, but otherwise behave little different-
grown from small town to prosperous city. ly from beasts elsewhere. But Uskwood predators and
carrion-eaters soon grow well-spoken and sagacious,
Even as Quill expanded, its citizens recalled their an- capable of introspection, planning, and even philo-
cestors’ uncertain early days. Sentries and healers sophical musing.
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But intellect isn’t instinct. Uskwood animals feel the clean. Common dishes include eggs fried with spinach
same appetites and inclinations as any other animal and cheese, herbed peppers-and-onion stew, baked
of their ilk. Even the wisest predator is only as prone mushroom-and-barley loaf, and cold apricot soup.
to overcoming its instincts as humans are to overcom-
ing theirs — that is, not as often as one might expect or Over the generations, humans in Wolf’s Paw adapted
wish. to life in service to wolves. Experience taught residents
how to appease them and what actions will likely get
Rise of the Wolves someone killed. Still, talking wolves aren’t human, and
Over the centuries, Uskwood’s wolves developed their humans can’t always anticipate what instinct might
own society and culture. Packs that once kept to their drive them to do. Parents pass wisdom down to chil-
own territories first fought for dominance, then formed dren, spinning lessons into bedtime stories and nursery
alliances to control the forest. They drove other dan- rhymes. Everyone knows The Tale of Snapping Jaws
gerous beasts — bears, boars, and great cats, as well as and can recite the rhyme about The Boy Who Ran from
hobgoblins and other fae — to the wood’s fringes and Wolves.
killed those who wouldn’t submit to their authority.
Carrion birds did the same in the forest canopy. Wolf In many ways, Wolf ’s Paw runs like a normal city.
and bird squabbled over carcasses but otherwise main- Residents include blacksmiths, stonemasons, min-
tained an uneasy peace. ers, and woodcutters. A human council named by the
ruling wolves hears and handles human citizens’ con-
As growing wolf populations ranged beyond the forest cerns, addressing issues beneath the wolves’ interests.
to feed, they crossed paths with the Northeast’s resur- Experienced diplomats ensure that visiting traders and
gent human populace. Despite curiosity on both sides, dignitaries know to address to wolves correctly and
hostility won out; humans hunted wolves to protect relatively safely. Humans serve in the militia; the most
themselves and their flocks, while wolves attacked log- trusted run alongside wolves when raiding neighboring
gers who threatened the Uskwood’s borders. settlements, their opposable thumbs useful for chop-
ping down doors and carrying plunder.
Watching mortals compel one another to labor with
threats of violence, the wolves realized they could do Wolf Society
the same. First, they extorted food from farmers and
shepherds. Then, when Quill’s soldiers came to battle Four or five generations of wolves pass during a human
them, they defeated the human army, hunted and killed lifespan. Those who die of old age live for 10 to 15 years
all but a few stragglers, and then swarmed into the city and come disproportionately from aristocratic wolf
to claim its throne. families. Aristocrats send commoner wolves on dan-
gerous raids against foreign settlements and caravans,
Human Society winnowing the wolves’ numbers so their population
doesn’t grow too fast.
The surviving humans became servants to the wolves,
who renamed the city Wolf’s Paw and proclaimed Wolves have adopted some human adornments, such
themselves its rulers. Wolves moved into slain no- as earrings, anklets, and jeweled collars. A few don
bles’ homes, donned their jewelry, and laid down laws. close-fitting, restrictive coats in the winter that make
After some internal wars and squabbles, the strongest rival wolves pause. It’s a signal that the wearer can win
and most cunning wolves established themselves as in a fight despite her accoutrements, or that she bears
aristocrats. such authority in the pack that no one would dare chal-
lenge her.
Human farmers tend fields and flocks. They shear
sheep for wool, make cheeses from cow, goat, and sheep Commoner wolves range outside the city to hunt;
milk, and gather chicken and duck eggs. Artisans make they’re also allotted farmed livestock, often elder-
leather, parchment, and tallow candles and soap. Meat, ly animals no longer useful for milk, eggs, or wool.
however, is for wolves’ consumption, with few excep- Aristocratic wolves favor meals prepared and served by
tions. Wealthy humans pay large fees to wolf magnates human cooks; they sometimes hunt wild game brought
for meat; faithful servants and distinguished soldiers from faraway lands by foreign merchants. Hunting is a
occasionally receive meat dishes as a reward. But most social event for commoner and aristocrat alike, espe-
human households only eat scraps gleaned from bones cially under the full moon.
boiled for broth — if the wolves haven’t picked them
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The City Upland, well apart from the river, rise the granite walls
of the Quill Arena, the city’s coliseum. This oval am-
Crows fill the air over Wolf’s Paw, carrying news from phitheater first served old Quill as a fortress and later
the Uskwood and beyond. Package-laden humans hur- as a venue for festivals, sporting events, and dramas.
ry along behind richly clad wolves down bustling cob- Today, its stands fill with wolves and blood soaks the
blestone streets. Humans live and work in homes and arena floor. Young wolves test their prowess here, pitted
shops with whitewashed walls and sloping thatched against lawbreaking wolves, nonspeaking wild beasts,
roofs. Aristocratic wolves inhabit grand manor houses human criminals, and prisoners of war. Occasionally,
dotting the city’s hills, formerly belonging to Quill’s no- bloodlust stirs the audience, and wolves leap from the
bles. The manors’ exteriors remain largely unchanged; stands into the arena; whoever’s left standing wins.
inside, human spaces have been modified for wolves’ Wolf aristocrats prioritize new construction around
comfort. Commoner wolves typically dwell on the the coliseum, allowing workers and aficionados to live
grounds of their lords’ estates, though the most valued nearby.
and trusted may be rewarded with indoor quarters.
Farms dominate the city’s outskirts. Field workers
Empty, overgrown houses dominate some districts. raise staple crops like wheat, corn, potatoes, and barley.
Cobblestones lie cracked and uneven; debris from Animals born here are ordinary livestock, meat raised
crumbling structures spills into the streets. Wolves to fill wolves’ bellies. Seasonally, young talking animals
run in these lonely places, sharpening hunting skills arrive from farms inside the Uskwood. Raised along-
by chasing prey through abandoned structures. Not side their mute cousins, they’re ultimately destined for
all humans who lived here are dead or fled; amidst the aristocrats’ plates.
wolves’ brutality, there’s safety in numbers, so most hu-
mans cluster together in more populous districts.
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Quelan-Quel, god of Lake Amaru, is among the Storm Queen’s oldest allies and one of the court’s highest-rank-
ing members. A beloved figure in Quiverch, pilgrims look for her pleasure barge out on the lake; many of the
court’s gods congregate there to socialize, gamble, and connive, away from the Atanyuka’s pressures. She holds
an annual race against the ashen barge of the drought-god Old Chakuzu; folklore claims the race’s outcome
determines whether crops will thrive or falter that year.
The twin-faced goddess Soona oversees ripening of the region’s crops. In the bounteous guise of a fleshy woman
walking alongside a well-laden llama, she sings in a warm, echoing voice, bringing a rich harvest. As the specter
of famine, she’s a gaunt woman with oversized eyes and skeletal hands, withering crops and farmers alike with
her hopeless glare, then disappearing in a gust of hot, foul wind.
Though she prefers to wander Land-Under-Robe’s villages, Soona now lingers in Quiverch. Her beloved high
priest, Nanat, fell to his death from a temple balcony; she believes this was murder — perhaps by an ambitious
subordinate, a jealous lover, or a rival high priest or god. She seeks answers, both to avenge Nanat and from fear
of losing her status amid divine intrigues.
Once a celestial god of fleeting pleasures, Sacriete was exiled from Heaven for reasons he won’t disclose, then
found worshipers among peoples that later fell under the Storm Queen’s sway. He bristles at owing fealty to an
earthly goddess — especially one who disdains him — yet will do anything to claw his way to the top of her court.
Sacriete is popular among pilgrims, flitting around Quiverch as a flock of birds-of-paradise that gather into a man
wearing a brightly feathered cloak. His temple overflows with worshipers indulging in intoxication and assorted
entertainments. He replaces his high priest often, dissatisfied with their inability to expand his cult to the extent
he desires.
Atl oversees yellow fever in the Glassfrog River valley, a stretch of which has only recently arrived within the
Storm Wall. Reborn with each flooding of the Glassfrog as a small slip of a girl in muddy clothes, she frolics among
the floodwaters, bringing disease in her wake. In the decade since the last flood, she’s aged to an awkward and
clumsy adolescent.
Angry with the Storm Queen’s breaking of the flood cycle, Atl schemes from her small shrine in the offering mar-
ket to cause chaos in Land-Under-Robe, making her mistress’ reign more difficult. In her own guise or that of a
strange child or elderly toyseller, she spreads rumors, reveals secrets, and sells cursed toys that bring illness or
misfortune.
personally with a handful of ecclesiarchs, She leaves Outside of Quiverch, they serve as emissaries to their peo-
dealings with lesser priests to ecclesiarchs and spirits. ple, guiding their communities to best serve the Storm
Queen’s aims. Weather gods and their subordinates ma-
The Tempest Court nipulate the weather throughout her holdings, fanning
out into the countryside to bring gentle or cruel weather
Year after year, new gods swell the Tempest Court — as she decrees, and lending their strength to support the
the spirit court surrounding the Storm Queen. As the Storm Wall. Gods of crafting, fertility, and trade aid com-
Storm Wall expands, gods of conquered settlements munities directly; spirits with martial or scouting talents
become her attendants, required to spend one month help road priests hunt bandits and rebels.
every year in Quiverch. There they present themselves
before her in the Atanyuka for punishment or praise, Traditionally, ancestor ghosts reside in the Storm
and to receive her instructions; she strikes down any Queen’s temple as vassals to their descendants’ gods.
who refuse to attend. During the rest of the month, Many find themselves tasked wooing descendants to
they manifest before their worshipers in Quiverch’s visit their lieges’ temples and make fine offerings. They
temples, politick among their peers, and enjoy the city’s also serve as messengers, aides, and attendants; some
wonders and pleasures as pilgrims do. gods make proud displays of vassal ghosts in parades
and ceremonies.
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The Storm Queen’s Priesthood Queen’s disfavor merely loses access to the life-extend-
God-Blooded children are raised by their mortal par- ing ritual. After that, time quickly catches up, staved-off
ent’s families. From the time they take their first steps, decades returning in a matter of weeks or days.
such children train to become priests of the Storm
Queen. Education is a family affair: aunts and uncles Beyond Quiverch
teach them songs and scriptures, grandparents bring
them to Quiverch to visit the temples. A few rebel Pilgrimage roads extend from Quiverch through the
and flee into the countryside; the rest enter the Storm surrounding mountains, even beyond the Storm Wall.
Queen’s service at age 13. The most loyal are trusted as Shrines to the Storm Queen and her court’s gods speck-
missionaries, while the rest serve in the Atanyuka or le these roads, ensuring that pilgrims’ devotion begins
in Quiverch’s temples. But most of the Storm Queen’s long before reaching the holy city. A handful of holy
priests are mortal, drawn from youths brought by hope- sites to major Tempest Court figures have become mi-
ful villagers for training. nor pilgrimage sites in themselves, but none — as yet
— compare or compete with Quiverch.
Initiates spend years learning ritual dances; memo-
rizing songs, prayers, and ceremonies; studying math- Though road priests patrol the pilgrimage roads, ban-
ematics, medicine, and anatomy; engaging in martial dits and swindlers nonetheless prey on tired pilgrims.
training; and serving as attendants to senior priests. Despite these trials, many make multiple journeys to
Some — unable to endure the rigors of training — give Quiverch across their lifetimes. Elders often die try-
up or wash out, either returning home or becoming ing to see Quiverch one last time. Pilgrims fear that the
priests to vassal gods in city or countryside temples. Storm Queen’s wrath will destroy their crops and hope
The rest are eventually ritually ordained by a senior that the priesthood accepts their children; they carry
priest, who draws their blood as a sacrifice to the Storm scarlet coin in their veins to pay for both.
Queen.
Villages and towns lie scattered across the surround-
Newly ordained priests are inducted by their superiors ing mountains, hills, and valleys. Fields and terraces of
into one of the priesthood’s two orders. Temple priests maize, greens, cotton, and fruit orchards occupy val-
participate in holy rites, organize the city’s bureaucra- leys and lower slopes, while higher-altitude villages
cy, direct labor overseers, and serve senior priests as grow potatoes and quinoa. The villagers live a blessed
personal aides. Road priests assist troubled pilgrims en life thanks to the Storm Queen. Their children grow up
route to Quiverch, lead armed patrols of village levies healthy and hale. Each harvest brings in a rich bounty.
against bandits, act as urban guides and peacekeepers
in the ever-changing holy city, or venture beyond the However, this idyllic life comes at a cost. Over the
Storm Queen’s lands as missionaries. centuries, many local traditions have been lost as set-
tlements integrate into the empire. Ruined cities lie
The highest-ranking priests, called ecclesiarchs, han- empty and overgrown, their populations scattered by
dle administration for the Storm Queen’s priesthood, the Tempest Court to disperse rebels and quell their
discuss religious matters, and serve as intermediaries cultures. Changing weather patterns lead to the loss of
between the priesthood and the Tempest Court. The unique crops, and shepherds must lead their flocks far-
ecclesiarchs extend their lives through an annual rite ther afield to graze. Villages close to pilgrimage roads
wherein a pilgrim volunteers to ceremonially mar- must accommodate the influx of travelers at the cost of
ry the Storm Queen, live the high life for a year, and adequately feeding and sheltering themselves.
then become a blood sacrifice to the goddess; anointing
themselves in that blood staves off the ecclesiarchs’ ag- In the Mountain’s Shadow
ing. Volunteers usually offer themselves up to end se- Land-Under-Robe’s endless halcyon weather has an-
vere chronic pain, age-related disabilities, or the like; other price. The Storm Queen and her weather-god
they’re admired for their holiness. lieutenants push foul weather to the realm’s borders,
inflicting it on lands beyond. Thunderstorms and floods
Other priests bristle at the nigh-undying ecclesiarchs’ alternate with drought, causing terrible death and
hold on power, yet maneuver to claim the occasion- suffering.
al opening when an ecclesiarch dies or gets ousted.
Schemes to remove an ecclesiarch percolate among the Settlements can avoid these misfortunes by petition-
priesthood’s middle tiers. This rarely involves assassi- ing the Storm Queen to extend the Storm Wall past
nation; more often, an ecclesiarch who earns the Storm their lands. But this means submitting to her rule and
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accepting Land-Under-Robe’s hegemony. Missionaries it was quickly quashed, the detachment of road priests
give settlements new names, often after an animal en- who put down the rebellion saw potential in Rapaqallu
demic to the area; residents append the settlement’s and brought him on as an acolyte. Decades later, he’s
new name to their own names. Local gods become the now a road priest himself, patrolling the farthest-flung
Storm Queen’s vassals. villages. Though his sermons evince a fierce pride in
the Storm Queen’s rule, he’s dogged by rumors that he
Perhaps most importantly, the settlement must pro- passively aids rebels by deliberately failing to report
vide constant, tangible support toward maintaining unrest along his route.
Quiverch. This includes sizable taxes in grain and other
goods, laborers for endless urban renovation, and — of The elderly Kaltan runs a tea shop on Quiverch’s out-
course — pilgrims to pray and make offerings to their skirts. He also tends a shrine to his father, the minor tea
divine sovereign and her court. god Golden Li. Kaltan chronicles Land-Under-Robe’s
history and legends; he collects stories from priest and
Settlements don’t always abide by the Storm Queen’s pilgrim alike, sketches temples before they’re disman-
rule. Those that fail to pay taxes promptly, shelter tled, and has his finger on the city’s pulse. Ever the sto-
bandits and heretics, or the like suffer a season of foul ryteller, he’s a font of useful information and nigh-for-
weather — storms, drought, flood — to cow them into gotten trivia regarding the land’s history. When his
submission. Should a village prove intransigent, the father cautions him to watch his words, he protests
Storm Queen ruins it utterly, drowning it with floods or that telling stories never hurt anyone. But recent mis-
baking it beneath endless sun. fortunes — falling from a ladder, a kitchen fire, illness
among his patrons — leave both worried that some di-
Still, this doesn’t entirely prevent banditry and rebel- vinity wishes to discredit or silence him.
lion. Outlaws lair in forests, hills, and caves, often with
unhappy spirits’ aid. Not only do they raid villages, rob
travelers, and attack tax caravans laden with foodstuffs,
Neighbors
they burn roadside shrines to spite the Storm Queen
The nation of Vira perches arrogantly amid the moun-
and her court.
tains east of Land-Under-Robe. Its handful of tall, lab-
yrinthine cities throng with skilled artisans, engineers,
Whatever geographical limit there may be to the Storm
artists, and intellectuals. Surrounding villages grow
Queen’s climatic influence, she hasn’t reached it. But
potatoes and maize in terraces irrigated by mountain
the farther her sway extends, the fiercer the foul weath-
snowmelt. Soldiers extract tribute from valleys below,
er along the border becomes. And every new settlement
bringing up foodstuffs and lumber for their cities and
brought within the Storm Wall pushes the border out-
laborers for their mines, roads, and other public works.
ward, afflicting new lands.
Priests emerge from temples marked with suns, storms,
and serpents to bestow divine blessings upon princes,
Prominent Figures farms, and soldiers.
The ecclesiarch Queya Phuyu is an old, old woman, But what once was a thriving, expanding civilization
though her face remains unlined and her hair holds struggles against famine, landslides, and other disasters
only a few twists of white. In her sumptuous quarters in born of the expanding Storm Wall. Empress Suquya has
the Atanyuka, she meets with Quiverchi planners and moved the capital to Atoc-Uyu, the northernmost Viran
architects, overseeing the everchanging temples and city, as the Storm Wall slowly creeps across the na-
guiding each new development’s aesthetics. She leads tion’s south. The tempest-wracked cities of Xohul and
a faction of ecclesiarchs pushing for military authority Travertine, all but abandoned by residents, now serve
to raise and lead troops against some of Land-Under- as boltholes for Land-Under-Robe bandits and rebels.
Robe’s more egregious bandits; these would come from Meanwhile, Vira sends raiders through the Storm Wall
labor corvées, delaying Quiverch’s renovations. Other to pillage food and goods from the closest Land-Under-
factions see this as a power grab. Rival ecclesiarch Robe villages.
Oqolo Tuayna, a prominent traditionalist, denounces
Phuyu as overly ambitious and questions her faith in Legend says the Blackblood Clans once dwelt amid
the Storm Queen. fertile lowlands, worshiping the earth and all that lived
within it. But centuries ago, when their weather god
Born in an outlying village, Rapaqallu led a rebellion Amira Shattersky abandoned them to seek the Tempest
against the Storm Queen’s forces in his youth. Though Court, the rains began and never stopped, turning
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fields to the lakes and marsh of the Turuqitan wetland. tribal leaders — serve as representatives; they discuss
Today they worship Bend-in-the-Gale, god of reeds; and resolve issues of mutual importance, from conflicts
they dwell in reed houses on artificial floating islands between tribes to external threats. But these weighty
built from reeds. Healers use reed-based poultices and matters take place amid festivities and celebrations,
feed their patients reed-flower tea. Hunters and fishers where other attendees participate in feasting, contests
go out in reed boats; weavers make reed mats for trade. of strength, and dancing circles.
The clans’ ancient animus toward Land-Under-Robe One drum is particularly important, both to the
only grows as the Storm Wall slowly creeps across the Maremé as a whole and to the Wanikuya. The Heart of
Turuqitan wetland. Blackblood folk spit on hearing the Maremé is inlaid with rondels of white jade carved
the Storm Queen’s name; they turn away pilgrims with with pictograms depicting ancient stories; its drum
threats and spears. Their hunters raid Land-Under- skin once belonged to an ancient behemoth. According
Robe folk who attempt to settle on the wetland’s shores, to the Maremé, they’ve always had this drum. It’s
burning new villages to the ground. fiercely guarded; most Maremé would lay down their
lives to protect it from harm or theft. They play it only
in times of great need, whether to calm a mighty spirit
The Maremé Nation or call the tribes to war.
The Maremé nation constitutes a loose confederation
During the Winter Wanikuya, each tribe’s champions
of several tribes, each ranging in size from a few hun-
compete for the great honor of carrying the Heart. For
dred to several thousand souls, scattered in and around
several days, they pit their strength, wit, wisdom, and
the eastern forests between the Hundred Kingdoms
endurance against one another, submitting to judgment
and Mahalanka. Many tribes are seminomadic, travel-
from the tribes’ elders to determine who’s most wor-
ing within their favored environments — whether riv-
thy. While foreigners may compete in the games, the
erlands, marshes, or the tree canopy itself.
tribes deem their entry merely a gesture of good sports-
manship. Should an outsider win, they receive gifts and
Each tribe specializes in tools and skills suitable to its
favorable contracts from the Maremé, but never the
favored environment, such as scythes and reed cutting
Heart itself.
for the marshland Ra’amdo tribe, or training birds for
the arboreal Wodadé tribe. Marriages, contracts, and
trade between the tribes distribute those tools and Di’in’mé: Protection Contracts
skills widely. For outsiders, this fuels confusion about
just who the Maremé are; some assume all Maremé Neighboring peoples know the Maremé best for the
tribes resemble the one they know, while others believe protection contracts, or di’in’mé, that some tribes enter
the Maremé share no common traits. with local villages. So long as the village makes regular
payments and takes no hostile action against the tribe,
the tribe refrains from raiding the village, and will
Wanikuya: Drums in the Forests come to the village’s defense when needed — wheth-
er against foreign slavers, neighboring villages, or even
Music, particularly drumming, connects the Maremé
other Maremé. This occasionally brings tribes into con-
tribes. Each tribe owns a large ceremonial drum with
flict, as the Maremé have no qualms with raiding villag-
stories of Maremé heroes written around the base.
es protected by other tribes.
Individuals carry small drums worn at the waist, fam-
ily heirlooms passed down through generations and
The di’in’mé epitomizes the Maremé view of contracts,
decorated with ancestors’ names. Drums communicate
which govern marriages, tribal alliances, trade, and
messages across long distances in the forests, using a
other important affairs. Maremé nobles can be called
specialized Maremé drum language capable of commu-
upon as mediators between members of their tribe
nicating simple ideas.
if one feels a contract was violated. (Violations be-
tween members of different tribes are addressed at the
Drumming is also central to the Wanikuya ceremony
Wanikuya.) Contracts can be permanent or temporary,
that unites the tribes, with teams of drummers play-
and may contain any number of escape clauses.
ing without stopping for the entire event. Four times
a year, at the changing of the seasons, anywhere from
Failing to honor a contract is a source of indelible
a dozen to a hundred members of every tribe travel
shame. Tribes and individuals who do so are exiled,
to a location decided at the previous Wanikuya. Five
no longer considered Maremé people. Foreigners who
councilors from each tribe — chosen by and including
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abuse one tribe’s trust find that other tribes turn on In theory, within those divisions, no individual out-
them as word spreads, especially at Wanikuya. ranks another, and claiming higher rank than another
within the same division can easily provoke a fight. In
While the Maremé claim to reject the institution of practice, charismatic leaders, powerful warlords, cote-
slavery, they keep indentured servants. This involves ries of elders, and the like often subvert this egalitari-
a contract to provide domestic labor for one’s master anism. Savvy Maremé privately acknowledge them as
for a set term — typically ten years — while the master rulers in all but name.
provides for the servant’s basic needs. However, con-
tracts may be agreed to under duress, such as offering Nobility derives from deeds: victories in battle, success-
a captive the choice between indentured servitude or ful negotiation of important contracts, lifesaving inge-
death, and one master can trade the contract to another nuity in managing limited resources, and curing the
at will. Mistreating an indentured servant theoretically sick can all elevate a Maremé to this status. Each tribe’s
brings the same shame as any other contract violation. noble representatives elevate new nobles at Wanikuya.
But in practice, Maremé often look the other way when Likewise, they may strip away nobility for severe mis-
presented with a prestigious or vindictive master’s deeds: losing battles through cowardice, betraying the
cruelties. tribe’s trust, failing to honor contracts, and so forth.
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establishes a contract with a noble, becoming their vas- whose gender encompasses masculine, feminine, and
sal. Those stripped of nobility must do the same. In a more ways of being occupy a special position. Maremé
traditional contract, vassals follow their lieges’ orders legend holds that such people have been touched by
in battle or other emergencies, but they aren’t servants forest gods; they’re raised to be diplomats and shamans.
and have no additional obligations to their lieges. They
have no obligations at all to other nobles, but those who Marriage contracts cover not only what material goods
ignore a noble’s expertise and wisdom may lose face. each spouse brings to the union, but also covers their
duties and responsibilities within the home. The con-
Traditionally, the noble-vassal relationship is of mu- tracts last from one to seven years; when they expire,
tual respect, as vassalage contracts contain escape spouses may renew their terms, renegotiate them, or
clauses allowing nobles to divest themselves of un- dissolve the contract and end the marriage.
desirable vassals and mistreated vassals to seek new
lieges. But prestigious nobles and skilled vassals have Many Maremé marry other members of the tribe in
significant leeway in setting terms. Meanwhile, weak which they’re raised, though romance also common-
or disreputable nonnoble youths and nobles alike have ly blooms when people meet at the Wanikuya. In fact,
little recourse but to contract with those few Maremé several dances and competitions there are specifically
who’ll take them, and they may find themselves taken geared towards young people impressing one another.
advantage of. This can involve abusive contract terms
— which the Maremé deem dishonorable to demand Young children assist with chores, and learn to cook,
— but more often entails threats of invoking an escape weave, ride, and fight from the camp’s women. As they
clause to leave the other partner in the lurch. grow older, they accompany men on foraging and hunt-
ing trips. They sit quietly or serve refreshments while
A noble’s parents, siblings, and children share her rank negotiations take place, learning what makes a good
in most respects. But they cannot hold vassals, and contract or favorable trade. Much of this is a commu-
their rank depends on the one they’ve gained it from; if nity affair: a child learns from everyone in the camp.
she’s stripped of nobility, so are they. Parents have ultimate say in more complicated matters,
though they often listen to others who work closely
Daily Life with the child.
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The Dragon Kings built the city of Saploth at the apex As visitors walk between the beast’s jaws, a gleam-
of their society as a testament to the great heights ing boulevard beckons them into the city. A thousand
they’d reached. Its people crafted mighty relics; its the- ribs from the same behemoth line this Avenue of
aters performed plays whose stories still echo today. Its Approaching the Sun; eternal lanterns set into the bones
neighborhoods encompassed high towers, sprawling still shine at night, casting an eerie glow. Statues of
manors, grand plazas, and verdant gardens. The Harp- Dragon King princes and scholars once lined Saploth’s
and-Drum Palace stood proudly at Saploth’s heart, streets; most now lie scattered in pieces. At the avenue’s
encircled by the grand amphitheater of the Unfurling far end, the Harp-and-Drum Palace looms above an en-
Petal Arena. There, Saploth’s priest-queen oversaw circling arena of sand and brown dust. Bridges extend
the bloody rites by which her people venerated the from the palace’s golden spires in great sweeping arcs,
Unconquered Sun. linking it to towers near and far throughout the city.
Amid all its grand beauty and innovation lurked strange The inhuman lords once gathered along these bridges
occurrences. Residents spoke of haunted places, of om- to watch the bloodshed in the Unfurling Petal Arena
inous echoes drifting down fog-shrouded alleys. They below. In Saploth’s early days, priests offered living
avoided places the undead were said to wander — skel- sacrifices of their own kind to the Unconquered Sun
etal Dragon Kings who refused to relinquish their rule. in solemn rites. In later eras, Dragon Kings cheered
A coterie of their unquiet remains may yet lurk among as slaves slaughtered one another or struggled against
the city’s abandoned parlors. wild beasts and exotic monsters, staining the fine sand
with their blood.
While humankind reached its own heights in the First
Age, Dragon King society faltered. Saploth reflected Descendants of a Forgotten Age
this decline: its forges churned out poorer quality metal
and crystal until, ultimately, their fires went out. Great The so-called jungle stalkers — feral descendants of the
artists fell into obscurity; the city fell into disrepair. Dragon Kings, reincarnated with only bestial instincts
and no one to guide them to spiritual refinement — run
With the advent of the Shogunate, the city raised for-
riot across Saploth. Packs stake out territory, each ruled
tifications against humankind’s advance. Saploth, once
by their strongest member until someone stronger
a center of ingenuity and learning, became a haven for
takes their place. The bravest (and those with nothing
riot and blood sport. The gore that splashed upon its
to lose) claim territory closer to the haunted arena.
amphitheater’s stones like so many red flowers gave the
city its sobriquet: the Crimson Lily Citadel. One such alpha has prowled the northern city for close
to a century. Explorers who’ve evaded her pack and es-
The city lies quiet now. Within its workshops rest ele-
caped Saploth have named her the Sapphire Stalker
gant, unused tools; its storerooms overflow with goods
for her brilliant blue scales. Larger and more intelli-
from a bygone age. Beasts and the dead haunt its streets
gent than most, she commands her pack. Thanks to
as the buildings crumble around them. The broken
her well-earned longevity, Sapphire sits on the cusp of
dragon lines leading to the Harp-and-Drum Palace
enlightenment. When she sleeps, she sees flashes of a
flare with wild Essence with no one to maintain them.
past life in which she resided in the golden Harp-and-
Drum Palace, ruling as queen. At times, she’s drawn
Saploth slumbers in forgotten decay.
across the bridges to the Palace, where she stares in
frustrated longing at her people’s ancient script, seek-
The Ruins of Saploth ing understanding.
The Horned Gate greets those who approach Saploth Though fiercely territorial, as Sapphire grows closer to
on the long-overgrown main road. Carved from a ti- her past glory, she finds herself becoming curious about
tanic behemoth’s skull, its twisting, spiraling horns un- outsiders. As she doesn’t yet grasp spoken language and
nerved those who meant to storm the city. Watchtowers remains driven by saurian instincts, audiences with her
carved from its cyclopean bones still dot the outer forti- tend to be short; her patience wears thin, and none
fications. The forest, once kept at a respectful distance, have escaped her claws unscarred.
now laps at the walls. Vines grow over stones and bone;
boughs overhang the lofty parapets. Walls that stood Nenemaak walks the ruins in search of others like the
impregnable for thousands of years now buckle as tree Sapphire Stalker. This winged Dragon King didn’t hail
roots gnaw at their foundations. from Saploth in this or any incarnation. Originally from
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agents to track Votan through Saploth. They intend to The Jewelbank’s treasures occasionally tempt traders
acquire relics for themselves, or even better, to capture and adventurers, though few who enter the area leave
the Sapphire Stalker. unscathed. Animals here hold little fear toward human
hunters. The fruit, though sweet-smelling, is poison-
A tributary of the Blithe River flows through the ous. A wrong step can unleash a cloud of spores that
Jewelbank, an area about four miles long and a mile settle in the lungs and cause all manner of illnesses.
wide. Where once ancient traders used it to shorten
the journey between now-fallen Karatul and Almios,
now its waters are all but devoid of travelers. Branches Amaryllis
dripping with moss and unnatural crystals overhang
Along the Golden Road between Greyfalls and Ixcoatli,
the water, and the fish that swim in its currents boast
there rises a quartet of huge silver pyramids, the forest’s
mouthfuls of sharp adamantine teeth. Beyond the riv-
colors dancing off their reflective surfaces like petals on
erbanks, the forest is overgrown with flora seen no-
a pond. These change with the seasons: blues and grays
where else in Creation. These plants and trees — and
in winter, golds and greens for high summer. These
the animals that hunt nearby — descend from Dragon
pyramids stand at the heart of the city of Amaryllis,
King experiments. Left unchecked in their creators’
which lies at the fringes of a woodland bordermarch.
absence, the Jewelbank’s inhabitants survived and mu-
Ruled by four Fair Folk — the Sovereigns Eternal — and
tated further.
their fae lieutenants, Amaryllis is unusual for its social
order, wherein mortals bend the knee to the Fair Folk.
ELYTRUM It wasn’t always thus. When the Contagion hit, it
plunged the mortal city of Amaryllis into civil war,
Dense forest, rich with fruit trees, grows within a hun- further winnowing its already decimated population.
dred-mile ring of jagged hills east of Rathess. Once,
When the Fair Folk invaded, Amaryllis might as well
numerous villages and city-states rose here, each
have just thrown open its gates for them. Some sourc-
with its own songs, crafts, and customs. Today, most
stand abandoned, crusted with masses of strange vi- es suggest this was actually what happened — raksha
olet fungus and surrounded by mass graves. The last rulers were a better option than everyone dying. The
survivors cluster in the tumbledown city of Elytrum, Sovereigns Eternal don’t seem to mind this rumor, but
their final sanctuary amid the fungal plague. then again, they don’t mind any rumor that divides the
populace.
The survivors subsist on farming, gathering, and fish-
ing; no land animals beyond insects and arthropods
remain. They wear colorful, long-beaked masks,
A Wyld-Touched City
packed with medicinal herbs meant to thwart the fun-
gus’ unseen spores. After generations of sickness, Wyld energies radiate from a nearby promontory across
they’re largely immune; nonetheless, new infections miles of forest, river, and cultivated fields, encompass-
outnumber births. Hooded caretakers tend the sick, ing the entire city and much of its farmland. Creatures
and attempt to quarantine rare visitors lest they bring exposed to this bordermarch sometimes acquire traits
the plague to the outside world. from pollinating insects and flowers; these might in-
clude antennae, flower-petal hair, vestigial butterfly
Infected creatures go through the motions of life, wings, a rose’s prickles, or a bee’s long tongue; they
growing slow, stolid and silent over several days, might exude a sweet scent or scatter pollen in their
like a zombie. When a victim dies, a spindly purple
wake. Humans acquire these traits less frequently, but a
fungus-manikin tears itself from the corpse. The ru-
few citizens find themselves thus marked nonetheless.
ins and forest throng with the child-sized creatures,
whose fruiting bodies spread the plague; the survi- Even inanimate objects manifest these qualities; older
vors destroy them on sight. buildings’ walls and windows naturally form bas-re-
liefs of flowers, wasps, or honeycomb.
In the forest’s demesnes, manikins build elaborate
structures of stone, wood, bone, and fungus. Coronas Amaryllis’ mortal residents retain their souls. While
of colored light crackle across these twisted edifices criminals meet their fate at the soul-hungry mouths
beneath the new moon. Elytrum’s people shun these of their Fair Folk rulers, the Sovereigns Eternal decid-
sites; the caretakers whisper of some great and aw- ed long ago that overall, the best method of feeding is
ful power drawing ever closer to those places as it skimming the emotions off the top of the boiling pot
moves beneath the skin of the world. of this city’s people, along with those of visiting mer-
chants and other travelers. The Sovereigns encourage
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all manner of exciting activities — from trade, theater, The Sovereigns Eternal have redesigned and rebuilt
and celebrations to cutthroat crafts-guild politics, the city to overwhelm the grandeur of its First Age
banditry, and even rebellion — to stir up passions for days. The four pyramids form the centerpiece to a
them to devour. They even appoint bureaucrats, arti- beautiful, shimmering city. Proud sycamores line ave-
san’s guild leaders, and military officers as much for nues running through Amaryllis’ center, lovely as any
eccentricity and vanity as for competence. As a result, Blessed Isle boulevard. Smaller lanes branch off in all
Amaryllis is full of colorful markets, back-alley deals, directions, flanked with tidy brick and cedar buildings.
festivals, and funerals. Some are plain, with only a painted door as an orna-
ment. Others are trimmed with frothy wooden lace,
Meals — rarely dull in Amaryllis — offer a feast for both stylized stone visages, and shards of glass and colorful
the eyes and the belly. Fresh fruits add a pop of bright stones. Wealthier townhouses sport airy porches, and
color to a dish, and a sweet or tangy element to its fla- even in less fortunate areas, paper lanterns of every
vor. Hot peppers enhance the taste of even mundane of- color burn night and day. These float in basins of wa-
ferings, and sweet desserts round out each repast. Local ter or hang from strands of rope and ribbon, mimicking
specialties include baked cheese stuffed with meat, ol- the Sovereigns’ glistening pyramids. The streets throng
ives, capers, and tomatoes; spicy goat meat stew with even at night, and music rings through the air.
papaya; and deep-fried dumplings rolled in sugar.
All this activity and beauty draws trade from across
Amaryllis fashion features brightly colored hand-paint- the East, despite the prominent fae presence. The
ed or wax print fabrics, used in skirts, coats, and head- Sovereigns Eternal welcome the influx of foreign
wraps. Ruffles on sleeves, necklines, cuffs, and hems dreams and desires; they impose no restrictions or
add extra interest. Long, curly or wavy hair is current- tariffs, the better to attract travelers. Merchants from
ly in fashion, adorned with ribbons, beads, or other distant lands flow into the Buttercup District’s markets
trinkets. to buy and sell. The city’s handicrafts — some marked
by the Wyld, others displaying a fae-blooded artisan’s
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The bordermarch’s Wyld influence gave Endara Iron- traders now bypass Amaryllis and do business in this
Tongue her iridescent eyes, but the Sovereigns them- safer boomtown instead. Headquartered there is the
selves planted the seeds of revolution in her heart. She Winter Boughs Company. For a price, this Guild subsid-
envisions an Amaryllis free of Fair Folk rule, where iary provides Calathea with mercenaries to protect it
mortals can thrive without fear. Once one of Skein- from the bandits that the Sovereigns Eternal encourage
of-Eyes’ intelligence agents, now she stays one step — and against Amaryllis should the city move against
ahead of her former colleagues as she meets with other them. Also on the Winter Boughs’ payroll are the sor-
like-minded mortals to foment rebellion. cerer Cerien, whose demon scouts are almost as terri-
fying as the Fair Folk, and the outcaste champion Posan
Yeral the Wise gathers his faithful before the pyra- Stormfist. Posan’s ambitions are no secret: he challeng-
mids once a week, delivering sermons dedicated to the es Amaryllis now, but intends to rule it someday.
Sovereigns’ might and splendor. His cult has grown
rapidly over the last year, buoyed by the occasional Beyond Amaryllis’ farmland stands Wildrose Wood.
Sovereign’s personal appearance. In truth, the Fair Folk From this Wyld-touched forest’s overgrown thickets,
care little for the cultists, but their fervor tastes sweet human and fae bandits alike harry traders and travel-
on the air. Yeral and Endara haven’t yet clashed direct- ers headed to the city, sabotage supply caravans, and
ly, but his sermons and her speeches each allude to the steal treasures destined for the Sovereigns’ parlors.
other’s misguided ways. Skirmishes have broken out Their puissant Fair Folk leader, the swaggering, gray-
between their followers, threatening to boil over into eyed duelist Bregne of the Quicksilver Blade, nurses a
a larger conflict. grudge as old as the Sovereigns Eternal: she ought to
have breached the city’s walls beside her four peers,
The merchant prince Jadesh Banatharya brought his but one or more of them betrayed her.
trade to Amaryllis a decade ago and has grown his in-
fluence since. Though throngs of traders pass along The trade city of Eke Ya’axa, Amaryllis’ eastern neigh-
the Golden Road, many of their routes stop short of bor on the Golden Road, has recently been conquered
Amaryllis itself for fear of its strangeness. Banatharya by the Thousand Fangs Army, bringing it into the Lunar
seeks to lure in more business for his new patron Myara elder Raksi’s Total Control Zone. The city’s fortified
of the Seven Keys, offering tempting but unsavory deals palace-temples lie scattered among villages and fields,
on the city’s wondrous craftwork. connected by a series of sacred roads and market pla-
zas. Amaryllis has long been friendly to Raksi, treating
Neighbors Lunar visitors as honored guests; Raksi herself occa-
sionally corresponds with Myara and Skein to discuss
The small trading town of Calathea sprang up on arcane fae lore. Newfound anxiety among Amaryllis’
Amaryllis’s doorstep two generations ago. Since it lies people that they’re Raksi’s next conquest only feeds the
outside the bordermarch’s reach, some Golden Road Sovereigns’ hunger.
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Nystia slumped against the cavern’s smooth stone walls, exhausted. Her tools lay neatly around
her: an ancient text, sigils drawn with powdered pearls, a bowl of pure, clear water. Her talisman’s
glittering ruby eye stared at her from within its silver setting, its glow fading as the ring of her spell’s
words died down.
Her peers in Ysyr would smirk to see her so disheveled, might whisper behind their hands at the toll
her spell had taken if they saw her so weakened. But she was alive. Better, she was triumphant.
In the center of her circle sat the most exquisite creature she’d ever seen. A finely wrought collar
encircled his neck, its spellwork etchings still glowing molten-yellow. To look at him now, her captive
was serenity incarnate, but ten minutes ago, he’d been a snarling blur of rage and teeth and fury
when he realized Nystia had trapped him in place. Had she flinched, had she slipped at any step,
she’d be dead — or worse.
She smoothed her sleeves and rose to her feet. The Fair Folk artisan’s eyes tracked her, their blue as
bright as any wyrdlight illuminating the streets of Ysyr. He might have been a statue brought to life, a
moonsilver idol set to motion. Sorcerers in Ysyr shaped themselves into their own perfected images,
acquiring an uncanny beauty; Nystia wondered how much of what her captive showed her now was
influenced by her own features. In those last moments before her spell took hold, he’d shown her
what kinds of things he could make out of her. She’d nearly been drawn in by it, that temptation to let
him mold her beyond mere beauty into perfection.
It was precisely why she’d chosen him. Items he crafted appealed to their owner’s vanity, made them
see not only how wonderful they could be, but how splendid they already were. Mirrors reflected
flawless images of those who peered into them, swords sliced the air in graceful arcs, flutes piped
notes clear and true when touched by a musician’s lips.
Nystia stood to make a fortune.
She approached her captive, careful not to disturb the powdered-pearl sigils. Even now, she sensed
his power. Once more, the image of what he could make out of her tugged at her desires and
ambitions. She pushed them away with great effort.
The collar’s sigils, cooling now, cast a red-hot sheen on the skin of his neck. When they were the
same dark gray as the rest of the ornament, the binding would be complete and she’d lead him to her
home high above the city. “We’ll be the envies of Ysyr,” she told him. “The princes will stand in awe of
my might, and you’ll shape their dreams into baubles... for the right price.” She imagined how word
would spread as they ascended to her crystalline quarters. In the months to come, what guests she’d
entertain! Perhaps she’d allow those who were willing to pay a chance to watch him work. Even his
process was beautiful to behold.
Her Fair Folk companion didn’t respond. Nystia drew closer, though she knew she shouldn’t. His
intoxicating offer thrilled her still, made her breath catch with its terrible concept. She’d be perfect
beyond anything her sorcery could achieve. Eternal. She could reach into the circle and loosen the
collar, and...
Nystia snatched her hand back and scuttled backwards in horror. Her captive’s laughter echoed off the
walls, surrounding her with his otherworldly mirth. How close she’d come to letting him go!
Her composure ebbed back slowly. By the time it returned, her captive had gone quiet again. His eyes
still glowed that wyrdlight blue, but now she saw past their shine and could read the murder in his
gaze.
One more time, she checked her working to make sure the bond had held. He was hers for a year and
a day.
Chapter Five
Simharajala grew rich and fat on trade and tribute, Tenepeshu told the city’s rulers to issue an edict: none
blessed with a harbor on the Dreaming Sea. Its defens- but soldiers tasked with the city’s defense should ven-
es were both natural and manmade. Fortresses and ture forth for three days and three nights. Messengers
warrior clans held its borders. For a time, it seemed the exhorted residents to gather what supplies they re-
empire would abide forever. quired, to lock their doors and shutter their windows,
and not to emerge no matter what they might hear.
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The next morning, the sun didn’t rise over Champoor. • Silhar, the makers and shapers. They comprise all
The perfect darkness of the oceanic depths prevailed, manner of artisans, artists, and skilled tradesfolk.
blotting out the moon and stars. From beyond the city Un-Exalted sorcerers, who shape reality, are always
walls rose a great cacophony: the clash of arms, mag- deemed Silhar.
ic’s shivering echoes, shrieks of agony and despair. A
great crashing, as of ships’ hulls clashing and breaking, • Vashar, who trade in intangibles. They comprise
echoed across the harbor. The waters rose in a great merchants, entertainers, tutors, thaumaturges, and
blood-tinged froth. By the end of the third day, all was the like. In practice, wealthy Vashar merchants
silent. tend to marry into higher castes nowadays, elevat-
ing their status while maintaining their business
On the fourth morning, dawn rose pale and tenebrous. empires.
Every Champoori dawn since has been no brighter, the
city abiding in shadows the inky blue of Tenepeshu’s • Rorhar, who perform manual labor and unskilled
coils. On the plains lay the shattered remnants of a trades. They hold ill repute among higher castes,
Prasadi army. Exultant, Champoor embraced the Court exacerbated by the prevalence of Rorhar criminals
of Secrets as saviors and benefactors, and praised the seeking to escape their lowly state. Their interac-
Court’s spirits above even their own city’s indwelling tions with other castes are minimal and formalized.
god-mother, Camaya, and the patrons of their clans
and people. Those gods had, after all, failed them in the Every caste is further divided into clans largely claim-
face of Prasad’s wrath, unable or unwilling to save them ing descent from ancient dynasties, deities, or culture
from conquest and slaughter. heroes, each with their own social and political respon-
sibilities. Often, vast disparities in power, wealth, and
Champoor was once a great empire’s capital. Perhaps it influence cause friction among them.
will be again. For now, its people reside in darkness and
decadence, as the city’s powers that be scheme, plot, At Simharajala’s height, this structure provided a sol-
and plan for a future whose course is not yet decided. id social framework for territories and citizens. While
most citizens lived and died within their birth caste,
laws governing intermarriage, adoption, and fosterage
Champoori Castes into other castes — exceedingly strict under early mil-
itant dynasties — grew gradually more liberal. As the
The Champoori peoples are ethnically and culturally
empire waxed vast and prosperous, a merchant caste
related to the Prasadi. They’re likewise divided into
family could find routes for an intellectually inclined
castes with privileges and rights dictating what pro-
son to join the Sanjhar, while a martial artist daughter
fessions they may follow and how they interact with
could take up arms with the Kadhar.
one another socially, politically, and spiritually. Each
caste has a ward in the city where its members reside
The Kadhar Collapse
and congregate. There are no casteless Champoori.
Prasad’s relentless expansionism and subsequent bor-
Resident foreigners are treated as members of the caste
der wars devastated the Kadhar, whose forces couldn’t
mostly closely matching their personal professions.
overcome armies commanded by Princes of the Earth.
In order of rank, the castes are: Previously the largest caste, their native-born warrior
clans swollen with formally adopted foreign mercenar-
• Sanjhar, who oversee society’s workings. They in- ies, their numbers diminished greatly.
clude rulers, bureaucrats, diplomats, priests, sa-
vants, generals, admirals, staff officers, and so forth. For decades, the warrior caste struggled to secure
Sanjhar clans tend toward insularity, especially roads and sea lanes against bandits, pirates, and Prasadi
those with divine blood. reprisals. Trade dropped off sharply — a severe blow to
merchants and artisans alike. To counter this, the guard
• Kadhar, who deal in life and death. They include cohort that maintains order in the streets was reas-
life-bringing farmers, fishers, midwives, and phy- signed to military duties, leaving swaths of the city all
sicians, and death-touched butchers, executioners, but lawless. Foreign mercenaries policed warehouses,
and funerists. Military personnel — whether offi- manors, temples, and other key areas, leaving citizens
cers, soldiers, or sailors — are Kadhar; most farm in poorer wards to fend for themselves.
or fish when not in active service. All Exalted are
Kadhar, whatever their profession or prior caste. With many Kadhar farmers dead or under arms, food
grew scarce. Poverty increased. Some high-caste
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citizens were forced to sell manors their families owned order once again in the Sanjhar and Kadhar wards, but
for centuries, a bitter blow to their pride. Lower-caste the rest of the city remains anarchic.
