Ma Protection

Download as pdf or txt
Download as pdf or txt
You are on page 1of 1

Master: You gain one Master-degree Power Arcana spell.

You
can also choose one power stunt you can perform with your
Protection Arcana
Power Arcana spells for –1 SP.
You can use arcane energies to protect yourself and others
from harm.
Arcane Awareness
Novice: You gain two Novice-degree Protection Arcana spells.
Requirement: Power Arcana (Novice) Cost: 2 PP
Expert: You gain one Expert-degree
Time: Minor action Target Number: 9
Protection Arcana spell. You also
Test: None
gain the power focus Intelligence
You attune your senses to the flow of arcane power and (Protection Arcana).
perceive its flow around you. For 1 minute, you can sense Master: You gain one Master-
active magic within 10 yards of you and make Perception degree Protection Arcana spell.
tests to detect details about it (usually with a TN equal to You can also choose one power
the effect’s Force or equivalent), including arcana, spell type, stunt you can perform with your
and affected area or point of origin. If you have the Power Protection Arcana spells for –1 SP.
Arcana focus, you may add it to the Perception test.
Arcane Shield
Arcane Blast
Requirement: Protection Arcana (Novice) Cost: 2 PP
Requirement: Power Arcana (Novice) Cost: 1 PP Time: Minor action Target Number: 12
Time: Major action Target Number: 9 Test: None
Test: None
You can shape the raw energies of magic to protect yourself
You can project a blast of arcane power from your outstretched from physical harm. You create an arcane aura of protection
hand. With a successful power test, you can make a ranged around yourself. For 1 round, your Defense becomes equal
attack using Accuracy against a target within 20 yards. If to your Force (10 + Willpower + Protection Arcana Focus).
you have the Power Arcana focus, you may add its bonus to You can extend the duration by spending an additional 1 PP
the attack test. A successful attack inflicts 1d6 + Willpower per round you want it to last.
damage on the target.
Spell Ward
Arcane Abatement
Requirement: Protection Arcana (Novice) Cost: 3 PP
Requirement: Power Arcana (Expert) Cost: Special Time: Major action Target Number: 12
Time: Major action Target Number: Target Force Test: Power test vs. Force
Test: None
You can use your powers to shield others from hostile magic
You can use the same skills you use to weave magic to effects. Touch a subject and choose an arcana, such as Fire,
unweave it. You attempt to end an ongoing spell or magical Power, and the like. For the rest of the encounter, if the subject
effect within 20 yards of you. Make a power test against the is targeted by a hostile spell from that arcana, the spellcaster
Force of the target spell. If it is successful, you can spend must win a power test against your Force, otherwise the spell
power points equal to the original cost of the spell or effect to fails. If the spellcaster wins the test, the spell works normally,
negate it. If either the power test fails or you do not have suffi- although the subject still gets any regular test allowed against
cient PP to cover the cost, you cannot cancel the target effect. the spell.

Arcane Circle Missile Shield


Requirement: Power Arcana (Master) Cost: 10 PP Requirement: Protection Arcana (Expert) Cost: 3 PP
Time: 1 minute Target Number: 12 Time: Major action Target Number: 14
Test: Special Test: None

You can forge arcane power into a shield for a specific area. An invisible aura of protection wraps a subject you choose
You create a glowing circle on the ground where you cast within 6 yards of you (including yourself). For the remainder
the spell, etched with symbols of power and up to 4 yards of the encounter, whenever the subject is the target of a
in diameter. For up to an hour, you and any allies inside the ranged attack with a physical missile weapon, you can spend
arcane circle have protection against spells cast from outside 1 PP per missile to harmlessly turn the attack aside, subtly
its confines. The power test of any spells trying to affect those deflecting the missile so it just misses the target. This affects
inside must exceed the Force of the arcane circle spell to take all physical missile weapons, regardless of size, and includes
effect. This does not cancel the spell entirely, just prevents it magical attacks involving physical missiles, but not purely
from affecting those inside the circle. Those outside the circle energy attacks like arcane bolt or fire blast.
would are affected normally if in the spell’s area of effect. You
You have to be able to see your subject to use this effect. If you
can be inside or outside of the circle when it is created and
cannot perceive the subject of your missile shield spell or take a
can cross it at will. Your own arcane circle is not a barrier to
free action at the time, you cannot deflect an attack.
your spells.

Chapter 6 - Extraordinary Powers 99

You might also like