2277 v0.01 1
2277 v0.01 1
2277 v0.01 1
If you wish to field a Host of Sotek army in your games of Warhammer: the Old World, you may write your muster list
using the army composition list below.
Core
At least 25% of your army’s points value must be spent on: Battle Standard Bearer
• Red-crested Skinks A single Skink Chief in your army may be upgraded to
• Skink Skirmishers, Saurus Warriors, Lesser Swarms be your Battle Standard Bearer for +25 points. In
• 0-1 units of Jungle Swarms per 1,000 points addition to their usual allowance of points to spend on
magic items, a Battle Standard Bearer can purchase a
Special single magic standard with no points limit.
Up to 50% of your army’s points value may be spent on:
• Saurus Cavalry
• Kroxigor, Terradons Intention
These are house rules written by Cornixt for Warhammer:
Rare the Old World. This is v0.01.
Up to 25% of your army’s points value may be spent on:
• Chameleon Skinks, Salamander Hunting Packs This is based on the Red Host of Tehenhauin army list in
• Stegadon with Engine of the Gods the 6th edition Warhammer supplement, Lustria
Allies
Up to 25% of your army’s points may be spent on a single
allied contingent drawn from one of the following Grand
Army composition lists:
- Lizardmen
- High Elf Realm
.
Special Rules: Close Order, Cold Blooded, First Charge, Move through Cover,
Lesser Swarms
M WS BS S T W I A Ld Points
Lesser Swarm 6 3 - 2 2 3 1 3 10 35
If you wish to field a Bubonic Court of Clan Pestilens army in your games of Warhammer: the Old World, you may write
your muster list using the Army of Infamy composition list below instead of the Grand Army composition list found in the
legacy army list.
Characters Lucky
Up to 50% of your army’s points value may be spent on: Rotten Rodents are Plague Monks without Frenzy
Pusbags are Clanrats that may take flails +
• Plague Lord (Skaven Warlord), Plague Pontifex (Grey Frothing Giant Rats are Giant Rats without Packmasters
Seer) and have Frenzy
• Plague Priest, Stinking Thing (Skaven Chieftain) Mad Rat Ogres are Rat Ogres without Packmasters
Festoring Chantor
Cauldron of a Thousand Poxes (Screaming Bell)
Core
At least 25% of your army’s points value must be spent on:
Festoring Chantor, (new unit)
• 1+ Plague Monks
• Rotten Rodents, Pusbags Rat Spawn (new unit)
• 0-1 Plague Rat Swarm per 1,000 points
Special
Up to 50% of your army’s points value may be spent on: Battle Standard Bearer
A single Plague Priest in your army may be upgraded to
• Plague Censer Bearers be your Battle Standard Bearer for +25 points. In
• Frothing Giant Rats* addition to their usual allowance of points to spend on
• magic items, a Battle Standard Bearer can purchase a
single magic standard with no points limit.
Rare
Up to 25% of your army’s points value may be spent on:
Intention
• Mad Rat Ogres*, Rat Spawn These are house rules written by Cornixt for Warhammer:
• the Old World. This is v0.01.
*These units may not include Packmasters This is based on the Bubonic Court of Nurglitch army list
written by Andy Hoare and Graham McNeil, published
Allies in the 6th edition supplement Warhammer: Lustria.
Up to 25% of your army's points may be spent on a single
allied contingent drawn from one of the following Grand
Army composition lists:
- Skaven
- Beast of Chaos (uneasy)
.
Bubonic Court
Festoring Chantor
Gnoblar Bozz
M WS BS S T W I A Ld Points Even among the weaker
Gnoblar Head Honcho 4 4 4 3 4 3 5 3 7 45 species, one or two will
prove to be stronger than the
Gnoblar Honcho 4 3 4 3 3 2 4 3 6 20
rest. They take the best stuff
and show everyone else who
Troop Type: Regular infantry (character) da bozz iz.
