2276-v 06a
2276-v 06a
2276-v 06a
Dwarf Guild Expedition is an artillery-heavy army list This is revision v0.06 of this compilation.
from the 6th edition army book. No new units required.
There were a number of Regiments of Renown that were close analogs of existing units or were later incorporated into the
armies. Each unit typically included a low level character, standard bearer ,and musician with magic items, so these models
can now represent the unit command group. Use the following units from other armies to represent those regiments as a 0-1
choice in a Dogs of War army, taking the appropriate upgrades.
Halfling Hotpot - Mortar (see Empire of Man army list). Braganza's Besiegers - State Missile Troops armed with
Counts as a Rare unit. crossbows (see Empire of Man army list). All models
have heavy armour and shield for +3 points per model.
Lumpin Croop's Fighting Cocks - Halflings (see Dogs of Counts as a Core unit.
War house rules army list). Counts as a Special unit.
Birdmen of Catrazza - Empire Archers (see Empire of
Al Muktar's Desert Dogs - Light Cavalry (see Dogs of Man army list). All models have the Fly (9) special rule
War house rules army list). Counts as a Special unit. for +12 points per model. Counts as a Rare unit.
The Alcatani Fellowship - Pikemen (see Dogs of War Marksmen of Miragliano - State Missile Troops armed
house rules army list). Counts as a Core unit. with crossbows (see Empire of Man army list). Counts as
a Core unit.
Leopold's Leopard Company - Pikemen (see Dogs of
War house rules army list). Counts as a Core unit. Bronzino's Galloper Guns - Great Cannon (see Empire
of Man army list). Counts as a Rare unit.
Ricco's Republican Guard - Pikemen (see Dogs of War
house rules army list). Counts as a Core unit. Tichi-Huichi's Raiders – Horned One Riders (see
Southlands Cohort house rules army list). Counts as a
Pirazzo's Lost Legion - Pikemen (see Dogs of War house
Rare unit.
rules army list) with the Motley Crew special rule. Any
number of models may be armed with crossbows for +4 Ruglud's Armoured Orcs - Armoured Orcs (see 'Ardboyz
points per model. Counts as a Special unit. house rules army list). Counts as a Rare unit.
Beorg Bearstruck and the Bearmen of Urslo - Norse Long Drong's Slayer Pirates - Slayer Pirates (see Slayers
Marauders (see Dogs of War house rules army list). of Karak Kadrin house rules army list). Counts as a
Counts as a Special unit. Special unit.
Mengil Manhide's Manflayers - Dark Elf Shades (see Torston Treehaka's Sea Axes - Dwarf Rangers (see
Dark Elf legacy army list). Counts as a Rare unit. Dwarfen Mountain Holds army list). Counts as a Special
unit.
Asarnil the Dragonlord - High Elf on dragon (see High
Elf army list). Counts as a Character. Bugman's Dwarf Rangers - Dwarf Rangers (see Dwarfen
Mountain Holds army list). Counts as a Special unit.
Oglah Khan's Wolfboyz - Hobgoblin Wolf Riders (see
Chaos Dwarfs army list). Counts as a Special unit. The Cursed Company - Skeleton Warriors led by a
Necromantic Acolyte (see Vampire Counts army list).
Golgfag's Maneaters - Badlands Ogre Bulls (see Orcs &
Counts as a Rare unit.
Goblin Tribes Arcane Journal). Counts as a Special unit.
Anakonda and the Amazons - Free Company Militia
Vespero's Vendetta - Free Company Militia (see Empire
(see Empire of Man army list). Counts as a Core unit.
of Man army list). Counts as a Core unit.
Giants of Albion – Up to two Giants (see Orcs &
Voland's Venators - Empire Knights (see Empire of Man
Goblins Tribes army list). Each Giant counts as a Rare
army list). Counts as a Core unit.
unit.
Mercenaries
Dogs of War
This army composition list is designed to be used with the rules found in the described army lists, and alongside the
‘Forming Units’ and ‘Warhammer Armies’ sections of the Warhammer: the Old World rulebook.
If you wish to field a Dogs of War army in your games of Warhammer: the Old World, you may write your muster list using
the army composition list below.
