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Summary

PlayStation (Japanese: プレイステーション, Hepburn: Pureisutēshon, officially abbreviated as


PS) is a video gaming brand that consists of five home video game consoles, two handhelds, a
media center, and a smartphone, as well as an online service and multiple magazines. The
brand is produced by Sony Interactive Entertainment, a division of Sony; the first PlayStation
console was released in Japan in December 1994, and worldwide the following year.[1]

The original console in the series was the first console of any type to ship over 100 million units,
doing so in under a decade.[2] Its successor, the PlayStation 2, was released in 2000. The
PlayStation 2 is the best-selling home console to date, having reached over 155 million units
sold by the end of 2012.[3] Sony's next console, the PlayStation 3, was released in 2006, selling
over 87.4 million units by March 2017.[4] Sony's next console, the PlayStation 4, was released in
2013, selling a million units within a day, becoming the fastest selling console in history.[5] The
latest console in the series, the PlayStation 5, was released in 2020[6] and sold 10 million units
in its first 249 days, unseating its predecessor as the fastest-selling PlayStation console to-date.
[7]

The first handheld console in the series, the PlayStation Portable (PSP), sold a total of 80 million
units worldwide by November 2013.[8] Its successor, the PlayStation Vita (PSVita), which
launched in Japan in December 2011 and in most other major territories in February 2012, sold
over four million units by January 2013.[9] PlayStation TV is a microconsole and a non-portable
variant of the PlayStation Vita handheld game console.[10] Other hardware released as part of
the PlayStation series includes the PSX, a digital video recorder which was integrated with the
PlayStation and PlayStation 2, though it was short-lived due to its high price and was never
released outside Japan, as well as a Bravia television set which has an integrated PlayStation 2.
The main series of controllers utilized by the PlayStation series is the DualShock, which is a line
of vibration-feedback gamepad having sold 28 million controllers by June 2008.[11]

The PlayStation Network is an online service with about 110 million registered users[12] (as of
June 2013) and over 103 million active users monthly.[13] (as of December 2019) It comprises
an online virtual market, the PlayStation Store, which allows the purchase and download of
games and various forms of multimedia, a subscription-based online service known as
PlayStation Plus and a social gaming networking service called PlayStation Home, which had
over 41 million users worldwide at the time of its closure in March 2015.[14] PlayStation Mobile
(formerly PlayStation Suite) is a software framework that provides PlayStation content on
mobile devices. Version 1.xx supports both PlayStation Vita, PlayStation TV and certain devices
that run the Android operating system, whereas version 2.00 released in 2014 only targeted
PlayStation Vita and PlayStation TV.[15] Content set to be released under the framework
consist of only original PlayStation games currently.[16]

Seventh generation PlayStation products also use the XrossMediaBar, which is an Technology &
Engineering Emmy Award–winning graphical user interface.[17] A touch screen-based user
interface called LiveArea was launched for the PlayStation Vita, which integrates social
networking elements into the interface. Additionally, the PlayStation 2 and PlayStation 3
consoles also featured support for Linux-based operating systems; Linux for PlayStation 2 and
OtherOS respectively, though this has since been discontinued. The series has also been known
for its numerous marketing campaigns, the latest of which being the "Greatness Awaits" and
eventually, "Play Has No Limits" commercials in the United States.

The series also has a strong line-up of first-party games due to PlayStation Studios, a group of
many studios owned by Sony Interactive Entertainment that exclusively developed them for
PlayStation consoles. In addition, the series features various budget re-releases of games by
Sony with different names for each region; these include the Greatest Hits, Platinum, Essentials,
and The Best selection of games.

History
Origins
PlayStation was the brainchild of Ken Kutaragi, a Sony executive who managed one of the
company's hardware engineering divisions and was later dubbed "The Father of the
PlayStation".[18][19]

Until 1991, Sony had little direct involvement with the video game industry. The company
supplied components for other consoles, such as the sound chip for the Super Famicom from
Nintendo, and operated a video game studio, Sony Imagesoft.[20] As part of a joint project
between Nintendo and Sony that began as early as 1988, the two companies worked to create
a CD-ROM version of the Super Famicom,[21] though Nintendo denied the existence of the
Sony deal as late as March 1991.[22] At the Consumer Electronics Show in June 1991, Sony
revealed a Super Famicom with a built-in CD-ROM drive that incorporated Green Book
technology or CD-i, called "Play Station" (also known as SNES-CD). However, a day after the
announcement at CES, Nintendo announced that it would be breaking its partnership with
Sony, opting to go with Philips instead but using the same technology.[23] The deal was broken
by Nintendo after they were unable to come to an agreement on how revenue would be split
between the two companies.[23] The breaking of the partnership infuriated Sony President
Norio Ohga, who responded by appointing Kutaragi with the responsibility of developing the
PlayStation project to rival Nintendo.[23]

