BNA 2 Player Tables Book v1.4
BNA 2 Player Tables Book v1.4
BNA 2 Player Tables Book v1.4
A-2. DAYWEATHER
/ NIGHT BATTLE A-3. BATTLE WEATHER
A-3. BATTLE A-3. BATTLE WEATHER
* Roll(1x
1D10 * Roll 1D20 (1x per battle)
* Roll 1D20 per(1x per battle):
battle) * Roll 1D20 (1x per battle)
1-8 = Day Battle. * After rolling, go to Table A-4.
* After rolling, go to Table9-10
A-4.= Night Battle.
* After rolling, go to Table A-4.
Roll Result
Roll Go to Table A-3.
Result Roll Result
1-10 Good. Clear skies.
1-10 Good. Clear skies. 1-10 Good. Clear skies.
11-17 Poor. Blowing dust.
11-16 Poor. Blowing dust. 11-16 18-20
Poor. Blowing dust.storm.
Bad. Sand
17-20 Bad. Sand storm. 17-20 Bad. Sand storm.
** C - COMBAT **
C-1. UNIT ORDER OF ACTION
(1x per unit per combat round)
Place all unit counters present in the draw cup and draw each unit counter one at a time to determine unit action order and
roll on all necessary combat tables per unit drawn. Once all units have moved/attacked, go to Table C-5. Note: Any units which are
KIA have their counters removed from the draw cup pool for the remainder of the battle.
** E – FINAL SCORING **
Short 2 Player Campaign (5 battles) Long 2 Player Campaign (10 battles)
Total Victory Total Victory
Result Result
Points Points
601 + Legendary 1,201 + Legendary
451 – 600 Excellent 901 – 1,200 Excellent
301 – 450 Good 601 – 900 Good
151 – 300 Average 301 – 600 Average
0 – 150 Poor 0 – 300 Poor
Minus VPs Dismal (a) (b) Minus VPs Dismal (a) (b)
Notes:
a) If Victory Point total ever goes minus any time after the 1st battle, that Army automatically loses the
campaign and the game ends.
b) Victory Point total can never go below zero (minus) for either Army during battle #1.