Unlimited Pts - Codex: Orks: Name # GRP WS BS S T Wo I A LD Save Cost
Unlimited Pts - Codex: Orks: Name # GRP WS BS S T Wo I A LD Save Cost
Unlimited Pts - Codex: Orks: Name # GRP WS BS S T Wo I A LD Save Cost
Name
IronToof Snagagrim (1 , 65 pts) Big Mek
Grp
WS
BS
Wo
Ld
Save Cost
1 4 2 4/8 4 2 3/1 3 8 4+ 65 (C:Orks, pp. 34 & 97); Unit Type: Infantry; Mek's Tools; 'Eavy Armour; Slugga; Power Klaw; Furious Charge; Independent Character; Mob Rule; Waaagh!
Da Rotzi's (5 , 95 pts)
4 4 2 3 4 1 2 2/3 7 6+ 95 (C:Orks, pp. 44 & 99); Unit Type: Infantry; Stikkbombs; Choppa & Slugga; Furious Charge; Infiltrate; Mob Rule; Move Through Cover; Waaagh! Gobsnarl Rot-toof 1 4 2 4/8 4 2 3/1 3 7 4+ [55] (C:Orks, pp. 40 & 99); Unit Type: Infantry; Stikkbombs; 'Eavy Armour; Bosspole; Slugga; Power Klaw; Furious Charge; Infiltrate; Mob Rule; Move Through Cover; Waaagh! Kommandos
Grubarg Waafug Maguz Badgut Shakfang Wazgut Wortbad Gutsnik Sniksnaga Mekwort Orkchop Express
1 355 (C:Orks, pp. 34 & 98); Unit Type: Infantry; Count as Troop ; Grubarg Waafug; Maguz Badgut; Shakfang Wazgut; Wortbad Gutsnik; Sniksnaga Mekwort; Furious Charge; Mob Rule; Waaagh! 1 4 2 4/8 4 2 3/1 3 7 4+ [58] 'Eavy Armour; Ammo Runt; Power Klaw; Shoota/Skorcha Kombi-weapon 1 4 2 4/8 4 2 3/1 3 7 4+ [58] 'Eavy Armour; Ammo Runt; Power Klaw; Shoota/Skorcha Kombi-weapon 1 4 2 4/8 4 2 3/1 3 7 4+ [63] 'Eavy Armour; Ammo Runt; Bosspole; Power Klaw; Shoota/Skorcha Kombi-weapon 1 4 2 4/8 4 2 3/1 3 7 4+ [58] 'Eavy Armour; Ammo Runt; Power Klaw; Shoota/Skorcha Kombi-weapon 1 4 2 4/8 4 2 3/1 3 7 4+ [58] 'Eavy Armour; Ammo Runt; Power Klaw; Shoota/Skorcha Kombi-weapon 1 Grp: BS: 2 FA: 10 SA: 10 RA: 10 [60] (C:Orks, pp. 41 & 100); Unit Type: Vehicle (Fast, Open-topped); Transport Capacity: 12 models; Boarding Plank; Grot Rigger; Red Paint Job; Wreckin' Ball; Big Shoota; Ramshackle
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Name
Da Rev's (11 , 270 pts)
Nobz
Grp
WS
BS
Wo
Ld
Save Cost
Badshak Duffslag Nazork Durnob Nazgog Skarteef Skabdreg Nobteef Ogork Dakarunt Duffgrub Skabbad Urtygrub Magslag Rotarg Mugkop Badsnaga Skabgog Uggor Skumslag Da Rev'o'Waagh