Characters Allies
Up to 50% of your army’s points value may be spent on: Up to 25% of your army’s points may be spent on a single
• 0-1 of the following per 1,000 points: allied contingent drawn from one of the following Grand
- General of the Empire, Wizard Lord (see Empire of Army composition lists:
Man army list) - Dwarfen Mountain Holds
- Dwarf King (see Dwarfen Mountain Holds army list) - Kingdom of Bretonnia
- High Elf Prince (see High Elf Realms army list) - Empire of Man
- Ogre Tyrant (see Ogre Kingdoms army list) - High Elf Realm
- Orc Warboss (see Orc & Goblin Tribes army list) - Ogre Kingdoms
• Any of the following: - Orc & Goblin Tribes
- Captain of the Empire, Master Mages (see Empire of
Man army list) Mercenary Relationships
- Dwarf Thane (see Dwarfen Mountain Holds army list) Characters can only join units that are the same race as
- High Elf Noble (see High Elf Realms army list) themselves, and this can include Mercenary units, e.g. an
- Ogre Bruiser (see Ogre Kingdoms army list) Ogre Bruiser can join a unit of Badlands Ogre Bulls.
- Orc Bigboss (see Orc & Goblin Tribes army list)
Units of a different race to the General cannot use the
Core Inspiring Presence rule.
At least 25% of your army’s points value must be spent on:
• Pikemen and Light Cavalry 0-1 Special unit taken from the same army list as the General
• State Missile Troops, Free Company Militia, and Empire will count as Core (e.g. 0-1 Dwarf Warrior unit counts as
Knights (see Empire of Man army list) Core if a Dwarf Thane or Dwarf King is the General)
Special Characters and units may take options, mounts, magic items,
Up to 50% of your army’s points value may be spent on: and other upgrades from their respective army list as
• Norse Marauders described in their unit entry.
• 0-1 Halflings per 1,000 points
• 0-1 Veteran State Troops (see Empire of Man army list)
• Dwarf Warriors and Quarrellers (see Dwarfen Mountain Paymaster
Holds army list) A single Captain of the Empire in your army may be
• Elven Spearmen and Elven Archers (see High Elf upgraded to be your Paymaster for +25 points. The
Realms army list) Paymaster counts as a Battle Standard Bearer to all units
• Orc Mobs (see Orc & Goblin Tribes army list) other than Allies. The Paymaster cannot take a magic
standard. If he joins a unit of Veteran State Troops (his
Rare bodyguard) then they have the Stubborn special rule
Up to 25% of your army’s points value may be spent on: until he leaves the unit or dies.
• 0-1 Great Cannon per 1,000 points (see Empire of Man
army list)
• 0-1 non-character unit chosen from the General’s army Intention
list These are house rules written by Cornixt for Warhammer:
the Old World. This is v1.02.
Mercenaries
Up to 50% of your army’s points value may be spent on
mercenary units. This includes, but is not limited to:
• Badlands Ogre Bulls
• 0-1 Bonegrinder Giant
You may reroll the Misbehaving Mercenaries roll once for
each mercenary unit you take (the D6 roll before rolling on
the Misbehaving Mercenaries Table).
.
Dogs of War Halflings
Halflings M WS BS S T W I A Ld Points
These small but stout
Halfling 4 2 4 2 2 1 5 1 8 6
creatures are good with a
bow and stand up against Gaffer 4 2 4 2 2 1 5 2 8 +5
the odds.
Troop Type: Regular infantry
0-2 units of Halflings may Base Size: 25 x 25 mm
be taken as Mercenaries in Unit Size: 5+
an Empire of Man Grand Equipment: Hand weapons and bows
Army.
Options:
Pikemen • May swap bows with thrusting spears, shields, and light armour .................... Free
A pike is primarily an anti- • Any unit may:
cavalry weapon. It’s - Upgrade one model to a Gaffer (champion) .......................... +5 points per unit
somewhat unwieldy to use - Upgrade one model to a standard bearer .............................. +5 points per unit
but is excellent against - Upgrade one model to a musician ........................................ +5 points per unit
charging cavalry. - Have the Fire & Flee special rule........................................ +1 point per model
- Have the Scouts special rule ............................................... +1 point per model
Intention - Replace the Close Order special rule with Open Order and Skirmishers..... Free
These are house rules
written by Cornixt for Special Rules: Close Order, Levies, Move through Cover, Race: Halflings
Warhammer: the Old World.
