Art and Communication in and Through Films - 011223
Art and Communication in and Through Films - 011223
Art and Communication in and Through Films - 011223
You can choose to focus on the business side of film and video —
financing, distribution, marketing, management, entrepreneurship,
even intellectual property law — to equip yourself for a career as a
producer or production manager.
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Or you can bring your creativity into play and stretch your capacity in
experiential learning, applying underlying principles of virtual reality
and game design to non-game contexts.
You'll also gain access to the abundant resources SOC has to offer,
from our state-of-the-art film and video studios and equipment to
our renowned academic and research centers that leverage the vast
experience of our faculty and give our students unique academic and
professional opportunities.
Let us consider the visual reality of some definite object such as a cube.
If this cube is standing on a table in front of me, its position determines
whether I can realize its shape properly. If I see, for example, merely
the four sides of a square, I have no means of knowing that a cube is
before me, I see only a square surface. The human eye, and equally the
photographic lens, acts from a particular position and from there can
take in only such portions of the field of vision as are not hidden by
things in front. As the cube is now-placed, five of its faces are screened
by the sixth, and therefore this last only is visible. But since this face
might equally well conceal something quite different—since it might
be the base of a pyramid or one side of a sheet of paper, for instance—
our view of the cube has not been selected characteristically.
that reveals three surfaces of the cube and their relation to one another,
shows enough to make it fairly unmistakable what the object is
supposed to be. Since our field of vision is full of solid objects, but our
eye (like the camera) sees this field from only one station point at any
given moment, and since the eye can perceive the rays of light that are
reflected from the object only by projecting them onto a plane
surface—the retina—the reproduction of even a perfectly simple object
is not a mechanical process but can be set about well or badly. The
second aspect gives a much truer picture of the cube than the first. The
reason for this is that the second shows more than the first—three faces
instead of only one. As a rule, however, truth does not depend on
quantity. If it were merely a matter of finding which aspect shows the
greatest amount of surface, the best point of view could be arrived at
by purely mechanical calculation. There is no formula to help one
choose the most characteristic aspect: it is a question of feeling.
Whether a particular person is "more himself" in profile than full face,
whether the palm or the outside of the hand is more expressive, whether
a particular mountain is better taken from the north or the west cannot
be ascertained mathematically—they are matters of delicate sensibility.
Thus, as a preliminary, people who contemptuously refer to the camera
as an automatic recording machine must be made to realize that even
in the simplest photographic reproduction of a perfectly simple object,
a feeling for its nature is required which is quite beyond any mechanical
operation. We shall see later, by the way, that in artistic photography
and film, those aspects that best show the characteristics of a particular
object are not by any means always chosen; others are often selected
deliberately for the sake of achieving specific effects.
Our visual field is limited. Sight is strongest at the center "of the retina,
clearness of vision decreases toward the edges, and, finally, there is a
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human figures may be introduced beside them. A man in real life looks
all round him when he is walking; and even supposing he is going up a
mountain path with his eyes fixed on the ground at his feet, he still has
a sense of the general lie of the surrounding country in his mind. This
perception comes to him chiefly because his muscles and his sense of
balance tell him at every instant exactly in what relation his body stands
to the horizontal. Hence he can continually assess correctly the visual
impression of the slanting surface. In contrast to such a man is one who
is looking at a photograph or screen picture. He must depend upon what
his eyes tell him without any assistance from the rest of his body.
Moreover, he has only that part of the visual situation which is included
within the confines of the picture to help him get his bearings. The
range of the picture is related to the distance of the camera from the
object. The smaller the section of real life to be brought into the picture,
the nearer the camera must be to the object, and the larger the object in
question comes out in the picture—and vice versa. If a whole group of
people is to be photographed, the camera must be placed several yards
away. If only a single hand is to be shown, the camera must be very
close, otherwise other objects besides the hand will appear in the
picture. By this means the hand comes out enormously large and
extends over the whole screen. Thus the camera, like a man who can
move freely, is able to look at an object from close to or from a
distance—a self-evident truth that must be mentioned inasmuch as
from it is derived an important artistic device. (Variations of range and
size can also be obtained by lenses of different focal lengths. The
effects are similar but involve no change of the distance from the object
and, therefore, no change of perspective.) How large an object appears
on the screen depends partly on the distance at which the camera was
placed from it, but partly also on how much the picture is enlarged
when the finished film is projected. The degree of enlargement depends
on the lens of the projection machine and on the size of the theatre. A
film may be shown in whatever size is preferred—as small as the
pictures in a child's magic lantern or gigantic as in a movie palace.
There is, however, an optimum relationship between the size of the
picture and its distance from the spectators. In a motion-picture theatre,
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the spectator sits relatively far away from the screen. Hence the
projection must be large. But those watching pictures in a living room
are quite close to the screen and therefore the projection may be much
smaller. Nevertheless, the range of sizes used in practice is wider than
is altogether desirable. In large theatres, the projection is larger than in
small ones. The spectators in the front rows naturally see a much larger
picture than those in the back rows. It is, however, by no means a matter
of indifference how large the picture appears to the spectator. The
photography is designed for projection of a particular relative size.
Thus in a large projection, or when the spectator is near the picture,-
movements appear more rapid than in a small one, since in the former
case a larger area has to be covered than in the latter. A movement
which seems hurried and confused in a large picture may be perfectly
right and normal in a smaller one.
For almost as long as there have been films, there have been
philosophical theories about their art status, inherent realism, and
distinctive aesthetic character. But philosophy of film did not become
a unified field of study until the 1990s, the period in which analytic
aesthetics generally began to pay more attention to the individual arts.
Among the various philosophies of art, philosophy of film is
distinguished by the degree to which it draws on a broader theoretical
tradition. Many scholars in film studies are important contributors to
philosophy of film. There is a particularly rich and productive
collaboration between cognitive film theorists and philosophers on our
engagement with films. In addition, some of the most influential views
in the tradition of film theory influenced by psychoanalysis and
semiotics have been subject to philosophical critique. It is important to
note that philosophy of film is not the same thing as the increasingly
popular practice of “doing philosophy” with film—using particular
films to illustrate philosophical problems. There is some overlap,
however, in interpretive work that also sheds light on distinctive
features of the art form—for example, on how film narration works.
There is also overlap in the growing subfield of film as philosophy:
with the use of particular films as case studies, authors develop general
accounts of the way film, as a distinctive artistic medium, can prompt
and sustain philosophical reflection. Work in this subfield involves
careful analysis both of the nature of philosophical activity and the
nature of film as an art. Given the relative youth of the field, there is
still plenty of work to be done in philosophy of film. The focus so far
has been on narrative fiction film, and so more work is needed on
nonfiction film—for example, documentary—as well as on
experimental film. The main topics currently pursued in philosophy of
film are described below, but with more work on different kinds of film,
as well as on specific film genres and filmmaking traditions, new topics
will undoubtedly emerge. Another important source of growth and
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