Quest Generator

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Quest Generator

A Comprehensive d100 Generator for Any TTRPG

Matthew Tapp
Please also check out

my other books on my Publishers page.

Thank you and Enjoy the Journey!


Table of Contents

CHAPTER 1

HOW TO USE THIS BOOK . . . . . . . . 6

CHAPTER 2

QUEST GIVER . . . . . . . . . . . 9

CHAPTER 3

QUEST OBJECTIVE . . . . . . . . . 13

CHAPTER 4

QUEST LOCATION . . . . . . . . . . 18

CHAPTER 5

QUEST REWARDS . . . . . . . . . . 23

CHAPTER 6

POTENTIAL COMPLICATIONS . . . . . . 28

CHAPTER 7

NPCS INVOLVED . . . . . . . . . . 34

CHAPTER 8

QUEST HOOKS . . . . . . . . . . . 38
CHAPTER 9

TIMELINE . . . . . . . . . . . . 44

CHAPTER 10

CONSEQUENCES . . . . . . . . . . 51
6 | QUEST GENERATOR

CHAPTER 1

How to use
this book
Welcome, esteemed Game Master, to your comprehensive
guide for creating dynamic, engaging, and memorable quests for your
tabletop role-playing game. This book is designed to be a wellspring
of inspiration, helping you craft stories that will captivate your players
and keep them eagerly anticipating each gaming session.

Here’s a guide on how best to utilize this tool:

1. Understand the Structure: This book is organized into several


sections, each containing a different element of the quest - the quest
giver, objective, location, reward, potential complications, NPCs involved,
quest hooks, timeline, and consequences. Each section is presented as
a table with 100 options that you can either choose from or roll a
100-sided die (d100) to select randomly.

2. Mix and Match: The beauty of this generator is its flexibility.


Feel free to pick and choose from different tables or roll the dice for
some or all of them. You may decide to roll for the quest giver and
QUEST GENERATOR | 7

location, but choose the objective and reward that best fits your cur-
rent campaign.

3. Adapt to Your Campaign: Always remember that the options


presented in these tables are meant to inspire, not restrict. They are
starting points, ideas to be developed and adapted to fit the unique
circumstances of your campaign, your world, and your players. If you
roll or choose an option that doesn’t quite fit, feel free to tweak it
until it does.

4. Consider the Context: When creating a quest, consider the


broader context of your campaign. The best quests are those that feel
integrated into the world and the ongoing story. Think about how the
quest relates to the characters’ goals, the actions they’ve taken so far,
and the consequences of those actions.

5. Surprise and Delight: One of the greatest joys of role-playing


games is the element of surprise. These tables can help you introduce
unexpected twists and turns into your quests, keeping your players on
their toes and ensuring that your game remains fresh and exciting.

6. Iterate and Evolve: As you use this generator, you may find that
certain types of quests or elements resonate more with your group than
others. Feel free to lean into those preferences, adjusting the options or
even creating your own tables to better serve your unique gaming style.

Remember, as a Game Master, your ultimate goal is to create a fun,


engaging, and memorable experience for your players. This book is a
tool to help you achieve that goal. So open up, roll the dice, and let
the adventure begin!
QUEST GENERATOR | 9

CHAPTER 2

Quest Giver
1d100
1. Wandering Knight 14. Captive Princess

2. Village Elder 15. Alien Entity

3. Mysterious Stranger 16. Ambitious Noble

4. Outcast Elf 17. Church Cleric

5. Wealthy Merchant 18. Fugitive Thief

6. Royal Emissary 19. Wise Hermit

7. Desperate Peasant 20. Anxious Scholar

8. Distraught Widow 21. Royal Historian

9. Local Innkeeper 22. Determined Blacksmith

10. Retired Adventurer 23. Wronged Spirit

11. Ailing Wizard 24. Shipwrecked Sailor

12. Guild Master 25. Disgraced Noble

13. Benevolent Ghost 26. Rebellious Teenager


10 | QUEST GENERATOR

27. Friendly Bard 51. Haunted Armor

28. Forest Nymph 52. Pious Monk

29. Drunken Pirate 53. Exiled Prince

30. Lost Traveler 54. Devious Con Artist

31. Suspicious Guard Captain 55. Misunderstood Monster

32. Mute Child 56. Loyal Squire

33. Ruthless Assassin 57. Eager Apprentice

34. Cursed Statue 58. Frustrated Chef

35. Humbled King 59. Lost Spirit

36. Orphaned Cub 60. Nomadic Shaman

37. Ancient Tree 61. Captured Spy

38. Alienated Artisan 62. Vengeful Victim

39. Fortune Teller 63. Passionate Sculptor

40. Disoriented Time Traveler 64. Blind Prophet

41. Brooding Hunter 65. Well-known Gladiator

42. Impulsive Alchemist 66. Reformed Bandit

43. Struggling Farmer 67. Mysterious Prophetess

44. Visionary Painter 68. Defeated Villain

45. Local Librarian 69. Celestial Being

46. Dying Warrior 70. Wealthy Patron

47. Cryptic Seer 71. Runaway Slave

48. Unknown Benefactor (Letter) 72. Grieving Lover

49. Respected Mayor 73. Displaced Refugee

50. Wounded Soldier 74. Undercover Agent


QUEST GENERATOR | 11

75. Enigmatic Riddlemaster 99. Mysterious Wanderer

76. Terrified Miner 100. Roll twice and combine two


(for a more complex quest giver)
77. Stranded Explorer

78. Daring Smuggler


Remember, each result is a spring-
79. Unseen Voice
board for creativity. For example,
80. Forgotten God if you roll a “Wealthy Merchant,”
consider: what kind of goods do
81. Secretive Inventor
they deal in? How did they amass
82. Undead Hero their wealth? What kind of person-
ality do they have? This will make
83. Devoted Caretaker
your quest giver more interesting
84. Playful Trickster Spirit and memorable.