This is v1.02
Pikemen
M WS BS S T W I A Ld Points
Pikeman 4 3 3 3 3 1 3 1 7 7
Pikemaster 4 3 3 3 3 1 3 2 7 +5
Options:
• The entire unit may take heavy armour ................................... +1 point per model
• Any unit may:
- Upgrade one model to a Pikemaster (champion)................... +5 points per unit
- Upgrade one model to a standard bearer .............................. +5 points per unit
- Upgrade one model to a musician ........................................ +5 points per unit
Pike
A pike counts as a Thrusting Spear with the following additions:
• Three ranks of supporting attacks instead of one.
• When charged by cavalry, chariots, or monsters in the front facing arc, a unit armed
with pikes have S+1 and +3 initiative for that turn against the charging unit.
.
Special Rules: Close Order, Frenzy, Levies, Shieldwall, Warband, Race: Humans
Light Cavalry
M WS BS S T W I A Ld Points
Mounted Mercenary - 3 3 3 3 1 3 1 6 13
Champion - 3 3 3 3 1 3 2 7 +8
Warhorse 8 3 - 3 - - 3 1 - -
Options:
• The entire unit may take any the following:
- Light armour ..................................................................... +1 point per model
- Shields ............................................................................... +1 point per model
• Any unit may:
- Upgrade one model to a champion ....................................... +8 points per unit
- Upgrade one model to a standard bearer ............................... +5 points per unit
- Upgrade one model to a musician......................................... +5 points per unit
- Have the Feigned Flight special rule ................................. +2 points per model
• 0-1 unit per 1,000 points may have the Vanguard special rule . +2 points per model
Special Rules: Fast Cavalry, Fire & Flee, Levies, Open Order, Reserve Move,
Skirmishers, Swiftstride, Race: Humans
Dwarfen Mountain Holds
Dwarf Guild Expedition
This Army of Infamy composition list is designed to be used with the Dwarfen Mountain Holds army list and alongside
the ‘Forming Units’ and ‘Warhammer Armies’ sections of the Warhammer: the Old World rulebook.
If you wish to field a Guild Expedition in your games of Warhammer: the Old World, you may write your muster list using
the Army of Infamy composition list below instead of the Grand Army composition list found in the legacy army list.
Core
At least 33% of your army’s points value must be spent on: Battle Standard Bearer
A single Master Engineer in your army may be upgraded
• Dwarf Warriors, Quarrellers, and Thunderers to be your Battle Standard Bearer for +25 points. In
• 0-3 of the following per unit of Dwarf Warriors: addition to their usual allowance of points to spend on
- Bolt Thrower Weapon, Armour and Talismanic runes, a Battle
- Cannon Standard Bearer can purchase Standard runes with no
- Grudge Thrower points limit.
Special
Up to 50% of your army’s points value may be spent on:
Intentions
• Gyrocopters These are house rules written for Warhammer: the Old
• 0-1 Irondrakes per 1,000 points World by Cornixt.
• 0-1 Gyrobombers per 1,000 points
• 0-1 Organ Gun per 1,000 points This is based on the Guild Expedition army list in the 6th
• 0-1 Flame Cannon per 1,000 points edition Dwarf army book
Rare
Up to 25% of your army’s points value may be spent on:
• Longbeards, Rangers,
Allies
Up to 25% of your army's points may be spent on a single
allied contingent drawn from one of the following Grand
Army composition lists:
• Empire
• Dogs of War (Uneasy)
.
Chaos Dwarfs
Acquisition Force
This Army of Infamy composition list is designed to be used with the Chaos Dwarf legacy army list found on the Games
Workshop website and alongside the ‘Forming Units’ and ‘Warhammer Armies’ sections of the Warhammer: the Old
World rulebook.
If you wish to field an Acquisition Force in your games of Warhammer: the Old World, you may write your muster list using
the Army of Infamy composition list below instead of the Grand Army composition list found in the legacy army list.
