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The Islamia University of Bahawalpur

Department of Computer Science

SOFTWARE DESIGN DESCRIPTION


(SDD DOCUMENT)

for

<PROJECT TITLE>
Version 1.0

By
Student Name
Roll No
Session Spring/Fall 20xx – 20xx

Supervisor
Supervisor Name

Bachelor of Science in Computer Science


Table of Contents
Introduction.........................................................................................................................................................1
Design methodology and software process model............................................................................................1
System overview..................................................................................................................................................1
Design models [along with descriptions]...........................................................................................................1
Data design...........................................................................................................................................................2
Algorithm & Implementation............................................................................................................................2
Software requirements traceability matrix......................................................................................................2
Human interface design......................................................................................................................................3
Appendix I...........................................................................................................................................................3
Revision History
Name Date Reason for changes Version
Application Evaluation History

Comments (by committee) Action Taken


*include the ones given at scope time both in doc and
presentation

Supervised by
<Supervisor’s Name>

Signature
Introduction
Briefly explain scope of the project covered till now including modules.

Design methodology and software process model


Explain and justify the choice of design methodology being followed. (OOP or procedural).
Also explain which process model are you following and why.

System overview
Give a general description of the functionality, context and design of your project.
Provide any background information if necessary.

Architectural design
Develop a modular program structure and explain the relationships between the modules to
achieve the complete functionality of the system. This is a high-level overview of how the
system’s modules collaborate with each other in order to achieve the desired functionality.

Don’t go into too much detail about the individual subsystems. The main purpose is to gain a
general understanding of how and why the system was decomposed, and how the individual
parts work together.

Provide a diagram showing the major subsystems and their connections. Use a simple Line-
Box-Diagram for simpler systems and detailed diagrams (MVC, Client-Server, Layered,
Multi-tiered) for complex systems.

Process flow/Representation
Provide a representation of the flow of MAJOR Processes of your system in the form of an
activity diagram.

Design models [along with descriptions]


The applicable models may include:

 Class Diagram
 Sequence Diagram
 State Transition Diagram
 Data Flow Diagram
 Schematic diagram (Hardware projects only)
 Timing diagram (Hardware projects
only)
You should be clear about all the concepts used in your diagrams for example for class
diagram you should know about aggregation, composition, and inheritance/generalization.
Also ensure visibility of all diagrams.

Class diagram and associated models shall only be necessary for object-oriented approach. In
case of procedural, create a DFD. Data flow diagram should be extended to 2-3 levels. It
should clearly list all processes, their sources/sinks and data stores.

Note: System design should be complete in all aspects. Create any/all diagrams if you
need to. A DFD can also be supplemented by a State Transition Diagram depending on
the nature of the project.

Hardware projects can include Schematic diagram, System block diagram, timing
diagram, Flow charts as replacement of sequence diagram/ Data flow diagram AFTER
CONSULTATION WITH THEIR SUPERVISORS. Choice of models must be properly
justified.

Data design
Explain how the information domain of your system is transformed into data structures.
Describe how the major data or system entities are stored, processed and organized.

List any databases or data storage items.

Data dictionary
Alphabetically list the system entities or major data along with their types and descriptions. If
you provided a functional description, list all the functions and function parameters. If
you provided an OO description, list the objects and its attributes, methods
and method parameters.

Algorithm & Implementation


In this section, we take a closer look at what each component does in a more systematic way.
Provide a summary of your algorithm for each function listed in procedural description
language (PDL) or pseudo code.

If you gave an OO description, summarize each object member function for all the objects
listed in PDL or pseudo code. Describe any local data when necessary.

Software requirements traceability matrix


This section should contain a table that summarizes how each software requirement has been
met in this document. The tabular format permits one-to-one and one-to-many relationships
to be shown.
Table 7 Requirements Traceability Matrix
Req. Number Ref. Item Design Component Component Items
FR01 Class Diagram ClassName FunctionName(s)
OR
FR01 DFD DiagramNumber/Level FunctionName(s)

Human interface design


Describe the functionality of the system from the user‟s perspective. Explain
how the user will be able to use your system to complete all the expected features and the
feedback information that will be displayed for the user.

Screen images
Display screenshots showing the interface from the user‟s perspective. These can be hand-
drawn, or you can use an automated drawing tool. Just make them as accurate as possible.
(Graph paper works well.)

Screen objects and actions


A discussion of screen objects and actions associated with those objects

Appendix I
 How to design using UML (OOP): For guidance please follow the instructions
mentioned in the link: http://agilemodeling.com/artifacts/
 How and when to design ER diagrams: For guidance please follow the instructions
mentioned in the link:
http://people.inf.elte.hu/nikovits/DB2/Ullman_The_Complete_Book.pdf
 Data flow diagrams: For guidance please follow the instructions mentioned in the link
and book:
o http://www.agilemodeling.com/artifacts/dataFlowDiagram.htm
o Software Engineering –A Practitioner‟s approach by Roger Pressman
 Architecture diagram: For guidance please follow the instructions mentioned in the
link and book:
o Ian Sommerville – Software Engineering 9th Edition– Chapter 6

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