Force Traditions of Weik

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FORCE TRADITIONS OF WEIK SKYHOLME ASTROMANCERS

In the far off Weik system, a colony ship was lost. This ship, sent Along the more rural areas of Weik, there are many great
during the early days of the republic, was carrying many of the towers dotting the land. Within these towers lie the order of
core and inner core races onboard. After crashlanding, the the Skyholme Astromancers. A rather unique Force Tradition,
surviviors did their best to survive on the harsh, primitive Astromancers are hardly a tradition. Each one of them pursues
planet. With many generations, the populace forgot of Galactic the force in their own way. However, there is one thread binding
society and fell into a mediveal level of technology. them: the pursuit of knowledge.

Astromancers seek to grow their understanding of the Force


PALADINS OF THE ADAMANTINE and take to the mystic arts like a scientist. Studying it,
experimenting with it, and recording their findings, their
During the Clone Wars, a Republic Destroyer crashlanded on towers hold tomes of knowledge that perhaps even the Jedi
Weik. Trying to regain the resources needed to return to the and Sith have no equivalent records of.
battle, they began raiding local villages for resources.
However, a group of swordsman appeared and defeated them Their greatest weakness, however, is their self-imposed
with strange mystic powers. In exchange, they asked only to be seclusion. Little interest in wordly affairs, they spend their
giving ownership of the crash ship, which they dubbed time alone and isolated. Rarely, when their time is almost
the Adamatine Tower. up, they will get an apperentice and teach them all they
know, but that is the grand sum of their social interaction.
These were the Paladins of the Adamantine.
Once a year, during Weik’s solar eclipse, they meet in
The Paladins of the Admantine became a religious order of Skyholme, from once their get their name.
Knights who protected the people of Weik from wrongdoings.
One would not be incorrect in comparing them to the Jedi Astromancers are a finky bunch who take much value in
Knights of the Republic as they served a similar function. the position of astral bodies and forseeing the future. Their
The main exception, however, is the Paladins did not formally usage of the Force is even more mystic than the Paladins of
serve any government of Weik, though they did have the Adamantine. Chalk circles, speaking in dead languages,
dealings with them. and many other rites are a neccesary part of any invocation
of the Force.
Weik Paladins were bound by a strict moral code that in many
ways exceeds the Jedi code. Paladins had to live for others, Reduce the cost of Forsee and Protect/Unleash and
not themselves. Their powers were a gift for aiding others and their control upgrades by 5 to a minimum of 5.
they focused on the healing arts. They also praticed the art of
enhancing ones own abilities with the force so they may better At the beginning of every day, a Skyholme
serve the people of Weik. Astromancer must meditate for an hour to “prepare” their
Force usage for the day. They can make three “charges” for
Unlike most Force Traditions, Paladins do not recongize the their “spells” to last them the day. Using a spell without a
Force as “The Force.” Their entire planet believe it a form of charge results in one Z from each C rolled turning z.
magic and, like the Sorcrerers of Tund, perform brief Vice versa for a Dark side user.
incantations and rituals to enact their abilities.

While crude and unneccesary, confidence in is important in


using the force. As such, if they believe it is neccesary to
perform, then it is.

Reduce the cost of Heal/Harm and Enhance basic


powers and their control upgrades by 5, minimum of 5.

Conflict generated by Knowing Inaction,


Coercion, Unprovoked Violence, Torture, and using the Harm
or Unleashed power is increased by 2.

Paladins of the Adamantine often wear


armor in the style of republic trooper
armor. However, it is made of inferior iron,
instead of plastoid composite. They also
weild lightsabers called “sunfireswords.”
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Illustration by Ralp McQuarrie
LUCITES
An offshoot of the Skyholme Astromancers are the Lucties.
There are a much darker sort than their breathen and are
universally revivled for their practices. They claim to have seen
the “truth” in a falling star. That true power can only be gained
by inflicting pain and suffering onto others.

Darkside force useres of the worst sort, they act like the Sith
of Legend and spend their days exclusively exploring the
dark side of the force and the dangerous arts held within.
Their towers are known as horrid places from which few
ever return. A meeting with a Lucite is an easy way to meet
ones end.

The Skyholme Astromancers and the Paladins of the


Adamantine make it their duty to hunt down and slay
Lucites wherever they operate. Moreso the former as no
Astromancer wishes for their order to be mistaken as
a haven for Lucites. It would shorten their life spands
immensly.

Reduce the costs of the Heal/Harm, Misidrect, and


Protect/Unleash powers by 15XP, to a minimum of 5XP.

At the beginning of every day, a Lucite


must meditate for an hour to “prepare” their Force usage
for the day. They can make three “charges” for their “spells”
to last them the day. Using a spell without a charge results
in one Z from each C rolled turning z. Vice versa for a
Dark side user. If, after resolving conflict, a student’s
Morality decreases, double the amount by which the
Morality drops. (While a character can buy off this
drawback, it does not affect their existing Morality score).
CENDIARY PRIESTS
Operating out of Fume, Cendiary Priests are an order of
engineers who use the force in their duties. As knowledge of
how to maintence technology was lost to time on Weik, the
Cendiary Priest mastered an art that would allow them to
continue maintence throughout the planet.

To the Sith, they would be masters of Mechu-deru, the art


of using the force to alter and influence inanimate objects,
like machines. But, to the Cendiary Priests, they are simply
masters of “healing” the machines and helping them return
to their full “health.”

They are also known as master blacksmiths as anything they


force is better than anything made by normal hands. No
doubt, an effect of their Mechu-deru.

The main restriction on Cendiary Priests is that they may


not use their gifts for monetary gain. They must survive off
alms. It is common practice on Weik that any blacksmith
must house a Cendiary Priest for a week for a week’s work in
the Forge.

Reduce the cost of Manipulate and its control


upgrades by 5XP, to a minimum of 5XP.

Take 2 conflict if you ever accept money


in exchange for the use of your Force abilities and 2
additional conflict if you ever commit theft,
regardless from whom you steal. Illustration by Jee-Hyung Lee
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