Rare
Up to 25% of your army’s points value may be spent on:
Allies
Up to 25% of your army's points may be spent on a single
allied contingent drawn from one of the following Grand
Army composition lists:
• Warriors of Chaos
• Orc & Goblin Tribes (Suspicious)
.
Chaos Dwarfs Chaos Dwarf Warriors
Chaos Dwarf Warriors M WS BS S T W I A Ld Points
Regiments of Chaos Dwarf
Chaos Dwarf Warrior 3 4 3 3 4 1 2 1 9 8
Warriors make up the core
of the Acquisition Warrior Champion 3 4 3 3 4 1 2 2 9 +5
Expedition. They form the
backbone of the army, Troop Type: Heavy infantry
keeping order between the Base Size: 25 x 25 mm
greenskins, organizing the Unit Size: 5+
plunder, and maintaining Equipment: Hand weapons and heavy armour
discipline.
Options:
• The entire unit may take shields ............................................ +1 point per model
• Any unit may:
- Upgrade one model to a Deadshot (champion) ................... +5 points per unit
- Upgrade one model to a standard bearer ............................ +5 points per unit
- Upgrade one model to a musician ...................................... +5 points per unit
• A Deadshot may purchase magic items up to a total of ........................ 25 points
M WS BS S T W I A Ld Points
Bull Centaur Guard 8 4 3 4 4 1 3 1 9 24
Bull Champion 8 4 3 4 4 1 3 2 9 +6
Options:
• Any model in the unit may take one of the following:
- Additional hand weapon ................................................. +1 points per model
- Great weapon.................................................................. +2 points per model
• Any model in the unit may take a shield ................................ +1 points per model
• Any unit may:
- Upgrade one model to a Bull Champion ............................... +6 points per unit
- Upgrade one model to a standard bearer ............................... +6 points per unit
- Upgrade one model to a musician......................................... +6 points per unit
- Purchase a magic standard worth up to.............................................. 50 points
• A Bull Champion may purchase magic items up to a total of ................... 50 points
• 0-1 unit in your army may:
- Have the Stubborn special rule ........................................... +1 point per model
- Have the Veteran special rule ............................................. +1 point per model
Special Rules: Close Order, First Charge, Stomp Attacks (1), Swiftstride
Skaven
Hell Pit of Clan Moulder
This Army of Infamy composition list is designed to be used with the Skaven army list and alongside the ‘Forming
Units’ and ‘Warhammer Armies’ sections of the Warhammer: the Old World rulebook.
If you wish to field a Hell Pit army in your games of Warhammer: the Old World, you may write your muster list using the
Army of Infamy composition list below instead of the Grand Army composition list found in the legacy army list.
Special
Up to 50% of your army’s points value may be spent on: Battle Standard Bearer
A single Chieftain in your army may be upgraded to be
• Mutant Rat Ogres your Battle Standard Bearer for +25 points. In addition
• Flayerkin (see Northern Horde house rules list; or use to their usual allowance of points to spend on magic
Chaos Marauders with no upgrades, see Warriors of items, a Battle Standard Bearer can purchase a single
Chaos army list) magic standard with no points limit.
Rare
Up to 25% of your army’s points value may be spent on:
Intentions
• Hell Pit Abominations These are house rules written for Warhammer: the Old World
• Chaos Trolls (see Warriors of Chaos army list) by Cornixt.
• Aberrations (Chaos Spawn, see Warriors of Chaos army
list) This army is based on the Hell Pit army list, published in
• 0-1 Chimaerat per 1,000 points (Chimera, see Warriors White Dwarf 311. Hell Pit is a Clan Moulder stronghold to
of Chaos army list) the east of Kislev, controlled by Goritch the Castellan. The
army was to be led by Goritch or Throt the Unclean.
Allies
Up to 25% of your army's points may be spent on a single Throtlings – These are named after Throt the Unclean, who
allied contingent drawn from one of the following Grand has an obsessive habit of grafting together unfortunate
Army composition lists: creatures with warpstone-infused salve when he is in
• Skaven between projects. They are small mutant creatures.
• Warriors of Chaos (Uneasy)
Chimaerat – This is a giant mutant monstrosity, featuring
parts of various creatures melded together.
.