85. Sinister Doll

86. Lonely Lighthouse Keeper

87. Zealous Crusader

88. Rival Adventurer

89. Paranoid Wizard

90. Feisty Barmaid

91. Watchful Ranger

92. Exuberant Gnome

93. Mischievous Imp

94. Curious Merfolk

95. Charming Rogue

96. Wandering Healer

97. Beleaguered Captain

98. Ambitious Sorcerer


QUEST GENERATOR | 13

CHAPTER 3

Quest Objective
1d100

1. Rescue a kidnapped indi- 10. Investigate strange occur-


vidual. rences or phenomena.

2. Recover a stolen item. 11. Hunt down a dangerous


monster or criminal.
3. Deliver a message or pack-
age. 12. Resolve a dispute or con-
flict.
4. Protect an individual or loca-
tion. 13. Find a missing person.

5. Retrieve an artifact from a 14. Locate a hidden treasure.


dangerous location.
15. Survive in a hostile environ-
6. Solve a murder mystery. ment.

7. Win a competition or tourna- 16. Find information on a par-


ment. ticular subject.

8. Escort a person or caravan 17. Decipher a mysterious code


safely. or language.

9. Find a cure for a disease or 18. Earn the favor of a power-


curse. ful individual.
14 | QUEST GENERATOR

19. Defend a location from an 34. Expose a spy or traitor.


impending attack.
35. Seal away an ancient evil.
20. Explore a newly discovered
36. Mediate a truce between
location.
warring factions.
21. Sabotage the plans of an
37. Transport a dangerous
enemy.
prisoner.
22. Break a siege on a city or
38. Survive until reinforcements
fortress.
arrive.
23. Banish or destroy a ghost or
39. Map an uncharted territory.
undead.
40. Win a debate or negotia-
24. Stop a ritual or ceremony.
tion.
25. Establish a new settlement
41. Restore a damaged or cor-
or outpost.
rupted area.
26. Disguise and infiltrate an
42. Dispel a magical storm or
enemy stronghold.
natural disaster.
27. Overthrow a corrupt of-
43. Assemble a legendary
ficial.
artifact.
28. Procure a rare item or
44. Impersonate a renowned
resource.
figure.
29. Persuade a person or group
45. Prove a prisoner’s innocence.
to provide assistance.
46. End a curse on a town or
30. Prevent a political assassina-
individual.
tion.
47. Steal a guarded item.
31. Escort a ghost to its resting
place. 48. Convince a deity or spirit to
grant a boon.
32. Complete a rite of passage
or trial. 49. Quell a rebellion.

33. Train a group of inexperi- 50. Perform a sacred ritual.


enced soldiers.
QUEST GENERATOR | 15

51. Discover the truth behind a 68. Gain the allegiance of a


legend or myth. neutral party.

52. Win the trust of a suspi- 69. Prevent an arranged mar-


cious group. riage.

53. Replace a tyrannical leader. 70. Retrieve a fallen star or


celestial object.
54. Escort an important figure
to a secret meeting. 71. Quench a never-ending fire.

55. Establish a trade route. 72. Secure a peace treaty.

56. Clear a haunted location. 73. Reclaim a holy site from


evil creatures.
57. Convince a creature to stop
its destructive behavior. 74. Investigate a series of night-
mares affecting a town.
58. Discover what happened to
a vanished civilization. 75. Survive a gladiatorial arena.

59. Avenge a wronged indi- 76. Stop a merchant’s caravan


vidual. from being robbed.

60. Find the source of a magi- 77. Clear a path through dan-
cal plague. gerous territory.

61. Win a court trial. 78. Expose a corrupt religious


leader.
62. Find a new home for a
displaced creature or group. 79. Rebuild a destroyed town.

63. Repair a significant struc- 80. Help a character achieve


ture (bridge, tower, etc.). redemption.

64. Solve a series of riddles to 81. Fulfill a prophecy.


gain a reward.
82. Uncover a hidden con-
65. Stop a rampaging beast. spiracy.

66. Help a spirit find peace. 83. Prevent a war between na-
tions.
67. Free captives from a slave
ring.
16 | QUEST GENERATOR

84. Help an NPC fulfill their 99. Expose a black market


last wish. operation.

85. Track a mythical creature 100. Roll twice and combine


for study. two (for a more complex quest
objective)
86. Organize and oversee a
large event (festival, tournament,
etc.).
Again, it’s crucial to remember
87. Break an unjust law or rule. that each result can be adapted
and expanded upon to make it
88. Find the source of a myste-
fit into your story or campaign.
rious signal or magic.

89. Reunite estranged family


members.

90. Help an NPC gain recogni-


tion or fame.

91. Investigate a strange new


lifeform.

92. Establish diplomatic relations


with a hostile faction.

93. Prevent a divine catastrophe.

94. Help an NPC in their


political campaign.

95. Discover the location of a


lost city.

96. Stop a serial thief.

97. Defeat a chessmaster in a


game of wits.

98. Investigate a strange weather


phenomenon.
18 | QUEST GENERATOR

CHAPTER 4

Quest Location
1d100

1. Rescue a kidnapped indi- 10. Investigate strange occur-


vidual. rences or phenomena.