1 270 (C:Orks, pp. 34 & 98); Unit Type: Infantry; Badshak Duffslag; Nazork Durnob; Nazgog Skarteef; Skabdreg Nobteef; Ogork Dakarunt; Duffgrub Skabbad; Urtygrub Magslag; Rotarg Mugkop; Badsnaga Skabgog; Uggor Skumslag; Furious Charge; Mob Rule; Waaagh! 1 4 2 4 4 2 3 3/4 7 6+ [25] Bosspole; Choppa; Slugga 1 4 2 4 4 2 3 3/4 7 6+ [20] Choppa; Slugga 1 4 2 4 4 2 3 3/4 7 6+ [20] Choppa; Slugga 1 4 2 4 4 2 3 3/4 7 6+ [20] Choppa; Slugga 1 4 2 4 4 2 3 3/4 7 6+ [20] Choppa; Slugga 1 4 2 4 4 2 3 3/4 7 6+ [20] Choppa; Slugga 1 4 2 4 4 2 3 3/4 7 6+ [20] Choppa; Slugga 1 4 2 4 4 2 3 3/4 7 6+ [20] Choppa; Slugga 1 4 2 4 4 2 3 3/4 7 6+ [20] Choppa; Slugga 1 4 2 4 4 2 3 3/4 7 6+ [20] Choppa; Slugga 1 Grp: BS: 2 FA: 10 SA: 10 RA: 10 [65] (C:Orks, pp. 41 & 100); Unit Type: Vehicle (Fast, Open-topped); Transport Capacity: 12 models; Boarding Plank; Grot Rigger; Red Paint Job; Reinforced Ram; Wreckin' Ball; Big Shoota; Ramshackle 4 1 2 2 7 6+ 86 Infantry; Shootas; Big Shoota (x1); Furious Charge; 4 2 3 3/4 7 6+ [21] Infantry; Bosspole; Choppa; Slugga; Furious Charge;
Troops: Boyz (21 , 146 pts) Da Rotters 20 4 2 3 (C:Orks, pp. 40 & 100); Unit Type: Charge; Mob Rule; Waaagh! Maggut Zogrot 1 4 2 4 (C:Orks, pp. 40 & 100); Unit Type: Waaagh! Da Grims (4 , 115 pts)
Warbikers
4 1 2 2/3 7 6+ 146 Infantry; Choppa & Slugga; Big Shoota (x2); Furious 4 2 3 3/4 7 6+ [16] Infantry; Choppa; Slugga; Furious Charge; Mob Rule;
3 4 2 3 4/5 1 2 2/3 7 4+ 115 (C:Orks, pp. 46 & 101); Unit Type: Bikes; Warbike: Exhaust cloud (4+ p46 C:O); Choppa & Slugga; Dakkagun; Exhaust Cloud; Furious Charge; Mob Rule Dakateef Grimgrim 1 4 2 4/6 4/5 2 3 3 7 4+ [40] (C:Orks, pp. 46 & 100); Unit Type: Bikes; Warbike: Exhaust cloud (4+ p46 C:O); Slugga; Big Choppa; Dakkagun; Exhaust Cloud; Furious Charge; Mob Rule
4 4 2 3 4 1 2 2/3 7 6+ 100 (C:Orks, pp. 47 & 101); Unit Type: Jump Infantry; Rokkit Pack; Stikkbombs; Choppa & Slugga; Furious Charge; Mob Rule Wazzod Duffsnik 1 4 2 4/8 4 2 3/1 3 7 6+ [52] (C:Orks, pp. 40 & 100); Unit Type: Jump Infantry; Rokkit Pack; Stikkbombs; Bosspole; Slugga; Power Klaw; Furious Charge; Mob Rule; Waaagh!