Hell Pit
Mutant Rat Ogres
M WS BS S T W I A Ld Points Mutant Rat Ogres
Mutant Rat Ogre 6 4 1 5 4 3 4 3 5 46 Mutant rat ogres are covered
with stitches, as many times
their Clan Moulder masters
Troop Type: Monstrous infantry
have added "modifications" to
Base Size: 50 x 50 mm their already formidable bulk,
Unit Size: 3+ adding large saw-like blades,
Equipment: Hand weapons weapon attachments, and even
extra limbs.
Options:
• The entire unit must take one of the following: Harbinger of Mutation
The Harbingers of Mutation
- Heavy armour and additional hand weapons.................. +5 points per model
are the magically gifted ratmen
- Augments special rule ...................................................+10 points per model of Clan Moulder. They are
- Mutation special rule ............................................................................. Free wizards, just as much as the
• A unit with Mutation special rule may take up to two of the following: Grey Seers of the Horned Rat's
- Mutation: Powerhouse (+1 Strength) ............................+10 points per model Priesthood.
- Mutation: Quadrupedal (+1 Movement) ........................ +5 points per model Along with Warpstone and
- Mutation: Resilient (+1 Toughness) ..............................+12 points per model surgery, dark magic is used in
- Mutation: Extra extremities (+1 Attack)........................ +10 points per model the creation of their war-beasts.
- Mutation: Brain transplant (+1WS, Ld7) ....................... +5 points per model
Intention
- Mutation: Troll blood (Regeneration special rule)..........+15 points per model These are house rules written
• Any unit may: by Cornixt for Warhammer: the
- Include one Packmaster for every two Mutant Rat Ogres.........+5 points each Old World. This is v0.01
- Upgrade one Packmaster to a Master Moulder (champion) ..............+7 points
Special Rules: Armour Bane (2), Close Order, Fear, Frenzy, Horde, Safe from
Harm, Scurry Away, Warband
Harbinger of Mutation
M WS BS S T W I A Ld Points
Harbinger of Mutation 5 5 3 4 5 2 5 3 3 75
Options:
• May be a Level 2 Wizard ................................................................... +30 points
• May take one of the following:
- Additional hand weapon ................................................................+3 points
- Whip .............................................................................................+3 points
- Things-catcher ................................................................................+8 points
• May take magic items up to a total of ................................................... 50 points
Special Rules: Lore of the Horned Rat, Magical Attacks, Scurry Away, Verminous
Valour, Warband, Warpstone Weapons
Ogre Kingdoms
Gnoblar Horde
This Army of Infamy composition list is designed to be used with the Ogre Kingdoms legacy army list found on the
Games Workshop website and alongside the ‘Forming Units’ and ‘Warhammer Armies’ sections of the Warhammer: the
Old World rulebook.
If you wish to field a Gnoblar Horde army in your games of Warhammer: the Old World, you may write your muster list
using the Army of Infamy composition list below instead of the Grand Army composition list found in the legacy army list.
Characters Lucky
Up to 50% of your army’s points value may be spent on: A model with this rule may reroll any attack, wound, save,
or leadership dice once per turn, the second result stands and
• 0-1 Gnoblar Head Honcho per 500 points cannot be rerolled. They also have Magic Resistance (-2) and
• Gnoblar Honcho a 6+ Ward Save.
Core Piggy-Back
At least 25% of your army’s points value must be spent on: Pigback Riders count as Light Cavalry but do not have a split
profile.
• 1+ Gnoblar Scrappers
• Gnoblar Trappers, Flingers, Pigback Riders Aquatic
• 0-1 Manbiters per 1,000 points A unit with this special rule can move through water-based
terrain as if it is open ground.
Special
Up to 50% of your army’s points value may be spent on: Toad-Gnoblars
If the unit has spent the entire movement phase within
• Lucky Gits, Yhetees water-based terrain then it may increase by +D6 models at
• Blood-Gnoblars the end of the Remaining Moves phase.
• Gnoblar Scraplaunchers
Rare
Up to 25% of your army’s points value may be spent on: Battle Standard Bearer
A single non-Wizard Gnoblar Honcho in your army
• Giants, Boglars may be upgraded to be your Battle Standard Bearer for
+25 points. In addition to their usual allowance of points
Mercenaries to spend on magic items, a Battle Standard Bearer can
Up to 20% of your army’s points value may be spent on purchase a single magic standard with no points limit.
mercenary units.
