Achtung Panzer - Ebook - 1st-109

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Quick Reference Sheet

CREW GRADE TEST – PAGE 16 RADIO CHECK TABLE – PAGE 20

Green Trained Veteran


Crew Grade Test Passed On… Nationality
Commander Commander Commander

Green 4+ German 3+ (4+) 3+ (4+) 2+ (3+)

Trained 3+ British 4+ (5+) 4+ (5+) 3+ (4+)

Veteran 2+ USA 4+ (5+) 4+ (5+) 3+ (4+)

Ace 2+ Soviet Union 5+ (6+) 5+ (6+) 4+ (5+)

Turn Phases Fire Main Gun 3) Hit Location – page 40


I. Initiative Phase – page 18 Prerequisites – page 36 Direction of Hit
1) Initiative Markers X Ammunition in Ready box. Hit Location
2) Radio Checks X LOS to target tank. Target Hull Down
3) Buttoned/Unbuttoned X Targeting Marker on target Targeting Specific Location
II. Action Phases 1–3 – page 22 otherwise Snap Fire (page 38). 4) Damaging the Target – page 42
X Issue Commands X Target within front arc of gun turret. Target’s Armour
X Activate Tanks Firing Sequence: Penetration Value
III. Admin Phase – page 23 1) Expend Ammunition – page 36 Roll for Penetration
1) Remove Initiative Markers 2) Hitting the Target – page 38 Glancing Blow
2) Discard/Replenish Event Cards Targeting: Dice to Roll Effects of Damage Tokens
3) Roll for Elapsed Time Range: D6 To Hit Additional Effects
4) Deploy Reserves Roll To Hit Button Up!

Tactical Actions X Pop Smoke – page 28 X Unload Main Gun – page 33


X Machine-Gun an Enemy Tank – page 28 X Spot Target – page 33
X Pivot Manoeuvre – page 27
X Clear Ambush Terrain – page 30 X Aim at Target – page 34
X Scoot – page 27
X Load Main Gun – page 32 X Fire Main Gun – page 36

HIT LOCATION TABLE – PAGE 40 TANK DESTRUCTION TABLE – PAGE 43

Front Side Location Penetration


Tank Destroyed On…
Exceeds Armour
1 1-2 Running Gear +1 1

+2 1,2
2-4 3-4 Hull
+3 1,2,3
5-6 5-6 Turret Destroyed
+4

PENETRATION TABLE – PAGE 43 BUTTON UP! TABLE – PAGE 47

Total Penetration D6 Score Result


Result
Value
Close Call! The Commander bravely
1–2
remains unbuttoned.
Less than target’s
No Effect
Armour value Shaken. The Commander must
3–4
immediately Button Up!

Equal to target’s Stunned. The Commander must


Damaging Hit
Armour value 5 immediately Button Up! and loses
1 Star for the remainder of the battle.

Wounded. The Commander must


Greater than target’s Damaging Hit
6 immediately Button Up! and loses
Armour value & Penetration
2 Stars for the remainder of the battle.

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