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Dogs of War

Dwarf Guild Expedition


Chaos Dwarf Acquisition Force
Hell Pit of Clan Moulder
Gnoblar Horde
Dark Elves City Garrison
Army of Kislev
Southlands Cohort
Army of the Cairns
Some armies didn't get a Storm of Chaos list, so they Dark Elves City Garrison originally had a cool City
weren’t in The Preceding Storm, my previous document Guard unit when it was published in White Dwarf. I
that updated those lists to align with the rules in recreated this list, although I had to rename the unit due
Warhammer: The Old World (TOW). Chronicles 2276 to the re-use of the name in the TOW list, and added a
(this document) is a new supplement that adds several skirmishing unit as a core choice.
more lists that were published by Games Workshop for
6th and 7th edition, or maybe vaguely mentioned Kislev never had a full army, so this list adds their only
somewhere in the background once, and updates them to two unique units that were in the 6th edition allies list.
be used in TOW. Several of these TOW lists were written Adding characters and magic lore is beyond the scope of
and undergone multiple revisions before being compiled this list.
into this document.
Lizardmen Southlands army was in the 6th edition
Dogs of War and mercenaries in general are largely Lizardmen army book and seemed pretty well received at
absent in The Old World. I cobbled this list together by the time. I barely changed anything for this.
mostly stealing units from other lists. Late on I decided I
Army of the Cairns was a White Dwarf list as part of a
could add all of the Regiments of Renown as regular
campaign. At first glance it looks like a whole new
units, and it doesn’t make sense for them to be led by
undead army, but it was really just the rules for Tomb
heroes that haven’t even been born in the timeline yet. I
Kings with a few Vampire Counts units.
could have added a hero to each unit, but you could do
that yourself if you really wanted a more faithful copy.

Dwarf Guild Expedition is an artillery-heavy army list This is revision v0.06 of this compilation.
from the 6th edition army book. No new units required.

Chaos Dwarfs in TOW are heavily based on the Forge


World army list for the Legion of Azgorh, which is quite
different from the 6th edition list published in Ravening
Hordes. The army list in this document is designed to use
the 6th edition units and options.

Hell Pit was a list published in White Dwarf for 6th


edition and based around special characters. I made it
more generic for Clan Moulder.

Gnoblar Horde was an Ogre Kingdoms list published in


White Dwarf for 7th edition. I have updated this. I hadn’t
intended to create new entries for all the new units, but it
just ended up going that way.
Mercenaries
Regiments of Renown
This list of units is designed to be used with the Dogs of War army list and alongside the ‘Forming Units’ and
‘Warhammer Armies’ sections of the Warhammer: the Old World rulebook.

There were a number of Regiments of Renown that were close analogs of existing units or were later incorporated into the
armies. Each unit typically included a low level character, standard bearer ,and musician with magic items, so these models
can now represent the unit command group. Use the following units from other armies to represent those regiments as a 0-1
choice in a Dogs of War army, taking the appropriate upgrades.

Halfling Hotpot - Mortar (see Empire of Man army list). Braganza's Besiegers - State Missile Troops armed with
Counts as a Rare unit. crossbows (see Empire of Man army list). All models
have heavy armour and shield for +3 points per model.
Lumpin Croop's Fighting Cocks - Halflings (see Dogs of Counts as a Core unit.
War house rules army list). Counts as a Special unit.
Birdmen of Catrazza - Empire Archers (see Empire of
Al Muktar's Desert Dogs - Light Cavalry (see Dogs of Man army list). All models have the Fly (9) special rule
War house rules army list). Counts as a Special unit. for +12 points per model. Counts as a Rare unit.
The Alcatani Fellowship - Pikemen (see Dogs of War Marksmen of Miragliano - State Missile Troops armed
house rules army list). Counts as a Core unit. with crossbows (see Empire of Man army list). Counts as
a Core unit.
Leopold's Leopard Company - Pikemen (see Dogs of
War house rules army list). Counts as a Core unit. Bronzino's Galloper Guns - Great Cannon (see Empire
of Man army list). Counts as a Rare unit.
Ricco's Republican Guard - Pikemen (see Dogs of War
house rules army list). Counts as a Core unit. Tichi-Huichi's Raiders – Horned One Riders (see
Southlands Cohort house rules army list). Counts as a
Pirazzo's Lost Legion - Pikemen (see Dogs of War house
Rare unit.
rules army list) with the Motley Crew special rule. Any
number of models may be armed with crossbows for +4 Ruglud's Armoured Orcs - Armoured Orcs (see 'Ardboyz
points per model. Counts as a Special unit. house rules army list). Counts as a Rare unit.
Beorg Bearstruck and the Bearmen of Urslo - Norse Long Drong's Slayer Pirates - Slayer Pirates (see Slayers
Marauders (see Dogs of War house rules army list). of Karak Kadrin house rules army list). Counts as a
Counts as a Special unit. Special unit.
Mengil Manhide's Manflayers - Dark Elf Shades (see Torston Treehaka's Sea Axes - Dwarf Rangers (see
Dark Elf legacy army list). Counts as a Rare unit. Dwarfen Mountain Holds army list). Counts as a Special
unit.
Asarnil the Dragonlord - High Elf on dragon (see High
Elf army list). Counts as a Character. Bugman's Dwarf Rangers - Dwarf Rangers (see Dwarfen
Mountain Holds army list). Counts as a Special unit.
Oglah Khan's Wolfboyz - Hobgoblin Wolf Riders (see
Chaos Dwarfs army list). Counts as a Special unit. The Cursed Company - Skeleton Warriors led by a
Necromantic Acolyte (see Vampire Counts army list).
Golgfag's Maneaters - Badlands Ogre Bulls (see Orcs &
Counts as a Rare unit.
Goblin Tribes Arcane Journal). Counts as a Special unit.
Anakonda and the Amazons - Free Company Militia
Vespero's Vendetta - Free Company Militia (see Empire
(see Empire of Man army list). Counts as a Core unit.
of Man army list). Counts as a Core unit.
Giants of Albion – Up to two Giants (see Orcs &
Voland's Venators - Empire Knights (see Empire of Man
Goblins Tribes army list). Each Giant counts as a Rare
army list). Counts as a Core unit.
unit.
Mercenaries
Dogs of War
This army composition list is designed to be used with the rules found in the described army lists, and alongside the
‘Forming Units’ and ‘Warhammer Armies’ sections of the Warhammer: the Old World rulebook.

If you wish to field a Dogs of War army in your games of Warhammer: the Old World, you may write your muster list using
the army composition list below.

