ElectronicManual WiiU TokyoMirageSessionsFE EN

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Tokyo Mirage Sessions #FE

1 Important Information

Setup

2 Controllers

3 Online Features

4 Parental Controls

Basic Information

5 Starting a New Game

6 Controls

7 Managing Game Data

How to Play

8 The Menu

9 Topic

10 Movement

Battles

11 The Battle Screen

WUP-P-ASEP-00
12 Basics of Battle

13 Status

Product Information

14 Copyright Information

15 Support Information
1 Important Information

Please read this manual carefully before using this


software. If the software is to be used by young
children, the manual should be read and
explained to them by an adult.

Health and Safety

Before use, please read the contents of the


Health and Safety Information application on
the Wii U™ Menu. It contains important information
that will help you enjoy this software.

Age Rating Information

For age rating information for this and other


software, please consult the relevant website for
the age rating system in your region.

PEGI (Europe):
www.pegi.info
USK (Germany):
www.usk.de
Classification Operations Branch (Australia):
www.classification.gov.au
OFLC (New Zealand):
www.classificationoffice.govt.nz
Russia:
minsvyaz.ru/ru/documents/
2 Controllers

The following controllers can be paired with the


console and used with this software:

Wii U Wii U Pro


GamePad Controller

♦ Only one Wii U GamePad can be used with this


software at a time.
♦ Some parts of the game cannot be played using only
a Wii U Pro Controller.

Pairing Controllers
Open the HOME Menu
and select "Controller
Settings" ⇒ "Pair".
Foll ow the on-screen
instructions to pair your
controller.
3 Online Features

Connect to the internet to enjoy the following:


・ Downloadable Content Purchase
♦ For information about connecting your Wii U console
to the internet, refer to the Wii U Quick Start Guide.

Purchasing Downloadable Content

● Procedure
Select "ESHOP" on the title screen of the game
to go to Nintendo eShop. From there, follow the
on-screen instructions, referring to the
information about DLC/passes in the Nintendo
eShop electronic manual.
♦ To open the electronic manual, select "Menu" in
Nintendo eShop, then select "Help", followed by
"Manual".
4 Parental Controls

Parents and guardians can restrict certain features


of the Wii U console through Parental Controls
on the Wii U Menu.

The following features can be restricted:

Name Description

Wii U
Restricts the purchase of
Shopping
downloadable content.
Services
5 Starting a New Game

After turning on the game,


you will be taken to the title
menu.

Debut
Begin a new game. After selecting this, you must
select your desired difficulty.

Load
Continue from a saved game. From here, choose
which save data to load.

eShop
You can purchase additional content by using
your console's online features to access
Nintendo eShop.
6 Controls

♦ The foll owing controls can be used with either the


Wii U GamePad or the Wii U Pro Controller.

Button Controls

Basic Controls

/ Select
 Confirm
 Cancel
/ Switch pages/characters
 Skip cutscene

In the Field

/ Move
 Talk/Investigate
Slash (Idolasphere 10

only)
 Open menu
Adjust camera ( /  only
// used for this in the
Idolasphere)
Centre camera (Idolasphere

only)
+ Zoom in/out (Idolasphere only)

Touch Controls
You can touch items on menus, as well as
information displayed on the GamePad screen, to
select them, move them around and get more
detailed explanations.
7 Managing Game Data

Selecting "Save" from the


System section of the menu
will allow you to save your
progress. You will also be
prompted to save your
game between chapters and at other spots
throughout the game.

Deleting Save Data


You can delete your save data by choosing
System Settings in the Wii U Menu and then
selecting "Copy/Move/Delete Data" in the Data
Management menu.
♦ Please take care when deleting your save data.
Once deleted, save data cannot be recovered.
8 The Menu

Press  when not in battle or a cutscene to


access the menu.

Using the Menu

Skills
Any skills that are not greyed out can be used
here. Their names, effects and required EP are
all displayed.

Items
View your inventory, Performa and key items. You
can also use any items that are not greyed out.

Wardrobe
View and change a character's equipped weapon
(Carnage), accessory and outfit.

Artists
View the status and profiles of your party
members. After selecting a character, press  to
access their skill information and change the
order of their skills.

Casting
Swap your active party members.