Allies Intention
Up to 25% of your army's points may be spent on a single These are house rules written by Cornixt for Warhammer:
allied contingent drawn from one of the following Grand the Old World. This is v0.01.
Army composition lists:
- Ogre Kingdoms This is based on the Gnoblar Horde written by Kevin J.
- Orc & Goblin Tribes Coleman, published in White Dwarf 310.
- Dogs of War (uneasy)
Magic: A Gnoblar Honcho who is a Level 1 Wizard knows spells from the Illusion
Lore of Magic.
Gnoblar Scrappers
M WS BS S T W I A Ld Points
Gnoblar Scrapper 4 2 3 2 3 1 3 1 5 2
Groinbiter 4 2 3 2 3 1 3 2 5 +5
Options:
• The entire unit may take additional hand weapons................... +1 point per model
• The entire unit may take light armour...................................... +1 point per model
• The entire unit may take shields .............................................. +1 point per model
• Any unit may:
- Upgrade one model to an Groinbiter (champion) .................. +5 points per unit
- Upgrade one model to a standard bearer ............................... +5 points per unit
- Upgrade one model to a musician......................................... +5 points per unit
- Purchase a magic standard worth up to.............................................. 50 points
Manbiters
M WS BS S T W I A Ld Points
Manbiter 4 2 3 3 3 1 3 1 6 5
Ogrebiter 4 2 3 3 3 1 3 2 6 +5
Options:
• The entire unit may take shields .............................................. +1 point per model
• Any unit may:
- Upgrade one model to an Ogrebiter (champion) .................... +5 points per unit
- Upgrade one model to a standard bearer ............................... +5 points per unit
- Upgrade one model to a musician......................................... +5 points per unit
- Purchase a magic standard worth up to .............................................. 50 points
Blood-Gnoblars Gnoblars
M WS BS S T W I A Ld Points Blood-Gnoblars
Blood-Gnoblar 4 2 4 2 3 1 3 2 5 6 Blood-Gnoblar are the
Gorespittle 4 2 5 2 3 1 3 3 5 - greatest trappers in their
tribes, and as their name
Troop Type: Regular Infantry suggests, they paint
Base Size: 25 x 25 mm themselves with blood to
mark their expertise.
Unit Size: 10+
Equipment: Sharp stuff (counts as hand weapons and throwing weapons)
Lucky Gits
Those Gnoblars are so lucky
Options: that they are known as
• Any unit may upgrade one model to a Gorespittle (champion) ... +5 points per unit Lucky Gits.
Special Rules: Open Order, Largely Insignificant, Skirmishers, Traps & Snares Boglars
Boglars, also known as
Marsh-Gnoblars, Toad-
Lucky Gits Gnoblars, or Swamp
Goblins, are a breed of
M WS BS S T W I A Ld Points Gnoblars that live in
Lucky Git 4 2 3 2 3 1 3 1 5 5 marshes, bogs and swamps.
Very Lucky Git 4 2 3 2 3 1 3 2 5 +5
Intention
Troop Type: Regular Infantry These are house rules written
Base Size: 25 x 25 mm by Cornixt for Warhammer:
Unit Size: 20+ the Old World. This is v0.01
Equipment: Hand weapon, sharp stuff, and light armour
Options:
• The entire unit may take shields .............................................. +1 point per model
• Any unit may:
- Upgrade one model to a Very Lucky Git (champion) ............ +5 points per unit
- Upgrade one model to a standard bearer ............................... +5 points per unit
- Upgrade one model to a musician......................................... +5 points per unit
Boglars
M WS BS S T W I A Ld Points
Boglar 4 2 4 2 3 1 3 2 5 3
Sludgesucker 4 2 5 2 3 1 3 3 5 -
Options:
• Any unit may gain the Toad-Gnoblars special rule ................. +2 points per model
• Any unit may upgrade one model to a Sludgesucker (champion) +5 points per unit
This Army of Infamy composition list is designed to be used with the Dark Elves legacy army list found on the Games
Workshop website and alongside the ‘Forming Units’ and ‘Warhammer Armies’ sections of the Warhammer: the Old
World rulebook.