Dogs of War Army Composition List

Characters Allies
Up to 50% of your army’s points value may be spent on: Up to 25% of your army’s points may be spent on a single
• 0-1 of the following per 1,000 points: allied contingent drawn from one of the following Grand
- General of the Empire, Wizard Lord (see Empire of Army composition lists:
Man army list) - Dwarfen Mountain Holds
- Dwarf King (see Dwarfen Mountain Holds army list) - Kingdom of Bretonnia
- High Elf Prince (see High Elf Realms army list) - Empire of Man
- Ogre Tyrant (see Ogre Kingdoms army list) - High Elf Realm
- Orc Warboss (see Orc & Goblin Tribes army list) - Ogre Kingdoms
• Any of the following: - Orc & Goblin Tribes
- Captain of the Empire, Master Mages (see Empire of
Man army list) Mercenary Relationships
- Dwarf Thane (see Dwarfen Mountain Holds army list) Characters can only join units that are the same race as
- High Elf Noble (see High Elf Realms army list) themselves, and this can include Mercenary units, e.g. an
- Ogre Bruiser (see Ogre Kingdoms army list) Ogre Bruiser can join a unit of Badlands Ogre Bulls.
- Orc Bigboss (see Orc & Goblin Tribes army list)
Units of a different race to the General cannot use the
Core Inspiring Presence rule.
At least 25% of your army’s points value must be spent on:
• Pikemen and Light Cavalry 0-1 Special unit taken from the same army list as the General
• State Missile Troops, Free Company Militia, and Empire will count as Core (e.g. 0-1 Dwarf Warrior unit counts as
Knights (see Empire of Man army list) Core if a Dwarf Thane or Dwarf King is the General)

Special Characters and units may take options, mounts, magic items,
Up to 50% of your army’s points value may be spent on: and other upgrades from their respective army list as
• Norse Marauders described in their unit entry.
• 0-1 Halflings per 1,000 points
• 0-1 Veteran State Troops (see Empire of Man army list)
• Dwarf Warriors and Quarrellers (see Dwarfen Mountain Paymaster
Holds army list) A single Captain of the Empire in your army may be
• Elven Spearmen and Elven Archers (see High Elf upgraded to be your Paymaster for +25 points. The
Realms army list) Paymaster counts as a Battle Standard Bearer to all units
• Orc Mobs (see Orc & Goblin Tribes army list) other than Allies. The Paymaster cannot take a magic
standard. If he joins a unit of Veteran State Troops (his
Rare bodyguard) then they have the Stubborn special rule
Up to 25% of your army’s points value may be spent on: until he leaves the unit or dies.
• 0-1 Great Cannon per 1,000 points (see Empire of Man
army list)
• 0-1 non-character unit chosen from the General’s army Intention
list These are house rules written by Cornixt for Warhammer:
the Old World. This is v1.02.
Mercenaries
Up to 50% of your army’s points value may be spent on
mercenary units. This includes, but is not limited to:
• Badlands Ogre Bulls
• 0-1 Bonegrinder Giant
You may reroll the Misbehaving Mercenaries roll once for
each mercenary unit you take (the D6 roll before rolling on
the Misbehaving Mercenaries Table).
.
Dogs of War Halflings
Halflings M WS BS S T W I A Ld Points
These small but stout
Halfling 4 2 4 2 2 1 5 1 8 6
creatures are good with a
bow and stand up against Gaffer 4 2 4 2 2 1 5 2 8 +5
the odds.
Troop Type: Regular infantry
0-2 units of Halflings may Base Size: 25 x 25 mm
be taken as Mercenaries in Unit Size: 5+
an Empire of Man Grand Equipment: Hand weapons and bows
Army.
Options:
Pikemen • May swap bows with thrusting spears, shields, and light armour .................... Free
A pike is primarily an anti- • Any unit may:
cavalry weapon. It’s - Upgrade one model to a Gaffer (champion) .......................... +5 points per unit
somewhat unwieldy to use - Upgrade one model to a standard bearer .............................. +5 points per unit
but is excellent against - Upgrade one model to a musician ........................................ +5 points per unit
charging cavalry. - Have the Fire & Flee special rule........................................ +1 point per model
- Have the Scouts special rule ............................................... +1 point per model
Intention - Replace the Close Order special rule with Open Order and Skirmishers..... Free
These are house rules
written by Cornixt for Special Rules: Close Order, Levies, Move through Cover, Race: Halflings
Warhammer: the Old World.
This is v1.02

Pikemen
M WS BS S T W I A Ld Points
Pikeman 4 3 3 3 3 1 3 1 7 7
Pikemaster 4 3 3 3 3 1 3 2 7 +5

Troop Type: Regular infantry


Base Size: 25 x 25 mm
Unit Size: 10+
Equipment: Hand weapons, light armour, and pikes

Options:
• The entire unit may take heavy armour ................................... +1 point per model
• Any unit may:
- Upgrade one model to a Pikemaster (champion)................... +5 points per unit
- Upgrade one model to a standard bearer .............................. +5 points per unit
- Upgrade one model to a musician ........................................ +5 points per unit

Special Rules: Close Order, Horde, Levies, Warband, Race: Humans

Pike
A pike counts as a Thrusting Spear with the following additions:
• Three ranks of supporting attacks instead of one.
• When charged by cavalry, chariots, or monsters in the front facing arc, a unit armed
with pikes have S+1 and +3 initiative for that turn against the charging unit.
.

Norse Marauders Dogs of War


Norse Marauders
M WS BS S T W I A Ld Points Men often come down from
Marauder 4 4 3 3 3 1 3 1 6 7 the north to trade and hunt,
Marauder Chieftain 4 4 3 3 3 1 3 2 7 +7 and will often take work
fighting for whoever will pay.
Troop Type: Regular infantry
Base Size: 25 x 25 mm Light Cavalry
Unit Size: 5+ Small groups of horsemen
Equipment: Hand weapons commonly roam the Old
World, picking up small jobs
Options: and trading with numerous
• The entire unit may take one of the following: businesses they find along
the way.
- Great weapons ................................................................. +2 points per model
- Flails .................................................................................+1 point per model
Intention
• The entire unit may take any the following: These are house rules written
- Light armour ..................................................................... +1 point per model by Cornixt for Warhammer:
- Shields ............................................................................... +1 point per model the Old World. This is v1.02
• Any unit may:
- Upgrade one model to a Marauder Chieftain (champion) ...... +7 points per unit
- Upgrade one model to a standard bearer ............................... +5 points per unit
- Upgrade one model to a musician......................................... +5 points per unit
• 0-1 unit may:
- Replace the Close Order special rule with Skirmishers ............................... Free
- Replace the Close Order special rule with Open Order .............................. Free

Special Rules: Close Order, Frenzy, Levies, Shieldwall, Warband, Race: Humans

Light Cavalry
M WS BS S T W I A Ld Points
Mounted Mercenary - 3 3 3 3 1 3 1 6 13
Champion - 3 3 3 3 1 3 2 7 +8
Warhorse 8 3 - 3 - - 3 1 - -

Troop Type: Light cavalry


Base Size: 25 x 50 mm
Unit Size: 5+
Equipment:
• Mounted Mercenary: Hand weapons, cavalry spears, and short bows
• Warhorse: Iron-shod hooves (counts as hand weapons)

Options:
• The entire unit may take any the following:
- Light armour ..................................................................... +1 point per model
- Shields ............................................................................... +1 point per model
• Any unit may:
- Upgrade one model to a champion ....................................... +8 points per unit
- Upgrade one model to a standard bearer ............................... +5 points per unit
- Upgrade one model to a musician......................................... +5 points per unit
- Have the Feigned Flight special rule ................................. +2 points per model
• 0-1 unit per 1,000 points may have the Vanguard special rule . +2 points per model

Special Rules: Fast Cavalry, Fire & Flee, Levies, Open Order, Reserve Move,
Skirmishers, Swiftstride, Race: Humans
Dwarfen Mountain Holds
Dwarf Guild Expedition
This Army of Infamy composition list is designed to be used with the Dwarfen Mountain Holds army list and alongside
the ‘Forming Units’ and ‘Warhammer Armies’ sections of the Warhammer: the Old World rulebook.

If you wish to field a Guild Expedition in your games of Warhammer: the Old World, you may write your muster list using
the Army of Infamy composition list below instead of the Grand Army composition list found in the legacy army list.