Analysis
View enemy details. This information is displayed
on the GamePad screen.

System
Save or load data, change various settings, or
adjust the game difficulty.
9 Topic

While in the field, the


GamePad screen displays a
social media service called
Topic. You can touch any of
the four categories on the
bottom of the screen to open their respective
tabs.

Main Story
Messages that you receive from other characters
relevant to the main story.

Side Story
Messages that you receive from other characters
related to advancing their side stories.

Contacts
Messages exchanged between Itsuki and the
other characters in the game.

Map
Displays the map. Select "Icon Help" on the left
side to view the map legend.
10 Movement

Field
While in the field, you can
enter into conversations or
investigate the area to
advance the story.

Recovery
To restore HP and EP and
remove status effects,
either use items and skills
or buy beverages from
vending machines. There
are other ways to restore your health while in
the field, too - try looking around.

Tokyo Map
Used to move between
different parts of Tokyo.
Exiting from the outer edge
of a field map will take you
to this screen.
♦ In areas where " Tokyo Map" is displayed, you
can access the Tokyo Map screen by pressing .

Requests
Characters with a over their
heads have requests for you.
While their request is in progress,
the icon above their head will
change to ; fulfilling the
conditions of the request will change it to .
If you talk to them while this mark is shown,
you will receive a reward.
The Idolasphere
Enemies will appear while
you are in the Idolasphere.
Running into them will
initiate a battle 11 . If
you use  to strike them
first, then run into them when they are down,
you may get an advantage going into battle.
11 The Battle Screen

1 5

2
6
3

1 Rounds and Turn Order


Combatants take their turn in the order shown
from left to right. Once every combatant has
acted, the next round begins.
2 Session Lineup
Shows the order in which other party members
will use their displayed skills, should the
currently selected attack trigger a Session.
12

3 Target Cursor
Appears when you are selecting an enemy to
target. The top part shows the enemy's level and
remaining HP, while the bottom half shows their
resistances. 12

4 Combat Actions
During battle, you can choose from the following
actions, or view more detailed information on the
situation.
Attack the enemy with your
Attack
currently equipped weapon.
Use one of your Mirage's
Skills
abilities.
Use an item from your
Items
inventory.
Adopt a defensive stance to
Guard
prepare for the enemy's attack.
Choose combat tactics for your
Tactics party members. (Only available
to Itsuki.)
Swap out a party member for
Change
one of your allies in reserve.
Escape Run away from battle.

5 SP Gauge
The SP Gauge rises as you perform actions in
battle. When it is full, you will gain one SP. You
can use earned SP to activate powerful attacks
called Special Performances.
6 Party Panel
Shows the party's condition. If there's any
change to a party member's status, it will be
shown here as well.

Status
Ailments Level

Class Icon

Remaining EP

Support Remaining HP
Effects

Support Effects and Status Ailments

Examples of Support Effects


Increased attack power.
Increased defensive strength.
Increased Hit and Evade.

Examples of Status Ailments

Poison, which inflicts damage at the start


of a character's turn.
Sleep, which prevents a character from
taking action. All attacks against them are
automatically critical.
Confusion, which causes a character to act
uncontrollably.
12 Basics of Battle

Select commands to direct your allies in battle.

Attacking
You can choose whether to deal a regular Attack
or use a special Skill. If the enemy is weak to the
damage type that you use, a icon will show
up beside its name. Try aiming for their weak
points.
♦ Press  to activate auto-battle, causing your
characters to use only the Attack command, and
battle to progress at a high speed. Pressing 
once more will deactivate auto-battle.

Viewing Resistances

Wk: Enemy is weak to this attack type (damage


increases).
Rs: Enemy is strong against this attack type
(damage decreases).
-:Enemy is neither strong nor weak against this
attack type
♦ Enemy resistances are shown as "?" until you use
an attack of that damage type against the enemy.
Some enemies will have resistance types other than
those listed above.
Weapon Triangle
There are three different types
of weapon - the sword, the
axe and the lance, which are
related as follows: Sword >
Axe, Axe > Lance, Lance >
Sword, where the arrow points
to the weapon that loses out
in the match-up. Should you encounter a
sword-wielding enemy, attacking with a lance
will give you the advantage.