Base Size: 25 x 25 mm
Unit Size: 1 Gnoblar Scrappers
Equipment: Hand weapon Smaller and more cowardly
than their Goblin cousins,
Options: Gnoblars will band together in
• May take one of the following: large hordes to pester the
enemy with whatever sharp
- Additional hand weapon ................................................................... +3 points
stuff they can find.
- Flail .................................................................................................. +4 points
- Cavalry spear (if appropriately mounted) ........................................... +2 points Intention
• May take a sling ...................................................................................... +4 points These are house rules written
• May take a shield .................................................................................... +2 points by Cornixt for Warhammer:
• May take light armour............................................................................. +3 points the Old World. This is v0.01
• A Gnoblar Head Honcho may be mounted on a Stonehorn or Thundertusk
.................................................................. See page 7 of Ogre Kingdoms army list
• A Gnoblar Head Honcho may purchase magic items up to a total of ....... 100 points
• A Gnoblar Honcho may purchase magic items up to a total of ..................50 points
• 0-2 Gnoblar Honcho may be a Level 1 Wizard per 1,000 points ................30 points
Magic: A Gnoblar Honcho who is a Level 1 Wizard knows spells from the Illusion
Lore of Magic.
Rat Spawn
M WS BS S T W I A Ld Points
Gnoblar Scrapper 4 2 3 2 3 1 3 1 5 2
Groinbiter 4 2 3 2 3 1 3 2 5 +5
Options:
• The entire unit may take additional hand weapons................... +1 point per model
• The entire unit may take light armour ...................................... +1 point per model
• The entire unit may take shields .............................................. +1 point per model
• Any unit may:
- Upgrade one model to an Groinbiter (champion) .................. +5 points per unit
- Upgrade one model to a standard bearer ............................... +5 points per unit
- Upgrade one model to a musician......................................... +5 points per unit
- Purchase a magic standard worth up to .............................................. 50 points
If you wish to field a Zombie Pirates army in your games of Warhammer: the Old World, you may write your muster list
using the Army of Infamy composition list below instead of the Grand Army composition list found in the legacy army list.
Characters Allies
Up to 50% of your army’s points value may be spent on: Up to 25% of your army’s points may be spent on a single
allied contingent drawn from one of the following Grand
• 1+ Wizard (see page 4 of Vampire Counts army list) Army composition lists:
• 0-1 Grand Commodore (Vampire Count) per 1,000 - Vampire Counts
points - Dogs of War (uneasy)
• Vampire Fleet Captains (Vampire Thralls) - Empire of Man (uneasy)
• Syreens (Cairn Wraiths)
Zombie Gunnery
Core Zombies always hit with black powder weapons on the roll
At least 25% of your army’s points value must be spent on: of a 6, regardless of any modifiers. This includes handguns
and pistols.
• 1+ Zombie Pirate Mobs
• Bloated Corpses Gaseous Demise
• Scurvy Dogs (Dire Wolves) When a Bloated Corpse is slain, it inflicts one Strength 5 hit
on each model in contact with no saving throw.
Special
Up to 50% of your army’s points value may be spent on:
Depth Guard – The Depth Guard are the elite infantry of the
Zombie Pirate armies of the Vampire Coast. Blood Knight
warriors one and all, they are hand-picked by their masters
and given the Blood Kiss, rather than being simply raised
from the drowned rabble. Clad in eldritch plate armour, they
are an unstoppable force on the field of battle, unrelenting in
their advance.
.
Zombie Pirates
Zombie Pirate Mob
Zombie Pirate Mobs
M WS BS S T W I A Ld Points Though their weapons are
Zombie Pirate 4 3 1 3 3 1 1 1 2 3 rusted and sodden, many
Undead pirates cling to the
guns they held so dearly in life.
Troop Type: Regular infantry Wielding a shabby collection
Base Size: 25 x 25 mm of blackpowder weapons long
Unit Size: 20-40, 10-20 if armed with a handgun or brace of pistols past their best, they still gain a
Equipment: Hand weapons small spark of the satisfaction
they enjoyed in life through the
Options: random discharge of noisy,
• The entire unit may take one of the following: indiscriminate firepower.