Army of Infamy Composition List

Characters Character Restrictions


Up to 50% of your army’s points value may be spent on: A Runelord of Runesmith cannot be the Army General. All
Guild Masters and Master Engineers in the army must have
• 0-1 Guild Master (King) or Runelord per 1,000 points the Artillery Master and Entrenchment special rules for +30
• Master Engineers (Thanes), Dwarf Engineers, and points per model.
Runesmiths

Core
At least 33% of your army’s points value must be spent on: Battle Standard Bearer
A single Master Engineer in your army may be upgraded
• Dwarf Warriors, Quarrellers, and Thunderers to be your Battle Standard Bearer for +25 points. In
• 0-3 of the following per unit of Dwarf Warriors: addition to their usual allowance of points to spend on
- Bolt Thrower Weapon, Armour and Talismanic runes, a Battle
- Cannon Standard Bearer can purchase Standard runes with no
- Grudge Thrower points limit.

Special
Up to 50% of your army’s points value may be spent on:
Intentions
• Gyrocopters These are house rules written for Warhammer: the Old
• 0-1 Irondrakes per 1,000 points World by Cornixt.
• 0-1 Gyrobombers per 1,000 points
• 0-1 Organ Gun per 1,000 points This is based on the Guild Expedition army list in the 6th
• 0-1 Flame Cannon per 1,000 points edition Dwarf army book

Rare
Up to 25% of your army’s points value may be spent on:

• Longbeards, Rangers,

Allies
Up to 25% of your army's points may be spent on a single
allied contingent drawn from one of the following Grand
Army composition lists:
• Empire
• Dogs of War (Uneasy)

.
Chaos Dwarfs
Acquisition Force
This Army of Infamy composition list is designed to be used with the Chaos Dwarf legacy army list found on the Games
Workshop website and alongside the ‘Forming Units’ and ‘Warhammer Armies’ sections of the Warhammer: the Old
World rulebook.

If you wish to field an Acquisition Force in your games of Warhammer: the Old World, you may write your muster list using
the Army of Infamy composition list below instead of the Grand Army composition list found in the legacy army list.

Army of Infamy Composition List

Characters War Machines


Up to 50% of your army’s points value may be spent on: War machines in this army may not take the Steam Carriage
upgrade. All war machines are mounted on 50 x 50 mm
• 0-1 Sorcerer-Prophet or Infernal Castellan per 1,000 bases.
points
• 0-1 Bull Centaur Discifer per unit of Bull Centaur Guard Army General
taken. A maximum of 1 Bull Centaur Lord may be taken A Bull Centaur Discifer may not be the army general,
in the army regardless of leadership value.
• Daemonsmith Sorcerers, Infernal Seneschals, and
Hobgoblin Khans Mounts
An Infernal Castellan may be mounted on a Bale Taurus or
Core Great Taurus for the appropriate points cost on page 12 of
At least 25% of your army’s points value must be spent on: the Chaos Dwarf army list.

• 1+ unit of Chaos Dwarf Warriors


• Chaos Dwarf Blunderbussers, Hobgoblin Cutthoats,
Hobgoblin Wolf Riders Battle Standard Bearer
A single Infernal Seneschal in your army may be
Special upgraded to be your Battle Standard Bearer for +25
Up to 50% of your army’s points value may be spent on: points. In addition to their usual allowance of points to
spend on magic items, a Battle Standard Bearer can
• Sneaky Gits purchase a single magic standard with no points limit.
• 0-1 Death Rocket (Deathshrieker Rocket Launcher) per
1,000 points
• 0-2 Hobgoblin Bolt Throwers per 1,000 points
• Goblin Mob (see Orc & Goblin Tribes army list) Intentions
• Orc Mob (see Orc & Goblin Tribes army list) These are house rules written for Warhammer: the Old
• 0-1 Black Orc Mob per 1,000 points (see Orc & Goblin World by Cornixt. Please leave any feedback on the
Tribes army list, this unit does not have the Da Boyz thread at https://discourse.chaos-dwarfs.com
special rule)

Rare
Up to 25% of your army’s points value may be spent on:

• Earthshaker Cannon (Dreadquake Mortar)


• Bull Centaur Guard
• Hellcannon (see Warriors of Chaos army list)

Allies
Up to 25% of your army's points may be spent on a single
allied contingent drawn from one of the following Grand
Army composition lists:
• Warriors of Chaos
• Orc & Goblin Tribes (Suspicious)
.
Chaos Dwarfs Chaos Dwarf Warriors
Chaos Dwarf Warriors M WS BS S T W I A Ld Points
Regiments of Chaos Dwarf
Chaos Dwarf Warrior 3 4 3 3 4 1 2 1 9 8
Warriors make up the core
of the Acquisition Warrior Champion 3 4 3 3 4 1 2 2 9 +5
Expedition. They form the
backbone of the army, Troop Type: Heavy infantry
keeping order between the Base Size: 25 x 25 mm
greenskins, organizing the Unit Size: 5+
plunder, and maintaining Equipment: Hand weapons and heavy armour
discipline.

Chaos Dwarf Options:


Blunderbussers • The entire unit may take great weapons ................................. +1 point per model
The hailshot blunderbuss is • The entire unit may take shields ............................................ +1 point per model
a deadly short range • Any unit may:
weapon. Small units are - Upgrade one model to a Warrior Champion ...................... +5 points per unit
often completely wiped out - Upgrade one model to a standard bearer ............................ +5 points per unit
in a single volley of fire. - Upgrade one model to a musician ...................................... +5 points per unit
• A Warrior Champion may purchase magic items up to a total of .......... 25 points
Intention • 0-1 unit per 1,000 points may:
These are house rules - Have the Drilled special rule ............................................ +1 point per model
written by Cornixt for - Have the Veteran special rule ........................................... +1 point per model
Warhammer: the Old World. - Purchase a magic standard worth up to ........................................... 50 points
This is v1.03
Special Rules: Close Order, Resolute, Shieldwall

Chaos Dwarf Blunderbussers


M WS BS S T W I A Ld Points
Blunderbusser 3 4 3 3 4 1 2 1 9 12
Deadshot 3 4 3 3 4 1 2 2 9 +5

Troop Type: Heavy infantry


Base Size: 25 x 25 mm
Unit Size: 5+
Equipment: Hand weapons, hailshot blunderbusses, and heavy armour

Options:
• The entire unit may take shields ............................................ +1 point per model
• Any unit may:
- Upgrade one model to a Deadshot (champion) ................... +5 points per unit
- Upgrade one model to a standard bearer ............................ +5 points per unit
- Upgrade one model to a musician ...................................... +5 points per unit
• A Deadshot may purchase magic items up to a total of ........................ 25 points

Special Rules: Close Order, Resolute, Shieldwall


.

