Shadowdark Bard and Ranger Classes V1-2

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Bard and Ranger

Writing and Design


Kelsey Dionne and The Arcane Library community.

Art
Trade dress by Brandish Gilhelm. Art by Jessee Egan.
Layout by Kelsey Dionne.

Fonts
JSL Blackletter font © 2023 Jeffrey S. Lee. Old Newspaper
Types font © 2023 Manfred Klein. Fullteron font © 2023
Emyself Design. Montserrat font family © 2023 Julieta
Ulanovsky, Sol Matas, Juan Pablo del Peral, Jacques Le
Bailly.

Legal Information and Attribution Statement


Not for resale or redistribution. Permission granted to copy
for personal use only. Bard and Ranger © 2023 The Arcane
Library, LLC. The Arcane Library® and Shadowdark™ are
trademarks of The Arcane Library, LLC. This work includes
material taken from the System Reference Document
5.1 (“SRD 5.1”) by Wizards of the Coast LLC and available
at https://dnd.wizards.com/resources/systems-reference-
document. The SRD 5.1 is licensed under the Creative
Commons Attribution 4.0 International License available
at https://creativecommons.org/licenses/by/4.0/legalcode.
Bard Class
Bards are welcome wanderers Magical Dabbler. You can
and wise advisors; it is their task activate spell scrolls and
to protect and share knowledge wands using Charisma as your
handed down through the ages. spellcasting stat. If you critically
fail, roll a wizard mishap.
Weapons: Crossbow, dagger,
mace, shortbow, shortsword, Presence. Make a Charisma
spear, staff check to enact one of the
following effects. If you fail, you
Armor: Leather armor, can't use that effect again until
chainmail, shields you successfully rest.

Hit Points: 1d6 per level • Inspire. DC 12. One target in


near gains a luck token.
Languages. You know four
• Fascinate. DC 15. You transfix
additional common languages
all targets of level 4 or less
and one rare language.
within near for 1d4 rounds.

Bardic Arts. You're trained


Prolific. Add 1d6 to your learning
in oration, performing arts,
rolls. Groups carousing with 1 or
lore, and diplomacy. You have
more bards add 1d6 to their rolls.
advantage on related checks.

BARD TALENTS
2d6 Effect (10-11 duplicate = reroll)
2 You find a random priest or wizard wand (you choose)
3-6 +1 to melee and ranged attacks or +1 to Magical Dabbler rolls
7-9 +2 points to distribute to any stats
10-11 Reduce the DC of your Presence effects by 3 each
12 Choose a talent
Ranger Class
Skilled trackers, stealthy Herbalism. Make an INT check
wanderers, and peerless warriors to prepare an herbal remedy
who call the wilds their home. you choose. If you fail, you can't
make that remedy again until
Weapons: Dagger, longbow, you successfully rest. Unused
longsword, shortbow, remedies expire in 3 rounds.
shortsword, spear, staff
HERBAL REMEDY
Armor: Leather armor, chainmail
DC Effect

Hit Points: 1d8 per level 11 Salve. Heals 1 HP


Stimulant. You can't be
12
Wayfinder. You have advantage surprised for 10 rounds
on checks associated with: Foebane. You get ADV
on attacks and damage
• Navigation 13
against one creature type
• Tracking you choose for 1d6 rounds
• Bushcraft Restorative. Ends one
14
• Stealth poison or disease
Curative. Equivalent to a
• Wild animals 15
Potion of Healing

RANGER TALENTS
2d6 Effect
2 You deal d12 damage with one weapon type you choose
3-6 +1 to melee or ranged attacks and damage
7-9 +2 to Strength, Dexterity, or Intelligence stat
10-11 You gain ADV on Herbalism checks for a remedy you choose
12 Choose a talent or +2 points to distribute to stats
Titles
BARD TITLES
Level Lawful Chaotic Neutral
1-2 Storyteller Guttersnipe Seeker
3-4 Balladeer Charlatan Witness
5-6 Philosopher Satirist Speaker
7-8 Poet Silvertongue Voice
9-10 Master Poet Doomspeaker Truthbearer

RANGER TITLES
Level Lawful Chaotic Neutral
1-2 Wanderer Hood Stranger
3-4 Strider Outlaw Wayfarer
5-6 Warden Fugitive Outlander
7-8 Guardian Exile Recluse
9-10 Sentinel Pariah Hermit

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