2. Recover a stolen item. 11. Hunt down a dangerous


monster or criminal.
3. Deliver a message or pack-
age. 12. Resolve a dispute or con-
flict.
4. Protect an individual or loca-
tion. 13. Find a missing person.

5. Retrieve an artifact from a 14. Locate a hidden treasure.


dangerous location.
15. Survive in a hostile environ-
6. Solve a murder mystery. ment.

7. Win a competition or tourna- 16. Find information on a par-


ment. ticular subject.

8. Escort a person or caravan 17. Decipher a mysterious code


safely. or language.

9. Find a cure for a disease or 18. Earn the favor of a power-


curse. ful individual.
QUEST GENERATOR | 19

19. Defend a location from an 34. Expose a spy or traitor.


impending attack.
35. Seal away an ancient evil.
20. Explore a newly discovered
36. Mediate a truce between
location.
warring factions.
21. Sabotage the plans of an
37. Transport a dangerous
enemy.
prisoner.
22. Break a siege on a city or
38. Survive until reinforcements
fortress.
arrive.
23. Banish or destroy a ghost or
39. Map an uncharted territory.
undead.
40. Win a debate or negotia-
24. Stop a ritual or ceremony.
tion.
25. Establish a new settlement
41. Restore a damaged or cor-
or outpost.
rupted area.
26. Disguise and infiltrate an
42. Dispel a magical storm or
enemy stronghold.
natural disaster.
27. Overthrow a corrupt of-
43. Assemble a legendary
ficial.
artifact.
28. Procure a rare item or
44. Impersonate a renowned
resource.
figure.
29. Persuade a person or group
45. Prove a prisoner’s innocence.
to provide assistance.
46. End a curse on a town or
30. Prevent a political assassina-
individual.
tion.
47. Steal a guarded item.
31. Escort a ghost to its resting
place. 48. Convince a deity or spirit to
grant a boon.
32. Complete a rite of passage
or trial. 49. Quell a rebellion.

33. Train a group of inexperi- 50. Perform a sacred ritual.


enced soldiers.
20 | QUEST GENERATOR

51. Discover the truth behind a 68. Gain the allegiance of a


legend or myth. neutral party.

52. Win the trust of a suspi- 69. Prevent an arranged mar-


cious group. riage.

53. Replace a tyrannical leader. 70. Retrieve a fallen star or


celestial object.
54. Escort an important figure
to a secret meeting. 71. Quench a never-ending fire.

55. Establish a trade route. 72. Secure a peace treaty.

56. Clear a haunted location. 73. Reclaim a holy site from


evil creatures.
57. Convince a creature to stop
its destructive behavior. 74. Investigate a series of night-
mares affecting a town.
58. Discover what happened to
a vanished civilization. 75. Survive a gladiatorial arena.

59. Avenge a wronged indi- 76. Stop a merchant’s caravan


vidual. from being robbed.

60. Find the source of a magi- 77. Clear a path through dan-
cal plague. gerous territory.

61. Win a court trial. 78. Expose a corrupt religious


leader.
62. Find a new home for a
displaced creature or group. 79. Rebuild a destroyed town.

63. Repair a significant struc- 80. Help a character achieve


ture (bridge, tower, etc.). redemption.

64. Solve a series of riddles to 81. Fulfill a prophecy.


gain a reward.
82. Uncover a hidden con-
65. Stop a rampaging beast. spiracy.

66. Help a spirit find peace. 83. Prevent a war between na-
tions.
67. Free captives from a slave
ring.
QUEST GENERATOR | 21

84. Help an NPC fulfill their 99. Expose a black market


last wish. operation.

85. Track a mythical creature 100. Roll twice and combine


for study. two (for a more complex quest
objective)
86. Organize and oversee a
large event (festival, tournament,
etc.).
Again, it’s crucial to remember
87. Break an unjust law or rule. that each result can be adapted
and expanded upon to make it
88. Find the source of a myste-
fit into your story or campaign.
rious signal or magic.

89. Reunite estranged family


members.

90. Help an NPC gain recogni-


tion or fame.

91. Investigate a strange new


lifeform.

92. Establish diplomatic relations


with a hostile faction.

93. Prevent a divine catastrophe.

94. Help an NPC in their


political campaign.

95. Discover the location of a


lost city.

96. Stop a serial thief.

97. Defeat a chessmaster in a


game of wits.

98. Investigate a strange weather


phenomenon.
QUEST GENERATOR | 23

CHAPTER 5

Quest Rewards
1d100

14. A unique vehicle

1. A hefty bag of gold coins 15. Knowledge or secret infor-


mation
2. A magical weapon
16. A magical ring
3. A valuable gemstone
17. A book of ancient lore
4. A parcel of land
18. A precious, historical relic
5. A noble title
19. A religious icon
6. A magical artifact
20. A key to a mysterious door
7. A map to a hidden treasure
21. Ownership of a business
8. A powerful spell scroll
22. A magical amulet
9. A potion of healing
23. A chest of assorted jewels
10. A favor from a powerful
individual 24. A magical staff or wand

11. An enchanted armor 25. A deed to a house

12. A rare, mystical ingredient 26. A ship

13. A trained mount or pet 27. A piece of fine art


24 | QUEST GENERATOR

28. An enchanted quiver 47. A personal bodyguard


service
29. A blessing from a deity
48. A masterwork piece of
30. A rare musical instrument
equipment
31. A magical cloak
49. A bottle of rare wine
32. A unique, non-magical
50. A wish from a genie
weapon
51. A glowing, magical orb
33. A share of a profitable
venture 52. Membership in an exclusive
guild
34. A permit for a restricted
activity 53. A beautifully illustrated map