Champoori labored under the weight of increasing
rents and taxes, and soaring prices for common goods. Champoor’s Old Religion
The ranks of thieves, beggars, and revolutionaries grew
even as tax collectors and merchants squeezed their Under the old empire, each caste and city claimed an-
countrymen for more. cestry and protection from a pantheon of patron dei-
ties, each of which established its own distinct mystery
Only recently have the Kadhar’s numbers and train- rites. Many gods served both in Champoor’s pantheons
ing begun to recover. They prioritize efforts that yield and some other spirit court. During the long war with
wealth and glory — reconquering breakaway settle- Prasad, some gods fled Champoor; those who remained
ments, putting down revolts, and suppressing banditry often found themselves at odds, jostling over roles in
and piracy on major trade routes. Guard cohorts keep
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The Kadhar pantheon’s leadership was once shared by Of all the city’s pantheons, the Vashar gods adjusted
the cosmopolitan fertility god Ferajja Greenflame and most easily to the Court of Secrets’s presence. Many of
the dignified war god Marta-Keiya. But after Prasadi them — sea gods who blessed merchants with favorable
Dragon-Blooded slew Marta-Keiya in battle several winds and swift currents, gods of hidden knowledge
years ago, she’s been slow to recover, and other gods and whom savants implored for wisdom, and the like — al-
their priesthoods squabble for dominance. Meanwhile, ready belonged to that spirit court. Others, like Golden
the enigmatic sea god Horizon-Lord Nevaru — pa- Thrush, god of morning songs, have watched their col-
tron of fisherfolk and longtime member of the Court leagues’ power rise while their own influence wanes.
of Secrets — has risen in importance in the pantheon Worshipers perform rhythmic chants and sing paeans
and among the faithful. Kadhar rites typically involve to the Vashar gods. These range from simple psalms to
blood, whether sacrificing a domesticated animal or hymns layered with complex harmonies.
nicking oneself with one’s blade.
Traditional Rorhar gods include Savrithi of the
Most Silhar gods are artisans and creators, many of Unbroken Back, a patron of oxen and endurance; the
them taking credit for natural wonders throughout curious and surprisingly meticulous luck-god Jarani
Simharajala lands and inspiring the empire’s greatest Knucklebones; and the generous rain god Gurdra, who
makers. Sungadha the Shaper is said to have carved out clears filth from the air. But while the Sanjhar priest-
the Champoori coastline. Bhuvul of the Black Hand, hood strictly limits ceremonies to the established
a lugubrious god of smiths, whispered the design for pantheon, unofficial cults welcome any petty godling
the sacred mace Kaupiri to the legendary blacksmith willing to aid the downtrodden. Rorhar rites typically
Septapriya in a dream. Rites honoring Silhar gods in- involve arrhythmic music and wild, ecstatic dance.
volve making small handcrafts, typically from folded
paper or braided cord. Petitioners create hundreds
of items over time, seeking intercession on a specific
matter.
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of wildly disparate architectural styles, joining them clients are aristocrats and crime bosses alike, pushing
with walkways, domes, water features, gardens, and bribes across their desks alongside their agendas.
the palace’s own boundary wall. Once deemed the jew-
el of the empire, much of the estate lies in functional The Harrows
abandonment, the imperial family having declined Before they were the Kadhar, the earliest Champoori
dramatically in size over the centuries. Today, only the soldiers were farmer-militia, working the fields when
complex’s most central buildings regularly house res- they weren’t needed to defend the empire. Even now,
idents. The royal gardens have become all but impen- soldiers sow and reap between tours of duty. Likewise,
etrable, overgrown with bracken and haunted by wild its navy began as fisherfolk — sailors on leave from the
animals. Residences and galleries stand locked and fleet trawl the coastal waters for striped mullet and
empty; tempting targets for thieves intrepid enough to garfish.
dare the palace’s diminished but vigilant guard forces
and tutelary spirits. The Kadhar ward, called the Harrows, stands west of
the Diadem. Military clan dwellings ring the ward’s
Around the palace stand manors and mansions of barracks. The war with Prasad and the ensuing trou-
non-royal Sanjhar clans, many of whom exist in a state bles left many homes empty, only for mercenary com-
of genteel poverty. In fact, much of the Diadem is deep- panies who married into Champoori nobility to claim
ly in debt, mortgaged to the hilt by residents struggling them. Now, former mercenaries function as new clans,
to maintain anything resembling the honorable life- vying for supremacy over the old while remaining wary
style of their forebears, but denied by the straitjacket of of newer companies who clamor to share their privileg-
social expectation the opportunity to seek other, more es. Meanwhile, two generations of peace have allowed
gainful employment. Every year, a few Sanjhar diplo- the older families to regroup; they set their sights on a
mats find excuses to extend their foreign missions, return to glory, and scheme to recapture what was lost.
summoning their entire families to join them.
By the barracks stands the Red Hall: the complex that
Temples in the Diadem remain well-kept even as sur- once headquartered the city police battalions, and con-
rounding estates fall into disrepair. Tribute from crime tained several war gods’ temples and the arsenal. Many
lords and hush money from the game of secrets’ targets of its structures are now property of private mercenary
keeps their coffers full. Simultaneously places of prayer concerns and used primarily for their needs. The most-
and locations for clandestine meetings, the Diadem’s ly empty arsenal building is assiduously attended by its
temples stay open day and night. protectors, the Priyana clan, who tenaciously cling to
duty in the face of their rulers’ apathy.
Sanjhar children receive private tutoring until they’re
old enough to take on apprenticeships. With the fam- By the ward’s city gate, a farmers’ market sprawls. Its
ilies’ resources dwindling, however, less prestigious stalls don’t display the abundance of old, and buyers
tutors replace Champoor’s great minds in the school- complain over the high cost of food. Much of this is due
room. Rather than devoting attention solely to their to still-lingering cascade effects from the war; the war-
employer’s children, teachers educate a passel of cous- rior caste’s heavy losses also left the workforce severe-
ins and the occasional family friend for little pay. With ly diminished, forcing the remaining farmers to leave
few other options, they accept the jobs. many fields fallow. Meanwhile, taxes paid in grain have
dwindled, largely due to banditry and tax evasion, in-
Impoverished aristocratic families make pacts with creasing the city’s food demands. Mercenaries-turned-
the Court of Secrets. The gods offer wealth dredged Kadhar rarely join their Champoori colleagues in farm-
from wrecks on the Dreaming Sea’s floor in exchange ing; any increase in fieldworkers the last few decades
for participation in dreadful rites. The gods reap the comes from older Kadhar families, additional Rorhar
benefits twice over: the rites supply them with prayer, laborers, or the established farming clans turning to the
and the families’ maneuvers to hide their involvement gods for help.
makes them pawns in the game of secrets.
Fish remain abundant, but fewer fisherfolk take to the
Government officials trudge through Champoor’s mid- sea to catch them. Here, the Court of Secrets stepped
day twilight to work in once-majestic buildings. The in. Maritime spirits herd schools of fish into waiting
bones of their offices remain sound, but their façades re- nets and gather great masses of seaweed for dockwork-
flect the city’s economic and moral decline. Faded paint ers to haul in.
goes untouched, cracked stonework unrepaired. Their
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leader Mara Cloudshaker, and low-caste revolutionary speeches. The tiny Laborer faction agitates in favor of
leader Usaad Shahar cooperated in forming the new poorer workers, warning of riots if demands aren’t met.
government, aiming to smooth the transition to a more Politicians who favor yielding completely to Prasad
equitable society. In practice, there’s still significant whisper in all their ears; others urge alliance with Ysyr
discrimination against members of the former lower to defend against the encroaching empire.
castes. However, outbreaks of mob violence and laws
against inquiring as to others’ former castes have blunt- Clans
ed the most overt demonstrations of these conservative Madara’s clans — each claiming affiliation with a dif-
impulses. ferent ancestral bird-spirit — remained largely intact,
though their fortunes and statuses within the city’s so-
In the decades following the dissolution of the caste ciety have changed over the last few generations.
system, people grew accustomed to new power struc-
tures and social mores. Laborers who were once mem- Clan Arakha, formerly a royal clan, retained much
bers of the lowest caste now had a say in the laws the wealth and power by preserving shipping and trade
Madaran parliament passed; in theory, their voices and interests throughout the Dreaming Sea. Most older
votes count just as much as the former royals’. In prac- members are staunch Revivalists, but the clan’s newest
tice, wealthy and well-connected families control the generation envisions a thriving, independent Madara.
city, commanding others’ votes through bribes, influ- Among their more prominent members is the outspo-
ence, intimidation, and — when all else fails — deploy- ken autonomist Arakha Shanaz.
ing gangs of legbreakers.
Artisans and builders comprise the Dayyad clan. Its
Though clans still wield much of the financial power elderly matriarch Dayyad Atmaja is renowned for de-
in Madara, parliament has elevated its hundred-odd signing the breathtaking, many-towered Parliamentary
voices to prominence above and beyond their family Hall, which visitors to Madara marvel over to this day.
ties. Public association and advocacy provide obvious Over the years, its members have largely married into
avenues to political influence; an informal relationship and absorbed the smaller Mianda warrior clan.
with any member of parliament is a powerful resource.
Stereotyped as poor and hard-working, the formerly
Parliament: Powers and Lobbyists low-caste Udhazar clan specializes in tanning — tradi-
Madara’s lawmakers meet in Parliamentary Hall, with tionally deemed an unclean occupation — along with
its two octagonal tiers, 16 elegant turrets, pointed metalwork and other crafts. After the coup, enterpris-
arches, and tall domed roof. According to the Interim ing Udhazar artisans bargained directly with foreign
Parliamentary Powers and Prerogatives Contract merchants; some families became quite wealthy, mov-
written six decades ago, Madara’s parliament may ing up in society to hobnob with former social betters.
set, assess, collect, and allocate taxes through the Their matriarch, Udhazar Ghosha, is famed for philan-
Trademaster General, and draft and direct military thropy toward poorer clan members.
forces through the Protector General. The parliament
quickly negotiated the addition of legislative and judi- Culture
cial powers so that high-profile civil and criminal cases
would go directly to a brief parliamentary decision. Tall columns and high domes dominate Madara’s airy
buildings. Inside, stunning tile work decorates the
Legislators wield their powers by majority vote, so most walls and ceilings, with gilded accents outlining geo-
successful lobbyists are some combination of attorney, metric structural details. In addition to complex and
fiduciary, and rhetorician. Lobbyists earn significant colorful abstract designs, many mosaics depict birds
profit by helping wealthy clans secure favorable tariffs, in flight — a motif repeated throughout the city. Stone
but some lobby for less profitable goals, whether advo- birds spread wings atop the domes; statues depicting
cating for public works, safety measures in high-risk Madara’s heroes display carved avian companions
trades, or fair outcomes in criminal cases. perched on their wrists and shoulders.
Even within the three main ideologies, political fac- Traditional Madaran clothing favors flowing fabrics
tions vie for power. Revivalists rally around different in rich colors, with intricate embroidery and designs.
proposed leaders. Military clans push their own agen- Designers often work a clan’s traditional familiar into
das. The Interlocutors, an amalgam of Autonomists their garments: tunics with ibises along the cuffs and
and Collegiates, derail sessions with impassioned
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Prasadi visitors view Madara’s wealthy elites — most- stems heavily from a knack for sabotage and a lack of
ly merchants, guildsfolk, and military captains — as scruples. They successfully lobbied for promotion to
up-jumped members of castes ill-suited to rulership. their current position in the aftermath of the disastrous
Madara’s captains of industry stand to lose their wealth Fair Folk raids a decade ago, and retain a positive public
and influence in a Prasadi regime change, so they work reputation despite numerous personal scandals.
the lower classes ruthlessly in the name of protecting
the city’s freedom. Ba Myan is the only Protector General Madara has
ever had. This God-Blood was middle-aged when she
Prasad’s direct influence over Madaran society is re- led the Simharajala deserters who supported the coup.
cent but obvious. High-caste Prasadi travel parties have Though her mind has only sharpened since, age and
strict expectations for spiritually suitable food and ac- illness have ravaged her semidivine health. She clings
commodations, and will pay exorbitantly for so-called to life and office with the same single-minded dedica-
“civilized” hospitality. Madaran clans hire genealogists tion she relied on to purge her royalist predecessors.
to prove their relations to influential Prasadi clans and Though mostly bedridden, Ba personally manages the
jatis, while Pure Way converts discriminate against city’s municipal and coast guards and uses them to spy
leather tanners and other workers whom they deem on Prasadi visitors. Her subordinates lack her brilliance
unclean. Poets, historians, mapmakers, and other edu- and fire; many fear that Prasad merely awaits her death
cated professionals receive both significant Prasadi pa- to annex the city.
tronage and threats from autonomists afraid of growing
Prasadi hegemony. Ophris Herouth Chaarahi is Prasad’s ambassador to
Madara. By the terms of Prasad’s suzerainty, the Wood
The Prasadi Future Aspect wields five votes in parliament over matters
Madara is currently a good investment for Prasad, but if affecting Prasadi interests, but she primarily uses her
the city falls short of its promised tribute, shows signif- voting power to court potential allies. A dangerous
icant civil unrest, or suffers major damage to its docks combination of charming and ambitious, Chaarahi in-
and shipyards, the empire may annex the city to recoup tends to become governor of Madara when the empire
its losses. In this scenario, Prasad will “re-establish or- inevitably annexes it; she sows the city with favors like
der” by occupying the city, appointing a Dragon Caste seeds that she can later harvest to smooth the coming
governor to command the parliament, and installing a transition.
permanent military garrison. They will then begin the
slow process of restructuring the city and its popula- Hawagarim “the Unyielding” Umid is one of sever-
tion (The Realm, p. 166). al “lost scions” claiming descent from one of Madara’s
decimated royal clans. Unlike most, his claim happens
Madara’s resistance to a determined invasion will suf- to be true, though he doesn’t realize it. A poet, actor,
fer thanks to citizens sympathetic to — or outright spy- and community leader, he’s indoctrinated several hun-
ing for — Prasad, but legislators will fight viciously to dred lower-class citizens into his eccentric Pure Way
hold onto political power if they have any forewarning. cult. Hawagarim’s goal in life is to live comfortably,
They’ll call in economic favors from neighboring cities, which has put him on the wrong side of several preda-
beg aid from the Skirling Court, seek new and risky al- tory lenders. He seeks a wealthy patron to leech money
liances — most notably with Champoor or distant Ysyr from, and it’s only a matter of time before a foreign or
— and incite religious fervor among the lower classes. domestic investor turns him into a political catspaw.
The poor have little but their faith and their familiars,
after all, and many will fight to the death if both are Neighbors
threatened. Of course, the more Madarans use their
faith as a rallying cry, the more monks of the Pure Way As a centuries-old port, Madara has many trading part-
will see Madaran faith as heretical. ners and rivals. A few nations qualify as both.
Prominent Figures Of all the Fair Folk — Madara’s oldest enemies, the
nightmares that drove the city’s founders from their
Gale Kayang, current Trademaster General, loves the ancient homeland — the Fleet of Motley Dunes
sounds of a shipyard in full swing, the taste of victory are Madara’s most persistent tormenters. Part of the
over a worthy opponent, and the rush of cocaine, not al- Pearlescent Fleet (p. 182), these scrimshaw-armored
ways in that order. Gale styles themself an entrepreneur reavers know that the wind and waves may turn against
who rose from poverty to wealth, though their success their ships anytime they approach Madara, but they
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and engineers and scholars come and go, tending to sur- from the ocean floor to several fathoms above the waves
viving First Age mechanisms in the citadel’s vaults. and created great mechanisms to pump the water out.
Volivat was a marvel of sorcery and engineering, a jew-
In courtyards lined by lemon trees, professors and phi- el of a city, and a center of maritime trade.
losophers deliver lectures to tight knots of students.
Volivat is a center of learning, home to schools and When the Great Contagion raged across Creation, in a
colleges for lawyers, mathematicians, and engineers. desperate and draconian attempt at quarantine, Volivat’s
Libraries abound, from the Antecessor’s public collec- leaders deactivated the pumps and let the ocean waters
tion in the city’s center to smaller athenaeums main- rush in, flooding the city and condemning the sick to a
tained by private citizens, browsable by invitation only. mass watery grave. Still-healthy citizens retreated to
Some of these repositories house First Age texts that the highest towers and turned away any ships that came
archivists study and attempt to restore. calling. Still the Contagion reached them; those who
didn’t succumb to it died out in the years after it ended.
Elite soldiers patrol Volivat’s squares and drill in the
citadel’s training grounds, displaying strength, deft- A century later, seafaring nomads explored the spires
ness, and grace that might fool outsiders into think- rising out of the sea and rediscovered the city beneath.
ing they watch a troop of Dragon-Blooded at practice. They reactivated the pumps, and as the waters drained,
These warriors are no Exalts, however. They are the Volivat’s domes and grand structures reemerged. Some
Yennin (p. 170) — “Children of Ten Fathers” in Volivat’s First Age texts and relics had survived their long sub-
tongue. They number in the thousands, a small but mersion, whether made of waterproof materials, pro-
mighty percentage of the city’s population. From well tected by occult means, sealed in watertight rooms, or
before they’re born, the Yennin carry the heavy duty of carried up to the towers before the city flooded.
being Volivat’s champions.
The new settlers absorbed the information, and as they
Provisioning the City swept seawater from mosaic-covered courtyards and
Botanical alchemists work high above the city in sun- inhabited their predecessors’ halls, they integrated el-
bathed spires, coaxing crops from tubs of fertile soil. ements of Old Volivat’s culture with their own. They
Flowering vines snake out of windows and down tow- restored the libraries, planted gardens, and slowly re-
ers’ sides, verdant evidence of their masters’ agricul- claimed Volivat’s place as a maritime power and an
tural prowess. Over the centuries, alchemists have bred essential trading port. Though their sorceries pale in
many plant cultivars to thrive in the city below, requir- comparison to the wonders of the First Age, Volivat’s
ing less light or different climes but blooming just as willworkers attempted to recreate that previous city’s
brightly. miracles, with varying degrees of success.
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debate during midday rest or over lemon liqueur after and sip lemon liqueur while enjoying honey cakes and
dinner; many gather into informal schools to study var- all manner of fresh fruit for dessert.
ious doctrines. Noteworthy traditions include those of
Piassi, who proposed that the material world merely Clothing tends toward a simple linen chiton in the
manifests the harmonies of the music of stars; Glora warmth of day, with mantles or cloaks thrown on
the Elder, for whom all things arise from the ebb and during the coolness of early morning or late afternoon.
flow of elemental Essence; and Nerian of Fourth Deme, Wealthier Volivati set themselves apart with foreign
who theorized the existence of seven immutable high- textiles, vivid dyes, intricate embroidery, and lavish
er principles that define all things by their presence or jewelry. Hair is typically grown long and either held
absence. back by a headband or piled up into an elaborate coif-
fure. Vivid alchemical hair dyes are coming into fashion
Volivati meals feature fresh seasonal ingredients, such among modish younger citizens, sometimes with mul-
as garden peas, broad beans, figs, and chestnuts. Staples tiple bands or stripes of brilliant color.
like olive oil, onions, garlic, fish sauce, lemon juice, and
vinegar lend flavor, in addition to spices imported from The Yennin
throughout the Dreaming Sea. Preparations are often
simple but tasty, such as fish grilled with oil and lem- Among the First Age wonders Volivat’s new settlers
on, small plates of cheese and olives marinated in olive discovered was the formula for creating offspring
oil and spices, or lentil soup with garlicky chard and with up to ten parents, called Yennin. The city’s ruling
dumplings. council selects parents from among Volivat’s strongest,
wisest, and most gifted citizens: warriors, sages, musi-
Other traditional dishes include octopus and potatoes cians, and artists. These pass the best of themselves on
simmered in wine and vinegar; oysters roasted in lem- to their children, who are born with exceptional talents
on leaves; gnocchi with clams and mussels; and figs and and physical abilities.
herbed goat cheese on toasted bread. Many Volivati en-
joy the honeyed wine called mulsum before the meal,
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Officially, any citizen may be elected, but the they left behind Volivat’s greatest prize, the natal
Convocation of Ten consists predominantly of the city’s caissons.
wealthiest members. Yennin and mortal sorcerers are
collectively limited to two seats each — granting them a From that point on, Volivati strategists and sorcerers
voice in Volivat’s governance without risking them tak- expended considerable effort defending against Ysyr’s
ing over the council (not that the Yennin always agree ambitions. Yennin captains studied Ys naval maneu-
with one another anyway). Particularly influential ri- vers. Volivat’s archivists sifted through musty vaults
vals carry grudges into the council chambers from time for artifacts, spells, mechanisms, and stratagems that
to time, splitting votes and throwing leadership into might help rebuff their enemy; diplomats sought in-
disarray. formation on sorcerer-princes’ desires, predilections,
rivalries, and fears. The two powers vied for control of
For local matters, the city is divided into 24 demes — shipping routes and sea-lanes, and Volivat dockmas-
an inner ring of eight districts, and an outer ring of 16. ters maintained constant vigilance against Ys spies and
Issues of zoning, criminal trials, lawsuits, and the like saboteurs.
are addressed democratically at weekly deme assem-
blies by vote of attending heads of household. Relations between Volivat and Ysyr have drastically
improved over the last couple of decades. Nonetheless,
Foreign Policy tensions remain. Scholars from each city visit the oth-
Accessible only by sea, Volivat maintains maritime er to examine certain First Age mechanisms essen-
trade relationships with coastal nations and merchant tial to their infrastructure. While some view this as
princes. However, it’s outright owned a swath of near- dangerous — what if Ysyr finds a way to sabotage the
by farmland for centuries, and in recent years has an- pumps that keep the sea from drowning Volivat? What
nexed a few nearby city-states and principalities, such if the Volivati still the engines that churn beneath the
as Trizzi with its thousand vineyards and silver-rich Chalcedon Mountains? — others see an opportunity to
Pelisse. The current Antecessor and her council, being glean First Age knowledge previously barred to them.
expansion-minded, have their eyes on a handful of a
few other locales, most notably Port Donia and its ship- With Prasad establishing a Dreaming Sea fleet, Volivat’s
yards and Lasca, whose hills are full of marble. While and Ysyr’s leaders have concluded that their cities lie in
Volivat’s neighbors prefer independence, some weigh its inexorable path. Individually, their fleets still vast-
this against the benefits of Volivat’s might standing be- ly outnumber Prasad’s blue-water navy, but it won’t be
tween themselves and Prasad as the empire’s reach ex- long before the empire swells its numbers and adapts
tends deeper into the Dreaming Sea. Better, perhaps, to its familiar river-based tactics to the open sea. It’s less
serve the devil they know. a question of whether it will happen but when, and
whose ships will be the first to skirmish with Prasad’s.
The hundreds of Yennin resident in Volivat give pro-
spective invaders pause. Though not Exalted, their Prominent Figures
skills are well-honed on land and at sea. Any siege —
even initiated by powers as mighty as Ysyr or Prasad — Iron-haired, square-jawed Antecessor Cariola be-
would likely be long and bloody, the cost in material re- longs to an ancient Volivati family with many Yennin
sources and soldiers’ lives perhaps too great to commit. in its ancestry. She’s served Volivat since she was a
Still, Volivat’s merchants must guard against pirates young woman: first on the council, then as Antecessor
and privateers; seaborne raids to seize wealth and se- for the last twenty years. She’s both a popular leader
crets from the city’s vaults and spires aren’t unheard of. and a master of favor-trading on the council; recently,
she’s turned her hard-earned skills and clout toward
Volivat and Ysyr bargaining with Ysyr. She has two grown children with
A century ago, the empire of Ysyr acknowledged her husband, and has in recent years become a parent
Volivat as a potential competitor for dominance in the to three Yennin. Her elder offspring understand what
Dreaming Sea. The sight of Ysyri ships on the horizon an honor it is, but resent what they perceive as their
became fraught with uncertainty: their sails might her- diminished places within the family.
ald a trade offer or a naval assault. Ysyr briefly managed
a successful invasion, holding the city for a matter of Admiral Drigo, a Yennin in his middle years, leads
months before Volivati rebels drove the attackers out. Volivat’s navy. He attributes his height and skill with the
Though the Ysyri forces took several priceless relics blade to his parent-of-the-first-kind, Sword-Captain
and First Age manuscripts with them as they retreated, Reynad, and both oratory skills and quick temper to his
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parent-of-the-fourth-kind, the councilwoman Dona. turning south toward Y’danna, Palanquin, and Ysyr.
He harbors lofty ambitions for his post-military ca- Nysina permits Yennin-led battalions to pass through
reer, but after a pair of assassination attempts, suspects their lands en route to other conquests, neither offering
someone is threatened by his rise. He makes careful resistance nor demanding payment for crops trampled
inquiries to identify the culprits and their agendas. In by soldiers’ boots.
the meantime, he encourages Dona to push for Volivat’s
expansion in council, intending to be at the forefront of The verdant kingdom of Tern sits west of Volivat. Its
those missions to prove his worth. capital, with its boxy, utilitarian architecture, is hardly
more than a large town. Tern’s tranquil beauty lies in
Erena spends more time within the dams ringing vast farmlands and grassy plains where livestock graze.
Volivat than she does in the city itself. She’s among During the month of Resplendent Fire, starshowers fall
the few dozen technicians who maintain the mundane upon its abundant fields. Wondrous crops grow, nour-
workings of the city’s First Age pumps, replacing worn- ished by heavenly rain and fertilized by stardust. Maize
out parts and inspecting mechanisms for corrosion and harvested from such plantings reveals golden silk be-
wear. She knows where maintenance shafts open out neath its husk; nectar from Tern’s melons aids seers
into locations all over the city. For a price, she leads with their visions.
those who desire secrecy — councilors, lovers, smug-
glers, rebellious children — through the labyrinthine Once under Simharajala’s thumb, Tern has been free
tunnels. Such access is illegal to nontechnicians. She for decades from foreign soldiers and enervating trib-
pours money earned from this illicit side-job into pro- ute demands. But so too does it stand unprotected by
curing parts for a First Age schematic she discovered Simharajala’s fleets, and its people must now fight to
while working. survive. Over the last few months, Tern’s militia-guards
have seen unusual numbers of heavily armed Volivati
Tuli is a clerk in the Venerable Society of Procurers, merchant vessels scarcely concealing their efforts to
an import/export company with one office in a spire scout a potential conquest. Tern’s residents whisper
atop the dam and two in the city proper below. The about what annexation might entail; they know they’re
Procurers act as trade brokers for Volivat’s artisans, no match for the Yennin, but have nonetheless begun
negotiating for materials with foreign merchants planning their defense.
and managing crafted wares leaving Volivat. Mild-
mannered and unassuming toward her superiors, Tuli Yennin Traits
is actually a smuggler, using her position in the Society
to find and connect clients. She does a brisk trade in Yennin Quick Characters have higher dice pools com-
stolen goods and sensitive information throughout the pared to other characters; most have multiple pools of
northern Dreaming Sea. 10-14 dice and at least one static value at 5-6. They also
have increased health levels: up to (Essence) −0 lev-
Neighbors els, (Essence + 2) −1 levels, (Essence + 2) −2 levels, and
(Essence + 4) −4 levels.
Along the Dreaming Sea’s northern coast, in Mount
Iraya’s foothills, rests the city of Nysina. The relation- Yennin have a pool of (Essence x10) personal motes.
ship between Nysina and Volivat has lasted for centu- Experienced Yennin typically have Essence 2-3; only
ries; stories describe refugees from Old Volivat sailing the eldest and most exceptional of them reach high-
into Nysina’s port after the Great Contagion subsided. er. Their Charms are expressions of their superhuman
The city bears scars from a Fair Folk invasion wherein Attributes. Select from the following Charms to create
Hornet-Prince Tinok’s raksha army built papery nests Yennin Quick Characters:
around Nysina’s existing buildings. The raksha are long
gone, but some of their structures still stand; modern Inhuman Precision Focus (3m; Supplemental;
citizens live and work within their concentric cham- Instant; Uniform): The Yennin adds (higher of Essence
bers, mending wear and tear with wood, cloth, and or 3) dice on Strength-based rolls, plus an additional
plaster. die for each point of penalty to her target’s Defense, up
to twice the base amount.
Nysina supplies Volivat with grain and shipbuilding
timber. In return, its merchants occupy permanent Tenfold Might Exertion (5m, 1wp; Reflexive; One
slips at Volivat’s docks, trading with ships from western scene; Withering-only): The Yennin adds (higher of
locales that only venture halfway along the coast before Essence or 3) on Strength-based rolls and adds this
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amount to her effective Strength to determine what Ten-Voiced Utterance (3m; Supplemental; Instant):
feats she can attempt. Withering attacks add (higher The Yennin adds (higher of Essence or 3) dice on an in-
of Essence or 3) raw damage. fluence roll. If it’s against a single target and leverages
a Major or Defining Intimacy, these dice are converted
Foe-Breaking Champion (3m; Supplemental; Instant; to successes.
Decisive-only): The Yennin adds up to (Essence + at-
tack roll 10s) extra successes as dice of damage on a de- Enthralling Visage Perfection (6m; Reflexive; One
cisive attack. While using Tenfold Might Exertion, she scene): The Yennin gains a bonus dot of Appearance,
also doubles 10s on the damage roll. which can raise it above 5. Dice added by her
Appearance are converted to successes.
Flashing Blade Swiftness (2m, 1wp; Reflexive; Instant;
Dual): The Yennin reflexively makes a withering or Unbending Will Meditation (4m; Reflexive; Instant):
decisive attack. Once per scene. The Yennin gains +2 Guile or Resolve and ignores up to
(Essence) points of penalties. This doesn’t affect penal-
Every-Direction Guard (3m, 1i; Reflexive; Instant; ties from her Intimacies.
Perilous, Uniform): The Yennin adds +2 Defense
against an attack and ignores up to (Essence) points of Tenfold Prodigy Brilliance (5m, 1wp; Simple;
penalties. This doesn’t affect surprise attack penalties. Indefinite): The Yennin adds (higher of Essence or 3)
If she successfully defends, she doesn’t suffer an on- successes on Intelligence rolls, except those involv-
slaught penalty from that attack. ing artifice and sorcery. If she undertakes a project
(Exalted, p. 226) or other bureaucratic task, the time
Unassailable Champion Aegis (5m; Reflexive; One necessary is halved. This applies only to planning,
scene; Dual): The Yennin adds (higher of Essence or authorization, allocating resources, and the like, not
3) soak and gains Hardness 4. If she’s unarmored, she physical labor. It can’t affect tasks that take a year or
instead adds (Essence + 5) soak and gains Hardness more to complete.
(Essence + 5).
In addition to native Charms, Yennin can learn Martial
Enduring Vigor Concentration (2m; Supplemental; Arts Charms, attune artifacts and awaken their
Instant): The Yennin adds (higher of Essence or 3) Evocations, and potentially learn sorcery. Their Martial
successes on a Stamina-based roll. Alternatively, she Arts are restricted by the Terrestrial keyword (Exalted,
can ignore up to (Essence) points of wound penalties, p. 427) and they’re dissonant with all artifacts (Arms of
crippling penalties, or penalties from poison, fatigue, or the Chosen, p. 16). A rare handful of Essence 4+ Yennin
deprivation. surpass these limitations; some even attain Mastery
with Martial Arts or resonance with one magical ma-
Mile-Conquering Stride (3m; Supplemental; Instant): terial. As with mortals, most Yennin can’t initiate into
The Yennin adds (higher of Essence or 3) dice on a sorcery; even the most powerful can’t reach beyond
rush or disengage, or that many successes if she’s unar- Terrestrial Circle sorcery.
mored. Success grants her Initiative equal to her extra
successes (the lowest such value, if rolling against mul-
tiple opponents), maximum (Essence). Ysyr
Battle-Ready Vigilance (3m; Supplemental; Instant): Amid the Chalcedon Mountains on the vast island of
The Yennin adds (higher of Essence or 3) dice on a Join Gralon rises the cyclopean city-state of Ysyr. Gleaming
Battle roll. She gains a special pool of motes equal to columns of basalt and crystal encircle the city; soar-
her 10s, which are lost if not spent by the first round’s ing towers climb higher than any mortal art could
end. If she wins Join Battle, 9s grant motes as well. achieve. Pleasure-gardens and orchards cascade down
the flanks of terraced plazas; wide avenues lead into
Unrivaled Sensory Focus (4m; Reflexive; One scene): the mountain’s heart, revealing vaulted chambers with
The Yennin adds (higher of Essence or 3) dice on jewel-dusted domes.
Perception-based rolls. Their senses are also enhanced
— they can make out minute visual details out to one And the city breathes. Deep below, ancient engines
hundred yards away, hear sounds beyond the range of from the First Age still turn, though their architects are
human hearing, and identify others by scent alone. long dead and their purpose has faded into obscurity.
Their steady hum vibrates throughout Ysyr, low and
ever-present.
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Atop this ancient machinery stands a city shaped by its exotic dishes prepared by demon chefs from ingre-
sorcerer-princes’ caprice. By their art, they’ve made dients grown by magic or gathered by elementals.
Ysyr a city of rampant magic. Baked-mud automata Presentations emphasize art and spectacle as much as
haul heavy goods to market and raise up stone hous- nourishment: roasted peacocks surrounded by a court
es; airy constructs of rainbow glass deliver messages. of smaller birds; towers of pale crustaceans fished
Ever-burning braziers of turquoise flame line the halls from the Underworld’s Sea of Shadows; edible Wyld-
hollowed into the mountain; underground gardens of grown flowers whose consumption sparks strange vi-
jasmine and lily bloom without ever seeing the sun. sions. Overseers, clerks, and sorcerer-princes’ servants,
Life in Ysyr — however bitter it may be — always shines though rarely invited to such feasts, receive bonuses in
with wonder. the form of rare ingredients, and may dine on leftovers
once the sorcerer-princes have had their fill.
This opulent city of excess is among Creation’s great-
est concentrations of sorcerous power, albeit built on Ordinary Ys live on a dole of bread supplemented by
a dangerous and delicate foundation; the engines be- other prepared foods. Common staples include wheat-
low fail by the century. Within, an underclass of slaves en bread, dried fruit, hard cheese, smoked mutton,
dreams of broken chains. Beyond its walls, it spreads its and salted fish, along with assorted vegetables, beans,
forces thin in its hunger for conquest. Pulled in all di- lentils, red wines, poppy-seed oil, and fish sauce. Most
rections by its sorcerer-princes’ contradictory fancies, meals take the form of porridges, soups, and stews.
Ysyr must strengthen its grip on the Dreaming Sea or
fall into ruin. Due to the sorcerer-princes’ dominance over spirits,
the Ysyri have little in the way of religion. Some cults
Culture devote themselves to various sorcerer-princes both
living and dead — a practice officially frowned upon,
Sorcerer-princes and their households feast on though a few quietly encourage such behavior. Other
banquets unmatched throughout Creation, with underground religions include thirdhand Pure Way
offshoots, ancestor cults, and cults to secretive, dead,
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Ysyri natives speak an offshoot of the ancient Ys For Ysyr’s common folk — if any can be called common,
tongue. Gralon’s other peoples have their own lan- given their many and myriad forms — life is far differ-
guages. Sorcerer-princes, Ysyri administrators, ent. Some are handpicked by a sorcerer-prince to join
Gralon nobles, and the empire’s merchants also typi- her retinue and enterprises; they work and live at that
cally know Firetongue, Forest-tongue, or both. prince’s sufferance, who has all but complete control
of every aspect of their life. Many princes select and
Ysyr is pronounced “ih-SEAR.” “Ys” refers to the peo-
ple of Ysyr; it’s pronounced like “east” without the “t.” clothe their slaves to match their own aesthetic, acces-
“Ysyri” refers to things produced or owned by Ysyr sories to their glory. Some even inflict or remove cer-
and the Ys; it’s pronounced “ih-SEAR-ee.” tain mutations on their retainers, as much for fashion
as function.
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talismans, both legitimate and otherwise. The Ys slaves Many Ys seek to rise within the system rather than
working the teahouses and markets — their mutations overthrow it. A sorcerer-prince’s entourage, though
concealed behind aesthetically pleasing masks, robes, more directly exposed to their master’s whims, also
and gloves — are the very picture of hospitality, pre- enjoys her personal favor. The princes largely disdain
senting an immaculate image of bliss while collecting foreign servants, who are forbidden to enter Ysyr and
whatever information they can glean from foreigners know nothing of Ysyri culture. They perforce bring
that may be of worth to their handlers. their slaves abroad when traveling, relying on them as
intermediaries with the foreigners they walk among.
When a sorcerer-prince deigns to descend to Humility, The sorcerer-princes also emancipate reliable Ys to
they do so like a hurricane, upending the town’s care- place them in positions of authority elsewhere in the
fully regimented life. In a fit of pique, an errant prince empire. Distrusted and feared by the peoples they over-
may bend the outpost around her own celebrity, en- see, most such Ys feel that serving the magocracy re-
tertaining foreign dignitaries with lavish displays of mains a better option than fleeing to go it alone.
wealth and extravagant games of chance. These visits
are mercifully brief and infrequent, but often require Ruling the Dreaming Sea
considerable repairs.
Before they were conquerors, before they were sorcer-
Slavery: Dreams of Broken Chains ers, the Ys were mariners, and they haven’t forgotten
their love of the sea. At any time, a hundred ships flying
The slaves of Ysyr — which is to say, all the Ys except the Ysyri flag’s bronze flame lie anchored in the har-
their rulers — enjoy comforts and opportunities unusu- bor-city of Kyn. The city-slaves operate a vast fleet of
al in Creation, but they’re slaves nonetheless. Most live fishing vessels, and the day’s catch can be found on the
and die without ever leaving the city, and while they plates of slaves and princes alike, sped up the mountain
can better themselves to pursue more satisfying work, on carts of never-melting ice.
their lives are ultimately subject to the clerks’ judg-
ments and the sorcerer-princes’ whims. The Ys navy is well-supplied with the labor and re-
sources it requires to project power to Palanquin and
City-slaves are allotted berths near their places of beyond. Its command structure resembles other sea
work, as well as clothing, food, medicine, and other powers, with ranks ranging from ordinary mariners to
essentials. Overseers award skillful or efficient work admirals; in fact, the admiralty is among the most pow-
with gifts of excess goods, forming the basis of a barter erful ranks a city-slave can aspire to, standing parallel
economy that measures itself in food, cloth, tools, and to the Clerks of Working Order. While assignment to a
palimpsest. Slaves enjoy freedom of movement within battle-ready frigate is dangerous, it’s nonetheless a cov-
the city so long as they execute their responsibilities eted position for the sense of freedom it affords.
faithfully; many take advantage of this and the city’s
sorcerous wonders, spending an evening entranced by Many sorcerer-princes revel in the opportunity to lead
demon-harpists’ music or roaming the glowblossom a trade expedition or naval campaign because it affords
gardens before readying themselves for the next morn- them a chance to ply their spellcraft under real-world
ing’s drudgery. circumstances. They sail aboard flagships designed to
their exacting aesthetics, stocked with alchemically
Slave rebellions, though infrequent, seem an inevitable preserved supplies and the finest crews. Apprentice
part of Ys life. The clerks operate networks of infor- sorcerers are often attached to missions to season
mants and seek to break up incipient plots by appeasing them; it’s rare for any significant military action to be
rebels or reassigning them to difficult, faraway duties taken without at least one sorcerer’s personal support.
— often sending them and their families elsewhere in
Gralon, where their mutations isolate them. The great- And their support is truly invaluable. Those who sail
est, most terrible threat a rebellion might pose is to against the Ys find that forked lightning cleaves their
damage the sorcerous engines turning below the city; masts in twain; obsidian butterflies shred their sails;
indeed, several sub-engines have been ruined during and spirits of water, air, and flame harry their crews.
major uprisings across the centuries. Those who en- When the Ys lay siege, sorcerer-princes shatter walls
danger the engines or conspire to do so endure the with thundering blasts and unleash demon raiders, not
cruelest punishments devised by the sorcerer-princes, settling for anything less than unconditional surrender.
such as being granted immortality only to be cast in Whatever else they may be, the princes of Ysyr are rare-
molten gold to ponder one’s crimes for centuries. ly subtle.
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but only sickly little Aoh ever rose to the challenge of apology and compensation; Alaguen refused, suggest-
sorcery. They’re skilled diabolists, each commanding ing the Oro captains should have moved when they
an honor guard of demonic servitors to protect them, saw his sails. Ever since, the Oro watch vigilantly for
their possessions, and their immediate kin — pam- Alaguen’s banner as he suggested, raiding his ships
pered, yet still technically slaves — from occasional as- without warning and evading all but the most dogged
saults by other princes. They seek now to overstep the pursuit. Alaguen’s fellow sorcerer-princes, amused by
bounds of their own power through a year-long ritual the situation he brought upon himself, refuse to help,
to conjure and compel a demon of the Second Circle. making the Oro his responsibility alone.
Already, their work has cast a certain infernal influence
over their adjacent estates, calling out to unbound dev- Today, the Ys navy is spread thin. Emboldened by easy
ils like a beacon in the night. victories, the sorcerer-princes have fragmented their
forces in favor of personal crusades and passion proj-
Kavatra is a young sorcerer-prince, slender and ects. This aggressive posture has drawn attention from
sharp-featured, their golden body as limber as a reed. other nations, including Dorce, an expansionist island
Still new to the intrigues of the magocracy, Kavatra kingdom west of Palanquin. Dorce’s tamed ship-cap-
is obsessed with the question of sorcerous initiation. turing krakens have claimed three Ys frigates that en-
Why are some Ys butterflies and others mere caterpil- tered the kingdom’s waters; these now sail under the
lars? Indeed, they wonder, might the inequities of city’s Dorcean banner, an open provocation that the mago-
caste system be ameliorated should sorcery become cracy must answer. But thus far, a handful of sorcer-
more widespread? er-princes posture in council over who’ll lead an expe-
dition, gridlocking any real action against Dorce.
With theoretical research providing no answers, they’ve
begun performing increasingly gruesome experiments Secrets of Ys Sorcery
on the worst of the city’s criminals, exposing subjects
to concentrated Essence from the city’s engines in lieu Many residents of Ysyr hold the spark of sorcerous
of execution. But Kavatra has achieved little beyond potential — a blessing from the ancient engines of
creating misshapen horrors fit to guard the catacombs Pinnacle. That power thrums in their bones and their
beneath their manse. They now seek new sources of re- blood, waiting to be quickened into understanding.
search subjects, and their scruples diminish under the Their sorcerous initiations reflect their sacred engines,
weight of their cruelties. the mutagenic Essence they absorb from birth, and
their philosophy towards summoning and abjuration.
The many-armed Janosz Ryl is one of Ysyr’s chief
clerks, a position of considerable power and influence. • Sacred Core Concentration: The sorcerer condenses
Like all Ys, he dreamed of the day he’d awaken to sor- her Essence into a core — a supernatural organ that
cerous glory, and although he’s never shown any occult cycles power throughout her spirit, usually taking
talent, he conducts himself with a sorcerer-prince’s im- the form of a glowing mandala or gem over a major
perious bearing. The real power of Ysyr, he says, comes chakra. When she stunts her shape sorcery actions
from the orderly function of the city-state; when a soci- to highlight her core, she gains (stunt rating + 1) sor-
ety crumbles into anarchy, no spell can repair it — only cerous motes. Foes can attack the core as a difficulty
work. To this end, he’s perhaps the city’s most relent- 4 gambit with (Wits + an appropriate combat abili-
less taskmaster, pressing anyone in his service to the ty); if they succeed, the sorcerer loses access to this
very edge of their abilities. He punishes those who fail ritual for the rest of the scene.
to meet his standards to instruct them in the virtues of
dutiful obedience. • Twisting Form Trance: Harnessing dangerous mu-
tagenic power, the sorcerer may add (Appearance
Neighbors + Integrity) non-Charm dice to a shape sorcery
action. In return, she suffers a gruesome but cos-
The Oro Confederacy — a cluster of seafaring peoples metic transformation of the ST’s choice, inflicting
blessed by Dreaming Sea gods and led by a visionary sha- a −3 penalty on social influence and disguise rolls.
man-king — remain independent despite their islands She can’t use this shaping ritual again until after a
now lying within Ysyr’s sphere of influence. Decades night spent meditating, during which the sorcerer
ago, the sorcerer-prince Alaguen Smoldermane de- renews her body-perfecting workings to remove the
stroyed several Oro ships when he conjured a tempest transformation.
for his guests’ entertainment. The Oro demanded an
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term, the iron binding falls off and the raksha disap-
ON BINDING THE WYLD pears, reappearing in the nearest place of safety at
some point in the next three days.
The Storyteller can allow a binding to happen Sorcerers who know Binding of Encircling Iron as their
offscreen, requiring several hours or days of work, control spell can cause their Wyld servants to demate-
depending on the local prevalence of Wyld crea- rialize into their own bindings. Sorcerer-princes in Ysyr
tures. Targets with high Essence, bodyguards, or use these as a way of counting coup, ornamenting
other forms of protection always require on-screen themselves with ogre-torques and lorelei-bangles. In
capture. Powerful creatures (Essence 4+) cannot be
this state, the target has only a dim awareness of the
bound unless the characters undertake a suitably
outside world, but can still be influenced by the sor-
arduous quest to discover some hither-to unknown
cerer, reducing his Resolve by 2. With a thought, the
weakness or some other suitably difficult task at the
Storyteller’s discretion.
sorcerer may force a raksha to materialize from within
the binding, which reappears on the servant’s form.
Distortion (Goal Number: 9): A rival sorcer-
• Soul-Slaking Transference: Tugging on the sorcer-
er may loosen the binding, reducing the target’s Tie
towards the sorcerer to Minor for (Essence) minutes.
ous tether that connects her to a bound demon,
elemental, or raksha, the sorcerer gorges herself
on her servant’s Essence. Once per scene, she may
The Orchid Court
drain up to (her Willpower x 5) motes from a bound Glass-bottomed barques crowd the harbor on the isle
character who’s both materialized and at up to short of Moste. Their sails, furled now, ripple with woven
range; she gains one sorcerous mote per five motes dreams as their dead-eyed crews row them toward
drained. The target is left enervated for the rest of land. Ashore, a retinue awaits the honored peers of the
the day, suffering a −2 exhaustion penalty and re- Orchid Court. Slaves draped in silk and silence stand
covering Essence at half the normal rate. ready, their gazes downcast.
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crews fear to navigate. In some places, such as the wa- other nobles to her shores. Hosting the Court grants
ters around the island of Chalbor north of Y’danna, the Suljin a measure of prestige among her fellow raksha,
Wyld permeates each of the sea’s layers; the creatures but she holds no formal sovereignty over them.
that swim in these depths are as peculiar as any found
in land-locked bordermarches. In other places, chaos Though several captains clamor to war openly against
rides atop the waves like an oil slick, its position ever- human settlements on the coast, and the raksha of
changing as tides and currents carry it near and far. Mien-Beneath-the-Waves blow battle-hymns on conch
shells, the Court thus far hasn’t made an official decla-
Fae rule these waters, laying claim to islets that speckle ration of war. Such wars have cost the Court dearly in
the surface. Fair Folk reavers capture unlucky Creation- past centuries, and most have become accustomed to
born crews blown off-course into their domain. Some biding their time. But the chaos of the Time of Tumult
preside over undersea cities full of drowned seafarers seems propitious for invasion, offering new support to
and marine beastfolk. One freehold roams the tides on the militants.
the back of a giant, overturned, claw-footed bathtub.
The Fair Folk of the Orchid Court fall into three main
Though the Orchid Court has granted some Creation- factions: the land-dwellers of the Roving Isles, the sea-
based merchants permission to sail their Wyld-touched faring fae of the Pearlescent Fleet, and the raksha who
shipping lanes, not all raksha captains honor the trea- live deep below in the Brittle Star Principalities.
ties. Mortal captains share tales of spotting colleagues’
flags from afar, only to be greeted by a crew of dead- The Roving Isles
eyed sailors when they pass by. Scattered across the Dreaming Sea’s Wyld zones, the
motile Roving Isles range from tiny, rocky outcroppings
While some human rulers would prefer not to deal with inhabited by lone fae to significant land masses where
the raksha at all, they’re the foremost source of gossa- several nobles and their entourages reside. Cities full of
mer-spun wonders and other Wyld-touched goods: glories and nightmares decorate the islands, no two of
music captured in stoppered crystal vials, cloaks woven them alike.
from a village’s sorrows, candied joy. Rare is the com-
munity that cuts off all trade with Fair Folk merchants; Shipwrecks litter the coast of tiny Inel-Tem, where
they have only to witness the once-thriving port town the lorelei Lyala of the Ebb has struck a bargain with
of Reum, whose triumvirate barred raksha cargo ships a storm god. The trees of Inel-Tem’s forests are light-
from docking. Weeks later, the Barnacled Countess’s ning bolts, branching brightly into the sky. Broken-off
fleet came raiding to take what they’d previously been branches make powerful blades; Ysyri sorcerer-princes
willing to trade for. Now Reum lies empty; its soul-eat- covet them, and forges in the Nighted City blaze like
en citizens serve in the Countess’s coral palace. the near-forgotten daylight when their smiths work
the metal. Lyala takes a grim view of branch-breakers;
Other Fair Folk have no desire to bargain with humans, those caught in such grave acts of theft must answer
viewing them only as chattel. Woe betide Dreaming to her.