The sole remaining prototype of Sony's original "PlayStation", a Super NES with a built-in CD-
ROM drive
At that time, negotiations were still on-going between Nintendo and Sony, with Nintendo
offering Sony a "non-gaming role" regarding their new partnership with Philips. This proposal
was swiftly rejected by Kutaragi who was facing increasing criticism over his work with regard to
entering the video game industry from within Sony. Negotiations officially ended in May 1992
and in order to decide the fate of the PlayStation project, a meeting was held in June 1992,
consisting of Sony President Ohga, PlayStation Head Kutaragi and several senior members of
Sony's board. At the meeting, Kutaragi unveiled a proprietary CD-ROM-based system he had
been working on which involved playing video games with 3D graphics to the board. Eventually,
Sony President Ohga decided to retain the project after being reminded by Kutaragi of the
humiliation he suffered from Nintendo. Nevertheless, due to strong opposition from a majority
present at the meeting as well as widespread internal opposition to the project by the older
generation of Sony executives, Kutaragi and his team had to be shifted from Sony's
headquarters to Sony Music, a completely separate financial entity owned by Sony, so as to
retain the project and maintain relationships with Philips for the MMCD development project
(which helped lead to the creation of the DVD).[23]

According to SCE's producer Ryoji Akagawa and chairman Shigeo Maruyama, there was
uncertainty over whether the console should primarily focus on 2D sprite graphics or 3D
polygon graphics. Eventually, after witnessing the success of Sega's Virtua Fighter in Japanese
arcades, that Sony realized "the direction of the PlayStation became instantly clear" and 3D
polygon graphics became the console's primary focus.[24]

The PlayStation logo was designed by Manabu Sakamoto. He wanted the logo to capture the 3D
support of the console, but instead of just adding apparent depth to the letters "P" and "S", he
created an optical illusion that suggested the letters in depth of space. Sakamoto also stuck
with four bright principal colors, red, yellow, green, and blue, only having to tune the green
color for better harmony across the logo. Sakamoto also designed the black and white logo
based on the same design, reserved for times where colors could not be used.[25]

Formation of Sony Computer Entertainment


At Sony Music Entertainment, Kutaragi worked closely with Shigeo Maruyama, the CEO of Sony
Music, and with Akira Sato to form Sony Computer Entertainment Inc. (SCEI) on November 16,
1993.[26] A building block of SCEI was its initial partnership with Sony Music which helped SCEI
attract creative talent to the company as well as assist SCEI in manufacturing, marketing and
producing discs, something that Sony Music had been doing with Music Discs. The final two key
members of SCEI were Terry Tokunaka, the President of SCEI from Sony's headquarters, and
Olaf Olafsson. Olafsson was CEO and president of New York-based Sony Interactive
Entertainment[27] which was the parent company for the 1994-founded Sony Computer
Entertainment of America (SCEA).

The PlayStation project, SCEI's first official project, was finally given the green light by Sony
executives in 1993 after a few years of development. Also in 1993, Phil Harrison, who later
became President of SCE Worldwide Studios, was recruited into SCEI to attract developers and
publishers to produce games for their new PlayStation platform.[23]

Computer Gaming World in March 1994 reported a rumor that the "Sony PS-X" would be
released in Japan "before the end of this year and will retail for less than $400".[28] After a
demonstration of Sony's distribution plan as well as tech demos of its new console to game
publishers and developers in a hotel in Tokyo in 1994, numerous developers began to approach
PlayStation. Two of whom later became major partners were Electronic Arts in the West and
Namco in Japan. One of the factors which attracted developers to the platform was the use of a
3D-capable, CD-ROM-based console which was much cheaper and easier to manufacture for in
comparison to Nintendo's rival console, which used cartridge systems. The project eventually
hit Japanese stores in December 1994 and gained massive sales due to its lower price point
than its competitor, the Sega Saturn. The popularity of the console spread after its release
worldwide in North America and Europe.[23]

