Dead Suns Chronicle 01

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Starfinder Adventure Path #1: Character Chronicle #

Incident at Absalom Station

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A.K.A. ­- 7 1–2 2,160


Player Name Character Name Organized Play # Character # Faction
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MAX CREDITS
This Chronicle sheet grants access to the following: — —

▫ Loaned Ship: Sunrise Maiden (Starship Boon; Limited-Use): You can only slot this boon in a Tier 1–4 scenario, and SUBTIER Normal
everyone at the table must agree to you slotting this boon. When you slot this boon, rather than choosing the standard
— —
starships presented in the Starfinder Society Roleplaying Guild Guide (such as the Drake or Pegasus), you can instead
choose to take the Sunrise Maiden. The statistics for this hull are presented below. This ship can be further upgraded
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with Starship boons from other characters in the group as normal.
When used in Subtier 3–4, the PCs crewing the Sunrise Maiden gain a bonus reroll that can only be used on a d20 — —
roll made during a starship combat encounter. This reroll is meant to give the starship a slight bonus when outmatched
by more powerful encounters. This reroll can be used by one PC and does not count towards the reroll limit for that PC.
Otherwise, this ability follows the rules for rerolls (Starfinder Core Rulebook 243).
Starting XP

EXPERIENCE
SUNRISE MAIDEN (MEDIUM EXPLORER) TIER 3 GM’s
Initials

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Speed 10; Maneuverability good (turn 1); Drift 1; AC 13; TL 13; HP 55; DT —; CT 11
Shields Light 60; forward 15, port 15, starboard 15, aft 15 XP Gained (GM ONLY)

Attack (Forward) gyrolaser (1d8); Attack (Port) light laser cannon (2d4); Attack (Starboard) light laser cannon
=
(2d4); Attack (Aft) flak thrower (3d4); Attack (Turret) light particle beam (3d6)
Power Core Pulse Green (150 PCU); Drift Engine Signal Basic; Systems basic mid-range sensors, crew quarters Final XP Total
(good), extra light weapon mount (aft), mk 3 armor, mk 3 defenses, mk 1 duonode computer (tier 1, artificial
personality upgrade); Expansion Bays cargo holds (2), escape pods, recreation suite (HAC/gym)
Modifiers +1 to any 2 checks per round, +2 Computers, +1 Piloting; Complement 1–6 Initial Fame
GM’s
Initials

Street Cred: Absalom Station (Social Boon): Once per scenario as a free action, you may recollect your dealing with
+
the gangs of Absalom station to provide insight into dealing with other gangers. Doing do grants you a +1 insight bonus Fame Gained (GM ONLY)

FAME
to Bluff, Diplomacy and Intimidate checks made when interacting with street gangs or other suitable gang-like groups at

the GM’s discretion. You also gain a +1 morale bonus to attack and damage rolls against members of a street gang. Both
Fame Spent
bonuses increase to +2 if the gang members belong to a gang based on Absalom Station. These bonuses last for 1 minute.

All subtiers Final


Fame

autotarget rifle (755; Item Level: 2) incendiary grenade I (375; Item Level: 2; limit 3)
backup generator armor upgrade (2,100; Item Level: 4) mk 1 ring of resistance (735; Item Level: 2)
Starting Credits
brown force field armor upgrade (1,600; Item Level: 3) spell amp of lesser restoration (700; Item Level: 6;
GM’s
Initials
disruptive fusion seal (5th level) (792; Item Level: 5; limit 2)
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limit 1) static arc pistol (750; Item Level: 2)
Credits Garnered (GM ONLY)
flame pistol (470; Item Level: 2) tactical arc emitter (750; Item Level: 2)
CREDITS

GM’s
Initials

freebooter armor I (750; Item Level: 2) tactical dueling sword (475; Item Level: 2)
+
graphite carbon skin (1,220; Item Level: 3) tactical shirren-eye rifle (755; Item Level: 2)
Day Job (GM ONLY)
holoskin (500; Item Level: 2) tool kit (engineering kit) (445; Item Level: 2)

Reputation Credits Spent
Faction Reputation Faction Reputation
=
Faction Reputation Infamy
Total

For GM Only

EVENT EVENT CODE DATE Game Master’s Signature GM Organized Play #

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