Planeswalker - S Guide To Avacyn Restored

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PLANESWALKER'S GUIDE

TO AVACYN RESTORED
Posted on April 11 & 18, 2012
During Avacyn's absence, the angels suffered. Without their
leader, the flights became disorganized and ineffectual. Many
retreated from view, lost without the power that created them.
Avacyn's disappearance took a toll on the Lofts, the holy site
above the Thraben Cathedral where Avacyn dwelled with her
hosts of angels. From the outside, the Lofts appear to be a long
attic tucked under the eaves. But once inside, the space is much
larger than it appears to outsiders. None but the angels are
permitted to enter the Lofts. Because of this, there was no
outside witness to the dramatic deterioration of the space during
Avacyn's absence. Before, it was an elegant hall in pristine
condition. But the hall literally crumbled without the archangel,
until rubble covered the flagstones and rain fell through the
gaping holes in the roof.

Art by David Palumbo


Gisela, the leader of Flight Goldnight, was devastated in the
aftermath of Avacyn's disappearance. Gisela was one of the few
witnesses to the battle between Avacyn and Griselbrand. She had
been the archangel's confidant, closest ally, and strongest sword.
And when she watched Griselbrand strike Avacyn with a killing
blow and trap her in the Helvault, Gisela experienced emotions
she'd never felt before: fear, helplessness, and despair.

Requiem Angel | Art by Eric Deschamps


When the Helvault shattered, Avacyn emerged at her full
strength. Her presence infused the Avacynian protective wards
with holy magic once again. The angelic host was restored to its
full power, which gave the humans the chance to gain the upper
hand in their fight against evil. The three flights of angels
reformed in greater numbers than before. Once again, they
became Avacyn's soldiers on the front lines of battle. Only this
time, instead of barely containing the monsters of the world, the
angels and their human allies began pushing them back, away
from the bastions of human civilization. For the first time, they
were winning.
Art by Karl Kopinski

Flights of Angels
Flight Alabaster

This flight of angels is centered in Thraben, and is instrumental in


maintaining Avacynian wards. These angels reside mainly in the
Lofts and are a familiar sight to the inhabitants of the city. They
generally travel in small groups as they visit the centers of
healing in the city. Alabaster angels also aid priests and cathars
in maintaining the protective wards on the city walls and holy
sites throughout Innistrad. According to the other flights,
Alabaster angels tend to be overly sentimental, but they think of
themselves as practical yet sympathetic. They often do not travel
with weapons, preferring to use their magic, and engage in battle
only when the conflict can't be resolved another way. During the
archangel's absence, the Alabaster angels were first to recognize
the Avacynian wards were failing. Many remained active-more
than those of other flights-doubling their efforts to reinforce the
wards. These efforts likely saved Thraben from the fate that befell
many other towns and settlements.

Art by Igor Kieryluk


Flight Goldnight

This flight is an army of soldier-angels focus on the martial


strength of the church. The flight's home is the Elgaud Grounds in
Nephalia, although there are many Goldnight angels in Thraben.
Elgaud Grounds is where the cathars are trained, and the angels
are a daily presence in the young soldiers' lives. At the edge of
Elgaud Grounds is an imposing stronghold on a rocky crest that
overlooks the ocean. Part church and part fortress, it is called
Engelturm. The soldier-angels dwell in a series of narrow spires
and interconnecting chambers in the upper levels of Engelturm.
These rooms are forbidden to all but Flight Goldnight.

Because it is centered in Nephalia, Flight Goldnight deals with


necro-alchemists and their skaab creations more frequently than
the other flights. The angels have developed a fierce
determination to destroy every trace of the undead and their
twisted creators. During Avacyn's absence, groups of skaab-
hunting Goldnight angels became known as "hatchet squads" by
the skaberen and human criminal elements. Each such group had
a contingent of cathars, or holy warriors, who would hack up and
burn the zombie corpses so they couldn't be revived again.

