CSPO Workbook
CSPO Workbook
CSPO Workbook
Be Agile, Be You
Name:
Suresh Konduru
Copyright© 2014-2021 Created by Suresh Konduru. Rights reserved by PremierAgile Consulting Private Ltd
ü More than 23 years of work ü More than 10,000 trained.
experience. ü 30 countries.
ü 4.9/5 – Rated on Google.
ü CST – Certified Scrum Trainer. ü CSM, ACSM, CSPO.
ü CAL 1 – Certified Agile Leader. ü CSP-SM, CSP-PO.
ü TBR – Training from the Back of ü Certified in Banking.
the Room. ü Certified in Cloud.
Training: Certified in 'Sharon Bowman's 'Training from the Back of the Room
(TBR)' - how to make trainings more effective and stickier to the learners. Suresh
uses real-world examples, group learning activities to make workshops learning
as well as fun. He delivered workshops in global locations including the USA,
India, Sweden, China, Netherlands, Belgium, Spain, France, Thailand, UAE, etc.
Project Delivery: Delivered large and critical programs for multiple business
domains, especially in Banking & Financial Services, Manufacturing, Retail,
Automotive, Marketing industries.
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Established and managed large programs to drive Delivery Excellence,
Financials, Innovation, Metrics, Customer satisfaction, Management Reporting,
etc. Managed large turn-key transition programs while taking over from long-
standing partners seamlessly. Established and run multi-year and multi-million
AMS engagements that include SLA compliance, Due-diligence, Pre-Sales, etc.
Established and worked in a distributed and scaled Agile environment with large
teams at multiple locations.
www.PremierAgile.com
www.SureshKonduru.com
+91-91542-AGILE (24453)
+91-91600-18581
Linkedin.com/in/skonduru
Images Courtesy:
Images in this book are either my own clicks or downloaded from PresenterMedia (legal rights obtained)
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Table of Contents
# Topic
1 About CSPO Certification
2 Scrum Alliance Certifications – at a glance
3 What is Product?
4 Different Product levels
5 Product Owner
6 3 Vs of Product Owner
7 Product Vision
8 What is Agile?
9 Agile Frameworks
10 Agile Manifesto
11 Empiricism
12 Scrum Values
13 At a glance: Scrum Framework
14 Deep dive into Product Owner role
15 Product Owner Role variants
16 Product Lifecycle
17 Deep dive into Product Vision
18 Segmentation
19 User Personas
20 Prioritizing Customer Needs
21 Product Discovery
22 Connecting Teams and Customers
23 Product Roadmap
24 How to validate a product?
25 Output Vs Outcome
26 User Stories
27 Product Backlog
28 Product Backlog Refinement
29 Sprint Backlog, Increment
30 How to slice User Stories?
31 How to order User Stories?
32 Acceptance Criteria
33 Definition of Done
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34 Estimation
35 Release Planning
36 Release Burndown
37 How to create releasable assets?
38 Burndown charts
39 Appendix 1: Product Strategy
40 Appendix 2: How to kick-start a Scrum project?
41 Appendix 3: Product Economics
42 Appendix 4: Video Links & References
43 Appendix 5: Case Studies
44 Appendix 6: Scrum Guide 2020
45 Appendix 7: Templates
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Form Teams
NAME | INTRODUCTIONS
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About CSPO Certification
Details
ü No test.
ü Attendance is mandatory for 2 days.
ü Complete the mandatory learning objectives.
Benefits
ü Continuous learning.
ü Make stronger contributions to team success.
ü Enable organisations’ success in businesses.
ü Become part of a global movement toward product excellence.
How to renew?
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Scrum Alliance Certifications – at a glance
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What is a Product?
As per Dictionary.com:
A product is an article manufactured or refined for sale.
As per Wikipedia:
A product is an object or system made available for consumer use.
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Different Product levels
(Kotlers Five Product Level Model)
Core Benefits The fundamental need or want that consumers satisfy by
consuming the product or service.
Generic A version of the product containing only those attributes
or characteristics absolutely necessary for it to function.
Expected The set of attributes or characteristics that buyers
normally expect and agree to when they purchase a
product.
Augmented The inclusion of additional features, benefits, attributes or
related services that serve to differentiate the product
from its competitors.
Potential This includes all the augmentations and transformations a
product might undergo in the future. To ensure future
customer loyalty, a business must aim to surprise and
delight customers in the future by continuing to augment
products
Core
Benefits
Generic
Expected
Augmented
Potential
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Who is a Product Owner?
As per Scrum Guide:
The Product Owner is accountable for maximizing the value of the product
resulting from the work of the Scrum Team. How this is done may vary widely
across organizations, Scrum Teams, and individuals.