If you wish to field a City Garrison army in your games of Warhammer: the Old World, you may write your muster list
using the Army of Infamy composition list below instead of the Grand Army composition list found in the legacy army list.
Characters
Up to 50% of your army’s points value may be spent on: Army General
The army general may have an additional 25 points of magic
• 0-1 Dark Elf Dreadlord per 1,000 points items.
• 0-1 Sorceresses per 1,000 points
• Dark Elf Masters and Khainite Assassins
Special
Up to 50% of your army’s points value may be spent on:
Intentions
• Dark Riders and Scourgerunner Chariots These are house rules written for Warhammer: the Old World
• 0-2 Cold One Chariots per 1,000 points by Cornixt.
• 0-3 Reaper Bolt Throwers per 1,000 points
This is based on the Dark Elf Garrison list in Warhammer
Rare Chronicles 2003, written by Kevin J. Coleman. A very
Up to 25% of your army’s points value may be spent on: similar but much more limited list was written by Gav
Thorpe and published in White Dwarf 258 for the launch of
• Dark Elf Shades and Harpies the 6th edition Dark Elf army book, with the title Dark Elf
• 0-1 unit of Doomfire Warlocks per 1,000 points Watchtower Patrol.
Special Rules: Close Order, Elven Reflexes, Hatred (High Elves), Martial Prowess,
Motley Crew, Shieldwall
Options:
• The entire unit may take repeater crossbows ........................ +4 points per model
• The entire unit may take shields ............................................ +1 point per model
• Any unit upgrade one model to a Lordling (champion) ............ +5 points per unit
Special Rules: Open Order, Elven Reflexes, Hatred (High Elves), Martial Prowess,
Skirmish
Empire of Man
Army of Kislev
This Army of Infamy composition list is designed to be used with the Empire of Man army list found on the Games
Workshop website and alongside the ‘Forming Units’ and ‘Warhammer Armies’ sections of the Warhammer: the Old
World rulebook.
If you wish to field an Army of Kislev in your games of Warhammer: the Old World, you may write your muster list using
the Army of Infamy composition list below instead of the Grand Army composition list found in the legacy army list.
Characters
Up to 50% of your army’s points value may be spent on: Allies
Up to 25% of your army's points may be spent on a single
• 0-1 Grand Master per 1,000 points allied contingent drawn from one of the following Grand
• 0-1 High Priest of Ulric per 1,000 points Army composition lists:
• 0-1 Empire Engineer per 1,000 points • Empire of Man
• Captains of the Empire, Wizard Lords, Master Mages, • Dwarfen Mountain Holds
Chapter Masters, Priests of Ulric
Winged Lancers
Core Any number of Empire Knights may be upgraded to Winged
At least 33% of your army’s points value must be spent on: Lancers for +2 points per model. Winged Lancers have the
Glorious Charge special rule.
• 1+ Kislev Kossars
• Ungol Horse Archers, State Troops, Free Company Gryphon Legion
Militia, Empire Archers and Empire Knights Any number of Inner Circle Knights may be upgraded to
• 0-1 unit of Veteran State Troops per 1,000 points Gryphon Legion for +2 points per model. Gryphon Legion
have the Glorious Charge special rule.
Special
Up to 50% of your army’s points value may be spent on: Glorious Charge
An enemy unit charged by this unit it must take a Panic test.
• 0-1 unit of Inner Circle Knights per 1,000 points
• Bear-rider Knights (Demigryph Knights), Empire
Greatswords, State Missile Troops
Battle Standard Bearer
Rare A single Captain of the Empire in your army may be
Up to 25% of your army’s points value may be spent on: upgraded to be your Battle Standard Bearer for +25
points. In addition to their usual allowance of points to
• Outriders, Pistoliers spend on magic items, a Battle Standard Bearer can
• 0-1 war machine chosen from the following list purchase a single magic standard with no points limit.
per 1,000 points:
- Helblaster Volley Gun
- Helstorm Rocket Battery
• 0-2 war machines chosen from the following list per Intentions
1,000 points: These are house rules written for Warhammer: the Old
- Great Cannon World by Cornixt.
