ImagineFX - Issue 225 2023
ImagineFX - Issue 225 2023
ImagineFX - Issue 225 2023
30
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Your art 10 22
10 FXPosé
A round-up of digital art, submitted by you.
30 Artist in Residence:
FXPosé The best art schools
Rufus Dayglo
A treasure trove of collectibles awaits as we
take a look inside the comic artist's studio. 38
Features
38 Deak Ferrand interview
The art director shares tales from working
on Dune, The Sandman and plenty more.
Regulars
Deak Ferrand interview
6 Next month
8 Subscriptions
20 The Rookies 48 54
37 Letters
46 Recent editions
30
Artist in Residence:
Rufus Dayglo Sketchbook: Célia Beauduc Journey into Madness
4
Issue 225
66 68
Workshops
62 Sketch with the Mixer Brush
This month's cover artist Daryl Mandryk
explores a favourite tool for Photoshop.
68 Expressive character
illustration
Observe and improvise Expressive characters
Break down the steps for a tricky multi-
character piece with Olga Andriyenko.
62
74 Finding the right angle
How Toivo Huhtaniska sets up Unreal
Engine to bring traditional art vibes.
82 Composition development
Magic: The Gathering artist Filipe
Pagliuso outlines his creative process.
Traditional Artist
86 Traditional FXPosé
Discover this month’s selection of the
finest traditional art, sent in by you!
1 Go to the website
Type this into your browser’s address bar.
https://ifxm.ag/mandryk
First Impressions:
2 Open the Dropbox link
Find your files ready for download.
5
Next month
Editorial
Editor Rob Redman [email protected]
Art Editor Daniel Vincent
Production Editor Henry Burridge
Contributors
Tanya Combrinck, Greg Hopwood, Rufus Dayglo, Trevor Hogg,
Célia Beauduc, James Clarke, Daryl Mandryk, Alariko, Olga
Andriyenko, Toivo Huhtaniska, Bernie Walsh, Filipe Pagliuso,
Nicola Asura, Rob Rey, Sarah Joncas
Advertising
Media packs are available on request
Chief Revenue Officer Zack Sullivan
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[email protected], 01225 687538
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3
Yishu Ci
LOCATION: China MEDIA: Photoshop, Procreate WEB: www.artstation.com/ciyishu
1 2
1 KING OF MEAT
“Here I wanted to depict
Taoist priests in a modern-
day setting. They also pack a
lot of fashion sense!”
2 TAOIST
“This piece is another
rendition of a modern Taoist
kung fu practitioner.”
3 ASTRONAUT003
“I like to imagine that
when people travel to space
regularly, they’ll start to
combine fashion trends with
their functional spacesuits.”
4 GOING PLACES
“This piece combines
kung fu themes with modern
settings, and features
everyday people.”
10
4
11
Jennifer Beam
LOCATION: Canada MEDIA: Procreate, Photoshop WEB: www.artstation.com/jenniferbeam
1 TURTLETOPIA
“This painting is what my
ideal utopia would be: living
2
3 JOAN OF ARC
“In this painting I wanted
to focus on a quiet, peaceful
moment with Joan of Arc.
The flowers reflect her
personality, like the white lily
that symbolises purity,
commitment, and devotion.”
3 MALFUNCTION
“Sometimes I enjoy exploring funny topics, such as this monkey
engineer who is low-key panicking over a malfunction on their vehicle.”
1
1 CARROT...
“The person on the left is
blowing on the hot
dumplings, while the person
on the right is picking out
shredded carrots they don’t
want in their noodles.”
2 DOUBLE D-RING
BUCKLES
“There are loads of scooters
on the roads in Taiwan.
Those who care about safety
use the troublesome double
D-ring buckle instead of the
plastic alternative.”
3 BORING TIME
“Red lights in Taipei
hold up motorcyclists for 99
seconds. It’s much more
comfortable for the riders
to rest their feet on the
sidewalk while they wait for
them to change.”
4 RAINY DAY
“This picture is set at an
intersection on a rainy day.
The office lady is waiting for
the traffic light to change on
her walk back to work. The
lunch she bought hangs on
the handle of the umbrella.”
2 3
Sofia studied at the Brera Academy, where she became passionate about
concept art and character design. “I like creating figures with strong, royal
auras, usually followed by a creature friend who is their companion for life.”
2
1 HIERONYMUS
BOSCH ARMOUR
“A valiant knight acquires
magic powers by wearing a
particular armour. Its design
was inspired by Hieronymus
Bosch’s little creatures.”
Do you want to see your art on these pages? Then email five pieces of your work and a short explanation
about each artwork, along with a photo and a few details about yourself, to [email protected]
WWW.THEROOKIES.CO
20
The Rookies
Artist
PROFILE
Axel Paumier
LOCATION: France
Axel is a concept artist working
on characters, environments and
props. After beginning his studies
at New3dge Concept Art school,
he chose to become self-taught.
www.therookies.co/u/paumierart
21
ARTIST NEWS, SOFTWARE EVENTS
The best
entertainment
art schools
Top of the class Tanya Combrinck explores five
courses to help build the skills for your dream job
22
A DAY IN THE COLLECTOR'S YOUR VIEWS,
LIFE OF... PARADISE YOUR ART
We say hello to Greg Take a guided tour as Readers write in with
Hopwood, who fills us comic artist Rufus their art news and
in on a busy schedule Dayglo opens up his opinions on what we've
working in the world studio, filled to the covered in ImagineFX.
of costume concept rafters with mementos Plus, we feature art
design and shares and memorabilia from a that's caught our eye
advice for keen artists. lifetime of collecting. on social media.
Page 28 Page 30 Page 37
Visual Arts Passage offers online Students sign up for the 10-week
courses taught by working artists tuition blocks one by one until the
from top studios. The big difference is programme is completed. It usually
that rather than having pre-recorded takes a year, but you can repeat the
tutorials to work through in your own career development programme to
time, this academy works on a continue to receive the support of a
schedule and lessons are live. mentor. Each course costs $1,199.