- Handgun ........................................................................... +1 point per model A Zombie Pirate Mob may be
- Brace of pistols ................................................................. +2 points per model taken as a Mercenary unit in
• Any unit may: any Dogs of War, Vampire
- Upgrade one model to a standard bearer ............................... +5 points per unit Counts army.
- Upgrade one model to a musician......................................... +5 points per unit
- Replace the Close Order special rule with Open Order and Skirmishers ..... Free
Bloated Corpse
Some cadavers lurch from the
Special Rules: Close Order, Horde, Necromantic Undead, Regeneration (6+),
sea swollen with noxious gases
the Newly Dead, Zombie Gunnery and liquefying tissues seeping
from rotten and tattered skin.
It is preferable by far to fight
Bloated Corpse such a creature at a distance,
for when slain, their tortured
forms disintegrate in a
M WS BS S T W I A Ld Points poisonous shower of
Bloated Corpse 4 2 0 3 4 2 1 1 2 30 decomposing internal organs
and diseased fluids.
Troop Type: Heavy infantry
Base Size: 30 x 30 mm or 40 x 40 mm Deck Gunners
Unit Size: 1 Dead or alive, all pirates love
guns, and the bigger they are,
Equipment: Hand weapons the better. Though the barrels
Special Rules: Poisoned Attacks, Gaseous Demise be corroded and the aim of the
gunners be poor, the sheer
power and range of the swivel
Deck Gunners gunners command respect
from their foes.
M WS BS S T W I A Ld Points Carronades
Deck Gunners 4 4 1 3 3 1 1 1 2 10 Many of the ships in the
Vampire Coast fleets carry
Troop Type: Regular infantry small-bore, short-barreled
cannons, known as carronades
Base Size: 25 x 50 mm (two models with a joint profile)
or smashers. Though their
Unit Size: 3-10 power pales by comparison to
Equipment: Swivel gun (handgun with range 36” and Strength 6), hand weapons that of Imperial Great Cannon,
Special Rules: Skirmishers, Unit strength 2 per model, Zombie Gunnery it can still wipe out whole files
of foes in a single shot.
Carronade Intention
These are house rules written
M WS BS S T W I A Ld Points by Cornixt for Warhammer: the
Carronade - - - - 6 3 - - - 40 Old World. This is v1.02
Zombie Crew 4 3 1 3 3 1 1 1 2 -
If you wish to field an Amaxon Tribe in your games of Warhammer: the Old World, you may write your muster list using
the Army of Infamy composition list below instead of the Grand Army composition list found in the legacy army list.
Characters Restrictions
Up to 50% of your army’s points value may be spent on: Models cannot take any firearms, including handguns and
pistols of any kind.
• 0-1 Eagle Warrior (General of the Empire) per 1,000
points Mounts
• 0-1 Serpent High Priestess (Wizard Lord) per 1,000 An Eagle Warrior, Piranha Warrior, or Serpent High
points Priestess may be mounted on a Cold One or a Carnosaur
• Serpent Priestesses (Master Mages) (see Lizardman army list). A Serpent Priestess may be
• Piranha Warrior (Captain of the Empire) mounted on a Cold One (see Lizardman army list).
Core
At least 25% of your army’s points value must be spent on:
Battle Standard Bearer
• Amaxon Warriors (Empire State Troops) A single Piranha Warrior in your army may be upgraded
• Amaxon Archers (Empire Archers) to be your Battle Standard Bearer for +25 points. In
• Jaguar Warriors (Free Company Militia) addition to their usual allowance of points to spend on
• 0-1 units of Totem Warriors per Serpent Priestess or magic items, a Battle Standard Bearer can purchase a
Serpent High Priestess single magic standard with no points limit.