35. An audience with a high- 54. A magical musical instru-


ranking official ment

36. A vial of dragon’s blood 55. An invitation to a royal


event
37. A piece of a legendary
artifact 56. A magical gem that can
summon an elemental
38. Adoption into a prestigious
family 57. A pet baby dragon

39. A hidden family heirloom 58. The friendship of a power-


ful NPC
40. A magical compass
59. A magical mirror
41. A mysterious, sealed letter
60. A set of enchanted tools
42. A crystal ball
61. A collection of magical
43. A flying broom
seeds
44. An ancient stone tablet
62. A magical tattoo
45. A jar of pixie dust
63. A charm of good fortune
46. A feather from a celestial
64. An ancient prophecy
bird
QUEST GENERATOR | 25

65. A secret passage to a hidden 84. A badge that represents


place authority

66. A tiny clockwork creature 85. A magical lantern

67. A magical, ever-full mug 86. A bottle of enchanted ink

68. A key to a magical library 87. A pocket-sized magical


creature
69. A bag of holding
88. A ring of water breathing
70. A book that teaches a new
language 89. A cloak of invisibility

71. An enchanted locket 90. A puzzle box containing a


secret
72. A map of the stars
91. A crown of leadership
73. A small pouch of fairy gold
92. An enchanted quill
74. The deed to an abandoned
keep 93. A miniature golem servant

75. A magical hourglass 94. A book that allows you


to speak with the dead once a
76. The true name of a demon
month
77. A scroll of pedigree
95. A deck of many things
78. A piece of alien technology
96. A tiny box that plays
79. A shard of a broken god’s enchanting music
essence
97. An amulet that can change
80. A recipe for a powerful the wearer’s appearance
potion
98. A sword forged from a
81. A pair of winged boots fallen star

82. A magical whistle that can 99. A legendary artifact thought


summon a mount to be lost to time

83. An oath of fealty from a 100. Roll twice and combine


group or individual two (for a more complex reward)
26 | QUEST GENERATOR

Remember that the nature of the reward can significantly influence


the tone and stakes of the quest. Try to match the reward to the
effort and risk involved in the quest and to the interests of the char-
acters. It could also be interesting to occasionally introduce rewards
that come with complications, like a magic item that’s also cursed,
or a title that comes with responsibilities and enemies.
28 | QUEST GENERATOR

CHAPTER 6

Potential
Complications
1d100
1. The quest giver isn’t telling 9. The quest objective doesn’t
the whole truth. want to be found or changed.

2. An unexpected third party 10. The party becomes em-


also wants the quest objective. broiled in local politics.

3. The location of the objective 11. The party must overcome


is constantly shifting. a moral dilemma to achieve the
objective.
4. The objective is protected by
powerful magic. 12. The reward promised is not
real.
5. The party is being pursued
by a relentless enemy. 13. The party must sacrifice
something valuable to achieve the
6. The objective is cursed.
objective.
7. There’s a tight deadline.
14. The quest awakens an
8. The party must keep their ancient evil.
quest a secret.
15. The party must cooperate
with an enemy.
QUEST GENERATOR | 29

16. The objective is a trap. 30. The quest involves a dan-


gerous magical experiment.
17. There is a traitor among
the party’s allies. 31. The party must resolve a
personal conflict to complete the
18. The quest is part of a
quest.
prophecy.
32. The party must survive in a
19. The party is haunted by a
harsh environment.
supernatural entity.
33. The party becomes respon-
20. A powerful storm makes
sible for the well-being of a
travel and communication dif-
vulnerable NPC.
ficult.
34. The party must solve com-
21. The party must break the
plex puzzles or riddles.
law to achieve the objective.
35. The party’s actions may
22. Completing the quest will
cause harm to innocent people.
have serious political implications.
36. The quest involves time
23. The quest triggers a war.
travel or dealing with alternate
24. The quest offends a power- realities.
ful deity.
37. The party must contend
25. The party must participate with a rival adventuring group.
in a complex ritual.
38. A party member’s past
26. The quest objective is sen- comes back to haunt them.
tient and has its own desires.
39. The quest is a test or
27. The party must navigate initiation.
difficult social or cultural cus-
40. The objective is a sentient
toms.
being who resists the party’s
28. The party is mistaken for efforts.
enemies.
41. The party must face their
29. The quest attracts the at- greatest fears.
tention of a dangerous creature.
42. The party’s reputation is
tarnished.
30 | QUEST GENERATOR

43. The party must make an 57. The quest involves a dan-
ally of a dangerous creature. gerous magical item.

44. The quest giver disappears 58. The party is transported to


or is killed. another plane.

45. The party is framed for a 59. The party must protect an
crime they didn’t commit. NPC from constant danger.

46. The party must avoid a 60. The party must deal with
deadly plague or disease. difficult weather conditions.

47. The party must compete in 61. The party must complete
a tournament or contest. the quest without magic.

48. The party must expose a 62. The party is beset by


corrupt official. nightmares or visions.

49. The party is caught in a 63. The party must make a


power struggle between factions. sacrifice to achieve the objective.

50. The party must pass 64. The party must deal with
through a dangerous territory. an unexpected betrayal.

51. The party is targeted by a 65. The party is haunted by a


powerful curse. vengeful ghost.

52. The party must make a dif- 66. The party is required to
ficult moral choice. pass a series of trials or tests.

53. The party is challenged by 67. A trusted ally is not who


a rival. they seem.

54. The quest involves navigat- 68. The party is struck by a


ing complex bureaucracy. mysterious curse.

