Research Paper Gr9
Research Paper Gr9
Research Paper Gr9
MEMBERS:
Ardeen P. Intendencia
INTRODUCTION
The potential for a larger form factor, compared to portable power banks,
allows for a bigger international battery. This translates to greater charging
capabilities, enabling the power bank to handle the demands of multiple devices
are longer charging cycles.
By bridging this research gap, this project has aspires to create a more
sustainable and convenient power solution for users of portable electronics. The
self-regenerating electric bank, harnessing the power of everyday vibrations, has
the potential to revolutionize the way we keep our devices powered and
connected.
B.STATEMENT OF THE PROBLEM:
The rising temperature this summer has led to students using an excessive
amount of electricity resulting in unexpected power outage. The overall objective of
this study is to provide a solution to sudden power interruptions in Dipaculao
National High School.
3. What common appliances can you use to test the electric banks
functionality?
A. Lights
B. Electric fans
C. Televisions
4. Can the electric bank support an entire room? How about the entire school?
C.HYPOTHESIS:
If a piezoelectric material is incorporated into the casing of an electric bank
and strategically positioned to capture vibrations from footsteps, then the electric
bank can harvest a small amount of electrical energy from these vibrations,
potentially extending its overall charge life.
D.SIGNIFICANCE OF THE STUDY:
This study investigates gathering energy from novel source: mechanical stress.
Success in this area could lead to new uses for wearable or integrated energy sources, and
even if the initial design isn’t perfect, the research will provide significant information on
converting mechanical energy to electricity. This information may be utilized to increase the
efficiency of future energy harvesting systems. The research could involve inventing new
materials or investigating the qualities of current ones in terms of mechanical and energy
generation. This knowledge may have applications beyond the device being studied.
The results of this study could act as a springboard for future research into
piezoelectricity and energy harvesting. It would illustrate the viability of generating
electric power from normal mechanical stress. Future academics could build on this
discovery by looking into methods to improve the design’s efficiency. This could
include developing novel materials or improving how mechanical stress id
transformed into electricity. The concept of a self-charging power bank may
motivate researchers to create more applications for piezoelectric energy harvesting.
This could result in new wearable technology or methods for powering small devices
in remotes regions.
E.SCOPE AND DELIMITATION OF THE STUDY:
This research explores the development of a new electric bank concept that
utilizes piezoelectric or electromagnetic mechanisms everyday activities into usable
electrical energy.
CHAPTER 2
sanctum) belongs to the to the Lamiaceae family and is native to the Indian
subcontinent, where it has been cultivated for thousands of years. (Cohen, 2014.)
Holy basil holds a special place in traditional medicine systems, including Ayurveda,
Siddha, and Traditional Chinese Medicine, due to its therapeutic properties and
Mike Tumel-ang
Aurora
Rationale/Background
National High School, Mucdol, Dipaculao, Aurora about The Effects of Mobile
accomplish this study, the researcher used the Simple Random Sampling Method. The
respondents of this study are the 39 selected Grade 10 students of Dipaculao National
High School, Mucdol, Dipaculao, Aurora because the researchers noticed that most of
them are addicted to this game called Mobile Legend. This research was conducted at
the data gathered in this study are tallied, analyzed, and interpreted using frequency
INTRODUCTION
well until the time that computer has now mobile phones which becomes a part of
man’s everyday life that are hooked to computers. Mobile Phones can now edit
documents from your pc, play mini-games, search for the information you need using
the Internet, save documents from your pc, and play online games. It’s like an all-in-
one gadget that can do all things you want anytime you need it.
In recent years, the rise of mobile gaming has captivated the attention of
millions of players around the world. Mobile Legends: Bang Bang, a highly popular
emerged as one of the prominent contenders in the mobile gaming industry in the
world.
through skill progression. With its accessibility, portability, and addictive nature, the
game has gained a significant following among students, particularly those in the
adolescent age group. Because of its addictiveness, it gave a negative effect on the
user. Putting too much into this game makes many people especially teenagers less
productive.
A young man from the United Kingdom (UK) went blind after spending 24
hours playing with his gadget. A young man from our own country, Michael
Tumugan, was reported to have admitted on Facebook that his addiction to the online
game named “Mobile Legends: Bang Bang” led to his illness. He died on June 1,
2022, because of Stage 4 Colon Cancer. Tumugan himself confessed that he acquired
the disease after he frequently deprived himself of sleep and skipped meals just to
It is very alarming to hear some news about game addiction being one of the
causes of health issues for some people here in our country and in other parts of the
world. Because of the great quality of the game and it's a great time-killer, some of
the students have forgotten to do their tasks and responsibilities. Even eating a meal
can't fall under their schedule because it was all used in playing Mobile Legends. It
can adversely affect students' study habits, grades, and social interaction with others.