Strategic Versus Tactical
A Product Owner’s involvement in Scrum is tactical in terms of working with the
Scrum teams; writing, clarifying and prioritizing requirements.
A large amount of time is spent outside the Sprints, and is highly strategic. This
is especially for creating interacting with internal and external stakeholders,
creating product vision, product discovery etc.
3 Vs of Product Owner
Vision
Value
Validate
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Product Vision
As per Dictionary.com:
A vision is the ability to see, or something that one can imagine.
As per Wikipedia:
A vision statement is an inspirational statement of an idealistic
emotional future of a company or group.
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And Agile is NOT..
• Agile is NOT a process
• Agile is NOT a framework
• Agile is NOT a methodology
Term Definition
Process • A series of actions or steps taken in order to achieve
a particular end.
Framework • A basic structure underlying a system, concept, or
text.
• An essential supporting structure of a building,
vehicle, or object.
• A set of practices aligning with a thought process.
Methodology • A system of methods used in a particular area of
study or activity.
• Is the systematic, theoretical analysis of the methods
applied to a field of study.
Agile is a Mindset
A Mindset means:
• Is a set of assumptions, methods, or notions held by one or more people
or groups of people.
• A mental inclination or disposition.
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Agile Manifesto
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Agile Principles
1 Our highest priority is to satisfy the customer through early and
continuous delivery of valuable software.
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Agile Frameworks
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Various Agile Frameworks
Scrum Scrum is a framework within which people can address
complex adaptive problems, while productively and
creatively delivering products of the highest possible
value.
Crystal
Based on:
• Human-powered
• Adaptive
• Ultra-light
Crystal allows teams to work the way they deem most
effective.
FDD Feature Drive Development (FDD) is customer-centric,
iterative, and incremental, with the goal of delivering
tangible software results often and efficiently
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Iterative & Incremental
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Empiricism
Empirical Process An empirical process is implemented where progress is
based on observation and experimentation instead of
detailed, upfront planning and defined processes.
Using empirical process control is working in a fact-
based, experience-based, and evidence-based manner,
not fictitious plans.
Defined Process A defined process is one with a set of steps that should
produce the same output every time within a defined
variance range, given the same inputs.
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Three Pillars of Empirical Process Control
The emergent process and Progress toward agreed goals If any aspects of a process
work must be visible to those must be inspected frequently deviate outside acceptable
performing the work as well as and digligently to detect limits or if the resulting
those receiving the work. potentially undesirable product is unacceptable, the
variances or problems. process being applied or the
materials being produced must
be adjusted.
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Traditional Fixed Planning
Versus
Evolutionary Product Planning
Evolutionary product planning in an empirical environment differs from
traditional fixed planning in the following ways:
• Processes are not repeatable, are visible, and promote inspection and
adaptation.
• Work/process steps may not be understood.
• Impacted by factors such as past performance and capacity
differences.
• Improvement and direction guided by experiments and experience.
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Scrum
A framework within which people can address complex adaptive problems,
while productively and creatively delivering products of the highest possible
value.
Scrum is:
ü Simple.
ü Purposefully incomplete, only defining the parts required to implement
Empiricism and Lean thinking.
ü Built upon by the collective intelligence of the people using it.
ü Wraps around existing practices or renders them unnecessary.
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Scrum Values
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Scrum Framework
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Scrum Team: 3 accountabilities
Scrum Guide says:
The fundamental unit of Scrum is a small team of people called as Scrum
Team.
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Scrum Accountabilities: Product Owner
Scrum Guide says:
The Product Owner is accountable for maximizing the value of the
product resulting from the work of the Scrum Team.
Responsibilities:
• Developing and explicitly communicating the Product Goal.
• Creating and clearly communicating Product Backlog items.
• Ordering Product Backlog items.
• Ensuring that the Product Backlog is transparent, visible and understood.
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Scrum Accountabilities: Scrum Master
Scrum Guide says:
The Scrum Master is accountable for establishing Scrum as defined in the
Scrum Guide. They do this by helping everyone understand Scrum theory
and practice, both within the Scrum Team and the organization.
Responsibilities:
• Coaching and Mentoring.
• Removing roadblocks.
• Teach Scrum.
• Accountable for the Scrum Team’s effectiveness. They do this by enabling
the Scrum Team to improve its practices, within the Scrum framework.
• Facilitate Scrum Events.
• Timeboxing Scrum Events.
• Ensuring a fruitful relationship between the Product Owner, Developers,
and others outside the team. Reducing conflicts, and promote continuous
improvement.
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Scrum Accountabilities: Developers
Scrum Guide says:
Developers are the people in the Scrum Team that are committed to
creating any aspect of a usable Increment each Sprint.
Responsibilities:
ü Create a plan for the Sprint.