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Name
Da' Reavers (1 , 45 pts)
Deffkoptas
Grp
WS
BS
Wo
Ld
Save Cost
1 4 2 3 4/5 2 2 2 7 4+ 45 (C:Orks, pp. 48 & 101); Unit Type: Jetbikes; Choppa; Twin Linked Rokkit Launcha (x1); Furious Charge; Hit & Run; Mob Rule; Scouts 1 Grp: 110 WS: 4 BS: 2 St: 5/10 In: 2 At: 3/5 FA: 12 SA: 12 RA: 10 (C:Orks, pp. 52 & 102); Unit Type: Vehicle (Walker); Count as Troop ; Grot Rigger; Dreadnought CCW (x2); Dreadnought CCW (x2) 3 Grp: 165 WS: 2 BS: 3 St: 5/10 In: 2 At: 2 FA: 11 SA: 11 RA: 10 (C:Orks, pp. 53 & 102); Unit Type: Vehicle (Walker); Grot Rigger (x3); Dreadnought CCW; Rokkit Launcha (x3) 1 5 2 5/10 5 3 4/1 4 9 4+/5(i) 113 (C:Orks, pp. 32 & 97); Unit Type: Infantry; Stikkbombs; 'Eavy Armour; Ammo Runt; Bosspole; Cybork Body; Power Klaw; Twin Linked Shoota; Furious Charge; Independent Character; Mob Rule; Waaagh!
Heavy Support: Battlewagon (1 , 175 pts) Da' Trukk 1 Grp: 175 BS: 2 FA: 14 SA: 12 RA: 10 (C:Orks, pp. 55 & 102); Unit Type: Vehicle (Tank); Transport Capacity: 20 models; 'Ard Case; Armour Plates; Deff Rolla; Grot Rigger; Red Paint Job; Big Shoota (x4); Kannon
Total Cost: 2000
Option Footnotes Exhaust Cloud Furious Charge Hit & Run Independent Character Infiltrate Mob Rule Move Through Cover Ramshackle Special Rules 4+ Cover save (p46 C:O) Add +1 to strength and initiative, conditions apply (p75 WH40K 5E) May move 3D6" after combat, conditions apply (p75 WH40K 5E) (See WH40k, pg. 50.) Deploy last within 12" or 18", conditions apply (p75 WH40K 5E) May use number in mob instead of leadership (p31 C:O) Roll an additional D6 when moving through cover, conditions apply (p75 WH40K 5E) If a Trukk suffers a Vehicle Destroyed! or Vehicle Explodes! (wrecked) result, roll on the Ramshackle table below and apply the result instead of the usual effects. If the Trukk suffers more than one result, roll one die per result on the Ramshackle table , but only apply the lowest dice roll: 1 - 2: Kaboom! Truck Destroyed, all passengers and models within D6" take a S3 hit. surviving passengers must disembark and take a Pinning test. 3 - 4: Kareen! Move the Trukk 3D6" in a random direction, then apply the Kaboom! resul above. If the Trukk would careen into enemy models or terrain, stop it 1" away. 5 -6 Kerrunch! Truck is wrecked, Ork passengers take no damage but must immediately disembark. May move at the start of the battle before the first turn, conditions apply (p76 WH40K 5E) All friendly units have 'fleet of foot' for one turn (additional rules apply p31 C:O) Unit Type Unit Type: Bikes (WH40k, pg. 53) Unit Type: Infantry (p.54 WH40k)
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Unit Type: Jetbikes (p.53 WH40k) 1.) Move up to 12" over terrain. If end of move is in Diff Terr, do Dangerous Terrain test. Can land on top of Diff Terr, is without cover, and is as tall as the Terr for LOS. Can move though Diff Terr, take test. Get Cover. 2.) Turbo boosters special rule (p.76 WH40k) 3.) Shoot 1 weapon per rider. can Move and fire, RF and Heavy and still assault. 4.) Assault 6" affected by Diff Terr. Eldar Jetbikes: Can move 6" in assault phase. 5.) Fall back 3D6" over terrain. 