The original PlayStation, released in Japan on December 3, 1994, was the first of the ubiquitous
PlayStation series of console and hand-held game devices. It has included successor consoles
and upgrades including the Net Yaroze (a special black PlayStation with tools and instructions to
program PlayStation games and applications), "PS one" (a smaller version of the original) and
the PocketStation (a handheld which enhances PlayStation games and also acts as a memory
card). It was part of the fifth generation of video game consoles competing against the Sega
Saturn and the Nintendo 64. By December 2003, the PlayStation and PS one had shipped a
combined total of 102.49 million units,[29] eventually becoming the first video game console to
sell 120 million units.[2]

PS One
Released on July 7, 2000,[30] concurrently with its successor the PlayStation 2, the PS One
(stylized as PS one) was a considerably smaller, redesigned version of the original PlayStation
video game console.[31] The PS one went on to outsell all other consoles, including its
successor, throughout the remainder of the year.[31] It featured two main changes from its
predecessor, the first being a cosmetic change to the console and the second being the home
menu's Graphical User Interface; a variation of the GUI previously used only on PAL consoles up
to that point.

PlayStation 2
Released in 2000, 15 months after the Dreamcast and a year before its other competitors, the
Xbox and the Nintendo GameCube, the PlayStation 2 is part of the sixth generation of video
game consoles, and is backwards-compatible with most original PlayStation games. Like its
predecessor, it has received a slimmer redesign. It is the most successful console in the world,
[32] having sold over 155 million units as of December 28, 2012.[3] On November 29, 2005, the
PS2 became the fastest game console to reach 100 million units shipped, accomplishing the feat
within 5 years and 9 months from its launch. This achievement occurred faster than its
predecessor, the PlayStation, which took "9 years and 6 months since launch" to reach the
same figure.[2] PlayStation 2 shipments in Japan ended on December 28, 2012.[33] The
Guardian reported on January 4, 2013 that PS2 production had ended worldwide, but studies
showed that many people all around the world still own one even if it is no longer in use.
PlayStation 2 has been ranked as the best selling console of all time as of 2015.[34]

Slimline model
Released in 2004, four years after the launch of the original PlayStation 2, the PlayStation 2
Slimline was the first major redesign of the PlayStation 2. Compared to its predecessor, the
Slimline was smaller, thinner, quieter and also included a built-in Ethernet port (in some
markets it also has an integrated modem). In 2007, Sony began shipping a revision of the
Slimline which was lighter than the original Slimline together with a lighter AC adapter.[35] In
2008, Sony released yet another revision of the Slimline which had an overhauled internal
design incorporating the power supply into the console itself like the original PlayStation 2
resulting in a further reduced total weight of the console.[36]

PlayStation 3
Released on November 11, 2006 in Japan, the PlayStation 3 (PS3) is a seventh generation game
console from Sony. It competes with the Microsoft Xbox 360 and the Nintendo Wii. The PS3 is
the first console in the series to introduce the use of motion-sensing technology through its
Sixaxis wireless controller. The console also incorporates a Blu-ray Disc player and features
high-definition resolution. The PS3 was originally offered with either a 20 GB or 60 GB hard
drive, but over the years its capacity increased in increments available up to 500 GB. The
PlayStation 3 has sold over 80 million consoles worldwide as of November 2013.[37]

Slim model
Like its predecessors, the PlayStation 3 was re-released in 2009 as a "slim" model. The
redesigned model is 33% smaller, 36% lighter, and consumes 34% to 45% less power than
previous models.[38][39] In addition, it features a redesigned cooling system and a smaller Cell
processor which was moved to a 45nm manufacturing process.[40] It sold in excess of a million
units within its first 3 weeks on sale.[41] The redesign also features support for CEC (more
commonly referred to by its manufacturer brandings of BraviaSync, VIERA Link, EasyLink and
others) which allows control of the console over HDMI by using the remote control as the
controller. The PS3 slim also runs quieter and is cooler than previous models due to its 45 nm
Cell. The PS3 Slim no longer has the "main power" switch (similar to PlayStation 2 slim), like the
previous PS3 models, which was located at the back of the console.[38] It was officially released
on September 1, 2009 in North America and Europe and on September 3, 2009 in Japan,
Australia and New Zealand.[38][42][43]

Super Slim model


In 2012, Sony revealed a new "Super Slim" PlayStation 3. The new console, with a completely
redesigned case that has a sliding door covering the disc drive (which has been moved to the
top of the console), is 4.3 pounds, almost three pounds lighter than the previous "slim" model.
The console comes with either 12GB flash memory or a 250GB, 500GB hard drive. Several
bundles which include a Super Slim PS3 and a selection of games are available.

