Fnaf Information, History
Fnaf Information, History
Fnaf Information, History
FNAF 2 1987
FNAF 3 2013
FNAF 4 1983
FNAF SL 1992
FNAF 6
Description:
Five Nights at Freddy's (translated into Spanish as Cinco Noches en Freddy's, and often abbreviated
as FNAF) is a media franchise based on a series of independent video games in the horror genre,
created, designed, developed and published by Scott Cawthon for Microsoft Windows. , iOS,
Android and Windows Phone.
The series focuses on the story of a fictional restaurant called Freddy Fazbear's Pizza, based on
restaurants like Chuck E. Cheese's and ShowBiz Pizza Place. The first three games involve the
player, who works as a night security guard, having to use various tools (most notably checking
security cameras) to survive against the restaurant's animatronic animals, which come to life and
become homicidal during the night. The fourth game, which uses different game mechanics than
its predecessors, takes place in the house of a boy who must defend himself against terrifying
versions of the animatronics, closing doors and fleeing on foot. The fifth game takes place in a
restaurant owned by a sister company to Freddy Fazbear's Pizza. Instead of a nighttime security
guard, the player character is a technician who must perform different tasks each night as
instructed by an artificial intelligence voice heard in the game. In the sixth game, the player acts as
the owner of Freddy Fazbear's Pizza, having to decorate it with payable items, and also having to
work during the night for his restaurant, playing similarly to the previous installments.
The series has gained great popularity since its release. Three novel adaptations, Five Nights at
Freddy's: The Silver Eyes, Five Nights at Freddy's: The Twisted Ones and Five Nights at Freddy's:
The Fourth Closet were released on December 17, 2015, June 27, 2017 and June 26. June 2018,
respectively. An official guide to the series, Five Nights at Freddy's: The Freddy Files, was released
on August 29, 2017 and an activity book, Five Nights at Freddy's: Survival Logbook, was released on
December 26, 2017. Blumhouse Productions is currently working on a film adaptation of the
franchise.
A horror attraction based on the series was unveiled at the Adventuredome on Halloween 2016.
Additionally, the series appeared in the Guinness Book of Records breaking the record for the most
sequels released in one year.1
The idea for creating Five Nights at Freddy's stems from the negative reception towards Scott
Cawthon's previous game, Chipper & Sons Lumber Co., as players commented that the main
character (a young beaver) looked like "a terrifying animatronic animal." ", with critic Jim Sterling
unintentionally calling the game "terrifying." Although initially discouraged by the feedback,
Cawthon, who had previously developed games primarily geared toward Christians, eventually
used it to inspire himself to do something intentionally scarier.
The first Five Nights at Freddy's game was released through Desura on August 8, 2014. On August
20 of the same year, after being approved by the Steam Greenlight platform, Five Nights at
Freddy's was also released through Steam. The next five games were released on November 10,
2014; March 2, 2015; July 23, 2015; October 7, 2016; and December 4, 2017, respectively. A spin-
off of the series, Five Nights at Freddy's World, was announced in a Steam post by Cawthon in
September 2015, and was released on January 21, 2016. Cawthon releases most of his game
trailers to his official website, "Scott Games", and official trailers to his YouTube channel.
Cawthon uses Clickteam Fusion 2.5 to create the Five Nights at Freddy's games and Autodesk 3ds
Max to model and render the 3D graphics. For the improvement of Five Nights at Freddy's 5: Sister
Location and Five Nights at Freddy's World, Cawthon hired professional voice actors. He also
announced that all titles will be remade by other companies for release on consoles.
In 2015, Cawthon posted a "teaser" image on his official website announcing that he planned to
release his first novel titled Five Nights at Freddy's: The Untold Story (which would later be
renamed Five Nights at Freddy's: The Silver Eyes) in the future. , and that it was going to be written
separately so as not to be canonical with the games. On June 20, 2016, Scholastic announced that
it would collaborate with Scott Cawthon on a multi-book deal. Five Nights at Freddy's: The Silver
Eyes, was going to be reprinted in paperback in October of that year. Then, its release was
rescheduled for September of the same year. The next two novels were scheduled to be released
in 2017 and 2018, respectively. An official guide based on the series was also scheduled to be
released in 2017.