- Mortar
This is based on the 6th edition Warhammer Armies:
Mercenaries Kislev supplement supplied with White Dwarf and
Up to 20% of your army’s points value may be spent Warhammer Chronicles 2004.
on mercenaries.
.
Options:
• Any unit may:
- Upgrade one model to a Sharpshooter (champion) ............. +6 points per unit
- Upgrade one model to a standard bearer ............................ +6 points per unit
- Upgrade one model to a musician ...................................... +6 points per unit
- Have the Feigned Flight special rule............................... +2 points per model
• 0-1 unit per 1,000 points may have the Vanguard special rule +2 points per model
Special Rules: Fast Cavalry, Fire & Flee, Open Order, Skirmishers, Swiftstride
Lizardmen
Southlands Cohort
This Army of Infamy composition list is designed to be used with the Lizardman army list found on the Games
Workshop website and alongside the ‘Forming Units’ and ‘Warhammer Armies’ sections of the Warhammer: the Old
World rulebook.
If you wish to field Southlands Cohort in your games of Warhammer: the Old World, you may write your muster list using
the Army of Infamy composition list below instead of the Grand Army composition list found in the legacy army list.
Characters
Up to 50% of your army’s points value may be spent on:
Battle Standard Bearer
• 0-1 Slann Mage-Priest per 1,000 points A single Slann Mage-Priest, Saurus Scar-Veteran or
• 0-1 Saurus Scar-Veterans per 1,000 points Skink Chief in your army may be upgraded to be your
• Skink Priests and Skink Chiefs Battle Standard Bearer for +25 points. In addition to
their usual allowance of points to spend on magic items,
Core a Battle Standard Bearer can purchase a single magic
At least 33% of your army’s points value must be spent on: standard with no points limit. A Slann Mage-Priest may
be both your army’s Battle Standard Bearer and its
• Skink Cohorts and Skink Skirmishers General.
• 0-1 Jungle Swarms per 1,000 points
Special
Up to 50% of your army’s points value may be spent on: Intentions
These are house rules written for Warhammer: the Old
• Horned One Riders World by Cornixt.
• 0-1 unit of Chameleon Skinks per 1,000 points
• 0-1 Saurus Warriors per Saurus Scar-Veteran This army is based on the Southlands list in the 6th
• Kroxigor and Terradons edition Lizardmen army book.
Rare
Up to 25% of your army’s points value may be spent on:
Mercenaries
Up to 20% of your army’s points value may be spent
on mercenaries.
Allies
Up to 25% of your army's points may be spent on a single
allied contingent drawn from one of the following Grand
Army composition lists:
• Lizardmen
• High Elf Realms
.
Options:
• Any unit may:
- Upgrade one model to a Leader (champion)....................... +6 points per unit
- Upgrade one model to a standard bearer ............................ +6 points per unit
- Upgrade one model to a musician ...................................... +6 points per unit
- Have the Feigned Flight special rule............................... +2 points per model
• 0-1 unit per 1,000 points may have the Vanguard special rule +2 points per model
Special Rules: Armour Bane (1, Cold One only), Armoured Hide (1), Fast Cavalry,
Fear, Open Order, Skirmishers, Swiftstride
Tomb Kings
Army of the Cairns
This Army of Infamy composition list is designed to be used with the Tomb Kings and Vampire Counts army lists and
alongside the ‘Forming Units’ and ‘Warhammer Armies’ sections of the Warhammer: the Old World rulebook.
If you wish to field an Army of the Cairns in your games of Warhammer: the Old World, you may write your muster list
using the Army of Infamy composition list below instead of the Grand Army composition list found in the legacy army list.
Rare
Up to 25% of your army’s points value may be spent on:
Mercenaries
Up to 20% of your army’s points value may be spent
on mercenaries.
Allies
Up to 25% of your army's points may be spent on a single
allied contingent drawn from one of the following
composition lists:
• Dogs of War
.
Embalmed Ones
M WS BS S T W I A Ld Points
Emblamed One 3 3 0 4 5 1 3 1 8 12
Cadaver 3 3 0 4 5 1 3 2 8 +6
Options:
• Any unit upgrade one model to a Cadaver (champion)............. +6 points per unit