Bull Centaur Discifer


Bull Centaur Discifers
M WS BS S T W I A Ld Points The largest and strongest of the
Bull Centaur Lord 8 6 3 5 5 4 4 5 10 150 Bull Centaurs that make up the
Bull Centaur Guard are
Bull Centaur Precentor 8 5 3 4 5 3 3 4 9 80
promoted to become Discifers.
They serve Hashut in the
Troop Type: Heavy cavalry (character) temples and are not often seen
Base Size: 30 x 60 mm on the battlefield.
Unit Size: 1
Equipment: Hand weapons, heavy armour, and barding
Bull Centaur Guard
The Bull Centaurs that make
Options:
up the Bull Centaur Guard are
• May take one of the following: somewhat smaller than Bull
- Additional hand weapon ................................................... +3 points per model Centaur Renders. Their upper
- Great weapon.................................................................... +4 points per model torso is closer to the size of a
- Darkforged weapon ......................................................... +10 points per model regular Chaos Dwarf and the
• May take a shield .................................................................... +2 points per model lower bull torso is
• A Bull Centaur Lord may purchase magic items up to a total of .............. 100 points proportionally scaled. Bull
• A Bull Centaur Precentor may purchase magic items up to a total of .........50 points Centaur guard are able to use
their four cloven hooves to
charge swiftly into battle.
Special Rules: Blackshard Armour, Ensorcelled Weapons, First Charge, Stomp
Attacks (1), Stubborn, Swiftstride
Intention
These are house rules written
by Cornixt for Warhammer: the
Bull Centaur Guard Old World. This is v1.02

M WS BS S T W I A Ld Points
Bull Centaur Guard 8 4 3 4 4 1 3 1 9 24
Bull Champion 8 4 3 4 4 1 3 2 9 +6

Troop Type: Heavy cavalry


Base Size: 30 x 60 mm
Unit Size: 5+
Equipment: Hand weapons, heavy armour, and barding

Options:
• Any model in the unit may take one of the following:
- Additional hand weapon ................................................. +1 points per model
- Great weapon.................................................................. +2 points per model
• Any model in the unit may take a shield ................................ +1 points per model
• Any unit may:
- Upgrade one model to a Bull Champion ............................... +6 points per unit
- Upgrade one model to a standard bearer ............................... +6 points per unit
- Upgrade one model to a musician......................................... +6 points per unit
- Purchase a magic standard worth up to.............................................. 50 points
• A Bull Champion may purchase magic items up to a total of ................... 50 points
• 0-1 unit in your army may:
- Have the Stubborn special rule ........................................... +1 point per model
- Have the Veteran special rule ............................................. +1 point per model

Special Rules: Close Order, First Charge, Stomp Attacks (1), Swiftstride
Skaven
Hell Pit of Clan Moulder
This Army of Infamy composition list is designed to be used with the Skaven army list and alongside the ‘Forming
Units’ and ‘Warhammer Armies’ sections of the Warhammer: the Old World rulebook.

If you wish to field a Hell Pit army in your games of Warhammer: the Old World, you may write your muster list using the
Army of Infamy composition list below instead of the Grand Army composition list found in the legacy army list.

Army of Infamy Composition List

Characters Clan Moulder


Up to 50% of your army’s points value may be spent on: All units in this list count as Clan Moulder units. Additional
Master Moulders can be taken as characters and added to
• 0-1 Master Mutator (Skaven Warlord) per 1,000 points any unit of Throtlings, Wolfrats, and Chaos Trolls.
• 0-1 Grey Seer per 1,000 points
• Chieftains, Harbingers of Mutation, Master Moulders Mutation
The mutations affect only the Rat Ogres in the unit, except
Core for Quadrupedal. Quadrupedal also affects the Packmasters.
At least 25% of your army’s points value must be spent on: Only one of each mutation may be taken.

• 1+ units of Giant Rats per 1,000 points Augments


• Clanrats, Rat Swarms, Rat Ogres For a unit with the Augments special rule, one Mutant Rat
• 0-1 units of Stormvermin per 1,000 points Ogre in the unit may be armed with a Warpfire Thrower that
• Throtlings (Nightrunners with no upgrades allowed) has a Range of 0” for 50 points. All Mutant Rat Ogres in the
• Wolfrats (Chaos Warhounds, no Handler allowed, see
unit have +1 Strength.
Warriors of Chaos army list)

Special
Up to 50% of your army’s points value may be spent on: Battle Standard Bearer
A single Chieftain in your army may be upgraded to be
• Mutant Rat Ogres your Battle Standard Bearer for +25 points. In addition
• Flayerkin (see Northern Horde house rules list; or use to their usual allowance of points to spend on magic
Chaos Marauders with no upgrades, see Warriors of items, a Battle Standard Bearer can purchase a single
Chaos army list) magic standard with no points limit.

Rare
Up to 25% of your army’s points value may be spent on:
Intentions
• Hell Pit Abominations These are house rules written for Warhammer: the Old World
• Chaos Trolls (see Warriors of Chaos army list) by Cornixt.
• Aberrations (Chaos Spawn, see Warriors of Chaos army
list) This army is based on the Hell Pit army list, published in
• 0-1 Chimaerat per 1,000 points (Chimera, see Warriors White Dwarf 311. Hell Pit is a Clan Moulder stronghold to
of Chaos army list) the east of Kislev, controlled by Goritch the Castellan. The
army was to be led by Goritch or Throt the Unclean.
Allies
Up to 25% of your army's points may be spent on a single Throtlings – These are named after Throt the Unclean, who
allied contingent drawn from one of the following Grand has an obsessive habit of grafting together unfortunate
Army composition lists: creatures with warpstone-infused salve when he is in
• Skaven between projects. They are small mutant creatures.
• Warriors of Chaos (Uneasy)
Chimaerat – This is a giant mutant monstrosity, featuring
parts of various creatures melded together.
.
Hell Pit
Mutant Rat Ogres
M WS BS S T W I A Ld Points Mutant Rat Ogres
Mutant Rat Ogre 6 4 1 5 4 3 4 3 5 46 Mutant rat ogres are covered
with stitches, as many times
their Clan Moulder masters
Troop Type: Monstrous infantry
have added "modifications" to
Base Size: 50 x 50 mm their already formidable bulk,
Unit Size: 3+ adding large saw-like blades,
Equipment: Hand weapons weapon attachments, and even
extra limbs.
Options:
• The entire unit must take one of the following: Harbinger of Mutation
The Harbingers of Mutation
- Heavy armour and additional hand weapons.................. +5 points per model
are the magically gifted ratmen
- Augments special rule ...................................................+10 points per model of Clan Moulder. They are
- Mutation special rule ............................................................................. Free wizards, just as much as the
• A unit with Mutation special rule may take up to two of the following: Grey Seers of the Horned Rat's
- Mutation: Powerhouse (+1 Strength) ............................+10 points per model Priesthood.
- Mutation: Quadrupedal (+1 Movement) ........................ +5 points per model Along with Warpstone and
- Mutation: Resilient (+1 Toughness) ..............................+12 points per model surgery, dark magic is used in
- Mutation: Extra extremities (+1 Attack)........................ +10 points per model the creation of their war-beasts.
- Mutation: Brain transplant (+1WS, Ld7) ....................... +5 points per model
Intention
- Mutation: Troll blood (Regeneration special rule)..........+15 points per model These are house rules written
• Any unit may: by Cornixt for Warhammer: the
- Include one Packmaster for every two Mutant Rat Ogres.........+5 points each Old World. This is v0.01
- Upgrade one Packmaster to a Master Moulder (champion) ..............+7 points

Special Rules: Armour Bane (2), Close Order, Fear, Frenzy, Horde, Safe from
Harm, Scurry Away, Warband

Harbinger of Mutation
M WS BS S T W I A Ld Points
Harbinger of Mutation 5 5 3 4 5 2 5 3 3 75

Troop Type: Regular infantry (character)


Base Size: 25 x 25 mm
Unit Size: 1
Equipment: Hand weapon

Magic: A Harbinger of Mutation is a Level 1 Wizard. A Harbinger of Mutation


knows spells from one of the following Lores of Magic:
• Battle Magic
• Daemonology
• Dark Magic

Options:
• May be a Level 2 Wizard ................................................................... +30 points
• May take one of the following:
- Additional hand weapon ................................................................+3 points
- Whip .............................................................................................+3 points
- Things-catcher ................................................................................+8 points
• May take magic items up to a total of ................................................... 50 points

Special Rules: Lore of the Horned Rat, Magical Attacks, Scurry Away, Verminous
Valour, Warband, Warpstone Weapons
Ogre Kingdoms
Gnoblar Horde

This Army of Infamy composition list is designed to be used with the Ogre Kingdoms legacy army list found on the
Games Workshop website and alongside the ‘Forming Units’ and ‘Warhammer Armies’ sections of the Warhammer: the
Old World rulebook.

