MIRIEL

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TM

cLASS & Back- Player


lEVEL Warrior, 1º ground name
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cHARACTER nAME Elves of Mirkwood Shadow Lure of Power Experience


Culture Weakness
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Points
Míriel

Inspiration Character tRAITS


Armour Class Initiative Speed ____________________________
Strength Distinctive Quality
___________________________
+1 15 or 17* +3 9m ___________________________
Wary: Your early days in exile were rough and

12
+2 Proficiency Bonus you’ve learned hard lessons. You keep strangers at
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arm’s length, no matter how broadly they smile.
___________________________
Current Hit Points ____________________________
Dexterity SAVING THROWS Speciality
____________________________
+3 
✔ ____
+3 Strength ___________________________
Enemy-lore (Orcs). You know a lot about
____
+3 Dexterity
11
Hit Point Maximum ____________________________
___________________________
a particular enemy who is responsible for
16 
✔ ____
+3 Constitution your current circumstances.
___________________________
____
+1 Intelligence
Temporary Hit Miserable ____________________________
Constitution ____
+2 Wisdom Points Hope
___________________________
____ Corruption
+2
___________________________
+1 ____ Charisma
The past is the past. I can do better.
___________________________
0

13 ___________________________
Skills Hit Dice Death Saves ___________________________
Intelligence Despair
____________________________
 ____
+3 Acrobatics (Dex) d10 Successes
___________________________
If I were a better person, my home would
+1 ____
+2 Animal Handling (Wis)
1d10
Total _______________
Failures
___________________________
still be safe.
____
+1 Athletics (Str)
12 ____
0 Deception (Cha)


✔ ____
+3 History (Int) Attacks Features, Traits, and Virtues
Wisdom
____
+2 Insight (Wis) Name Atk Bonus Damage/Type ____________________________
Night Vision:
+2 
✔ ____
+2 Intimidation (Cha)
Short-sword +5 1d6+3 piercing ____________________________
Accustomed to twilight forests and the
____
+1 Investigation (Int)
____________________________
night sky, you have superior vision in dark
14 ____
+1 Lore (Int) Long-sword +3 1d8+1 slashing ____________________________
and dim conditions. You can see in dim
____
+2 Medicine (Wis) light within 60 feet of you as if it were bright
____________________________
Short bow +5 1d6+3 piercing
Charisma ____
+1 Nature (Int) light, and in darkness as if it were dim light.
____________________________
____________________________
0 
✔ ____
+4 Perception (Wis)
Short-sword (Finesse, light) 1kg
You cannot see in compete darkness.
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____________________________
____
+0 Performance (Cha)
___________________________
____________________________ Elvish Dreams:
10 ____
+0 Persuasion (Cha) Long-sword (Versatile (1d10)) 1,5kgs
____________________________
Your sleep is not like that of mortals.
____________________________
____
+1 Riddle (Int)
Short bow with a quiver of 20 arrows (Ammunition ___________________________
When you sleep, you can choose to send
____________________________
Shadow ____
+1 Shadow-lore (Int) (range 24/98), two-handed) 1kg your mind into an “Elvish Dream” retaining
___________________________
____________________________
____
+3 Sleight of Hand (Dex) full consciousness of your surroundings
____________________________
____________________________
Corselet of Mail (AC 13 + Dex Modifier (max 2))
Permanent

✔ ____
+5 Stealth (Dex)
9kgs.
and you needn’t close your eyes. Four
___________________________
___________________________ hours spent in such dreams acts on you as

✔ ____
+4 Survival (Wis)
____________________________
___________________________ if you had rested an entire night.

✔ ____
+3 Traditions (Int) Shield* (AC +2) 3kgs
____________________________
___________________________
Fighting Style - Protection:
Equipment ___________________________
When a creature you can see attacks a
+2 Passive Perception (wisdom) target other than you that is within 1,5m of
_____________________ ___________________________
A green travelling cloak, you, you can use your reaction to impose
G _____________________ __________________________
travelling gear for the current disadvantage on the attack roll. You must
Other proficiencies & languages _____________________
season, a backpack, a dagger __________________________
be wielding a shield.
____________________________ _____________________
belt, boots, a wineskin, a white __________________________
You can speak the old language of your S
____________________________
people, the Woodland tongue, along with the
12 _____________________
jewel on a chain of silver. ___________________________
Second Wind:
____________________________
ability to speak, read, and write Sindarin. You _____________________ __________________________
You have a limited well of stamina that you
can also speak the Common Tongue.
____________________________ ____________________ can draw on to protect yourself from harm.
__________________________
C
_____________________
On your turn, you can use a bonus action
__________________________
____________________________
Proficiencies to regain hit points equal to 1d10 + your
____________________________
Armour: All armour, shields ____________________________ __________________________
Warrior level. Once you use this feature,
____________________________
Weapons: Simple weapons, martial weapons ____________________________ __________________________
you must finish a short or long rest before
___________________________
Tools: None ____________________________ __________________________
you can use it again.
___________________________ __________________________
___________________________ ___________________________
Standard of Living Martial
TM

183 1,62m 50kgs


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Age Height Weight
cHARACTER nAME ________________________________________________
green white blond
Míriel Eyes Skin Hair

Character Appearance Allies and Patrons


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Symbol
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Name
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Character Backstory Additional Features and Traits


_____________________________ _____________________________
Feature - Infamous: _____________________________
The Eyes of Elves:
You have no place to call home. This may
____________________________ _____________________________
Those who know of your past speak in _____________________________
You have proficiency in the Perception skill.
be because it no longer exists, your people
_____________________________ _____________________________
half-hushed whispers of what drove you from _____________________________
cast you out for some real or imagined your home. For some The Tools of War:
____________________________ _____________________________ _____________________________
reason, or you have done something that this is reason enough to give you a wide berth, You have proficiency with daggers,
_____________________________
would prove troublesome should you ever _____________________________ _____________________________
spears, broadswords, short swords, and short
for others it hints at a person desperate enough
____________________________
return. For whatever reason, those who you ______________________________
to take any job, no matter how menial or lowly. ______________________________
bows.
____________________________
meet know that you are no longer welcome ______________________________
You can always find some ______________________________
sort of upkeep, at least enough to match your A Whisper Through the Leaves:
____________________________
home even if they do not know the full _____________________________ _____________________________
Standard of Living, whenever you are in a You have proficiencycin the Stealth skill. You have
details. You know that you are on your own
____________________________ _____________________________ _____________________________
settlement of some sort. advantage on Stealth skill checks whenever you
as others are intimidated by you and prefer
____________________________ ______________________________ ______________________________
are in a forest and can make Hide attempts even
to keep you at arm’s reach, placating you when only lightly obscured by foliage.
_____________________________ _____________________________ _____________________________
only for as long as they must tolerate your
_____________________________
presence. _____________________________ _____________________________
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____________________________ Treasure
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