Sea folk when the raksha go a-reaving. They capture
victims for provender, but also as slaves and retainers. Starry-Eyed Muuth presides over Ashtai-on-the-Waves
Thralls row the crystalline oars on raksha galleys or and its otterfolk citizens, who bring him gossip they’ve
comb the tangles from a noble’s seagrass hair in his pal- gleaned while scavenging. Ashtai rests atop the water,
ace beneath the waves. swelling and shrinking with the tides, though inside its
coral-walled palace, the halls are always vast. Visitors
The Orchid’s Petals get lost in the palace’s twisting passageways without
Muuth’s minions to guide them. When found, they tell
The Fair Folk nobles of the Dreaming Sea convene to of meeting strange sirens in the nooks and alcoves who
form the Orchid Court. Though the region’s raksha act sang the wanderer’s secrets like a dirge.
independently of one another, territorial disputes, pacts
made with human settlements, and the growing prob- Ilsha and Netha were once a single island until their
lem of Ysyr require deliberation. The Court gathers for- ruling raksha siblings — the cantankerous Litheri
mally twice a year; for the past century, they’ve done Poisonjaw and impulsive Dirge-Sovereign Omerrin —
so on Tide-Princess Suljin’s islet. When pressing mat- began a bitter feud that literally tore the land apart. The
ters arise between summits, the Tide-Princess sends sea between them churns, its currents in conflict over
hobgoblins made of pin bones and kelp to summon the which brother holds their loyalty.
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Tide-Princess Suljin claimed the isle of Skade for her has yet to lose a race or a battle and seems to have
own, enslaving its human population and commanding advance knowledge of when Suljin will call a meet.
them to raise her sea-foam palace. It’s within these airy Among the nobles, he’s one of the most strident advo-
halls she hosts the Orchid Court. While most of her cates for war against Volivat — for surely, the dreams of
human slaves are soul-eaten, Suljin declares the most the Yennin would provide an unparalleled feast.
beautiful and talented off-limits for feeding and keeps
them as pampered attendants. Some serve food at her The Brittle Star Principalities
banquets; others sing or perform at her command. Her Deep below the waves, the Fair Folk of the Brittle Star
hobgoblin servants spy on guests and bring her word Principalities dwell in vast graveyards of sunken wrecks.
of their machinations. Captured enemies become food Their rulers entertain subjects in halls built beneath
for Suljin’s lamprey-faced thralls, as do courtiers who leviathans’ bones, lounge on thrones made of calcified
displease her. Thus far, none of the Roving Isles’ other starfish, and claim their territory along the narrow miles
princes have successfully challenged her rule. Rumors of a coral reef. Many raksha who live on the sea floor
of dissatisfied nobles swirl throughout the Isles, but have exchanged humanlike aspects for features mimick-
their islands have, curiously, drifted far off-course. ing aquatic life: they develop gills, trade legs for tails, and
form sleek fins that cut the water. Some no longer ven-
The Pearlescent Fleet ture to the surface at all, instead sending their fish-faced
The term “fleet” is a misnomer, as each ship of the children to speak for them in the Orchid Court.
Pearlescent Fleet is a polity unto itself. Captains rule as
they see fit, ordering crews to sail their glass-bottomed In the wreck of the galleon called The Azurine, ma-
boats wherever adventure, treasure, or battle lie. No ny-armed Pertasi drills her army of the drowned, an-
hierarchy or military structure exists — though many ticipating the day they’ll surge ashore and subjugate
style themselves captain, or admiral, or commodore, Champoor. She holds a centuries-old grudge against
they’re epithets only. the water dragon Tenepeshu, who shunned her before
the Court of Secrets.
Naval skirmishes occur between Fair Folk ships near-
ly as often as hostilities with human vessels. Raksha Morillen lures mortals with her siren songs into air-
crews may set their sights on the same quarry and filled caverns warmed by hydrothermal vents. Her
exchange ballista fire and tsunamis while in pursuit. guests recline on giant clamshell chaises. Her music
Commodore-siren Dailin orders her defeated rivals’ makes them remember the bittersweet pains of lost
flags to be sewn into her Thistletail’s sails. She cur- loves and old regrets. Her hobgoblins collect their tears
rently has her sights set on The Amaranth’s fiery crow, with thin porcelain spoons, mix in dried sargassum,
and considers anything caught in between — ships, sea and brew them into a cordial.
creatures, or even entire islands — collateral damage.
Meanwhile, the Fishbelly’s ragtag crew of hobgoblins Salt-Rimed Umir rules the Brittle Star Principalities from
delight in training siaka on their targets’ ships and div- his barnacle-covered palace. His spies whisper to him of
ing for treasure amidst the ensuing wreckage. Tide-Princess Suljin’s weaknesses — mortal servants of
whom she’s overly fond, which courtiers she’s snubbed,
The Pearlescent Fleet names no representative to the a crystalline dagger whose bite she fears — all infor-
Orchid Court. Whichever captain’s ship reaches Skade mation he intends to use to seize control of the Orchid
first when it convenes speaks for them all; the others Court. He’s repeatedly warned his peers about the Wyld-
may gossip or heckle, but their words carry no weight. born monsters called hannya, whose might even the rak-
While some captains seek to ensure that they can fur- sha fear. Umir worries most about Karanthis, the Living
ther their own political interests — or that they can Maelstrom, whose churning vortex threatens to swal-
suppress their rivals’ pursuits — most only wish to test low up Fair Folk holdings as it roams the Dreaming Sea,
their crew’s skill and their vessel’s agility as they race though thus far Suljin and the captains have failed to act
for the harbor, relishing the excuse to skirmish with old — it hasn’t come close to their domains, after all.
foes. Flotsam and debris litter the waters around Skade
for weeks after the court’s business concludes. Foreign Relations
The Orchid Court’s Fair Folk trade with mortal
For the past few years, Reef-Sovereign Ralen has en- Dreaming Sea peoples, whose governments moni-
sured his cutter, Crimson Starfish, has business near tor such transactions carefully — though greed for
Skade when Tide-Princess Suljin opens her halls. He fae-crafted wonders often wins out over caution. The
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SOUL-BINDING
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being’s crystalline heart, but whatever their source, it human culture, scholarship, and crafts intrigue them, a
no longer remains. The surest sign of a gigante’s status fascination tracing back to their first conquests of mor-
is how many soulgems she holds; the vast majority be- tal Dreaming Sea kingdoms. Watching slaves at work is
long to the prince and the royal family, while the desti- a common pastime. Gigantes place wagers on slaves’ ac-
tute have none. tivities; those who prove distinctive often receive nick-
names, briefly becoming prominent figures in Dis’ cul-
The gigantes deem humanity their inferiors, latecomers ture. Many gigantes have favorite slaves; some remove
to Creation possessed of incomplete souls. Nonetheless, such slaves’ soul-bindings to keep them as counselors,
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confidantes, or companions. Dis’ philosophers often de- Seafaring: 5 dice; Senses: 5 dice; Social Influence: 7
bate the ethics of slavery, giving rise to abolitionist move- dice; Sorcery: 10 dice; Strategy: 5 dice.
ments throughout its history; these have been violently Appearance 3, Resolve 5, Guile 2
suppressed by those whose interests they threaten.
COMBAT
The gigantes toil only in raiding and in lofty mental Attack (Unarmed): 12 dice (Damage 12B)
pursuits; the work of maintaining a city is done by soul- Attack (Basalt Great Axe): 10 dice (Damage
bound human slaves. The gigantes need eat only rarely 20L/5)
to sustain themselves, but delight in feasting and other Attack (Grapple): 10 dice (12 dice to control). Gigantes
sensual pleasures. Elephants, giraffes, river dragons, make unopposed control rolls against smaller enemies
and other great beasts are raised as livestock; arable unless targets use magic like Dragon Coil Technique.
land beyond the city’s walls supports fruit trees, mar- Combat Movement: 8 dice
ijuana, betel nut, and a prehistoric flower that grows
Evasion 1; Parry 5
nowhere else. The city’s infrastructure is likewise con-
structed and maintained by slave labor. Soak/Hardness: 15/10
ESCORT
Commerce A raiding party of gigantes can be represented as a
single commander leading a Size 1-2 battle group
While Dis’s neighbors fear it, some still trade with it. of other gigantes, each riding a soul-bound armored
Dis exports strange stones and precious metals quar- terror (Exalted, p. 556), siaka (Hundred Devils
ried from its depths, prehistoric prodigies, drugs, cul- Night Parade, p. 187), or similarly huge sea crea-
ture, and works of both gigante and slave artisans. ture. Often, these are accompanied by sorcerously
In turn, it imports spices, jade, and art from Prasad; bound First Circle demons and elementals. Gigantes
gemstones, silk, and sorcerous wonders from Ysyr; in Dis may also be accompanied by sorcerous
lemons, alchemical concoctions, and copied First Age guardians and can raise large battle groups of soul-
texts from Volivat; glassware, cloisonné enamels, and bound slaves, using the traits of battle-ready troops
brocade from Y’danna; coca, sugar, and tobacco from
(Exalted, p. 496) but with elite Drill and perfect
morale.
Southeastern Guild companies; gossamer relics and ex-
otic Wyld-warped sealife from the Orchid Court; and SPECIAL ABILITIES
slaves from any trading partner who’ll supply them. Soul-Binding: See p. 184.
MERITS
Visiting merchants find themselves discomfited and
wary upon first reaching Dis, knowing the gigantes only Legendary Size: Gigantes don’t suffer onslaught
from their raids across the Dreaming Sea. While few ever penalties from smaller enemies’ attacks unless inflicted
grow accustomed to a city that dwarfs them as their own by magic. They can’t be crashed by smaller enemies’
homes dwarf an ant, experienced traders know there’s
withering attacks unless they have 10+ post-soak
damage, although attackers gain the full amount of
little to fear from the gigantes in their home, so long as
Initiative damage dealt. Smaller enemies’ decisive
they come with business to transact. Lack of a common
attacks can’t deal more than (attacker’s Strength + 3)
language is the foremost barrier to relations, though
levels of damage to them, not counting levels added
some Dragon-Blooded, Yennin, and sorcerer-prince sa- by magic.
vants learn the gigantes’ ancient, difficult tongue.
Titanic Strength: Gigantes double 7s on feats of
strength.
Gigante
SORCERY (OPTIONAL)
These traits can be used for typical gigante raiders and Shaping Ritual: A gigante sorcerer has (Essence +
denizens of Dis. 5) sorcerous motes banked with one of Dis’ unique
shaping rituals. She can replenish this pool once per
Essence: 1; Willpower: 8; Join Battle: 12 dice day through esoteric methods.
Health Levels: −0x5/−1x5/−2x5/−4x10/Incap. Control Spell: Choose one of the following or
another Terrestrial Circle spell as the gigante’s control
Actions: Ancient Lore: 10 dice; Command: 5 dice;
spell.
Crafting: 7 dice; Feats of Strength: 14 dice (may
attempt Strength 10 feats; see Titanic Strength); Death of Obsidian Butterflies (15sm, 1wp;
Medicine: 7 dice; Resist Disease/Poison: 14 dice; Instant): Roll Sorcery with +7 dice as an undodgeable
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“Our voices are echoes, and we have forgotten the Relicts understand and speak various ancient and mod-
song. Can bells sing? We do not know.” ern languages, but most see no reason to respond to or
even acknowledge outsiders. When they speak, their
“The world has changed. The shadows have drained answers are typically terse and enigmatic. While they
with the tide; the towers cannot pull the sea.”
express an ambition to restore Tzakul to its former
“Blood turned to fire; bone turned to glass. Can glass grandeur, they never explain why they haven’t com-
become fire? Can fire become glass?” pleted this task millennia ago. When asked their rituals’
purpose, they respond with such cryptic declarations
“Flesh is as rain. We cannot say if we are cloud or as “We seek to fully become” or “We wish to return to
sea.” flesh and glory.”
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With no memory of moving, she stood in a vast cham- The Exalted and other beings of immense supernatural
ber with a mist-covered floor. Arat stood before her, puissance cannot swap bodies via the soul game; their
growing in size; normally well-muscled, here he was Essence overwhelms its spiritual conduit. As such, we
nothing short of hulking. He was once a Guild mer- haven’t included soul game mechanics, leaving it to
cenary; Meersha knew his chosen arena would be Storyteller narration. If it’s necessary to play out a soul
battle, aiming to crush her will through helplessness, game, we recommend treating it as social influence,
pain, and defeat.
with “surrender your body” a life-changing persuade
Meersha, for her part, was once an information bro- action or an appropriate bargain or threaten action.
ker. She knew Arat’s past.
Storyteller characters who change bodies have their
The chamber became a noisy, crowded wineshop in physical dice pools, static values, soak, and other traits
the throes of a brawl. A dagger appeared in Arat’s based on physical Attributes adjusted to reflect their
hand without his willing it; as it pierced Meersha’s new physique and gain the new body’s health levels,
throat, her form writhed into that of Arat’s brother, mutations, and any other distinctive physical features.
dead three years ago at his hand in this very brawl. They retain all other traits.
“Kinslayer,” she whispered in his brother’s voice.
The Soul Vaults
Arat’s eyes went wide with shock. Internally, Meersha
smiled. She’d break his spirit, and his younger body The current relicts aren’t Tzakul’s only potential inhab-
— and mercantile empire — would be hers. itants. At the heart of a towering, intact spire, a series
of guarded and warded vaults holds thousands of pol-
ished obsidian spheres, each containing a relict’s dor-
Although dozens of relicts — and the occasional curi- mant mind. A soul-sphere is approximately six inches
ous visitor — gather around the vault’s perimeter to ob- in diameter, marked with distinctive swirls of sheen
serve the games, there’s little to see. Up to nine partici- and color. Relicts never reveal this vault to outsiders;
pants sit among a ring of obsidian chairs whose shapes they attack anyone who tries to damage, steal, or even
are ill-suited to humans and relicts alike. Once the touch these spheres.
game begins, all willing participants fall unconscious,
An outsider is most likely to glimpse a soul-sphere in
seemingly gripped by intense dreams or nightmares.
the soul game. Spheres are compatible with the game,
Participants find themselves immersed in an empty and relicts occasionally bring forth a sphere so that its
mindscape, devoid of even their own bodies. By force of occupant may participate. Woe to the outsider trapped
will, they impose illusory forms first upon themselves, in such a sphere!
then upon the surrounding emptiness. In doing so, they
craft narratives and challenges with which to ensnare Prominent Figures
competitors, breaking an opponent’s will and — ulti-
mately — robbing him of his very flesh, awakening from One relict, who calls itself Shallow — a nickname
the game wearing his body. awarded by a long-ago visitor — is more talkative than
the rest. It seeks to return to flesh and glory, and while
These games have attracted attention among the it rarely answers questions directly — and sometimes
Dreaming Sea’s desperate and daring, because does not at all — it regularly asks questions about
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visitors and where they’re from, and responds with Actions: Ancient Lore: 7 dice (see Synthetic
tantalizing recollections about Tzakul’s past. Memory); Crafting: 10 dice (see Integrated Im-
plements); Feats of Strength: 12 dice (may attempt
The relict One-Who-Strives distrusts visitors; their Strength 7 feats); Read Intentions: 9 dice; Senses: 8
presence in Tzakul distracts other relicts who, like it- dice; Social Influence: 9 dice.
self, seeks to fully become. When an outsider tampers Appearance 1, Resolve 4, Guile 5 (see Living Enigma)
with the complex tasks its fellows undertake, that
COMBAT
disturbs their work, setting them back weeks or even
years. One-Who-Strives takes it upon itself to follow Attack (Claws): 10 dice (Damage 19L/5)
visitors around and divert them from its brethren. Attack (Thrown Debris): 10 dice at close range
It spies on outsiders, noting their conversations and (Damage 16B). This is an improvised weapon that
studying their activities. When interacting with scav- costs one Initiative per attack.
engers, it uses knowledge thus gleaned to sow discord Attack (Grapple): 10 dice (10 dice to control, see
among them. Many-Armed Grasp)
Combat Movement: 12 dice (see Hexapodal)
The elderly Nathiri scholar Kalin Bei came to Tzakul
Evasion 2, Parry 5
decades ago and won a soul game, inhabiting a relict
body. At the time, she exulted in the opportunity — what Soak/Hardness: 16/10
better way to study relicts than to become one? Yet she’s MERITS
learned that wearing one relict’s form doesn’t make the Artificial Body: Relicts are immune to poison,
others trust her with their secrets. She’s learned much disease, and fatigue and have no need to eat, drink,
and has theories on what their endless projects seek to breathe, or sleep.
achieve. Now she yearns to play the soul game again, to Hexapodal: A relict that moves on its modular limbs
regain a human body and return home to publish her doubles 9s on combat movement rolls.
findings.
Integrated Implements: A relict’s modular limbs
are exceptional equipment (Exalted, p. 580) for
Relict crafting and halve the time necessary for basic and
major projects.
Relicts are intelligent, free-willed constructs of obsidi- Living Enigma: Relicts gain +2 Guile against
an and transparent glass. They stand seven feet tall and non-relicts. A character with an appropriate Lore,
have eight limbs: four legs, two arms, and two modular Occult, or Socialize specialty ignores this.
limbs that can function as either. They can walk and
Many-Armed Grasp: A relict that uses its modular
run on four legs or run considerably faster on six legs.
limbs when grappling a foe doubles 9s on the attack
Each relict was once a living member of an extinct pre-
and control roll.
human species who transferred their souls into their
current bodies. Most have no interest in interacting
Multiple Limbs: Relicts reduce flurry penalties by
two.
with mortals or Exalts, but some answer questions and
trade for useful objects. The following traits are for an Synthetic Memory: Relicts have eidetic recall,
average relict; many vary from this baseline. doubling 9s on introduce fact rolls and any other
mental rolls involving memory. They add +3 Resolve
Essence: 1; Willpower: 5; Join Battle: 7 dice against memory-altering magic.
Health Levels: −0x2/−1x4/−2x4/−4x2/Incap.
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Meht-sehket knelt, eyes downcast, arms raised in supplication. She placed her offering upon the altar
before the enthroned aeon. The sun’s pale light offered no warmth amid the timeworn stone monuments of
the Twilight Grove, nor did the hungry gaze of the sphinx-soul seated by its master’s side.
“Today, Ledaal Rehu took my father’s head for a crime he did not commit. A leader to our people, he took
no part in my brother’s rebellion,” Meht-sehket said venomously, her shoulders shaking.
She’d never heard the aeon speak before. His voice was deep, his words echoing as if they were sealed
within a tomb. “Yes. My father was a good man, killed by a Dragon’s whim. I seek blood.”
The aeon said nothing, but his sphinx-soul rose from its haunches and prowled towards her, slow and
menacing. She risked a glance and immediately regretted it. Onyx eyes met hers, capturing her with an
unyielding gaze as it stalked closer still. Another shiver ran down her spine.
“You shake in fear, little bird,” the sphinx growled. Meht-sehket drew her eyes down once more. She could
feel the sphinx-soul’s stare as it circled her.
“It’s not fear,” she lied. “The Grove is cold for the living.”
“A vengeful soul would burn hot, not shiver like a rain-drenched mouse,” the sphinx said. Its paws moved
into her vision. “Does not your fiery heart warm your limbs?”
From his throne, the aeon watched. “Must you draw this out?”
“Patience, master,” the sphinx replied. With one thick, padded paw, it raised Meht-sehket’s head to look
into its coal-black eyes. “She comes seeking your power? Let us test her soul. For one such as her to
make a request from one such as you, it is only fitting.”
“Indeed. You claim you seek blood, torn from the veins of your enemy? How fortunate that you shall ascend
in your father’s place after my master removes the Dragon from your path. Is vengeance all you seek, little
mouse, or does ambition cloud your heart? Let us see.”
The sphinx lifted its massive paw and ran its claw along her stomach, speaking words in a tongue Meht-
sehket didn’t know. She could feel the breath begin to leave her lungs, her heart racing as she struggled
to suck in air. Like a string wrapped around a finger, the sphinx pulled her soul out bit by bit, leaving the
scarcest end tethered to her body. She could only watch, gasping, as its chthonic claws stretched her soul
across the altar. Its tail wrapped around an amphora, a grave offering left to the aeon.
“A vengeful soul, without ambition or deceit, will burn as hot as a white flame, hot enough to boil the water
within the wine,” The sphinx said, its black eyes watching as her hands wrapped around her own throat.
She couldn’t speak.
The sphinx placed her donation bowl upon her soul, pouring the wine from the amphora into it with its tail.
“A soul cooled with lies, however…”
It smiled and tucked its paws beneath itself, staring into Meht-sehket with ravenous eyes. “A soul cooled
by lies will make a good feast for one ever so hungry. I am sure the master will not contest.”
Meht-sehket gasped, her brown eyes moving down to stare at the bowl. She could feel the sphinx’s teeth
gnawing at her soul, ready to snap it free of its tether. She squeezed her own throat, as if that could pull the
soul back before the ritual was done.
The three watched, as the first bubbles began to rise in the wine bowl.
Chapter Six
The South
In a Direction renowned for desert heat, the South is Following the same visions that foretold their doom,
ruled by water. Great cities cluster along the coast and the Twin Queens led their people on an exodus to a
spatter the courses of inland rivers. Some nomadic promised land of valleys in a great, impregnable for-
peoples gather amid wetlands; others rove savanna and tress’s shadow. There, within and around that aban-
steppe, watering at streams, wells, wadis, and oases. doned Shogunate stronghold, the Nywera founded the
city of Ember and rebuilt their civilization.
Control of water grants power. City-states here often
exert firmer rule than elsewhere, as those who’d reb- For a century, they’ve watched Prasad expand. Now
el or flee find themselves hemmed in by the desert. they prepare their city’s defenses, unwilling to be driv-
Nomads fight to control water sources, or else treat en from their home again.
them as sacrosanct. Wealth from many sources — cash
crops, mining, incense, and more — is funneled through Among Sacred Groves
oasis roads and river cities to coastal ports, enriching
rulers and merchants alike. On Ember’s outskirts, around steaming mineral springs,
the Nywera’s most precious resource grows: torch-
Along the Inland Sea coast, the Southern climate of- pine groves, needles glimmering red even in the night.
fers hot, dry summers and cool, rainy winters. It grows Replanted along the region’s fiery dragon lines, these
hotter and drier in the adjacent steppes, with precipi- precious trees burn hot enough to feed excellent forg-
tation diminishing as one travels farther inland. Amid es; their sap forms high-quality incense; their flowers,
the rocky earth, barren stones, and rolling sands of the perfume. The pollen can be used as firedust.
deep desert, temperatures remain high during the day
year-round, while growing cold during the night. None of these uses compare to the remarkable discov-
ery that’s made the torch-pine sacred to the Nywera.
Ember When inhaled, torch-pine pollen inspires visions so
powerful that they shatter the mind. Only twins can
From the Summer Mountains’ western slopes rises the weather the visions; they share the burden together,
fortress-city of Ember, the final fastness of the Nywera. and — if they survive the experience with minds intact
The Nywera came to this ancient Shogunate citadel — glean oracular abilities from the experience.
a century ago, following their twin seers’ prophecies.
Their civilization’s leaders gather here, gazing over the Nyweran savants once cultivated torch-pines in great
Summer Mountains toward the homeland they fled. In numbers in Ekyo, only to destroy them to deny the
the Twin Queens’ court, they debate how best to honor Prasadi during their exodus. Using cuttings and seed-
what was lost and defend what they’ve built. lings, the Nywera grew Ember’s groves over the last
century with sufficient yield to establish a stockpile.
Despite this, Nyweran elders warn that aggressive har-
Flight from Prasad vesting to amass a war chest is unsustainable. This is
a daily topic of debate among the Nyweran elite who
A century past, Nywera seers foresaw that doom that
claim stewardship of each grove.
would befall Ekyo, the First Hearth — their ancestral
home east of the Summer Mountains. The Empire of Groves and Estates
Prasad, resurgent and powerful, would rise like a storm
Grove stewards cultivate Ember’s torch-pine groves.
on the savannah, seizing the Summer Mountains and
Originally a duty entrusted to savants to ensure the
the trade routes beyond. The Nywera would be defeat-
trees would grow in these foreign soils, the role of
ed and consumed. They could only save their people by
steward has fallen into the hands of a wealthy, power-
leaving Ekyo behind.
ful hereditary elite. Merchant princes, high priests, and
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chieftains’ favorites — many descended from the orig- Twins’ gifts differ from one another. One might read
inal savants, who gained status and riches from their memories from objects while his twin receives visions
role — oveersee the trees, setting prices on harvested of future events; one may read thoughts while her twin
pollen and controlling who has access to it. senses emotions.
Each steward’s estate contains a torch-pine grove Such power has a price. Should one twin die, she may
ringed with low walls, with sentinel towers watching take both twins’ magic with her into death. If not, the
for intrusion day and night. The steward, her family, survivor burns out, overwhelmed by the power that to-
and her servants inhabit a manor house on the grounds; gether the pair could hold at bay; the result may involve
grove laborers reside elsewhere, traveling to and from seizures, stroke, coma, or death.
the estate daily.
All Nywera aspire to raise twins. During the week-long
Twins spring festival of Budding Leaves, hopeful parents of-
fer nine ritual dishes to the blue-blooded fertility god-
Gifted twins — those who’ve survived the torch-pine dess Njemakati in their household shrines. Wealthy
pollen ordeal — form Nywera’s ruling class. Nywera Nywera can afford to burn the offerings most pleas-
deem all twins to be wise, natural leaders, and gifted ing to Njemakati — including red wine, silver trinkets,
twins fill some of the most elite positions in society: and embroidered silks — and receive her blessing with
high priests, merchant princes, generals, and seers. greater frequency; as a result, the wealthy often have at
Families expect great things from twins, holding them least one pair of twins in their family.
to high standards and harshly punishing those who
Twins are rarer among lowborn Nywera, but it’s not un-
don’t meet expectations. One twin’s success elevates
common for parents to adopt two orphans of the same
both; one twin’s failure shames both.
age and call them twins. Both children are socially ac-
knowledged as twins and celebrated as a blessing to the
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family, but they cannot share the burden of torch-pine A high-reeve is often a twin. Such high-reeves fre-
pollen’s visions as birth twins do. quently appoint their twins as advisors or emissaries,
tasked with representing the district — and their fami-
Governance ly’s interests — in the duumvir’s court.
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in Ember. With decades of rule behind them, the Twin passage for all Nywerans. These masked societies ex-
Queens are nearly beyond reproach in Nywera political ist throughout Nywera holdings, from large societies in
life. Nonetheless, some feel it’s time for the queens to Ember to smaller ones in outlying villages. They form
step down, as Babirye devotes most of her energy to- a network of friendship and community for Nywerans
ward seeking ways to prolong her un-Exalted twin’s travelling throughout the Summer Mountains.
lifespan, diverting her attention from Ember’s needs.
Warriors favor the scorched mask of Flame-Touched
The Twin Queens’ court encompasses other high-rank- Ochen, who first trained Nyweran soldiers to wield
ing officials. These include several generals, led by a firewands; these dancers perform for select crowds
warmaster; the chief priests of Ember’s gods; and trea- supplemented by displays of colored fireworks.
surers and other administrators. These may travel to Entrepreneurs and savants prefer the elephantine
pursue their duties, but generally remain in or near mask of Thrice-Brilliant Nayaka, whose dancing soci-
Ember to better advise the Twin Queens, whether indi- ety teaches the three treasures of success in exchange
vidually or in intermittent council gatherings. for lavish offerings and elaborately choreographed
performances. Farmers, herders, and the like common-
Dancing Societies ly join the Moon-and-Shadow society; they don skull
masks, each marked with a vivid angular symbol whose
Masked dancers dominate Nywera religious ritual, color, shape, and position signifies a specific honored
donning costumes in emulation of gods and honored ancestor.
ancestors. Their societies are part social group and
part mystery cult, dedicated to the reverence of heroes Nywera tremble in terror during the dancing march
and spirits. Joining a dancing society is a vital rite of that honors Seluwin Mkango, a prince among those
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Dragon-Blooded are rare but not unheard-of among Most Nyweran households — from cow herders to
the Nyweran elite. The great hero-twins Hulana and courtiers — possess an ukali board. The game, focused
Ishoka are said to have both been Dragon-Blooded, on protecting one’s stones while capturing the oppo-
though every Dragon-Blood born since among the nent’s rods, is educational, teaching young shepherds
Nywera has had a mortal twin. These are regarded as how to guard flocks or warriors ways to outmaneuver
sacred protectors and tragic figures who often outlive enemies. More advanced configurations, using mul-
their sibling. Queen Babirye herself is Dragon-Blood-
ticolored pieces and alternate rules, entertain phi-
ed; she’s determined to overcome tragedy and rule
losophers and politicians. Worshipers of Kimitani
Ember with her sister Nakato at her side for centu-
ries to come. the Sagacious set up ukali boards in their household
shrines, seeking wisdom in the layout.
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Prominent Individuals with sorcerers and savants who might prolong Nakato’s
life. The latest visitor — a pale, regal woman with raven
A famed warrior, politician, and builder, Babirye is hair — claims immortality can be procured in the leg-
widely regarded as one of Nywera’s greatest heroes endary afterlife called Cold House. Skeptical, Babirye
since the time of Hulana and Isoka. When facing an op- nonetheless quietly gathers resources for the journey.
ponent, she glimpses his lifetime of experiences in an
instant, deducing his motivations and desires. In battle, The generals and high-reeves grow impatient with
she combines this with Dragon-Blooded power to dev- Babirye, expecting her to lead from the front as Prasad
astating effect, winning duels and countering generals’ annexes territory west of the Summer Mountains.
stratagems with unparalleled grace. Begrudgingly, she solicits mercenaries to join her
in scouting the Prasadi legions’ movements, though
She Exalted as she and her twin Nakato took the torch- Nakato is never far from her mind.
pine pollen, tempering their bond in a tempest of emo-
tions. She grew famous as a warrior — driving back Nakato earned her legend as a peerless seer, spiritu-
Prasadi outriders from the temple-city of White Heart al leader, and peacemaker. She didn’t Exalt as her sis-
in Ekyo, slaying restless dead plaguing Henmagan’s ru- ter did, but her foresight is enormously potent, divin-
ins, and leading Nyweran warbands against the gold- ing the destinies of people and empires in the dance
en-helmed warriors of Kitangaala during Ember’s early of flickering flames. Nakato was among the seers who
days. guided the Nywera to Ember, and her foresight helped
navigate complex conflicts with neighboring peoples
Babirye now balances concern for her sister’s failing in those early days. After over a century of life extend-
health against her people’s needs. Where Nakato ac- ed by rare herbs and tinctures, rumors abound of her
cepts her fate, Babirye rejects it. She splits her time be- physical decline. She coughs up blood and wastes away;
tween councils with Warmaster Mishoka and audiences no medicines soothe her pain.
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Nakato concerns herself not with her failing health, but elementals’ spirit courts in exchange for worship and
with building Ember’s future. Although her demeanor reagents for sorcerous experiments in his manor on the
is serene and sagacious, Nakato is a ferocious political Paramount. Sadly, his sorcery cannot extend Nakato’s
animal, using oracular insight to drive hard bargains life, mingling dangerously as it does with torch-pine
to get what she needs. Willing to recruit outsiders to pollen’s fiery gifts.
her plans, she possesses a network of friends and spies
in the region — such as Zefod Farseer, advisor to the Though he rarely speaks of it, Za-Tephra remembers
Potentate of nearby Seraph; Ghadira, a priest of the fallen Henmagan. Enlisting lesser elementals’ aid, he
Kitangaala; and Szonia Draska, an emissary from the searches for the ghost of a lover slain centuries past.
far-ranging Szonia clan of the Eskari peoples — who
provide context to her visions. She always welcomes Warmaster Mishoka commands Ember’s warriors
more such allies. and, through subordinate generals, all warrior Nywera.
Since her twin brother’s exile from Ember by Babirye
The sorcerer Za-Tephra is one of the humanlike fire for illegal slave raids against a neighboring valley’s
elementals called ifrit. Impressed by Nywera prow- people, she’s become more combative in council meet-
ess and resourcefulness during their exodus through ings. She doesn’t hang on the Twin Queens’ every word;
the Summer Mountains, he swore loyalty to Ember some make her out to be villainous as a result.
upon their arrival. Za-Tephra assists the Twin Queens
in negotiations with local spirits, liaising with fire Mishoka believes the flight to Ember was a mistake. She
wishes to set eyes on lost Ekyo and to visit the temple
her father helped build in their fallen capital of Beacon.
WHAT THE NYWERA LEFT BEHIND Mishoka and an alliance of high-reeves are responsible
for smuggling weapons and food to dissident Nywerans
Just east of the Summer Mountains, amid grass- who remained behind, subjects of Prasad beyond the
lands made fertile by volcanic soil, lies Ekyo, the First Summer Mountains.
Hearth, Land of Honey and Flame — the ancestral
Nywera homeland. Its ancient cities — Sweet Cinder Beyond Ember
with its crimson-roofed palaces, White Heart of the
thousand temples, garden-mantled Dancing Cranes Ancient outposts of Henmagan litter the Iron Valleys.
— live on in Nyweran legend and song. Such structures often form the hub for Nyweran vil-
Nyweran temples emulated Ekyo’s holy mountains, lages, where families live together in blocky sandstone
where their gods were said to dwell. Among the ho- townhouses or large thatched huts. Here they herd
liest mountains is Mount Akhu, where torch-pines goats, cows, fowl, and other livestock, and cultivate
first grew. Few Nywera ever ventured here, fearing root vegetables, winter wheat, and hardy savanna rice.
the gods and the volatile firebird elementals that call
the mountain home. Local Guild enterprises, such as Where the Nywera once lived in Southeastern grass-
the Mango Blossom Company’s artisans or the Ray- lands, they’ve adapted to their new home. Around the
march Sisters’ caravans, investigate Mount Akhu for Iron Valleys spreads chaparral, savannah, miombo
traces of the torch-pines they cannot procure through woodlands, sagebrush steppes, and plains of cacti. The
Ember. region is rich in animal life, including antelope, rhinoc-
eros, great cats, and claw striders.
In the years before Prasad conquered Ekyo, the Ny-
wera disguised their exodus as flight from taxation,
Some distance southwest of Ember unfurls the Jade
famine, plague, and war. But a few thousand re-
mained, to support the lie of military defeat and from Road, a trade route linking Prasad to the Varang City-
unwillingness to abandon their home. The victorious States and the Realm. There, Nywera merchants ex-
Prasadi outlawed dancing societies and resettled change crafted goods, mineral wealth, and rare torch-
many survivors, replacing them with loyal jatis. pine materials for foreign wares.
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pariah’s life over the one an astrologer dictated. They tunic beneath a long, draped shawl of wool or linen.
wear gray, denoting their status to other Varangians. These multicolored shawls may be embroidered or em-
bellished with woven belts and sashes, and most fea-
Members of all spheres regard pariahs with suspicion ture fringe or tassels — sometimes in multiple layers.
and pity. To support themselves, many perform menial Draping is both fashionable and functional. For exam-
tasks or distasteful jobs beneath a sphered citizen’s dig- ple, soldiers arrange their shawls to keep their sword
nity. Others turn to criminal activity — whether scrap- arm free.
ing by as pickpockets and thieves, or accepting power-
ful citizens’ patronage as leg breakers, thugs, or even Music fills Varang cities’ streets and salons. Composers
killers. produce music for flute, lute, and harp, which are used
in dramas and festivals alike. Dancers time their steps
Varangians sometimes regard foreigners — who lack to cymbal clashes and drumbeats during parades.
the benefit of precise astrological guidance — with pity,
too. Foreigners must find their own paths through the Weddings are multiday affairs. Both families celebrate
world, guessing at what they might be good at, or even the couple, from small gatherings in their homes to
reaching above their stations. However, many gamblers large feasts that include extended family and notable
view foreigners as lucky, and invite them as compan- members of the community.
ions at gambling tables. Having no horoscope makes
foreigners chaotic, free of fate’s bounds in a way the Varangian brewers make beer from barley, a libation
gambler hopes might rub off on the dice. whose popularity outstrips wine. Lentils and chickpeas
feature heavily in soups, stews, and hearty dishes sea-
Culture soned with garlic, leeks, and peppergrass. Figs, dates,
pears, and pomegranates offer lighter fare; people en-
Though fabric and styling differ by sphere, most joy them eaten fresh or as fillings for lavish desserts.
Varangians wear a short-sleeved, knee- or ankle-length
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Varang culture obsesses over timekeeping. Clocks are to meet, and engage in mutually agreed-upon contests
ever-present, ensuring that no parent is ever uncer- to determine a victor. Such encounters include formal
tain of their child’s time of birth, and otherwise shap- exchanges of arrow fire, bouts involving small groups
ing society in ways unfamiliar to other peoples. Their of fighters, challenges by champions, and the like.
culture prizes punctuality; the streets pulse with ac- Exalted and other supernatural combatants, who can
tivity around every hour. Lateness conveys disrespect. warp these formalities around them, are traditionally
Busy Varangians keep appointment books to be certain banned from participating.
they’re keeping to their schedules. Meetings disperse
as soon as they end so that attendees can get to their Religion
next engagement promptly.
Varangians traditionally revere gods of the heavens,
Governance from mighty constellation spirits to lesser star-gods.
But many of their gods are also earthly spirits who
While Varangian astrology narrows down the number they associate with celestial phenomena. For instance,
of citizens born to lead, far more horoscopes show po- Tasal, city god of Urim, portrays himself in myth as an
tential for leadership than there are positions of au- avatar of the constellation of the Peacock, while Hafzah
thority to fill. Thus, high offices — chief administrators, Catches-the-Sun, god of the Shiphrah River, claims also
generals, etc. — are assigned by sortition. Magistrates to be goddess of the Great Celestial Waterfall (p. 314).
oversee annual lotteries, followed by public examina-
tions to certify their horoscopes’ integrity. The lottery’s But such worship cannot happen freely; the Immaculate
specifics vary between cities, from drawing clay tablets Philosophy has been the official Varang religion since
from an urn to elaborate grids of tokens and dice. the Realm conquest centuries ago. Still, the astral gods
dominate local prayer calendars, and Varangians are
Potential princes demand more thorough winnowing. quick to praise them when no monks are nearby. The
From birth, those whom the stars mark for royalty wealthy and powerful maintain covert shrines in palace
are watched intently by family members, royal astrol- towers close to the sky. Other folk attend secret tem-
ogers, and other Varang princes. They seek portents ples located underground, where followers paint the
and omens during the child’s infancy and early years; night sky on stone ceilings or hang canopies of indigo
uneventful childhoods suggest unworthiness. Other fabric dotted with glass-bead stars.
milestones throughout a candidate’s youth and early
adulthood mark their readiness for rulership. Upon a As Immaculates, the Varangians believe that by living
prince’s death, a council of the city’s astrologers and of- humbly and serving faithfully, they’ll be reborn into a
ficials elect one of the remaining candidates — almost higher sphere in their next life. Local folklore associ-
always from an aristocratic family. ates the Immaculate Dragons with the five astrologi-
cal houses, as reflected in religious art. Daana’d pilots
In principle, leaders don’t come from specific fami- a golden barque; Hesiesh stands atop an amethystine
lies; birth horoscopes determine everyone’s role. In bier; Mela bears arms and armor of crimson jade;
practice, princely families keep key roles within their Pasiap shelters beneath an ivy-covered doorway; and
bloodlines by various means — secretly laying lavish Sextes Jylis strums a sapphire lute.
offerings before Urim’s star-gods; using specific foods,
drugs, and midwives’ tricks to speed or delay birth Counting-Temples
for an auspicious day and hour; and arranging for as- Mercantile organizations originally funded, overseen,
trologers to alter charts, typically through reciprocal and blessed by powerful star-god priesthoods, count-
bargains with astrologers belonging to other princely ing-temples have a long history in the Varang City-
families. Families jealously guard offspring whom fate States. Today these trading companies profess them-
— and family connections and wealth — determine will selves secular organizations, carefully avoiding obvious
hold high station. religious impropriety in their urban compounds, but
they conduct secret rites while on the road. Their grip
With the Realm’s garrison protecting them against on Varang commerce limits Guild penetration into the
larger outside threats, Varangian soldiers — aside from region.
janissaries — have limited experience with real war.
Varangian military conflicts historically take the form Some counting-temples’ wealth and reach make them
of ritual skirmishes between cities. Generals from op- established names even outside the Varang City-States.
posing sides agree on a time and place for their forces These include the counting-temples of the Gull and the
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For this reason, pariahs gravitate toward Yane, attract- which of her clients might be responsible — has written
ed by the opportunity to find employment with foreign- a posthumous confession to take everyone down when
ers unconcerned by their social status. Many become she goes, potentially sending Yane spiraling in chaos.
sailors, shipwrights, artisans, and traders, apprenticing
under and working for people who see their gray gar- Assenath Iscah has been Yane’s commander of the
ments as little more than sartorial choice. guard for much of his life. An unassuming man in his
fifties, he knows where all his troops are at all times,
Much of Yane’s presatrapial history and culture was and has a brilliant mind hidden under quiet, pale eyes.
lost when the Realm conquered and razed the old city He resents the satrap, and while he keeps a cool front in
centuries ago. All that remains is what’s been passed her presence, he’s quietly been looking for ways to get
down by the Yanites and what lingers in the buried rid of her while the Realm is in upheaval. He surrepti-
parts of the city. This presents an opportunity. Scholars tiously seeks aid from cultists of the sea god Mu-Mat
and scavengers excavate the tunnels beneath; the for- Tidespinner, whose intercession he hopes will help
mer clandestinely share their findings, while the lat- him control the docks in a crisis.
ter sell them. This is part of the local counterculture,
though Yanite authorities tend to conduct regular raids Proud and tenacious, Nilima the Blessed climbed from
to try stamping it out. poverty to become Yane’s most storied courtesan. She
only takes clients during the new moon; her waiting
Prominent Figures lists last for months. Self-educated, she’s famous for
Kinzeri Elat, Prince of Yane, has few civic duties; dis- conversation and erudition, sometimes accompanying
interested in politics, she’s quietly ceded policy deci- clients on delegations to neighboring city-states as an
sions to an unofficial council of merchant house elders advisor. She regularly visits Prince Elat as a mistress
and the satrap’s staff. Instead, she spends her time en- rather than a courtesan; as the prince finally grows in-
tertaining aristocratic visitors, studying Varangian as- terested in governance, Nilima is becoming her most
trological sciences, and writing lengthy letters to dis- trusted advisor, encouraging independence from the
tant cousins on the Blessed Isle. Though she’s happy Realm and reliance on the old gods.
with her studies and the pleasant quiet of her palace,
she fears that quiet time is ending. With much of the Other Noteworthy
garrison withdrawn and neighboring polities rattling
Varang City-States
sabers, she must personally negotiate with foreign dig-
nitaries, seeking alliances and considering marriage of-
Kesil — the high-walled, many-towered City of the
fers that might help preserve Yane’s security.
Banner — has a long and storied history of warriors
and god-kings; its legendary founder, Prince Ajan, re-
Satrap Ledaal Nemaya is a visionary bureaucrat and
portedly once ruled all Varangia and beyond, though
mathematician who saw the Varang City-States’ sphere
his empire collapsed after his death. To many, Kesil’s
system as an ideal laboratory to experiment with syn-
best days are in the past. Its warrior tradition offers less
optic economic models that might squeeze more trib-
profit than other Varang city-states’ mercantile focus,
ute out of a satrapy without fomenting revolt. But her
seeing use mostly in mercenary work and service as
weak political skills leave her at a loss as crisis looms
Realm auxiliaries. But Kesil may experience a resur-
post-Empress. She finds herself leaning more and more
gence in this time of tumult. As the Realm withdraws
on her advisors, especially the ambitious social climber
its garrisons, Kesil’s experienced military may allow
Nellens Soderin and the obsessive antiquarian Wave
it to dominate its neighbors through intimidation or
Ukiyo, neither of whom she can fully trust.
conquest.
Mahazi Maala, a well-respected astrologer, is a close
Dueling is legal in Kesil. Complainants settle disputes
friend of the satrap. She’s also deeply corrupt, having
by fighting to incapacitation, while warriors cross
spent decades taking bribes to provide doctored horo-
blades until first blood to win accolades and keep skills
scopes. But she’s recently been blackmailed to do the
sharp. Sick or elderly Kesilians unwilling to die abed
opposite, and the prestigious Harsi family now seeks
consult astrologers on auspicious days to seek reincar-
revenge for giving their heir a manual laborer’s horo-
nation, for which they’ll schedule duels to the death;
scope. Instead of opting for a palanquin and a squad
their juniors see accepting such a duel as an honor.
of soldiers, Maala dresses unassumingly, takes well-lit
routes, and keeps friends in high places. She has been
Some claim that Sapir, City of the Key, is the oldest
quietly preparing for an untimely death, but — unsure
Varang city, origin of spheres and astrological sciences.
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Two tall stone aqueducts reach into Chiaroscuro from Urban Delzahn favor long tunics and sleeveless cloaks
the green southern hills, carrying precious water into of thin cotton or linen in stylish cuts and dyed in a vari-
the city’s countless cisterns and fountains. A third aq- ety of brilliant colors. Men wear elaborately patterned
ueduct is broken, shattered by a freshly Exalted Solar veils. Silk is an expensive status symbol that aristocrats
during a Wyld Hunt just weeks ago. Neighborhoods favor, particularly during festivals or formal occasions.
surrounding the breach still bear signs of damage from Color choices are often intensely political; clans each
the flooding that ensued before engineers diverted have favored colors, and proper dress can signal alle-
its flow. Rebuilding efforts are underway, with heavy giance, sympathy, and enmity.
wooden scaffolding and blocks of hard-wearing granite
brought in at tremendous expense; although the cost Gender Among the Delzahn
is potentially ruinous, the tri-khatun deems it less so The Delzahn practice strict and complex roles driven
than the water riots that will ensue if drought strikes by their gender. They acknowledge only two genders,
the city. though each Delzahn determines for themselves which
gender suits them.
The Delzahn
A man’s honor is quick and hot, like fire; it lives in his
To many Southerners, Chiaroscuro is synonymous with glorious deeds and in stories told of him. For many, this
the Delzahn, but that wasn’t always so. For centuries, drives a warrior spirit, inspiring frequent honor-duels
the Delzahn — an extended family of herdsmen, traders, and impressive feats of athletics, horsemanship, and en-
and raiders — were only one of several desert-dwell- durance. Men proudly display their scars, and Delzahn
ing nomadic clans surviving along the Southern coast deem an unscarred man little better than a boy. For oth-
and interior scrub. They had little to do with the native ers, manly honor inspires art, craftsmanship, and hand-
Chiaroscurans who even today form the vast majority iwork; weaving and needlework are held in high esteem
of the city’s populace. as profoundly masculine crafts. Honorable men weave
cloaks embroidered with their forefathers’ names and
When a wave of Lunar-backed insurgencies swept the deeds. Distinctive maker’s marks are ubiquitous among
South four centuries ago, Chiaroscuro’s then-rulers Delzahn craftsmen’s products.
took the opportunity to rebel, expelling the diminished
Realm garrison in a days-long battle that damaged A woman’s honor is clear and endlessly resilient, like
much of the city and its surrounding farmland. The imperishable Chiaroscuran glass; it resides not in a mo-
Delzahn seized this opportunity; sweeping inland, they ment’s passing deeds, but in herself. Women who un-
seized and sacked an unprepared Chiaroscuro, then derstand this to mean their faces and beauty become
presented the heads of the rebellion’s leaders as their practiced with oil and powder cosmetics, and favor
first tribute to the satrap. Some savants claim that the elaborate coiffures and clinging silks. But most focus on
satrap invited the Delzahn to attack the city, offering studying and diligent effort, learning at the feet of old-
control of Chiaroscuro in exchange for a more loyal er women who teach intellectual arts — mathematics
tributary. and medicine, storytelling and poetry, law and sophist-
ry, astronomy and astrology, management and logistics.