6.) Increase stat +1T. (not vs Instant death.) Unit Type: Jump Infantry 1) Move up to 12" over terrain, start or end of move in Diff Terr, reqs Dangerous Terrain test. 2) May enter play by Deep Strike. 3) Assault 6" affected by Diff Terr. 4) Fall back 3D6" over terrain, end of move in Diff Terr, reqs Dangerous Terrain test. (p.52 WH40k) Unit Type: Vehicle (Fast, Unit Type: Vehicle (Fast, Open-topped) (WH40k, pg. 70) Open-topped) Unit Type: Vehicle Unit Type: Vehicle (Tank) (WH40k, pp. 68-69) (Tank) Unit Type: Vehicle Unit Type: Vehicle (Walker) (WH40k, pp. 72-73) (Walker) Wargear 'Ard Case No longer open topped (p93 C:O) 'Eavy Armour p91 C:O Ammo Runt Reroll one to hit roll (p92 C:O) Armour Plates 'Crew stunned' treated as 'Crew shaken' (p93 C:O) Boarding Plank One Ork may make a close combat attack against an enemy vehicle (p93 C:O) Bosspole May re-roll failed Morale test but unit takes a wound (p92 C:O) Cybork Body (p91 C:O) Deff Rolla Reroll Dangerous Terrain tests. Tank shock causes D6 S10 hits. If Death or Glory then an additional D6 S10 hits occur (p55 C:O) Grot Oiler Reroll failed repair roll (p34 C:O) Grot Rigger Negate Immobilised on a 4+ (p93 C:O) Mek's Tools When repairing on a 4+ the damage result is negated. On a 1 the vehicle is shaken (p34 C:O) Red Paint Job + 1" to maximum move, no penalties for the additional movement (p93 C:O) Reinforced Ram May Tank Shock, Add +2 to front armour for Death or Glory, Re-roll Dangerous Terrain tests (p93 C:O) Rokkit Pack Every time the unit moves roll a d6, on a 1 remove a model. You may add the rolled distance to amount you moved this turn. (p47 C:O) Stikkbombs Models with these do not suffer the initiative penalty for assaulting enemies through cover (p36 WH40K 5E). Wreckin' Ball on a 4+ an enemy unit in 2" takes a S9 hit (p93 C:O) Weapons Big Choppa p89 C:O Big Shoota R36"; S5; AP5; Assault 3 (p89 C:O) Choppa If used with another close combat weapon, +1 attack in close combat. Choppa & Slugga R12"; S4; AP6; Pistol (p91 C:O) Dakkagun R18"; S5; AP5; Assault 3; Linked (p45 C:O) Deffguns R48"; S7; AP4; Heavy D3 (p43 C:O) Dreadnought CCW Kannon 36" Range Frag: S4; AP5; Heavy 1; Blast Krak: S8; AP3; Heavy 1 (p51 C:O) Power Klaw Ignores armour saves, increases strength in close combat. Rokkit Launcha R24"; S8; AP3; Assault 1 (p89 C:O) Shoota/Skorcha KombiShoota: R18"; S4; AP6; Assault 2 (p91 C:O) weapon Skorcha: Template; S5; AP4; Assault 1 (p89 C:O) Shootas R18"; S4; AP6; Assault 2 (p91 C:O) Slugga 12" Range; S4; AP6; Pistol (p91 C:O). Twin Linked Rokkit R24"; S8; AP3; Assault 1; Linked (p89 C:O) Launcha Twin Linked Shoota 18" Range; S4; AP6; Assault 2, Linked (p91 C:O)
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Roster Design Information Waaagh! (C:O, pg. 31) Mob Rule! (C:O, pg. 31) Furious Charge (on selected units) (WH40K, pg. 75) Validation Report c-1. File Version: 1.34 For Bug Reports/www.ab40k.org; 1. Army: Codex: Orks; b-1. Roster Options: Special Characters; a-1. Scenario: Normal Mission Roster satisfies all enforced validation rules Roster Statistics % Elite: 26.3 % Fast: 13 % Heavy: 17 % HQ: 8.9 Model Count: 81 % Troops: 34.9 % Wargear: 0 Files version: 1.34 Group Min 1 0 2 0 0 Max 2 3 6 3 3 Used 2 3 4 3 2
Created with Army Builder - Copyright (c) 1997-2011 Lone Wolf Development, Inc. All rights reserved.