Gameplay:
The main Five Nights at Freddy's series consists of horror video games, in which the player typically
takes on the role of a night worker at a location canonically connected to Freddy Fazbear's Pizza, a
fictional Chuck E.-like restaurant. Cheese's and ShowBiz Pizza Place. The restaurant uses life-size
animatronic animals that perform for children's parties. However, these animatronics wander into
the building at night, and the security guard is instructed to keep an eye on them, as the restaurant
has had previous incidents of guards being attacked and killed by the animatronics. To progress
through the games, the player must protect themselves from the animatronics by using various
tools to their advantage. For the most part, however, the player must remain motionless in his
defense.
Each game requires the player to survive five nights, with each increasing in difficulty. There is an
unlockable sixth night in all games (excluding Five Nights at Freddy's 5), with further additional
nights varying between games: the first two games feature a seventh "Custom Night" that allows
the player to customize the intelligence level. artificial of each animatronic. A "Custom Night" DLC
is also available for Five Nights at Freddy's 5. The third game does not feature any seventh nights,
while the fourth game features a seventh and eighth night, neither of which are customizable. The
fifth game is currently the only Five Nights at Freddy's game with only five nights, if the DLC is not
included.
1) In the first game, the player can control the two security doors that connect his office to the
adjacent hallways, and can close them to provide a barrier against any animatronics in the vicinity.
Each night, the player has a limited power supply that depletes faster when using a tool; If the
player depletes the power supply, the doors open permanently, allowing any animatronics to enter
the office.
2) Five Nights at Freddy's 2 offers different tools to work with. Security doors are not present in
the office, and the player must defend himself with an empty Freddy Fazbear head, which fools
most animatronics. Power consumption is also removed, being replaced by a limited flashlight,
which is used to ward off an animatronic. The lights can also be used to illuminate darker areas of
the restaurant. The game features a music box, which must be kept active to avoid an attack by a
certain animatronic. 8-bit minigames make an appearance, which the player can interact with
randomly after death.
3) Five Nights at Freddy's 3 replaces these tools with a monitor panel, where the player must
prevent certain systems from malfunctioning, so as not to hinder the player's ability to successfully
complete the night. These glitches can be triggered randomly, or by hallucinations of animatronic
ghosts. The ability to close the vents is also added, and must be used to prevent the only tangible
animatronic from entering the office. The player can also use an audio-based function as a means
of defense, activating a child's voice to lure the animatronic out of the player's office. The
8-bit minigames return and are activated by completing certain side tasks, such as clicking on a
poster or entering a code on the wall. If the player completes all the mini-games, they unlock a
secret ending.
4) Five Nights at Freddy's 4 takes place in a room and the removed tools, specifically the doors and
flashlight, are reintroduced, albeit with slightly altered use. When the player approaches a door,
they can hold a button to close it, and it will reopen if the player walks away or releases the button.
A new mechanic is added, the player must listen to the sound of the animatronics breathing. This
may determine whether to turn on the flashlight or close the doors. If the player hears breathing at
the side doors, they must close the door and wait for the animatronic to walk away. However, if
the player closes the door too soon, the animatronics will attack them when they open it again. If
the player turns on the flashlight while there is an animatronic at the entrance, they will be killed.
The flashlight can no longer run out of power, and can also be used to deter "Freddles" that appear
in the bed.
5) Five Nights at Freddy's 5: Sister Location holds the doors once again, though only for the secret
ending. The flashlight also returns, but now loses all functionality, only remaining permanently on
when the player is in certain rooms and remaining off in others. An elevated control panel is
introduced into the game, with the ability to illuminate rooms and/or electrocute animatronics.