Delzahn Culture Women oversee most of Chiaroscuro’s businesses and
Clan is of vital importance to the Delzahn. Formal bureaucracies.
adoption into a clan is a common rite of passage; simi-
These roles also define courtship and marriage.
lar rituals mark changing one’s clan upon marriage or
Marriage is reserved for opposite-gender couples,
ending a vendetta. Clan membership is matrilineal.
preferably of similar social standing. Women woo lov-
While the clans share the same overall culture, their ers with epic poetry or provide detailed arguments in-
reputations, inclinations, and traditions vary; it’s com- dicating why their proposed match is ideal; men court
mon for a specific clan to lionize certain virtues or vo- partners with feats of bravado or works of art. Women
cations, with parents pressuring children accordingly. manage the household and finances after marriage.
Within Chiaroscuro, however, the clans have inter- Kinship is matrilineal.
mixed to the point that choice of clan is often a matter
Any wife may end her marriage with a public declara-
of politics and lineage; changing one’s clan as a show of
tion, bequeathing her former spouse whatever portion
support is increasingly common.
of their shared wealth she sees fit. Stories are replete
with women leaving husbands destitute, both justly
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Dereth
OUTSIDE THE GENDER BINARY Within the confines of Delzahn gender roles, some are
unable or unwilling to fulfill their assigned role, iden-
Those who actively rebel against gender norms face tifying more closely with another gender or its pre-
stigmatization or ostracism. But as a cosmopolitan scribed expectations — ranging from body image to
trade port, Chiaroscuro offers many opportunities for vocation to permitted romantic partners. The Delzahn
nonconforming Delzahn to join welcoming non-Delz-
recognize these individuals as dereth. Folk stereotypes
ahn subcultures — or to take ship for more accepting
lands. attribute them with distinctive personalities and good
fortune in romance.
Long ago, nonbinary or genderfluid Delzahn were
regarded as gani zaeth — individuals balanced be- Dereth dress to present themselves as their intended
tween mundane Creation and the spirit world — and gender just as non-dereth do. Most bear a gray garment
trained as shamans. With conversion to the Immac- or accessory clearly visible upon their person; this dis-
ulate Philosophy, shamanism is rarely practiced, but tinguishes their garb from non-dereth crossdressing,
the role still persists to some extent in isolated clans. which is a minor social taboo.
Many urban Delzahn lack familiarity with the gani za-
eth; thus, opinions on the practice vary widely. Failing to acknowledge a dereth’s gender isn’t illegal;
it doesn’t have to be. Doing so is profoundly taboo and
While the Delzahn believe in a rigid, oppressive gen-
a monumental insult to the dereth’s honor, family, and
der binary, remember that in reality — and even
throughout Creation! — there are many genders, and clan, instigating impressive vendettas.
many ways people experience or express their gen-
der, including not having one at all. If the Delzahn’s Governance
take on gender upsets or triggers anyone at your
table, whether player or Storyteller, we ask that you The Delzahn and native Chiaroscurans alike are ruled
change or discard it as a setting element. by the tri-khatun and the tri-khan. The tri-khatun
is the eldest matrilineal descendent of the previous
tri-khatun. The tri-khan is her husband; if she’s unmar-
and unjustly. In practice, most provide enough to help ried, she chooses another male relative to temporarily
an ex-husband establish himself elsewhere, to avoid hold the role.
censure or reprisal from his or her family and friends.
A husband seeking an end to his marriage does so The tri-khatun arbitrates disputes between common
through private channels, usually aided by his mother, and aristocratic clans and families, and holds ultimate
sister, or a close female friend. civil and legal authority over the Delzahn people. As
such, she also oversees the bureaucracies that admin-
Some Delzahn remain unmarried, through personal istrate the city. The current tri-khatun encourages
preference or disinterest in romantic relationships. marriages between aristocrats in her court and Realm
They often establish households with other friends patricians on the current satrap’s staff, aiming to in-
who are unmarried, and welcome in those nieces and fluence satrapial administrative policy in favor of the
nephews they’ve grown close to. Delzahn court.
Foreigners, who often act and dress in ways that con- The tri-khan oversees the military, holding final ap-
flict with Delzahn mores, aren’t expected to conform. proval over troop deployment and promotions. He also
Their hosts consider them backwards, but promptly acts as chief diplomat and ceremonial head of state,
smooth over any faux pas a visitor makes. speaking on the city’s behalf during civil and religious
festivals. Most importantly, he presents the Realm’s
The Delzahn view gender as an ideal to strive to- tribute.
ward, and divergence from it as spiritually unhealthy.
Everyone — Dereth and non-Dereth alike — struggles Beneath them are a tangle of aristocratic families, de-
from time to time. Most quietly assume that noncon- scendants of Chiaroscuro’s original conquerors. Each
forming Delzahn are confused or wrestling with who claims titles and privileges, and collects rents within
they want to be, or that time spent with foreigners the city and from holdings along the coast and into the
has influenced their thinking. Commenting in this re- scrub. A savvy tri-khatun learns what tensions exist
gard is rude; Delzahn tend to avoid the topic of gender between families and uses that insight to her advan-
altogether. tage. Some feuds must be settled quickly lest duels
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make Chiaroscuro’s streets run even redder. Others, the Illuminated, claiming that the Solar Exalted are
the tri-khatun can turn to the city’s advantage: suggest- Shining Ones sent by Iosis to purify the world.
ing one family brought more coin into the coffers than
another redirects the rivals’ energies from bloodshed Prominent Figures
toward productivity.
Nasrin Dana Delzahn became tri-khatun two years
The Realm ago when her mother, Roshan, passed unexpectedly.
Chiaroscuro enjoys privileged status amongst Realm Young and unmarried, she must balance leading her
holdings, due to as-yet-unrevoked concessions offered family, handling affairs of state, and fending off a verita-
by the Empress centuries ago. House Sesus demands ble army of suitors. She’s assisted by the acting tri-khan
heavy tribute, but the city’s merchants are wealthy — her father, Pedram, who’s experienced in the role —
enough to shoulder the resultant taxes without undue and her aunt Omid. Dana’s mother was a prudent ruler
suffering. The Empress never allowed any Great House who perpetually played the clans against each other, as
to hold the lease for an extended period, dangling the well as the Realm against the Guild, thanks to her ex-
satrapy’s wealth as a prize to incite fierce competition tensive network of clandestine agents. Unfortunately,
within the Dynasty. Roshan died before passing along the keys to her codes
or her agents’ identities. Dana has a rosewood box filled
The Realm maintains a legal monopoly on Chiaroscuro’s with unreadable dispatches; she spends long hours try-
silk trade. The beautiful, lightweight fabric is in ing to decipher them.
high demand among Delzahn nobles, whose pur-
suit of changing court fashion ensures a constant de- Dana’s dereth younger brother, Nasrin Sharif
mand. Chiaroscuro ships much of its glassware to the Delzahn, always disdained court intrigues in favor of
Blessed Isle, alongside fine horses and roasted coffee. the secrets of glass. Apprenticed to a renowned glass-
Occasionally, a lucky resident unearths an artifact worker, he seemed destined to be the Association’s next
within the ruins; the satrap seizes such finds as well — leader until his own inquisitive nature led him astray.
or accepts them as part of the tribute if the tri-khatun Sharif found ways of grinding and reforging imperish-
obtains them first. able glass outside of the Association’s approved meth-
ods, relying on carefully measured sand timers. Worse,
Annually, the tri-khan presents the satrap with token his philosophical writings question the Perfected
gifts. Since the Realm conquered Chiaroscuro, this has Hierarchy, positing that Creation is one substance al-
always included ritually renewing the gift of Blessed ways being broken and reformed, with no piece supe-
Spring, a nearby Wood manse where the satrap tradi- rior to another.
tionally resides.
If he weren’t the tri-khatun’s brother, Sharif would
The Immaculate Order likely have perished in a duel by now. His telescopes
Long ago, the Order established itself as the only legit- and crystal blades are without compare, but openly pur-
imate religious authority within Chiaroscuro. Monks chasing his goods is a swift way onto the Association’s
have vast latitude for investigating and punishing po- blacklist. Worse, the Immaculate Order takes a dim
tential heresies, coming down especially hard on for- view of his writings. Sharif has carefully remained
eign idolaters. Dozens of Immaculate temples rise strictly speculative to avoid outright heresy, but few
throughout the city; the tri-khatun pays for their con- monks view this as anything more than pretense.
struction and maintenance. Judges administer formal
justice in Immaculate temples; proceedings open with Satrap Sesus Alon Paras has held her post for over
a prayer and are overseen by priests. twenty years. An older, heavyset woman, Paras was a
bureaucrat of little note in the Thousand Scales, and
In the city proper, hints of older pre-Delzahn faiths her appointment was unexpected — save to the few
still linger. For instance, dozens of minor superstitions, aware of her status in the All-Seeing Eye. Since her
from the proper way to fill a lamp to the order of adding appointment, Paras has carefully cultivated agents in
ingredients to a stew, are termed “Iosis’s way.” Few in Chiaroscuro, guiding them with the care of a woman
Chiaroscuro consider this deeply; to most, “Iosis” sim- handling a venomous serpent. She maintains three dis-
ply means “the greatest good” — a colloquial phrase for tinct networks of spies that serve the All-Seeing Eye,
the right way to act. Few recall the old belief in Iosis as House Sesus, and herself, embedding them from the
a transcendent being of pure light — but these few have highest tower to the dregs of the Foreigners’ Quarter.
formed the nucleus for the local branch of the Cult of Her greatest prize is Jahan Sayf, a journeyman in the
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Though this wondrous vessel has long since been lost, People asked for their ancestors’ blessings as often as
if it existed at all, rulers since have taken the title of Sky the gods’, while funereal rites petitioned a place along-
Prince. During the First Age, some foreign conquer- side the honored dead in the blessed afterworld of
ors retained their own titles or instituted reforms of Aaruat. Folk still inter the ashes of the dead in the ne-
Zephyr’s absolute monarchy, but the title of Sky Prince cropoli dotting the Elidad’s west bank.
has always returned.
The Realm attempts to enforce Immaculate doctrine
Zephyrite records name dozens of Sky Princes, though within the Zephyrite satrapies. But even after centuries,
a few, including the earliest dynasties, have been ex- the Order struggles with Zephyr’s entrenched religious
punged. During the First Age, it’s said Zephyr was ruled beliefs and practices. Healers invoke divinities by rote
by Anathema until the Dragon-Blooded overthrew while setting broken limbs, farmers scatter a few seeds
them. Since then, most Sky Princes have been Dragon- on the river in planting season to appease the old gods,
Blooded, though some were mortals, ifrits, and — during and every year, the river casts up potsherds and stones
one particularly tumultuous period — a demon. carved with religious iconography. Even after banning
the old pictographic Zephyrite script, sending chil-
People of Zephyr dren to Immaculate-run schools, and purging heretical
sects, Zephyrite folk traditions persist. Aggressive ef-
The river valley’s inhabitants are ethnically diverse forts have spawned religious revolts.
but culturally homogeneous. Zephyr has absorbed so
many foreign invaders, immigrants, and refugees that Government
there’s no longer an identifiable majority population. Scions of House Imerah, Zephyr’s ruling cadet house,
Neighbors quickly come to regard newcomers who fol- proudly trace their lineage back over a thousand years.
low Zephyrite customs as fully Zephyrite. Centuries ago, during a fierce but losing war against
the Realm, they yielded in exchange for various priv-
Zephyrites typically dress in light wool garments. Both ileges; these included maintaining governmental tra-
men and women crop their hair short, but almost al- ditions that border on heresy — a matter that irks the
ways cover the head. Peasants wear domed reed hats Immaculate Order still.
to protect themselves from the blazing sun; others don
wigs of horse or human hair. The richest of these are Before the Realm, all religious and secular authority
spectacular affairs of layered, bejeweled tresses upon derived from the Sky Prince as supreme ruler, with the
wooden frames, held in place with long pins. Zephyrite priesthoods doubling as ministries. Priest-
ministers of Hamath the Sower tallied the harvest and
Society is largely divided between the working class organized winter granaries, Azadun Breakwater’s riv-
of farmers and laborers and a middle class of arti- er-monks constructed and maintained the royal barge
sans, scribes, and bureaucrats. An upper class of rich fleet, and so on. These priesthoods were officially dis-
landowners originally formed around high-ranking solved after the Realm takeover. But while their shrines
officials’ families, but since becoming a satrapy of the were converted to Immaculate temples as per Order
Realm, this aristocracy grows increasingly divorced doctrine, they retained their bureaucratic offices.
from direct government, except for families that retain
hereditary rights to collect taxes on the ministries’ be- Today, a shrine-minister heads each ministry, liais-
half. These ancient houses’ estates dot quiet expanses ing with gods whose purviews overlap with the min-
of the riverbanks. The ministries largely leave them to istry’s. In principle, both House Imerah and Zephyr’s
self-govern their fiefdoms, provided they deliver the Immaculates share oversight of these liaisons, watch-
expected taxes. ing for heresy. In practice, Imerah turns a blind eye; the
house values its relationship with Zephyr’s gods and
Religion takes pride in the old ways.
Zephyrites traditionally worshiped an overarching
pantheon of regional deities. These included Enatiri of Secret cults run by shrine-ministers are widespread,
the Ninth Way, the melancholy poet-god of the Elidad; though subject to severe punishments if discovered.
the mercurial weather god Ahm-Asek, whose mood Most Exalted Imerahs hold the rank of shrine-minister
might usher in a lovely day or a sudden storm; and the personally; as Dragon-Blooded, they’re authorized to
many-eyed hearth god Wereth Soot-Stone, who has a worship as they wish, though the Immaculates watch
soft spot for the unlucky. In addition, each city and re- them lest they lead mortals into heresy.
gion venerated its own local divinities.
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The gods’ entanglement with the ministries grants the delta’s mouth to guide ships by night. Engineers
them unusual influence over affairs of state. The min- have painstakingly dredged three of the river’s eight
istries’ day-to-day policy is largely shaped by counsel, great branches to admit the passage of blue-water ships
bribery, and threats from the spirits — many of whom downriver as far as Azarhamon, a hundred miles south
deeply resent the Immaculate Order — who appoint of the coast. Locals congregate on the banks to witness
shrine-ministers, and from the aristocrats whom especially splendid vessels’ passage; local fishermen
shrine-ministers report to. It’s a precarious system that pull up alongside to touch the hull for luck.
frequently breaks down due to graft and corruption,
and shrine-ministers suffer a high turnover rate. The Elidad delta is Zephyr’s most populous and geo-
graphically diverse region. Fishing communities give
Immaculate abbots pressure House Imerah to instate way to fields — some still dedicated to subsistence
monks as shrine-ministers, with limited success. The sa- farming, others now hosting tobacco plantations, flow-
traps have traditionally opposed this; strife in the minis- er orchards, and other cash crops. Here and there stand
tries can reduce productivity or even trigger revolts, di- small towns dedicated to boatbuilding and cultivating
minishing the amount of tribute they can wring from the small groves of gold-flowering acacia. Salt-marsh vil-
satrapy. More often, Immaulate monks take on stints in lages keep goats and tortoises as food animals; short-
mid-ranking administrative posts, watching for heresy haired yeddim pull plows or carry goods as beasts of
while overseeing cargoes and managing accounts,. burden.
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city layout. Today, Perch’s artists look forward, focus- poring over the old city’s stone libraries or conversing
ing on innovation and eclecticism. Patrons commission with ghosts and gods venerated by the city’s secretive
great works from promising young creators, hoping to cults.
reap the rewards of their generosity in years to come.
Portraitists capture Zephyr’s elite in stunning detail; The most visible face of Realm ambitions in Perch is
street artists make a living sketching candid moments Imara’s elderly uncle, Ledaal Saruald. An eccen-
and selling them to their subjects. Poets and musicians tric retiree, Saruald has earned respect as one of the
captivate audiences in teahouses and concert halls. Realm’s foremost savants of Zephyrite history. He
dresses as an ancient Zephyrite noble: flowing white
Political unrest threatens to tarnish Perch’s artistic gold- robes, elaborate oiled wig, and heavy jade and gold
en age. Many citizens rankle at the Realm’s financial and jewelry. While this habit was initially met with veiled
religious demands. Poets subtly condemn Dynastic greed amusement, Saruald’s infectious enthusiasm for local
in verse, while some artists’ depictions of the satrap and ceremony and history won him friends among Perch’s
her ilk present their subjects in stark, unfavorable lights. scholars and nobles, while his increasingly profane dis-
plays of obeisance before Zephyr’s gods earned devout
Visitors and citizens stroll through the Plaza of Seven Immaculates’ ire. Some dismiss his behavior as senility;
Trees in the city center. Its water calendar is a draw for others speculate that he’s deliberately undermining the
tourists and scholars alike, the former to describe in Order’s authority, or even that he harbors ambitions to
letters home and the latter to study its elegant, precise usurp the satrapy as a new Sky Prince.
workings. At its opposite end, in the shadow of the tallest
of the fig trees for which it’s named, politicians deliver Descended from a long line of Thousand Pillars nobles,
impassioned speeches, shrine-ministers sermonize, and Iset Hamor holds the title of River Prince, awarded
writers give readings to the gathered crowds. him by the previous Sky Prince and ratified by Eladdan
II upon her accession. Witty and gregarious, he works
The Princes’ Library, with its cool granite walls, is among amicably with the satrap, although he harbors am-
the few First Age structures only lightly damaged during bitions not only for Perch, but Thousand Pillars as a
ancient wars. Its collection didn’t survive intact; when whole. He envisions an independent Southern Zephyr
the capital moved, scholars and savants smuggled most free of the Realm’s influence, with himself ruling as the
of its books and scrolls along with them. The curators southern Sky Prince. To that end, he consults in secret
labor to rebuild the collection, replacing lost tomes and with the shrine-ministers and travels to nearby Aaruat
paying dearly for those that remain in other libraries’ to consult with, and seek the blessings of, its archaeons.
possessions.
Hyacinth
At any hour, diners in the Faded Peony Teahouse might At first glance, Hyacinth gleams like kintsugi in re-
witness a poetry duel. It’s among Perch’s most popular verse. Where ancient wars smashed through its fan-
tourist spots, not only for its excellent cooks, but also for tasia of golden First Age turrets and flying buttresses,
the many creatives who frequent it. Participants often Old Zephyr’s Dragon-Blooded engineers mended its
prearrange the exchanges of barbed words that play out wounds with quartzite and granite, restoring its broken
on this meager stage, having been guaranteed a healthy symmetries. And while much of the city forms a laby-
gratuity from their audience. But sometimes battles of rinth of alleys, markets, slums, and condemned build-
wits and words turn into actual fights, a practice the pro- ings, ancient boulevards still radiate outward from the
prietor, Second Son, outwardly frowns upon but quietly city center’s palaces and temples.
profits from.
Hyacinth’s residents are largely merchants and artisans;
Prominent Figures in Perch far greater numbers of tenants, laborers, and slaves work
Thousand Pillars’s current satrap, the sorceress Ledaal the fields outside. All take pride in their city of wonders,
Yasmet Imara, oversees the satrapy with a light touch. even reduced and broken as it’s become. First Age en-
Underground smuggling rings, heretical cults, and po- gineers widened the Elidad where it feeds into Cephel
litical unrest plague Perch, but despite her inclinations Lake, allowing them to control the river’s floods, direct
to the contrary, she can ill afford to crack down with its flow to irrigate the surrounding land, and store wa-
an understaffed garrison and the looming prospect of ter in preparation for the dry season. Sandskiffs dock
infiltration or invasion from Hyacinth. She spends her here, offloading passengers and goods from settled oases
time accompanied by demon servants and bodyguards, across the Burning Sands.
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The mid-ranking palace bureaucrat Iron Rose found and swore service to Ketzepah, grateful for being awak-
opportunity in Hyacinth’s fall. Selling out colleagues for ened and given a purpose. But he grows uncertain of
sedition earned her a place on Ketzepah’s council; ini- Ketzepah’s bloody-handed crusade, and discusses with
tiative in hunting down secret Immaculate practitioners his fellow Dragon Kings — none of them contemporaries
earned Ketzepah’s favor. Cunning and vicious, Iron Rose — whether to part ways and seek their kin.
happily undercuts other councilors to maintain dom-
inance. Her only concern for how much her peers and Neighbors
Zephyr’s people loathe her is the expense of bodyguards.
She does love her three children, though perhaps not so The nomadic desert folk who call themselves the Fruit of
much as her ambitions. the Cacti roam the desert wilderness west of the Elidad,
beyond the Lake of Plums — a dying oasis usually consid-
The Dragon King warrior Nefkirit entered enchanted ered the edge of habitable land. Though its plums are long
slumber millennia ago beneath the citadel of Citrine extinct, the nomads visit under full moons to trade with
Lotus, awaiting a day when his people needed his mar- passing merchants. Only their sandships let them freely
tial skills. When Ketzepah awakened him and his peers, roam the hostile deserts beyond. Matriarchal and led by
Citrine Lotus lay in ruins and his people were long gone. their eldest wise women, they worship such desert spirits
Accustomed to command, he took charge of the others as the Red Sigh, a god of wind and sand who guides their
ships in exchange for prayers and offerings of precious
desert fruits, and the Guiding Star, who directs those in
THE TWELVERIVER SEA need to water sources as a shining light.
Running along the eastern border of the Firepeaks, The sandstorm known as the Devourer howls unend-
the Twelveriver Sea is a narrow freshwater inland ing across the desert. Terrible flying beasts and great
sea — an island of greenery amid the brown desert steel insects ride its winds, appearing suddenly to as-
scrublands. The Diamond Road connecting the Lap to sault those caught up in the gale. Amid the storm’s eye
Gem runs along its eastern shore, leading to the rise hovers the floating tower of a potent sorcerer-spirit, the
of several small trading cities and towns in the vicin-
Smokeless Flame. The Eleo beetlefolk brave the storm
ity, such as oft-invaded Ontre with its fisheries, the
bearing slaves to trade with the Smokeless Flame when
incense-perfumed marketplace of Red Ivory, and
the former Realm capital of Viodun with its famed it passes close to their territory, their carapaces protect-
amphitheater and baths. ing them from the scouring sands. They emerge with
weapons crafted from the steel insects’ fangs and the
Despite the sea’s propitious location, it lacks grand sturdy, hollow bones of flying beasts to trade.
metropoli and expansive nations. The area has suf-
fered from Realm invasion, landslide-induced tsuna-
mis, and a long history of foreign raiders. Nomadic Origin, the City
peoples frequently come pillaging, from Sabaki war-
bands to the fearsome Neekhoe scorpionfolk, while of Talking Lions
Threshold slavers sometimes mount expeditions here.
Blessed by Masinghala the Lion God, Origin in its prime
Though the raiders aren’t united, the Lunar Gold- expanded at spearpoint across the central Firepeaks
en-Leaf Liseli (Lunars, p. 37) keeps a close eye on and as far as the Dying Sea. But protracted warfare saw
the region and manipulates events there. Despite oc- the city’s empire falter, paving the way for Gem’s rise to
casionally sending waspfolk raiders to swoop in on power. Now subject to Gem’s suzerainty, Origin’s people
Realm expeditions, Liseli prefer a softer approach, have been humiliated by their ancient rival, but this has
using stolen faces to manipulate rulers and mer- lit the fire of their pride. They bide their time, prowling
chants with bribes, extortion, and appeals to greed or
for the right opportunity to free themselves so that their
ambition.
star will rise again.
The Twelveriver Sea is currently Realm territory in
name only. Liseli and her allies allowed the Realm to History
claim it only long enough to stoke the region’s hatred,
then repeatedly bled every Realm effort to control it Origin was the first of the Tsavo Cities — settlements
until it no longer seemed worth the expense. Official- founded or conquered by the ancient Galana peoples
ly, the region was folded into the Lap’s satrapy; how-
as they fled westward from their former homes in the
ever, it’s independent in practice.
Burning Sands. At its zenith nearly four hundred years
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ago, it claimed all the Tsavo Cities under its dominion. here by carvanserai catering to foreign travelers. Most of
But the mountain empire of Grand Apkoro, aided by Origin’s peasants and slaves live in the Tall Grass. It’s a
crimson-bannered ghosts with leering devil-faces, deci- pastime of young nobles to carouse here and cause trouble.
mated Origin’s armies. The other Tsavo Cities seized the
opportunity to rebel against Origin’s sovereignty. Residents enjoy the Amma basin’s bounty, from fish
and game to fresh vegetables, amaranth, millet, and
Intermittent warfare between the Tsavo Cities has char- rice. Common dishes include tiny noodles called katta
acterized the centuries since. Only recently have they simmered with tomatoes and beef; chili-spiced tilapia
united again under Rankar VII, Despot of Gem. Betrayed served with fried bananas and rice; prince’s-feather
and usurped as a youth by Gem’s House Arajana, he es- greens braised with onion, peppers, and mint; stewed
caped into the desert. There, after many adventures, lamb covered in a dark, rich sauce made from jute leaves;
he united the nomadic Sabaki tribes under his banner. and coconut and egg jam spread on toasted bread. Ginger
Claiming Gem’s throne, he went on to conquer the other mixed with lemon juice and mint cleanses the palate and
Tsavo Cities through military force, economic might, di- cuts through the rich flavors.
plomacy, and guile.
Religion
Origin was the last Tsavo City to submit, bowing peace-
fully to Gem rule in RY 758 to avoid a devastating siege. A former Southern God of War and grandchild of the
But while Rankar turns his gaze outward to further ex- Unconquered Sun, Masinghala gave up his position long
pand his empire, Origin awaits an opportunity to break ago to become a god of the hunt and relax in the paradise
free of Gem’s control and reclaim its sovereignty. that was the Amma Basin. It’s said that when the Galana
came westward to the Basin, Masinghala’s talking lions
The City of Origin greeted them and brought them to his holy place. He ap-
peared before them as an enormous lion with a mane of
Origin nestles in the fertile Amma River basin, amid low white fire and a halo of spears. They pled their case, and
hills just north of the river. Avenues radiate outward from he allowed them to remain so long as they agreed to be
the city’s central Sacred Precinct, shaded by fragrant kha- stewards of his paradise.
ya trees. Mud-and-timber temples dedicated to Masinghala
and other local gods dominate the district, their white- Origin’s people revere Masinghala as a god of generosi-
washed exteriors adorned with lions, rivers, trees, and oth- ty, virtue, and nobility. A great hunter, he’s also a leader
er natural imagery. A main arterial road, the Grand Prowl, who cares for his pride, magnanimously sharing his land
runs from Origin’s southernmost gate to Masinghala Hill with the Galana and their subjects as well as his blessed
at the district’s center — a sprawling walled compound en- children, the talking lions. In recent years, Masinghala
compassing the Lion God’s temple-gardens. has become more withdrawn. His priests say that when
Origin yielded to Gem’s rule, the Lion God lost faith in
Around the sacred precinct stands the Market Quarter, the Galana.
where the townhouses and compounds of wealthy no-
bles and freeborn merchants cluster around market The Lion God’s priesthood is open to all except slaves,
squares. Here, traders from Tsavo tribes and clans min- but most priests belong to freeborn and noble families
gle with local artisans and outland merchants. A mem- that have served him for generations. Priests offer guid-
ber of Gem’s House Arbani might sell firewands right ance, supervise sacrifices, perform devotions to the Lion
next to a Zhao merchant prince offering samples of silks. God, and care for the talking lions. They also act as a
Teahouses and hostelries offer services for differing cli- bank for the Galana, loaning money and other resources
enteles, ranging from hole-in-the wall refuges for thrifty they’ve collected from offerings and donations.
visitors to sprawling compounds serving wealthy pa-
trons’ every whim. Other gods are revered in Origin; many have temples
and shrines across the Tsavo Cities. These include
Origin’s outermost district — known as the Tall Grass — Ahlat, Southern god of cattle and warfare; the city moth-
largely abandons straight avenues for a tangle of alleys er Omenala, who helped craft the city’s laws and who
winding past square, squat mudbrick dwellings. Clustered punishes evil with sacred pythons; Xeya the Lightning
amidst these streets are unclean businesses such as butch- Spider, who commands the rains; Adamant Sulrakh,
ers, tanners, and dyers, whose dye pits contain the indi- prince of dinars and arbiter of honorable trade; and the
go for which Origin is renowned. Only the Grand Prowl sightless river goddess Amma-Inawi, who holds the
and other gate roads cut through the maze; they’re lined floods at bay in exchange for offerings of fish and finery.
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Talking Lions
OTHER WATERS EAST OF THE FIREPEAKS While Origin’s people see lions as sacred animals not to
be harmed unless in self-defense, Masinghala’s talking
Dozens of oases speckle the Southern desert, but lions are divinely blessed. They’re fêted and celebrated
few match Shevas Jamaw. This deep blue, green- by the people, with most dwelling in the temple-gardens
ery-ringed lake gleams in a rocky hollow beside a at Origin’s heart. Many talking lions enjoy humans’ rev-
broad plateau, where stony desert meets a sea of
erence, but when they grow restless, they leave the city
sand. The tiny city that’s grown here is a key hub
for deep Southern trade; caravans and sandskiffs to hunt in preserves in the Amma Basin, closer to their
stop for water, provisions, incense, and the opalized wild kin.
wood found at the plateau’s edge. By an ancient bar-
gain with earth elementals, only material exposed By tradition, one may earn a talking lion as a boon com-
by nature may be collected. But no elementals have panion by performing a great service for Origin or offer-
appeared within living memory. Locals and foreign ing a sufficiently pleasing sacrifice to the Lion God. The
merchants now debate mining for opaline wealth. priesthood petitions Masinghala to ceremonially bless
the hero, after which a lion chooses her and the two
The Grand Chott, a sprawling salt pan, briefly be- bond for life.
comes a shallow brackish lake during each rainy
season, then dries out again in weeks. But every A bonded talking lion is a significant status symbol in
few years, torrential rains fill it entirely until the next Origin, and their fame extends far enough that even for-
summer; lush greenery envelops its shores, while
eigners desire them. Earning one was once the province
insects, fish, amphibians, and reptiles emerge from
of heroes who’d performed mighty deeds: slaying the
estivation to spawn. Desert nomads gather here to
drink, hunt, swim, and trade, while sandskiff pilots fae Sirocco Princes of the Dying Sea, standing against
schedule visits for when the lake fills. Few dare vio- the red-bannered ghosts of Grand Apkoro, soothing
late its sanctuary, but raids on the paths leading there Mountain-Eater Domo with a song, or the like. But in
aren’t rare. the last century, it’s become more commonplace to of-
fer a significant donation to the priesthood to receive a
Rivers from the Firepeaks feed the Dying Sea. Its talking lion companion. Rankar VII gained his talking
saline waters support little life beyond brine shrimp lion in this way, making one of the grandest donations to
and insects, but all manner of vegetation and desert the temple ever using Gem’s wealth.
wildlife prospers along its shores. Settlements and
seminomadic peoples thrive among the sea’s many
deltas, mummifying their dead within the lake’s salts. Social Class
Flamingoes and other migrating birds flock here ev-
ery few years to breed upon the innumerable islets Origin’s sprawling royal clans descend from ancient
and mud flats deep within the basin. Galana aristocrats. Royals are traditionally appointed to
the most powerful government positions, and they pre-
Near to Dajaz, the Boiling Lakes steam constant- fer to remain within the city proper to curry favor with
ly, heated by magma beneath the earth. Rocky islets their elders and the gods. Local nobility — lesser branch-
rise from the seething waters, their shapes veiled by
es of the royal clans — rule much of the Amma Basin;
white vapor. Their remote and inhospitable location
all aspire to join the urban elite, either through marriage
makes them a home for elementals, sorcerers, Fair
Folk, and other entities seeking refuge from the out- into a royal clan or by earning the prince’s favor. They
side world. Beneath the largest of them, simply called wear gandoras and caftans dyed a vivid indigo to distin-
the Great Boiling Lake, lies a submerged Solar tomb guish themselves from lower classes. Sewists decorate
from the Usurpation. these flowing gowns with elaborate embroidery around
chest and neck — designs popular among aristocrats
throughout the Tsavo Cities.
Villages and towns in the Tsavo Cities often have shrines
for local gods and elementals, usually tended to by a sin- The freeborn are farmers, artisans, and traders from tribes
gle priest who trains their successor. Temples to ghosts and clans that have come under Galana control. Professions
of local heroes stand alongside them, but most ances- such as ironworker, woodcarver, and weaver are hereditary,
tor worship is a matter for individual families. In the practiced by particular clans over generations. Clans that
Firepeaks’ foothills, some clans raise shrines to famous share professions organize into lodges that set standards
ancestors and visit them in cavernous shadowlands. for the profession and advocate before the city’s assembly
for favorable policies. Freeborn people proudly wear mud
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cloth gandoras decorated with intricate patterns depicting problems with slave revolts originating among success-
their profession and clan affiliations. ful enslaved populations that wish to be freed.
Gesere, a special caste distinct from the freeborn, are Government and Military
skilled masters of oratory, music, and storytelling.
Liminal figures standing between the mundane world Origin’s prince is both the Lion God’s sacred consort and
and the legends they share, they memorize countless lo- lord of the Ayrema, an assembly of more than 600 nobles
cal histories and stories, and play instruments such as the and clan elders whose main duty is meeting regularly
balafon, goje, and kora. The Galana believe gesere to be to administer Origin and the Amma Basin. The Ayrema
gifted with great wisdom, and call upon them to mediate oversees public works, taxation, and the appointment of
disputes between mundane parties and for troubles with officials. As Masinghala’s representative, the prince may
spirits. At least one can be found in most villages around override the Ayrema’s decisions, though exercising this
the Tsavo Cities, while noble families often retain them power without restraint is unpopular. A prince rules for
as advisors and teachers. Some live nomadically, travel- life, and her chosen heir succeeds her.
ling between villages to offer their services.
While chieftains may petition Origin for assistance, the
At the bottom are slaves captured in wars, acquired in Ayrema leaves daily governance to their discretion so long
trade, or born into slavery. Slaves comprise a significant as taxes are paid. Thus, subordinate clans at the edges of
portion of Origin’s population, though their conditions Origin’s territory retain a great deal of autonomy. Some
and status vary widely. A warrior captured in battle is settlements’ leaders have found new backers in Gem’s
highly valued and may even rise to high rank in Origin’s noble houses; they now refuse to pay tribute, challenging
army, while a farmer enslaved in his clan’s defeat might Origin’s rule over them. The prince has sent skilled dip-
remain in his home village, paying his master an an- lomats to settle the matter peacefully and bring the clans
nual fee of goods and services. Families that have been back into compliance. Should those efforts fail, her gener-
enslaved for generations are sometimes indistinguish- als stand ready to quell the brewing rebellions.
able from freeborn families; Origin has had numerous
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Prominent Figures
Lokras’s loyalty to his adopted homeland, and now he
Prince Zakhaira inherited her seat unexpectedly just fights for the future of his family there.
three years past when her husband, the previous prince,
died in suspicious circumstances on a hunt. Famed as Lokras finds Zakhaira a kindred spirit. But he’s a prag-
a consummate hunter and restless intellectual in her matist; he doubts that Origin will triumph if it comes
youth, and then as a rising star in the Lion God’s priest- to war. He’s made it clear to her that if she cannot con-
hood before her marriage, she’s taken to her latest role vince him that she’ll win, his mercenaries may abandon
eagerly and proficiently. Having brought key townships Origin… or join Gem against her.
back into line through bribery and threats, she publicly
condemns Origin’s submission to Gem and sends envoys The gesere known as the Vulture of Pearls fervently be-
to Rankar demanding that he reduce the tribute her city lieves that revolution should come to all the Tsavo Cities.
owes. More cautious members of the Ayrema fear that Careful to conceal her identity with a black litham and
her boldness will result in Gem tightening its grip on caftan lest Origin’s aristocrats try to silence her, she re-
Origin instead. tells legends of heroic rebellion to stir the hearts of slaves
and impoverished freeborn alike to cast off the rule of the
Zakhaira utilizes her close relationship with the priest- nobility, whom she claims have lost the Lion God’s favor.
hood to win the Lion God’s support. She seeks to re-
kindle Masinghala’s faith in her people so that he’ll aid The Amma Basin
them against the Despot. She believes that only with the
Lion God’s backing can she ensure Origin’s future and Comprising the region surrounding the Amma River and
that of her young son, Airan. its tributaries, the Amma Basin extends across a swath of
the Firepeaks’ foothills and into a wetland delta near the
Zakhaira’s granduncle Sakoura is an elder statesman
Diamond Road, encompassing Origin and its possessions.
who doesn’t wish to see Origin falter further due to
Elephants, caracal, buffalos, lechwe, and many more gath-
short-sightedness. He loves Zakhaira as he does all the
er around watering holes throughout the Basin.
royals, but he opposes her in debate before the Ayrema
to illustrate the flaws in her ambitious thinking. While The river delta — which dries up at its terminus rath-
he wishes to see Origin freed from the Despot’s influ- er than draining into a lake or sea — contains hundreds
ence, he believes the process cannot be rushed, or else of small islands covered in greenery and salt patches.
Origin will be doomed to tragedy. Sakoura’s family has The Isle of Faama, largest of these islands, is the sacred
intermarried with Gem’s noble houses of Sahlak and preserve of the Lion God and of Origin’s prince. During
Arbani, and he fears what will become of his sons should the Basin’s seasonal floods, countless species of animals
Gem and Origin go to war. shelter there; it’s most famous for its enormous prides
of lions that prey on the abundant wildlife. Legend says
Sakoura’s talking lion Diara is famed for her frankness
that these wild prides guard the Galana, but most prefer
and impatience. The two work together to influence
not to test their luck by antagonizing them.
Origin’s nobility.
Origin derives its wealth from the Basin’s abundance
Few in Origin are as fearsome in battle and jubilant in
of natural resources: gold from mines in the foothills
celebration as Lokras the Mygdon, the famed Dragon-
and salt from the delta, not to mention leather, pot-
Blooded mercenary general who’s pledged himself
tery, woven goods, and ivory. Farms in the grasslands
to Origin’s future. A significant land grant cemented
grow millet, sorghum, and rice to feed the Tsavo Cities,
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supplemented by game meat and fishing. Farther east, Resplendent Masters, such as elaborate jeweled robes or
riverine villages of rondavel huts dot the delta, where owning demon-callers as slaves.
fisherfolk on mekoro punt along, searching for tigerfish,
tilapia, and catfish. The basin’s kola nuts — savored for The Snarling Leopard demon-caller clans descend from
their energizing, bitter flavor — are often chewed during demon-blooded Dajazeen exiles. They practice ancient,
business meetings and social gatherings. Its papyrus is half-understood rites to call up unbound demons, in-
vital to the scribes of Kandara’s Great Library. volving chanting, incense, and dancing amid elaborately
drawn patterns of colored sand. The clans revere these
The Tsavo Cities demons as their families’ guardians, and occasionally
take one as a sacred lover.
After founding Origin, Galana caravanners established
Centuries ago, the first Resplendent Masters promised
Gem in ancient tunnels honeycombing the dead volcano
the Snarling Leopards’ nomadic ancestors wealth and
Cinere, rediscovered Kandara and its the Great Library
power in exchange for calling demons to fight for Scathe.
among the shining salt pans of the Glister Sands, and
But the Resplendent Masters broke their word and en-
conquered the ancient city of Scathe. While the Tsavo
slaved them. Now demon-callers are kept separate from
Cities culturally resemble their progenitor, they’ve di-
their kin, brought together only to beckon demons on
verged over the centuries.
their owners’ behalf.
Scathe
The Leopards have waged bloody uprisings against the
Carved from the Vermillion Peaks west of Gem, de-
Resplendent Masters over the centuries. Even today, un-
mon-haunted Scathe (known as Skarth in foreign lands)
bound demons still lurk amid Scathe and the surround-
is an ancient city built on chains. The city’s enslaved pop-
ing lands, while infernal curses weigh heavily upon
ulation — regularly replenished by raiding nearby moun-
buildings and bloodlines alike. Some portions of the city
tain peoples — outstrips that of any other Tsavo city. Most
are all but abandoned as a result.
labor to mine silver, gold, and copper in the Vermillion
Peaks, enriching Scathe’s ruling Galana elite. Scathe’s Kandara
native Athi people stand between the two. Many serve as
Galana merchants travelling across the Glister Sands
overseers; others are skilled architects and stoneworkers,
first uncovered the ancient, sand-swept ruins that would
like their ancestors. They’ve always raided and enslaved
become Kandara of the Great Library. Fallen statues,
laborers to carve Scathe from the mountains; only now
cracked fountains, and sprawling foundations suggested
they do so on behalf of their Galana overlords.
a once-bustling civilization. Since then, settlers, traders,
scavengers, and savants have transformed the First Age
Set upon a rocky, windswept plateau, much of the city
ruins into a desert oasis, allowing Kandara to become
is underground. Rock-cut architecture defines its civic
one of the great centers of learning in the Age of Sorrows.
buildings; palaces, tombs, and temples to grim gods lie
beneath ground level, hewn whole from the surround-
Savants from across the region traverse the Glister Sands
ing stone. They’re encircled by stepped plazas leading
to partake of Kandara’s great knowledge. Inside its tow-
up to the plateau. Aboveground, common folk inhab-
ering sandstone walls with their colorful murals of he-
it dark houses and tenements built from the quarried
roes and gods, townhouses and universities populate the
basalt, their windows granting sweeping views of the
city’s outer ring. There, wealthy foreign savants receive
mountains. The unceasing sound of stoneworkers’ chis-
tutelage from the Keepers — the Great Library’s rulers
els echoes off these rough-hewn facades, the cacophony
and caretakers — in philosophy, mathematics, medicine,
only drowned indoors by raucous coffeeshops’ flutes and
astronomy, and numerous other disciplines. But the
drums, or outdoors by the desert wind.
Keepers require that any who study here must offer new
knowledge in exchange, which is transcribed into papy-
Class in Scathe is a matter of income. Most residents
rus scrolls to add to their stores.
scrape by as miners, desperate to find raw gems that
their employers will purchase from them and resell to
The palatial structure of the Great Library extends deep
Diamond Road merchants. Only those with the richest,
into the ground. Multiple floors of wings extend in each
most productive mines and estates may claim the rank
cardinal direction; these contain endless racks of crum-
of Resplendent Master. The city’s governing council
bling texts and many decaying First Age mechanisms of
consists entirely of Resplendent Masters or their prox-
little-understood purpose. Mortal Keepers maintain the
ies — often junior family members expected to inherit
library, following instructions that its bizarre tutelary
their riches. Certain rights are reserved exclusively to
spirits pass along to them. Over centuries, the Keepers
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Beyond the Glister Sands, the dragon lines of the Dajaz is one of the southernmost points in Creation, more
Porphyry Wastes churn, shifting the dark-hued sands than a thousand miles beyond Gem. The Burning Road
like waves on a great sea. Ruins lie scattered across the that connects Dajaz to Gem and then to Creation at large
Wastes: manses destroyed by unstable Essence, aban- is long and difficult, but centuries of trade have given rise
doned fortresses, cracked towers of emerald-green to numerous settlements and caravanserai. At these sites,
stone. The Kurkoyyu people who live in leeward towns, cisterns catch and hold water during the year’s few pre-
where the monk Petrel spent many years proselytizing cious rainfalls, and spirits loyal to the Benefactors watch
and doing good works, have largely converted to the over travelers — at least, so long as those travelers provide
Immaculate Philosophy. Sabaki bands visit the Wastes them with strange favors and blasphemous worship.
to practice certain of their healing dances, which they
In exchange for much-needed foodstuffs from northern
believe to be most efficacious here.
trading partners, Dajaz sends caravans heavy with iron and
South of Gem, the Glister Sands give way to the dazzling lapis lazuli, liquor distilled from scorpion venom, luminous
brilliance of the Saltblaze Plateau. The Burning Road fire-poppies, and obsidian blades taken from great vents
to Dajaz crosses the plateau, connecting Athi townships of molten glass dotting the farthest South. These trea-
and caravanserais in a chain. Traders and pilgrims alike sures make Dajaz extremely attractive to merchant-princ-
traverse its routes. In major towns on the Plateau’s bor- es. Many make the long journey to fill their carts with
ders, the Blue Dune Company offers their services as Dajazeen wares, only to spend a small fortune indulging
guards to protect travelers from bandits, manticores, and in the many and varied delights the city provides. Dreamy
basiliscs on the long stretches of empty road. tales from bliss-rattled merchants have given Dajaz an un-
deniable reputation — one that attracts wealthy nobles, sor-
Sandskiff pilots seek the shifting web of dragon lines cerers, and errant Chosen from the South and beyond.
called the Sidewinder Tributaries. These strong, swift
quicksand currents allow for faster travel across the Sinners, Saints, and Slaves
desert, though their fluctuations mean merchants and
travelers can’t rely on them when estimating a journey’s Once nomads, now pleasure-mongers — above all else,
duration. Inexperienced pilots often find that the cur- the Dajazeen see themselves as celebrants, acolytes in
rents pull them far beyond the point where they wish to some great mystery cult devoted to themselves, to the
return to calmer sands, depositing them in some distant Benefactors, and most of all to ecstasy. This is most ap-
part of the desert where the tributary runs out. parent in the wealthy aristocrats, merchants, and land-
owners at the top of Dajazeen society, but their fêtes
and celebrations spill out to even the meanest streets.
Dajaz The divide between rich and poor becomes porous
mid-festival; everyone expects foremen and overseers
At the world’s edge, the towers of Dajaz rise to survey
to purchase their laborers’ first cup of wine or mouth-
mountain and sand. Water spills from deep springs and
ful of qat. The well-to-do marry only amongst one an-
spiral-pumped wells to slake the city’s thirst and make
other, but they eagerly take lovers of any station.
Dajaz a stain of green upon an otherwise sun-baked,
sun-bleached expanse. It’s a riot of silken pavilions
This isn’t altruism. While the nightly revels are an an-
and shanties, pleasure-houses and back-alley brothels,
cient tradition, they keep the lower classes content. The
a place where the flotsam and jetsam of Creation walk
ancient masters of the Dajazeen deem a sated people
alongside princes at play.
plied with food, wine, and music more pliant than the
hungry and desperate. Paeans to the Benefactors are
The city was founded atop an aquifer by one of the
woven throughout every feast, game, and dance, wheth-
nomadic tribes who travel the Firepeaks and the sur-
er subtle or overt; in this way, the revels also slake the
rounding deserts, but it flourished by the grace of the
Benefactors’ fathomless thirst for worship and gratitude.
Benefactors — white-veiled spirits who forged a pact
with the Dajazeen as the Contagion’s ravages died down.