If you wish to field a Gnoblar Horde army in your games of Warhammer: the Old World, you may write your muster list
using the Army of Infamy composition list below instead of the Grand Army composition list found in the legacy army list.

Army of Infamy Composition List

Characters Lucky
Up to 50% of your army’s points value may be spent on: A model with this rule may reroll any attack, wound, save,
or leadership dice once per turn, the second result stands and
• 0-1 Gnoblar Head Honcho per 500 points cannot be rerolled. They also have Magic Resistance (-2) and
• Gnoblar Honcho a 6+ Ward Save.

Core Piggy-Back
At least 25% of your army’s points value must be spent on: Pigback Riders count as Light Cavalry but do not have a split
profile.
• 1+ Gnoblar Scrappers
• Gnoblar Trappers, Flingers, Pigback Riders Aquatic
• 0-1 Manbiters per 1,000 points A unit with this special rule can move through water-based
terrain as if it is open ground.
Special
Up to 50% of your army’s points value may be spent on: Toad-Gnoblars
If the unit has spent the entire movement phase within
• Lucky Gits, Yhetees water-based terrain then it may increase by +D6 models at
• Blood-Gnoblars the end of the Remaining Moves phase.
• Gnoblar Scraplaunchers

Rare
Up to 25% of your army’s points value may be spent on: Battle Standard Bearer
A single non-Wizard Gnoblar Honcho in your army
• Giants, Boglars may be upgraded to be your Battle Standard Bearer for
+25 points. In addition to their usual allowance of points
Mercenaries to spend on magic items, a Battle Standard Bearer can
Up to 20% of your army’s points value may be spent on purchase a single magic standard with no points limit.
mercenary units.

Allies Intention
Up to 25% of your army's points may be spent on a single These are house rules written by Cornixt for Warhammer:
allied contingent drawn from one of the following Grand the Old World. This is v0.01.
Army composition lists:
- Ogre Kingdoms This is based on the Gnoblar Horde written by Kevin J.
- Orc & Goblin Tribes Coleman, published in White Dwarf 310.
- Dogs of War (uneasy)

This list is also suitable for running a full halfling army,


with the Halfling Hotpot represented by the
Scraplauncher.
.

Gnoblar Bozz Gnoblars


M WS BS S T W I A Ld Points Gnoblar Bozz
Gnoblar Head Honcho 4 4 4 3 4 3 5 3 7 45 Even among the weaker
Gnoblar Honcho 4 3 4 3 3 2 4 3 6 20 species, one or two will
prove to be stronger than the
Troop Type: Regular infantry (character) rest. They take the best stuff
Base Size: 25 x 25 mm and show everyone else who
Unit Size: 1 da bozz iz.
Equipment: Hand weapon
Gnoblar Scrappers
Smaller and more cowardly
Options: than their Goblin cousins,
• May take one of the following: Gnoblars will band together in
- Additional hand weapon ................................................................... +3 points large hordes to pester the
- Flail .................................................................................................. +4 points enemy with whatever sharp
- Cavalry spear (if appropriately mounted) ........................................... +2 points stuff they can find.
• May take a sling ...................................................................................... +4 points
• May take a shield .................................................................................... +2 points Intention
• May take light armour............................................................................. +3 points These are house rules written
• A Gnoblar Head Honcho may be mounted on a Stonehorn or Thundertusk by Cornixt for Warhammer:
the Old World. This is v0.01
.................................................................. See page 7 of Ogre Kingdoms army list
• A Gnoblar Head Honcho may purchase magic items up to a total of ....... 100 points
• A Gnoblar Honcho may purchase magic items up to a total of ..................50 points
• 0-2 Gnoblar Honcho may be a Level 1 Wizard per 1,000 points ................ 30 points

Special Rules: Largely Insignificant

Magic: A Gnoblar Honcho who is a Level 1 Wizard knows spells from the Illusion
Lore of Magic.

Gnoblar Scrappers
M WS BS S T W I A Ld Points
Gnoblar Scrapper 4 2 3 2 3 1 3 1 5 2
Groinbiter 4 2 3 2 3 1 3 2 5 +5

Troop Type: Regular Infantry


Base Size: 25 x 25 mm
Unit Size: 20+
Equipment: Sharp stuff (counts as hand weapons and throwing weapons)

Options:
• The entire unit may take additional hand weapons................... +1 point per model
• The entire unit may take light armour...................................... +1 point per model
• The entire unit may take shields .............................................. +1 point per model
• Any unit may:
- Upgrade one model to an Groinbiter (champion) .................. +5 points per unit
- Upgrade one model to a standard bearer ............................... +5 points per unit
- Upgrade one model to a musician......................................... +5 points per unit
- Purchase a magic standard worth up to.............................................. 50 points

Special Rules: Close Order, Horde, Largely Insignificant


.
Gnoblars Flingers
Flingers M WS BS S T W I A Ld Points
More cowardly than their
Flinger 4 2 3 2 3 1 3 1 5 3
compatriots, these Gnoblars
love to stay at a distance to Skullflinger 4 2 4 2 3 1 3 1 5 +5
fling whatever stuff they can
find using their slings. Troop Type: Regular infantry
Base Size: 25x 25 mm
Pigback Riders Unit Size: 10+
Gnoblar Pigback Riders are an Equipment: Hand weapons and slings
odd formation of Gnoblar
fighters that ride to battle
piggyback-style on top of other Options:
Gnoblars. • Any unit may:
- Upgrade one model to a Skullflinger (champion)................... +5 points per unit
Manbiters
Being the biggest and baddest Special Rules: Open Order, Largely Insignificant, Skirmishers
of their kind, Manbiters aspire
to become better than other
Gnoblars and this has led Pigback Riders
many Manbiters to embark
upon wild, irrational M WS BS S T W I A Ld Points
expeditions across the Pigback Rider 4 2 3 2 3 1 3 2 5 4
continent. Pig Knight 4 2 3 2 3 1 3 3 5 +5
Manbiters may be taken as a
Mercenary unit in any Dogs of Troop Type: Light cavalry
War, Orcs & Goblins Tribes, Base Size: 25 x 25 mm
or Chaos Dwarf army. Unit Size: 10+
Equipment: Hand weapons, light armour, and cavalry spears
Intention
These are house rules written
Options:
by Cornixt for Warhammer: the
Old World. This is v0.01 • Any unit may:
- Upgrade one model to a Pig Knight (champion).................... +5 points per unit
- Upgrade one model to a standard bearer ............................... +5 points per unit
- Upgrade one model to a musician......................................... +5 points per unit
- Purchase a magic standard worth up to .............................................. 50 points

Special Rules: Close Order, Piggyback, Largely Insignificant

Manbiters
M WS BS S T W I A Ld Points
Manbiter 4 2 3 3 3 1 3 1 6 5
Ogrebiter 4 2 3 3 3 1 3 2 6 +5

Troop Type: Regular Infantry


Base Size: 25 x 25 mm
Unit Size: 20+
Equipment: Hand weapon, flail, and light armour

Options:
• The entire unit may take shields .............................................. +1 point per model
• Any unit may:
- Upgrade one model to an Ogrebiter (champion) .................... +5 points per unit
- Upgrade one model to a standard bearer ............................... +5 points per unit
- Upgrade one model to a musician......................................... +5 points per unit
- Purchase a magic standard worth up to .............................................. 50 points

Special Rules: Close Order, Horde, Largely Insignificant


.