In other words, Mobile Legend can affect people in their physical and mental health.
This will tackle the possible effects on the Academic Performance of a student
playing Mobile Legends uncontrollably. It will also discuss what will a student going
to face if he/she will continue playing too much. At the end of this research, it will
leave everyone with some knowledge about the circumstances that might happen to
them and some tips on how to control their addiction to playing Mobile Legends and
This study aims to determine the effect of mobile legends on the academic
performance of the selected junior high students of Dipaculao National High School.
The respondents of the study will be selected by the use of proportionate sampling.
A. Name(Optional);
B. Section;
C. Age;
D. Sex;
E. Daily Allowance;
4. How do they do their requirements at school and play Mobile Legends at the
same time?
HYPOTHESIS
In our study, playing Mobile Legends has a very high effect on students
which leads them to a stressful rushing. This is because they chose to play instead of
doing it.
Dipaculao National High School in the year 2019-2020 regarding the effects of
Mobile Legends on their academic performance. This study is very helpful because
those who responded to the survey can help relate their thoughts and ideas to the
following:
that do not play online games can get tips and ideas about how online gaming affects
academic performance.
SCOPE AND DELIMITATION OF THE STUDY
This study is limited only to Dipaculao National High School junior students
during the school year 2019-2020. Determining the effects of addiction on mobile
DEFINITION OF TERMS
addiction. Addiction is a chronic disease that can also result from taking
medications.
• Adolescence – a transitional stage of physical and psychological development
that generally occurs during the period from puberty to legal adulthood.
Adolescence is usually associated with the teenage years, but its physical,
extreme, last for longer than six months, and are interfering with your life, you
illness that negatively affects how you feel, the way you think, and how you
grades you’ve received and dividing them by the number of credits you’ve
taken. In high school, it’s simply a matter of tallying your grades and dividing
• Mobile Legends – a 5v5 MOBA for handheld devices that offers a variety of
playable heroes, games mode, and intense, fast-paced gameplay. With controls
optimized for touchscreen devices, players can quickly get set up to play a
two or more gamers can play in the same game at the same time, cooperatively
deathmatch).
• Online games – refer to games that are played over some form of computer
network, most often the Internet. Online games can range from simple text-
set. The electronic systems used to play video games are called platforms.
CHAPTER II
LOCAL LITERATURE
that is available on both iOS and Android platforms. In the game, players form teams
of five and battle against each other in real-time combat, using a variety of heroes
with unique abilities and skills. The objective is to destroy the enemy team’s base
popular games on the internet. Mobile Legends has taken the world by storm with
tournaments. The game boasts a massive and diverse player base with comprising
players from across the globe. In 2020, MLBB had over 1 billion game downloads,
with over 100 million registered users and 25 million monthly active users in the
Philippines. According to Esports Charts, MLBB was the third most watched esports
viewers.
both teens and adults. It’s easy-to-learn mechanics, vibrant graphics, and competitive
gameplay have captivated the younger generation, while its engaging gameplay,
strategic depth, and multiplayer features have attracted adult gamers. The game has
Mobile Legends is widely enjoyed across all age groups in the country, making it a
One of the most pupular Mobile legends palayer is Karl Nepumoceno more
popularly known as KarlTzy, a versatile player in Mobile Legends, holds the record
as the youngest player to win two M World Championships (M2 and M4). His
achieved these victories with Bren Esports and ECHO, establishing himself as one of
Here are some general issues that mobile games, including Mobile Legends,
may pose to students, “Distraction”: Mobile games can be highly addictive and can
distract students from their studies, leading to poor academic performance. “Time
management”: Playing mobile games for extended periods can lead to poor time
management skills, making it difficult for students to balance their academic and
personal lives.”Health concerns”: Long hours of gaming on mobile devices can lead
mobile games like Mobile Legends can expose students to cyberbullying and other
purchases that can be expensive and lead to financial strain, especially for students
Online and video games are always connected to the academic performance of
the students and can gather additional information for their studies. According to
Campbell & McCutcheon (2006), "Much of the controversy about video games
college students, differing in the amount of their game ‐playing, were compared on
not more likely to absent themselves from psychology classes than infrequent players.
results and results on psychology exams was discussed and recommendations were
Video games can always be the way for students to socialize with other people
but too much video games can lead mental illness. Wang,et.al (2019) hereby says that,
"As a new type of addictive behaviors and distinct from traditional internet game
attention due to its possible negative effects on mental health issues. We found that
mobile game addiction was positively associated with social anxiety, depression, and
loneliness. A further analysis on gender difference in the paths from mobile game
addiction to these mental health outcomes was examined, and results revealed that
male adolescents tend to report more social anxiety when they use mobile game
practice."
and behavior but also set our mind in limit of everything. Based on Kuss,Daria
(2013),"Taken together, the individual, game, and cultural contexts appear to have a
way, the cultural context can be seen as a lens through which individuals and others
around them perceive and give meanings to behaviors and their consequences. It is
symptoms, but to situate them within the broader context of the game, the individual,
and culture."