The same doesn’t extend to slaves, who live and labor
Together, mortal and Benefactor have built Dajaz into
as chattel for their masters’ profit. Most are taken from
the so-called City of Blissful Sighs, where any pleasure
Firepeaks nomads; although they’re ancient kin to the
known to humanity (and some known only to Hell) can
Dajazeen, neither has any love for the other. To Dajaz,
be had for a handful of silver.
nomads are uncivilized barbarians; to many nomads, the
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Dajazeen are swaggering fools made soft by luxury — celebrate with music, drink, sport, and dances in honor
and devil-worshiping sycophants to boot. The nomads of the Benefactors. Workers typically dine on burgoo and
raid the city’s outermost holdings and waylay travelers bread. Meanwhile, wealthy guests partake of such dishes
on the Burning Road; in exchange, parties of ilis enkti as fermented sand-ray sashimi (an acquired taste), live
— Dajazeen holy warriors sworn to asceticism outside honeypot ants, roasted dormouse stuffed with pine nuts
of certain key festivals — slaughter and enslave nomads and honey, or flamingo stewed with dates in spiced wine.
wherever they find them. Occasionally, foreigners pay to
join these war parties and claim a share of plunder. The Benefactors
Most civil authority resides in a forum of landowners Dajaz wouldn’t exist without the Benefactors. Oh,
known as the Raucous, where spectacle and threat are there’d be a city, but it wouldn’t be the City of Blissful
the foremost tools of statecraft. When they gather, the Sighs. It would be a mean and meager place, they say,
loudest and most ardent voices dominate, with every where mortals fought amongst each other for control
landowner entitled to entreat, argue, harangue, or insult of well and water, the ground stained red by blood. The
the body and their individual peers — so long as they can Benefactors don’t rule the city, but they give it life: they
get a word in. A line of shaman-kings rules alongside the who tapped the Sea Beneath the Rock; they who bless
Raucous, holding a limited veto as a check to the chaos of miners with strength and merchants with wiles; they
democracy. A shaman-king may make trade agreements who instruct the Dajazeen in the alchemy of pleasure
with merchants from outside of Dajaz, direct the ilis en- — they who protect Dajaz still from nomad zealots and
kit toward specific targets, or mete out punishments for the ambitions of outsiders.
members of the Raucous who grow lax in their worship
or bargain with spirits other than the Benefactors. The That they’re demons is of little concern. Though they
Benefactors raise these rulers from childhood, and en- wear impenetrable white veils and call themselves spirits,
sure that they have every inch of their skin tattooed with anyone with occult knowledge can guess the truth. Most
the terms of the pact that founded Dajaz. are demons of the First Circle, but a few greater demons
count themselves among the Benefactors’ numbers: Fire-
Life in Dajaz Widow Hazeca, Elzire Who-Mourns-a-Distant-Sea, or
Alphonsine of the Labyrinth Unending. Within Dajaz’s
Daily life begins before the sun rises. Most wake when walls, no one can summon or bind them, but neither can
Wyld-light auroras blaze across the night sky and the air they leave. This place is both prison and reward for some
is cool. The city stirs with a growing riot of smells and long-forgotten service, a kinder cage than Hell.
sounds: warm bread pulled from ovens and street-mer-
chants calling for customers. Laborers begin work in They dwell among the Dajazeen people, choosing pal-
that long, red twilight, whether in mines, workshops, aces or hovels based on their inscrutable fancies. To re-
or the bazaar that greets visitors and traders. A scatter- fuse hospitality to a Benefactor is unthinkable. Indeed,
ing of farm laborers give precious arable land over to a demonic patron blesses her chosen house with many
hot-weather crops like beans, okra, and sweet potato, well-intentioned wonders: prophetic nightmares, chil-
while ranchers rear giant sand-rays, shrews, and ma- dren born from stolen flesh, and gory entrails of enemies
ny-colored lizards. left by the hearth.
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The morning sun’s light fractured across the battle-churned sea, spilling gold between two
ships locked in mortal combat. The defender was a large, proud Nandao armed merchanter,
its crew largely Baihu, though a few sailors displayed the purple hair and Wyld-touched
markings of deep Westerners. Everyone aboard wore expressions of grim determination,
naked fear, and — on one particularly bellicose sailor — a serene smile. The ship crawled
with Lintha marauders who slunk out of the ocean’s surface and clambered up the side with
fearsome hooked chopping blades called auhzian. The defender’s huge, elegant dragon’s
wing sails were aflame in three places, victims of an opening salvo of flaming arrows; the ash
and smoke they shed lent the scene a hellish aspect.
The Baihu ship was one of seven, her sister vessels trailing behind in a convoy that stretched
for miles. They were three days out of Nandao, which made the raid an incredibly daring act.
The aggressor ships, equal in number, were of irregular make and manufacture. Each was of
a different style with its own strengths and weaknesses, but all swarmed with Lintha pirates,
themselves marked with the signs of a hundred bloodlines and the cold, cruel countenance
of demon-worshipers. As members of the crew individually cast quick glances away from
the battle at hand to the rest of the sea, they glimpsed the other ships of the merchant fleet
aflame.
The attacking vessel had also been a blue-water merchant vessel once, albeit of Tengese
manufacture — but the years hadn’t been kind to it, nor had its captors. Fearsome iron plates
reinforced the hull; flies buzzed around jutting spikes from which human remains dangled,
scraps of sunbaked flesh still clinging to the bones.
The sea foamed beyond the attacker’s bow, belching forth thick, acrid, yellow-white demon
smoke that mixed with the black smoke of the burning sails. Some hideous demon more
suited to the seas of Kimbery than those of the Southwest thrashed there, straining against
rusted chains sunk deep into the ship’s hull. This demon lent the Lintha ship its unholy speed,
allowing the buccaneers to descend upon their target before its crew had time to rouse from
their bunks. The attacker’s own sails were furled, largely protected from the Baihu ship’s
ranged counterattack.
The captain of the doomed merchant vessel looked over his crew as the invaders made
chum of the deck’s defenders with vicious sword thrusts and well-placed arrows. The thick
smoke had by now obscured the sun’s light, casting the ships into eerie twilight. He locked
eyes with the Lintha commander, an older man about his age. Even from a ship’s length
away, the Baihu captain spied the rows of serrated teeth in the demon-blood’s jaw when he
cracked a smile. The Lintha grasped one arm with a gloved hand, then ripped out the linked
fetishes embedded into his flesh with a single, swift jerk. As bright blood sprayed over the
deck, a chill wind whipped up from the surface of the water, not blowing the smoke away but
darkening it instead.
Spectral figures oozed out of the bloodied fetishes. With his final breaths, the Baihu captain
prayed for a miracle — an errant water elemental, perhaps, or for one of the teenaged crew
members to display the sudden signs of a Dragon’s favor — that never came.
Chapter Seven
The Southwest
Once a realm of mighty empires and wealthy republics, For centuries, An-Teng has simmered with discontent
the Southwest’s great powers have decayed over the beneath its serene surface. Today, with the Empress
centuries. The Realm holds An-Teng supine beneath gone and the Realm garrison largely withdrawn,
its boot and broke both Greater Zhao and the Baihu that discontent may finally erupt into countrywide
leagues. Beyond the Realm’s grip, splintered remnants rebellion.
of other powers — the mercantile Fourport League, the
Forty-Fourth Immortal’s elemental hegemony, the na- History
scent warrior empire of Raolai Damay — lie scattered
about, fallen to internal strife, war, natural disasters, or Conquest and subjugation scar An-Teng’s long history.
supernatural threats.
In the First Age, An-Teng was famous for its luxuries.
Today, the Southwest is a realm of shattered and dying Heroes, princes, and the Exalted visited its cities to
states. Fractured societies, civil wars, and governments partake in its riches, sit for its artists and sculptors, and
tottering under their own corruption are endemic here. debate with its savants. Others struggled heroically to
liberate the slaves its founders had procured to support
The Southwest maintains a tropical climate. The weath- their affluent lifestyle, eventually succeeding against its
er tends toward warmth year-round, though it grows Exalted rulers’ opposition.
hot — especially away from the coast — in the summer,
during the cycle of Water. The rainy season, comprising When the Dragon-Blooded rose up, they merciless-
the cycles of Wood and Fire, brings rain, storms, and ly slaughtered An-Teng’s Solar princes and the royal
flooding. Lastly, winter occupies much of the cycles of families descending from them, installing former petty
Earth and Air, and offers cooler, drier weather. nobles in their places. The Tengese put up the great-
est resistance in An-Teng’s former capital, the City of
An-Teng Flowers. There, the Dragon-Blooded slaughtered the
defenders in the streets, blasting them with sorcery
The satrapy of An-Teng is renowned across Creation that blighted the land such that nothing grows there
as a gentle, peaceful country. Dynasts come to see their even today.
every whim tended to amid this land’s splendid archi-
tecture and natural beauty. Its three provinces’ royal During the Shogunate, successive daimyos made An-
families brutally punish behavior that detracts from the Teng their battleground. Armies marched on its cities;
land’s image, whether that be provincial rebellions or navies clogged the River of Queens. Out of self-pres-
speaking out of turn. As such, the Tengese raise their ervation, the Tengese princes bowed to one Dragon-
children to hide their true feelings in public, disguising Blooded ruler after another, extracting ruinous taxes
the seething hostility that many feel toward arrogant from their people in tribute. Breaks from this system
Dynastic tourists and their own native aristocracy. were rare — most notably the peasant revolt and en-
suing decade-long reign by the culture heroes Kanviti
Amid An-Teng’s cities, people disgusted by high taxes Mountain-Song and Sowathi Mei, who some Tengese
or Dynastic outrages join secret societies and criminal secretly worship as gods even today.
gangs, or smuggle family members out of the country in
search of better lives. Country folk join outlaw bands to Centuries later, after the Contagion, the Zhao and
prey on tax collectors and merchants, quietly support- Baihu peoples — fleeing the destruction of the Seven
ed by the villagers to whom they funnel their ill-gotten Tigers — arrived on An-Teng’s shores and conquered
gains. The Tengese have their own lives and concerns much of its territory. They fled again after a generation,
from which the Realm is an unwelcome distraction. sailing south to escape the rising tide of the Realm’s
power.
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Tengese dress tends toward bright colors, with nobles siblings, and children, but also many degrees of ex-
wearing dyed silks and the lower classes cotton. Shore tended relatives. Parents raise children communally,
Lands folk wear robes and trousers and don colorful with all blood relatives sharing responsibility for care,
conical hats to ward off the sun. Middle Lands farmers teaching, and discipline. Grandparents tell stories of
work shirtless in hot summer months; High Lands res- long-dead ancestors over meals; grandchildren chant
idents add woolen quilted layers to combat the moun- these tales during planting and harvest. Tengese fam-
tain cold. Commoners crop their hair short; sumptuary ilies traditionally prefer to discuss problems and reach
laws reserve long hair for the upper classes, who style consensus, but ultimately defer to the matriarch — the
it elaborately using pins and combs. eldest living woman in the family.
Every social class favors ivory adornments — peasants Intricate formalities traditionally guide social interac-
wear smaller pieces strung on hempen cords or embed- tions. Such lessons begin early, with children observing
ded in lacquered wood, while the wealthy set it into parents’ proper behaviors and practicing them at home.
silver and gold filigree. Only the royal family may wear Matriarchs maneuver exemplary family members into
jade. Almost everyone in the High Lands, with its rich desirable jobs and arrange favorable marriages for
mines, owns at least a little silver jewelry. The poor them. Government officials prioritize the needs of up-
wear simple bands at neck or wrist; the rich wear or- standing citizens who adhere flawlessly to Tengese
nate pieces embellished with expensive gemstones. norms, while harshly punishing dissenters who voice
their views outside of rare, private, sanctioned venues.
Daily life revolves around family. Tengese cultural-
ly envision family as encompassing not only parents,
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The Shogunate failed to destroy the old royal fami- Tengese inclined toward rebellion or violence often
ly completely. Two scions escaped, forsaking their find themselves forced out of mainstream society, join-
names to hide as simple laborers. Nursing their re- ing street gangs or revolutionary groups, or becoming
sentment, they swore themselves to the Yozis for a bandits or pirates. Mainstream Tengese blame these
chance to regain their lost throne. Today, a handful of outsiders’ behavior on foreign influences or bad blood.
distant descendants maintain their unholy pact. It’s said that Zhao blood causes violent tempers, while
Their secretive demon cult, the Seven-Stranded Vine, Baihu blood carries treachery and greed.
worships She Who Lives in Her Name. They don’t en-
gage in open revolt nor work with mainstream rebel Elite Troops of the Three Lands
groups, instead wielding rumor, sabotage, blackmail, The Prince of the Shore Lands employs hereditary sor-
and assassination to sow dissension between the cerer-assassins known as the Shadow Puppeteers.
common folk, the Three Princes, and the Dynasty. The Puppeteers perform grim occult dramas, casting
Their aim is an independent An-Teng, rooted in Teng- the shadows of marionettes resembling An-Teng’s en-
ese traditions of familial and political stratification — emies on a screen. Within hours, the target dies, stran-
with themselves at the top. gled by her own shadow.
The Vine’s high priest, Night Butterfly, claims direct
Those who don gold-embroidered white silk ancestor
descent from the old royal family. This silver-haired,
sashes from the Middle Prince’s armory take on the
one-eyed dancer maintains contacts across An-Teng,
using his troupe’s travels as cover for his movements. power and aspect of ancient Tengese princes and he-
He shares power with Silent Smile, head of the Fallen roes. Called the Elephant-Riding Ghost Generals,
Magnolia family; he oversees cult matters while she they lead the region’s armies in battle, sitting astride
directs their finances. But rumors suggest they har- the strongest elephants.
bor a deep enmity for one another.
The High Prince protects the Masks That Command
the Animals. Each mask’s wearer can summon and
command one of An-Teng’s native species. While
Military Prince Josei reserves the Mask of the Tiger for himself,
he contemplates who among his personal guard might
An-Teng lacks a standing army. The Realm permits only be best suited for those of elephant, ape, and hawk.
the aristocracy’s house guards to bear arms. Each royal
family commands a few hundred soldiers; lesser nobles
The Shore Lands
typically maintain a few dozen at most. Should need
arise, the princes can assemble their vassals’ house
Wealthy foreigners flock to the Shore Lands, drawn to
guards into an army, but such disparate, uncoordinat-
balmy resorts and thronging port cities overlooking the
ed contingents can’t withstand properly trained forces
warm Southwestern waters.
in battle. For the moment, the Realm garrison fills the
need for regular troops. The soil and climate here poorly suit most crops. Waves
and winds buffet the coasts, and the summer’s dry sea-
Instead, Tengese military tradition leans toward ir-
son extends long into autumn. Even the brief rainy
regular warfare. Mobile skirmishers lead guerilla wars
season, with its fierce storms, offers little respite for
through forest and mountain to break supply lines, poi-
would-be farmers. Inland, noble families oversee fields
son wells, or lure enemies within reach of deadly beasts
of sugar cane and orchards of blood oranges, mangoes,
and angry spirits. Farmers practice in secret with farm
starfruits, persimmons, and golden plums. But rather
implements, training as a militia.
than provide sustenance for the Tengese, laborers pre-
serve the orchards’ fruits — whether dried, sugared,
Realm soldiers see Tengese levies as incompetent. By
pickled, or made into wine — for landowners to export.
tradition, the Tengese don’t teach their children mar-
Some landowners import provisions from the Middle
tial skills, lest they be tempted to take up arms and draw
Lands; others leave their peasants struggling to feed
the garrison’s retribution. (As a result, the Realm rare-
themselves from poor, leftover strips of land good for
ly calls up Tengese auxiliaries.) Of course, the Tengese
little more than buckwheat.
aren’t innately pacifist. When trained to fight, they’re
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With a bustling harbor open all hours of the night and Fallen Magnolia, guides the others’ activities through
an entertainment district where lights never dim, many fiscal manipulation and blackmail, and uses a copy of
visitors to An-Teng never explore further than the City Prince Liashan’s seal to smuggle rare goods out of An-
of the Steel Lotus. Courtesans pamper wealthy visi- Teng. Noble Peony dominates the shipping industry;
tors, offering every pleasure they can imagine. Wealthy Righteous Urn owns numerous fruit plantations and
patrons attract poets, artists, artisans, and scholars wineries; and Virtuous Camellia owns An-Teng’s only
from across An-Teng and nearby lands, establishing a cinnabar mine.
cosmopolitan ferment of styles and ideas. The Three
Princes meet here when regional matters demand col- Prominent Figures
laboration — or when the satrap summons them. A Realm apologist and sycophant, Liashan the Lax-
Handed — often known by the derisive nickname
Most Dynasts begin their visits to An-Teng here, where “Laxhander” — idolizes the Blessed Isle’s culture and
they can find a taste of home alongside native delica- its Dragon-Blooded Dynasty. He spends his time court-
cies. The luxury housing available in the Royal and ing the satrap and visiting Dynasts in the City of the
Market Districts is but a short, pleasant stroll to any- Steel Lotus, leaving actual governance to family mem-
where worth visiting, and pleasure barges float along bers — especially his eldest son and heir, Uplifting
the canals at all hours. The satrap, Ragara Soras Jor, re- Snow — and rich merchants in Salt-Founded Glory.
sides in the Dragon’s Brightness Residence; he spends
much of his time visiting prominent Dynasts, mer- The youngest of An-Teng’s Three Princes, Liashan
chants, and officials. envisions a glorious future for his family, including
Exalted children of his own. To this end, he entertains
The port of Dragon’s Jaws, with its utilitarian gray Great House scions, hoping to arrange a fruitful mar-
stone walls and breakwaters, sits in the City of the Steel riage and secure prosperous alliances. Uplifting Snow
Lotus’s shadow. Where the country’s capital revels in chafes at the prospect of an Exalted scion displacing
luxury and culture, Dragon’s Jaws handles mundane him and his family; he keeps tabs on his father and aims
necessities — trade in bulk goods, fishery warehous- to undermine marriage negotiations, all while strug-
ing, manufacturing, garrison barracks and transport, gling to counter the Shore Lands’ rebel groups.
and the like — and serves as the Realm garrison’s home
barracks. Outcasts wishing to leave An-Teng and for- Ragara Soras Jor, An-Teng’s Earth Aspect satrap,
eign immigrants alike come through here seeking a dresses finely and speaks with calm eloquence. His skill
better life. Both typically find themselves disappointed at tricking rivals into embarrassing themselves recently
— trapped in menial labor, entangled in criminal enter- earned him the opportunity to manage this profitable
prises, or snatched up by press gangs and slavers. satrapy. He’s since ingratiated himself with Prince
Liashan and the Fallen Magnolias, gained leverage over
Several ships docked in Dragon’s Jaws fly plain sails regional officials, and kept careful tabs on the garrison
and nondescript flags. These are Lintha vessels, co- commander’s own political activities.
vertly allied with An-Teng. Lintha ships dock at Shore
Lands ports to trade, repair, and hand over captured Jor channels his personal profits toward repaying per-
smugglers. In return, they harry Realm merchants at sonal obligations to Ragara Banoba, and intends on se-
sea and offer the Tengese a share of the spoils. curing further advancement within the house through
success in An-Teng. He views people and circumstanc-
The Sea-Greeting River flows through Salt-Founded es alike as tools toward this end. Most useful of these
Glory, capital of the Shore Lands, where it meets the is his oldest friend and former lover Rose Sevasar, a
River of Queens. Canals spread from it through the city; mortal patrician classmate from the Spiral Academy.
common folk traverse these with rowboats, moving Sevasar has served for decades as Jor’s majordomo and
aside for merchant ships and the occasional aristocrat’s spymaster, his loyalty guaranteed by Ragara support for
yacht. Wooden pilings raise the city’s buildings above his children’s and grandchildren’s advancement.
the rainy season’s floodwaters.
Ledaal Shuri was an excessively arrogant youth even
A consortium of four merchant families hold enormous by Dynastic standards, until her family bought her a
practical power through dominance over local markets, commission in the Vermilion Legion to teach her hu-
command of organized crime syndicates, and brib- mility. This succeeded admirably, but her career end-
ery of government officials, hemming in the author- ed when she lost her arm in battle. Afterwards, House
ity of the Shore Lands’ ruler — Prince Liashan of the Ledaal gifted her a prosthetic jade arm and pulled
Lax Hand — and officials. The most powerful family,
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the Middle Prince’s troops, the Realm garrison, and sparse population offers few opportunities for wander-
Immaculate monks. ing monks, and makes it hard to justify the expense of
more than a few scattered temples.
Prominent Figures
A scholar, Prince Kiotaran of Upward View is more Villagers dress in layers to account for cooler mountain
interested in astrology and harmony than politics or temperatures. In addition to warm silk garments, many
rebellion. Though he wishes for a free An-Teng, he’s wear woolen jackets whose sleeves are decorated with
unwilling to countenance the suffering that rebellion thin multihued stripes and intricate colorwork. Dishes
would inflict upon the people. He shows polite def- unique to the High Lands include river moss soaked in
erence to visiting Dynasts, speaking subtly of alliance fish paste with lotus seeds and fresh herbs, then grilled
instead of occupation; beyond that, he tends to what in banana leaves; strips of buffalo or pork marinated in
administrative needs he must before retreating to his lemongrass and tirphal and dried for a year; and color-
observatory at nightfall. ful sticky rice made with turmeric, jackfruit, and ginger
leaves. Popular drinks include rose-apple cider and a
A formidable and pragmatic politician, Kiotaran’s wife hot beverage made with glutinous rice and sweetened
Golden Slipper directs much of her husband’s admin- with cinnamon, sugar, and hibiscus.
istration. In recent years, she’s overseen the expansion
of Prosperous Garden and the Middle Lands’ merchant The ancient Tengese built Jade Plum Citadel, capi-
class, deftly securing lucrative trade deals and allies, tal of the High Lands, to defend against invasion from
while funding talented nonnoble youths’ tutelage with south or east. Today it’s a trade hub controlling entry
the scholastic guilds. to An-Teng via the Firepeaks’ passes. Though it’s less
populous and less extravagant than the other capitals,
The renowned savant Rising Owl of the Diamond its palaces remain opulent and its markets throng with
Stream family, teaches history and etiquette to wealthy foreign riches — jewels from Gem, incense from the
nobles and merchants. Privately, she despises the prince Dying Sea, and more.
and the Realm; hoping to see revolution in her lifetime,
she directs potential dissidents to underground salons The Realm garrison maintains a small force in Jade
and directs them with contacts in rebel groups. Plum Citadel to protect tribute headed for the Blessed
Isle. Although patrols seek out rebels, they’re spread
The head Immaculate abbot Sandstorm Scours the too thin to engage all insurgent threats.
Desert keeps a ledger of those she suspects of here-
sy and sedition. At her direction, monks observe pub- Halfway up the Firepeaks’ slopes sits Thousand
lic speeches and teachers’ lessons for signs of dissent. Dragons Lake. Temples to the Immaculate Dragons,
While she’s passed her concerns about the most egre- the Golden Lord, and the Pale Mistress spread out
gious actors to Kiotaran and Golden Slipper, allowing along its shores. Local legends speak of a sunken manse
the royals the opportunity to deal with the problematic on the lake’s floor, guarded by freshwater sharks.
elements first, she considers their responses lackluster.
Higher still, above the snowline, stands the Pinnacle of
Mercy. Few dare the steep mountain trail, haunted by
The High Lands wild beasts and fierce elementals, to brave its shining
ivory gates and petition the Golden Lord directly. No
Isolated and strong in their mountain homes, the High
petitioner entirely recalls their visit — and a few perish
Lands’ people are less polite and soft-spoken than their
in the Pinnacle’s halls.
lowland cousins. The mountains hide strange and won-
derful creatures: colorful birds that can imitate speech,
Prominent Figures
monkeys with prehensile tails, or huge banga flies
Josei of Notable Genius takes his duties as High Prince
whose venom aids in surgery and whose wings are used
seriously. He spends most of his time strengthening
in astrology. Many High Lands villagers make their liv-
ties with independent-minded lesser nobles, address-
ing hunting and trapping, and send their children to
ing disputes, overseeing tax accounting, and sending
trade their wares down the River of Queens.
less-favored subordinates to hunt rebels and bandits.
Small villages, rather than cities, predominate the High With few Dynastic guests and little support from the
Lands’s rugged, picturesque landscapes. Few Dynastic garrison, he finds the Realm’s tribute demands vexa-
tourists visit, satisfied to partake of Shore Lands luxu- tious. With the Empress gone, he schemes toward inde-
ries. Even the Immaculate Order’s reach is limited; the pendence, tacitly supporting monarchist rebels while
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directing garrison expeditions against revolutionaries Lunar elder Golden-Leaf Liseli. Many villagers worship
who’d see him overthrown alongside the satrap. the Heavenly Pillars, who politely deny their divinity
but take no direct action against their cult. Moreover,
The priest Ivory Gate serves the Golden Lord at Tengese dissenters, rebels, and heretics have trickled
the Pinnacle of Mercy. It’s her job to liaise with the in over the years, seeking safe haven. Aware of the po-
Immaculates, which she’s done with grace and effi- tential for rebellion brewing on the satrapy’s doorstep,
ciency for many years. Temperamental Tengese whose the Immaculate Order would like to see them firmly
families worry that they might cause trouble with the quashed. But while the Theocracy makes itself useful
Dragon-Blooded come to serve under her. The gentlest fending off Silver Pact aggressors, the abbots bide their
of these become her acolytes, learning virtuous con- time.
duct in the court of the Golden Lord. She finds oppor-
tunities to send the rest into the mountains to conduct The region immediately south of An-Teng, previously
long-term projects on her behalf. There, they can begin under close Realm control, lies in chaos after decades of
anew, often in a rebel enclave. Lunar assault, piracy, famine, rebellion, and other trou-
bles. Only one satrapy, the wealthy maritime republic
The bandit prince Silver Mane’s raiders harry caravans of Low Yethrai, remains strongly defended; it seethes
traveling the Smoketail Pass through the Firepeaks. with refugees and expatriate nobility. Neighboring sa-
Silver Mane was born to banditry; her parents were trapies include storied Duneport, riven by civil war be-
smugglers and raiders. In the last few years, she’s tween rival princelings; once-forested Eleven Songs,
united four raiding bands under her banner, allowing now a smoldering wasteland haunted by bandits and
them to strike bigger, better-defended targets. Already wild beasts; and the lake country of Vetiver, its cities
famous among An-Teng’s outlaws, she’s attracted less now barracking a Lunar conqueror’s troops.
welcome attention with a recent series of high-profile
raids; Ledaal Shuri and several wealthy Tengese mer-
chants are stepping up their troop presence in the area. The Lintha
Tensions with the Golden Lord’s Kingdom escalate as
When lookouts on the Western Ocean spot black and
the rebels chafe at the increased scrutiny.
silver Lintha banners on the horizon, even the most
Duke Anedys leads a court of earthy Fair Folk — rem- battle-scarred captains’ guts roil. They urge their slaves
iniscent of the Blessed Isle’s Mountain Folk — beneath to row faster and beseech gods of the wind to fill their
Jade Plum Citadel. As full Tengese citizens, his people sails, all the while tallying what’s in their holds and es-
enjoy mingling with their neighbors but avoid contact timating how quickly they can have their goods hauled
with Dynasts. They rarely leave their underground on deck should the pirates overtake them. Sailors from
homes and mines, but secretly provide the Golden An-Teng to the Cinder Isles fear the Lintha, whose
Lord’s Kingdom with weapons and training, desiring farthest-ranging enclaves trouble Western shipping as
independence as much as any human Tengese. distant as the Coral Archipelago.
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The poet and historian Kan Pol the Younger studied In the following centuries, the Cult cemented its power
the curse, writing about it and the Lintha’s origins ex- and influence, largely suppressing or driving out rival
tensively in a book called the Utz Semivir. Most Lintha ideologies in favor of Kimbery worship and Kan Pol’s
have memorized long passages from its pages, es- sterile philosophy. Now more than ever, Lintha culture
pecially those declaring the Lintha divine, speaking is steeped in bigotry, cruelty, and nihilism.
of their inevitable rule, praising cannibalism, or con-
demning coupling with non-Lintha. The book is full
of strange leaps and logical fallacies, which matters Family
little to a Lintha using it to support her argument.
The Lintha see themselves as all one family. Their ob-
session with “blood purity” complicates this. Only true-
bloods — those born to two Lintha parents — inherently
History belong. Those with only one Lintha parent are half-
bloods, and are no more Lintha than any foreigner.
The Lintha scattered with their empire’s fall. Untold
years later, a shipful of descendants set out to revive Lintha address one another with titles derived from
their nation and reclaim the West. But after many ad- terms for familial relationships. They largely use such
ventures they were captured by a Western prince, and terms only as titles, disregarding their standard usage.
sentenced to death by being stripped of provisions and
set adrift without sails or oars, to perish of exposure • A cousin is a foreigner or halfblood initiated into
and thirst. As more and more Lintha died and siaka the Lintha family. Some eagerly petition for mem-
began circling, the starving Lintha partook of the only bership, starstruck by stories of Lintha conquest
sustenance available: the bodies of their dead. and easy plunder; others awaken with a sore head
chained in a rowing galley. Lintha regard adopted
When the situation was at its most hopeless, an island foreigners with disdain, using them for scut work
rose from the waves. Naming herself Lintha Ng Oroo, and for jobs that require expendable bodies.
their island-sister, she carried the survivors to a ruined
citadel rising from the sea: the Lintha capital T’foor Na, • A sister or brother is a full member of the family.
the Place of the Stonehearted, which the Lintha knew Native Lintha are born to this title. The most excep-
as the Blue City. The citadel’s ghostly warder wept to tional cousins occasionally earn it through years of
learn of the survivors’ blood drinking and consumption faithful and successful service.
of kinflesh. Declaring the Lintha cursed, he exiled them
from the city, and ordered Ng Oroo to return to the sea. • An aunt or uncle oversees activities outside of Lintha
territory, such as spy networks or slave-worked farm
They settled upon their island-sister in the sargasso holdings. Most are foreign-born, allowing them to
sea’s isolation, sustained by her clean waters and abun- better conceal their affiliation.
dant wildlife, building ships from her never-depleting
trees. They put to sea once more, raiding villages and • A mother or father has begotten at least two legit-
reselling plunder. Within a generation, they controlled imate Lintha children. Their prerogatives and re-
many Western sea-lanes, and menaced many more. sponsibilities include captaining ships, overseeing
business interests both overseas and at home, orga-
Three centuries ago, the Dragon-blooded prodigy nizing community services, and meting out punish-
Lintha Ng Hut Dukantha — brilliant, studious, ambi- ments the sept’s members incur.
tious, and cruel — grew obsessed with ancient lore re-
garding Kimbery, tormented by dreams of her calling. • A grandmother or grandfather serves as the matri-
He vanished into Ng Oroo’s depths during Calibration arch or patriarch of an extended family within a
on his sixteenth birthday. A year later, his voice thun- sept. The larger septs have several grandparents in
dered across Bluehaven announcing his return from Bluehaven. The eldest sept member at an exclave
Hell and summoning the faithful. He proclaimed him- typically claims the title as well.
self Chosen of the Great Mother, speaking with her
voice and will. He initiated priests and taught them sor- • An elder grandmother or elder grandfather com-
cery. He returned to Hell at Calibration’s end, leaving mands an entire sept.
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Preeminent among even the greatsepts, the Gajui pos- Once a minor sept, the Ng Hut leapt to their current
sess enormous wealth, sizable fleets, and a scattering position when Lintha Ng Hut Dukantha (p. 248) re-
of enclaves across the Southwest and the West. In turned Exalted from Hell. Dukantha’s cult is popular
Bluehaven itself, they share a water-gathering and wa- and powerful, and the Ng Hut dominate its upper ranks;
ter-selling duopoly with the Haquen sept; their long the other septs take care not to offend the Ng Hut, lest
struggle for the upper hand in that duopoly and in the cult wield its influence against them or deny mem-
overall wealth and prestige has bred an intense rival- bership to their kin. The Ng Hut encourage others to
ry between them. They’re cosmopolitan in their tastes take great risks on their behalf for uncertain rewards,
and unusually tolerant of foreigners; they sponsor pi- acting as stewards, financial backers, and loan sharks
rates and smugglers, bargain with merchants and fac- within Bluehaven and abroad. It’s said that their gifts
tors, and maintain hidden pleasure palaces on distant are as dangerous as their smiles.
shores. Sharklike features, such as rough skin, gills, or
solid black eyes, aren’t uncommon among them. The traditionalist, perfectionist Angsana never hesi-
tate to point out others’ failings or lapses in decorum.
The Haquen hold a clear second place when it comes The sept’s obsession with custom leads many to be-
to wealth and influence, which they flaunt constantly. come record keepers and historians; as such, their per-
They maintain relationships with foreign courts, from spective dominates Bluehaven’s official histories. Other
whom they adopt new foods and fashions — often with septs may take offense at unfavorable portrayals of their
their own gaudy spin. This gives them a reputation as deeds, but acknowledge the Angsanas’ renowned fair-
trendsetters in Lintha society; they’ve spawned the ness in both this and other matters. Their swordmas-
current fad of vivid veils and flowing scarves common ters often oversee duels and contests; their reavers and
to many captains. They pride themselves on individu- merchants alike uphold bargains even with foreigners.
al excellence and mastery of ancient martial arts, their
members dominate the Sword Princes (p. 245). They The Dara-Seid — derided by their peers as half-bloods,
often evince youthful — even childlike — features and mongrels, and bastards — largely lack the inhuman fea-
nictitating membranes. tures associated with ancient Lintha and modern septs
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Though they have no qualms about dealing in slaves Desiring outcastes’ and sorcerers’ power, the cult in-
for profit, the Lintha consider keeping them nearby un- ducts them as priests upon Exaltation or sorcerous
couth. Slaves may farm cash crops for Lintha on out- initiation. Those who accept receive adulation and
lying islands, but cousins and members of fallen septs training; most embrace the cult’s lifestyle soon enough.
do scut work on ships and perform servants’ roles in Those who refuse earn the cult’s hostility.
Bluehaven.
The Feast of Dukantha, celebrating the anniversa-
Law and Order ry of his return from Hell, has become the highest of
Each sept polices its own members. Grandparents hand holy days. Septs compete to outdo one another’s gifts
down judgments in family disputes; mothers and fa- to Dukantha, measured in human sacrifices, jade, and
thers enact punishments. Elder grandparents handle sadistic artifice. He favors them with private conversa-
conflicts between septs; when they can’t reach a satis- tions, dispensing blessings and judgments.
factory settlement, the Lei Kiangi acts as final arbiter.
Other Gods and Heresies
Outsiders have no rights unless a Lintha takes them The Great Mother isn’t the only deity the Lintha wor-
as guests, typically in exchange for payment or favors. ship. Cultists beg and sacrifice to sea gods — whether
Guests are considered their hosts’ property. Any trans- Siakal of Bloody Slaughter, Zhuziao of the Black Deeps,
gressions they commit while in Bluehaven reflect on Storm Mothers, or Still Fathers — to spare Lintha
the sept that’s taken them in, and thus hosts often as- seafarers’ ships and lives. Only a fool disrespects the
sign a cousin to accompany the visitor wherever she ocean’s puissant spirits, and the Lintha raise no fools.
goes.
The Cult of Dukantha and the Lei Kiangi harshly pun-
The Cult of Dukantha ish those whom they discover are adherents to either of
two notable heresies; such heretics must maintain their
The Lintha depend on the Cult of Dukantha. Its sorcer- beliefs in secret. Semivirists claim that no pure-blood-
ers bind, build, breed, or tame the supernatural beasts ed Lintha could Exalt as Dragon-Blooded, and there-
pulling sailless Lintha ships. Dukantha himself offers fore Kimbery — who rejects impure blood — cannot
blessings and enchanted gifts each Calibration. In turn, have Chosen Dukantha. The apocalyptic Oroites be-
the cult treats all Lintha as members, barring those lieves that Kimbery can be freed from her prison by de-
who’ve been excommunicated for opposing it. stroying the Lintha people.
Priests act as councilors and spiritual advisers, fulfilling The Sword Princes
their responsibility to keep a family of cutthroat pirates
unified in the Great Mother’s name. They intercede Originally founded by the Haquen, this martial soci-
between Lintha and spirits, and prepare sacred, can- ety draws expert Lintha swordfighters from across the
nibalistic feasts that honor dead Lintha and keep their septs. Members challenge one another to duels, both to
strength within the family. They enforce Dukantha’s settle personal disputes and prove their skill. Through
will, and through him, the Great Mother’s. these challenges, a Sword Prince advances in ranks,
called kur. Dozens of fifth-kur Sword Princes serve
Only fathers and mothers may become priests. Their aboard ships while they hone their skills. Only one
initiation requires a physical sacrifice to prove one’s Sword Prince can attain the rank of first kur at a time,
dedication, often taking the form of repenting a past achieving the position through single combat. The cur-
sin. A man who’s sired a half-blood child might cas- rent first kur, Lintha Haquen Father Tow-Ang, Saint
trate himself; a woman who fled combat may slice her of the Blade, has held the honor for a decade. Some
leg’s tendons. Initiates cast blood and flesh from these
mutilations into the Altar of the Great Mother, a brass
cauldron of acid sacred to Kimbery, binding the initiate
SAILLESS SHIPS
to her.
The cult’s high priest is always an Ng Hut grandparent Unlike common seagoing vessels, fickle winds can-
not fetter mastless Lintha vessels. Long and sleek,
chosen by Dukantha. They must ostensibly be of pure
these strange craft employ demons, elementals,
Lintha blood, so no outcaste ever holds the role. Other
krakens, and other aquatic monstrosities to propel
grandparents of various septs serve as senior priests; them through the water.
the high priest and Dukantha choose them jointly.
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confident challengers seek him out in his retirement on brittle leaves and bitter fruit. This is Lintha Ng Oroo,
the island of Eight Lupo, but he remains undefeated. the Lintha’s island-sister, and she is dying.
The Sword Princes’ signature weapon is the auzhian — Ng Oroo once rose high above the waves, a proud living
a sword whose tip curves backward into a wide, serrat- island where the Lintha prospered. Ancient wars, the
ed hook. Pointed blades jut from its hilt, pommel, and Contagion, and the Wyld have pocked and scarred her.
hand guard. The Princes hire foreign smiths to craft Every year she sinks lower; the Lintha dread the day
these weapons, paying them handsomely for their ef- she’ll vanish forever beneath the waves.
forts. Many practice the Devil-Prince Sword, a martial
art emphasizing agility, flamboyance, and humiliating Fresh water that flows without source or end fills two
or maiming enemies. channels that cross the island, meeting near its center.
A long-ago Lei Kiangi assigned the Gajui and Haquen
The City of Bluehaven to collect the water and distribute it throughout
Bluehaven, a right they guard jealously.
Bluehaven builds atop itself, piling ships on one an-
At irregular intervals, pus from Ng Oroo’s poisoned
other. The oldest rest on Lintha Ng Oroo’s submerged
wounds seeps into the canals; this pale, greasy effluent
shores, anchoring the floating city. Lintha lash new
fills the air with a sickening stench and poisons anyone
ships to neighboring ones, or strip them for materials
fool enough to drink it. Only during these times do the
to build atop what’s already there. Thousands of Lintha
Gajui and Haquen charge other septs for water from
reside in this puzzle of ships for most of the year. The
stores they maintain. They set prices carefully: too
number of Lintha present at any given time rises and
steep, and other septs might decide it’s easier to sim-
ebbs like the tide, depending on the time of year, activ-
ply take what they need, risking civil war. Even so, both
ities in the Western Ocean, and how many ships in the
have grown rich from other septs’ spoils.
fleet are out on raids or home in port. The population
swells around Calibration as family members return
A small hillock rises at Ng Oroo’s center. Along its side
home for the Feast of Dukantha, straining the city’s
gapes the Throat of Hell, a small cave leading down a
available quarters, fresh water, and other supplies.
sharp, slick incline into a foul oubliette of rank water.
Gusts issue forth periodically; this, the Lintha say, is Ng
The gyre’s slow but inevitable turn pulls everything,
Oroo’s breath, which gives voice to her pain-maddened
causing each district to twist over time, grinding against
groans. Stories persist of a secret path to Kimbery with-
one another like teeth of monstrous wooden gears.
in, but only Dukantha has found anything but seawater,
Approaching the City disappointment, and death.
Reaching Bluehaven isn’t easy. Heavy-drafted ships
The Floating Market
dash themselves against islets and reefs or become
The Floating Market fits most outsiders’ vision of
trapped on submerged sandbars. Sargassum tangles
Bluehaven: ships lashed together in a mad spiderweb of
oars, making rowing slow and excruciating. Navigating
rigging, draped in an anarchy of colored silks and for-
by the subtle tug of currents requires an experienced
eign navies’ captured colors serving as rugs and doors.
hand at the wheel. Artillerists train ballistas on ap-
Children hawk trinkets from trophy vessels, while ev-
proaching vessels while patrolling Lintha ships board
ery sept does vigorous business reselling plunder to
and escort those vessels to the docks.
Lintha merchants who represent its original owners.
Foreigners can — and occasionally do — visit Bluehaven,
Restaurants and public houses open and close at own-
but only by bribing or otherwise persuading a captain
ers’ whims, preparing dishes from plundered food and
to bring them. Such visitors find themselves restricted
drink alongside such traditional Lintha specialties as
to the Floating Market unless a Lintha escorts them
jellied eel and shark-fin soup. Everything is heavily
elsewhere. Leaving the city presents its own difficul-
seasoned, salted, smoked, pickled, or fermented; spic-
ties; captains won’t go out of their way to deliver pas-
es are common plunder and fresh food keeps poorly in
sengers to specific destinations, and those believed to
oppressive heat and humidity.
be spies never leave.
Below decks is a humid, stinking warren. During the
Ng Oroo
day, scant light leaks in; at night, it’s pitch black. Fire
An island sags at the sargasso sea’s center, small enough
is prohibited; violators have their eyes burnt out.
to walk across in half a day. Its few runty trees grow
Thousands of cousins and siblings live here in cramped
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Asura hides amidst heavy fogs and sharp outcrop- Lintha residing outside the District only enter by invi-
pings, raiding convoys venturing to the Caul. It’s home tation. Residents may name any punishment for tres-
to Lintha Haquen Fia-Shaw Flowers Unbending in passers short of maiming or death; denizens enjoy
the Storm, a Changing Moon Lunar with a siaka spirit flaunting their creativity for torture as entertainment.
shape who serves as Sha’a Oka’s envoy to the local A wise thief slits her own throat before being taken
Lintha. alive.
An ox-walrus behemoth pulls the iceberg-enclave The Golden Tower
Tethi across the Northwest. The Najek sept directs
Looming above the District of Riches stands a tower
it into shipping lanes to raid or wreck merchant ves-
sels. Especially hardy survivors of these raids may be encased in gilded wood and plaster, topped by a sculpt-
adopted into the family; the rest feed the behemoth. ed dolphin frozen mid-leap. Its ten-yard-wide base
rests on an artificial atoll of broken ships.
In Wu-Jian, the Lintha Grandmother Fang and
Grandfather Maw run an extensive crime racket, of- This is Bluehaven’s treasure vault. Its lower floors hold
fering protection to merchants and business-owners, chests of coin, ingots, arms, and other imperishable
auctioning off pirated goods, and smuggling contra- goods; the Lei Kiangi draws on this to fund extensive
band out of the city. fleet repairs or other major undertakings. The upper
floors showcase gems, sculpture, books, and other trea-
sures for loan to Lintha magnates or sale to foreign col-
apartments and repurposed crew-bunks, dreaming of lectors. The Tower also holds artifacts reserved as gifts
captaining a ship and writing their own bloody tales. for worthy Lintha.
Gullet of the Beast The Lei Kiangi’s apartment occupies the tower’s peak.
At the Market’s outskirts rests an upside-down warship, Her guards patrol the tower, securing both person and
twice as wide and three times as long as a typical gal- treasure. Bound spirits, sorcerous wards, and mechan-
ley. A dozen enormous holes pierce its hull of strange, ical traps keep unauthorized visitors out, alert the
imperishable First Age material, shreds and tatters of guards to those who slip past, and ensnare thieves. Two
bulkhead furled around them like flower petals; they’re massive green jade gorilla-lions prowl the halls, their
roughly patched with wood. A massive iron door looms keen noses alerting them to non-Lintha intruders.
amid one such patch. This is the Gullet of the Beast,
the warehouse that feeds Bluehaven. It’s crammed with Plaza of the Humbled Supplicant
dried meat, flour, salt, honey, spices, wine, and rum. A warship rides low in the water offshore, bound by
bronze anchors, reachable only by sea. A broken steel
The Gullet isn’t Bluehaven’s only warehouse-ship; sev- automaton faces the prow, kneeling prostrate to-
eral mundane vessels are permanently moored about wards a 12-foot granite statue depicting Lintha Ng Hut
the city. The Lintha have raised these above the wa- Dukantha, Chosen of the Sea that Marched Against the
terline and bulked their exteriors to keep water out. Flame. This is the Plaza of the Humbled Supplicant,
Sorcery keeps their holds cold enough to minimize Bluehaven’s predominant temple.
spoilage.
Parents bring pure-blooded Lintha newborns here
The District of Riches to be anointed with blood and seawater. Rivals settle
Away from the Floating Market’s frenzy, three dozen disputes in ritual combat using hiltless blades. Doubt-
palatial junks are bound together, forming the District ridden faithful come seeking answers and solace.
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Priests execute condemned criminals’ sentences. The eaten by malaria and yellow fever, burnt down, and torn
cult views both Kimbery and Dukantha as jealous dei- apart in battle over the decades — only to be rebuilt.
ties; no other spirits receive worship here. Priests and Founded on a small island hidden amidst the archipela-
supplicants inhabit the ship’s berths, sleeping in tiers of go north of Bluehaven, Pixt Thawn shelters smugglers,
hammocks once used by long-dead sailors. pirates, terrorists, rebels, and washouts from across
Creation. This includes a handful of semiretired Lintha
The Altar of the Great Mother lies in the ship’s aftercas- too old or injured for piracy. For the right price and a
tle. Priests lead small groups of cultists in worship, lost hostage, they’ll ferry outsiders to Bluehaven; for higher
in ecstatic prayers fueled by the acrid fumes released fees and more precious collateral, they’ll pilot a foreign
by dissolving offerings. During holy days, fights breaks ship there.
out to gain entrance and hundreds of souls cram inside.
Currents pull unfortunate ships into what the Lintha
Prominent Individuals call the Coffin Vurjawna — a becalmed shadowland
cul-de-sac where hundreds of rotting hulks jostle one
Sharp-eyed, cautious, and traditional, Lintha Gajui another. The ghosts of countless dehydrated sailors
Lei Kiangi Wari Fan has been a steady hand guiding haunt the place, allowing safe passage only to those
the Lintha in tumultuous times. But her refusal to act who offer sacrifice and to the fearsome Lintha funereal
on the Realm’s instability leads rivals — chief among parties who come hear to lay their dead to rest.
them Lintha Haquen Elder Grandmother Sarangkai
— to whisper that cowardice stays her hand, and that The Lintha claim their honored dead dwell in the
the Lintha need a younger, more dynamic Lei Kiangi to magnificent Underworld island-city of Swirkshafa,
lead them. sailing lost ships to dominate the Underworld’s seas
as their descendants dominate Creation’s, and trading
Lintha Ng Hut Dukantha embodies his people’s bril- with Kimbery’s other children in Hell. The Coffin’s
liant cruelty and burning ambition. His studies of an-
cient Lintha history and occult practices inspire his
followers in his absence; those who gain an audience OTHER SOUTHWESTERN LOCALES
with him might impress him with new findings. In his
youth, he believed Lintha fleets should sweep across The mainland closest to Bluehaven is the eerie wil-
the world, capturing the Blessed Isle and beyond. After derness called the Violet Coast. In the evening, the
emerging from Oroo Cave, his views changed. The dark red sands glow an intense purple that can be
Lintha dominated the West; dying for conquest they seen for miles around. The hungry ghosts of spurned
couldn’t win was wasteful. With the Scarlet Empress’ lovers walk these sands, and aquatic Fair Folk sing
disappearance, however, he entertains counterar- seductive songs offshore, luring travelers to their
guments. Dukantha only returns to Creation during deaths beneath the waves.
Calibration for the Feast. But he’s promised that if
North and east of the Violet Coast spreads the jungle
Bluehaven should ever face destruction, he’ll come
called the Silent Crescent, home to the elusive Lu-
when called, crushing those who threaten his family.
nar Ten Stripes and his jaguar beastfolk. Though the
villages in this area give thanks — and gifts of food —
Dukantha’s high priest, Lintha Ng Hut Grandfather
to Ten Stripes for protecting them, very few have ever
Yrjow Han, plunged his face into the Altar’s acid for laid eyes upon him.
his initiation, badly scarring and half-blinding himself.
A master of divinatory sorcery, he obsesses over dreams Inland from the Violet Coast and south of the Silent
and omens. Seeing signs of a great slaughter, he warns Crescent lies the ancient, dreadful marshland called
Bluehaven’s elite of incipient danger and the need to Calan’s Loss. Legends and fragments of First Age
abandon past slights. Most listen politely, then contin- epics say that the Solar warrior-hero Calan’s tears
ue as they were, leaving Yrjow Han gnashing his teeth of grief over her lover Tomun’s death reshaped the
and contemplating more extreme options. thriving forest into the swamp that survives today.