If you follow one of the Visual Arts Classes are live and interactive, with
Passage mentorship programmes, the demonstrations, critiques and guest
idea is that they’ll whip you into shape speakers, and students are also
in just 12 months and you’ll be ready assigned a mentor who delivers one-
to start work as a professional artist. on-one coaching. There are multiple
Courses teach technical skills and the sessions per week. If you can’t attend
industry know-how you need to win the live class, it remains available on-
In some ways, work, and come the end of the demand and you can still receive
programme you'll have a portfolio you feedback on your work.
these online can use to start your career. In some ways these online
23
ImagineNation News
Escape Studios
www.pearsoncollegelondon.ac.uk/escape-studios.html
24
Artist news, software & events
INSTRUCTOR: APRIL CONNORS Tutors are working artists, so INSTRUCTOR: ABE TARAKY
you can be sure their teaching
is up-to-date and relevant.
Not everyone has the chance to move Gnomon instructors are working
to a big city to attend a top art school, professionals from the world’s top
so it’s a good thing that there are studios, so you’re learning workflows,
online learning opportunities that can techniques and software being used
give you a world-class education no by the best in the industry. The
matter where you are. The Gnomon instructor line-up contains real stars,
Workshop is the online offshoot of the giving you the chance to learn the
prestigious Hollywood Gnomon craft from your heroes. For example,
School, established in 2000 to offer you can learn illustration from Dave
top-level VFX, games and animation Dorman, who has worked on Star
training globally. Wars, Spider-Man, The Lord of the
The Gnomon Workshop operates Rings and many other big franchises;
via a subscription model that can be or Jana Schirmer, who has worked on
paid monthly ($54) or annually ($499). video games at BioWare, Obsidian
Your fee gets you access to more than Entertainment, Ubisoft and more.
300 lectures, or over 1,000 hours of Every aspect of digital artistry is
training covering the full animation covered at The Gnomon Workshop, so
and VFX pipeline, with project files it’s a training resource for those in the
available for many lessons. You can early stages of their learning as well as
work through the tutorials at your own professional artists looking to expand
INSTRUCTOR: JANA SCHIRMER pace, as it suits you. their skill sets and stay up to date.
25
ImagineNation News
www.proko.com/course/drawing-basics/overview
For those at the start of their journey, and the tutor incorporates critiques of
Proko’s online Drawing Basics course student work into the lessons so you
With Proko, you’ll learn
by Stan Prokopenko offers a good can get a sense of how you’re doing.
to draw 3D objects
grounding in the fundamental Each project in the course is from your imagination.
principles you’ll need to learn drawing. presented at two levels, beginner and
The course begins with lessons on line intermediate, so once you’ve nailed
quality and looks at breaking objects the skills at the basic level and got
down into simple shapes, before some practice under your belt, you
moving on to perspective, colour can return to the lessons to finesse
values, and study of how the edges in your abilities at intermediate level.
your drawings can make them more The full programme is $139 and this
dynamic and exciting. gives you access to all the videos
Maintaining momentum is always a forever. The course is currently active
challenge for beginners, so this course with a new tutorial coming out roughly
is designed and paced to help you stay once a week. When you’re ready to
motivated and engaged with the move on to more advanced study,
exercises. The Proko website has a Proko also offers courses on figure
community section where you can drawing, portraits, anatomy, creatures,
post your drawings to get feedback, character art and much more.
26
Artist news, software & events
For those looking for a traditional chance to work on live projects with such as script and story writing,
university experience, the Digital external clients. You’ll learn core character design, background design
Animation degree at University animation principles such as visual and visual communication. As well as
Centre South Essex is a three-year grammar, concept development, these creative skills, the course wisely
undergraduate course that equips narrative animation and character places a strong emphasis on many
you with a well-rounded skill set for performance, as well as how to use core competencies such as
working as an animator. the main animation software communication, teamwork, problem-
From the outset, this course gives packages used in the industry today. solving and leadership.
you lots of opportunities to get Beyond this, you’ll also learn a host Your final project forms Should you fancy striking out and
practical experience via work of ancillary abilities that will help you the basis of a portfolio starting your own production
that you can use to
placements, field trips, and the to keep your career options open, launch your career. company one day, this course gives
you access to workshops that teach
you the entrepreneurial abilities you’ll
need, as well as the practicalities of
funding and running a business.
In the final year, you’ll produce a
substantial final project as well as a
body of work that you can use as a
basis for your portfolio. A professional
development unit will teach you
about the ins and outs of the
animation and creative industries so
you can plan your career and
GRADUATE: DANIEL SANDERS transition into employment.
27
ImagineNation News
© Netflix
Greg worked on the beastly
clown figures in comedy
horror film The Curse of
Bridge Hollow.
© Amazon
Greg Hopwood
Early riser The costume concept artist reveals his
typical day and shares advice for aspiring designers
“If I’ve got an intense schedule, I’m miscellaneous hour, for doctor’s
up at 6am. Before I can even see, I’m appointments, interviews and such.
checking emails. My dog is part My friend Rusty loves cooking, so
cattle dog, so she herds me out the he’ll come over around 5:30pm and
front door. I go to Starbucks because start. At 6:30pm, I send my stuff to
I’m a spoiled millennial who will the designer and power down. My
never be able to afford a house due friends show up and we eat. Vintage and modern there isn’t legislation against AI, there
suit concepts for Soldier
to my coffee intake. Then I stretch Then sometimes I work after that, Boy in Prime Video could potentially be no career path
because sitting at a desk has until 11pm. If I go straight from work to series The Boys. left here anymore. Assuming we can
destroyed my back. sleep, my brain is still figuring out the fight off this threat, I’d recommend
I get all of the un-fun stuff done first costume. If I have time to decompress using social media to your advantage.
– emails, notes, scheduling – then I I’ll watch brain-shut-off TV, then the Fill that feed with artists you want to
shift gears. I need the creative sleep is less but more beneficial. emulate, and also reach out to them. I
equivalent of coffee, so I’ll watch As for advice for newcomers, I get hundreds of DMs on Instagram,
something with choreography like apologise for this pessimism, but if and I answer them.”
K-pop, check out websites of artists I Greg has worked as a costume
love, and so on.