Any trials against heretics or criminals in the four provinces are


presided over by a high priest, but an angel of Flight Goldnight
always witnesses the proceedings. Angels are not present at
executions, however. These are carried out by nameless
executioners. Unlike angels from Flight Alabaster, the soldier-
angels of Goldnight always travel armed. When a new cathar
regiment is posted in a remote region of Kessig or Stensia, an
angel accompanies them on their journey. Angels are unable to
remain too long in Stensia because of the lack of wards in that
area, however. Even after a couple of days in the province, an
angel's resolve weakens dramatically.
Art by Cynthia Sheppard
Flight Goldnight angels are characterized by pragmatism and
observance of church law. They are strategists in battle and
skillful leaders during martial conflicts. Flight Goldnight angels
consider their Alabaster sisters to be maudlin and susceptible to
the emotional whims of the world. Flight Goldnight angels
cultivate a more martial mindset, and are more than willing to
take up arms when the need arises. Most Goldnight angels were
steadfast-blindly so-in their denial that Avacyn had disappeared,
in fact. She was on a mission, they insisted. She knew exactly
what she was doing and would soon return.

This faith was rewarded with the shattering of the Helvault.


Gisela's power not only returned, it increased dramatically. She
was tasked with continuing the crusade against necromancers
and their legions of undead, which she embraced with fervor and
devotion.
Flight of Herons

These are the angels of birth, rebirth, and purity, and are
associated with the New Moon season. Their magic is said to ward
humans against harm in life. This is the smallest flight of angels,
and its primary function had been scouting and tracking
werewolves and other marauding monsters. When Avacyn
disappeared, they moved their home from Thraben to Videns, a
holy site in the far reaches of the Gavony province. The angels of
this flight continued to travel through remote areas, trying to
prop up the failing wards in regions far beyond the safety of
Thraben.

Gisela, Blade of Goldnight | Art by Igor Kieryluk


Because they are closer to Kessig than the other flights, the
Heron angels were instrumental in the inquisition against
werewolves. They worked closely with the cathars stationed in
Kessig. In the final days before Avacyn's return, ferocious
howlpacks ran wild over Kessig, forcing countless humans to take
up residence in walled settlements protected by too few angels
and cathars. The Flight of Herons directed its efforts on this
threat, and its presence saved untold lives. Of all the flights, the
Herons were the closest to giving up on Avacyn. They believed
they would have to turn to forces in nature for new sources of
power and security.

Art by Todd Lockwood


Avacynian Archmages
Each archmage of Avacyn was an acolyte of the church who, at
some point, showed a natural ability to channel the archangel's
divine power, but beyond that common trait they could be
anyone within Innistrad. Once identified and sought out by the
elders, these talented few would then be taken and immersed in
the secret orders of mages within each of the angelic flights.
These abilities and powers have been historically passed down
through angelic masters and eventually to humans. All the
archmage lineages can be traced back to Avacyn herself.

Art by Michael C. Hayes


When Avacyn was bound within the Helvault, the archmages lost
most, if not all, their power. The elders of the three orders saw
this as a time to revivify the old ways, of times even before
Avacyn. They each began to relearn how to survive and utilize
their talents without Avacyn's emanations of holy energy. Some
practiced martial combat and their own derivations of magical
spells and enchantments.

Others focused on the natural elements of the land, relearning


the strange alchemical properties of nature and harnessing them
to their purpose. A few reopened ancient tomes about healing
plants, sacred springs, and magical wards to continue ministering
to those in need.

Art by Lucas Graciano


Now that Avacyn has returned, the archmages are infused with
power yet again and also have the natural abilities to accompany
that power. They are forces to be reckoned with and include the
most powerful wizards on the plane. Each lineage has its own
specific garb and accoutrements, so most inhabitants of Innistrad
can recognize them at a glance.
 Archmages of Goldnight are called "spearsages." The
archmages in this order are associated with the power of the
sun. Their spells are powerful and aggressive, casting blinding
rays of holy light to blast hordes of undead into ash and boosting
their allies with courage and speed. Prophecies had spoken
about Avacyn one day vanishing from Innistrad and the
Archmages of Goldnight took this very seriously. They made
sure to train themselves in both the arcane and the martial arts.
If push comes to shove, they are not squeamish about taking up
weapons. They often wear armor under their robes, and their
weapons and armor are emblazoned with the symbol of Avacyn's
twin-bladed spear in front of the sun.
 Archmages of Alabaster are known as "moonsages." These
archmages are concerned with keeping the human flock from
returning as zombies. Their magic is preventative or warding,
banishing undead to the void and making sure graves remain
sealed. This order dips a little into the realms of alchemy and
studies some of the works of notable skaberen and ghoulcallers
to better understand the forces that can animate the dead. Most
of the writing and lore that has been done on the Helvault is the
work of moonsages. They used alchemy to purify moonsilver
from wherever they could find it, creating powerful amulets,
wards, and weapons for Avacynian cathars and clergy. Their
weaponry is fused with more unique and odd designs, perhaps a
result of their specializing in artifacts and the undead. Their
symbol is that of Avacyn's collar rising above the moon.
 Archmages of Herons are the "springsages." This order is
concerned with healing. Its magic and use of the natural world
can restore health to a single person or sometimes an entire
group. Most of the acolytes in this order were Avacynian priests
who wandered throughout the remote places of Innistrad,
ministering to the people and healing the sick, eventually
becoming enamored with a life of wandering and solitude. Thus
the springsages often live in monastery-like cloisters, tending
their gardens and appreciating the beauty of nature. With their
renewed powers, the Archmages of Herons quickly sought out
repentant werewolves. Their weapons are usually wood staves
and clubs and their armor (if any) is simple leather hardened
with wax. Their symbol is a heron within a circle, often tattooed.
Gryffs and Gryff-Riders
It's been years since anyone on Innistrad has seen any of the
elegant, heron-headed species of griffin known as the gryff.
Gryffs are longer and leaner than the traditional Innistrad griffin,
with flexible necks, sleek hindquarters, lance-like beaks, and
equine hooves. Gryffs are swift and nimble flyers, natural
enemies of dark creatures, and a powerful force for the side of
Avacyn and her angels.