PlayStation 4
The PlayStation 4 (PS4) was announced by Sony Computer Entertainment at a press conference
on February 20, 2013. In the meeting, Sony revealed some hardware specifications of the new
console.[44][45] The eighth-generation system, launched in the fourth quarter of 2013,
introduced the x86 architecture to the PlayStation series. According to lead system architect,
Mark Cerny, development on the PlayStation 4 began as early as 2008.[46] PlayStation Europe
CEO Jim Ryan emphasized in 2011 that Sony wanted to avoid launching the next-generation
console behind the competition.[47]

Among the new applications and services, Sony introduced the PlayStation App, allowing PS4
owners to turn smartphones and tablets into a second screen to enhance gameplay.[48] The
company also planned to debut PlayStation Now game streaming service, powered by
technology from Gaikai.[49][50] By incorporating a share button on the new controller and
making it possible to view in-game content being streamed live from friends, Sony planned to
place more focus on social gameplay as well.[48] The PlayStation 4 was first released in North
America on November 15, 2013.

PlayStation 4 Slim (officially marketed simply as PlayStation 4 or PS4) was unveiled on


September 7, 2016. It is a revision of the original PS4 hardware with a streamlined form factor.
The new casing is 40% smaller and carries a rounded body with a matte finish on the top of the
console rather than a two-tone finish. The two USB ports on the front have a larger gap
between them, and the optical audio port was also removed.[168] It ships with a minor update
to the DualShock 4 controller, with the light bar visible through the top of the touchpad and
dark matte grey coloured exterior instead of a partially shiny black. The PS4 Slim was released
on September 15, 2016, with a 500 GB model at the same price point as the original PS4 model.
[169] Its model number is CUH-2000.[170]

PlayStation 4 Pro or PS4 Pro for short (originally announced under the codename Neo)[35] was
unveiled on September 7, 2016. Its model number is CUH-7000.[170] It is an updated version of
the PlayStation 4 with improved hardware, including an upgraded GPU with 4.2 teraflops of
processing power, and higher CPU clock. It is designed primarily to enable selected games to be
playable at 4K resolution, and improved quality for PlayStation VR. All games are backwards and
forward compatible between PS4 and PS4 Pro, but games with optimizations will have
improved graphics performance on PS4 Pro. Although capable of streaming 4K video from
online sources, PS4 Pro does not support Ultra HD Blu-ray.[171] [172] [173] Additionally the PS4
Pro is the only PS4 model which can remote play at 1080p. The other models are limited to
720p.[174]

PlayStation 5
PlayStation 5 with a 4K Blu-ray disc drive in rest mode and a DualSense controller
The PlayStation 5 (PS5)[51] was released worldwide on November 12, 2020, and, alongside the
Xbox Series X and Series S released the same month, is part of the ninth generation of video
game consoles. The first news of the PS5 came from Mark Cerny in an interview with Wired in
April 2019.[52] Sony intends for the PlayStation 5 to be its next-generation console and to ship
worldwide by the end of 2020.[53] In early 2019, Sony's financial report for the quarter ending
March 31, 2019, affirmed that new next-generation hardware was in development but would
ship no earlier than April 2020.[54]

The current specifications were released in October 2019.[55] The console is slated to use an 8-
core, 16-thread CPU based on AMD's Zen 2 microarchitecture, manufactured on the 7
nanometer process node. The graphics processor is a custom variant of AMD's Navi family using
the RDNA microarchitecture, which includes support for hardware acceleration of ray-tracing
rendering, enabling real-time ray-traced graphics.[55] The new console ships with a custom SSD
storage, as Cerny emphasized the need for fast loading times and larger bandwidth to make
games more immersive, as well as to support the required content streaming from disc for 8K
resolution.[52] In a second interview with Wired in October 2019, further details of the new
hardware were revealed: the console's integrated Blu-ray drive would support 100GB Blu-ray
discs[53] and Ultra HD Blu-ray;[56] while a game installation from a disc is mandatory as to take
advantage of the SSD, the user will have some fine-grain control of how much they want to
have installed, such as only installing the multiplayer components of a game.[53] Sony is
developing an improved suspended gameplay state for the PlayStation 5 to consume less
energy than the PlayStation 4.[57]

The system's new controller, the DualSense has adaptive triggers that can change the resistance
to the player as necessary, such as changing the resistance during the action of pulling an arrow
back in a bow in-game.[53] The controller also has strong haptic feedback through voice coil
actuators, which together with an improved controller speaker is intended to give better in-
game feedback.[53] USB-C connectivity, together with a higher rated battery are other
improvements to the new controller.[53]