• 0-1 unit of Jungle Swarms per 1,000 points
Special Intentions
Up to 50% of your army’s points value may be spent on: These are house rules written for Warhammer: the Old World
by Cornixt.
• Totem Warriors
• 0-1 Amaxon Cold One Riders per 1,000 points This is based on the units published in White Dwarf 307,
• Totem Guardians (Greatswords) 308, and the Games Workshop website.
• Culchan Riders (Demigryph Knights)
Background
Rare The High Priestesses of the Amaxonian Sisterhood bear
Up to 25% of your army’s points value may be spent on: items of undoubtably Lizardmen origin, yet the Lizardmen
make no obvious move to retrieve these. Rather, it appears
• Jungle Acolytes (Flagellants) as if the Amaxons are accepted by the Mage-Priests as part of
• the natural order of things. This is not to suggest, however,
that the two parties never come to blows, for it is known that
Allies they do.
Up to 25% of your army's points may be spent on a single
allied contingent drawn from one of the following Grand Culchan - The Culchan is a huge, flightless, carnivorous bird
Army composition lists: that lives on the pampas grasslands of the Chulcan Plains of
• Empire southern Lustria.
• Dogs of War (Uneasy)
.
Special Rules: Close Order, Frenzy Poisoned Attacks, Skirmishers, Hate everyone Intention
These are house rules written
by Cornixt for Warhammer: the
Old World. This is v1.01
Options:
• The entire unit may take cavalry spears ................................. +1 point per model
• Any unit may:
- Upgrade one model to a Headwoman (champion) .............. +5 points per unit
- Upgrade one model to a standard bearer ............................ +5 points per unit
- Upgrade one model to a musician ...................................... +5 points per unit
- Have the Drilled special rule .............................................. +5 points per unit
- Purchase a magic standard worth up to ........................................... 50 points
• A Headwoman may purchase magic items up to a total of ................... 25 points
• 0-1 unit may removed the Stupidity rule ................................ +5 point per model
Special Rules: Armour Bane (1, Cold One only), Armoured Hide (1), Close Order,
Cold Blooded, Fear, Obsidian Blades, Stupidity, Swiftstride
Warriors of Chaos
Skeggi Norse
This Army of Infamy composition list is designed to be used with the Warriors of Chaos army list and alongside the
‘Forming Units’ and ‘Warhammer Armies’ sections of the Warhammer: the Old World rulebook.
If you wish to field a Skeggi Norse army in your games of Warhammer: the Old World, you may write your muster list using
the Army of Infamy composition list below instead of the Grand Army composition list found in the legacy army list.
Characters Allies
Up to 50% of your army’s points value may be spent on: Up to 25% of your army’s points may be spent on a single
allied contingent drawn from one of the following Grand
• 0-1 Skeggi Lord (Chaos Lord) per 1,000 points Army composition lists:
• 0-1 Exalted Marauder (Exalted Champion) or (Sorcerer - Dogs of War (uneasy)
Lord) per 1,000 points - Empire of Man (uneasy)
• Skeggi Leader (Aspiring Champions) and Seawitches
(Exalted Sorcerers) Limitations to Chaos Options
Gifts of Chaos cannot be taken as upgrades by characters.
Core Chaos Dragons and Daemonic Mounts cannot be taken by
At least 25% of your army’s points value must be spent on: characters. Marks of Chaos can be taken as normal by units
and characters that are normally allowed to take them.
• 1+ Skeggi Norse Warriors (Chaos Marauders) per 1,000
points
• Skeggi Horsemen (Marauder Horsemen)
• Skeggi Hunting Dogs (Chaos Warhounds) Battle Standard Bearer
• Estalian Diestros (Empire Free Company, see Empire of A single Skeggi Leader in your army may be upgraded to
Man army list)) be your Battle Standard Bearer for +25 points. In
• Estalian Missile Troops (State Missile Troops, see addition to their usual allowance of points to spend on
Empire of Man army list) magic items, a Battle Standard Bearer can purchase a
single magic standard with no points limit.