Art by Jason Chan


Gryffs are sensitive creatures. They have been known to become
visibly agitated when in the presence of dark forces. Some clerics
have used gryffs to detect malevolent geists, pierce the glamers
of vampires, and uncover the corrupting influence of the demonic
Skirsdag cult. Thought to be emissaries or agents of Avacyn,
gryffs are revered as divine beings. The heron-like head and
wings of gryffs suggest the heron symbol of Avacyn and the
shape of the markings in the silver moon. Gryffs can manifest
power similar to strong Avacynian magic, and their screeching
cries can call on angels and other celestial creatures.

Gryff-knights are Avacyn's aerial cavaliers. Most griffins are too


surly or unpredictable to be ridden, but gryffs seem naturally
suited to mounted combat, as their agility and poise translate into
a smooth but maneuverable ride. Cathars of the Gryffbond Order,
or simply the gryff-knights, are a type of cathar dedicated to
mounted combat in the skies. Gryff-knights are paired off one-to-
one with their gryff companions and stay with that union until one
of them dies. Knights swear solemn oaths to their gryff
companions, and it is thought the gryffs answer in kind. Gryff-
knights are not like griffin riders on other planes, because they
recognize the beast under their saddle is the greater being in the
equation; they are merely there to aid and protect the gryff.
Gryff-knights learn to read the moods and even understand the
vocalizations of their gryff companions and can tell when a gryff
has sensed nearby evil.

Art by Jason Chan


Even in this time of Avacyn's return, evil still lurks. The Gryffbond
Order has devised a potent technique for slaying especially
powerful demons and other epic foes. The gryff and its rider fly
straight at the enemy while the gryff-knight lowers his or her
lance and chants an Avacynian prayer. The two of them undergo
a magical transformation, becoming fused together as a single
divine weapon. Together, the Gryffbond Knight and gryff
companion slam into the enemy creature, sacrificing their lives
but also slaying the enemy.

New Evil Arises


Devil's Breach. Once just a story that far-ranging trappers and
woodsfolk would talk about around the fireplace, the Devil's
Breach has now opened up wider and deeper, revealing tunnels
and pathways into realms infernal and twisted. Imps, devils, and
demons clamoring to get to the surface can now rush out into
Innistrad to ply their homicidal trade to all and sundry. All these
changes are no doubt caused by the release of Griselbrand from
the Helvault. The Devil's Breach is now a massive tear in the
surface spewing out brimstone and fire. The surrounding forest,
once green and lush, has charred and blackened, while imps and
devils dance all day and night to the flickering fire spewing from
the chasm.

Art by Lucas Graciano


Cathar Masteries
Cathars are the soldiers of the Avacynian church. They're educated at the
seminary at Thraben Cathedral, where they study religious law and martial
warfare. After cathars enter the priesthood, they must select a
specialization, or mastery. They receive additional training at either
Thraben Cathedral or the Elgaud Grounds in Nephalia. From there, they
are assigned to active duty at locations throughout Innistrad.