The PlayStation 5 features a completely revamped user interface.[51] The PlayStation 5 is


backwards-compatible with most PlayStation 4 and PlayStation VR games, with Cerny stating
that the transition to the new console is meant to be a soft one.[52][55] In a later interview, Jim
Ryan talked of the PlayStation 5 being able to play "99%" of PlayStation 4 games, an estimate
derived from a sample size of "thousands".[58] At CES 2020, Sony unveiled the official logo for
the platform.[59]

PlayStation Vita
Released in Japan on December 17, 2011 and North America on February 22, 2012,[104] the
PlayStation Vita[105] was previously codenamed Next Generation Portable (NGP). It was
officially unveiled by Sony on January 27, 2011 at the PlayStation Meeting 2011.[106] The
original model of the handheld, the PCH-1000 series features a 5-inch OLED touchscreen,[107]
two analog sticks, a rear touchpad, Sixaxis motion sensing and a 4 core ARM Cortex-A9 MPCore
processor.

The new PCH-2000 series system is a lighter redesign of the device that was announced at the
SCEJA Press Conference in September 2013 prior to the Tokyo Game Show. This model is 20%
thinner and 15% lighter compared to the original model, has an additional hour of battery life,
an LCD instead of OLED, includes a micro USB Type B port, 1GB of internal storage memory. It
was released in Japan on October 10, 2013 in six colors: white, black, pink, yellow, blue, and
olive green, and in North America on May 6, 2014.[108]

The Vita was discontinued in March 2019. SIE president Jim Ryan said that while the Vita was a
great device, they have moved away from portable consoles, "clearly it's a business that we're
no longer in now".[25]

PlayStation TV
PlayStation TV, known in Asia as PlayStation Vita TV, is a microconsole and a non-portable
variant of the PlayStation Vita handheld. It was announced on September 9, 2013 at a Sony
Computer Entertainment Japan presentation. Instead of featuring a display screen, the console
connects to a television via HDMI. Users can play using a DualShock 3 controller, although due
to the difference in features between the controller and the handheld, certain games are not
compatible with PS TV, such as those that are dependent on the system's touch-screen, rear
touchpad, microphone or camera. The device is said to be compatible with over 100 Vita
games, as well as various digital PlayStation Portable, PlayStation and PC Engine titles. The
system supports Remote Play compatibility with the PlayStation 4, allowing players to stream
games from the PS4 to a separate TV connected to PS TV, and also allows users to stream
content from video services such as Hulu and Niconico, as well as access the PlayStation Store.
The system was released in Japan on November 14, 2013, in North America on October 14,
2014, and in Europe and Australasia on November 14, 2014.[125]

Reception
In 2005, Australian newspaper The Age wrote an article about the PlayStation brand. Among
the numerous interviews conducted with various people in the industry was an interview with
Dr Jeffrey Brand, associate professor in communication and media at Bond University who said,
"PlayStation re-ignited our imagination with video games". Game designers Yoshiki Okamoto
called the brand "revolutionary — PlayStation has changed gaming, distribution, sales, image
and more", while Evan Wells of Naughty Dog said "PlayStation is responsible for making playing
games cool."[207]

In 2009, ViTrue, Inc. listed the PlayStation brand as number 13 on their "The Vitrue 100: Top
Social Brands of 2009". The ranking was based on various aspects mainly dealing with popular
social media sites in aspects such as Social Networking, Video Sharing, Photo Sharing and Blogs.
[208]

In 2010, Gizmodo stated that the PlayStation brand was one of the last Sony products to
completely stand apart from its competitors, stating that "If you ask the average person on the
street what their favorite Sony product is, more often than not you'll hear PlayStation".[209] As
of April 2012, the PlayStation brand is the "most followed" brand on social networking site,
Facebook, with over 22 million fans and followers in total which is more than any other brand in
the entertainment industry. A study by Greenlight's Entertainment Retail has also shown that
the PlayStation brand is the most interactive making 634 posts and tweets on social networking
sites Facebook and Twitter.[210]

In July 2014, Sony boasted in a company release video that the PlayStation 3, PlayStation 4 and
PlayStation Vita sold a combined total of 100 million units.[211] It was announced at Tokyo
Game Show on September 1, 2014, that PlayStation home game consoles claim 78% market
share of all home consoles in Japan.[212]

As of 2015, PlayStation is the strongest selling console brand worldwide.[213]

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