Blood-Gnoblars Gnoblars
M WS BS S T W I A Ld Points Blood-Gnoblars
Blood-Gnoblar 4 2 4 2 3 1 3 2 5 6 Blood-Gnoblar are the
Gorespittle 4 2 5 2 3 1 3 3 5 - greatest trappers in their
tribes, and as their name
Troop Type: Regular Infantry suggests, they paint
Base Size: 25 x 25 mm themselves with blood to
mark their expertise.
Unit Size: 10+
Equipment: Sharp stuff (counts as hand weapons and throwing weapons)
Lucky Gits
Those Gnoblars are so lucky
Options: that they are known as
• Any unit may upgrade one model to a Gorespittle (champion) ... +5 points per unit Lucky Gits.

Special Rules: Open Order, Largely Insignificant, Skirmishers, Traps & Snares Boglars
Boglars, also known as
Marsh-Gnoblars, Toad-
Lucky Gits Gnoblars, or Swamp
Goblins, are a breed of
M WS BS S T W I A Ld Points Gnoblars that live in
Lucky Git 4 2 3 2 3 1 3 1 5 5 marshes, bogs and swamps.
Very Lucky Git 4 2 3 2 3 1 3 2 5 +5
Intention
Troop Type: Regular Infantry These are house rules written
Base Size: 25 x 25 mm by Cornixt for Warhammer:
Unit Size: 20+ the Old World. This is v0.01
Equipment: Hand weapon, sharp stuff, and light armour

Options:
• The entire unit may take shields .............................................. +1 point per model
• Any unit may:
- Upgrade one model to a Very Lucky Git (champion) ............ +5 points per unit
- Upgrade one model to a standard bearer ............................... +5 points per unit
- Upgrade one model to a musician......................................... +5 points per unit

Special Rules: Close Order, Horde, Largely Insignificant, Lucky

Boglars
M WS BS S T W I A Ld Points
Boglar 4 2 4 2 3 1 3 2 5 3
Sludgesucker 4 2 5 2 3 1 3 3 5 -

Troop Type: Regular Infantry


Base Size: 25 x 25 mm
Unit Size: 10+
Equipment: Sharp stuff (counts as hand weapons and throwing weapons)

Options:
• Any unit may gain the Toad-Gnoblars special rule ................. +2 points per model
• Any unit may upgrade one model to a Sludgesucker (champion) +5 points per unit

Special Rules: Aquatic, Open Order, Largely Insignificant, Skirmishers


Dark Elves
City Garrison

This Army of Infamy composition list is designed to be used with the Dark Elves legacy army list found on the Games
Workshop website and alongside the ‘Forming Units’ and ‘Warhammer Armies’ sections of the Warhammer: the Old
World rulebook.

If you wish to field a City Garrison army in your games of Warhammer: the Old World, you may write your muster list
using the Army of Infamy composition list below instead of the Grand Army composition list found in the legacy army list.

Army of Infamy Composition List

Characters
Up to 50% of your army’s points value may be spent on: Army General
The army general may have an additional 25 points of magic
• 0-1 Dark Elf Dreadlord per 1,000 points items.
• 0-1 Sorceresses per 1,000 points
• Dark Elf Masters and Khainite Assassins

Core Battle Standard Bearer


At least 33% of your army’s points value must be spent on: A single Dark Elf Master in your army may be upgraded
to be your Battle Standard Bearer for +25 points. In
• Dark Elf Garrison Regiments and Dark Elf Household addition to their usual allowance of points to spend on
Guard magic items, a Battle Standard Bearer can purchase a
• 0-1 unit of Cold One Knights per 1,000 points single magic standard with no points limit.

Special
Up to 50% of your army’s points value may be spent on:
Intentions
• Dark Riders and Scourgerunner Chariots These are house rules written for Warhammer: the Old World
• 0-2 Cold One Chariots per 1,000 points by Cornixt.
• 0-3 Reaper Bolt Throwers per 1,000 points
This is based on the Dark Elf Garrison list in Warhammer
Rare Chronicles 2003, written by Kevin J. Coleman. A very
Up to 25% of your army’s points value may be spent on: similar but much more limited list was written by Gav
Thorpe and published in White Dwarf 258 for the launch of
• Dark Elf Shades and Harpies the 6th edition Dark Elf army book, with the title Dark Elf
• 0-1 unit of Doomfire Warlocks per 1,000 points Watchtower Patrol.

Allies Dark Elf Watchtower Patrol Composition List


Up to 25% of your army's points may be spent on a single • Characters: All characters must be mounted.
allied contingent drawn from one of the following Grand Highborns, Nobles, Sorceresses, Beastmasters.
Army composition lists: • Core: Dark Riders, Cold One Knights
• Dark Elves • Special: Cold One Chariots, Harpies
• Rare: Shades
.

Dark Elf Garrison Regiment City Garrison

M WS BS S T W I A Ld Points Garrison Regiment


Dark Elf 5 4 4 3 3 1 5 1 8 7 Armed with their signature,
Lordling 5 4 4 3 3 1 5 2 8 +5 magazine-fed crossbows,
repeater crossbowmen take up
Troop Type: Regular infantry position at the front of garrison
units, backed up by spearmen
Base Size: 25 x 25 mm
behind. The role of these
Unit Size: 10+ warriors is two-fold: to defend
Equipment: Hand weapons and light armour against enemy counter-attacks,
and shooting down
Options: approaching enemy.
• Any number of models may take one of the following:
- Repeater crossbow ..........................................................+4 points per model Household Guard
- Thrusting spear ............................................................... +1 point per model These soldier fight more
loosely than the garrison
• The entire unit may take shields ............................................ +1 point per model regiments, threatening the
• Any unit may: flanks of other formations and
- Upgrade one model to a Lordling (champion) .................... +5 points per unit picking off their foes from a
- Upgrade one model to a standard bearer ............................ +5 points per unit distance.
- Upgrade one model to a musician ...................................... +5 points per unit
• A Lordling may purchase magic items up to a total of .......................... 25 points Intention
• 0-1 unit per 1,000 points may: These are house rules written
- Have the Drilled special rule ............................................ +1 point per model by Cornixt for Warhammer: the
Old World. This is v0.01
- Have the Veteran special rule ........................................... +1 point per model
- Purchase a magic standard worth up to ........................................... 50 points

Special Rules: Close Order, Elven Reflexes, Hatred (High Elves), Martial Prowess,
Motley Crew, Shieldwall

Dark Elf Household Guard


M WS BS S T W I A Ld Points
City Guard 5 4 4 3 3 1 5 1 8 7
Lordling 5 4 5 3 3 1 5 1 8 +5

Troop Type: Regular infantry


Base Size: 25 x 25 mm
Unit Size: 5+
Equipment: Hand weapons and light armour

Options:
• The entire unit may take repeater crossbows ........................ +4 points per model
• The entire unit may take shields ............................................ +1 point per model
• Any unit upgrade one model to a Lordling (champion) ............ +5 points per unit

Special Rules: Open Order, Elven Reflexes, Hatred (High Elves), Martial Prowess,
Skirmish
Empire of Man
Army of Kislev
This Army of Infamy composition list is designed to be used with the Empire of Man army list found on the Games
Workshop website and alongside the ‘Forming Units’ and ‘Warhammer Armies’ sections of the Warhammer: the Old
World rulebook.