Special
Up to 50% of your army’s points value may be spent on:
Intention
• Skeggi Cold One Riders These are house rules written by Cornixt for Warhammer:
• Chaos Ogres, Chaos Chariots, Gorebeast Chariots the Old World. This is v0.01.
• Estalian Caballeros (Empire Knights, see Empire of Man
army list) This army is based on the Skeggi Norse units and
background published in White Dwarf 308.
Rare
Up to 25% of your army’s points value may be spent on: Backgrounds
Skeggi is a longtime Norse outpost on the coast of Lustria.
• 0-1 Great Cannon per 1,000 points (see Empire of Man While the Norse make up the majority of the population,
army list) Estalians seeking their fortune are common in Skeggi, and
• 0-1 Chaos Giant per 1,000 points (see Beastmen even Tileans. The Skeggi Norse don’t openly worship Chaos,
Brayherds army list) especially not in front of the men from the Old World, but
when they ask for blessings from the old gods, it is the gods
of chaos that they are talking to.
Mercenaries
Up to 20% of your army’s points value may be spent on
mercenary units.
.
Carronades
Deck Gunners Many of the ships in the
Vampire Coast fleets carry
M WS BS S T W I A Ld Points small-bore, short-barreled
cannons, known as carronades
Deck Gunners 4 4 1 3 3 1 1 1 2 10
or smashers. Though their
power pales by comparison to
Troop Type: Regular infantry that of Imperial Great Cannon,
Base Size: 25 x 50 mm (two models with a joint profile) it can still wipe out whole files
Unit Size: 3-10 of foes in a single shot.
Equipment: Swivel gun (handgun with range 36” and Strength 6), hand weapons
Special Rules: Skirmishers, Unit strength 2 per model, Zombie Gunnery Intention
These are house rules written
by Cornixt for Warhammer: the
Carronade Old World. This is v1.02
M WS BS S T W I A Ld Points
Carronade - - - - 6 3 - - - 40
Zombie Crew 4 3 1 3 3 1 1 1 2 -
A Savage Waaagh consists mostly of Savage Orcs and Forest Goblins. These greenskins tend to be less technologically
advanced than conventional tribes, favouring the use of bone, rocks, and wooden weapons and armour, but they will
occasionally steal metal weaponry from their cousins. Savage Orcs cover themselves in warpaint, which they believe protects
them from harm, before working themselves into a frenzy as they go into battle. Forest Goblins make use of venomous
spiders in various ways, from lacing their weapons with venom, to riding into combat.
If you wish to field a Savage Waaagh in your games of Warhammer: the Old World, you may write your muster list using
the Army of Infamy composition list below instead of the Grand Army composition list found in Ravening Hordes.
If you wish to field an Army of Quatar in your games of Warhammer: the Old World, you may write your muster list using
the Army of Infamy composition list below instead of the Grand Army composition list.
Characters
Up to 50% of your army’s points value may be spent on: Army General
The army general may have an additional 25 points of magic
• 1+ Liche Priest items. The army general may be mounted on a Necrolith
• 0-1 High Priest per 1,000 points Colossus as if it is a chariot. The army general counts as a
• Mortuary Priests, Necrotects, and Royal Heralds Monarch of Nehekhara.
Rare
Up to 25% of your army’s points value may be spent on: Intentions
These are house rules written for Warhammer: the Old
• Carrion and Skeleton Chariots World by Cornixt.
• 0-1 Casket of Souls per 1,000 points
• 0-2 Screaming Skull Catapults per 1,000 points This is based on the Army of Quatar army list in
Warhammer Chronicles 2004, written by Gav Thorpe.