Other mechanics include another control platform inside the "switch room", controlling the power
of the entire building, and a flashing light, allowing the player to see into the dark "Funtime
Auditorium" and avoid the only animatronic in that room. Five Nights at Freddy's 5 is also the only
game in which the player can move between rooms.
6) Freddy Fazbear's Pizzeria Simulator offers a very different style of gameplay, where the player
must spend in-game money to purchase features for their own restaurant in a tycoon-style game.
A series of mini-games can be played testing the attractions used in the establishment. Once a
player has completed this portion of the game, they must sit in a room and complete tasks while
fending off hostile animatronics they previously "saved." The gameplay of this part shares many
elements with Five Nights at Freddy's 3, such as the importance of ventilation and the ability to
distract the animatronics using audio.
7) The spin-off game, Five Nights at Freddy's World, has the player explore a cheerful role-playing
world fighting for experience points. The player unlocks different areas as they continue on their
adventure. Eventually, after completing certain tasks, the player earns one of eight different
endings, all of which will unlock a trophy in the main menu once completed. The game also
received a second update that introduced the animatronics from the Five Nights at Freddy's 4
Halloween DLC and some characters from previous Scott Cawthon games. The update also
introduced another "boss" for the player to defeat, as well as mini-games to unlock the
aforementioned new characters.
Common elements:
• Security cameras
The ability to use a security camera system is found in all but the fourth and sixth main games, and
is used to observe the location of animatronics found throughout the restaurant. However, only
one camera can be viewed at a time, and some areas are not visible on the aforementioned
cameras. Most of the camera feeds are poor, sometimes almost black and white, and covered in
static. In the third game, cameras begin to fail if the associated system fails. Security cameras are
only used in Five Nights at Freddy's 5: Sister Location as a mechanic in the "False Ending" and the
DLC, but not in the main game.
• Lights
The lights, and by extension the flashlight and strobe, are found in all of the main games, excluding
the third. While usage varies by game, the lights are generally used to ward off the animatronics,
or warn the player of their presence. In the first and second games, lights are activated through
buttons on the walls and illuminate the player's "blind spots", which are the entrance doors or
ventilation shafts, respectively. In the fifth game, the lights function in a similar manner, however
they are now mounted on a control panel, and serve no purpose other than the ability to see the
animatronics, due to different play styles. In the second and fourth games, the flashlight works in
the same way as its real-life counterpart, in that it has a limited battery life, though only in the
second game, and must be turned on and off. The strobe light is introduced in Five Nights at
Freddy's 5 and is used to quickly gather items in a dark room seen in the third and fifth nights.
• Jumpscares
"Jumpscares" are present in all of the main games in the series, and occur when any animatronic
manages to reach and attack the player. Most "jumpscares" involve an animatronic suddenly
appearing in the player's view, followed by a loud scream-like sound. Some "jumpscares", including
those of Golden Freddy (in the first installment), Nightmare and Nightmarionette, consist of a
single screen complemented by loud, distorted sound. These "jumpscares" usually crash or restart
the game. The player can use the tools listed above, thus preventing "jumpscares" from occurring.
• Minigames
In all games starting with the second installment, the player will have access to a series of
(predominantly 8-bit) minigames, sometimes randomly after dying, as in the second game, and
sometimes once the player has completed a specific task. These minigames usually tell a story or
event relevant to the game's lore, although they are mostly presented cryptically. For example, the
Five Nights at Freddy's 2 minigames are speculated to portray the homicidal incidents previously
mentioned in the games. The Five Nights at Freddy's 4 minigames tell the story of a boy, possibly
the player character, who dies in a tragic accident.