55. The party becomes em- 69. The quest sparks a rebellion
broiled in a family feud. or uprising.

56. The party must survive 70. A powerful item the party
without their equipment. needs is stolen.
QUEST GENERATOR | 31

71. The party inadvertently 85. The party must decipher an


triggers a trap. ancient language or code.

72. The objective has already 86. The quest disrupts the bal-
been claimed by someone else. ance of power in the region.

73. The quest leads to an an- 87. A party member’s secret is


cient, unsolved mystery. revealed.

74. The party must deal with 88. The party is given false
an internal conflict. information.

75. The party’s actions could 89. The party must navigate a
have dire consequences for the dangerous labyrinth.
world.
90. The quest stirs up old rival-
76. The party must survive in a ries or feuds.
hostile environment.
91. The party must contend
77. The quest involves a deadly with a natural disaster.
game or competition.
92. A powerful magical barrier
78. The objective is far more blocks the party’s path.
dangerous than initially thought.
93. The party must perform a
79. The party must negotiate a complex magical ritual.
peace treaty.
94. The party is drawn into a
80. The party is accused of a war.
crime they didn’t commit.
95. The party must contend
81. The quest uncovers a con- with a moral or ethical dilemma.
spiracy.
96. The party must operate
82. A party member is kid- undercover or in disguise.
napped.
97. The party must resolve a
83. A powerful entity seeks to conflict between two allies.
stop the party.
98. The party is transported to
84. The party must handle a a hostile plane of existence.
delicate diplomatic situation.
32 | QUEST GENERATOR

99. The party must prevent the end of the world.

100. Roll twice and combine two (for a more complex complication)

Complications can make a quest more challenging and exciting, but


be sure not to overwhelm your players. The goal is to make the
game more fun, not to frustrate or demoralize them..
34 | QUEST GENERATOR

CHAPTER 7

NPCs Involved
1d100

1. A charming rogue 15. A suspicious guard

2. A stern knight 16. A helpful cleric

3. An eccentric wizard 17. A bold pirate

4. A wise old sage 18. A dedicated scholar

5. A cunning assassin 19. A passionate bard

6. An ambitious noble 20. A ruthless warlord

7. A resourceful thief 21. A scheming sorcerer

8. A skilled hunter 22. A cunning merchant

9. A secretive spy 23. A noble paladin

10. An adventurous explorer 24. A fearless warrior

11. A humble blacksmith 25. A quiet hermit

12. A mysterious stranger 26. A charismatic leader

13. A vengeful spirit 27. A concerned citizen

14. A powerful queen 28. An aggressive barbarian


QUEST GENERATOR | 35

29. A devout priestess 53. A visionary artist

30. A curious child 54. A philosophical monk

31. A friendly innkeeper 55. A treacherous partner

32. A skilled alchemist 56. A stubborn farmer

33. A retired adventurer 57. An exiled prince

34. A mischievous fairy 58. A gentle healer

35. A persistent detective 59. A lonely widow

36. A protective parent 60. A haunted veteran

37. A boastful braggart 61. A rebellious teen

38. A wise druid 62. A disciplined martial artist

39. A brave soldier 63. A lost wanderer

40. A ruthless bounty hunter 64. A charismatic con artist

41. A cruel slaver 65. A grim executioner

42. A benevolent ghost 66. A dedicated librarian

43. An ancient oracle 67. A talented craftsman

44. A corrupt official 68. A jovial chef

45. A disgraced noble 69. An enthusiastic fan

46. A naive apprentice 70. A scorned lover

47. A fierce tribal leader 71. A brave volunteer

48. A playful trickster 72. A protective older sibling

49. A sadistic torturer 73. A zealous preacher

50. A sly smuggler 74. A grizzled mercenary

51. A loyal retainer 75. A diplomatic envoy

52. A repentant criminal 76. A watchful ranger


36 | QUEST GENERATOR

77. A respected elder 100. Roll twice and combine


two (for a more complex NPC)
78. A boastful gladiator

79. A mysterious fortune teller


Remember that these NPCs can
80. A deceitful impersonator
serve various roles in your story.
81. A passionate revolutionary They could provide valuable in-
formation, offer assistance, create
82. An ambitious student
obstacles, or add depth to the
83. A curious historian world with their unique perspec-
tives and motivations.
84. A disgruntled worker

85. A peaceful mediator

86. A seasoned sailor

87. A paranoid recluse

88. A courageous firefighter

89. A whimsical inventor

90. An eager squire

91. A grumpy dwarf

92. A playful halfling

93. An arrogant elf

94. A stoic giant

95. A wise centaur

96. A mischievous imp

97. A curious mermaid

98. An ancient dragon in


disguise

99. A silent gargoyle


38 | QUEST GENERATOR

CHAPTER 8

Quest Hooks
1d100

1. A mysterious letter arrives, 8. A local festival is disrupted


requesting the party’s help. by a magical event.

2. The party stumbles upon an 9. The party hears rumors of a


ancient map leading to a forgot- powerful artifact hidden in the
ten treasure. wilderness.

3. An NPC the party cares 10. A bounty is posted for a


about goes missing. dangerous monster terrorizing the
countryside.
4. A valuable artifact is stolen
from a local museum. 11. An NPC the party respects
asks for their help.
5. A strange comet appears in
the sky, and the locals believe 12. A magical curse begins to
it’s an omen. affect the local townsfolk.

6. A new dungeon or ruin is 13. A dream or vision directs


discovered nearby. the party to a specific location.