I try to do lunch at noon. If I’m
If I go straight from work concept artist for years,
including designs for The Boys,
having a stressful day, I’ll go on a
short hike or swim, then grab a
to sleep, my brain is still and most recently Agatha:
Coven of Chaos for Disney+. You can see
sandwich or salad. 2pm is my figuring out the costume more of his art at www.greghops.com.
28
Harley Quinn’s roller
© Warner Bros. / DC
© CBS / Paramount
Concept Art
Association is an
organisation
committed to
elevating and
raising the profile
of concept artists,
their art and their
involvement in the
entertainment
industries. Its
annual Concept
Art Awards Show
showcases and
recognises
behind-the-scenes
individuals
working in
entertainment
concept art.
conceptart
association.com.
29
ImagineNation Artist in Residence
I assemble my art like my altars, layer As a kid I lived in Tokyo and I’ve framed some of my
by layer, with hidden objects and was obsessed with both favourite pieces from my
conversations. I love it when people Gundam and the light-up ice collection, including a collab
notice a detail years later. cream signs I’d see everywhere with Gerry Talaoc on Tank Girl,
on street corners. and assorted War Picture
Library paintings.
Rufus
Dayglo
Treasure trove The comic
artist shares the awesome
collection that inspires
his work on a daily basis
SPACE TO EXPERIMENT
Having my own studio allows me to
spend more time working,
experimenting with my art, and I also
have my toy and art collection to
inspire me. I try to start from 8-9am
and finish 8-10pm most days.
Our little French city is in a valley, so
we are only streets away from small
mountains. At lunchtimes I often go
walking up into the trees, and look
30
Artist news, software & events
My childhood copy of Fleetway Super I covered the wall in Situationist slogans Gertrude is an antique Victorian teaching skeleton and I’ve
Library! It was one of the comics that and graffiti from Vivienne Westwood’s had her for 25 years. She is a huge help for drawing, and
inspired me. I wanted to make comics punk shop. My city is a hot bed of great company. She hangs from the wooden ceiling
like this when I grew up. Somehow I do! anti-fascist activism. It felt appropriate! beams, so I can see her from my desk clearly. When I
bought her at a flea market years ago, I had to hail a cab
with the skeleton wearing my coat as I was getting so
many odd looks, and a few cabbies drove off refusing
Gertrude a ride. Happily a lovely woman gave us a lift
home, and even named her for me.
I used to work at
Warner Bros.
Animation. I was
listening to One Piece
at a Time by Johnny
Cash, and in a fit of
boredom-induced
stupidity decided to
disassemble my desk,
and steal it one piece at
I have stacks of reference a time. One month later
books from Comic Cons I had a desk at home.
across the world. There’s also Every comic that I’ve
a Gorillaz figurine, and a ever made was made
THARG doll from 2000 AD. on this desk.
31
ImagineNation Artist in Residence
My reading area, with sofa and an
old 80s console. Opposite my desk
are my toy cabinets and a beat-up
old Chesterfield sofa complete with
a Pulse Rifle from Aliens for close
encounters. I spend a lot of time
playing the old arcade game, and
the sound cuts in and out.
32
Artist news, software & events
33
ImagineNation Artist in Residence
Garry Leach’s The V.C.s. This On a visit back to Japan, I managed to find
original was a birthday gift from a 1/12 scale Gundam; he’s just under six-feet
my friend and mentor Garry. tall, and 55 kilos. I also found my beloved
ice cream sign for sale in a market in Ueno.
Explaining these at customs was hard.
34
Artist news, software & events
I want your skull! I have a large collection of antique bones and skulls from
old medical and dental collections. I spend a lot of time drawing skeletons for
sci-fi comics and punk bands, and these are the best reference possible. A
lifetime spent trawling flea markets and weird places.
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36
Letters
37
Interview
DEAK FERRAND
I need somebody to tell me
the story. I want to project the
emotion and I believe you can
do that if you put yourself in
that mood for two days.
Rodeo FX’s Deak Ferrand tells Trevor Hogg why being
in the proper mood for conceptualising is important…
A
long with the many talents
that have seen him
employed as a concept
artist, matte painter and
art director on major
projects such as Blade Runner 2049,
Dune and The Sandman, Deak
Ferrand has developed an interesting
workaround when it comes to ZBrush
as he literally creates clay sculptures.
“For Resident Evil: Welcome to
Raccoon City, I was asked to design a
Courtesy of Warner Bros. Pictures and Rodeo FX
38
Deak Ferrand
WHITE WALKER AND
ARMY OF WIGHTS
“I would do the concept art based on
the 3D assets from Game of Thrones.
I’d repaint, alter things and do them
over. [VFX supervisor] Joe Bauer
would say, ‘I like this.’ It changes fast.”
39
Interview
Artist
BLOOD: THE
LAST VAMPIRE
“I had to follow the idea
that vampires look like
bats. This was done in 2D. I
mixed things in Photoshop.”
40
Deak Ferrand
office and we would sit and talk that maintains the structure of the
about ideas. It was a pure design palace. This lattice could be
workflow that would help Ian to following any shape. It doesn’t
figure out the visual effects budget matter what it is.
and the complexity of it. I would do “When he comes back and it’s in
something like Dream’s Palace. The ruins the lattice is still there. All of
concepts that you have are the greenish walls made out of
completely different from the final. dreams would be gone. It looks
“You can see that it’s made out more like an empty skeleton rather
of pieces of dreams. Someone was than just destroying the palace. We
dreaming of a face of somebody were going this way and saying,
who is in there. This is a cool, ‘Let’s try the mechanics,’ because if
surreal idea. Then they ask you, you can find a mechanic in the
‘How does it look when it’s in design, you can apply it to any
ruins?’ You can’t just destroy it. It’s angles and views.”
41
Interview
PLANS OF
ACTION
Deak produced artwork for
two high-action sequences
in Game of Thrones
“The action is specific. I’m doing
concepts that are there to help the
lighters, animators, and the guys who are
doing the camerawork to make sure that
they understand the story. Can you
imagine how long it would take, for both
battles, to come up with something that
the client would like [if they had to be
rendered in 3D]? It was easier with [visual
effects supervisor] Joe Bauer. I would do
this based on the 3D assets and repaint
or change things. Joe would say, ‘I like
this.’ It changes fast.