Marsh dragons roam through its rivers and mud, and
its trees — dubbed Calan’s Tears — weep brackish
Beyond the Gyre water from their bark. The spirits here are the same
that showed Calan and Tomun no mercy millennia
Few foreigners attempt to approach Bluehaven direct- ago. Calan’s eternal curse wracks them with pain,
ly. They berth instead at pirate havens such as Pixt and the fens reverberate with their anguished wails.
Thawn, a lawless port that’s been flattened by storms,
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representatives occasionally attend the Feast of Baihu shipbuilding is so esteemed that foreign princes
Dukantha, piloting a vessel of bone, hair, and nails. The will pay a small fortune to own a Baihu galley, and more
Cult honors the dead with monthly offerings of blood for Baihu sailors to crew it.
and sunken treasure, in exchange for granting living
Lintha free passage through the Coffin. Finances aside, Nandao and its fellow Baihu satrapies
enjoy outsized social influence. Educated Baihu travel
throughout the Southwest, bringing with them such
Nandao Danh Nhân distinctively Baihu literature and philosophy as epic
poems about sailors and oceanic spirits, innuendo-lad-
Encompassing the sizable island Nandao and a scatter-
en tragedies, and treatises on mathematics, natural phi-
ing of nearby islets, Nandao Danh Nhân — shortened by
losophy, ontology, and theogony.
most to “Nandao” — owes its history to the ambition of
the Seven Tigers, those Dragon-Blooded warlords who Staples in Nandao include nutty red rice, sweet pota-
united several peoples in an ill-fated attempt to invade to, chili peppers, fish, and poultry, and spices such as
the nascent Realm. When the Empress slew the Tigers cardamom, ginger, garlic, turmeric, and candlenut.
and shattered their armies, the Baihu people fled into the Traditional specialties include a stew featuring several
Southwest. They eventually settled at the Meiyu Sea’s varieties of chili peppers and yak cheese; a cone-shaped
mouth in the archipelago that now bears their name, rice tower surrounded by spicy beef, fried prawn, sweet
along with the adjoining peninsula called the Talon and potato fritters, and steamed vegetables, served as a fes-
the tip of a larger peninsula, the Spine; meanwhile, their tival meal; and roasted chicken served with peanut and
Zhao compatriots departed inland on a path of conquest. tomato chili.
The Baihu fought bloody wars to dominate the archi- Nandao’s military has long been rooted in a robust citi-
pelago. Victories over the raksha prince Seven Doors zen army, supplemented by heterodox mercenary forc-
Unopened and against Lintha marauders are among es. All youths of age are drilled in crewing a war galley
the few they share as a whole. Their cities grew apart; and the use of crossbow, sling, and sword. V’neef Lin
no leaders proved capable of unifying their indepen- has offered retired legionnaires to train the Nandao
dent-minded folk. To this day, Baihu city-states nurse people with Realm martial expertise. Nandao’s promi-
grudges against old rivals and seek to outmaneuver al- nent families are torn on this, reluctant to allow Realm
lies while uttering meaningless platitudes about fidel- interference in their traditions, even as they respect
ity. The Realm exploited these divisions, conquering the offer’s value. Some have accepted these trainers al-
the Baihu in three successive wars, annexing a chunk ready, others demand assurances from the house, and
of territory as a satrapy each time. some refuse outright out of tradition and self-reliance.
As with nearby Zhaojūn (The Realm, p. 169), the As a coming-of-age ritual, Baihu youths take a small
Empress chose not to unite the three fractious Baihu boat on a solo voyage or venture into the wilderness
satrapies, leaving each to a different Great House’s alone. Their time at sea or in the wilds tests their
oversight. This arbitrary division did little to quell ri- self-reliance, proving to them and their families that
valries between city-states, and satraps have historical- they can endure hardship.
ly struggled to curb Baihu infighting.
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Nandao’s vessels battle pirates and occasionally sabo- As one approaches the famed Sunset Harbor in the
tage merchants from rival Baihu satrapies Huang Hei River Nai estuary, the source of the city’s sobriquet be-
and Hsiang Tam. They trade with various Southwestern comes clear — a titanic breakwater of violet porphyry
peoples, from An-Teng to the Cinder Isles, and some- capable of sheltering hundreds of ships against the oc-
times beyond. Their most consistent clients are the casional fierce Western typhoon. The stone is unique
Zhao, who acknowledge the Baihu as one of their Three to Nai Lei: dense and quartz-flecked, hewn from the
Righteous Peoples, and the native Meiyu folk. Nandao’s southwestern face of the Kyhuong Mountains. Though
people traditionally disdain both — the otherwise challenging to carve, its durability shames even marble.
proud and martial Zhao as poor sailors, and the Meiyu Architects frequently compose great structures in Nai
as fractious and clannish. Lei from it.
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the favor. Konthoi saw opportunity for his people. He led armies
to annex a handful of independent city-states on the
Meiyu Sea’s southern coast, and conducted daring
The Dayfires hit-and-run raids as far as Zhaojūn, never allowing its
Realm garrison opportunity to bring its full might to
Among the crownlike peaks of the Omanij Mountains,
bear. He even entertained alliance with House Peleps
overlooking hill and forest, stands Raolai Damay, for-
via Kúi-Dien Isala, an emissary from distant Huang
tress city of the Dayfire people. Here these daring raid-
Hei.
ers and fierce warriors gather, laugh, and trade, but
of late their laughter grows forced. Since its founding
Konthoi sought to centralize his authority over his
three decades ago, the city has never been taken by an
vast new territory. This earned the ire of Dayfire chief-
enemy force. But it may soon fall to threats from with-
tains who felt he threatened their power, including the
out or within.
proud, irascible warrior-prince Marei and the ruth-
lessly ambitious raider Liao. Konthoi’s new ideas and
An assassin slew Konthoi — the warrior-prince who
receptiveness to foreign advisors’ counsel frustrated
united the Dayfire chiefdoms and founded Raolai
Dayfire traditionalists, while others envisioned them-
Damay — just as his endeavors promised them new
selves on Konthoi’s throne.
strength. Tenth Born, the sorcerer who bolstered their
armies, has retreated into her mountaintop manse.
A year ago, an assassin slew Konthoi in his sleep, leav-
Brother fights brother for the privilege of looting the
ing his nascent empire rudderless. While his uncle Jalai
spoils of empire. The Realm marches from distant
— the new High Rock clan head — now rules in Raolai
Zhaojūn to exact long-awaited vengeance.
Damay, most of the Dayfire chiefdoms have splintered
away into would-be successor kingdoms under rival
The new prince, Jalai, is old and canny, but lacks the
princes. Many of the city’s warriors have followed, each
fallen hero’s brilliance and charisma. Without powerful
leaving the city behind to serve one of the squabbling
new allies or a new hero to rally behind, Raolai Damay’s
lesser kingdoms into which Konthoi’s empire has frac-
decline seems likely to outpace its ascent.
tured. They leave Prince Jalai with too few people to
defend Raolai Damay against his erstwhile allies, en-
The Rise and Fall of Konthoi raged former victims, and the Realm. The gods argue
amongst themselves, and Tenth Born has retreated to
Descended from princely warriors, Konthoi of the High her manse, her magical aid withdrawn.
Rock clan was blessed from birth with the secret of ti-
ger-shape normally only gifted to the goddess Queen
Storm-Tiger’s greatest devotees. As a child, he was swift
Society
enough to pluck a tailfeather from the Eastern Wind,
Centuries ago, when warring Meiyu dynasties dis-
who gifted him with a magnificent warscythe; he led
placed the Rao culture from their ancestral homelands,
his first cattle raid at age thirteen. Through bold sor-
many Rao sought refuge in the Omanij Mountains and
ties, rousing speeches, and devotion to comrades and
the surrounding lands. They grew strong by raiding
gods alike, he won the loyalty and companionship of a
neighbors for food, weapons, trinkets, and slaves to sell
retinue of warrior-priests and mystics, including the
to foreign merchants. These Rao became the Dayfire
Zephyrite sorceress Tenth Born. As his legend grew,
peoples: masters of hit-and-run strikes and daring
Dayfire leaders flocked to his banner, uniting under a
night raids. Today, people throughout and beyond the
single ruler for the first time in generations.
Meiyu Coast fear their prowess, all the more for their
Previously fractious and disparate, the Dayfire raised warlike pantheon’s divine blessings.
tulwar and warscythe in coordinated attacks, subjugat-
Dozens of Dayfire chiefdoms spread throughout the
ing neighboring peoples and conducting raids along the
lands south of the Meiyu Coast. In each chiefdom, pow-
distant Meiyu Coast. Hard labor, sorcerous might, and
er is held by members of several clans — noble fami-
stolen coin raised up Raolai Damay and a ring of lesser
lies claiming descent from legendary founders or dei-
fortresses around it, securely positioned in the moun-
ties, forming a warrior aristocracy. Clan leaders elect
tains to shelter the Dayfires from retaliation. From her
the chiefdom’s prince, though this is often a formality
manse within the new capital, Tenth Born wove pro-
to name the previous prince’s chosen heir. Below the
tective spells into the city’s encircling walls and towers.
clanfolk stand free commoners who herd, farm, craft,
Upon learning of the Scarlet Empress’s disappearance, and serve as soldiers; those who excel at war may be
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adopted or marry into a clan. thyme. Many drink wine to excess; birch sap is another
well-loved beverage, either fresh or lightly fermented.
Clans train for war and spend much of the year raid-
ing; successful raiders often enjoy privileges in old age Tunics and trousers are common everyday wear among
as members of the prince’s war council or as priests. Dayfires. In colder weather, they sport cloaks whose
Everyone else is a commoner, expected to provide for elaborate embroidered patterns vary from chiefdom to
the community as farmers, shepherds, metalworkers, chiefdom and clan to clan. Aristocrats wear fur caps,
weavers, brewers, farriers, and storytellers. Children while commoners don knitted wool hats. Dayfire folk
learn their parents’ professions along with other com- favor gold, silver, and bronze jewelry, adorning them-
mon skills —how to spin wool into yarn, milk cows selves with heavy bracelets and numerous stud pierc-
and goats, work the forge’s bellows, and wield sword ings. They grow their hair long, sweeping it back or ty-
or scythe. Adults apprentice them in professions they ing it in a bun on one side of the head; beards are neatly
show talent for. trimmed.
Dayfires aren’t obligated to remain in a specific profes- Geometric henna patterns on face and hands, regularly
sion; many change careers based on community needs applied by kin or servants, indicate social class, note-
or emergent talents. A shepherd who showed no ap- worthy deeds, and marital status. Other colorful dyes
titude for working clay as a child might still become mark specific professions, making them apparent at a
a potter in adulthood. Most Dayfires join a war party glance. On feast days, priests ceremonially revise or en-
once or twice in their lives, as a rite of passage or to hance these patterns to signify life changes, deeds, and
commemorate an occasion; a few discover they’re suit- feats of skill — an apprentice finishing her first blade,
ed to it after all. or a raider bringing back a notable prize. Nobles and
skilled professionals amass an elaborate patchwork of
Most Dayfires live in communities of a few hundred, designs over their lives, but most Dayfire folk have rel-
where raiders traditionally share spoils among their atively few — markers of first achievements, marriage,
fellows and their multigenerational families. But for or major journeys.
those in Raolai Damay with its teeming thousands, it
grows harder to keep everyone fed. Though the Dayfire During harvest festivals, Dayfire youths from neigh-
chiefdoms are more prosperous today than at any oth- boring villages participate in stick-fighting contests
er point since their exodus, a growing destitute under- to win the respect of their peers and of clan leaders.
class lacks both the means to support themselves and Participants arrive wearing bright sashes, necklaces,
family connections to potential benefactors. or henna patterns that mark them as fierce opponents;
some are gifts from other youths, showing support or
While farmers, herders, and artisans have always suf- romantic interest. The gathered crowd sings songs and
ficed for subsistence, since Konthoi’s rise the Dayfires chants to encourage their favorites. Contestants duel
— especially their leaders — have grown accustomed using thin, six-foot-long sticks; winners continue to the
to abundance supplied by plunder. With major raids next round until a final victor emerges.
stalled since Konthoi’s death, unrest brews. Raolai
Damay’s current culture seems unsustainable without Raolai Damay
renewed rapacity to support its conquests.
Constructed of limestone blocks quarried from the sur-
Culture rounding cliffs, Raolai Damay sits upon a broad plateau
among the Omanij peaks. A single road climbs eastward
Dayfire warriors drink a mix of blood and milk for toward the city through a maze of walls, cliffs, dead-
breakfast — from cows to gain strength, or from goats falls, and defiles. Local guides escort merchants and
for agility. While raiding, they forage or eat plundered friends safely, but approaching armies find themselves
provender when they can, and otherwise subsist on in a nightmare of choke points, endlessly harassed by
hard bread and smoked ginger-rubbed meat. At home, Dayfire warriors accustomed to such terrain.
they dine on the first and largest share of beef, pork,
goat, and wild game. Other Dayfires lean more heav- Much of the city remains lightly populated, charac-
ily on grain, legumes, vegetables, fruit, and dairy. terized by low buildings, open yards, natural rock
Traditional dishes include barley and millet porridge formations, and overgrown lots. Nonetheless, many
with milk and berries, garlic sausages in parsley sauce, newer buildings climb vertically to maximize use of
and mushroom soup with cheese, celery, lovage, and the plateau’s limited space, with an eye toward the
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city’s future growth. With the city’s population having The Royal District forms a crescent along the pla-
diminished in the past year, vacant homes and shops teau’s eastern edge. Here, gardens and young groves
highlight those empty spaces. surround long, low manor houses inhabited by princes,
clan heads, successful war leaders, priests, god-blessed
Walls separate the city’s five districts: warriors, and their families. The most prestigious sites
overlook the cliffs, providing breathtaking views of hills
The city gates open on the Barracks District. Any
and valleys below. Two structures dominate the district
invader must pass through a gauntlet of labyrinthine
— the tall, twisted manse called the Tower of Faded
streets and fortified homes, hounded by archers on
Mercy, where Tenth Born performs her sorceries; and
the inner and outer walls who buy time for residents
the Palace of the Prince, a massive fortress-manor that
to retreat. During peacetime, warriors descend the
Konthoi designed as the ideal place for a final stand.
mountain to hunt; small detachments remain behind to
drill and patrol. Their families live in barracks housing,
though some have spread into homes abandoned by Dayfire Religion
peers who returned home to other kingdoms.
The Dayfire gods seem as bellicose as their worship-
The Residential District is the largest district, encom- ers; even the most benign offer blessings in battle. Road
passing the plateau’s northern half. Most families occu- gods hurry raiders toward their targets or away from
py multiroomed wicker dwellings on stone foundations; pursuit; hearth gods bless those warriors setting out to
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defend the home. Harvest gods welcome raiders’ spoils the wilderness, where Raolai Damay’s concerns don’t
as offerings alongside their fields’ produce. reach her.
Traditionally, each settlement worships one patron god Belligerent Kyset Serpent-Slayer spurred the Dayfires
above and alongside others, with that god’s high priest on their greatest raids and conquests, earning him
co-reigning with the chieftain. Konthoi rejected this Queen Storm-Tiger’s esteem in the process. He earned
custom when founding his new city; many priests still the people’s love by exterminating a plague of snakes
feel slighted at this. Jalai currently negotiates with sev- conjured by the vengeful Circle of Nine. He cares deep-
eral major priesthoods, but he can’t play them against ly for them in return, and schemes to bring them pros-
each other much longer. perity through war. His priests brew battle-potions
from holy serpents’ venom to inspire berserker rages in
Several Dayfire gods took up residence in Raolai Damay faithful warriors.
as Konthoi rose to power, abandoning their sacred plac-
es elsewhere in the region. Some leave the city to visit Unachsi Sings-For-The-Dead and her spirit atten-
those ancient shrines a few times a year. Others entire- dants oversee death in battle. It’s said that her tears
ly yield their roles in those locales, whether to divine are the rains that wash blood from battlefields, and her
protégés and attendants or to rivals and interlopers. dirges guide lost spirits toward rest. Her devotees are as
For instance, the forest-god Emakel Behind-the-Trees much healers as morticians. Unachsi believes that only
left her temple in the dryad Kinereth’s hands. This has when people are struggling to survive — especially on
created a new dynamic in some places, where the care- the battlefield — are they truly alive. Would-be priests
taker spirit solicits worship in their patron’s name — or imbibe a concoction that induces a vision-filled coma;
their own. not all awaken from it.
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Neighbors
pact. Meanwhile, envoys from Zhaojūn, local satraps,
City-states along the southern Meiyu Coast include cadet house matriarchs, and other powers seek to sway
Glum, decrepit capital of the long-ago Sainam dynasty; this city or that into foreign orbits.
Sang, where the Empty Path sect’s poet-mystic Awlan
Veils-the Stars found enlightenment; and once-rich The city of Advent clusters around the forested flood
Laden, now in the thrall of lawless mercenaries orig- plains of the Azudi river, its blocky brick structures
inally hired to defend it. Centuries of feuding make it painted in striking yellow and white. Winding streets
difficult for these city-states to ally, whether against contain markets for spices, pottery, and slaves. With
Zhao invasion or Rao raids. Nonetheless, Meiyu princ- Konthoi’s death, Advent’s citizens rebelled and drove
es and merchants struggle to form a stable defensive the Dayfire out of the city. They’re negotiating sub-
mission to House Ragara in exchange for sufficient
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provisions to increase their army and hold off any District’s libraries and monastic retreats — teem with
Dayfire forces that might attempt to reclaim the city. life and vibrant artistry. They suffered from Dayfire ag-
When war finally comes to Raolai Damay, it may be in gression until they found protection under Orzusha, a
the form of a vengeful Ciori army bearing Realm steel. Lunar claiming to be an aspect of their moon-goddess
Ikuseghan Unyielding. Appearing as an elephant — an
The mountain fortress Kyset’s Feast, which Konthoi’s Osaze symbol of strength and wisdom — she trains a
forces seized from the Ciori in a bloody battle twen- chosen few in magic and blesses favored warriors with
ty years ago after a disease-riddled siege, has become bladeproof hide and stone-shattering strength. Today
a shadowland. Its stone walls and squat towers are she entertains emissaries from Prince Jalai with skep-
scorched black and haphazardly patched with stone ticism. She’d value the Dayfires as allies against the
and timber; crimson ivy crawls up its façade to entan- Realm, but the antipathy between their peoples may be
gle its crumbling parapets. War-ghosts puppeteering irreconcilable.
armor of rusty iron and rotten leather haunt its bat-
tlements; they patrol the surrounding lands, and use
Dayfire warriors’ chained, leashed hungry ghosts as Decanthus
hounds. Iron Fang, the fortress’s final captain, rules
Dread grips the hearts of the mortals of Janrai Isle.
here as a ghost-warlord, animating a metallic jugger-
Not long ago, they cast nets and herded peccaries in
naut composed of hundreds of fused blades and breast-
relative peace. Now the lost city of Decanthus looms
plates. He and his warriors offer their services as mer-
weirdly amid the reeds, its organic, alien structures
cenaries to the Dayfires’ enemies.
crawling with monstrous shapes. In ancient times, an
South of the Omanji Mountains, amid tropical savan- Anathema’s sorcery flung the entire city into Hell. Now
nah and forest, stands the once-nomadic Osaze Nation. it’s somehow returned, and the twisted descendants of
They skillfully practice bronzework and animal hus- its people have arrived with it.
bandry, and their temple-laden city-states — built
Only fragments remain of the original city, as nothing
atop ruins of the Shogunate-era Seriza Adminstrative
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came back from Hell that wasn’t rooted in Creation. A the deadly tracker Mistdance Liaster, honey-voiced
few ancient stones anchor the foundations of houses Zair the Lender — squabble for supremacy here, but all
grown from throbbing demon-flesh or manors of in- unite against outside threats.
fernal brass and basalt. In other places, where demons
once razed entire swaths of old Decanthus and erect- Over the centuries in Hell, demon wasps transformed
ed wholly hellish structures, those structures vanished Decanthus’ granaries into the Obsidian Larder: a mass
when the city returned to Creation, leaving vacant lots. of bulging hives of black brick and glass, thrusting up-
In those lots, new buildings constructed of local wood, ward like an inverted bunch of grapes. Here dwell the
brick, and bamboo now rise. Even from a distance, Pellucid, a swarm of freakishly beautiful amalgams of
they’re clearly of infernal design, rambling and cyclo- crystal wasp and mortal flesh, ruled by the enormous,
pean, shaped for demonic rather than mortal use. grim Thanchavil Diamond-Queen. They’ve amassed
enormous influence by doling out their food reserves
Likewise, the city’s demon residents remained in Hell, — infernal comestibles unavailable in Creation, craved
from the city’s Second Circle master — feline, ligneous by Demon-Blooded residents and potentially valu-
Nicanor, the Tamer of Thralls — to the lowest of the able to enterprising foreign merchants. They supple-
low. Only Demon-Blooded descendants of the old city’s ment these foodstuffs with fresh meat from outside
mortal inhabitants emerged with Decanthus. Those Decanthus, seizing domesticated beasts and herdsmen
with only the thinnest traces of human or animal blood with equal relish.
threading their monstrous veins skulk in cellars and
sewers to avoid the sunlight. Others struggle to main- Nicanor once dwelt in the Palace of Lost Yearning, a
tain some form of civilization. meandering sprawl of brass, glass, marble, and basalt.
Its wings and colonnades enfold its garden: a labyrinth
Noteworthy Locales of metal trees and shrubs bursting with sulfur-yellow
blossoms, infested with bizarre demon-animal hybrids.
The Brinesong Docks spread out along the water’s With their master gone, the palace’s residents intrigue
edge. Here, aquatic Demon-Blooded of a hundred het- against one another to claim his brass-brambled throne.
erogeneous strains clamber in and out of the water, Dominant figures in this game include the perceptive
harvesting Creation’s sea life or sunning themselves on Ever-Desirable Calinei, most cherished of Nicanor’s
wharves of petrified wood and calcified flesh. A hand- concubines; the ruthless vizier Athir-Meneth; and
ful of endlessly rebuilt First Age fishing junks creak at the clever, unpredictable guard-captain Rasping Fen.
anchor; they’re now more demon than boat, their hulls Whoever takes unquestioned command of the palace
living bone rather than dead timber, eyes blinking like guards and Nicanor’s treasury — laden with jewels and
fireflies on their membranous sails. Several noteworthy eldritch artifacts — will likely gain mastery over the
Demon-Blooded — quick-witted Nethun of the Eels, city, then the rest of Janrai Isle.
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“Hail! Hail the conquering hero!” Dozens took up the chant, following the procession up and down the
city streets.
The bright, peppery sounds of brass horns cut through the crowd’s roar. Rose petals fell from the
cloudy blue sky, flung in huge clumps from the high rooftops of Azure’s temples. The procession
strode along the huge Sea Lord’s Road, which gradually ascended from the military anchorages and
the private anchorage for pleasure boats to the palatial hanok in the deep city. Thousands of citizens
thronged the temples, joining their thousands of fellows lining the streets under the austere stone
statues of Sea Lords past and present. Others cheered from where they stood before elaborately
painted frescos and stones.
The heavy gama, a freshly lacquered wooden litter crafted from the shattered hulks of shipwrecks,
lifted Sea Lord Ryu Jinsu, victorious admiral of the Fifth Fleet, high above the adoring crowd. Enemies
in chains, slaves taken from the Neck, shuffled behind him; servants carried huge chests of treasures
from the Cowries and strutting naval officers paraded under the humid heat of Azure’s midday sun.
Three days past, Ryu Jinsu had been due to sail for the Auspice Isles and peacekeeping duties, but he
had let those winds blow off in favor of attending his triumph. Pockets of dour, silent spectators stood
among the cheering crowds; Jinsu’s missives to the home isle, though popular with the common
people, had elegantly obfuscated the hideous loss of life resulting from the admiral’s mediocre tactics.
Many of the city’s prominent families lost their most promising scions to Siakal’s children.
Sea Lord Dang Tae waited at the end of the procession, along with the other standing Sea Lords
currently in the city. His cousin and nephew sailed with Ryu Jinsu’s fleet, only to be eaten by sharks
when their ship broke apart, attempting to ram an enemy vessel whose hull was rendered hard as
stone by the earth elemental fused within. Dang Tae cursed Siakal, and he cursed Ryu Jinsu.
Nevertheless, Ryu Jinsu had returned victorious, destroying the rest of the enemy fleet that wasn’t
comprised of invincible ships. And so Dang Tae, like many of his fellows, gathered here at the end of
the triumphal procession, fearing that another such glorious victory would destroy the Fifth Fleet and
leave Azure endangered. The plan was already in motion; Dang Tae looked at the front of the dais,
where the dignitaries from foreign navies gathered to bear witness to Coral’s might. A Realm admiral
under flag of truce stood with her officer corps alongside a master marine from Okhiro in the Neck,
clad in armor that dated back to the Shogunate.
Dang Tae’s eye caught those of a pale man in a salt-stained leather jacket and fine white cloak. Across
his back was slung a massive soulsteel-and-stone goremaul, the mark of the Drowner of Saints, an
admiral of Skullstone. Two nights ago, Dang Tae had paid an intermediary with stolen silver; the night
before, he’d met the taciturn deathknight under cover of a new moon. Once Ryu Jinsu returned to the
Neck, he’d meet his end at the Abyssal’s goremaul.
All it cost Azure was its claim to Tern, one of the minor Protectorate islands, which Dang Tae could
easily arrange once he’d risen to power in Ryu Jinsu’s place. The Sea Lord clapped his hands and
joined in the cry as his fellow passed unaware on the raised dais that hosted the lords of Azure. “Hail!”
He clapped the victorious admiral on the back, then offered him a cup of Juche’s sweet wine from a
daring raid upon a Realm merchant ship.
Hail indeed, and farewell.
Chapter Eight
The West
A vast mega-archipelago dominates the Great Western
Ocean’s waters. Its islands range from tiny skerries to
Breadbasket of the West
mainlands large enough that whole inland civilizations
Wavecrest’s fruitful volcanic soil is legendary; over two
never see the coast.
centuries of protection by the Realm’s Water Fleet, its
After the Contagion, these islands developed large- trade economy has grown to match its natural bounty.
ly in isolation from the rest of Creation, sheltered by Historically dependent on short-range island-to-island
distance, complex winds and currents, hostile aquat- trade routes, the satrapy now also uses deep-bottomed
ic spirits, ancient sorceries, and monsters. But the ships to trade breadfruit, bananas, maize, pork, and
Direction’s wealth — in spices, pearls, dyes, slaves, chicken to distant islands that otherwise depend on
and other riches — drew foreign powers’ attention. fish for sustenance. These neighbors also depend on
Merchants found their way across the ocean, initially Wavecrest’s tools and metalwork, which have advanced
via Fajad and Faxai-on-the Caul, and later through Wu- substantially in recent centuries due to the archipela-
Jian. Then, the Realm’s military stepped in. go’s relations with the Realm. Some neighbors offer
valuables such as spices, coral, or pearls; others trade
Today, much of the West suffers under military occu- services and handiwork for the satrapy’s bounty.
pation, whether garrisoned as Realm satrapies or as
protectorates of local imperial powers such as Azure, Other common ingredients in Wavecrest cuisine in-
Makelo, and Randan. Merchant ships, their bellies full clude seaweed, sweet onions, salted candlenut paste,
of treasure, watch keenly for pirates and privateers. and mashed fermented taro, alongside imported ingre-
For the West, this is an age of turmoil, one that elevates dients such as chickpeas, bulgur, cinnamon, saffron,
some and tramples others underfoot. and rose water. Many recipes begin with a sofrito of
garlic, onions, and peppers. Traditional dishes include
The Great Western Ocean moderates the West’s cli- poached eggs simmered in tomato sauce; crispy fried
mate. Temperatures are generally warm to hot year- dartfish with seaweed salad; steamed pork wrapped in
round, divided into a clear, sunny dry season occupy- taro leaves; overripe breadfruit with coconut milk; and
ing the year’s first half and a stormy wet season in the candied cinnamon eggplant.
second half. Farther north, the Coral and Skullstone
Archipelagoes tend to be cooler, occasionally seeing While Wavecrest is best known by its Western neigh-
rare, wet snowfalls at year’s end. bors for farming and trade, its people practice both
traditional and modern occupations. Centuries of
Realm occupation have created thriving industries in
The Wavecrest Archipelago shipbuilding, mining, metalwork, and hospitality. The
satrapy’s famous professional dancers perform tradi-
To its neighbors, the republic of Wavecrest seems an tional dances that express the republic’s histories and
enviable, peaceful place, defined by bountiful harvests myths. Though Wavecrest depends on Imperial garri-
and obedience to Dynastic masters. But this massive is- sons for military and naval protection, each community
land chain’s cultures forged a shared identity through retains its own warrior-athletes, trained in wrestling
centuries of internal strife and mutual protection and traditional weaponry such as slings, spears, and
against threats both natural and unnatural. In today’s shark tooth-studded wooden axes.
time of tumult, House Peleps tightens its grip upon
Wavecrest, and social and religious tensions build to- The Realm invested heavily in Wavecrest’s protection
ward an eruption of bloodshed. and production, and has recouped those investments
many times over through extracted tribute and trade.
The archipelago’s rarest treasures, however, spring
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But Wavecrest folk say that people raised and fed upon Prominent Cities of Abalone
the islands’ rich black soil carry volcanic embers in their The island’s capital, Seahaven, welcomes sailors trav-
heart. Though outsiders mock Wavecrest as a nation of eling from points east. As Abalone’s largest and oldest
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port, it hosts the Feathered One’s Sea Spray Palace; the The volcano god Aoheku herself presided over the an-
satrapial palace; Wavecrest’s naval headquarters; and cient pact between mortals and the Black Lizard Court,
the Obsidian Stockade, one of the biggest prisons on and her priestesses traditionally anoint only Fae-
the archipelago. Blooded princes. Local Immaculates have attempted
purges against the court, but the Fair Folk have oath-
To the northeast, the cosmopolitan merchant town bound allies scattered throughout the archipelago, and
of Gateway accommodates the headquarters of the Aoheku always has more resources than those apparent
Western Trade Alliance shipping cartel (Heirs to the to outsiders.
Shogunate, p. 246). Most trade to and from other
Western ports passes through here; investors grow rich The southeastern isle of Kumul was first in the
buying and reselling entire cargoes of cotton, salt fish, Wavecrest archipelago to have peaceful contact
hardwood, sugar, or spices in Gateway’s markets. with the Realm. It served as a key port-of-call on the
Wavecrest–Blessed Isle route until Wu-Jian super-
Tall lookout towers rise over Gullwing’s port. seded the Southwestern trade routes a century ago.
Abalone’s westernmost city provides a jumping-off Kumul’s royal family adores Dynastic culture and seeks
point for expeditions into the Wyld and forms the to set an example of “civilized behavior” for the neigh-
first defense against Fair Folk raids from Creation’s boring isles.
edge. Though it’s been long years since such an attack,
Gullwing’s guards remain ever vigilant, especially with Though a much smaller island than Abalone whose
the Imperial Navy’s presence diminishing. trade presence has dwindled this last century, Kumul’s
shipyards remain among the West’s busiest. These
Noteworthy Lesser Isles shipyards have largely devoured Kumul’s once-bounti-
ful forests; the island now imports lumber to preserve
With the archipelago’s largest land area and over two- its remaining scenic wilderness and hunting grounds,
thirds of its population, Abalone is synonymous with which Dynastic tourists favor.
Wavecrest in most outsiders’ eyes. But Wavecrest con-
tains many smaller isles, each contributing to a shared Today, Peleps retirees invest heavily in Kumul’s devel-
way of life. opment, hoping to recreate Blessed Isle culture there
as a stepping-stone to independence from the Realm.
Aoheku, just north of Abalone and second-largest is- They’ve founded a secondary school there, and aggres-
land in the archipelago, is dominated by the volcano sively court renowned professors and tutors to raise
of the same name. Bordermarches spread across most Kumul’s educational system to their standards. The is-
of the isle, so its people have adapted to strangeness. land’s royal family welcomes Immaculate guidance and
Aoheku natives follow byzantine social taboos laid clears old elemental cults’ sacred groves for the con-
down by ancestral mediator-heroes and do mostly struction of new monasteries.
peaceful business with the onyx-fleshed hobgoblin ser-
vitors of the enigmatic Black Lizard Court. The court’s Modern maps disagree, but the people of Vaaisami
Fair Folk princes claim Aoheku’s western slope, shore, have always considered their island the westernmost
and any living creatures that stand thereupon. The land in Creation; when they look out over the Great
isle’s mortal folk avoid Wyld mutation by obeying the Western Ocean, they see the past and future written in
proper taboos, and have a history of culture heroes who its weather. The Vaaisami people fiercely protect deep
adhered strictly to these rules while outwitting the Fair stores of occult knowledge and thaumaturgic tradi-
Folk. tions from outsiders. Their insights connect them to an
ocean they see as greater than any god, defining the veil
Beyond their shores, Aoheku’s people are known for between material and immaterial worlds.
canny negotiation tactics, stiff manners, and trading in
drugs (medicinal and recreational) found nowhere else Through initiatory rites and shared oaths with oceanic
in Wavecrest. Traditionally trained Aoheku warriors spirit courts, Vaaisami traditions have endured across
favor stealth and poison more than their neighbors centuries, even as time and resistance washed away
do. Even untrained residents often have blowguns and foreign invaders. Today, the island occupies a place
darts close to hand, for life on the Wyld’s edge can shift of spiritual honor; its neighbors consult the Vaaisami
at any moment. on occult matters outside the volcano-priestesses’
purview. As a result, Immaculate missionaries make
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persistent, invasive conversion attempts throughout Nellens Lanasa Koiko has been archimandrite of
Vaaisami; the Order wishes to use the island’s reputa- Wavecrest’s central Immaculate mission — the West’s
tion to bolster the Immaculate Philosophy across the largest — and director of the Order’s strategy in
archipelago. The Vaaisami have escalated from harsh Wavecrest for over twenty years. The Fire Aspect child
words, to threats, to nonlethal force against these in- of a Wavecrest outcaste adopted into House Nellens at
truders, but new missionaries keep coming. its founding, she’s dreamed her whole life of spreading
the Immaculate Philosophy across her father’s back-
Prominent Figures ward homeland, and then the islands beyond.
Bangga Anggurma, the current Feathered One, is a
charismatic middle-aged man with an experienced Lanasa views her work as a war on many fronts, with
salesman’s confidence. Formerly a respected village el- House Peleps vacillating between ally and interloper.
der, he won his current role by campaigning tirelessly Lacking the resources to confront the volcano cults
and publicly running rhetorical circles around his op- directly, she sends aggressive missionary groups to is-
ponents. In private, he’s a deeply anxious man who reg- lands she deems vulnerable. She views the resultant
ularly consults the stars and Hamoji’s rumbling omens. outbreaks of anti-missionary sentiment as evidence of
A peacetime leader lacking past Feathered Ones’ ath- the Immaculate Philosophy’s necessity. Lanasa would
letic prowess, he’s terrified by royal electors’ demands push the satrapy’s religious tensions into open conflict
for a return to raiding and sacred warfare, but fears that if she thought the Order could decisively win. With
showing weakness will enrage Hamoji and risk thou- Peleps’ growing frustration at Wavecrest’s civil disobe-
sands of lives. Indeed, he suspects that the volcano’s dience, Lanasa believes her opportunity is near.
recent activity reflects the trepidation in his own heart.
Neighboring Isles
The legendary hero-priestess Kamach Achi, self-pro- The otterfolk of Minat wage eternal war against pirates
claimed Chosen of Hamoji, has spawned countless and raiders along the archipelago’s northwestern edge,
household tales and morality plays through decades of driven by a collective oath sworn long ago. As their
valiant exploits. Though her body has aged, her spir- cliff-girt isle can only be approached by air or through
it only grows fierier. Now, she sermonizes against the mazy underwater grottoes, few outsiders have visited
people’s waning observance of traditional faith. Achi is their complex rope-and-stonework villages. The otter-
the most vocal and popular opponent of the Immaculate folk enjoy trading for novelties and exploring above or
Philosophy in Wavecrest, and though she claims no af- below water, but they react to insults quickly and for-
filiation with the Ochre Heart Witnesses, she doesn’t give slowly, if at all. Minat’s boarding parties strike of-
publicly denounce them either. Achi seeks duels with fenders with spears and nets at lightning speed.
prominent Immaculate monks to either prove through
her prowess that the Order doesn’t belong in Wavecrest, Reefs and unpredictable tides surround barren, deso-
or to earn a good, public death through sacred combat. late Aseios. Recently, Western Trade Alliance investor
Yuharon Kinis sent hired prospectors to the uninhab-
Wavecrest’s satrap, Peleps Enit, spent nearly a century ited island, where they discovered a vein of beautiful
at sea, working her way up through the Imperial Navy’s bonelike mineral they dubbed marble-ivory. Months af-
ranks. Her reputation for delivering decisive victo- ter Kinis staked a claim on the island and his agent, the
ries landed her the honor of overseeing one of House merchant-adventurer Ehlen Eventide began full min-
Peleps’ most prosperous Western holdings. ing operations, three of Wavecrest’s royal families an-
nounced “ancient claims” on Aseios. The royals block-
While her house prepares for possible civil war in ade the isle while they jockey and bluster to determine
the Realm, Enit struggles on several fronts. Some of which family will take it. Slave miners and overseers on
Wavecrest’s royal families push the Feathered One Aseios starve while Kinis offers rich rewards for block-
and their people toward rebellion, a fire also stoked by ade runners who can salvage her investment.
Kamach Achi. Meanwhile, sabotage of Imperial Fleet
vessels suggests V’neef or Lunar operatives at work on The people of Grallat once warred against cruel wood
the Archipelago. And the Admiralty Board presses her spider elementals at their island’s heart, then struck a
to ready Wavecrest as a potential beachhead for con- bargain with their foes with an Exalted mediator’s aid.
quering the West — expanding shipyards; identifying The elementals still delight in tormenting and confus-
potential rebels; and gaining the upper hand over the ing mortals, but they’ve grown accustomed to worship
garrison commander, Immaculate leaders, and other and sacrifice. In return, they lend the populace their
possible Realm rivals. natural wood-spinning art.
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Randan
region, maintaining a steady rhythm of trade while put-
The seawalls of Randan glisten like mother-of-pearl, ting rebellious vassals and pirates to the sword.
but up close, every brick is glazed with images of mon-
sters, heroes, and gods in a hundred colors. Rich scents Randan’s port capital, Ohdanu, rises along a gentle
of black pepper, cinnamon, and clove overlay the mar- slope from docks and coastal slums to the luxurious
kets’ stink of fish and foundry smoke. Even common districts of merchants and master artisans. On the high-
folk wear linen ablaze with madder, saffron, and indi- est hill, the palatial estates of the craft-lodges encircle
go; their betters don rainbow silks flashing with jew- the queen’s temple-manse, the House of Tranquil Tides
eled embroidery. As soldiers parade around the aristoc- — itself a delicate confection of swooping pale green
racy’s craft-lodges, their leaders stand resplendent in arches and aquamarine towers. The city’s merchants
brocade armor resilient as bronze or coats of ceramic boast that if you cannot find it for sale in Ohdanu, it’s
plates as hard as steel, their masked helmets shining not for sale anywhere in Creation. Hawkers bilk the
with silver, gold, and gems. naïve with counterfeit treasures, but those with suffi-
cient wits, connections, or coin can procure enchant-
A gateway to the Far West’s bounties, Randan holds ed wares produced by thaumaturgical prodigies: ev-
suzerainty over a scattering of tributaries and recent er-burning candles, swords that sing when swung, or
colonies, extracting beneficial trade terms and cere- gowns whose colors change to match the sky.
monial tribute by dint of deep coffers and sharp spears.
Led by its pekumi warrior-artisans and their queen, The island has a handful of smaller cities and large
the Randani have known prosperity and abundance for towns, although none match Ohdanu’s splendor and
generations. Now the island is torn between hunger for bustle: forest-ringed Ekkadim feeding Randan’s need
expansion and the allure of stability, beset from with- for timber, industrious Kumeina and its busy ship-
out by competitors and pirates and from within by agi- yards, steadfast Hannepa with its unconquerable walls.
tators and the ancient feuds of their own gods. Farmlands and villages dot inland roads and the coast,
as do fortresses in varying states of use and decay — si-
Of Wares and Wonders lent memorials to when the Randani warred amongst
themselves, with nothing to show for it except blood,
The island of Randan has limited natural resources — stone, and history. Quieted by decades of peace, these
while thickly forested, its mines offer little useful met- ancient rivalries still find expression, infrequent-
al. Nonetheless, the Randani have built a mercantile ly erupting into bouts of civic pride, competition, or
empire on cunning, skill, patience, courage, and a heri- enmity.
tage of ancient thaumaturgical secrets.
Class and Caste
Once a loose confederacy of warring clans and city-
states, war unified Randan, while a lineage of conquer- Three factors predicate one’s social standing in Randani
ors and uniters tempered it into its modern state. Now society: class, lineage, and skill. Any one of these suffic-
largely at peace with one another, its artisan-aristocrats es to secure influence and wealth, but true power lies at
turn their blade-sharp minds outward. Their ships the intersection of all three.
trade at every port for hundreds of miles, dealing in
silk, ivory, amber, steel, spice, and more. This bounty During the island’s wars of unification, tribal classes
flows through Randan’s ports, their markets teeming and castes experienced their own upheaval; new ones
with merchants from colonies and client-states. Like formed, old ones became obsolete, and others blend-
a beating heart, Randan sends fleets throughout the ed together or splintered. Today only two true castes
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remain: pechin and heimin. Pechin are Randan’s aris- their gods, lands, and selves, practicing their chosen
tocracy, trained as warrior-artisans with power, pres- vocation as devotion and meditation. Master artisans,
tige, and authority; heimin are everyone else, from whether pechin or heimin, often rise to great promi-
wealthy merchants to base beggars. To be pechin is to nence as artists, scholars, and saints. The island’s my-
be born pechin. Only adoption or queenly decree can thology honors grandmasters like gods; children are
change that. weaned on stories of figures like the Three Artisan-
Queens, the Red-Anvil Sage, or Danurme of the Holy
Pechin families claim descent from ancient thauma- Loom.
turges, their secret rituals passed down for centuries.
These rituals are jealously guarded; some can only The highest social class, the pekumi, consists of pechin
be performed in Randan itself, their workings tied to who’ve mastered all three noble arts of warfare, craft-
ancient sorceries on the island. Not all members of a ing, and thaumaturgy. By law and tradition, only peku-
family possess the inborn talent necessary to command mi may hold the highest offices in the craft-lodges and
this power — often, lineages pass their thaumaturgical Randan’s government. Even pechin of the most refined
secrets to only one or two gifted scions. Pechin fami- lineages must acknowledge the authority of pekumi of
lies even adopt heimin children who demonstrate the lesser origins.
gift, paying birth parents a hefty fee. While the Randani
take a dim view of chattel slavery, they grudgingly deal The Craft-Lodges
with slavers to purchase and adopt foreign children
with thaumaturgical talent. All but the most hopeless pechin belong to a craft-lodge
as a matter of tradition and dignity. The beating heart
Skill, then, is the only avenue open to anyone regardless of Randani tradition, each lodge is devoted to the pur-
of birth. Originally founded by pechin and still domi- suit and perfection of a single craft. Typically, lodges
nated by them, the craft-lodges are the most hallowed define their crafts broadly; for instance, the Smiths’
Randani institutions, equal parts guild and temple. The Lodge includes all metalworkers, while the Weavers’
pechin have always used craft and artistry to honor
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Several lesser lodges jockey for power and position. her successor from among the pekumi of the Lodges
These include the Brewers’, Cooks’, Leatherworkers’, of Smiths, Potters, or Weavers, in recognition of those
Masons’, and Shipwrights’ Lodges. craft-lodges’ legendary preeminence as Randan’s
saviors.
Society and Culture
The queen holds limited authority; each craft-lodge
Randani homes are one-story affairs, their wooden out- oversees areas related to its purview. The craft-lodges’
er walls decorated with white limestone. Sliding panels ruling councils push their supporters in the Queen’s
open to let the breeze flow throughout the house. Red court to propose policy changes that redirect power
pottery tiles typically cover their sloped roofs, though to their lodges. For example, the Smiths’ Lodge now
poorer heimin families make do with thatch. Builders oversees all of the military’s outfitting and provision-
form stonework structures by stacking stones without ing, forcing the queen to consult with them on new
mortar; some feature elaborate geometric patterns that conquests. Meanwhile, the Weavers’ Lodge lobbies for
are beautiful to look at and maintain the structure’s control of trade outside its usual purview. The Potters’
integrity if a stone is damaged or removed. Arches are Lodge treads carefully — Randan’s current queen, Dove
common features of bridges, covered walkways, and White Sky, was elevated from their lodge, and while
monuments. they’d like to secure power for a time when another
craft-lodge holds the throne, overstepping now might
Randani fashion features robes with long, flow- cause the others to unite against them.
ing sleeves dyed with rich pigments. Pechin tend to
wear silks, while heimin wear more affordable linen. While the three greater lodges’ cultural importance
Elaborate embroidery decorates Randani clothing for remains undisputed, the lesser lodges seek opportuni-
all but the poorest, and wide-brimmed felt hats are ties to achieve similar political power. More and more,
common accessories. Most grow their hair long, bring- they see the larger lodges broadening the definition of
ing it up in a bun and holding it in place with a hairpin. what’s under their control, arrogating power not only
Blue hair is favored; people with other hair colors often from the Queen, but also from the lesser lodges’ spheres
dye it with indigo. of influence. To combat this, pekumi from lesser lodges
often vote as a bloc, advise one another, or provide a
Vegetables and fruits comprise much of Randani cui- united front backing the queen.
sine, with dishes featuring purple sweet potatoes, taro
root, and bitter melon. Fish such as mackerel and ti- One concern ties the lodges together: that a queen
lapia are common and versatile ingredients, whether might show her own craft-lodge favoritism or grant it
they’re fried, pickled, grilled, or used in soups with fla- permanent control of the throne. While the pekumi of
vorful seaweed broth suffusing sea lettuce, bird’s-nest the Potters’ Lodge would happily claim such power,
fern, or squid ink. Pork is also prominent in Randani they fear that the elderly Dove White Sky would die
meals. Home cooks and chefs alike waste very little of before cementing such authority, allowing a successor
the animal; beyond meals of perfectly cooked tender- from another lodge to reap the benefits.
loin and sumptuous pork belly, Randani eat marinated
The queen may convene her court at any time to pro-
roasted hearts, crispy pig’s ears, black pudding, pan-
pose an edict, including levying new taxes, changing
haas, and more. Pechin consume more meat, eggs, and
a law, signing a treaty, or pressing a war. All attendees
spices than heimin; their dishes also include white rice,
may submit their own petitions — such as funding for
red fermented bean curd, and a wide variety of baked
their cities, official censure of certain personages, or
sweets.
a ruling on other grievances — but only those on the
queen’s secretariat may vote.
Governance
Randan’s queens trace their lineage back to the valiant
Religion
women who freed the island from demonic overlords
Since time immemorial, the Randani have venerat-
in an age of myth. The queen’s court technically in-
ed two local spirit courts. Officers and soldiers alike
cludes all pekumi, but in practice, only the craft-lodg-
praise the war-gods of the Glittering Spear Court; the
es’ representatives, city administrators, admirals, and
craft-lodges make offerings to the artisan-gods of the
similar high-ranking officials join her advisory secre-
Earthly Ministry of Western Crafts; and the pekumi
tariat. When a queen dies, those same advisors choose
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THAUMATURGY IN RANDAN
The greatest Randani masterworks combine artistry and thaumaturgy, giving form to beauty and Essence alike.
The wealthy array themselves and their retainers with singing stones, coldfire cloaks, and brocade armor, but
there are too few thaumaturges for these enchanted treasures to pass into common use. Each represents a
significant investment of time and resources from a master thaumaturgist and must be treated with reverence.
These procedures require a basic or major craft project appropriate to the item’s scope, using at least one exotic
ingredient that resonates with the ritual. Unless otherwise specified, these procedures are mutually exclusive;
one object can’t possess multiple enchantments.
In the Bookbinders’ Lodge, cunning paper-makers create this paper using a thick pulp of fiber and human tears.