ü Instilling quality by adhering to a Definition of Done.
ü Adapting their plan each day toward the Sprint Goal.
ü Holding each other accountable as professionals.
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Exercise: Scrum – True or False
1. Scrum is a methodology.
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Exercise: Scrum – Match the following
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Exercise: Scrum - Fill in the Blanks
1. Scrum Team and Stakeholders collaborate on what to do
next, so that the _______________ provides valuable
input to subsequent planning.
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Product Owner – 3 Characteristics
KNOWLEDGE
AUTHORITY
AVAILABILITY
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The Product Owner role requires an individual to be fully available, highly skilled
in communication, and must have a great understanding of the customers and
the market. To better understand the level of Product Ownership in an
organization, it is important to know that there are five types of Product
Owners as listed below:
• The Scribe
• The Proxy
• The Business Representative
• The Sponsor
• The Entrepreneur
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Product Vision – Examples
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Tips to create a compelling Product Vision
Attributed to Roman Pichler
Important to note
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User Research: User research focuses on understanding user behaviors, needs,
and motivations through observation techniques, task analysis, and other
feedback methodologies. This field of research aims at improving the usability
of products, services, or processes by incorporating experimental and
observational research methods to guide the design, development, and
refinement of a product. User researchers often work alongside designers,
engineers, and programmers in all stages of product creation and idealization.
Visual Design: Visual design aims to shape and improve the user experience
through considering the effects of illustrations, photography, typography,
space, layouts, and color on the usability of products and on their aesthetic
appeal.
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The Product Owner is a highly collaborative role, working with various units
within the organisation such as Sales, Marketing, Legal, HR etc., and closely
working with Developers, middle management teams, senior leadership roles,
end-users etc. Hence there is a huge need to connect and collaborate between
Development Teams and several stakeholders.
1. Job shadowing
2. Usability testing
3. User research
4. Customer observation
5. Simulating customer experience
6. Sprint Reviews
7. Product Backlog Refinement
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Product Roadmap
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User Stories
As a <user role>
I want to <purpose>
So that <objective>
I-N-V-E-S-T
ü Created by Bill Wake.
ü A reminder of the characteristics of a good quality Product Backlog Item.
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3 Cs of a User Story
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Scrum Artifacts – Product Backlog
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Product Goal
• Describes a future state of the product.
• Present in the Product Backlog.
• A Product is defined as: a vehicle to deliver value. It has a clear
boundary, known stakeholders, well-defined users or customers. A
product could be a service, a physical product, or something more
abstract.
• A long-term objective for the Scrum Team. They must fulfil (or
abandon) one objective before taking on the next.
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Product Backlog Refinement
VARIOUS APPROACHES
Regular Meetings with Adhoc Refinement as Product Owner does the
Scrum Team needed Refinement
TEAM ACTIVITY
Discuss: Any two approaches above and present to the
class.
Debate: Benefits of Just-In-Time approach versus All-At-
Once approach
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Scrum Artifacts – Sprint Backlog
Scrum Guide says:
The Sprint Backlog is composed of the Sprint Goal (why), the set of
Product Backlog items selected for the Sprint (what), as well as an
actionable plan for delivering the Increment (how).
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Scrum Artifacts – Increment
Scrum Guide says:
An Increment is a concrete stepping stone toward the Product Goal. Each
Increment is additive to all prior Increments and thoroughly verified,
ensuring that all Increments work together. In order to provide value, the
Increment must be usable.
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Acceptance Criteria
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Product Backlog Estimation
Relative sizing
Product Backlog is estimated using relative sizing or comparative sizing.
ØCUE
• Complexity
• Uncertainty – Lack of clarity of the User Story
• Effort
Planning Poker
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What are Fibonacci numbers in Agile Estimation?
§ The Fibonacci series consists of a sequence of numbers where each
number is a sum of the preceding two numbers. The traditional
Fibonacci sequence is 1, 2, 3, 5, 8, 13, 21, 34 and so on.
§ In Agile projects, this series is modified. The modified Fibonacci series is
0, 1, 2, 3, 5, 8, 13, 20, 40, 100 – a sequence that is used to estimate the
relative size of User Stories in terms of Story Points.
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Sample Product Backlog
SCHSTUD mobile app
# Feature Size
Reference As a Student 5
?
1 As a Student
?
2 As a Student
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MVP:
• Just the minimal number of features that are sufficient for a product to be deployed.
• The MVP helps you acquire the relevant knowledge and address key risks.
MMF:
• The smallest set of functionalities that must be completed in order for the customer to
perceive value.
• The MMP reduces time-to-market and enables you to launch your product faster.
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Different Charts
ü Sprint Burn-down.
ü Sprint Burn-up.