List of Attack Types

Sword Ice
Lance Electricity
Axe Force
Bow Spirit
Fire Body

Session Attacks
Successfully striking an
enemy's weak point will
trigger follow-up attacks by
allies with the Session Skill
of a corresponding element.
These are called Session Attacks. Selecting a
skill that will trigger a Session Attack will show
the Session Lineup in the upper left area of the
screen.
♦ Enemies can also execute Session Attacks, so mind
your party's own weaknesses.
Victory Screen
Defeating all of the enemies will result in victory.
In addition to experience points and mastery
points, which allow you to learn new skills, you
are also awarded money and items. The rewards
you receive after a battle increase as you pull off
more Session Attacks, so try to chain together as
many as you can.

Learning Skills
After gaining enough
mastery points with a
weapon on the victory
screen, you will be taken to
the skill acquisition screen,
where you can learn new skills or power up the
ones you already know. If your skill list is already
full, you will either need to overwrite an existing
skill or abandon the new one. If you do not wish
to learn any new skills, press  to close the
screen without making any changes.

Defeat
If all of your party's HP reaches zero, the game
is over and you will be taken back to the title
screen.
♦ This applies to all difficulty settings except Easy.
13 Status

During battle, the abilities, resistances, skills and


other details of your party members and the
enemies they are fighting are shown on the
GamePad screen. Touch the and arrows at
the bottom of the screen to switch pages.
♦ On your first encounter with a new enemy, very
little information on them is known.

3 6

4
7

1 HP and EP
2 Resistances
3 Stats
A list of attributes that affect performance in
battle.

Str Damage dealt by physical attacks.


Mag Damage dealt by magical attacks.
Chances of hitting and of scoring a
Skl
critical hit.
Chances of dodging enemy attacks, as
Spd well as frequency of turns in the turn
order.
Ability to protect against physical
Def
damage.
Ability to protect against magical
Res
damage.
Affects various things, including the
Lck
chances of taking a critical hit.
4 Current Attack and Defence
5 Mirage Details
Shows the name of the Mirage and their current
class.
6 Current Skills
You can scroll through this list. Touching any
item on the list will show you its description.

Command Skills that can be used in battle


Skills via the Skills command.
Skills that may be used during
Session Skills
a Session Attack.
Skills that are always in effect
Passive Skills without needing to be
activated.
Special Performance skills that
Extra Skills
require SP to activate.
Skills that improve the
Radiant Skills
character in various ways.
Enemy Skills Shows an enemy's skills.

7 Page Select
Touch to show the details of other combatants.
14 Copyright Information

IMPORTANT: This game is protected by


copyright! The unauthorised copying of this
game and/or distribution of such copies may
lead to criminal and/or civil liability. This game,
instruction manual and other written materials
accompanying this game are protected by
intellectual property laws.
The use of an unauthorised device or software
that enables technical modification of the Wii U
console or software may render this game
unplayable.
A system update may be required to play.
For use with the European/Australian version of
the Wii U console only.

©2015-2016 Nintendo Co., Ltd./ATLUS


FIRE EMBLEM SERIES / SÉRIE FIRE EMBLEM :
©Nintendo Co., Ltd./INTELLIGENT SYSTEMS

Trademarks are property of their respective


owners.
Wii U is a trademark of Nintendo.

This software product includes


Autodesk® Beast™ software, ©
2012 Autodesk, Inc.
All rights reserved.
Autodesk and Beast are registered
trademarks or trademarks of Autodesk, Inc., and/or its
subsidiaries and/or affiliates in the USA and/or other
countries.

■Lua
Copyright (C) 1994-2012 Lua.org, PUC-Rio.

Permission is hereby granted, free of charge, to any person


obtaining a copy of this software and associated
documentation files (the "Software"), to deal in the Software
without restriction, including without limitation the rights to
use, copy, modify, merge, publish, distribute, sublicense,
and/or sell copies of the Software, and to permit persons to
whom the Software is furnished to do so, subject to the
following conditions:

The above copyright notice and this permission notice shall


be included in all copies or substantial portions of the
Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT
WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE
AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE
OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
15 Support Information

Support Information

For product information, please visit the


Nintendo website at:
www.nintendo.com/countryselector

For technical support and troubleshooting,


please refer to the Operations Manual for your
Wii U console or visit:
support.nintendo.com

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