• Phone calls
In all main games except the fourth, fifth, and sixth installments, the player receives a voice
message over the phone from a previous worker or owner of the location. These "phone calls" act
as a tutorial for the player, usually going through various game mechanics, and describing the story
behind the players' location. In the first and second games, the voice heard in the messages is the
same, while in the third game, the voice has a strong Californian accent. Five Nights at Freddy's 5
uses something similar, an AI voice that acts as a tutor for the player, although it's not from a
phone. Phone calls from the first game can be heard in Five Nights at Freddy's 4, although only as
an "easter egg".
• Location Closure
In the first three games, the location the player is in closes shortly after the end of the game. In the
first Five Nights at Freddy's, it is said that the restaurant will close by the end of the year, due to a
"tragedy that took place there many years ago." The restaurant in Five Nights at Freddy's 2 closes
due to a malfunction of the new animatronics. The Five Nights at Freddy's 3 attraction closes after
unexpectedly catching fire. In the case of Five Nights at Freddy's 5, the restaurant the game's story
focuses on, Circus Baby's Pizza World, had closed before the game, apparently due to gas leaks. A
possible ending of Freddy Fazbear's Pizzeria Simulator involves a fire set in the player's restaurant
to destroy the animatronics, leading to the entire company going out of business.
Characters
• Humans
The main characters in the Five Nights at Freddy's series are generally security guards who work at
Freddy Fazbear's Pizza or a related location. None of them have distinct personalities and most of
the games take place from their point of view.
In the first Five Nights at Freddy's, the security guard's name is Mike Schmidt
In Five Nights at Freddy's 2, the guard's name is Jeremy Fitzgerald for the first six nights, although
another guard named Fritz Smith replaces him on the seventh night.
The main character of Five Nights at Freddy's 4 is an unnamed boy, who experiences nightmares
from the animatronics.
In Five Nights at Freddy's 5: Sister Location, the player is a technician whose name was
automatically corrected to "Eggs Benedict". The technician's name is assumed to be Mike,
although this has not been fully confirmed. It was later revealed that the technician's name was
Michael Afton.
Aside from Mike Schmidt, Jeremy Fitzgerald, Fritz Smith, and Michael (a character whose voice is
heard in Five Nights at Freddy's 5), none of the other human characters in the series have real, or
at least confirmed, names. In the first three games, a man simply identified as "Phone Guy" leaves
a recording on the phone at the beginning of each night that serves as advice to the player on how
to deal with the animatronics. The Telephone Guy is present in the first four nights of Five Nights
at Freddy's, the five nights of Five Nights at Freddy's 2, and the first four nights of Five Nights at
Freddy's 3 (as well as the sixth night for the second and third installments). ). He is not present in
the fourth and fifth installments, although his first nighttime recording of the original game is
sometimes played in reverse as background in Five Nights at Freddy's 4. His call at the start of the
fourth night in Five Nights at Freddy's implies that he was killed by the animatronics. In the third
game, he is heard in recording files discovered by Fazbear's Fright staff. Instead, Five Nights at
Freddy's 5 features an artificial intelligence called "HandUnit", which like the phone guy, acts as
the player's tutor. The first two nights of the third game also feature a voice on the phone who
introduces himself as one of the founders of Fazbear's Fright. The sixth game features a male voice
that is heard giving instructions to the player through a series of recordings on a cassette.
The main antagonist of the series is the "Purple Man", who was supposedly a former employee of
"Fazbear Entertainment" who murdered five children, whose spirits now inhabit the animatronics.
In a minigame in the second game, he murders a girl, whose spirit is believed to inhabit Puppet. In
the third game, it is revealed that he returned to Freddy Fazbear's Pizza after it closed to dismantle
the animatronics, accidentally releasing the spirits of the children he murdered, scaring him and
forcing him to hide inside a spring suit where he was crushed to death. death due to failure of the
spring mechanisms. His body is believed to reside in Five Nights at Freddy's 3's main antagonist,
Springtrap.