ü Release Burn-down.
ü Release Burn-up.
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Appendix
Product Strategy
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Group Exercises - Key
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Exercise: Scrum – True or False
1. Scrum is a methodology.
FALSE
2. Empirical product planning makes a near-term
development plan in detail, but also has components of
long-term view, the vision and goals.
TRUE
3. Scrum suggests using iterative and incremental
development techniques together.
TRUE
4. Scrum Team is self-managing and cross-functional.
TRUE
5. It is best if Product Owner and Scrum Master roles are
played by the same person.
FALSE
6. Time-boxing means allocating a maximum time for a task
and extending the time if required so that the task can be
completed.
FALSE
7. Time-boxing increases efficiency of teams and provides
opportunities to inspect and adapt at regular intervals.
TRUE
8. Quality is entirely responsibility of the Developers.
FALSE
9. A Sprint can never be cancelled.
FALSE
10. Product Owner has the authority to cancel a Sprint.
TRUE
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Exercise: Scrum - Fill in the Blanks
1. Scrum Team and Stakeholders collaborate on what to do
next, so that the _SPRINT REVIEW_ provides valuable input
to subsequent planning.
4. The _SPRINT BACKLOG_ makes visible all the work that the
Developers identifies as necessary to meet the Sprint
Goal.
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How to Kick-start a Scrum
Project?
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Steps involved to kick-start
Scrum product development
§ This list is not an exhaustive list.
§ Need not be performed in the same order always.
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Product Economics
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Product Economics
• Product economics are models for production, competitive advantage
and consumer behaviour that are applicable to product marketing.
• Develop and market products and services that solve real customer
problems profitably.
1. https://premieragile.com/important-elements-of-product-economics-1-of-
3/
2. https://premieragile.com/important-elements-of-product-economics-
episode-2-of-3/
3. https://premieragile.com/important-elements-of-product-economics-
episode-3-of-3/
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Links to Videos
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# Description YouTube link
1 Agile Product https://www.youtube.com/watch?v=502ILHjX9EE
Ownership in a
Nutshell – by
Henrik Kniberg
2 Exact Instructions https://www.youtube.com/watch?v=cDA3_5982h8
Challenge – by Josh
Darnit
3 Planning Poker – by https://www.youtube.com/watch?v=gE7srp2BzoM
Mike Cohn
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References
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1. http://www.scrumalliance.org/
2. http://www.scrumguides.org/
3. The Art of doing twice the work in half the time - Jeff Sutherland
10.www.PremierAgile.com
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Case Studies
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Case Study 1
Yoga Online
Few ideas:
1. Website, Mobile application
2. “Speak to Yoga e-Guru” IVR system
3. Weight reduction program
4. Money back guarantee program
5. Virtual reality device for monitoring
Case Study 2
AnyOneCanTennis
Few ideas:
1. Tennis coaching in academy and in your tennis court
2. Inhouse and part-time programs
3. Crash courses by top ranked players
4. Summer and Winter camps
5. All age groups
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Case Study 3
Case Study 4
Solar Car
Few ideas:
1. Runs on solar energy
2. All basic features of a car
3. Suitable for any traffic conditions
4. Driver-less
5. Affordable pricing for the developing countries
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Case Study 5
Case Study 6
Agile Conference
Few ideas:
1. Two-day conference. World-wide delegates.
2. Parallel tracks of speaker sessions.
3. Coaching and Mentoring workshops.
4. Quiz programs, fun competitions.
5. Speakers submission enablement.
6. Registration for participants, sponsors, volunteers.
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About Scrum Guide 2020
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About Scrum Guide 2020
• Jeff Sutherland and Ken Schwaber released Scrum Guide first version in
2010.
• Latest Scrum Guide version was released in Nov 2020.
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Templates
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ROMAN’S PERSONA TEMPLATE
What does the persona look like? What is its name? Choose a What are the persona’s relevant characteristics and behaviours? What problem does the persona want to solve or which benefit
realistic and believable picture and name. For instance, demographics, such as age, gender, occupation, does the character seek? Why would the persona want to use or
and income; psychographics, including lifestyle, social class, and buy the product?
personality; and behavioural attributes like usage patterns,
attitudes, and brand loyalty. Only list relevant details.
The users and the customers with their needs. The desired user experience (UX): the user journeys, the product The goal of the next iteration and specific actionable
functionality, the visual design, and the nonfunctional properties. items to reach the goal.
Personas are a great way to describe the target group.
Epics, scenarios, storyboards, workflows, design sketches, mock-ups, The items are ordered from one to n, and may be
and constraint stories are helpful techniques. captured as detailed user stories.
YES
NO
Does the decision have a high Decide w/o discussion
impact?
NO YES
Consent or Majority Vote