“It’s a shock for the animators and the
people who are going to do the shots,
because we’re talking way more than
one. I’m showing them an idea of the
entire sequence in one concept. They’ll
go, ‘Oh, crap!’ You want it bright enough
so you can see things, and at the same
time dark enough that it doesn’t look so
fake. It’s a fine line. You’re trying to have
Courtesy of HBO and Rodeo FX
42
Deak Ferrand
GAME OF THRONES:
BEYOND THE WALL
“I’m showing animators and
the people doing the shots an
idea of the entire sequence in
one concept.”
44
Courtesy of Warner Bros. Pictures and Rodeo FX
Deak Ferrand
45
Complete your collection!
47
Artist
PROFILE
Célia Beauduc
LOCATION: France
ew
ns combin sy character sketches
and fantasy stories, and her
h ar t ist ’s s www.instagram.com/linu_art_
Frenc
FLOWER FAIRY
“This one is special for me. I
found an old sanguine and
wanted to draw something soft
and delicate. This is what
came out!”
SMILE LEAVES
“She feels the wind.
“I drew this one pretty Drawing hair is, for me,
quickly with my Pentel. I’m not relaxing and meditative.
entirely happy with it, but I I’m not thinking of
love her eyes.” anything else.”
48
Sketchbook Célia Beauduc
SWEET FRIEND
“She knows she can count on
him and never be disappointed.
He is and will always be her
closest confidant.”
I love drawing
portraits with strong
expressions and trying
to project a feeling
LET ME
TELL YOU…
“I love drawing portraits with
strong expressions and
trying to project a feeling.
You can communicate
so much with the
eyes!”
49
INKTOBER:
FORGOTTEN
SWORD
“Nature is not consistent
and you can make
mistakes. That’s
something I appreciate. I
like to add animals that
you don’t see often,
like the maned
wolf here.”
50
Sketchbook Célia Beauduc
TSSS
“‘What a silly
joke,’ she thought.
Here is one of my
daily doodles when
I’m not thinking of
what I want to
draw.”
MERMAID
“I love drawing with
coloured pencils. I can
find inspiration with them,
especially when I draw
with intuition like
RED SKETCH
“I stayed in my comfort
this one.” zone here, but I wanted to work
a bit more than usual on the
details and textures.”
WINGS
“I’m playing with
the lines and the
CRYSTAL
“Each Inktober I like
shapes here. Never
stop playing.”
51
WITCH
“Even digitally, I like to find
QUEEN
“She knows there is
brushes with nice textures to have nothing left to do to save
the feeling of my traditional work. I them! Some daily
used a Proko pencil in Infinite exploration.”
Painter that reminds me
of charcoal.”
INKTOBER:
OVERGROWN
“It’s interesting to see how a simple drawing
INKTOBER: can come to life just by adding tiny details
like butterflies and contrasts.”
PLANT
“I drew her when I was DOODLE
pregnant. At that time the “I was trying
word ‘plant’ was perfect to a new brush to
symbolise the new life experiment with
ahead me.” texture and fluidity,
loosening up my
movements
a little.”
52
Sketchbook Célia Beauduc
INKTOBER:
MASK
“I was using two words
instead of the usual one –
mask and fish – to help
me beat my struggles
and be more
creative.”
Do you want to share your sketches with your fellow ImagineFX readers? Send us an email with a
selection of your art, captions for each piece and a photo and bio of yourself to [email protected]
53
here’s a rich and deep horror-styled, and has a visual energy Sylvain Degrotte, a
visual tradition for that might be familiar from other Sam CG supervisor at
filmmakers to tap Raimi movies; notably The Evil Dead Framestore, offers a
into when they and his Spider-Man films. deep dive into the
approach an Fundamental to the work required creative choices and
adaptation of a comic to mount a lavishly resourced comic challenges of the project
book. For Doctor Strange book movie like Doctor Strange in the for the studio’s visual
in the Multiverse of Madness, Multiverse of Madness is the input of a development team, and how
the world of Marvel’s Doctor Strange visual development and concept art that work informs visual effects
comic heritage, and the established team, whose work becomes part of a elements. The concept art generated
visual style of the character’s first dynamic with the visual effects and by the team at Framestore allowed for
eponymous feature film (2016) animation departments to tell a story an exploration of storytelling
provided opportunities to both in a coherent and vivid way. possibilities around mood, scale,
honour the legacy and strike out to genre, tone, and key points of
create new images and forms. A fusion
of genres – fantasy, horror, and time
Only the infinite road that character and plot.
We begin by discussing Sylvain’s
travel – as it progresses, Doctor
Strange in the Multiverse of Madness
Doctor Strange runs on made entry point for involvement in the art
department for Framestore’s work on
becomes increasingly Gothic and the final cut of the film the film. He recalls: “We had a
54
Xxxxxxxxxx
IMPORTANT CHOICES
The work of the visual development
team at Framestore informed choices
about key plot points, tone and scale.
STYLISTIC CONTINUITY
The movie’s visual style echoed
and developed that established in
the first Doctor Strange film.
All images courtesy of Framestore © Marvel 2022
VISHANTI
VISUALISATION
Visualising the Temple
of Vishanti enabled
Framestore’s expert
visual development
team to draw on
real-world cues.