If you wish to field an Army of Kislev in your games of Warhammer: the Old World, you may write your muster list using
the Army of Infamy composition list below instead of the Grand Army composition list found in the legacy army list.

Army of Infamy Composition List

Characters
Up to 50% of your army’s points value may be spent on: Allies
Up to 25% of your army's points may be spent on a single
• 0-1 Grand Master per 1,000 points allied contingent drawn from one of the following Grand
• 0-1 High Priest of Ulric per 1,000 points Army composition lists:
• 0-1 Empire Engineer per 1,000 points • Empire of Man
• Captains of the Empire, Wizard Lords, Master Mages, • Dwarfen Mountain Holds
Chapter Masters, Priests of Ulric
Winged Lancers
Core Any number of Empire Knights may be upgraded to Winged
At least 33% of your army’s points value must be spent on: Lancers for +2 points per model. Winged Lancers have the
Glorious Charge special rule.
• 1+ Kislev Kossars
• Ungol Horse Archers, State Troops, Free Company Gryphon Legion
Militia, Empire Archers and Empire Knights Any number of Inner Circle Knights may be upgraded to
• 0-1 unit of Veteran State Troops per 1,000 points Gryphon Legion for +2 points per model. Gryphon Legion
have the Glorious Charge special rule.
Special
Up to 50% of your army’s points value may be spent on: Glorious Charge
An enemy unit charged by this unit it must take a Panic test.
• 0-1 unit of Inner Circle Knights per 1,000 points
• Bear-rider Knights (Demigryph Knights), Empire
Greatswords, State Missile Troops
Battle Standard Bearer
Rare A single Captain of the Empire in your army may be
Up to 25% of your army’s points value may be spent on: upgraded to be your Battle Standard Bearer for +25
points. In addition to their usual allowance of points to
• Outriders, Pistoliers spend on magic items, a Battle Standard Bearer can
• 0-1 war machine chosen from the following list purchase a single magic standard with no points limit.
per 1,000 points:
- Helblaster Volley Gun
- Helstorm Rocket Battery
• 0-2 war machines chosen from the following list per Intentions
1,000 points: These are house rules written for Warhammer: the Old
- Great Cannon World by Cornixt.
- Mortar
This is based on the 6th edition Warhammer Armies:
Mercenaries Kislev supplement supplied with White Dwarf and
Up to 20% of your army’s points value may be spent Warhammer Chronicles 2004.
on mercenaries.
.

Kislev Kossars Kislev

M WS BS S T W I A Ld Points Kislev Kossar


Kislev Kossar 4 3 3 3 3 1 3 1 7 7 The Kossars are the heavy
Sergeant 4 3 3 3 3 1 3 2 7 +5 infantry troops that form the
backbone of the standing army
Troop Type: Regular infantry of Kislev. They fight on foot
armed with axe and bow, and
Base Size: 25 x 25 mm
thus serve as both melee and
Unit Size: 10+ ranged infantry.[
Equipment: Hand weapons, bow, and great axe
Ungol Horse Archer
Options: The Ungols are a nomadic
• Any unit may: tribe of men who inhabited the
- Upgrade one model to a Sergeant (champion) .................... +5 points per unit land now known as Kislev
- Upgrade one model to a standard bearer ............................ +5 points per unit before the arrival of the people
who would eventually mix
- Upgrade one model to a musician ...................................... +5 points per unit bloodlines and cultures with
• A Sergeant may purchase magic items up to a total of .......................... 25 points them to become the Kislevites.
• 0-1 unit per 1,000 points may:
- Have the Drilled special rule ............................................ +1 point per model Intention
- Have the Veteran special rule ........................................... +1 point per model These are house rules written
- Purchase a magic standard worth up to ........................................... 50 points by Cornixt for Warhammer: the
Old World. This is v0.01
Special Rules: Close Order

Ungol Horse Archers


M WS BS S T W I A Ld Points
Horse Archer - 3 4 3 3 1 3 1 7 15
Sharpshooter - 3 5 3 3 1 3 2 7 +6
Warhorse 8 3 - 3 - - 3 1 - -

Troop Type: Light cavalry


Base Size: 30 x 60 mm
Unit Size: 5+
Equipment:
• Horse Archer: Hand weapon and bow
• Empire Warhorse: Iron-shod hooves (counts as a hand weapon)

Options:
• Any unit may:
- Upgrade one model to a Sharpshooter (champion) ............. +6 points per unit
- Upgrade one model to a standard bearer ............................ +6 points per unit
- Upgrade one model to a musician ...................................... +6 points per unit
- Have the Feigned Flight special rule............................... +2 points per model
• 0-1 unit per 1,000 points may have the Vanguard special rule +2 points per model

Special Rules: Fast Cavalry, Fire & Flee, Open Order, Skirmishers, Swiftstride
Lizardmen
Southlands Cohort
This Army of Infamy composition list is designed to be used with the Lizardman army list found on the Games
Workshop website and alongside the ‘Forming Units’ and ‘Warhammer Armies’ sections of the Warhammer: the Old
World rulebook.

If you wish to field Southlands Cohort in your games of Warhammer: the Old World, you may write your muster list using
the Army of Infamy composition list below instead of the Grand Army composition list found in the legacy army list.

Army of Infamy Composition List

Characters
Up to 50% of your army’s points value may be spent on:
Battle Standard Bearer
• 0-1 Slann Mage-Priest per 1,000 points A single Slann Mage-Priest, Saurus Scar-Veteran or
• 0-1 Saurus Scar-Veterans per 1,000 points Skink Chief in your army may be upgraded to be your
• Skink Priests and Skink Chiefs Battle Standard Bearer for +25 points. In addition to
their usual allowance of points to spend on magic items,
Core a Battle Standard Bearer can purchase a single magic
At least 33% of your army’s points value must be spent on: standard with no points limit. A Slann Mage-Priest may
be both your army’s Battle Standard Bearer and its
• Skink Cohorts and Skink Skirmishers General.
• 0-1 Jungle Swarms per 1,000 points

Special
Up to 50% of your army’s points value may be spent on: Intentions
These are house rules written for Warhammer: the Old
• Horned One Riders World by Cornixt.
• 0-1 unit of Chameleon Skinks per 1,000 points
• 0-1 Saurus Warriors per Saurus Scar-Veteran This army is based on the Southlands list in the 6th
• Kroxigor and Terradons edition Lizardmen army book.

Rare
Up to 25% of your army’s points value may be spent on:

• Stegadons and Salamander Hunting Packs


• 0-1 Temple Guard per Slann

Mercenaries
Up to 20% of your army’s points value may be spent
on mercenaries.