As a whole, the cathars were deeply affected by the disappearance of


Avacyn, the diminishing wards, and the time of Dark Ascension. Some
masteries changed by necessity, and some changed because of politics.
Each mastery has a captain, and in the absence of Avacyn, the
personalities of the captains influenced the cathars under their command.
Some cathars aligned with particular flights of angels, which had
ramifications in the rank and file. Under pressure to safeguard their
provinces, the captains were forced to take measures to increase the
strength of their cathars in whatever ways they could. The angels tried to
assist them, but the wards had failed, and monsters were running amuck.
The cathars saw themselves as the last line of defense.
Art by Volkan Baga
Gavony Riders

The riders are Innistrad's elite cavalry. They're trained extensively in the
equestrian arts, particularly mounted swordsmanship as well as secondary
weapons such as the lance. Most are stationed in the Gavony moorland in
a walled compound known as Rider's Lock, near the village of Merwald
Downs. The compound includes a large manor where Captain Einolf Brandt
lives with his wife and family. Brandt is a loyal, competent leader and an
excellent equestrian. When zombies attacked the village of Merwald
Downs, he sent his riders to evacuate the entire population and sheltered
them in the compound until the menace was wiped out.
Art by Chris Rahn
Moor Chaplains

Cathars of this mastery are battlefield chaplains with healing and protective
magic. They're usually armed when they enter a conflict but aren't on the
front lines. In a battle, their primary role is to move among the injured and
offer healing. Often, a regiment will include several chaplains who can work
together to cast large-scale wards. The chaplains are headquartered in the
outskirts of Thraben under the command of Captain Nadila Maas. She
doesn't have much experience as a leader and there was great discontent
among her ranks during Avacyn's absence.

Mausoleum Guards

This is the largest mastery, as it requires no specialized magic. Although


they protect other locations besides mausoleums, that is their most
common duty. Some also guard walls and key locations in Thraben, such
as the cathedral, courts, and trade houses. The head of this mastery is a
strict, clever man named Lewenhart. He is one of the first to suspect the
existence of the Skirsdag, and his investigations into the demon cult nearly
cost him his life.
Keepers of the Pale

Cathars of this mastery are known as Keepers of the Pale, or simply the
Pale. They specialize in matters surrounding the Blessed Sleep and geists.
All members of this mastery live on the Thraben Cathedral grounds, but the
Pale undertake long, solitary pilgrimages that last months-sometimes
years. They are the most secretive mastery, and their arcane rituals and
clandestine nature cause distrust among the other cathars.

Art by James Ryman


Lunar-Smiths

Blessed weapons are an important part of Avacynian magic, and these


cathars are trained in the art of weapon making. Certain blessings must be
said at certain times during the forging process to make a weapon
magically effective against a particular foe. Silversmiths are particularly
revered because of the difficulty in imbuing the silver with strong magic,
especially anti-lycanthropic magic. This mastery has a presence in both
Thraben and Elgaud. Captain Frimar has strong ties with the merchant
community in Nephalia and spends most of his time at Elgaud. During
Avacyn's absence he became aware of the trade in illegal Helvault silver.
He established a special detail to investigate and retrieve all objects made
from pilfered silver.
Art by David Palumbo
Inquisitors

Historically, this mastery was made up of detectives who investigated


crimes, both mundane and supernatural. They travelled to remote parishes
plagued by unexplained murders. More recently, they were tasked with
finding werewolves who attempted to lead normal lives. Their role took a
darker turn during Avacyn's absence, when a series of inquisitions
occurred in Kessig and the Gavony moors. They not only executed those
who had not been proven to be werewolves, but also began "enforcing"
church law and punishing heretics in unsanctioned trials without angelic
witnesses.
Art by Steven Belledin
Diabolists

During Avacyn's absence, the incidence of devils increased dramatically,


and their antics became increasingly destructive and cruel. A group of
rogue duelists broke with their captain and set out on their own to hunt
down devils. The leader of this group is a former moor chaplain named
Roricus who lost his family to a devil "prank" that burned his village to the
ground.

Nightfall Duelists

The duelists patrol the port towns of Nephalia streets, especially at night,
targeting criminals and the illegal corpse trade. They are also the first
responders if vampires or werewolves attack inside the port towns. As
experts in bladework, the duelists readily engage vampires and often step
in for someone who has been challenged to a duel by a vampire, using
formal dueling etiquette. Minna of Selhoff is one of the most famous
duelists. An accomplished fighter with many victories to her name, she let
her celebrity go to her head and now stages traveling shows in Nephalian
towns. The neglect of her duties has made her unpopular among her fellow
cathars, particularly because there is a great need for her skills.
Art by Igor Kieryluk
The Quiver of Kessig

Parish-blades are cathars stationed in parishes and serve as escorts along


roads, and the Quiver of Kessig is a relatively new offshoot of the parish-
blades that specializes in archery and long-range defense. Some guard
walls, churches, or any place that needs defense against airborne attacks.
During Avacyn's absence, Captain Raf Gyel moved many of his cathars to
the Gatstaf Grotto with the Flight of Herons. Now they function as scouts
and rangers for the angels. They have become practically independent
from governance of Thraben Cathedral and the church.