Allies
Up to 25% of your army's points may be spent on a single Background
allied contingent drawn from one of the following Grand The army list was written as the personal army of
Army composition lists: Sehenesmet, Vizier of Quatar. Before the curse of
• Tomb Kings Nagash, Quatar was the centre of worship for
Nehekharan gods. No kings ever reigned in Quatar, it
was ruled over by the priesthood, the head being the
vizier. Since kings and their armies were not buried in
Quatar, it has few soldiers and is instead dominated by
undead constructs controlled by the priests.
Ogre Kingdoms
Ironskins
This Army of Infamy composition list is designed to be used with the Ogre Kingdoms army list found on the Games
Workshop website and alongside the ‘Forming Units’ and ‘Warhammer Armies’ sections of the Warhammer: the Old
World rulebook.
If you wish to field an Ironskins army in your games of Warhammer: the Old World, you may write your muster list using
the Army of Infamy composition list below instead of the Grand Army composition list found in the legacy army list.
Characters
Up to 50% of your army’s points value may be spent on: Mounted Characters
The army General must be mounted. The Rhinox and Bull
• 0-1 Tyrant or Slaughtermaster per 1,000 points Rhinox are added as mount options for a Tyrant, Bruiser or
• Bruisers, Butchers, Hunters and Firebellies Hunter.
Core
At least 33% of your army’s points value must be spent on:
Battle Standard Bearer
• Ironguts, Leadbelchers, Ogre Bulls A single Bruiser in your army may be upgraded to be
• 1 unit of Rhinox Riders must be included as a core unit. your Battle Standard Bearer for +25 points. In addition
to their usual allowance of points to spend on magic
items, a Battle Standard Bearer can purchase a single
Special magic standard with no points limit.
Up to 50% of your army’s points value may be spent on:
Bellowers & Musicians
• Rhinox Riders, Gnoblar Trappers, Gnoblar Fighters, Rather than using instruments, most Ogre ‘musicians’
Yhetees belong to a special caste known as Bellowers. As their
name implies, a Bellower’s instrument is their voice and
Rare lungs, with which they can make an incredible noise,
Up to 25% of your army’s points value may be spent on: even if only another Ogre would find it musical.
Mercenaries Intentions
Up to 20% of your army’s points value may be spent These are house rules written for Warhammer: the Old
on mercenaries. World by Cornixt.
Rhinox Riders
Ironfists
M WS BS S T W I A Ld Points
Rhinox Rider - 3 2 4 5 5 2 3 7 100
Thunderlord - 3 2 4 5 5 2 4 7 +7 Rhinox Rider
Rhinox 7 3 - 5 - - 2 3 5 - The Kossars are the heavy
Bull Rhinox 7 4 - 6 - - 2 4 5 - infantry troops that form the
backbone of the standing army
of Kislev. They fight on foot
Troop Type: Monstrous cavalry
armed with axe and bow, and
Base Size: 50 x 50 mm (50 x 100 mm for Bull Rhinox) thus serve as both melee and
Unit Size: 1-3 ranged infantry.[
Equipment: Hand weapons and heavy armour
Special Rules: Armour Bane (1, Rider only), Armour Bane (2, Rhinox only),Close
Order, Fear, First Charge, Impetuous, Impact Hits (D3), Swiftstride
Character Mounts
Rhinox
M WS BS S T W I A Ld Points
Rhinox 7 3 - 5 - - 2 3 5 +60
Bull Rhinox
M WS BS S T W I A Ld Points
Bull Rhinox 7 4 - 6 - - 2 4 5 +110
If you wish to field a Legion of Azgorh in your games of Warhammer: the Old World, you may write your muster list using
the Army of Infamy composition list below instead of the Grand Army composition list found in the legacy army list.
Characters
Up to 50% of your army’s points value may be spent on:
Battle Standard Bearer
• 0-1 Sorcerer-Prophet per 1,000 points A single Infernal Seneschal in your army may be
• 0-1 Bull Centaur Executioner (must include at least one upgraded to be your Battle Standard Bearer for +25
unit of Bull Centaur Renders) points. In addition to their usual allowance of points to
• 0-1 Bull Centaur Taur'ruk per unit of Bull Centaur spend on magic items, a Battle Standard Bearer can
Renders taken purchase a single magic standard with no points limit.