Each sheet can be turned over up to six times, each time revealing a unique side in addition to the first. This magic
fails if the sheet is bound into a book or other compendium. Pekumi officers use these sheets for correspondence,
hiding sensitive information from those unfamiliar with the process, typically by writing the first two pages in
triplicate, and either hiding additional material on the seventh or encoding it in slight differences between the
duplicate pages. Magic that deciphers hidden messages can detect and analyze this trick.
Among the most striking procedures known to the Randani, this rite allows a sculptor to imbue their work with a
faint echo of life. Moving with slow, dreamlike grace, these statues obey simple instructions and deliver messag-
es through gestures and body language; they can’t perform complex or strenuous activities. Delicate engravings
cover their bodies, damage to which ruins their magic.
One of Randan’s best-known thaumaturgical arts allows Weavers’ Lodge thaumaturges to spin armor from silk
ritually harvested by innocent children. Strong as iron and infinitely more comfortable, under casual inspection,
brocade armor appears as nothing more than ostentatious clothing, although those familiar with the style recog-
nize its unique embroidery.
Similar two-dot rites exist to allow skilled artisans to use other unorthodox materials for their creations. Individ-
ual families sometimes maintain proprietary rituals not shared with the rest of the craft-lodge — for example,
the Amarumi family know the secrets of folding paper into wickedly sharp knives, the Oka bake mighty shields of
lacquered clay which can hold back a battering ram without shattering, and the Kon craft crystal flutes which can
mimic the songs of a hundred different birds.
revere both. While the heimin venerate various divin- though there are exceptions. Not all of Randan’s deities
ities of weather, grain, sea, and fish, they too acknowl- are war-gods or artisan-gods. For example, wind and
edge the gods of these two courts as Randan’s divine sea spirits find worshipers in the Shipwrights’ Lodge,
champions, and worship them accordingly. while harvest gods’ cults gravitate toward the Smiths’
Lodge, whose members forge scythes and plows. It’s
Long ago, when Randan was a land divided, its gods considered an honor to be invited into a god’s sanctum
meddled in Randani society and politics, backing one as an apprentice or assistant.
faction or another to win a greater share of worship.
When Randan unified into a single state, the courts Worship-hungry gods have also spurred Randan’s co-
came to an uneasy truce — an unease mirrored in their lonial ambitions, blessing the ships and soldiers of pe-
newly unified worshipers. In the generations of peace kumi willing to bring new islands under Randan’s ban-
that followed, both groups have put old conflicts to rest ner. Conquered lands’ gods must submit to the Randani
and directed their attentions outward. pantheon just as their people submit to the queen and
her pekumi, lest their temples be cast down and their
Each craft-lodge doubles as a temple complex and cult priesthoods stamped out.
for gods with related purviews — typically artisan-gods,
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set foot on Manigal proper, enter Tomil Teb unless to if they’re pulled into the water. Cleverly designed cords
offer tribute, or speak to any Manigalese but the sarawi set them free with a swift tug should they begin to sink.
caste of scholar-priests. The warriors are proficient with harpoons and pole-
spears — the weapons’ long reach grants advantage
For centuries, they’ve maintained an uneasy peace. But over both human swimmers and aquatic predators.
the ancestor people — suffering from raids by the ele-
mental sihl-kidi who once served them — have begun Tomil Teb
raiding the land once more to take what they can no
longer easily bargain for. Meanwhile, foreigners who’ve Since Moqon’s time, the scholar-priests of the sarawi
gathered at Tomil Teb’s gate grow in number, and some caste have dwelt among the bones and scrolls of the sa-
among them agitate to seize what they will from the li- cred city Tomil Teb, spread across a tiny artificial ar-
brary-city rather than wait upon the sarawis’ pleasure. chipelago off the coast of the island Manigal. Within its
Manigal now finds itself pressed from two sides. walls — outside of which they hold no formal power —
they guard the border of the ancestor people’s undersea
The Islanders dominion, pray to Manigal’s gods, and bury the dead.
No others may enter without their leave.
Islanders live in small farming and fishing communi-
ties across the island’s ten districts. They tend orchards The scratchings of sarawi pens whisper long into the
of breadfruit, moringa, carambola, coconut, orange tropical evenings as they recopy texts before their pag-
banana, and candlenut in Mehlel District; harvest pre- es succumb to brine and damp. From across the West,
cious hardwoods and medicines from Ingale District’s from Brightwork, Onyx, and Randan, seekers come to
upland forests; husband pigs and domestic fowl in study in Tomil Teb’s hundred libraries, or to bargain
Nubue District; and keep plots of taro, peppercorn, with the sarawi for treasures that the ancestor people
and sweet potato in Kinolu District. They hunt flying once scavenged from the seafloor. More foreigners ar-
foxes — the only mammals native to the island — and rive every day; they grow restless waiting for their turn
various birds for meat. Some keep cats and terriers pro- to enter the city.
cured from foreigners to winnow the rats that arrived
on trading ships; these are prepared much like flying Shape of the City
foxes. Tomil Teb is an archipelago of blocky artificial islets,
platforms framed in stone and filled with crushed cor-
The Manigalese pride themselves on their egalitari- al, set in a wide lagoon on Manigal’s west coast. A web
anism, a trait that distinguishes them from the ances- of rope bridges connects the islets, and a seawall of co-
tor people in their eyes. Each district is governed by a lumnar basalt girds them against approaches by water.
wahnmark: a provincial leader elected from among the Recently, carpenters erected a wooden palisade on the
district’s heads of household. Each wahnmark is re- shore in response to increasingly frequent raids.
sponsible for the families in her district, ensuring that
they’re kept safe, their disputes are resolved, and their Four are the city’s gates. Karakar Gate and Palikapi
storehouses remain full. These storehouses feed both Gate stand on the beach, ancient edifices of patinaed
the sarawi and the ancestor people; without this sur- bronze that open onto quays where ferrymen tie reed
plus, the surface-dwellers lose their trading advantage boats. Liliabi Gate and Kepenar Gate puncture the
over their aquatic neighbors, and librarians starve. seawall, arches of black stone that allow ingress from
both above and beneath the waves.
Hospitality is essential among the Manigalese. Hosts
greet guests with plates of nuts, roasted breadfruit, or Sarawi and visitors alike don hardwood geta when
taro fritters. During the course of the visit, they often traveling the islets’ streets, lest the razor-sharp coral
tell stories over cups of kava grog. fill slice their feet. Stalls selling or renting them set up
every morning at the city’s gates. Even protected, locals
Manigalese warriors patrol the seas in small, quick walk Tomil Teb’s streets with a careful, deliberate gait.
skiffs, particularly around Tomil Teb. From these, they
defend against both raiders and any potential insur- The Sarawi
gence of the ancestor people from beneath the waves. Ruling in a vast collegial squabble, the sarawi are a
They make armor from the scales of a local fish; the hereditary caste of academics and religious officials,
scales are hard enough to protect them from a weap- numbering a few hundred. Mortuary-librarians com-
on’s impact but buoyant enough not to drag them down prise the College of Bones, which maintains the city’s
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collection and perform burial rites. Diving-apostles A single mortuary-librarian oversees each islet with
from the College of Pearls are diplomats and merchants, hand-picked staff; the Colleges assign them in annual
arranging the customary exchanges between surface council.
and deeps. Between them, the two Colleges manage the
city’s prodigious wealth, accumulated through library At a plaza just inside Kepenar Gate, sarawi diving-apos-
access fees and taxes on foreign trade with the ancestor tles receive the ancestor peoples’ tribute each month
people. They disburse treasure to fund diplomatic mis- from below. It’s a formal process, full of ritual obeisance
sions and to acquire new texts. on the part of the ancestor people, after which the sara-
wi accept the offered treasure and hand over the pro-
Tomil Teb’s libraries serve as both repositories of duce that the sea-dwellers need to sustain themselves.
knowledge and as ossuaries. The city’s largest library,
Refuge Stone, has three stories above ground and two At Tomil Teb’s center stands the market-platform
beneath the surface. Other islet-libraries are single-sto- called Earth Mound, where foreigners peruse trea-
ry affairs aboveground, with ossuary-cellars carved out sures dredged up from the depths. Prospective buyers
beneath. The Manigalese burn their dead on ghats cut pay a fee to the Colleges to enter, then must bargain
into the shoreline; then, the mortuary-librarians inte- with individual apostles for offerings like gemstones
grate the decedents’ bones into new library stacks. Only that purify water, clockworks far in advance of current
Refuge Stone holds sarawi remains. On the rare occa- technology, rare corals, and troves of pearls.
sion a ghost rises, sawari exorcists put them swiftly to
rest. At sunset, a rush of black wings emerges from the li-
braries’ narrow stone doors. These bats are tame, kept
The city’s collection spans vast ranges of scholarship. as pets and as pest control to deal with Manigal’s in-
The mortuary-librarians carefully keep the organiza- cessant mosquitoes. Apprentice librarians regularly
tional system a cipher, preventing foreigners from nav- clean guano from the bat lofts; this the sarawi give to
igating it should they evade their sarawi chaperones. the Manigalese as fertilizer.
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The waters around Karoun Kan-Neng are clear and unable to reassert dominance over the land-dwellers in
bright. There, the ancestor people have built elaborate the centuries since their defeat.
coral gardens in which they take their leisure, sunning
themselves or hunting jewel-bright fish with nets and Desertion would be bad enough, but the sihl-kidi —
spears. Fresh fish is often served raw, cubed and tossed embittered by a servitude they long ago came to resent
with oil and sea salt. Other popular dishes include milk- — have actively turned on their former masters. Over
fish steamed in taro leaves, mixed seafood ceviche, yam the years, as the ancestor people’s infighting enervat-
and banana salad, and thick sweet poi. They sleep and ed their defenses, the elementals’ depredations grew
cook within their city, but otherwise spend their time more frequent. Where once they were threats to indi-
in the water, communicating in a sophisticated sign viduals straying from the safe waters around Karoun
language. The grandest of these gardens is the Reef of Kan-Neng, now the sihl-kidi hunt scavenging parties
Heaven, where the ruling Ponolei dynasty holds court of ancestor people for sport, making such expeditions
among a profusion of anemones and sea lilies. more dangerous than they’ve ever been.
Unlike the Manigalese, the ancestor people are governed Prominent Ancestor People
by an aristocracy, with the Ponolei set above a handful of Ponolei Kalanueh, prince of the ancestor people, dis-
backbiting noble broods. Most ancestor people are effec- plays the arrogance and self-absorption common to
tively indentured servants, beholden to one of the noble his dynasty. When not indulging in music, dance, or
families, performing menial labor to earn their place in raids against other peoples of the deep, he plays favor-
the city, or in the handful of smaller settlements shel- ites among the aristocracy, having affairs with others’
tered by similar magic. Most such labor takes the form spouses or delivering outsized punishments for triv-
of scavenging; there are still troves of relics to be found ial slights. Huge, strong, and keenly alert, Kalanueh
among old Manigal’s ruins and beyond. has survived two assassination attempts, feeding the
would-be killers to his shark familiar Ango. Thus far,
Social mobility follows two avenues. Successful and this has dissuaded further attempts, and many aristo-
wily scavengers can marry into a noble family to be- crats still seek his fickle favor. But a sufficiently outra-
come scavenger-captains, or parents may secure their geous act on his part may yet turn the tide against him.
children’s futures by pledging them to the Surgeons’
Guild. The Surgeons are doctors and thaumaturges who Mahluki Kaselel, head of the Surgeons’ Guild, seeks
maintain and oversee the creche-atolls where newborn an answer to the sihl-kidi’s increased aggression.
ancestor people are reared. Children who fail out of the
Surgeons’ rigorous practical examinations are shamed
and returned to their families. CRECHE-ATOLLS
Sihl-Kidi The ancestor people are not only born but made. Their
The sihl-kidi are elementals unique to Manigal, born enhanced lung capacity is the result of a thaumatur-
when cold abyssal waters rise to meet the tropical wa- gic procedure performed by the Surgeons on children
ters of the island’s shelf. They resemble seals, though between six and twelve months of age. This proce-
hazy and indistinct: ghosts of dark water that glide dure must be undertaken on land; the atmosphere
is too poor in Karoun Kan-Neng. Before Moqon’s up-
through the sea. When angered, they erupt in a fury
rising, Tomil Teb contained the primary creches, but
of foam and bubbles, tripling in size and unsheathing
space considerations required the ancestor people
vicious fangs of black ice. In this form, they resemble to construct several external sites hidden among the
terrible mastiffs surrounded by a sharp aura of menace. hundreds of cays comprising the atolls surrounding
Manigal.
Once, the sihl-kidi served as enforcers and pack beasts,
dragging blocks of basalt from the seafloor to build Sawari records retain the locations of the creche-
Tomil Teb itself. In their hound forms, they rode down atolls, though this is a sensitive subject. There’s a
dissenters and fugitives from the ancestor peoples’ rule. long history of kidnapping on both sides of the sea,
But the ancient pact that bound them required the an- whether Manigalese “rescuing” infants from creche-
cestor people to deliver them victims to maul. After the atolls or ancestor people stealing Manigalese infants
ancestor people surrendered to Moqon and the wahn- to supplement their diminishing numbers. One of the
diving-apostles’ primary roles is keeping the peace
marks, however, they couldn’t deliver enough victims
when babies are either given, or denied, the transfor-
to the sihl-kidi, who broke the pact and abandoned
mation that makes them ancestor people.
their masters. As a result, the ancestor people have been
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Unwilling to ask others to take risks she wouldn’t take dream that appears in the evening. He’s a graceful crea-
herself, she leads Surgeons out to the edge of the abyss ture with fine white hair piled atop his head who decks
surrounding Manigal, hoping to glean knowledge from himself in an outfit of velveteen spangled in bright
sihl-kidi spawning grounds. If she finds a new way brass buttons. He wines and dines potential business
to bind them to her people’s will, so much the better. partners and delights in trapping them in webs of their
Kaselel speaks bluntly and makes no attempt to soften own avarice.
bad news; she respects those who do the same.
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tightly to Makelo’s rule, eventually bringing them un- Any Makeloan can petition for their children to be-
der Makeloan control. The last major independent come priests. Families make substantial offerings to the
kingdom, the Pahapi, only married into the Makeloan temples to keep their child’s name at the forefront of
royal line a generation ago. Pahapi’s folk haven’t yet ful- priests’ minds. However, the priesthood first looks to-
ly assimilated, leading to prejudice, social friction, and ward their own children when a position comes avail-
intermittent rebellions. able, making the honor semihereditary.
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Several years ago, Makelo’s emperor settled his former- warships being constructed in Sinti’s harbors will be
ly itinerant court in the Toloan city of Ordo Sevaï, a ready to set sail next year.
sprawling port on the river Kimene. New construction
rises throughout the city, including temples, schools, Warrior, priest, and savant, Ileo Sataki stands at the
wharves, mills, shops, and housing. Fortunes are made emperor’s right hand. Born to a prominent Makeloan
and lost daily in the enormous Striped Coral Market, noble family, she studied engineering at the university,
which deals in luxuries and bulk goods from through- led a war band in the conquest of nearby Bakari, and
out Sinti and from overseas. Warriors drill on the joined both the priesthood and Ormen’s council. Today
gleaming plaza before the emperor’s Cassowary Palace, she’s Ordo Sevaï’s chief priest of Ritara-Kesu. Despite
readying themselves for the next war. not being high priest, she’s a dominant figure in the
Ruby Lake Council by dint of rhetorical skill, intimi-
The rugged island of Chalk Cliff is Makelo’s most re- dating presence, numerous njima, and closeness to the
cent conquest. It’s been divided up among prominent emperor. Sataki’s loyalty is more to imperial expansion
nobles involved in the invasion. As settlers from Sinti than to Ormen himself; the two agree firmly on princi-
move in, they drive the locals away from the best farm- ples but clash furiously on details.
land and coves in a series of bloody and not entire-
ly one-sided clashes. Chalk Cliff collaborators retain Faleti of Tolo grew immensely rich by selling Randani
greater privileges than other locals. Folk who fled to textiles, including their legendary enchanted brocades,
the mountains inland maintain an armed resistance, to the Makeloan imperial family. Today she dominates
hiding among the tombs of a lost people. the textile trade on Sinti, owns properties scattered
across the island, and has even purchased a princely
Prominent Figures quantity of njima with which to command respect — an
anomaly the Ruby Lake Council has yet to rule against.
Gora Ormen — Emperor of Makelo, Sovereign of She advises the emperor on economic matters as she
the Seven Peoples of Sinti, Suzerain of the Islands did his imperial mother. Her ambitions on behalf of
of Bakari and Chalk Cliff — rules a burgeoning em- her family and the Toloans are well-known; for now,
pire. He resides in the Cassowary Palace amid luxu- her wealth, njima, and political connections shield her
ry and splendor, feasting on fresh game and honeyed from rivals.
fruits from gem-crusted platters. He believes that his
wealth demonstrates his importance, and through him, Neighbors
Makeloan power and influence. He’s short and muscu-
lar, his skin dark from months of training in smithcraft Makelo trades briskly with Manigal (p. 275), although
with Ninegala; he favors garments dyed a rare pur- the Makeloans look down their noses at what they con-
ple imported from Randan, a fashion now spreading sider a weaker nation. Traditionally, both peoples con-
through his court. sider Moqon to be from Makelo, a son last in line for the
throne who struck out to make his own fortune. The
Ormen takes pride in his martial talents. Though he Makeloans believe this puts the Manigalese in their
inherited countless njima from his imperial mother, debt and take offense at not receiving special trade
he prizes those he’s personally won in battle. He gives considerations. Manigal’s wahnmarks listen warily for
great latitude to the priests of Ritara-Kesu, revering rumors that Makelo has set its sights on conquering
him as Ninegala’s equal, and has built on his mother’s Tomil Teb.
and grandmother’s efforts to expand the kingdom. New
On the bordermarch-isle of Seseli, the tide wears holes
in skerries and sea stacks, and stones with such holes
can speak. Neighboring peoples seek oracles of these
SONA MALITI howling stones, albeit rarely, for they fear the island’s
inhabitants.
Centuries old, this white jade longfang holds pride of
place among Makelo’s imperial regalia. Tiny green Upon being routed by Makelo, the Umo people fled to
jade glyphs inlaid along its haft recount the covenant Seseli with their gods. There they begged an alliance
between Ninegala and the Makeloan people. A mor-
with the Clashing Spears Tribunal, a court of warrior
tal with a positive Major or Defining Intimacy toward
Fair Folk who’d raided Sinti’s shores for centuries. The
Makelo or its people can attune Sona Maliti by spend-
ing 5 Willpower. court agreed to shelter the Umo in exchange for elev-
en souls each Calibration. The Umo seize Sintians by
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After the Contagion, a foreign dynasty of Dragon- Broad policy decisions for Azure’s governance fall to
Blooded — refugees from a crumbling Shogunate suc- three great assemblies that hold conventions, pass
cessor state — conquered the nascent fortress-town of laws, and designate officials to oversee Azure’s af-
Azure and transformed it into Morning Island’s most fairs. Elections are held each year to fill vacancies.
influential city. But their final prince’s tyranny was so Membership is for life.
great that his admirals cast him down and took power
for themselves. Azure would never again have a prince; The largest assembly, the Convocation of Waves,
instead, its wisest and most prosperous citizens would consists of lowborn Azurites and people of annexed
rule. islands, and theoretically advocates for their interests.
The Convocation sends representatives to address
The First Sea Lord is the grand admiral of Azure’s navy, the Thousands Sails Assembly. It also appoints magis-
chief general of the city’s army, and chief magistrate of trates and naval officers; thus, earning its goodwill is
the civil government. Only Azure’s assemblies may ap- critical for any Azurite aspiring toward a political ca-
peal the First Sea Lord’s judgements. The Conclave of reer. Lastly, its most celebrated duty is electing other
Sea Lords (p. 286) advises the First Sea Lord and may officials to serve as priests of Azure’s patron deities in
call for new elections every three years should the First addition to their temporal duties. Almost all officials of
Sea Lord displease them, but there are no term limits note also hold priestly office.
for one who performs well. When the First Sea Lord
and the Conclave act in concert, which is typically in Naval and military veteran electors comprise the
matters of war, few can withstand their might. Thousand Sails Assembly. Together, they possess the
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Azurite families impress the importance of strength, movement among the assemblies currently lobbies for
courage, and ambition — tempered by loyalty and re- banishment of wealthy and well-connected criminals,
spect for authority — upon their youth from an early restricting them to pursuing their interests beyond
age. Young Azurites face great pressure to outdo their Azure’s sphere.
rivals in politics and on the battlefield. Those who fail
to redirect their aggression toward the empire’s ene- In contrast to these strict laws and harsh punishments,
mies must contend with Azure’s unforgiving laws. Azurites engage in lively, raucous entertainments.
Highborn Azurites have revived the soldier’s pastime
Since the time of the princes, criminals in Azure have of pitch-pot as an aristocratic game, attend dance per-
received unforgiving, brutal punishments. Magistrates formances hosted in private courtyards, and visit one
flog thieves bloody in public squares and tattoo repeat another at coastal countryside villas or on the resort-is-
offenders across their faces to shame them. They may land of Serene. Wrestling, gambling, and dice games
hold criminals’ family members guilty by association; if are popular among all classes, and hold religious signif-
a magistrate deems it appropriate, the accused’s fam- icance in the worship of the gambling god Plentimon
ily faces the same punishments as the criminal her- of the Dice.
self. Magistrates punish severe crimes such as treason,
kinslaying, and witchcraft with leg-bending, nose-cut- In addition to fish and shellfish, traditional Azurite
ting, and other forms of torture, followed by public ex- recipes may include cabbage, radish, sand leek, coastal
ecutions in which criminals are thrown alive into the hog fennel, fiddleheads, apples, melons, five-flavor ber-
Kraken’s Pool to be devoured by the eponymous beast ries, maesil plums, jujubes, pine nuts, and chestnuts.
as a spectacle. Condiments include black pepper, mustard, horserad-
ish, fish sauce, and vinegar. Some chefs also incorporate
Azure penal codes include a ransom system that allows foodstuffs originating outside the Coral Archipelago,
the wealthy to pay a fine in place of corporal punish- such as chilis, maize, potatoes, squash, tomatoes, and
ments for all but the most severe crimes. A popular walnuts. As rice and wheat are expensive, common folk
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mix them with the more abundant barley and millet, to dictate prophecy and bestow the gods’ favor. But as
and accompany them with beans, fish, seaweed, and a Azure’s empire grew, the shamans were supplanted in
wide variety of spiced pickles. their civic role by aristocratic priest-magistrates who
call upon longstanding compacts to commune with
Lunch is the largest meal for Azurite workers. The up- the gods of Sea-and-Sky, Azure’s modern pantheon.
per classes instead do business in the morning, have a Despite this, highborn and lowborn Azurites alike pri-
light lunch, bathe, then settle in for an evening of lavish vately consult with still-practicing shamans regarding
banquets. Traditional dishes include fish fritters, sweet spiritual matters, particularly on less populated islands
and savory stewed black beans, fried bracken, and “Sea or in Morning Island’s interior, where itinerant sha-
Lord Stew,” which is made with three kinds of fish, mans outnumber temples and priests.
pepper, herbs, and dry bread, all simmered in rice wine.
Fish in the stew vary, from cod, snapper, and mussels Azure attributes its success as an empire to harmoni-
in lower-class recipes to pufferfish, oysters, and sole in ous accords with the Sea-and-Sky, thanks to the pa-
richer versions. Fruit and shellfish are served for des- tronage of the city’s chief deity, the Ocean Father. In
sert, often chilled by snow stored in ice cellars. Azurite myth, the Ocean Father governs the Great
Western Ocean, commands the West’s lesser deities,
Sexism in Azure and rules a treasure-filled city beneath the sea. Azure’s
Highborn Azurite culture bars women from high office, assemblies sponsor archipelago-wide festivals to honor
naval service, and the electorate. They justify these sex- him. The First Sea Lord is both Azure’s chief magistrate
ist practices as a way to avoid the displeasure of misog- and the Ocean Father’s high priest, required to seek his
ynistic spirit patrons — primarily the Ocean Father, as counsel on matters of state through omens and sacri-
well as the Three Storm Sisters, a trio of Storm Mothers fice. Coralite merchants revere the Ocean Father as a
whose spirit courts command the waters around the patron, and view maintaining their family’s prosperity
southern Coral Archipelago and the Auspice Isles. Over as a sacrament.
the centuries, evolving conditions in Azure have seen
wealthy, powerful Azurite women and foreigners alike The Sea-and-Sky encompasses numerous deities, with
challenge these restrictions. stone-carved pagodas housing idols littering the Coral
Archipelago to honor them all. Alongside their patron,
Azurite women traditionally manage the household, Azurites honor the red-haired ship-goddess Rudhira
where they hold significant power over finances and the Storm Rider; Bashixun, the Wise Crab, god of fish-
share management of businesses. They also manage erfolk and the shore; Howling Nyo, the fierce, aloof
businesses while their husbands are traveling or at war, dragon-goddess of Morning Island itself; and many
and own them outright as widows. Officials’ spouses more, ranging from high-ranking divinities to minor
influence their husbands’ political decisions as well, godlings of islets, rivers, and fields. Some clans worship
sometimes in organized blocs. And certain priestly accomplished ancestors, venerating them with feasts
roles, such as the high priestess of Howling Nyo are and games during religious festivals. Superstitious
only open to women. Azurites also propitiate more frightful deities, like
the Three Storm Sisters who threaten their ships and
Foreign women aren’t held to Azurite expectations. spouses, and Zhuziao, lord of deep waters, a titanic oc-
Meanwhile, Dragon-Blooded Azurite women are no topoid god who claims all ships that sink into his sun-
longer bound to mortal constraints. Joining a Tya less domain.
lodge (p. 294) also frees Azurite women to work at
sea. As Azure’s empire expands and the demand for Azurite law forbids worship of a few gods, most nota-
disciplined sailors increases, tattooed Tya sailors have bly Siakal, Western goddess of battle and bloodshed.
become a common sight aboard naval vessels, respect- Siakal’s worship often involves bloody human sacrifice
ed for their skills yet held at a distance for their insu- and prolonged violent conflict. In Azure’s early days,
lar traditions. her then-powerful cult — the Maw of Siakal — nearly
supplanted the Ocean Father’s as Azure’s dominant
Religion religion, but failed and was driven underground. The
Maw persists in secret among highborn clans tied
Traditional Coralite shamans once acted as official in- to Azure’s navy and more openly among the ranks of
termediaries with gods and ancestor spirits for families Azure’s privateers, who make bloody offerings to hun-
and local communities, allowing spirits to possess them gry siaka far from Azure’s prying eyes.
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Azure expands its portfolio of divinities with each con- of cold-resistant iron palms grown in the southern
quest, making worship of local gods contingent upon Coral Archipelago. Their armored turtle ships, which
backing foreign rule, while retrieving idols from sub- form the fleet’s vanguard, boast iron roofs to prevent
jugated cities for worship in Azure’s temples. With the enemies from boarding, and a dragon’s-head prow that
annexation of the island of Manta, the gambling god spews flame toward enemy vessels ahead.
Plentimon of the Dice brought his worship to Azurite
shores. The temple of Kireeki, the dolphin-souled Azurite sailors are hailed for their rigid discipline and
huntress of the waves, was disassembled when the city- advanced naval tactics. Sailors earn a share of all goods
state of Skein burned, then rebuilt on Azure’s streets. their ship plunders, and may retire after twenty years
of loyal service with a substantial pension and much
The Ocean Court social clout. Foreign recruits are barred from captain-
The Ocean Father and many other deities of the Sea- cy, but may purchase citizenship upon retirement at
and-Sky belong to the Ocean Court, an overarching a steep discount; many wealthy foreigners have been
spirit court encompassing numerous Western thalassic thus enfranchised.
deities and their courts. The Ocean Father has used his
traditional authority as ruler of the Ocean Court to re- Azure supplements its naval dominance with priva-
cruit his divine subordinates as patrons to Azure, or at teers. The First Sea Lord offers letters of marque to
least to ensure that they don’t interfere when Azurite independent captains, who pay tribute to Azure from
ships set sail. their spoils. These privateers viciously raid any vessels
not belonging to Azure’s allies. Unconstrained by the
Centuries ago, the Ocean Father was demoted from Navy’s rigid standards, privateer captains are famous-
god of the Great Western Ocean to oversight of the ly idiosyncratic, the subjects of romantic tales at home
Northwestern seas. But Heaven has yet to appoint a and fearful warnings abroad. For many captains and
successor, leaving the Western spirit courts in disarray. crews unsuited to the Navy’s discipline or engaged in
He retains an informal leadership role, albeit one that practices forbidden by Azurite law — such as witch-
his major rivals in the Ocean Court challenge; these craft or worship of forbidden gods — privateering is an
include the bloodthirsty shark-goddess Siakal and the alternative path to wealth and influence.
possessive Zhuziao, god of the depths.
The City Ascendant
While the Ocean Father takes pleasure in mortal wor-
ship, he’s more concerned with the leverage that com- The city of Azure sits resplendent at the heart of the
manding a pantheon gives him over other gods. As Bay of Shrines, an elegant, terraced city carved from
the empire’s foremost divine patron, he can sway the the harsh rock of Morning Island’s southern coast.
Azurites to worship gods of his court while rejecting Above the stone cliffs rising at the city’s rear, farmland
divine rivals, or to invade peoples who worship rival radiates outward along the banks of the Horned River,
gods. Azure isn’t the first civilization he’s championed; struggling to feed the ever-increasing population of the
should he be convinced it will break, he may seek a Coral Archipelago’s most populous city.
new empire to spread his worship, as he did when the
Auspice Isles faltered. Only the wealthiest clans can afford to live in Old Azure,
where elegant tile-roofed hanok and administrative
Over the centuries it’s become clear that the Ocean palaces line orderly rows of streets and canals. Built in
Father no longer commands the power he once did. harmony with geomantic principles, the picturesque
Siakal tests his resolve most frequently, competing for gardens and proximity to the assemblies’ meeting-halls
his followers and slaughtering them when opportuni- make residence in Old Azure a key marker of prosperity.
ty arises. Other spirits, sensing weakness behind the
Ocean Father’s restraint, pursue their own interests,
sometimes at the Ocean Court’s expense. As the West
grows more violent and unstable, it may face a test that THE AZURITE ARMY
ancient bonds won’t survive.
Soldiers in Azure’s army don’t gain anywhere near
the glory of their naval counterparts. Azurites respect
The Azure Navy their service, but many believe the army is less dis-
ciplined and more prone to looting, especially in gar-
The largest fleet native to the West, Azure’s navy is fa- rison roles.
mous for its finely crafted vessels, built from the wood
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Most residents live beyond the old city’s walls in the divine beast, tamed by a long-dead sorcerous prince,
urban sprawl of the Dry Reefs, in tall, cramped apart- has come to define Azurite justice: swift, brutal, and
ments of timber and mudbrick or in squat, straw-plait- gruesome. Architecture, art, and couture throughout
ed hanok. Conditions range from pleasant to squalid, Azure’s empire incorporates the kraken as an apotropa-
and cheap construction makes some apartments prone ic symbol.
to fires. Those who live close to the ground use stone
floor heating to stay warm during Morning Island’s bit- Prominent Figures
ter winter months.
First Sea Lord Gim Hanjul has held his position for
The modern city’s outermost walls now enclose the nearly two decades. Elected for boldness and naval
once-rural Blue-Sky Necropolis, which casts a shad- prowess, his first years in that position were marked
ow over the Dry Reefs when the setting sun hangs by bloody victories that filled Azure’s coffers. In recent
low. Shamans and lowborn servants maintain this nest years, his two sons’ deaths in battle have disillusioned
of tombs and shrines to Azure’s ancestors and princ- him with Azurite politics, leaving him reluctant to
es. Each tomb overflows with grave goods and murals draw Azure into further conflicts. Now the Thousand
depicting daily life and the gods. The largest belongs Sails murmurs about calling a new election.
to the Last Prince of Azure; a mighty sorcerer in life,
many fear that his enraged spirit awaits an opportu- Fourth-Echelon Magistrate Sem Teong has spent
nity to exact vengeance upon his killers’ descendants. years climbing the ranks, catching thieves and smug-
Magistrates execute unfortunates who attempt to tres- glers and bringing them to justice in the Kraken’s Pool.
pass on his tomb in the Kraken’s Pool. Aristocrats expect him to get the job done; Azure’s
criminals afford him begrudging respect. Seeking to
The Shell Gardens’ vibrant markets welcome mer- achieve Echelon Five, he’s investigating the Maw of
chants from across the Coral Archipelago and beyond. Siakal. The cult proves elusive and its agents cunning
Pale, bejeweled traders from Onyx deal in gemstones and dangerous. He’s survived their ambushes, but wa-
and metalwork; Mantanese street vendors sell skew- vers as cultists deliver threats to his family.
ered fishcakes, blood sausage, and savory pancakes to
hungry sailors and market slaves. Always lively, the Kang Narae is a Dragon-Blooded rear admiral in the
Shell Gardens overflow with brothels, theaters, and Azurite Navy. Her grandfather’s execution for sedition
gambling dens that cater to sailors’ whims. — charges she believes were spurious — engenders sus-
picion from some peers and commanding officers, but
On the Grand Shore, Azurites and their servants she strives to prove her loyalty on the open sea. Narae’s
crowd together to see the Navy’s heroes return home recent military victories have drawn the eyes of those
after months at sea. Countless warehouses dot the in power. Her family’s remaining political allies have
Shore, storing tons of barley and wheat imported from approached her about backing their maneuvers, should
the annexed isle of Serene. It’s the heart of Azurite the High Sea Lord’s recent weakness prove disastrous
commerce; there are few hours in the day when people for Azure; their proposals intrigue her.
aren’t working or walking down the cobbled streets.
Eldest Tanari, housewarden of Azure’s most promi-
East of the Grand Shore stands the Storm’s Eye, Azure’s nent Tya lodge, is an ambitious foreigner who helped
military port. Navy ships and active privateers dock in spearhead the Tya’s integration into the Azure Navy.
its walled-off outer harbor, while an inner cothon hous- Now, he seeks to foster ties with sailors to forge a polit-
es the naval shipyard. The cothon, its encircling walls ical bloc in Azure’s assemblies to bring greater prosper-
capped with stone tiling like a sea beast’s scales, can ity to the Tya. The more he works to bring more of the
hold dozens of ships. The Admiralty’s offices reside on Tya to Azure, the more he earns the disgust of highborn
Admiral Gan Island at the cothon’s center, giving their Azurites for his foreign birth and for his ambition.
council seat a commanding view of all docked vessels.
On the Grand Shore’s western banks, churning waters The Coral Archipelago
fill an enormous chasm. This is the Kraken’s Pool,
where judges publicly execute traitors and other great Azure’s empire spans the Coral Archipelago and be-
criminals — and where citizens privately resolve lethal yond. The Western Isles — including Azure itself — are
vendettas by night. Magistrates throw the guilty in alive large, mountainous, and heavily populated. Annexed
to be devoured by a titanic, immortal beast with eight centuries ago, they’ve strongly integrated with Azurite
hooked tentacles and a whirlpool of sharp teeth. This rule. The Eastern Isles trend smaller, with cold, harsh
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doesn’t meddle much beyond ensuring they provide Tya culture prizes authenticity, freedom, and respect.
reasonable tribute (including skilled slaves) for Azure. What these things mean to each Tya are highly per-
sonal, but a Tya’s honor is tied intimately to being
Here, scholars and philosophers stroll between vo- recognized as honest, respected, straightforward, and
lute-capped columns in covered colonnades. Citizens shrewd by their peers. Disrespecting fellow Tya by say-
meet and shop in open air markets. Representatives de- ing they lack these qualities or by refusing to recognize
bate laws and policy in assembly buildings; while the them has birthed a thousand grudges.
city-states are ostensibly republics, aristocratic fami-
lies dominate most of their councils. Tya become members of, and live in, communal lodges.
Each lodge features a central common area adjoining
Lookouts patrolling the northwestern waters watch for a storeroom, and often encompasses multiple addi-
ships from the Skullstone Archipelago. Though trade tional buildings renovated to connect with the original
agreements between the two powers keep overt con- structure. As space is always at a premium, members
flicts to a minimum, past battles leave seasoned admi- sleep, eat, and live in close proximity. Looms, pottery
rals wary. On outlying islands, the Silver Prince’s agents wheels, forges, and similar equipment allows members
attempt to stir the Maw to action, encouraging them to to produce salable goods with which to fund the lodge’s
overthrow the priest-magistrates. expenses.
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Religion
ones and fellow Tya; they deem the latter their true
The gods of the Tya comprise a secret and motley name. Tya often uses different pronouns in private than
pantheon. Each lodge has its own patron spirit called in public.
a compeer, a tutelary spirit with whom a covenant is
struck upon founding. Tya venerate every lodge’s com-
peer where appropriate, but reserve special honor for
Initiation
their own. Compeers are welcomed as honored family,
Most who join the Tya are oppressed, isolated or im-
granted safety and prayer. In return, they offer magi-
poverished: criminals, outcastes, orphans, manual la-
cal protection and blessings; these usually manifest as
borers, beastfolk and mutants, escaped slaves, escapees
wards against storms or misfortune on ships and build-
from repressive households or societal norms. Most
ings, subtle magical mutations, or minor wonders.
— though not all — are dissatisfied with their assigned
Spirits approached to become compeers typically lack gender and sexual roles; they seek out the Tya for sup-
worshipers, owing to factors such as ill temper, cir- port and the freedom to be themselves. Tya are usually
cumscribed worship, or simple strangeness. Examples endogamous (though not monogamous), able to take
include the storm mother Shan-Anisi, the forbidden outside lovers but rarely marrying them.
rot-god Last Sweetness, and the venomous snail-spirit
Tya forswear having children, but lodges are known to
Kogri of the Secret Trail.
take in foundlings who are raised collectively. It’s not
Most compeers maintain a measure of distance towards uncommon for these to be unrecognized children of
their Tya — whether preferring solitude, having reason Tya; such things are an open secret. Foundlings may re-
to keep a low profile, or being kept at a distance due to main until they come of age, when they either leave or
their inhospitable nature. For their part, the Tya wor- become initiates.
ship as required, led by an elected priest and offering
Prospective members are allowed to live in the lodge
food at every meal. Priests are elected as much for piety
temporarily. After this observation period, the Eldest
as their ability to serve as intermediary between their
calls a majority vote to determine if they’re accepted.
siblings and ornery spirits.
If yes, an induction ritual follows, requiring the atten-
dance of every Tya present.
Gender Among the Tya
Initiates take a new Tya name, and drink poison made
Gender among the Tya is complicated. They dress as from shellfish extract (of which there are sterilizing
men and outsiders treat them as such — more or less — variants, if desired) to symbolically die and be reborn as
but this isn’t the whole picture. Tya identity exists at an Tya; it’s nonlethal, but wracks the body for days or even
intersection of gender, class, and religious practices; it weeks. During convalescence, the initiate is nursed
comprises its own gender in itself. back to health in the lodge by their fellow Tya. Once
recovered, they receive a mark of membership, such
Tya expect to be referred to with masculine terms of as tattoos, a facemask, or an intricately woven brace-
address by outsiders, and are usually addressed as sim- let. Such marks, designed with help from fellow lodge
ply “Tya” — whether respectfully or otherwise. They members, name or evoke their lodge and compeer.
use one name with outsiders, and another with loved
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warriors in the name of their demonic compeer Lovota, bigger and bolder raids; regional Tya lodges regard
the Shores of Obedience — summoned and bound by them and theirs with a mix of revulsion, fear, and
Hwei-Lam — and to Kimbery. Alumai grows more au- fascination.
dacious to ensure her continued supremacy, planning
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The seas were dark gray today, the relentlessly churning waves of their last few days’ journey gone
eerily still. The sky had turned that shade of brittle white that signals impending snow, and Ragara
Kalis was contemplating shaving his beard to rid himself of the salty rime that kept freezing it stiff.
Several members of his expedition stood at the rail with him, craning their necks for their first
glimpse of Atmu’s shores. Dense, low-hanging fog concealed the island, dashing their hopes.
Kalis checked his map and his compass once more, then touched the place where the old woman at
the outpost had marked it. “As safe a harbor as you’re likely to get, there,” she’d muttered. “Safest if
you sail back homeward and forget you were ever here.” It was the most anyone in that dreary cluster
of fishing huts cared to say to anyone on the expedition. At first, the Fire Aspect suspected the taciturn
inhabitants disliked Dynasts, but they took his crew’s coin just fine and raised no arms against them.
Yet, when questioned about Atmu, they grew even stonier and made warding gestures in the island’s
direction.
Next to him, Nellens Para muttered under her breath and stared at the coastline. When Kelis touched
the cartographer’s arm to get her attention, she bit back a yelp. “It will do the crew good,” he said,
pretending he hadn’t noticed her startlement, “to make land and build a fire.”
She offered him a tight-lipped smile. “Perhaps.”
“I have casks of wine to bring to shore. Imagine, drinking summer wine chilled by Atmu’s snows!” He
forced mirth into his voice in the hopes that he’d spark some in her. They were cousins; as a child, she
used to trace the trade routes on the map at his family’s vineyards, imagining where the wine barrels
were off to. Neither of them had imagined a bottle might travel this far.
Instead of laughing, Para shuddered. “I’m not sure that’s wise,” she murmured. “I’m not sure that’s
wise at all.”
These last few days at sea had been tense. The crew spoke of strange dreams full of shifting figures
and eerie music. They’d doubled the watch at night after the lookouts complained the stars were
too close, that the constellations shifted at the edge of their vision. Twice, they’d heard cries over the
water and sounded the alarms, only to decide it was nothing but the wind’s frenzied howl.
Kalis himself had dreamed poorly. He recalled little aside from a feeling of vast emptiness and a long,
desolate walk between columns of massive stones that stretched to the horizon. Very little could make
Kalis — whose Hearth had once fought a tyrant lizard — feel small. But these uncaring monoliths
had done it. He’d woken in a cold sweat each time; lighting his lantern did little to banish the feeling
of dread in his throat. He’d shared this with no one, not even Para. As head of the expedition, he had
to be strong, even — especially — when the people he led started to fray. Surely this would all cease
when they dropped anchor and rowed ashore. Being at sea for too long could do strange things to a
person.
Someone cried out, and fingers pointed toward the shore. Ahead, the fog thinned and slunk away. The
chatter on deck cut off abruptly as figures formed out of the parting gloom, great hulking stones rising
above the beach. They weren’t natural rock formations; though worn with age, their shapes were too
regular to be anything but deliberately crafted. Someone moaned softly.
Kalis didn’t turn to see who it was. His own mouth had gone dry; he bit his cheek against a gasp of
awe.
These were the same stones he’d stood beneath in his dream.
Chapter Nine
The Northwest
Strangeness pervades the Northwest. The region’s his- Folk predators: Huthugin Pierced-by-Arrows, Omo the
tory is thick with mysterious disasters, nightmarish Lightning-Eater, and the ravenous Storm of Fangs.
monsters, and unknown magics. Even during the First
Age, it was never as heavily populated as other parts The people followed their queen, Ulu, and her godly
of Creation, though it produced enough civilizations to guide, Cantata-of-the-Depths, to an ancient barrow
litter the coast with picturesque ruins. Today, folk deem where an aurora-god once bled, laid low in the Divine
the region cursed, and it remains thinly populated. Revolution. In that secret, sacred place, Cantata-of-the-
Depths drank deeply from the flame of the Exigence.
The Great Western Ocean’s currents — which grow tu- His own Essence mingled with the fallen god’s kalei-
multuous here, more so than anywhere else in Creation doscopic ichor to ignite a pool of rainbow flame, there-
— moderate the coastal Northwest’s cool climate. after called the Fount of Glories. Newly baptized as
Summers are short and rainy, winters long and snowy, the first Sovereign, Exigent of lost Cantata, Ulu rode
and much of the year sees intermittent storms. Days against her enemies on a steed of living fire, a rainbow
are often overcast; high winds alternate with sluggish, sword in hand.
blanketing fogs. Weird, unnatural weather phenomena
— hailstorms of frozen animals, rains of fossils, choking That is the story of Uluiru. It is known; it is shared; it is
ebon fogs, winds that whisper terrible secrets, things cherished. Given long life by Exaltation, Ulu was a leg-
falling upward toward holes in the sky — occur every end made flesh for her people, who lavished her with
few years, often enough for folk to watch for and fear song and saga. Her story dominated art, history, litera-
them. ture, and policy, and even the basest beggars took some
small pride in their god-queen.
Uluiru Knowing that her own life would one day end, Ulu
anointed her great-granddaughter Nuwa as her heir, to
North of Fajad, a city-state nestles between low moun- the acclaim of the people and relatively minimal jealou-
tains, icy rivers, and the glossy black sea. Many-colored sy from other contenders. For a decade they ruled to-
banners dance and snap in the bitter wind; pagodas gether, awaiting the day when Ulu would bow and offer
tower over walled and terraced compounds. Palaces her throne to Nuwa.
and shrines blaze in the sunlight, adorned in gold and
precious gems. By night, wisps of rainbow fire illu- The day never came.
minate both street and home. This is Uluiru, marvel
of marvels, where mighty Sovereigns contend for the Nuwa died, cold and alone, in the frost-covered woods of
throne, ancient magic thrums beneath the earth, and her demesne. Her wounds had the putrid, sickly-sweet
Wyld monsters plot conquest and revenge. scent of Wyld-poison, and so Queen Ulu mounted her
flaming steed and vented her wrath against the Fair
Queen and Sovereign Folk. For over a year, her grief waxed alongside her
rage; she could sate neither, no matter how many rak-
It isn’t easy to live at world’s edge, but the people sha she slaughtered or Wyld-hives she put to the torch.
who would one day settle Uluiru grew strong through
centuries of ordeal, lifetimes of accumulated wis- When Ulu died, she died as Nuwa had before her:
dom, and the dedication of their shamans, who dared Feverish from her one-woman crusade, shot through
to barter with creatures of the Wyld for passage and with darts and arrows, scraped and scarred by a hun-
power. When their bargains finally offended, the peo- dred swords and talons. Alone. For six months, the city
ple were driven from their original homeland by Fair has mourned, draped in purple. Now, as their mourning
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ends, the eyes of Uluiru’s Sovereigns all turn towards assuming control over a ministry or province. Others
an empty throne. have been more contentious, such as Seven-Sword Cilu
appointing herself chief military officer; while many
To Rule by Merit pressed their claim, no other held as many officers in
their sway. To their credit, most Sovereigns recognize
The Uluiruan people are enamored with the glamour that such struggles are best fought outside the public
of merit. They enshrine accomplishment over ability eye; only the most covetous, brash, or desperate make
at every possible opportunity and organize their lives their moves openly.
around elaborate games of counting coup.