Allies
Up to 25% of your army's points may be spent on a single
allied contingent drawn from one of the following Grand
Army composition lists:
• Lizardmen
• High Elf Realms
.

Skink Cohort Southlands

M WS BS S T W I A Ld Points Skink Cohort


Skink 6 2 3 3 2 1 4 1 5 5 Due to their quick mind and
Leader 6 2 3 3 2 1 4 2 5 +5 reflexes, Skinks are skilled
hunters, and will take up
Troop Type: Regular infantry weapons during their many
patrols as well as to join the
Base Size: 25 x 25 mm
fighting during times of war.
Unit Size: 10+
Equipment: Hand weapons, Horned One Riders
Horned Ones are a smarter
Options: breed of Cold One, which
• The entire unit may take shields .......................................... +1 points per model makes them more difficult to
• The entire unit may take javelins ......................................... +1 points per model deal with. Very few Lizardmen
• Any unit may: are able to ride a rare Horned
One, and only then a beast that
- Upgrade one model to a Leader (champion)....................... +5 points per unit has been reared with great care
- Upgrade one model to a standard bearer ............................ +5 points per unit from hatching. It is said that to
- Upgrade one model to a musician ...................................... +5 points per unit master such a beast, a warrior
• A Sergeant may purchase magic items up to a total of .......................... 25 points must be blessed in the sight of
• 0-1 unit per 1,000 points may: the Old One Itzl.
- Have the Drilled special rule ............................................ +1 point per model
- Have the Veteran special rule ........................................... +1 point per model Intention
- Purchase a magic standard worth up to ........................................... 50 points These are house rules written
by Cornixt for Warhammer: the
Old World. This is v0.01
Special Rules: Close Order, Cold Blooded, Poisoned Attacks (javelins only)

Horned One Riders


M WS BS S T W I A Ld Points
Skink 6 2 3 3 2 1 4 1 5 15
Leader 6 2 3 3 2 1 4 2 5 +6
Horned One 8 3 - 4 - - 3 2 - -

Troop Type: Light cavalry


Base Size: 30 x 60 mm
Unit Size: 5+
Equipment:
• Skink: Hand weapons, spears, and shields
• Horned One: Claws and teeth (counts as a hand weapon)

Options:
• Any unit may:
- Upgrade one model to a Leader (champion)....................... +6 points per unit
- Upgrade one model to a standard bearer ............................ +6 points per unit
- Upgrade one model to a musician ...................................... +6 points per unit
- Have the Feigned Flight special rule............................... +2 points per model
• 0-1 unit per 1,000 points may have the Vanguard special rule +2 points per model

Special Rules: Armour Bane (1, Cold One only), Armoured Hide (1), Fast Cavalry,
Fear, Open Order, Skirmishers, Swiftstride
Tomb Kings
Army of the Cairns
This Army of Infamy composition list is designed to be used with the Tomb Kings and Vampire Counts army lists and
alongside the ‘Forming Units’ and ‘Warhammer Armies’ sections of the Warhammer: the Old World rulebook.

If you wish to field an Army of the Cairns in your games of Warhammer: the Old World, you may write your muster list
using the Army of Infamy composition list below instead of the Grand Army composition list found in the legacy army list.

Army of Infamy Composition List

Characters Character Mounts


Up to 50% of your army’s points value may be spent on: The characters my be mounted as allowed by the Tomb
Kings army list. In addition, a Tomb Prince or Tomb King
• 1+ Barrow King (Tomb King or Tomb Prince) may be mounted on a Terrorgheist (see Vampire Counts
• 1+ High Druid (Liche High Priest) or Shadow Druid army list).
(Liche Priest)
• 0-1 High Druid (Liche High Priest)
• 0-1 Shadow Druid (Liche Priest) per 1,000 points
• Royal Heralds Battle Standard Bearer
• Cairn Wraiths (see Vampire Counts army list) A single Royal Herald in your army may be upgraded to
be your Battle Standard Bearer for +25 points. In
Core addition to their usual allowance of points to spend on
At least 25% of your army’s points value must be spent on: magic items, a Battle Standard Bearer can purchase a
single magic standard with no points limit.
• 1+ Cairn Warriors
• Tomb Swarms
• Simulacra (Ushabti)
• 0-1 Tomb Banshees (see Vampire Counts army list) per Intentions
Barrow King These are house rules written for Warhammer: the Old World
by Cornixt.
Special
Up to 50% of your army’s points value may be spent on: This army is based on Heinrich Kemmler's Army of the
Cairns, published in White Dwarf 311. This was part of a
• Embalmed Ones three-part series, Return of the Lichemaster, based on
• Unquiet Horsemen (Skeleton Heavy Horsemen) Kemmler’s battles with Wood Elves in the year 2497. It is an
• Barrow Guardians (Tomb Guard) Ancient Celtic-inspired undead army, primarily based on the
• Tomb Construct (Tomb Scorpion) Tomb Kings units and rules.
• Barrow Stalkers (Sepulchral Stalkers)

Rare
Up to 25% of your army’s points value may be spent on:

• Glooms (Spirit Hosts, see Vampire Counts army list)


• Terrorgheist (see Vampire Counts army list)
• Dire Wolves (see Vampire Counts army list)
• Ogham Giant Remains (Necrolith Colossus)

Mercenaries
Up to 20% of your army’s points value may be spent
on mercenaries.

Allies
Up to 25% of your army's points may be spent on a single
allied contingent drawn from one of the following
composition lists:
• Dogs of War
.

Cairn Warriors Army of the Cairns


Cairn Warriors
M WS BS S T W I A Ld Points These skeletons are the
Skeleton Warriors 4 2 2 3 3 1 2 1 5 4 remains of the people who
Skeletal Chieftain 4 2 2 3 3 1 2 2 5 +5 built the cairns, and now
protect it from invaders who
Troop Type: Regular infantry seek to plunder or desecrate
their holy sites.
Base Size: 25 x 25 mm
Unit Size: 10+ Embalmed Ones
Equipment: Hand weapons and shields The bondsmen who served the
ancient kings were subjected to
Options: a form of mummification
• The entire unit may do one of the following: when they died. Now their
- Replace shields with great weapons................................ +2 points per model preserved bodies serve again in
death.
- Take thrusting spears ..................................................... +1 points per model
• The entire unit may take javelins ........................................... +1 point per model Intention
• The entire unit may take light armour.................................... +1 point per model These are house rules written
• Any unit may: by Cornixt for Warhammer: the
- Upgrade one model to a Skeletal Chieftain (champion) ...... +5 points per unit Old World. This is v0.01
- Upgrade one model to a standard bearer ............................ +5 points per unit
- Upgrade one model to a musician ...................................... +5 points per unit
• A Skeletal Chieftain may purchase magic items up to a total of ............ 25 points
• 0-1 unit per 1,000 points may purchase a magic standard worth up to .... 50 points

Special Rules: Close Order, Horde, Nehekharan Undead, Regeneration (6+)

Embalmed Ones
M WS BS S T W I A Ld Points
Emblamed One 3 3 0 4 5 1 3 1 8 12
Cadaver 3 3 0 4 5 1 3 2 8 +6

Troop Type: Heavy infantry


Base Size: 25 x 25 mm
Unit Size: 5-20
Equipment: Hand weapons

Options:
• Any unit upgrade one model to a Cadaver (champion)............. +6 points per unit

Special Rules: Close Order, Flammable, Nehekharan Undead, Regeneration (5+),

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