• Daemonsmith Sorcerers, Infernal Seneschals and
Hobgoblin Khans
Intentions
Core
These are house rules written for Warhammer: the Old World
At least 33% of your army’s points value must be spent on:
by Cornixt.
• 1+ unit of Infernal Guard
This army is based on the Legion of Azgorh army list
• If your general is a Sorcerer-Prophet, 0-1 units of Infernal
published in the 7th edition Warhammer supplement
Ironsworn may be taken as a Core choice
Tamurkhan.
• Hobgoblin Cutthoats
Special Background
Up to 50% of your army’s points value may be spent on: The Chaos Dwarfs of the Black Fortress are almost entirely
of disgraced warriors who have been left there to attempt to
• Infernal Ironsworn, K'daai Fireborn, Sneaky Gits, and earn back their honour. Only those who achieve great
Bull Centaur Renders success will once again be able to remove their masks and
• 0-1 Iron Daemon per 1,000 points return to Chaos Dwarf society. Until then, they toil away
• 0-1 Deathshrieker Rocket Launcher per 1,000 points under the Sorcerer-Prophets, as they develop great machines
• 0-1 Magma Cannon per 1,000 points of war and enslave daemons into weapons.
Rare
Up to 25% of your army’s points value may be spent on:
Allies
Up to 25% of your army's points may be spent on a single
allied contingent drawn from one of the following Grand
Army composition lists:
• Warriors of Chaos
.
Options: Intention
These are house rules written
• May take one of the following: by Cornixt for Warhammer: the
- Darkforged weapon ...................................................................... +10 points Old World. This is v0.02
- Additional hand weapon ................................................................+4 points
- Great weapon.................................................................................+4 points
• May take a shield .................................................................................+2 points
• May purchase magic items up to a total of .......................................... 100 points
Special Rules: Armour Bane (1), Armoured Hide (1), Blackshard Armour,
Ensorcelled Weapons, First Charge, Impact Hits (D3+1), Large
Target, Loner, Stampede, Stubborn, Swiftstride, Terror
Lizardmen
Great Lizard Army
This Army of Infamy composition list is designed to be used with the Lizardman army list found on the Games
Workshop website and alongside the ‘Forming Units’ and ‘Warhammer Armies’ sections of the Warhammer: the Old
World rulebook.
If you wish to field Southlands Cohort in your games of Warhammer: the Old World, you may write your muster list using
the Army of Infamy composition list below instead of the Grand Army composition list found in the legacy army list.
Terradons
M WS BS S T W I A Ld Points
Terradon 2 3 0 4 5 2 2 1 5 30
Ripperdactyl
M WS BS S T W I A Ld Points
Ripperdactyl 2 3 0 4 5 2 2 1 5 35
M WS BS S T W I A Ld Points
Carnosaur 7 3 0 7 6 5 2 4 5 180
Horned One Packs
Troop Type: Behemoth Horned Ones are a smarter
Base Size: 50 x 100 mm breed of Cold One, which
Unit Size: 1 makes them more difficult to
deal with.
Equipment: Slashing talons (see page 12) and scaly skin (counts as heavy armour)
Special Rules: Blood Frenzy, Close Order, Cold Blooded, Large Target, Stomp
Attacks (2), Swiftstride, Terror Note
Page references are for the
Lizardman Legacy List.
Great Wyrm Intention
These are house rules written
M WS BS S T W I A Ld Points by Cornixt for Warhammer: the
Great Wyrm 4 5 0 6 5 5 3 4 5 180 Old World. This is v0.01
Thunder Lizard
M WS BS S T W I A Ld Points
Thunder Lizard 6 7 0 7 6 7 2 6 5 290
Trogolodon
M WS BS S T W I A Ld Points
Thunder Lizard 7 3 0 5 5 5 2 3 6 290