The queen’s day-to-day power has largely devolved to
Childhood is especially rigorous for Uluiruan children. the ministries. Her chief ministers formed a hasty cab-
Those who seek high office must distinguish themselves inet of equals, coordinating their affairs according to
in a ritualized series of examinations, competitions, and majority rule. This solution is imperfect: Uluiru’s min-
trials called the Forty-Four Distinctions. The schedule istries have never been equal in standing or scope. The
is grueling, and although families needn’t (and often largest ministries — Culture, Finance, Law, Mining,
don’t) submit all their children to each distinction, Public Works, and War — now grudgingly share power
there’s a ruthless calculus among ambitious families, with far smaller departments such as the Ministry of
who spend time, energy, and money to train their prod- Records, the Office of Distinctions, and the Invigilators
igies with an eye toward return on investment. A failed Royal. And ministers must contend with Sovereigns
trial is judged more harshly than one left unattempted, who claim direct, legitimate authority over them or
but many trials build to others — for instance, no child seek to undermine them through innuendo and slander.
can enter the Seven Swords Tournament unless they
compete first in the Blunted Blades Exhibition. Among Gods and God-Kings
Among the Forty-Four Distinctions, the most import- Shrines abound in Uluiru, consecrating streets, hous-
ant concern warfare, statecraft, and literature. Young es, and government buildings alike. The lion’s share are
warriors often distinguish themselves in mock com- devoted to Cantata-of-the-Depths or Queen Ulu, who
bat and archery tournaments, but Uluiruans expect has long been worshiped as a living god by her people
would-be officers to further excel at strategy, histo- — the mother of a pantheon of Exalts. Those who seek a
ry, and horsemanship. Those aspiring to civil service particular Sovereign’s favor often commission increas-
must instead prove themselves in philosophy, poetry, ingly elaborate shrines in their honor; those who re-
sculpture, and diplomacy. Once confirmed as a clerk or ceive a Sovereign’s largesse sometimes devote a portion
counselor, they may advance through the bureaucracy of their time as lay-priests, tending to shrines and con-
according to their other distinctions, all aiming for the ducting rituals. Ambitious social climbers with wealth
rank of minister. to spare hire acolytes, occultists, and devotees to serve
in their place. Sovereigns’ cults tend towards bombas-
For those who share Ulu’s blood, however, the Forty- tic performances, passion plays, and public spectacle,
Four Distinctions offer the opportunity for a far greater extolling a patron’s virtues and mythologizing their
prize: the right to bathe in Cantata’s pool of prismat- accomplishments.
ic fire and become a Sovereign. This doesn’t guaran-
tee Exaltation — Cantata’s flame raises some up while Worship of the city’s divine patrons is more subdued,
burning others to ash. Even those who do Exalt face but no less important. While nothing remains of
agonizing pain, as their mortal frames cannot entirely Cantata-of-the-Depths except his legacy, he’s vener-
contain the blazing power within. They live with this ated in every Uluiruan household, invoked at evening
pain for centuries as it grows and sharpens, sometimes meals with prayers comparing the stars themselves
debilitating them with fugues of agony or pressing to the gems of the earth. Miners owe him special de-
them to feats of utter ruthlessness. votion as their profession’s patron; his most elaborate
and well-kept shrines adorn mine entrances, and min-
The Empty Throne ers leave offerings of small cakes, incense, and quartz
in his honor. The earth elementals who followed him
In Ulu’s absence, her Sovereigns have slowly, quietly when he led Queen Ulu through the wastelands honor
begun dividing her powers and responsibilities among his memory with acts of generosity — especially a silver
themselves. Many such takeovers are relatively sim- coin left in the paths of the faithful and deserving.
ple, with the highest-ranking Sovereign in a given field
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Of Uluiru’s other gods, among the most powerful are The royal palace is a complex of soaring spires; the
the jewelry-goddess Slumbering Star and the stone- Ministry of Public Works erects a new tower in each
god known as Strider Upon Mountains. They’re minor Exalted Sovereign’s honor, to reside in as she pleases.
figures in the city’s founding myth, although the vain, Smaller gardens and memorials are dedicated to those
flighty Slumbering Star insists her role has been vi- who attempted the Fount and perished. Spruce-lined
ciously minimized. They reign over a coterie of lesser avenues radiate downward and out, covered in shops,
godlings who squabble and preen, always eager to win homes, and clan-complexes of artisans, bureaucrats,
followers with a small miracle here or there. Queen Ulu and the other monied professions. These also host min-
frowned on this as vulgar and unbecoming, but since istries, temples, shrines, and spacious parks. Farthest
her disappearance, several have returned to their old from the city’s center, farmers, fisherfolk, and mer-
tricksome ways. chants dwell on the riverbanks and coast, while shep-
herds and miners live in mountainside hamlets.
Architecture
Food and Clothing
Bounded on two sides by mountains and on the others
by river and sea, the city of Uluiru has no walls save for Sorcerous workings keep the soil warm and fertile in a
the Iron March, a swath of meter-long iron spikes that few fields, allowing for small crops of tomatoes, cucum-
warn away most Fair Folk invaders. Uluiru proper rests bers, husk cherries, sweet peppers, and fresh herbs.
atop a series of terraces and raised mounds that radi- Otherwise, agriculture tends toward hardier, cold-tol-
ate from the queen’s palace. This harmonious design erant plants like potatoes, parsnips, beets, cabbage, sor-
emerges from generations of careful planning, shaping rel, and various berries. Meat comes from wooly cattle,
the city to avoid impeding the region’s abundant geo- yak, and reindeer. Other staples include barley, oats,
mantic energies. rye, spelt, beans, and imported spices and dried fruit.
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Uluiruans favor hearty, filling meals, with dishes such Although much of Uluiru’s wealth and population is
as barley, fava bean, and red currant stew, rounded centered in its eponymous capital, minor provinces
out with seasonally available meat; gemmifera sprouts and settlements extend along the coast and into moun-
roasted with salty cheese; oxtail braised with onion, tainous hinterlands. Provincial serfs form an under-
anchovies, and butternuts; fried mackerel with spicy class outside the laws and customs set down by Ulu.
shrimp paste; curried fish on rye toast; and ceviche of So-called “provincials” belong to no clan (unless they
chopped beef, seafood, or snail, mixed with spring on- become “distant cousins”), have limited rights, and are
ions and spices. Most dishes are accompanied by stiff forbidden to carry weapons unless a clan’s militia con-
oat-flour porridge. scripts them. Their children are technically allowed to
compete in the Forty-Four Distinctions, but no allow-
Uluiruans clothing features bright colors and elabo- ance is made for travel to and from the city, shutting out
rate patterns. Ankle-length wrap skirts, loose trou- all but the most dedicated and desperate.
sers, and a long shawl worn draped over one shoulder
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The people love Sword-Dancer Cilu for her heroics, The Silverswept Plains
especially her recent efforts in routing the Thousand
Talon Family in two decisive raids. She’s positioned her- Surrounded by darkness, the smell of wet soil, and the
self as a champion of the underclass. Her visits among sound of worms boring through the earth, the dying
them provoke awe and unrest — and may inadvertently ancient sleeps. While it waits to die, it dreams; its
stir them towards a violent uprising that would sweep nightmares ooze toward the surface and poison the air.
her into power astride a wave of blood. To her cred-
Decades pass between one heartbeat and the next. Far
it, she’s earnest in wishing to improve their lives, but
above, the world trembles at that single, slow pulse.
hopelessly naïve as to how to do so in any meaningful
way. She respects only those who can contend with her People of the Plains
in battle — a rare and precious few, thanks to her for-
midable skills and the uncanny reflexes drawn from her On the mainland northeast of Fajad, where a thousand
adamant daiklave, the Frozen Moment. skerries and rocky shoals line the coast, lies a prairie
full of streams, most shallow enough for a child to cross
Behold him in his splendor: Luck-of-Seven Taiju!
without getting their knees wet. In winter the streams
Warden of mine and tunnel, master of rock and gem,
freeze, resembling miles of silver trails. Thickets and
Sovereign of Uluiru!
fruit bushes dot the vast, empty grassland, small home-
Thus speak Taiju’s heralds, who announce him at every steads occasionally breaking the monotonous view.
gathering more formal than his own dinner table. Even These are the Silverswept Plains, home to a thousand
by Sovereign standards, Luck-of-Seven Taiju is danger- shipwrecked sailors and their descendants.
ously smug, wearing etiquette like armor. His bravado
These seminomadic people travel the Plains in family
isn’t without merit — he is a remarkably skilled admin-
groups called clans, ranging from 10 to 200 members.
istrator who keeps the city’s coffers flush with coin,
They harvest mollusks, raid seabirds’ nests, fish the
and a seasoned duelist who’s triumphed against mortal
lagoons and inlets from rafts or coracles, and forage.
champions, travelling God-Blooded, and the occasion-
Common dishes include mussels steamed in seaweed,
al Fair Folk bravo. He seeks the throne out of convic-
stinging nettle soup, and pickled kittiwake eggs.
tion that any of his relatives would beggar the city in a
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Plainsfolk clothing incorporates a mishmash of styles, These punishments largely involve shaming, assigning
taken from those of shipwrecked ancestors and changed unpleasant tasks, or corporal punishment. Exile is re-
by time, distance, and available materials. Echoes of served for the worst crimes, like rape and murder; kill-
Azurite aquatic motifs appear in Uluiruan-style blan- ing for any cause other than self-defense is prohibited,
ket cloaks, while short-sleeved, fur-lined Fajadi coats as death is the purview of fate and the gods. Clan heads
are embellished with the swirling patterns common to negotiate crimes and disputes between clans; failing to
the Lost Isles of Aiun. come to an agreement can beget long, ugly vendettas.
Dozens of homesteads lie scattered across the Plains; The Plainsfolk treat all sails as potential raiders and
each clan moves from one to the next every few months, slavers, and expertly vanish into groves, thickets,
giving vegetation and wildlife time to replenish. Built marshes, and ravines when ships approach. They’re ac-
from local timber, fieldstone, wrecked ships, and complished swimmers, foragers, hunters, and netmak-
thatch, the homesteads are durable if not elegant. Each ers; pursuers may well be drowned, shot, or caught in
resembles a small village, with herb gardens, houses, snares and booby traps.
irrigation and sewage ditches, and a communal firep-
it. Particularly large homesteads might have a forge or Plainsfolk worship gods of grove and stone who bless
workshop. Plainsfolk customarily leave the homestead their marriages and hunts. New clans may maintain
tidy for the next family group. their parent clan’s worship, or adopt new gods that rep-
resent them in some fundamental way. Even the crud-
Plainsfolk intermittently construct new homesteads est homestead hosts a shrine where the current clan
to replace dilapidated or destroyed ones, or to accom- may place its idols and burn offerings.
modate population growth. Clans follow regular cir-
cuits between them, leaving them fallow for months Omen-readers travel between homesteads, offering
between visits; smaller clans often travel together advice on the coming seasons: whether to prepare for
and share a homestead. Should outsiders use a fallow a harsh winter or thin hunting season, or when to set
homestead, reactions to their presence varies between out for the next homestead. Their predecessors passed
clans. However, tradition dictates that when outsiders down knowledge of strange signs that herald doom;
visit homesteads in active use, Plainsfolk should wel- modern augurs have never seen their like until recently.
come them for a night’s hospitality.
Now, though, birds flock in strange patterns, and plants
A few small, permanent settlements exist in fertile val- grow pale and twisted. Beasts panic or lash out in an-
leys, where unassimilated foreigners — largely refugees ger. Many animals have fled the Plains entirely. A few
from Azure, Uluiru, and Fajad — made their homes. Plainsfolk consider doing the same.
Their settlers built these communities atop ruins of
other, far older villages, though none living know any- Beneath
thing more about the people who first worked the land.
In other places, the wind whistles through towns aban- The Plainsfolk weren’t the first to live here. Under the
doned for centuries. Nomadic Plainsfolk avoid these Silverswept Plains’ soft sands and rough scrub, some-
sites; farmers deem them cursed, forbidding their chil- thing stirs in uneasy slumber, its dying heart beating
dren from settling such land no matter how fertile it slowly and intermittently. Each days-long heartbeat
seems. comes decades apart, sending waves of panic, night-
mares, and mental anguish across the surface. At each
Plainsfolk Culture wave’s peak, people across the Plains collapse for a
A people of community and safety, the Plainsfolk val- time, swept into the buried entity’s dying dreams. They
ue family above all. Clans settle differences with wres- rouse hours later, remembering only fragments of that
tling, boxing, and debate. They gather most often for impossible experience. The worst waves can kill, slay-
marriages and for embarkations — celebrations when ing Plainsfolk, animals, or even spirits by the dozens or
a new clan splits off from one that’s grown too large. If hundreds.
a Plainsfolk commits a serious crime, their clan brands
and shuns them. The Plainsfolk sing half-remembered shanties and lul-
labies after every heartbeat. Older Plainsfolk say this
Clan heads have full discretion to punish their kinfolk soothes the thing beneath the plains for a time, end-
as they like for matters that don’t affect other clans. ing the waves more quickly by easing its pain. In truth,
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WOUNDED GODS
The Visitor
Drawn by omens, prophetic dreams, and ancient annals
The Silverswept Plains’ spirits are all somewhat wild,
from a people long dead. the sorcerer Olma arrived on
having been repeatedly scarred over the centuries by
the Plains last year. Her presence causes intense debate
fear and devastation. Few understand what horror
lies beneath the plains, but many pretend to. Some among the clans. Some distrust her motives as an out-
offer protection in exchange for sacrifice, though sider; others — especially the omen-readers — welcome
it’s questionable whether any have such power or her and invite her counsel.
whether they’ll merely claim unearned credit for their
wards’ survival. Olma believes the creature’s next heartbeat may indeed
be its last, a declaration that’s sent ripples of apprehen-
sion throughout the Plainsfolk and caused upheaval
none can say whether whatever lies beneath can even among the clans. After a recent sorcerous experiment
hear or understand their language, let alone take com- left her head ringing and her sleep nightmare-plagued,
fort from it. she’s retreated to an abandoned homestead. Those who
dare visit her report a valley rife with agitated elemen-
The elders and sages of the Plainsfolk, few as they are, tals, and a sorcerer who’s descended into paranoia.
recognize that there’s a very simple question they don’t
have the answer to: Prominent Figures
Lesek is Clan Breakwater’s matriarch. A stern, com-
If these are just its heartbeats, what happens when it passionate woman in her early 60s, she tries to main-
dies? tain peace and calm within her family. She sends em-
issaries to other clans, hearing their concerns at their
Noteworthy Clans homesteads and visiting their permanent settlements.
Far-traveled in her youth, she knows a great deal about
Plainsfolk rely on the scouts, heralds, and hunters of the Northwest beyond the Plains. More than once, vis-
Clan Brighteyes for news and meat. The clan matri- itors to the Plains have borne letters of introduction to
arch, Senda, claims to know every Plainsfolk by name, her from foreigners who knew her decades before.
and sometimes delivers news to other clans herself.
Clan Brighteyes’s shamans and augurs often gather in a Upon hearing Olma’s prediction, Tioska grew fearful
copse of strange trees at the center of the plains, where of the death and destruction that he believes the crea-
mossy fragments of glyph-carved smoky quartz jut up ture’s death throes will wreak over the Plains, and agi-
from the soil; they say that its elementals sing awful, tates for the clans to take action. He’s gathered a band
moaning songs when a heartbeat is imminent. of like-minded followers; they’ve come to believe that
the dying being lies buried beneath Clan Brighteyes’
Shore-dwelling Clan Breakwater provides much of sacred grove, and intend on exhuming it before it can
the fish and seaweed in the Plainsfolk diet. Mercurial cause greater harm.
and curious, they venture offshore in coracles to scav-
enge shipwrecks and scout for sails on the horizon. Shaman and omen-reader Yovak reads dire days ahead
They’re quickest to deal with outsiders, offering to in cloud formations and subtle shifts in the tides. She
trade goods or act as guides. Some even leave the Plains maintains hope that her people can somehow placate
behind, signing onto outsider ships or exploring inland. the creature beneath the Plains and bring it a tranquil
death. Even so, she also petitions clan leaders to plan
Clan Skywide claims descent from a Fajadi sorceress. for the worst: ration food, build sledges, and gather
These teachers and dabblers in the occult build their warm clothing for the long trek to other lands should
houses in accordance with arcane calculations. Many they need to flee, though she knows doing so will cost
treat with the Plains’ mad gods, risking life and sani- many lives.
ty to gain their blessings and earn their secrets. Other
Plainsfolk distrust or even shun Skywide, deeming
them weird and treacherous. But even their most ar-
The Lost Isles of Aiun
dent detractors turn to them when local spirits cause The Lost Isles are a wound upon the West, a twisted
trouble. archipelago that curls in on itself. At the center, a vast
whirlpool consumes anything caught in its currents,
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certain scholarly distance, as if they’re merely specta- the Spiral’s power twists through their tusks; tribes
tors of a world unworthy of their intervention. who give themselves wholly to the Spiral, transform-
ing them into mockeries of life; monstrous snails large
Other Inhabitants enough to swallow mortals whole, which disgorge acid
Finally, the descendants of Aiun’s non-beastfolk slaves that dissolves flesh in an instant; a spinning black fog
and of later arrivals marooned on the islands form an that congeals into an attenuated human figure, seiz-
underclass, kept as pets, servants, and slaves — espe- ing lone victims and vanishing with them into thin air.
cially by the sealfolk. Some have broken off into their These, and other horrors still, haunt dark places where
own villages and tribes, usually living far inland to deny others fear to tread — and they’re the Spiral’s children,
any advantage to their amphibious foes. Of these set- not Aiun’s.
tlements, the largest is the island-fortress of Shy Rook.
Through decades of hard labor, its people have pre- Lesser Isles
pared this mean and meager land for a rebellion that
may come in a year, a decade, or a century. Thousands of islands comprise the Lost Isles, from the
vast Scythe to tiny outcroppings barely accommodating
Other non-beastfolk are held in thrall; they serve as a single hut. Most near the Scythe lie under the Vigil’s
chattel in the fields of the Scythe and beyond. The seal- rule; those farther away are often fiercely independent.
folk are especially harsh taskmasters, treating slaves
with cold contempt. Walrusfolk and frogfolk are less The stronghold of Grayreef stands atop a cluster of
intractably hostile; Bright Claw’s walrusfolk permit a enormous coral. The sealfolk and walrusfolk who call
few trusted non-beastfolk warriors among their kind, it home dive the reef to hunt titan-eels, which provide
and the frogfolk treat non-beastfolk refugees like them food, oil, and fearsome sawtooth knives. Those
abused pets. who dwell here begin to have bloody dreams, hear-
ing the death-rattle of some gargantuan beast whose
Other things creep in the Lost Isles, unaccounted for name and nature are lost to the ages. These dreams
in their fractured lore: a clan of narwhalfolk who claim
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Broken Places
THE SPIRAL’S POWER Many wonders were lost or corrupted in the cataclysm
that shattered Aiun’s paradise.
The Spiral’s Essence touches those who commune
with it. This sometimes imparts unique powers such Below the sea lies ruined Algyen. There, glass-eyed
as thaumaturgical procedures, mutations, and other ghosts of the drowned pantomime their former lives,
Merits. Purposefully seeking such a transformation but devour any interlopers who disturb their dark farce.
or power requires a character to open themselves
to the Spiral entirely — a dangerous proposition that Atop the stair-banded spire of Nul’s Dagger stands a
often changes them in unsavory ways. Characters house of healing; the Spiral has contorted its stones
exposed to the Spiral may purchase inherent Merits into impossible loops. Inside, bronze automata tend
usually available only at character creation, but also wounds and illnesses with supernatural skill, but re-
gain a Flaw of the Storyteller’s choice (usually a Minor
fuse to let anyone leave.
or Major Derangement) as the Spiral takes its due.
Commanding the Spiral itself is a more significant en- Near the center of the Lost Isles, overlooking the mael-
deavor for a sorcerer or Exalt, requiring one or more strom, stand the Fountains of Ninua. Once, they is-
stories’ worth of occult research, investigating places sued forth sweet wine to the people of Aiun’s capital.
of power, performing sorcerous workings, crafting Now, assassins bottle their viscous ooze for poison.
artifacts, repairing or constructing manses, delving
beneath the sea into the Spiral’s distorted realm, and The Spiral
similar projects. Its controller can perform mighty
feats related to its warping power or its bond with the
What is the Spiral? Only Aiun knew, and even her un-
islands, at the Storyteller’s discretion; these might
derstanding was imperfect. It’s a presence that per-
include twisting the wind into tornadoes and hurri-
canes, rearranging or reshaping the archipelago’s meates the Lost Isles, a source of magical power, and
islands, or moving the entire archipelago across the a storm of dark feelings and impulses. This grinding,
Great Western Ocean. Any such powers hold similar twisting, changing force touches everything on the
perils to communing with the Spiral, and should be Isles from stone to stem: Trees grow in corkscrew
diminished or inaccessible outside of the Lost Isles. turns, people are tall and bent and stretched, and even
fires spin in its dance.
sometimes cause eruptions of mass hysteria as phan- Savants may recognize the Spiral’s influence as loosely
tasmagoric wounds appear on Grayreef’s inhabitants, akin to, but distinct from, the Wyld. The Spiral is spe-
dripping oily blood that’s not their own. cific, intentional, and covetous — it’s dimly aware of the
people it protects and, in its own crude way, wants them
The Spire of Uolo is a relic of Aiun herself, one of many to use it. It frequently empowers mortals and animals
manses she erected when she governed the Lost Isles. with terrible strength and supernatural ability. The
Today, the half-sunken palace rises from the sea as an gruesome changes it imparts are never fatal, despite
artificial islet. It’s a port of call for traders, wanderers, appearances: fingers curl back on themselves, joints
and pilgrims, ruled by the cult of Aiun called the Death- bend the wrong way, and limbs grow until they should
Drinkers. Supplicants bring them the brains of the re- snap, yet the Spiral’s children survive. Sometimes, they
cently dead, from which they distill powerful elixirs even thrive.
that allow communion with the deceased’s memories.
The cult’s storehouses are fabled to contain a sample of For the Lost Isles’ people, the Spiral is both divinity
Aiun’s own brain, preserved against the ravages of time and natural disaster, as terrible and sacred as a mon-
— a sample that’s remained untouched because none soon amid a drought. They don’t worship it so much as
are holy or blasphemous enough to consume it. live within it, embracing its mysteries. On Four Sons,
islanders carve spirals into the chalky hills, walking
There are hundreds of other islands: iron-rich Bloody them in holy communion. On Gen’s Spindle, frogfolk
Paw; the Screaming Island, where ancient stone tattoo themselves with a curling script understood by
sentinels cry out in ceaseless agony; Bone Arch, lit- none but intuited by all. Weeping Moon’s raiders prac-
tered with cathedrals carved from leviathan skeletons. tice ritual contortions, using pain to better contemplate
Despite a world of hardship where even the land be- the Spiral and its ever-changing nature.
grudges them their existence, Aiun’s Children survive,
creating fleeting beauty in their dark, twisted home.
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Spirits are especially vulnerable to the Spiral’s power. elevated her to the throne over her elder sister to serve
When Aiun’s continent was sundered, the Spiral twist- as a useful puppet. Now, as tensions rise between mem-
ed and tore the gods and elementals of that new land bers of her Vigil, their border skirmishes erupt into all-
into half-conscious phantasms, if it did not devour out battles that she believes herself powerless to stop.
them entirely. A few have found ways to protect their
sanctums from the Spiral’s power; or dwell within pro- Her sister Onesse is fearsome and strong-willed, a true
tective reliquaries devised by sorcerers and thauma- descendant of Aiun blessed with the gift of sorcery. Sickly
turges. Such spirits provide wisdom and blessings to throughout her life, she’s rallied under the care of her
their chosen people in exchange for worship and pro- personal physician, the Spiral-addled frogfolk thauma-
tecting their dwellings. Ghosts fare no better: the Spiral turge Pirou, and now builds her power through alliance
beckons those who leave their shadowlands to throw and conquest, aiming to seize the throne and usher in an
themselves into its churning gyre. era of bloody reform. For the nonce, she’s demurred at
Pirou’s proposals to further fortify her body and mind
Sorcerers who dare consider themselves Aiun’s equal with drugs, arcane tattoos, and whorled yantras — not
have learned their folly when trying to control the for fear of the Spiral’s warping power, but because she
Spiral. None since Aiun herself have successfully wishes to achieve victory by her own strength.
bound or compelled it for any significant length of time,
although many a would-be sorcerer king has broken Sworn-to-the-Sea leads Weeping Moon’s walrusfolk.
their power on the Lost Isles’ shores in their attempts. Built like a mountain of muscle, hide, and blubber, he
tipped his spear with ivory from his own tusk as a re-
Beyond the Isles minder of the only battle he ever lost. Spiraling scars
across his arms and shoulders imbue him with inhuman
Aiun’s Children rarely deal with the world beyond their strength; his tusk-spear, etched with helical scrimshaw,
shores, for the Isles are nigh impossible to find. The fog can penetrate any armor while in his hands. In shaman-
enshrouding them confuses all but the most powerful ic trances, he seeks out wisdom from Jaryn Thousand-
magical navigation, dashing the unwary against hidden Spears; now, he senses his patron’s spirit stirring in the
rocks or dragging errant ships ashore. Flotsam is inev- world, calling the walrusfolk to conquer the Isles and
itable — every year, a handful of mortals wash ashore, prepare them as his new holdfast.
their fates largely determined by where they arrive.
The scavenger-savant Gimble is the envoy of Gen’s
Will they be slaves, servants, freemen, or prey?
Spindle to the Lost Isles at large. He takes perverse, voy-
Powerful spirits, sorcerers, and Chosen occasionally euristic delight in observing others’ lives, peppering them
visit the Lost Isles, either by accident or seeking Aiun’s with interminable questions. Few in the Isles can match
fabled treasures. Most are disappointed to discover the his knowledge of natural and occult sciences; his satch-
grim lands, but savants from Skullstone, Randan, and els brim with alchemical powders, medicinal herbs, and
a few other nations have investigated the Spiral with coded journals full of theories about the Isles’ geomancy
varying degrees of success and consequence. These vis- and the Spiral. Aes has taken him as a confidant and tutor,
its are uncommon and costly; although a precious few but he’s primarily concerned with accounts of an eldritch
routes can deliver travelers to or from the Lost Isles, weapon hidden on the Scythe — the Ravenous Maw —
they’re dangerous even for seasoned mariners. that Aiun left bound to her descendants’ lineage.
For their part, Aiun’s Children hold the outside world in Elas the Wise, an Air Aspect outcaste from Crocus,
contempt, having spent generations building a mytholo- was once a merchant prince famed for her fleet of trea-
gy about the Creation that once hunted their ancestors. sure ships. Marooned on the Lost Isles, she’s risen to
Dire as the Isles are, they’re still a refuge, and centuries prominence among the non-beastfolk, helping arrange
of blood and labor have made their inhabitants strong. trade between the island of Shy Rook and its neighbors.
In doing so, she’s disrupted vital sealfolk trade routes,
positioning Shy Rook as a more convenient port for
Prominent Figures merchants willing to trade with non-beastfolk.
Aes Nightspear is the Vigilant Queen of the sealfolk — Kega Sea-Lace contemplates the mists enshrouding
and thus queen of the Lost Isles, if only in name. She’s the Lost Isles. A sorceress to rival Aiun — at least, Aiun
polite but withdrawn, and despite a lifetime of training before she acquired the Eye — Kega studies the magic
at arms, she remains ill at ease with the political power that conceals and protects her homeland, and though
she now wields to mete out life and death. The Vigil she dare not seek to command the Spiral directly, her
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The very stones of Atratus are black as midnight; the Atmu lies in the farthest Northwest, a vast island-conti-
trees and grasses, rather than green, grow a lush, nent hundreds of miles from the mainland coast. Most
unsettling sable. Millennia ago, a clique of ambitious of the year, a thick layer of ice covers the ground. Even
Solar sorcerers evoked a timeless, ill-omened shad- during brief, mild summers, any earth exposed in the
ow-entity from beyond the stars — one that, in the end, temporary thaw remains frozen solid. No trees grow
even they could not control. Their mountaintop manse, on Atmu; the only vegetation consists of mosses and li-
smashed like an eggshell by the forces they called chens. The island’s environment is hostile to life: harsh
upon, now stands empty to the sky, its inky remains winds scour the terrain day and night. Blizzards cause
home to weird shadow-beasts and corrupted spirits. whiteout conditions and bury landmarks. Snowdrifts
Once one of the Lost Isles of Aiun, the Stray spun off and windstorms sculpt an ever-shifting landscape.
from the Spiral and wanders the seas alone, shrouded What little wildlife survives on Atmu is exceptionally
in mist. Those who dock at its lone port are greeted by hardy, tenacious, and often ruthless.
sealfolk who speak an archaic tongue. The stars above
the Stray seem to move in a spiral against the sky, However, some historians suggest life once flourished
though navigators argue over whether that’s due to the on Atmu. They refer to ancient records — scattered,
island’s own endless turning or something stranger. fragmented, and often contradictory — that paint a pic-
ture of a prehuman society that once settled the island.
The ancient city of Seruku lies in ruins around a per- Explorers’ drawings depict ruins peeking from beneath
fectly circular lake where, legend says, centuries ago the snow. Private collectors boast about items in their
an airborne “wheel of light” pulled the city’s center up
possession recovered from Atmu: idols with alien fac-
into the sky. The city’s domes and tenements, though
thickly overgrown and cracked by roots and winter es, relics sculpted into eye-twisting shapes, and curios
ice, remain largely intact, albeit choked with debris, molded from materials heavier than they appear. Their
moldering relics, and bones. origins — and, occasionally, their authenticity — are top-
ics of lively debate. The ancient manuscripts devolve into
A small band of Yatani’s Children (Dragon-Blood- nonsense, and those studying the sketches and sculp-
ed, p. 126) camp in Seruku. Their Exalted leaders, tures frequently comment on their disturbing nature.
the arrogant mathematician-musician Tokei and the
inquisitive occultist Praywind, theorize that whatever Yet sailors whose routes take them past Atmu share stories
mechanism stole the city’s heart might also convey that corroborate parts of the records. They describe har-
them to their lost homeland. Thus far they’ve found rowing encounters with entities they can’t name, whose
bas-reliefs littered with odd geometric designs, frag- features stirred terror in their hearts. Shipwreck survivors
ments of cryptic texts, and a twisted homunculus in a
spin apocryphal tales of sheltering amidst uncanny ruins
jar that whispers of secrets buried underground.
while awaiting rescue, and of the bizarre experiences they
had therein. They speak of skies full of unfamiliar stars,
occult workings draw upon its aspects. Her light- figures performing moonlit rituals atop snowy plateaus,
house-manse, Bellwether, is a beacon in the otherwise and the bone-chilling howls of alien beasts.
featureless mists. She’s among the few who know how
Skullstone’s Silver Prince made the best-known effort
to leave the Isles, but takes greater delight in luring
to exploit Atmu decades ago. A small army of living col-
ships into the mists, sending demonic servants to raid
onists and zombie laborers, led by the ghostly necro-
them for wealth and fresh subjects for her experiments.
mancer Skua’s Echo, established a settlement at Atmu’s
southwestern tip. Initially, the venture seemed prom-
Atmu ising; a Skullstone fleet visiting later that year brought
back ore mined from Atmu’s rock, treasures from a
Wind wails over Atmu’s frozen expanse. Waves crash sunken ship, and several curios found in abandoned
on its barren, rocky shores, the surf occasionally churn- structures inland. But the next visit found nothing —
ing up strange, twisted relics from beneath the frigid the settlement and all within had vanished utterly.
sands. Dark clouds scud across the sky; their smudgy
shadows pass over eldritch structures whose origins Isolated and desolate, Atmu lies far enough from inhab-
are unknown to modern scholars. Though audacious ited lands that explorers traversing its ice-bound terrain
might imagine they’re the only living beings in Creation.
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Appendix
The World
We Know
Creation is a flat world built of the five elements, home phenomena, and First Age academic texts on the sub-
to fantastical spirits and monsters. But it’s also a world ject remain obscure and difficult to interpret.
that superficially resembles our own, with largely —
though not entirely — familiar flora and fauna, celes- The ever-shifting moon follows the sun’s path through
tial bodies, and natural laws. This appendix addresses the night and the edges of the day, phases changing
broad topics about Creation, covering both similarities through the month. Savants predict solar eclipses pro-
to and differences from historical Earth. duced by their rare intersections, and lunar eclipses
produced when Luna hides the moon’s face. Sun and
moon alike fly far above Creation, beyond reach of all
The Natural World but the mightiest fliers and powerful magics.
Creation’s natural world resembles our own, with a Farther out, stars move in regimented patterns across
sun, moon, and stars in the sky. Familiar plants and ani- the night sky. Many cultures recognize the twenty-five
mals populate its regions, and people keep track of time constellations whose occult power the Sidereal Exalted
according to differing calendar systems. wield — the Peacock, Gauntlet, Treasure Trove, and so
forth. Five planets move among them, following pat-
The Heavens terns obscure to all but the wisest astrologers. Only the
North Star remains fixed on the horizon.
The sun’s golden barque sets sail across the sky each
day, englobed in life-giving holy light, eventually set- Other celestial phenomena include the Great Celestial
ting below the horizon. It drifts south as noon ap- Waterfall, a shimmering band of distant light resem-
proaches, then back north later in the day; this, along bling our Milky Way; comets, whose appearances of-
with the elemental poles’ influence, makes the North’s ten portend great change; meteors that flare brilliantly
climate cool and the South’s warm. through the sky and occasionally crash to earth; and
auroras, appearing only in the farthest Northern and
The farther north one goes, the longer days grow in Southern skies.
summer and the longer nights are in winter. Indeed, in
the uttermost north, it’s said that the sun doesn’t set Spirits of the Unconquered Sun, Luna, and the Maidens
at all in summer, nor does it rise in winter. Modern sa- gather around sun, moon, and planets, pursuing celes-
vants have few means to uncover the causes of these tial business of little interest to mortals. Stranger en-
tities dwell in the outer dark, such as monstrous dev-
il-stars; these rarely descend to Creation, where they
FLY ME TO THE MOON can wreak terrible havoc.
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While this game’s title is “Exalted,” the Exalted exist Legal codes also vary, but the larger the polity, the more
in a world of mortals. Although the Chosen, gods, and inclined they are to prioritize rulers’ and merchants’ in-
other supernatural entities sway history’s tides with terests over commoners’ needs. Legal codes vary wide-
their power and personal drive, they are few where or- ly; some are lax and others draconian, while they may
dinary humans are many. Most princes, generals, mer- base themselves primarily on divine proclamations,
chants, and other noteworthy personages are mortal. royal edicts, legal precedent, or an individual magis-
As such, assume that characters named in this book trate’s whim. Enforcement typically falls to soldiers,
and other Exalted material are mortal unless specified hired muscle, or mob justice, and prioritizes maintain-
otherwise, either explicitly or implicitly (e.g., satraps ing civil order over individual needs. Punishments tend
are always Dragon-Blooded Dynasts, as per Dragon- toward the quick and direct, e.g., fines, beatings, maim-
Blooded and The Realm). ing, exile, or death. Other than slavery, long-term im-
prisonment is rare because it’s economically inviable.
Society and Customs Many cultures place great weight on hospitality, re-
garding it as a mutual obligation of generosity, courtesy,
Social mores vary from culture to culture; these don’t al-
conversation, and reciprocity. Harming one’s guest or
ways line up with modern morality. It’s not uncommon
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host is usually a severe crime. Specifics vary from place private guard forces, traveling magistrates, or a local
to place; these may involve rules and customs such as a posse. Professional enforcers prioritize maintaining
handshake, sharing salt, or even signing a contract. order and supporting the interests of the wealthy and
powerful.
Individuals don’t typically revere one specific god.
Rather, they worship various gods depending on cur- Languages
rent needs, such as praying to gods of rain and field
during the harvest, then to the road god for safe trav- Creation’s great Directional languages — Low Realm,
el to market, and finally to the market god for fair and Riverspeak, Flametongue, and the like — are best de-
profitable bargains. Likewise, while a god might have scribed as language families consisting of countless
a dedicated priest or priesthood, many priests lead related languages and dialects, with various degrees of
prayers to a variety of gods. mutual intelligibility. People often know multiple lan-
guages and dialects, both within their native language
States and Governance family and beyond it. Reasons for this include personal
travel, dealings with foreign travelers and immigrants,
Modern nationalism isn’t the default in Creation. exogamous relationships, or rule by foreign conquerors.
People typically think of themselves more in terms of
family, tribe, settlement, occupation, language, or cul- Someone gifted with languages, such as a typical player
ture than in terms of a nation-state. Social class is a character, can adapt quickly to another language in the
notable bonding factor, in that princes of rival states same family. The Storyteller may call for Linguistics
may see themselves as having more in common with rolls upon first encountering a new language in a fa-
one another than with local commoners who they’ve miliar language family, but should be generous in the
never met. Similarly, local leaders in service to princes name of sword-and-sorcery genre adherence and for
and governors may feel more loyal to the lords they’ve ease of play.
sworn service to and fought beside than with the peas-
antry they oversee. Demographics
Personal relationships take precedence over other ob- Seven centuries ago, the Great Contagion killed nine-
ligations for most figures in authority. Warlords place tenths of the world’s human populace. Famine, mun-
their companions in charge of local affairs. Hereditary dane pestilence, war, and other misfortunes followed
princes regularly visit their vassals — or summon them — and remain ongoing. Overall, Creation’s population
to the prince’s court — in large part to maintain these rebounded across the centuries, especially in wealthy
relationships and the loyalty that accompanies them. and militarily powerful polities like the Realm. But in
some places, civilization is still rebuilding; others re-
Custom and princely edict are more prevalent than
main largely wilderness to this day or became so due to
written codes of law. Autocracy and aristocracy domi-
post-Contagion disasters.
nate at the state level; republics tend toward oligarchy,
plutocracy, or timocracy. In many bureaucracies, cli- Still, few places are truly uninhabited. Some places
entage and kickbacks are accepted or even lauded as a may seem unattractive to settlers due to extreme envi-
natural element of governance. But power is typically ronment, poor soils, limited mineral wealth, and other
decentralized; sovereigns struggle to enforce their will factors. But given time, folk will spread out to take ad-
at the state’s periphery. On the community level, poli- vantage of unclaimed resources — and to avoid wars,
cies and conflicts are typically addressed democratical- oppressive laws, crushing taxes, or the like.
ly or by community leaders chosen through acclama-
tion or vote, whose voices hold greater sway than those Populations lean heavily toward rural agriculture to
of distant rulers. Democracies are more likely to resem- support relatively small urban numbers. Even the most
ble classical Athens than modern governments. urbanized polities rarely have more than one-quarter of
their people living in cities. Likewise, only locales with
Most princes need buy-in from local leaders, who like- enormous resources — typically acquired through on-
wise need the people’s support. Increasing demands on going raiding or tribute — can maintain sizable cohorts
or taking powers away from those lower in the hierar- of aristocrats, full-time soldiers, artisans, merchants,
chy is an invitation to revolt; as a result, archaic laws etc. High urban mortality, including from illness, mal-
and traditions may persist long past the point of mean- nutrition, and violence, may require immigration to
inglessness. Law enforcement typically falls to soldiers,
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Exalted rarely assigns concrete numbers to cities’ even possess flowing-water toilets that flush waste
populations, instead providing rough estimates of how through sewer systems.
large or how crowded a place is. In part, this gives
Storytellers the option of adjusting location details to While various light sources — hearths, oil lamps, can-
fit their chronicles. Additionally, though much thought dles, rushlights, and so forth — find widespread use,
and research goes into making Creation feel as realistic few people can afford the the expense to produce suffi-
as possible, its writers and developers are laypersons; cient light for reading or fine crafting after dark. A few
declaring specific numbers risks introducing errors. cities arrange street lighting on key thoroughfares us-
ing candles or oil lamps; most nighttime travel requires
bringing one’s own light or hiring a torchbearer, and
Measuring Time remains difficult and risky.
Various cultures use different tools for measuring time:
sundials, water clocks, graduated candles, hourglasses, Warfare
and even the Varang City-States’ famous mechanical
clocks. Sophisticated devices are largely the province The farming calendar heavily impacts warfare; full-
of the rich and powerful; common folk instead observe time soldiers are rare, available only to rich and pow-
celestial bodies’ positions or recite sutras of an estab- erful polities, so most soldiers are citizen volunteers
lished length. or rural conscripts. Military leaders prefer to march
in summer — it’s easier to raise an army while crops
While the Realm and much of the Threshold follows are growing. They raid and conquer while weather is
a traditional calendar year (Exalted, p. 73), differ- warm, days are long, and nights are mild, then send
ent calendar systems find use elsewhere in Creation. conscripts home at harvesttime.
Similarly, not everyone measures years from the Scarlet
Empress’s accession. For example, Iscomay’s lunar cal- But campaigning doesn’t cease in autumn. Mercenaries
endar counts back to when the Book of the Bear was fight whenever coin says so. Wandering or displaced
written, Zephyr employs regnal lists based on each soldiers offer services year-round, bolstering would-be
Sky Prince’s accession, and the Seventh Legion’s sys- conquerors’ reserves or besieging resource-rich towns.
tem of five-year cycles, 25-year eras, and 125-year ep- Some become bandits or river pirates, seizing harvests
ochs counts back to the Dragon-Blooded Shogunate’s in fall and winter; nearby kingdoms must march in
founding. those seasons to fend them off. Lastly, empires like the
Realm maintain professional soldiers in all seasons.
Conveniences Raids, border skirmishes, and small-scale ritual con-
flicts far outnumber full-scale wars. Reining in unsanc-
Many societies possess systems for heating, cooling, tioned military actions by one’s own common folk and
refrigeration, or other conveniences. Hypocausts, vassals — or disavowing while privately supporting
kang bed-stoves, masonry heaters, ondols, and simi- such — may occupy much of a sovereign’s diplomatic
lar radiant heating methods warm rooms and floors. and political efforts.
Windcatcher towers direct cool air through buildings
without mechanical aid. A yakhchāl’s above-ground A state’s military may see more action against rioters,
dome pours cooler air into subterranean chambers, bandits, and rebels than against neighbors. Indeed, city
making and preserving ice in the desert. Some societies planners’ positioning of barracks and main avenues
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Realm banks, Guild factors, merchants, and wealthy Ceremonies such as scripted greetings, initiatory oaths,
speculators employ a variety of fiscal instruments, such and similar formalities carry elements of a fraternal or-
as promissory notes and letters of credit to tradeable ganization or mystery cult, as does the secret cant these
stocks, bonds, and options. There’s no universally ac- ceremonies demand. Membership grants a sense of be-
cepted standard for such instruments; they may take longing and importance, helping members to identify
distinct names and forms in different polities and cul- with the Guild and its tenets — financial stability, long-
tures. As with currency, the specifics aren’t relevant to term profit, independence from supernatural forces,
the freewheeling sword-and-sorcery adventure of the maintaining its reputation, and expanding its mercan-
typical Exalted chronicle. tile interests throughout Creation.
The Guild Most consider Guild dues — funneled first to the local
hub city’s Guild council, then to the Nexus Directorate
Rather than a monolithic Creation-wide corporate en- — fair compensation for membership benefits. While
tity, the Guild (Exalted, p. 77) is a loose syndicate and factors and Hierarchs do grow fat on this wealth, they
mutual aid society, composed of countless local busi- also use it to support the Guild: investing in talented
nesses, regional trading companies, affiliated finan- young Guildfolk’s careers and in risky but lucrative
ciers, and the like. Membership offers such perks as a ventures, undermining non-Guild rivals, and quashing
network of trade contacts wherever one travels; par- troublemaking by disenchanted Guild members.
ticipation in Guild caravans and convoys; preferential
Still, membership presents downsides. Dues-paying
treatment from fellow members; and increased trust
merchants and businesses must abide by Guild practic-
from local buyers and sellers in areas with popular,
es, limiting their own freedom to operate. Some must
well-run Guild infrastructure. Meanwhile, as the Guild
sever ties with non-Guild business partners and sup-
secures dominance in a region, merchants who fail to
pliers, or charge them double or triple their old rates.
join suffer from their lack of these benefits.
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Spirits’ prevalence should vary with your playgroup’s Guild operations are largely decentralized. Councils,
tastes and the chronicle’s needs. In one chronicle, factors, and merchant princes operate with limited
most locations and noteworthy objects have gods, oversight, imposing their own policies and approaches
wildernesses throng with elementals, and shadow- when expanding into new regions. Specific locales —
lands teem with ghosts. In another, what few gods from individual cities, to regions, to entire Directions —
still oversee their purviews remain concealed with- have distinct Guild cultures and traditions influenced
in their sanctums, while other spirits only appear in by local laws and customs, and by the personalities and
places of power. goals of members and factions. Intra-Guild competi-
The same applies to manses and demesnes. Wheth- tion and policy disagreements can escalate from heated
er you can find manses in every city or only in a few arguments to trade wars.
scattered ruins, and whether demesnes lie strewn
across the landscape or only in remote wildernesses, The Directorate’s (p. 104) job in large part is to smooth
depends on story structure and personal taste. over such disagreements, applying economic, politi-
cal, and social pressure to quash local Guild practices
that might cause significant backlash or undermine the
Some areas have successfully limited Guild intru- organization’s unity and culture. It also attracts ambi-
sion. This is often the work of countervailing mer- tious Guild members; many find the prospect of claim-
cantile institutions using similar methods to the ing a Hierarch’s seat more appealing than establishing
Guild’s own. Examples include the Varang City-States’ a Guild splinter faction.
counting-temples (p. 202), Randan’s craft-lodges (p.
270), and the Western Trade Alliance (Heirs to the The Guild and the Supernatural
Shogunate, p. 246). Beyond the Scavenger Lands, great Supernatural beings — from gods and elementals to
distances, seas, and hostile terrain also diminish Guild the Exalted themselves — find it challenging to rise
penetration. to the top of the Guild’s hierarchy. This stems from a
deep-rooted ideological prejudice against outsiders
Guild Structure coming into an extant Guild culture and using its peo-
The Guild has three main branches. Artisans range ple as tools serving some private agenda, reinforced
from apprentices to prestigious masters; these often by exclusionary language embedded in its ceremonies,
assemble in lodges that oversee and control local pro- oaths, and scriptures. Out of character, it helps prevent
duction and sales. Merchants include street vendors, “take charge of the Guild” from being an easy, one-size-
innkeepers, wholesalers, caravan masters, and sea-cap- fits-all solution for your Circle’s political and economic
tains; the most successful are dubbed merchant-princes, issues.
while those rich enough to retire and become investors
are called factors. Lastly, administrators — clerks, book- As a result, the Guild centers of the Scavenger Lands
keepers, aides, and the like — manage the Guild’s inner have a symbiotic relation with the Seventh Legion.
workings. Lookshy’s gentes offer opportunities for advancement
to outcaste artisans, financiers, and merchants barred
Most settlements with a sizable Guild presence have from the Guild’s upper echelons.
a Guild warden to enforce the Guild’s rules. This in-
cludes collecting dues, verifying weights and measures,
and investigating reports of fraud, abuse, etc. In cities
The Supernatural World
where the Guild maintains a good reputation, a dedi- While other Exalted books address supernatural set-
cated warden is usually responsible. ting elements in detail, it’s worth reviewing them
through the lens of mortal experience and society.
Cities of major economic and political importance to
the Guild — often at a nexus of key trade routes — are
termed hub cities. Each hub city has a nine-member
Spirits
Guild council, composed primarily of local factors,
The Celestial Bureaucracy dispatches gods to oversee
that oversees local trade policy, mediates disputes, and
all manner of things — cities, rivers, beasts, professions,
channels funds to the Directorate. The Directorate
events — whose disposition matters to the planned
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While gods send reports to Heaven by numinous means, All manner of other magical locales lie scattered
they also attend spirit courts where they meet with throughout the Threshold. These range from First Age
peers and immediate superiors among earthly divini- ruins to bordermarches, shadowlands, focal points of
ties. Other local spirits, especially the more intelligent sorcerous workings, and stranger things. In places of-
elementals, may attend as well. Spirit courts typically fering no obvious threat, such as benign sorceries or
meet in isolated locales; rumors spread of unearthly ruins cleared of threats by scavengers, people settle
manifestations, warning away ordinary folk. in and take advantage of their benefits. Ordinary folk
largely avoid potentially dangerous sites, or develop ta-
boos to discourage triggering their perils.
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From frozen Northern tundra to vast Southern
deserts, from dense Eastern forests to the
West’s endless waters, Creation shelters myriad
cultures and civilizations. Night horrors stalk the
farmlands outside Whitewall, while residents and
refugees within struggle with overpopulation and
hunger. In the rebel satrapy of Fray, dragonlord
Hanto Galina has named herself Empress and laid
claim to the Scarlet Throne. Intelligent wolves
rule in Wolf’s Paw, adopting human finery and
demanding loyalty from human servants. By the
Dreaming Sea, Tzakul relicts play their soul game,
competing to seize opponents’ bodies. Varangian
astrologers study citizens’ horoscopes, setting
social status from the moment of birth. Alien
structures loom over Decanthus, a Southwestern
city recently returned from Hell. Smiths in the
empire of Makelo produce fantastic works, their
craft handed down from the forge-goddess
Ninegala. An ominous heart beats beneath the
Silverswept Plains, drawing the plains clans into
the entity’s inhuman nightmares.
Across the Eight Directions provides details
about locations throughout Creation, including
their history, culture, government structure,
religious practices, and more. It introduces new
settings, and expands upon familiar locales. It
also discusses prominent figures active in each
location, and presents information on local
neighbors such as allies, rival cities, or wilderness
areas with intriguing mysteries for explorers to
encounter.