In the novel adaptation of the series, the Purple Man is given a possible identity: William Afton,
revealing that he was the co-owner of "Fazbear Entertainment". Scott Cawthon has stated that
although "the book is not canon like the games, it does not mean that it is not meant to fit into the
pieces of the puzzle." Most players in the community accept it as the Purple Man's true name and
job. "Mr. Afton", mentioned in the prologue of Five Nights at Freddy's 5, is believed to be the
Purple Man, creating the possibility that he is the creator of the animatronics seen in the game. A
character named Michael was introduced in Five Nights at Freddy's 5, and is assumed to be the
Purple Man's son. The character was introduced in a cinematic in which he appears to be talking to
his father.
GAMES:
Main series
After Scott Cawthon's previous game, Chipper & Sons Lumber Co., received poor reception for the
disturbing appearance of the supposedly kid-friendly characters, Cawthon decided to use these
ideas to create an intentionally scary game, Five Nights at Freddy's. .
The game involves a character, whose name is later revealed to be Mike Schmidt, who begins
working as a night security guard at Freddy Fazbear's Pizza family restaurant, where animatronic
animals come to life at night and will kill anyone they see. stuffing him into a spare animatronic
suit. This is apparently due to his misinterpretation of the player as an undisguised metal
endoskeleton. The movement of the animatronics is explained to the player as a purposely
programmed "free grind" mode, to prevent their servomotors from locking up. The player must
survive from midnight to six in the morning.
The player cannot leave his security office and must use a security camera system and two doors
with lights to defend against the animatronics. The animatronics' hostility appears to be the result
of being possessed by the vengeful souls of five children who were murdered in the restaurant.
The player is guided by an unknown male voice, better known as the "Phone Guy", who aids in his
defense. After the seventh night, Mike is fired from his job for three reasons: tampering with the
animatronics, general unprofessionalism, and bad smell.
Five Nights at Freddy's was first released for Microsoft Windows on August 8, 2014, followed by
ports for Android and iOS on August 27 and September 11 of the same year, respectively. A
Windows Phone version was also released, but was removed shortly after due to the port's
reduced scale graphics.
Shortly after the release of the first game, Scott Cawthon began confirming rumors of a sequel. Just
a month after the release of the original game, Cawthon posted a "teaser" image of the sequel on
his website, and continued posting "teasers" until the game's release. An official trailer was
released on October 21, 2014, featuring several new animatronics and the absence of doors. Five
Nights at Freddy's 2 was first released for Microsoft Windows on November 10, 2014, ahead of its
planned release on
December 25, 2014. The ports for Android and iOS were released on November 13 and 20 of the
same year. A port for Windows Phone was also released, but was removed for the same reasons as
the port of the first game.
Set before the events of the first game, the main character, Jeremy Fitzgerald, begins working as a
night security guard at the "new and improved" Freddy Fazbear's Pizza restaurant. The "updated"
versions of the original four animatronics, which have special facial recognition software to protect
children from potential harm by adults, were not programmed with a proper night mode; when
they are in a quiet place, their programming tells them they are in the wrong room and they will
look for the nearest noise source to find people to entertain, which would be the office. The player
must listen to "Phone Guy's" instructions again and attempt to defend himself against the
animatronics using various mechanisms. As in the previous game, the player must survive from
midnight to six in the morning. Jeremy is apparently promoted to the day shift after the sixth night,
as the animatronics' hostility becomes too dangerous, with the restaurant closing shortly after.
A few 8-bit minigames are randomly available after the player's death, and are believed to portray
the restaurant's past and the several murders that occurred there. An entity portrayed as a purple
man is also present, who is speculated to be the murderer responsible for the children's deaths.
In January 2015, a new image was uploaded to Scott Cawthon's website, announcing a third
installment in the series. Several teaser images were revealed, before an official trailer was
released on January 26, 2015. On February 15 of the same year, Cawthon made a post on Steam
stating that Five Nights at Freddy's 3 had been canceled after a hacker allegedly leaked the game. It
was later discovered to be just a prank, as the "leaked" download link led to a funny version of
Cawthon's previous game, There Is No Pause Button!. On March 3, 2015, Five Nights at Freddy's 3
was legitimately released for Microsoft Windows, with the Android and iOS ports being released
on March 7 and 12, 2015, respectively.