7. A reward is offered for the 14. An ancient prophecy begins


capture or defeat of a dangerous to come true.
criminal.
15. A local noble is assassinat-
ed, causing political turmoil.
QUEST GENERATOR | 39

16. The party finds a mysteri- 27. The party finds an un-
ous object that leads them on a conscious person who holds a
quest. mysterious item.

17. A rival adventuring party 28. The party encounters a


brags about a quest they’re creature that begs for their help.
about to undertake.
29. A childhood friend of a
18. The party witnesses a party member sends a desperate
crime. plea for help.

19. A local guild or organiza- 30. A sage believes an ancient


tion needs help with a problem. ruin holds the key to saving the
town from a looming threat.
20. A local crop or resource
suddenly and inexplicably dries 31. The party stumbles upon a
up. dying creature whose last words
hint at a larger plot.
21. A circus or carnival comes
to town, but all is not as it 32. A local lord challenges
seems. adventurers to prove their worth
for a special task.
22. A book contains hints of a
lost city or treasure. 33. A religious festival is inter-
rupted by the appearance of a
23. A powerful storm uncovers
divine symbol.
an ancient structure.
34. The party rescues an NPC
24. An NPC the party likes is
who possesses information about a
wrongly accused of a crime.
hidden threat.
25. A festival or contest features
35. The party finds a key
a grand prize that’s rumored to
marked with the emblem of a
be more than it seems.
well-known family.
26. A celestial event is predicted
36. A new star appears in the
to open a portal to another
night sky, leading to a specific
plane.
location.

37. An NPC the party respects


is revealed to be in danger.
40 | QUEST GENERATOR

38. The party is gifted a 49. An NPC asks the party to


property that comes with its own escort them to a dangerous or
mysteries and problems. remote location.

39. A local area is suddenly and 50. The party is asked to inves-
inexplicably overrun by a type tigate a haunting at a local inn.
of creature.
51. An ancient artifact is ac-
40. A powerful item is rumored cidentally activated, causing
to be in the possession of a unexpected effects.
dangerous beast.
52. The party is given a bro-
41. The party wakes up in a ken map and asked to find the
strange location with no memory missing pieces.
of how they got there.
53. A powerful villain the party
42. A local ruler decrees a dan- previously defeated returns seek-
gerous area off-limits, sparking ing revenge.
interest.
54. A rare celestial event is
43. The party receives a myste- rumored to reveal the path to a
rious and cryptic warning. hidden treasure.

44. The party finds a treasure 55. The party inherits a mys-
map hidden in a book or paint- terious item from an unknown
ing. benefactor.

45. A trusted NPC reveals a 56. A beloved local figure is


dark secret. revealed to be an imposter.

46. A local NPC the party is 57. The party is hired to spy
friendly with goes missing under on a suspicious gathering or
suspicious circumstances. event.

47. The party is framed for a 58. A curse falls upon the
crime they didn’t commit. town, causing bizarre transfor-
mations.
48. A local festival holds a
competition with a grand prize 59. The party is invited to a
that the party wants. secretive meeting by an anony-
mous note.
QUEST GENERATOR | 41

60. A new, dangerous drug 71. The party finds a message


begins to circulate in the town. in a bottle, leading them on a
sea adventure.
61. The party discovers a note
with a bounty on their heads. 72. A strange disease begins to
spread through the town.
62. A nearby town sends out
a call for help, but when the 73. The party is asked to medi-
party arrives, the town is de- ate a dispute between powerful
serted. factions.

63. The party finds a strange 74. A local artifact begins to


device that points them to a show signs of powerful magic.
distant location.
75. The party finds a strange
64. A well-known local is symbol carved into the trees,
acting strangely, leading to leading them deeper into the
concerns of possession or mind forest.
control.
76. An NPC the party trusts
65. The party finds a diary gives them a mission before
detailing the location of a lost disappearing.
ruin or city.
77. A local mine is overrun
66. A local child stumbles upon with monsters, halting produc-
a nest of dangerous creatures. tion.

67. A powerful storm reveals 78. The party is invited to a


the entrance to a hidden cave or royal wedding, but an assassina-
dungeon. tion occurs.

68. A local noble asks the 79. The party finds a secret
party to rescue a kidnapped message hidden in a music box.
relative.
80. A local fortune teller
69. The party is challenged to predicts doom unless the party
a duel by a mysterious stranger. intervenes.

70. A local library burns down, 81. The party is mistaken for a
and the librarian begs the party group of prophesied heroes.
to help recover a rare book.
42 | QUEST GENERATOR

82. A nearby town is suddenly 94. The party wakes to find


and inexplicably abandoned. a mysterious tattoo that wasn’t
there before.
83. The party is hired to track
a rare creature for a collector. 95. The party is asked to clear
out a haunted house.
84. An NPC from a party
member’s past arrives with a 96. A powerful storm ship-
problem. wrecks the party on an unchart-
ed island.
85. A strange tower suddenly
appears overnight. 97. A plague of nightmares af-
flicts a town, causing panic.
86. The party is given a task
by a dying stranger. 98. The party finds a ring that
shows them the location of a
87. An old enemy of the party
powerful artifact.
sends them a challenge or threat.
99. A strange creature tasks
88. The party is asked to find
the party with a mysterious and
a cure for a unique poison or
cryptic quest.
disease.
100. Roll twice and combine
89. The party is asked to find
two hooks (for a more complex
a missing caravan that was car-
hook).
rying valuable goods.

90. A wealthy patron asks the


party to retrieve a stolen paint- These hooks can be further
ing. customized to suit the party, set-
ting, and campaign. Remember,
91. The party finds a wanted
the goal is to create an engag-
poster with their faces on it.
ing and memorable adventure for
92. A ghost begs the party to your players.
help them find peace.