55
Feature
great relationship with Janek Sirrs COMIC HOMAGE “We didn’t want to redo the same
[production VFX supervisor] and Marvel’s Doctor sort of procedural fractal visuals; we
Strange comic series
Cyndi Ochs [production VFX served as a frame of wanted to propose something new.
producer], as we had worked together reference for the visual What began as a freefall evolved into
development work.
on the illusion battle in Spider-Man: multiple snapshots of the same New
Far From Home, which was a very York City street spliced throughout
creative sequence. Marvel reached out different universes. Starting with a
to Framestore in 2019 to work on the blank sheet of paper allowed us to say,
sequel to Doctor Strange.” ‘What if we had a world made of…?’
and create something where, in a
VISUAL LANGUAGE fraction of a second, the audience is
“At that time, it was a very different able to tell what type of universe we
script,” Sylvain continues. “For are travelling through.
example, there was a sequence called “Of course, we referenced the comic
Ellis Room, set in Ellis Island prison, books a lot. Our Temple of Vishanti
where characters in photographs on was inspired by work from [Doctor
walls came to life. We developed the Strange creator] Steve Ditko. The north
side of the temple is an homage to the TEMPLE EXPLORATIONS
The portal ride sequence wacky environment in Ditko’s comic
books. As the sequence evolved, we’ve
The Temple of Vishanti design allowed the
Framestore team to explore the visual
complexity of the location.
definitely echoed the mystery lost most of the Ditko objects floating
amongst the stars, and so only the
tour from the first film infinite road that Doctor Strange runs
on made the final cut of the film.”
idea of flat, painted characters
transforming and solidifying out of FREEDOM TO CREATE
their picture frames as 3D objects The back and forth between
made of paint. We did some concepts screenplay and further, parallel visual
on how they could detach from the development was mutually beneficial.
concrete, what sort of look they would Sylvain offered an insight into this
have when they walk, and the kind of dynamic between what the screenplay
abilities that living paint might have.” suggests, and how much scope the
Sylvain also describes how the concept artists have to develop that.
All images courtesy of Framestore © Marvel 2022
56
Multiverse of Madness
MULTIVERSE TRAVELLERS
Visual development informed
director Sam Raimi and his
collaborators in exploring the
dynamics of travelling through
a series of multiverses.
TAKING A
MULTIVERSE RIDE
The freefall scene was the result of a
lengthy process, says Sylvain Degrotte
“From the outset, we knew there was going to be a ride
through different multiverses with our hero characters in
freefall. What we know now as the portal ride sequence
was originally called the helter-skelter sequence. The brief
was very open, so our art department gathered lots of
references, and started laying the groundwork on what
this sequence could entail. Some of their initial concepts
such as characters transforming into paint, and an
environment made of skull and bones, remained in
the final cut of the film. In total, our development
process lasted three months.”
57
Feature
PARISIAN REFERENCE
In designing the Temple of Vishanti
scenes, subtleties of light and colour were
informed by the stained glass windows of
the Notre-Dame cathedral in Paris.
58
Multiverse of Madness
CONCEPT
ARTIST SKILLSET
Sylvain Degrotte explains how Framestore’s
concept art team approach creativity
“Pretty much all concept artists at Framestore have
diversified their skillset. They can use modelling software
like ZBrush, and texture and render their artwork in a 3D
software. Then they finish the work in a more traditional
way with their painting and compositing skills. It makes
their concept art even more believable, I think. As artists we
should always look for references. Watching movies is
great, but we should also look at every other form
of art like dance, painting and sculpting, have
fun with different mediums. 3D is
just one of them.”
REAL-WORLD INFLUENCES
Sylvain further defines the dynamic
between concept art and completed
visual effects elements. “For other
aspects of the film, we had a
wonderful starting point in the form LIGHTING DETAILS
Visual development work contributed
of the visuals from Marvel Studios’ to defining lighting nuances that can
production designer Charles Wood. tie together live-action and visual
effects environment work.
The Vishanti temple had a clear
direction from the get-go; Charles
drew on Portuguese and Moroccan to be able to get from point A to point visual development work, and cites
styles, with the large stained-glass B, but how it got there was ours to Framestore’s work on the Temple of
windows inspired by the Vatican and invent. We did a lot of different Vishanti as a standout example. “The
Notre-Dame. It really gave us a solid motion studies. Does it fly? Is it temple was technically the most
foundation upon which to build our floating like a squid? Or crawling like difficult. The development took
visual development concepts. a spider? Eventually we settled on a months to get the sequence to where it
“The demon in the Vishanti Temple combination, but it was a really fun needed to be visually and technically.
[known to us as the Demon Crawler] journey to go on.” We had a combination of extra steps
also gave us a lot of scope. The script Sylvain was also keen to identify a and complexity that contributed
laid out the actions so we knew it had particularly challenging aspect of the greatly to the overall challenge.”
59
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RESOURCES
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Workshop assets
are available…
Download your resources by turning to
page 5. And if you see the video workshop badge,
you can watch the artist in action, too.
68
This issue:
62 Sketching with
the Mixer Brush
Daryl Mandryk’s insight on one
of his favourite Photoshop tools.
66 Observe and
improvise
Advice from Alariko on using
your surroundings in your art.
68 Expressive
character illustration
Olga Andriyenko explains her
workflow for a bewitching piece.
82
74 Finding the
right angle
Toivo Huhtaniska shares the
secrets to his Unreal Engine art.
76 Create a concept
vehicle design
Learn how Bernie Walsh made
a speedy prize-winning sketch.
82 Composition
development
How Filipe Pagliuso moves from
first sketch to finished artwork.
61
Workshops
Photoshop
SKETCHING WITH
THE MIXER BRUSH
Artist Daryl Mandryk shows the flexibility of Photoshop’s
PROFILE versatile tool as he generates a character concept
Daryl Mandryk
LOCATION: Canada
Daryl has worked as a I’m always looking for but it is essentially a cross between normal brushes. This can create
video game concept
artist for over 20 years,
new ways to create the Stamp and Smudge tools. some interesting brushstrokes and
contributing to a wide images, and recently It works by sampling part of an add a bit of life to your work.
variety projects. I’ve been enamoured image and then using that as a brush This sketch was made almost
https://bit.ly/3YWSTec
with the Mixer Brush tip to paint with. By playing with the entirely using the Mixer Brush. I’ll
in Photoshop. It has a number of settings you can achieve a host of give you a few tips and insights on
advantages, and a few drawbacks, different effects, similar to the the tool as I take you through the
over the normal Photoshop brushes, Opacity and Flow settings used with creation of my sketch.
How I create…
A REFINED ROBOT CHARACTER
62
In depth Mixer Brush
63
Workshops
RIM LIGHT
BEFORE AFTER
Background details
Here you can see I am adding a Lighten layer to the
shapes in the background, and then brushing over it
with various Mixer and Texture brushes to get some
nice variety. Then I’ll play with the ‘Blend If’ options
in Photoshop to get an interesting mix. I’ve included
a couple of my Mixer Brush presets that you can
experiment with yourself.