Gatstaf and the Cursemute


The village of Gatstaf is located on the lip of a deep crevasse, surrounded
by rocky wheat fields and shot through with chasms and caverns. Gatstaf is
well-known for its thorny but hearty grains, its coal mining, and its skilled
leatherworkers. The town serves as a pilgrim's stopover for many routes
through Kessig and is the site of a renowned subterranean natural spring
and altar to Avacyn. Denizens of Gatstaf are pious but belligerent, and
have been known to assemble mobs to attack homes or families believed
to harbor werewolves, led by the town elder Kolman. Gatstaf is also known
for a nearby religious landmark; a crossway runs down from Gatstaf
through the canyon below to Gatstaf Grotto, where a famous natural spring
and Avacynian altar reside.

Art by Ryan Pancoast


Kolman is a bitter and cruel man who vowed to rid his parish of
werewolves. Some close to him suspect he might actually be a werewolf
himself, and is using his showy antagonism to mask his own shame. Many
lone werewolves live in secret among the Kessigers, too afraid of
retribution to reveal themselves, but too attached to their families and
Kessig roots to leave. Suspicion and speculation run rampant among
Kessig's commoners, fueled by frightened exaggeration and
misremembered anecdotes. Kessigers hold conflicting views about how to
detect, hunt, or cure werewolves; how many exist; what keeps them at bay;
and what it all means for humanity.

After Avacyn disappeared, Gatstaf's interactions with werewolves became


more vicious and desperate. Kolman, the town elder, successfully
uncovered a small group of families giving refuge to some suspected
werewolves. Before a large crowd, he had four people executed who were
believed to be werewolves. The act was done while they were in their
human forms, so it was not possible to verify their curse, but the evidence
seemed strong. Many cheered the punishments, but later it became clear
that one of the executed was an uncursed human. Some in Gatstaf felt they
were taking on the same savagery as the monsters they feared.

Art by Steve Prescott


When the Helvault opened, Kolman began a great purge of werewolves.
He led inquisitors and cathars throughout Kessig, whose faith-derived
powers were restored by Avacyn's return. Under his command, they hunted
down and slew many werewolves in a great inquisition. Some of the larger
howlpacks lost a fifth of their number in a matter of days. Still others,
especially those who exulted in their wild nature, fought back with brutal
and brazen attacks. Most of the more infamous and destructive werewolves
were hunted, captured, and put to death with holy fire.

Even after Avacyn returned to Innistrad and it became safer to hunt


werewolves, the mood of the citizens of Gatstaf was uncertain. Howlpacks
of werewolves targeted the town, stealing victims and even turning a few
citizens to the curse, but the horror of the inquisition haunted the minds of
the populace. Then Kolman announced a final offensive on the wilderness
surrounding Gatstaf. All the cathars and priests from the area were called
to scour the forests in an attempt to destroy the howlpacks once and for all,
and in a wave of fresh anger, the slayers formed a mob. Kolman dubbed it
the Gatstaf Hunt and praised all who gathered to track and kill.

Guided by their reinvigorated folk magic, the hunters found their quarry
quickly, and the two sides squared off: humanity and werewolf. Even under
the presence of a strong, clear moon, many of the werewolves began to
revert to their human forms. The concentration of Avacyn's magic-reflowing
through the shrines, inhabiting the blessed weapons-allowed many of the
werewolves to control their wolf natures and overcome the change. One by
one, the werewolves regressed to their human forms, and some of the
assembled slayers saw their loved ones among the monsters.

Cloudshift | Art by Howard Lyon


The Gatstaf Hunt yielded not a single kill. The fight became a reunion and a
pilgrimage. The slayers and the lycanthropes came together and walked
through the woods to the Gatstaf Grotto, site of an ancient Avacynian
shrine. They bathed in the waters of the natural spring and basked in the
divine power of the altar.
Then together, just before daybreak, they appealed to Avacyn for aid in
breaking the lycanthropic curse. And Avacyn appeared to them right there
in Gatstaf Grotto.

