MIRIEL
MIRIEL
MIRIEL
12
+2 Proficiency Bonus you’ve learned hard lessons. You keep strangers at
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arm’s length, no matter how broadly they smile.
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Current Hit Points ____________________________
Dexterity SAVING THROWS Speciality
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+3
✔ ____
+3 Strength ___________________________
Enemy-lore (Orcs). You know a lot about
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+3 Dexterity
11
Hit Point Maximum ____________________________
___________________________
a particular enemy who is responsible for
16
✔ ____
+3 Constitution your current circumstances.
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+1 Intelligence
Temporary Hit Miserable ____________________________
Constitution ____
+2 Wisdom Points Hope
___________________________
____ Corruption
+2
___________________________
+1 ____ Charisma
The past is the past. I can do better.
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0
13 ___________________________
Skills Hit Dice Death Saves ___________________________
Intelligence Despair
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____
+3 Acrobatics (Dex) d10 Successes
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If I were a better person, my home would
+1 ____
+2 Animal Handling (Wis)
1d10
Total _______________
Failures
___________________________
still be safe.
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+1 Athletics (Str)
12 ____
0 Deception (Cha)
✔ ____
+3 History (Int) Attacks Features, Traits, and Virtues
Wisdom
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+2 Insight (Wis) Name Atk Bonus Damage/Type ____________________________
Night Vision:
+2
✔ ____
+2 Intimidation (Cha)
Short-sword +5 1d6+3 piercing ____________________________
Accustomed to twilight forests and the
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+1 Investigation (Int)
____________________________
night sky, you have superior vision in dark
14 ____
+1 Lore (Int) Long-sword +3 1d8+1 slashing ____________________________
and dim conditions. You can see in dim
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+2 Medicine (Wis) light within 60 feet of you as if it were bright
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Short bow +5 1d6+3 piercing
Charisma ____
+1 Nature (Int) light, and in darkness as if it were dim light.
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0
✔ ____
+4 Perception (Wis)
Short-sword (Finesse, light) 1kg
You cannot see in compete darkness.
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____________________________
____
+0 Performance (Cha)
___________________________
____________________________ Elvish Dreams:
10 ____
+0 Persuasion (Cha) Long-sword (Versatile (1d10)) 1,5kgs
____________________________
Your sleep is not like that of mortals.
____________________________
____
+1 Riddle (Int)
Short bow with a quiver of 20 arrows (Ammunition ___________________________
When you sleep, you can choose to send
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Shadow ____
+1 Shadow-lore (Int) (range 24/98), two-handed) 1kg your mind into an “Elvish Dream” retaining
___________________________
____________________________
____
+3 Sleight of Hand (Dex) full consciousness of your surroundings
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____________________________
Corselet of Mail (AC 13 + Dex Modifier (max 2))
Permanent
✔ ____
+5 Stealth (Dex)
9kgs.
and you needn’t close your eyes. Four
___________________________
___________________________ hours spent in such dreams acts on you as
✔ ____
+4 Survival (Wis)
____________________________
___________________________ if you had rested an entire night.
✔ ____
+3 Traditions (Int) Shield* (AC +2) 3kgs
____________________________
___________________________
Fighting Style - Protection:
Equipment ___________________________
When a creature you can see attacks a
+2 Passive Perception (wisdom) target other than you that is within 1,5m of
_____________________ ___________________________
A green travelling cloak, you, you can use your reaction to impose
G _____________________ __________________________
travelling gear for the current disadvantage on the attack roll. You must
Other proficiencies & languages _____________________
season, a backpack, a dagger __________________________
be wielding a shield.
____________________________ _____________________
belt, boots, a wineskin, a white __________________________
You can speak the old language of your S
____________________________
people, the Woodland tongue, along with the
12 _____________________
jewel on a chain of silver. ___________________________
Second Wind:
____________________________
ability to speak, read, and write Sindarin. You _____________________ __________________________
You have a limited well of stamina that you
can also speak the Common Tongue.
____________________________ ____________________ can draw on to protect yourself from harm.
__________________________
C
_____________________
On your turn, you can use a bonus action
__________________________
____________________________
Proficiencies to regain hit points equal to 1d10 + your
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Armour: All armour, shields ____________________________ __________________________
Warrior level. Once you use this feature,
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Weapons: Simple weapons, martial weapons ____________________________ __________________________
you must finish a short or long rest before
___________________________
Tools: None ____________________________ __________________________
you can use it again.
___________________________ __________________________
___________________________ ___________________________
Standard of Living Martial
TM