64
In depth Mixer Brush
Focal points
I like to add small areas of juicy, saturated colour as
focal points where I want the viewer’s eye to go.
Usually this colour will not appear anywhere else. In
this case I chose his eye as a focal point, so I made
sure to blast this area with some hot pink. Little
touches like this are the icing on your art cake.
RESOURCES
PHOTOSHOP
CUSTOM BRUSHES:
PRESETS
Material contrasts
I like to indicate various materials to
add contrast and interest to my Experimentation
design. For example, cloth By playing with the spacing of your
contrasted with more robotic Mixer Brush, you can get a result that
elements. Small colour and texture is very similar to repeating hard-
variations within those elements can surface details.
allude to another sub-layer of
material differentiation.
Brushes
The great thing about the Mixer Brush
is that it can use any of your existing
brush tips. First go to your Mixer Brush
tool by selecting it with Shift+B, then
go to Window>Brush Settings. Here
you can select Brush Tip Shape from
your existing library of brushes. Now
that you have your brush selected, you
can play with the different mixer
controls to get various effects. In
particular, the Mix and Flow settings
can give you different painterly
effects. I’ve included a few of my
presets, but experiment with the
options available to find the settings
that feel right for you.
65
Workshops
Technique focus “All of my art starts as a vague idea. I After I change the colour of the
OBSERVE AND
like to improvise while I draw the line-art from black to light brown
line-art to keep the freshness of this and set it to Colour Burn, I use
IMPROVISE
idea. After finishing the line-art I Linear Burn for the shadows.
move to the colouring phase, which Characters are added in a different
is unconstrained as well. layer like in 2D animations, then
I start by painting element by everything is colour corrected in
Alariko brings in inspiration from their element. For example, in this piece I Adobe Lightroom.
surroundings to build out rich artwork started with the restaurant, My secret to a rich background is
continued with the elements that are just to look around you. Plenty of
near it, then painted the sea and the details surround you, all you have to
mountains in the distance. do is focus on them.”
66
Tech Focus Scene development
Artist 1
PROFILE
Alariko
LOCATION: Spain
67
Workshops
68
In depth Expressive illustration
69
Workshops
There is a lot to look for inspiration in mundane, interact. When I finally start
Artist
PROFILE consider when
drawing a group of
everyday moments and apply it to
magical situations. Who doesn’t have
drawing, I keep it rough to be able to
move and bend the characters until I
Olga characters. But before a memory of squeezing into a tiny find a composition that works for the
“AsuRocks” getting lost within car with too many people? How story I have in my mind.
Andriyenko anatomy, character design and would this play out on a broom with After this I can focus on the facial
LOCATION: Germany
fashion choices, I focus on the story a group of excited young witches expressions, which I find most
Olga is a freelance story that I want to tell. going to a magical party? important for strong character art.
and visual development
artist working for games, For this illustration I want to Sometimes I plan out what each For these, practising from reference is
animation and comics. picture a lively moment of witches character is doing in my head before immensely helpful, no matter if it’s
She loves drawing
sharing a broom ride. I like to add I even start drawing. I think about from photos or movies, or most
stories and feelings.
https://asurocks.art some humour to my work, so I often their mood and how they could conveniently of all your own face!
GET YOUR
RESOURCES
See page 5 now!
RESOURCES
FINE NOISE
LACED RIBBON
My preferred inking
brush that allows me to
Be your own reference
2
draw extremely thin or
thick lines by varying
My favourite part of the process is usually drawing Let them interact
pressure. I use it with and
without the texture on. facial expressions. I sometimes look at reference pictures 3 When dealing with a group, it’s more interesting to
THIN GOUACHE
I’ve found, but the easiest method to find the exact have some interaction between the characters involved. I
expression I need is to do it myself. Sometimes I just act keep it natural and try not to force it, so not every
them out in front of the mirror, or I take photos with my character is interacting with another. But even if they
A buttery, painterly phone, as it’s hard to see yourself in the mirror while don’t, perhaps their belongings do, like one of the
brush that I used for squeezing your eyes shut! It also helps to feel which witches’ hats poking another, or someone’s long hair
background elements
like clouds and buildings.
muscles are getting tense while making the expression. being blown into somebody else’s face. If it adds some
This is also useful for full-body or hand poses. humour, then even better.
70
In depth Expressive illustration
Lively lines
6 I prefer an inking brush with some texture and a
high width variation. I rarely change the brush size, so I
want to be able to draw thin and thick lines just with the
pressure I apply. This keeps them more fluid. Clip Studio Folds and creases
Paint’s Stabilization function is a great help, but I like to 7 I add subtle lines in places where the skin creases, which often happens with
keep the setting low at around 2-3. When I need to draw strong expressions. I experiment with how much realism I can add while in
long, curved lines I’ll set it higher. keeping with my style and not making the characters too tired or wrinkly.
71
Workshops
Custom brushes
8There are plenty of helpful downloadable custom
brushes for elements that can be tedious to draw by Colour flats
hand, like lace, but it’s also easy to get lost in them. I’m 9 I set my finished line-art layer or layer group as a reference and proceed with
absolutely guilty of brush hoarding. I’ve also built a filling in all the flat colours for my characters. I alternate between different fill
collection of scanned manga screentones (Clip Studio tools for different parts. For some elements the automatic tools work fine, but
Paint also has an entire library of them). All of these others I have to draw in or fill with the Lasso. I create a base layer for the entire
came in handy for lace elements on the witches’ clothing. character group, and then make all the colour layers as clipping masks on top.
72
In depth Expressive illustration
Foreground witch
11 I outlined the witch who is close to the camera
with a softer brush to make her look slightly out of focus. 12 Setting the mood
Now I spend some quality time with the background. I use gradients and
To emphasise this effect, I also add a horizontal motion a large, soft airbrush to colour the night sky. I paint in the clouds, alternating
blur to the line-art and colour flat layers. between a dense gouache brush and softer pastel brushes for feathered edges.