Avacyn's Gift
Avacyn's message was short and simple. She could not break the curse of
lycanthropy, she said. The curse mingles the human spirit with the spirit of
the wild, and the wild spirit could not be destroyed without also destroying
the werewolf 's humanity. So those afflicted with the curse would forever
have it. However, Avacyn offered the Gatstaf werewolves a special place at
her side. If they promised to serve as guardians of humanity, she would
transform their curse, fusing the two warring aspects into a single noble
creature, and allowing them to dwell in the light of her blessing. The
lycanthropes at the Grotto that day cried for joy and accepted her offer, and
she transformed them into the wolfir. In a powerful wave of spells that
would become known as the cursemute, Avacyn's magic spread through
the plane, transforming not just many werewolves but many of the world's
foul curses. The wolfir emerged as a new race of great wolf-creatures
dedicated to the principles of the Church of Avacyn.

Wolfir Silverheart | Art by Raymond Swanland


It is not known whether any werewolves still exist on Innistrad, but some,
perhaps many, might have escaped destruction by slayers and rejected
Avacyn's eldritch transformation into wolfir. It was theorized that other lands
beyond the great seas harbored exotic species of lycanthropes, and it has
been speculated that some werewolves of the known world have fled for
those far regions.

Wild Defiance | Art by Slawomir Maniak


Liliana Vess and Garruk Wildspeaker
The cursemute had an unintended impact on a visitor to the plane: Garruk
Wildspeaker. At the moment the cursemute swept across the land, Garruk
was knee-deep in swamp muck surrounded by the severed limbs of
Liliana's ghouls.

Garruk Wildspeaker tracked Liliana to Innistrad. In their first encounter, she


inflicted him with the Chain Veil's curse, a dark hex that affects Garruk's
magic and that seems to worsen with every passing day. Garruk had been
hunting Liliana across multiple planes in order to force her to remove the
curse, or, barring that, to kill her in revenge. Liliana, whose dark magic is
greatly amplified by the Chain Veil, came to Innistrad to hunt down and slay
one the four demons to whom she is indebted for her agelessness and
power. Before she acquired the Chain Veil, Liliana was forced to do the
bidding of her demon masters. Now she believes she can eliminate her
soul-debt by destroying them instead.

When Liliana uses the Veil, she transfers her essence into the artifact,
slowly becoming its servant rather than the demons' servant. The demon
she seeks on Innistrad is Griselbrand, who tricked Avacyn into the Helvault
with him. Liliana travelled from one province to another, searching for her
quarry. Meanwhile, Garruk tracked Liliana from Kessig and finally
intercepted her in a marshy swamp. The two fought, and because Liliana
was now reluctant to use the Chain Veil in every fight, Garruk briefly had
the advantage.

Triumph of Ferocity | Art by James Ryman


But Garruk's strength was diminished because of the Chain Veil's curse.
His green-aligned magic has weakened, being replaced by nascent black-
aligned magic. He wasn't strong enough to fight Liliana at her own game
and was bested by his nemesis, who cheerfully left him surrounded by
ghouls and continued on her demon-hunting quest.

Triumph of Cruelty | Art by Izzy


Close to death and tormented by pain and fury, Garruk dispatched the
ghouls, but his mind slipped away from him. He wandered in blind circles,
shouting at the ravens and imagined monsters. It might have been the end
of the great hunter, but for the events unfolding in Gatstaf.

When Avacyn's magic reached him, Garruk regained his senses. He stared
down at his arms, watching the black veins receding from his skin. He was
overcome with joy at the sudden absence of pain and sickness. But it was
a falsehood. Within seconds the veins reappeared, his blood seemed to
thicken to tar, and his back bent under the weight of the curse once again.

The cursemute was enough to bring him back from madness and death,
but it was not enough to cure him.
After slogging his way out of the swamp, he came upon Angel's Way, a
well-traveled road between Kessig and Thraben. He knew the witch was
heading to Thraben, and he could doggedly continue his pursuit. Or he
could strike out another way, toward the origin of the magic he had felt so
strongly. There was a power on this plane that could cure curses. Maybe
there was another way to rid him of his evil burden-a way that didn't involve
the witch.

Plains | Art by Adam Paquette


Sometimes a straight line wasn't the best way to catch a beast. And
sometimes the quickest route to a kill was the longest path through the
forest. Yes, this day he would let his senses guide him. Garruk knew his
hunt for Liliana was far from over. But for now, he turned away from
Thraben and headed toward the rising sun.

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