CHAPTER III
RESEARCH METHODOLOGY
This chapter explains and discusses the methods and procedures that is going to use
to illustrate and describe the effects of Mobile Legends on the academic performance of
Selected Grade 10 students of Dipaculao National High School, School Year 2022-2023.
The research design, selection of the respondents in this study, the sampling design
and sampling techniques, the instruments that were used, data gathering procedures, statistical
tools used to analyze and determine the data distribution of the respondents, demographic
Research Method
This research study used the descriptive, qualitative, and quantitative method of
research. In a descriptive type of research, the researcher has no control on every variable that
are included in this particular study. Based on McCombes (2019), Descriptive research aims
answer what, when, where, when and how questions, but not why questions. To determine
cause and effect, experimental research is required. This explains the descriptions,analysis,
This study is concerned with the description about the effects of Mobile Legends on
2023; the role and responsibilities performed by the student, their parents, teachers and
specially our school; the hindrances that the researchers faced proposed activities about the
Amorsolo, Aquino, Locsin, Mañosa, Poe Jr. and Roces in Dipaculao National High School on
The researchers for this study choose these methods because they believe that is is the
most suitable method to have appropriate and meaningful results for the both researchers and
descriptive research can employ several variables, only one variable is required to conduct a
descriptive study.
Since the researchers is trying to analyze the respondents' opinion, behavior and
satisfaction level in relation to services and products, the researchers can effectively use this
with open ended and close ended questions. The information that will be collected from the
respondents can be statistically presented in this research for easy representation and
province of Aurora, Philippines. According to the 2015 census, it has a population of 29,736
people.
According to the Philippine Statistics Authority, the municipality has a land area of
361.64 square kilometers (139.63 sq. mi) constituting 11.49% of the 3,147.32-square-
population as determined by the 2015 Census was 1,479. This represented 4.97% of the total
population of Dipaculao.
Demographics
According to the 2015 Census, the age group with the highest population in Mucdol is 15
to 19, with 163 individuals. Conversely, the age group with the lowest population is 75 to 79,
with 14 individuals.
Historical population
The population of Mucdol grew from 1,003 in 1990 to 1,479 in 2015, an increase of 476
people. The latest census figures in 2015 denote a positive growth rate of 0.04%, or an
Location
at these coordinates is estimated at 12.7 meters or 41.7 feet above mean sea level.
Adjacent Barangays
teachers in junior high while 10 in senior. Dipaculao National High School has __ buildings
This research study has the respondents of 39 selected Grade 10 students from sections:
Amorsolo, Aquino, Locsin, Mañosa, Poe Jr., and Roces in Dipaculao National High School,
DISTRIBUTION OF RESPONDENTS
AMORSOLO 30 4
AQUINO 46 9
LOCSIN 31 4
MANOSA 41 7
POE JR. 46 6
ROCES 45 9
TOTAL: 229 39
Sample and Sampling Techniques
includes: 4 selected students from Amorsolo, 9 selected students from Aquino, 4 selected
students from Locsin, 7 selected students from Mañosa, 6 selected students from Poe Jr. and 9
selected students from Roces to have a total of 39 students. The respondents for every
sections were selected using proportionate sampling. The researchers select the students who
will be made based on the problems formulate, observations and based on readings and
improvement by the research adviser. The suggestions were situated in the final draft. The
questionnaire-checklist were finalized after its approval from the research adviser.
The validation of the instrument will be tied to the research adviser which is not
included in the study. The objective of the validation is to determine that every question is
clearly understood and within the experience of the actual respondents of this study. This is to
find out whether the respondents will not find any difficulty in answering the questionnaire
This research study will use a questionnaire as the main instrument in gathering the
The questionnaire is divided into three parts which are guided through directions in
answering different items. The first part of the questionnaire includes the profile of 39
selected Grade-10 students in Dipaculao National High School, School Year 2022-2023. The
second part is the checklist and the third part is the open ended question.
When the questionnaire is ready for gathering information, the researcher will talk to the
selected respondents and will explain to them the focus of the study as well as the questions
Moreover, the selected respondents are given assurance that their opinions and answers