93. The party is asked to find


a traitor within a powerful
organization.
44 | QUEST GENERATOR

CHAPTER 9

Timeline
1d100
1. The quest must be completed 8. The quest must be completed
by the next full moon. before a certain item is delivered.

2. The quest is a race against 9. The quest must be completed


another party of adventurers. by sundown.

3. The quest must be completed 10. The quest must be com-


before a specific event or festival pleted before the next royal
begins. coronation.

4. The quest must be completed 11. The quest must be com-


before a prophecy comes to pass. pleted before the next seasonal
change.
5. The quest has no specific
timeline, allowing for exploration 12. The quest has a time-
and side quests. line that changes based on the
party’s actions.
6. The quest must be completed
before a certain person arrives in 13. The quest must be complet-
town. ed before a celestial event occurs.

7. The quest must be completed 14. The quest must be complet-


within a week. ed before a political meeting.
QUEST GENERATOR | 45

15. The quest must be com- 26. The quest must be com-
pleted before the start of a war pleted before a certain building
or battle. or structure is completed.

16. The quest must be com- 27. The quest must be complet-
pleted by the next new moon. ed before a specific NPC dies of
old age.
17. The quest has a flexible
timeline, but certain opportunities 28. The quest must be com-
are time-sensitive. pleted within a specific number
of days, with each failure adding
18. The quest must be com-
a day.
pleted within a month.
29. The quest must be com-
19. The quest must be complet-
pleted before a certain NPC gets
ed before the next trade caravan
married.
leaves.
30. The quest must be com-
20. The quest must be complet-
pleted before a certain creature
ed before a loved one’s birthday.
hatches or is born.
21. The quest must be com-
31. The quest must be complet-
pleted before a specific spell
ed before a certain ship sets sail.
wears off.
32. The quest must be complet-
22. The quest must be complet-
ed before a certain law is passed.
ed before an execution or trial.
33. The quest must be com-
23. The quest must be complet-
pleted before a certain artifact
ed by the end of the year.
activates.
24. The quest must be com-
34. The quest must be complet-
pleted before a magical portal
ed before a certain constellation
closes.
appears in the sky.
25. The quest must be com-
35. The quest must be com-
pleted before the end of a truce
pleted before a certain crop is
or peace agreement.
harvested.
46 | QUEST GENERATOR

36. The quest must be com- 47. The quest must be com-
pleted before a natural disaster pleted before a certain religious
occurs. ceremony.

37. The quest must be com- 48. The quest must be com-
pleted before a certain song is pleted before a certain magical
performed. storm passes.

38. The quest must be com- 49. The quest must be com-
pleted before a certain tower’s pleted before a certain feast or
shadow reaches a certain point. banquet.

39. The quest must be com- 50. The quest must be complet-
pleted before a certain potion’s ed before a certain army reaches
effects wear off. the town.

40. The quest must be com- 51. The quest must be com-
pleted before a certain race or pleted before a certain heirloom
competition. is sold.

41. The quest must be com- 52. The quest must be com-
pleted before a certain creature pleted before a certain rite of
reaches maturity. passage.

42. The quest must be complet- 53. The quest must be complet-
ed before a certain book is read. ed before a certain eclipse.

43. The quest must be complet- 54. The quest must be complet-
ed before a certain spell is cast. ed before a certain curse takes
full effect.
44. The quest must be com-
pleted before a certain ritual is 55. The quest must be com-
completed. pleted before a certain enemy
completes their plan.
45. The quest must be complet-
ed before a certain celestial body 56. The quest must be com-
is at its zenith. pleted before a certain dam or
levee breaks.
46. The quest must be com-
pleted before a certain monument
crumbles.
QUEST GENERATOR | 47

57. The quest must be com- 68. The quest must be com-
pleted before a certain treasure is pleted before a certain flood.
found by someone else.
69. The quest must be complet-
58. The quest must be complet- ed before a certain underground
ed before a certain tree blooms. tunnel collapses.

59. The quest must be com- 70. The quest must be com-
pleted before a certain prisoner pleted before a certain NPC
escapes. leaves town.

60. The quest must be com- 71. The quest must be com-
pleted before a certain magical pleted before a certain magical
seal is broken. beast awakens.

61. The quest must be com- 72. The quest must be com-
pleted before a certain volcano pleted before a certain magical
erupts. gem shatters.

62. The quest must be complet- 73. The quest must be com-
ed before a certain glacier melts. pleted before a certain animal
migrates.
63. The quest must be com-
pleted before a certain NPC 74. The quest must be com-
gives birth. pleted before a certain painting
is finished.
64. The quest must be com-
pleted before a certain spellbook 75. The quest must be com-
is fully deciphered. pleted before a certain magical
barrier fails.
65. The quest must be com-
pleted before a certain magical 76. The quest must be com-
item runs out of power. pleted before a certain forest fire
reaches town.
66. The quest must be com-
pleted before a certain dream 77. The quest must be com-
comes true. pleted before a certain plague
spreads further.
67. The quest must be com-
pleted before a certain potion 78. The quest must be complet-
expires. ed before a certain wine matures.
48 | QUEST GENERATOR

79. The quest must be com- 89. The quest must be com-
pleted before a certain NPC is pleted before a certain library is
crowned. burned.

80. The quest must be com- 90. The quest must be com-
pleted before a certain building pleted before a certain pact or
is demolished. deal is made.