73
Workshops
FINDING THE
scene running in fake global illumination, and
Unreal Engine. It’s traditional fog cards.
built to resemble a The pillars of rock and the terrain
74
Tech Focus Perspective
Artist
PROFILE
Toivo
Huhtaniska
LOCATION: Finland
Toivo is a Helsinki-based
artist in the video games
industry. He describes
himself as a rock
enthusiast and a nerd
about all things related
to both architecture
and music.
https://bit.ly/3KeYQi7
75
Workshops
Sketchbook
CREATE A CONCEPT
VEHICLE DESIGN
Transport design guru Bernie Walsh guides us
through his process for the creation of a sleek,
prize-winning concept ready to ride in the snow
This workshop comes For anyone who wants to work on Set yourself a timeline. I usually
Artist
PROFILE from my entry into
the Agorapode
their vehicle design concept skills
and practise the ability to work to a
think about it for a day in between
work, then quickly gather my
Bernie Walsh AGPContest, which is brief, I would absolutely suggest references for 20 minutes, otherwise
LOCATION: Australia
a monthly car design entering these types of art I’ll spend all day looking online.
Bernie is a design concept art challenge run mainly on competitions. I do it regularly in Then start sketching, giving yourself
specialist who has Instagram. The organisers give you between design projects to exercise about two hours, by which point you
worked mainly in the
transport industry, three prompt words to create your my little grey cells and to keep should have a concept.
designing a host of vehicle from; in this case they were improving my sketching skills. Remember that the sketch doesn’t
vehicles for road, rails
‘snow’, ‘coupe’ and ‘retro’. To make these challenges work for need to be in great detail; that will
and the water. He is
passionate about digital The competition is judged on you and train your brain to work come as you are working on it. This
design, sketching and creativity, the design and the final faster and more creatively, try not to whole process also allows me to
creative thinking.
https://bit.ly/3EuScAj
presentation, plus how well you stick spend too much time on them. Us explore new skills and images I
to the given themes. And at the end designers tend to keep redesigning, wouldn’t normally use, like the snow
of this one, it was my design that so keep this as one concept of many in this sketch. But above all, this
came out the winner! and more will flow from it. should be an enjoyable process!
76
In depth Vehicle concepts
77
Workshops
Introduce colour
3 It’s time to add some colour to our vehicle and
block in areas of our image. I first select a new layer and
block in the main body profile by sketching the outline
Mirrored canvas with the Brush tool, then filling in that area. When filling
2At this stage I’ll mirror the canvas so my brain sees the sketch perspective and the outlines I always find it simpler to use a dark grey
proportions for the first time, and make any adjustments, flipping the image back colour, because it’s much easier to see than the actual
and forth as I add or subtract lines. I’ll also sketch contour lines onto the body to finished body colour, which can come after the filling
show the surface form of the vehicle. process has been completed.
A B
C D
Add form
4 Next up I lock the transparency of that layer, and use the Airbrush tool to spray light and dark hues of the colour to show the form of the
body. I’ll then add a background environment layer behind the body layer, so I can see it to pick colours for the top surfaces that reflect the sky.
78
In depth Vehicle concepts
A B C D
E F G H
I J K
79
Workshops
A B C
Hood details D E
8 We don’t want to forget to let our
vehicle breathe! The vent details on the hood
were created by sketching one in with a fine
airbrush on a new layer, then duplicating and
placing it over the line sketch position, as
well as the rough sketch that you can see
through the transparent layer. Adding these
elements brings an extra layer of realism.
Duplication trick
9 Here’s a little tip. I’ll take all the wheel layers, merge and hit the copy button, but won’t paste them just yet. Using the undo arrow I first
unmerge the layers so I can alter or use them later on. With that done, I can now paste the assembled wheel layers, which remained merged
from our copy function, underneath the body for the opposite wheel, before doing the same for the ski at the front of our vehicle.
80
In depth Vehicle concepts
10 See through
I turn the background on again so I can see the
colour hues and use them to create the glass area, which It’s in the details
is placed between the black interior and the body layers. I 11 Adding small details starts to bring the concept to life, such as my little vents,
use the Airbrush tool for these so I can control the door handles and the number graphics. This stage is where you get to play with the
transparent look. To help fine-tune the see-through concept, but remember to use separate layers so you can modify or delete your
effect, I’ll turn the layer up and down. additions if you don’t like how they look.
81
Workshops
Technique focus
COMPOSITION
DEVELOPMENT
Filipe Pagliuso details the stages of his process,
going from initial sketches to finished client work
82
Tech Focus Composition
Artist
PROFILE
Filipe Pagliuso
LOCATION: Brazil
Filipe is a predominantly
self-taught artist with
more than 10 years of
professional experience
to his name as an
illustrator. His clients
include Wizards of the
Coast, Blizzard and CD
PROJEKT RED.
https://bit.ly/3XcIwlb
83
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90 96
86 94
This issue:
86 Traditional FXPosé
Discover this month’s selection
of the finest traditional art,
which has been sent in by you!
90 Draw a creature
from imagination
Nicola Asura renders fascinating
humanoids from mind to paper.
94 Illuminating a cosmic
mind-bending perspective
The fusion of ideas behind Rob
Rey’s out-of-this-world artwork.
96 First Impressions:
Sarah Joncas
The artist shares her journey and
thoughts on life in the industry.
85
Traditional Artist FXPosé
Julia Körner
LOCATION: Germany MEDIA: Watercolour, gouache, colour pencils WEB: http://dyru.de
3 FRESH
“I made this illustration
for the Childhood Week
4 FROG BABBLE
TRAVELLER
“This is the first piece in a fun
event, where the challenge is little personal series I’m
to recreate and interpret making, all about magical
childhood memories.” frog characters.”
Mike Butkus
LOCATION: US MEDIA: Acrylic paint, colour pencil, graphite WEB: www.mikebutkus.pro
testament to steampunk and whimsy with all about telling a story through vibrancy and
the girl and her loyal, yet creepy, servant.” composition, pulling you into this universe.”
3 LUKE
“One of my all-time favourites. As a
Star Wars fan, it’s a dream to capture the
essence of this larger-than-life character.”