Set thirty years after the events of the first game, the main character (whose name is unknown)
works at Fazbear's Fright, a horror attraction based on the now defunct Freddy Fazbear's Pizza. The
player must defend himself against a deteriorating animatronic known as "Springtrap", which was
the only animatronic that the attraction's workers were able to discover. Burned and shattered
hallucinations of the animatronics from the previous two installments also appear, but cannot kill
the player directly, and instead hinder the ventilation, sound, and security camera system, which
can also fail by other means. Lack of maintenance of these systems can create many problems for
the player, including camera failures and inability to play audio to attract the animatronic. The
player receives orientations from an attraction employee for the first two nights, but also listens to
old audio recordings discovered by the attraction staff, related to the background story of previous
locations.
The game has two endings: a good ending and a bad ending. The good ending can only be achieved
by completing secret mini-games, in which various animatronics bring a cake to what appears to be
the soul of a grieving child. This ending is believed to imply that the souls of the murdered children
have been freed, although connotative meanings are disputed.
As of April 27, 2015, Cawthon posted images on his website announcing a new game in the series,
originally known as Five Nights at Freddy's: The Final Chapter. An official trailer was released on
July 13, 2015, hinting that the game takes place in the main character's house. Five Nights at
Freddy's 4 was first announced with a planned release date of October 31, 2015, before being
moved up to August 8, 2015 and finally July 23 of the same year, when the game was unexpectedly
released. on Microsoft Windows through Steam. The Android and iOS ports were released on July
25, 2015 and August 3, 2015.
The player character is a young boy who suffers from delusions of being attacked by terrifying
versions of the original animatronics. The player must defend themselves using only a flashlight,
doors, and their sense of hearing to try to locate the animatronics. The story of (possibly) the same
boy is told through mini-games, in which he is bullied for his irrational fear of the Fredbear's Family
Diner, which features a gold-colored animatronic bear and rabbit. He is guided by a stuffed animal,
who talks to him when he is alone. Eventually, the boy is killed by the animatronic bear, Fredbear,
in a freak accident.
The game received Halloween-style DLC, featuring the "Nightmare" versions of the animatronics
from Five Nights at Freddy's 2. The DLC also offers Halloween-themed versions for Nightmare
Bonnie, Nightmare Chica, and Nightmare Cupcake.
• Five Nights at Freddy's 5: Sister Location (2016)
In April 2016, Scott Cawthon released a "teaser" image on his website about an upcoming game in
the series titled Five Nights at Freddy's 5: Sister Location, featuring a clown-like animatronic whose
name was revealed to be "Circus Baby." . Several "teaser" images were released, revealing
different animatronics and hints at their origins. The official trailer for the game was released on
May 21, 2016 featuring new animatronics and a new location.
The release date was later confirmed to be October 7, 2016. However, on October 5, Cawthon
made a fake version of the game, apparently releasing a "mature" edition after the decision to
delay the game to make it more "kid-friendly." The download link led to a funny version of
Cawthon's previous game, Sit N' Survive. Five Nights at Freddy's 5: Sister Location was first
released for Microsoft Windows on October 7, 2016, followed by ports for Android and iOS on
December 22, 2016 and January 3, 2017, respectively.
The player character, apparently named Mike, and mistakenly named "Eggs Benedict", is a new
employee of "Circus Baby's Entertainment and Rental", a sister company of "Fazbear
Entertainment" with animatronics that are rented to children's birthday parties; Originally, the
animatronics were intended for use in Circus Baby's Pizza World restaurant, but the restaurant
never officially opened due to gas leaks. "Eggs Benedict" is guided by HandUnit, an artificial
intelligence similar to "Phone Guy" from the previous installments. HandUnit instructs him on his
job, often telling the player to disregard safety, however, an animatronic named Circus Baby often
gives instructions that directly contradict HandUnit's, and are vital to survival.
