Rokurokubi

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Rokurokubi Type.

The creature’s type is monstrosity (yokai), and it


loses
In the middle of a night, smoke surrounds a sleeping any tags.
person. A keen eye may notice that the cloud is spiritual Ability Scores. The servant’s ability scores change as
energy that leaks from the rokurokubi’s head as it loosens follows: STR 17 (+3)
from its body. This phenomena results from a curse that Senses. The nukekubi gains darkvision with a radius of 60
gradually transform a person due to their own wretchedness, ft. unless it already has it.
evils, or misdeeds. Rokurokubi appear to average humanoids New Action: Bite. On a hit, a bite deals piercing damage
except for a line encircling its neck. This monstority comes equal to 6 (ld6 +3).
into two types. New Action: Mind and Body. As an action, the
Records date nukekubi to an earlier period than other nukekubi can reattach its head to its body. If the nukekubi is
rokurokubi. These kind can fully detach their heads from separated from its body for over 8 hours, it dies.
their body. Most nukekubi are born from their own actions. New Bonus Action: Ungrounded Spirit. The
While flying by its ears, it will eat insects and attack people for nukekubi can as a bonus action detach its head from its body.
blood. Rarely is a nukekubi’s transformation not the result Its body is considered unconscious and the head uses the
of their misdeeds. In the rare cases it isn’t, the nukekubi can statistics of the nukekubi listed below.
be unaware of it what it is. During the sleep, its head will
unconsciously rise and it may sleepwalk, drinking oil and Nukekubi
causing mischief. Rumors say nukekubi will die if it does not cr 3 (700 XP) tiny monstrosity (yokai)
reattach to its body by dawn.
INIT +5
Younger are a kind of rokurokubi who rather than
AC 15
separating entirely from their body their necks extend HP 32 (13d4)
extreme lengths, elongated by their spirit. This particular SPEED 0 ft., fly 30 ft. (hover)
curse is only known to inflict women, but the malice that
transfigures them is often not their own. In many cases, STR DEX CON INT WIS CHA
it is her husband, brother, or father who commits the sin, 17 (+3) 20 (+5) 10 (+0) 13 (+1) 10 (+0) 6 (-2)
however, she suffers while he walks free. Perhaps this is why, Damage Resistances bludgeoning, piercing, and slashing from
rokurokubi tend not to be as cruel as nukekubi. Many are nonmagical attacks
unaware of their condition and how their head sleep floats Senses darkvision 60 ft., passive Perception 10
when they slumber. These ones tend to be weaker than Languages any two languages
average.
The condition can be passed down from a mother to her
Actions
Multiattack. The nukekubi makes two melee attacks, only one
child. Both nukekubi and rokurokubi tend towards itinerant of which can be a life drain attack.
careers as they are often rejected by their families after being Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit:
discovered. 6 (1d6 + 3) piercing damage.
Life Drain. Melee Weapon Attack: +7 to hit, reach 5 ft., one
Qualities creature. Hit: 17 (4d6 + 3) necrotic damage. The target must
Environment: coastal, desert, forest, grassland, mountain, succeed on a DC 13 Constitution saving throw or its hitpoint
swamp, urban maximum is reduced by an amount equal to the damage taken.
Smells: lamp oil or the iron of blood This reduction lasts until the target finishes a long rest. The
Sounds: wetness of lapping up liquid target dies if this effect reduces its hitpoint maximum to 0.
Sights: floating humanoid head (nukekubi only), a head Mind and Body. As an action, the nukekubi can reattach its
moving around with an elongated neck following behind it head to its body. If the nukekubi is separated from its body for
(rokurokubi only) over 8 hours, it dies.
Sensations: thick, elastic pressure of an elongated neck Bonus Actions
Ungrounded Spirit. The nukekubi can as a bonus action
Nukekubi Template detach its head from its body. Its body is considered unconscious
Any Medium or smaller humanoid can become a and the head uses the statistics of the nukekubi listed here.
nukekubi although it is rarer in goblinoids, orcs, gnolls,
lizardfolk, and kobolds. When a creature becomes a
nukekubi, it retains all its statistics except as noted below.
Use the guidelines in the Dungeon Master’s Guide to to
recalculate the rating after you apply the template.

thewickling@[ko-fi] Rokurokubi | 1
Rokurokubi
cr 1 (200 XP) medium monstrosity (yokai)
INIT +1
AC 15 (natural armor)
HP 36 (8d8)
SPEED 30 ft.
STR DEX CON INT WIS CHA
16 (+3) 13 (+1) 10 (+0) 12 (+1) 10 (+0) 13 (+1)
Senses darkvision 60 ft., passive Perception 10
Languages any two languages
Actions
Multiattack. The rokurokubi makes two melee attacks.
Bite. Melee Weapon Attack: +5 to hit, reach 15 ft., one target.
Hit: 6 (1d6 + 3) piercing damage.
Neck-Constrict. Melee Weapon Attack: +5 to hit, reach 15 ft.,
one Medium or smaller. Hit: 7 (1d8 + 3) bludgeoning damage,
and the target is grappled (escape DC 13). Until this grapple
ends, the target is restrained, and the rukurokubi can’t constrict
another target.

Rokurokubi Variant
If you want the rokurokubi to better reflect an existing
humanoid race, you can modify the rokurokubi with
attributes listed in “NPC Features” table in the Dungeon
Master’s Guide pg. 282.
Credit
Sawaki, S. (ca. 1737). Nukekubi from the Hyakkai-Zukan. Retrieved
from Wikimedia Commons: https://commons.wikimedia.org
Yamato, C. (ca. 1603–1868). Nukekubi from Bakemono Dukushi
Retrieved from Wikimedia Commons:
https://commons.wikimedia.org

2 | Rokurokubi thewickling@[ko-fi]

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