Pencil
DRAW A CREATURE
FROM IMAGINATION
NICOLA ASURA shares his process for translating fascinating humanoid
creations from mind onto paper in his melancholic graphite artwork
W
hether working on creature related. I love finding ways As soon as my pencil connects
either personal or of creating humanoids with creature- with the paper I try to be loose while
professional work, esque elements, or vice versa. keeping the pencil down. Don’t start
I mainly draw Lately I’ve been putting embryos thinking, just let your hand move
from imagination. into my creatures. I like the contrast and see where it takes you.
Professionally I’m coming up with they give to my drawings, which are Nicola is a tattoo artist from
creatures and putting them on skin usually melancholic, heavy and Austria. He enjoys finding
as tattoos, while my personal dark. These innocent beings are interesting ways to transform
drawings are graphite on paper. protected by a bigger creature around the body by putting his
When I start, I don’t have a clear them, or are an inner child being creature designs onto the skin.
concept in mind other than it being carried around by personal demons. www.instagram.com/nicolaasura
1 EXPLORE SHAPES
I start without a clear concept in my
mind. To explore possible ideas, I start
2 REFINE THE CONCEPT
During the exploration process a
concept starts to form in my mind. As I do
3 RENDERING
I change up the back of the head a few
times and finally settle on a pod-like
sketching loosely with a light pencil, trying a lot of creature drawings, the round shape element with an embryo inside. Don’t be
not to lift it. Round and triangular shapes, could be a head with a critter or insect afraid to use your kneaded eraser and only
lines that don’t go anywhere, everything body. Instead of an insect-style head, I settle once you’re satisfied. I render with
goes at this stage. Exploration should be chose a humanoid one to make it a bit my mechanical pens, working on the
fun, let your hand do the thinking. more surreal and abstract. contrast and textures.
90
Artist insight Creative process
91
Traditional Artist Workshops
Bio-organic features
I love getting lost in rendering bio-
organic elements, in this case skin
tissue; pushing it towards more
abstract, intertwining shapes while still
retaining the humanoid neck.
Switching up shapes
By varying my shapes from rounded to
more aggressive triangular ones, I try to
keep my silhouette interesting, as well
as the creature as a whole. I always use
textures and forms as part of my
exploration process.
MATERIALS
PAPER
Moleskine 165 gsm
Sketchbook
PENCILS
Blackwing Natural
pencil, HB
Multiple layers Mechanical pen,
Adding lightly shaded elements and
0.35mm B
making them disappear behind my
main shapes helps to create the illusion Mechanical pen,
of a third dimension, even though this is 0.5mm 2B
a plain side view.
92
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93
Traditional Artist Workshop
94
y Cosmic Perspective series is about
celebrating a meaningful connection to
M the natural world through science. For A
Galaxy Within, I wanted to make an image that
conveys the complexity of biology by illustrating
that the human brain has about as many neurons
as there are stars in a typical galaxy.
From the beginning, I knew that I was working
with the imagery of galaxies and heads or brains.
I decided that the exploded or disintegrating
feeling of this configuration was particularly
interesting, while also expressing something of
the overwhelming exercise that is trying to
comprehend large numbers, such as 100 billion
stars or neurons.
I made sure to use the galaxy to provide a
sweeping S-curve that lends a sense of movement
to the composition, and went to work at making a
convincing transition between the head and the
galaxy. Pushing the glow of the galaxy, I tried to
give the sense of its light spilling out through the
cracks and thin areas where the head is
disintegrating into stardust.
I like a clean and brushy-looking final image
Technique focus that requires me to work wet-into-wet with oils,
despite taking several days to paint. To facilitate
this, I complete a thorough, detailed, oil colour
ILLUMINATING A COSMIC study. Then, by following the colour study, I’m
able to work one section at a time while the oil
paint is wet, and still have all of the sections come
MIND-BENDING PERSPECTIVE together in a cohesive fashion.
Rob is an illustrator and fine artist creating
ROB REY explains the hidden meaning behind the fusion of ideas in A Galaxy art that helps make science a meaningful
part of our lives. See more of his Cosmic
Tech focus Cosmic Perspective
Within, one of the pieces from his out-of-this-world fine art series
Perspective series at http://robreyart.com.
95
Traditional Artist Interview
First Impressions
Sarah Joncas
The artist shares GHOST OF A HEAVY HEART
I wanted to create an ethereal
her journey from an and melancholic beauty for this
work, while conveying feelings of
loss and remorse.
animation obsession
to the fine art world
Where did you grow
up and how has this
influenced your art?
I grew up around the
Southern Ontario
region in Canada. I wouldn’t say
that the cities influenced my work,
but more the small patches of
nature I found and the suburban
landscape as a mundane presence.
Even if a nearby forest was
manicured, I liked that feeling of
escaping to it.
Even if a
nearby forest was
manicured, I liked
that feeling of
escaping to it
96
Sarah Joncas
FEVER BREAK
I decided to play around
with how I use colour,
while favouring a more
simplified composition.
97
Traditional Artist Interview
It was such an
emotional release
that I decided to
change directions
towards fine art
What’s the last piece you finished,
and how do the two differ?
My work has changed drastically
from my teenage years compared to
now. I was more scattered as a
youth, not choosing any cohesive
style, and my characters were more
naive and cartoonish. Currently my
figurative work approaches realism,
and I find experimentation and play
within the backgrounds, either
adopting abstraction or an
illustrative approach.
What piece of advice would you WORLD’S A STAGE inexpensively is huge, as well as the Most of the characters I create are
give to your younger self to aid you This painting was inspired by influence of seeing and connecting personal to begin with, even self
Georges Méliès and a 1920s Art
along the way? Deco aesthetic. with so many other artists! portraits at times, but when it comes
Be kinder to yourself and more to fan art, I painted Amelie many
open and social with others. Is making a living as an artist all years ago and felt an affinity
you thought it would be? towards that character.
How has the industry of art It is and I still love what I do! I’m Sarah was born in 1986 and grew up in
changed for good since you’ve been surprised and thankful I get to keep Hamilton and Niagara Falls, Ontario. She
working in it? at it each day. graduated from the Ontario College of Art
Given how connected the world is and Design’s BFA program in 2010. You
now, having the ability to promote What character or scene that you’ve can see more of Sarah’s art by visiting
and share your work so publicly and painted do you most identify with? http://sarahjoncas.ca.
98
9000 9021