The game also offers DLC with a "Custom Night", in which the player can use mechanics
reminiscent of those from the first game (such as interactive doors and a security camera system),
which were absent from the main game. New mini-games are also available in this DLC, describing
the fate of "Eggs Benedict" after the events of Five Nights at Freddy's 5. A scene is also shown after
completing the "Golden Freddy" mode custom preset, present in "Custom Night", in which a
character named Michael speaks to his father in a premonitory manner before Five's Springtrap
Nights at Freddy's 3, make a quick appearance.
In June 2017, Scott Cawthon hinted at the development of a sixth game in the series. On July 2,
2017, Cawthon announced his decision to cancel this game, stating that he had been "neglecting
other things in his life to try to keep up with rising expectations." Cawthon noted that he did not
plan to abandon the series and might even return with a different style game, such as one similar
to Five Nights at Freddy's World.
On December 4, 2017, after releasing "teaser" images of the game several days earlier, Cawthon
released Freddy Fazbear's Pizzeria Simulator for free on Steam. The game appeared to be a
business simulation game in which the player had to plan and manage their own Freddy Fazbear's
Pizza, but it frequently reached the same level of horror as the other main games in the series.
Finally, in February 2018, Cawthon announced that the game was actually the sixth installment in
the series disguised as a "simulator" via a post on Steam. Elements of the restaurant simulator
portion of the game affect the portion similar to the main series. For example, the player may
accept a corporate sponsor's restaurant to help with finances, but doing so triggers loud video
advertisements from the sponsor during the nighttime period of the game, making it difficult for
the player to hear any animatronics approaching. The player also has the option to save damaged
animatronics from previous games, increasing both income and the chance of being attacked by
them during the night.
The Game was also published for free on the Gamejolt Page.
Spin-offs
On September 15, 2015, Scott Cawthon announced a spin-off of the series, titled Five Nights at
Freddy's World. Unlike the main series, the game is a role-playing video game that uses various
animatronics from the first four games. The game takes place in a colorful imaginary world full of
cuteness, where the animatronics must fight enemies and progress through the game by unlocking
certain perks and items. Although it was originally scheduled to be released on February 2, 2016,
Cawthon rescheduled the release to January 22, 2016, but it was finally released a day earlier, on
January 21 of the same year.
After its release, the community and critics criticized the game for missing key features, being
unstable and unfinished, for which Cawthon later apologized, stating: "I got too eager to show
things that were finished and not finished." I paid attention to the things that didn't end." The
game was subsequently removed from Steam at Cawthon's decision, and he stated that the game
would be improved and re-released for free at a later date. Cawthon also announced that he has
asked Valve to refund everyone who purchased the game.
In February 2016, Cawthon released a free version of the game, which featured a 3D world and an
updated character selection screen. In March 2016, Cawthon updated his website with a new
"teaser" image, which featured new characters, such as the infamous "Purple Man" from the main
series and most of the characters from the Five Nights at Freddy's 4 Halloween update. . Cawthon
also created minigames for the game's second update, including Foxy Fighters, Chica's Magic
Rainbow, Foxy.EXE, and FNaF 57: Freddy in Space.
On Scott Cawthon's Website, he published a "Teaser" where he announced the Android and IOS
version of the game, which later a DEMO was released on mobile platforms, but due to graphics
problems the game was eliminated. FNAF World was published for free on the Gamejolt Page
along with its DEMO.
A game featuring the "Custom Night" mode seen in previous games, titled Ultimate Custom Night,
was released on June 29, 2018. The customizable night allows the player to select from fifty-eight
animatronics from the six main Five Nights at Freddy's games, as well as the spin-off, Five Nights at
Freddy's World, setting their difficulty to determine how aggressive they will be throughout the
night. The player can also select the office they want to play in, and has sixteen themed game
modes available to them.