81. The quest must be com- 91. The quest must be com-
pleted before a certain apprentice pleted before a certain monument
completes their training. is unveiled.

82. The quest must be complet- 92. The quest must be complet-
ed before a certain celestial body ed before a certain scroll decays.
disappears from the sky.
93. The quest must be complet-
83. The quest must be com- ed before a certain egg hatches.
pleted before a certain songbird’s
94. The quest must be complet-
song ends.
ed before a certain bell tolls.
84. The quest must be com-
95. The quest must be complet-
pleted before a certain magical
ed before a certain festival ends.
beast’s transformation.
96. The quest must be com-
85. The quest must be com-
pleted before a certain sandstorm
pleted before a certain magical
arrives.
fountain dries up.
97. The quest must be com-
86. The quest must be com-
pleted before a certain ice bridge
pleted before a certain mine
melts.
collapses.
98. The quest must be com-
87. The quest must be complet-
pleted before a certain magical
ed before a certain NPC retires.
item is assembled.
88. The quest must be com-
99. The quest must be com-
pleted before a certain magical
pleted before a certain enemy’s
item recharges.
reinforcements arrive.
QUEST GENERATOR | 49

100. Roll twice and combine


two timelines for a more com-
plex timeline.
QUEST GENERATOR | 51

CHAPTER 10

Consequences
1d100
1. A cherished NPC dies. 11. A dangerous secret is
revealed.
2. A dangerous creature is
unleashed. 12. A disease spreads uncon-
trolled.
3. A curse befalls the town.
13. A hated enemy grows
4. A war breaks out.
stronger.
5. An innocent person is blamed
14. A natural disaster strikes
and punished.
the area.
6. A powerful artifact falls into
15. A corrupt official gains
the wrong hands.
more power.
7. A key ally turns against the
16. An evil deity is pleased.
party.
17. A magical seal is broken.
8. A valuable resource is lost or
destroyed. 18. A prophecy of doom comes
closer to fulfillment.
9. A rare species becomes
extinct. 19. A faction gains control over
the town.
10. An important location is
destroyed.
52 | QUEST GENERATOR

20. A valuable piece of informa- 35. An innocent creature suffers.


tion is lost.
36. A peaceful spirit becomes
21. A rival adventuring party vengeful.
gains fame and glory.
37. A dangerous spell is cast.
22. A portal to a dangerous
38. A local economy collapses.
realm opens.
39. A villain completes their
23. A political assassination
master plan.
occurs.
40. A rare magical phenomenon
24. A town or city falls into
ends.
poverty.
41. A local ecosystem is dis-
25. An important historical
rupted.
artifact is lost.
42. A feud or conflict escalates.
26. A dangerous cult gains more
followers. 43. A protective ward or barrier
fails.
27. A trusted NPC loses faith
in the party. 44. A truce or peace treaty is
broken.
28. A treasured local landmark
is destroyed. 45. A dangerous prisoner es-
capes.
29. A magical plague is un-
leashed. 46. A powerful weapon is con-
structed.
30. A bounty is placed on the
party’s heads. 47. A magical curse affects the
party.
31. A sacred ritual is disrupted.
48. A diplomatic relationship
32. An important event is
sours.
cancelled.
49. A local legend turns out to
33. A loved one is kidnapped.
be true.
34. A power balance shifts
50. A villain gains an artifact
unfavorably.
of power.
QUEST GENERATOR | 53

51. A civil war breaks out. 66. An important alliance is


broken.
52. A key witness or source of
information is killed. 67. A magical item causes
chaos.
53. An innocent creature be-
comes corrupted. 68. A terrible secret is revealed.

54. A major trade route is 69. A trusted ally is forced to


disrupted. leave.

55. A divine being is angered. 70. A local festival or event is


ruined.
56. A famine begins.
71. A dark prophecy begins to
57. A royal heir is killed or
come true.
kidnapped.
72. A key location falls into
58. A dangerous criminal orga-
enemy hands.
nization gains power.
73. A powerful enemy returns.
59. A natural resource becomes
tainted or disappears. 74. A sacred site is desecrated.

60. An important document or 75. A magical forest or natural


map is destroyed. feature withers or dies.

61. A beloved leader loses their 76. A local guild or organiza-


position. tion disbands.

62. A magical creature becomes 77. A gate to another plane


uncontrollable. opens.

63. A bounty is placed on an 78. A creature is wrongfully


innocent person. hunted to extinction.

64. A dangerous new law is 79. A local hero falls from


passed. grace.

65. A powerful storm devastates 80. A group of innocents is


the area. forced to leave their homes.
54 | QUEST GENERATOR

81. A local custom or tradition 96. A villain achieves immortal-


is lost. ity.

82. A dangerous creature repro- 97. A local species becomes ag-


duces or multiplies. gressive or dangerous.

83. A key resource is monopo- 98. A magical phenomenon


lized by villains. causes widespread panic.

84. A magical protective charm 99. A valuable treasure is lost


fails. forever.

85. An innocent person is trans- 100. Roll twice and combine


formed or cursed. two consequences for a more
complex outcome.
86. A relic of great historical
significance is destroyed.

87. A diplomatic incident causes Each of these consequences can


a war. add depth and gravity to your
quests, making the stakes feel
88. A dangerous substance is
real for your players.
spread in the water or air.

89. A local population is en-


slaved or oppressed.

90. A piece of land becomes


cursed or haunted.

91. An NPC’s reputation is


ruined.

92. A unique location is lost or


hidden.

93. A beloved pet or magical


creature dies.

94. A celestial event brings bad


omens.

95. A local deity is angered.

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