CH 3
CH 3
CH 3
Operating System Concepts – 10th Edition Silberschatz, Galvin and Gagne ©2018
Chapter 3: Processes
Process Concept
Process Scheduling
Operations on Processes
Interprocess Communication
IPC in Shared-Memory Systems
IPC in Message-Passing Systems
Examples of IPC Systems
Communication in Client-Server Systems
Operating System Concepts – 10th Edition 3.2 Silberschatz, Galvin and Gagne ©2018
Objectives
Identify the separate components of a process and illustrate
how they are represented and scheduled in an operating
system.
Describe how processes are created and terminated in an
operating system, including developing programs using the
appropriate system calls that perform these operations.
Describe and contrast interprocess communication using
shared memory and message passing.
Design programs that uses pipes and POSIX shared memory
to perform interprocess communication.
Describe client-server communication using sockets and
remote procedure calls.
Design kernel modules that interact with the Linux operating
system.
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Process Concept
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Process Concept (Cont.)
Program is passive entity stored on disk (executable file);
process is active
Program becomes process when executable file loaded into
memory
Execution of program started via GUI mouse clicks, command
line entry of its name, etc
One program can be several processes
Consider multiple users executing the same program
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Process in Memory
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Memory Layout of a C Program
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Process State
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Diagram of Process State
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Process Control Block (PCB)
Information associated with each process
(also called task control block)
Process state – running, waiting, etc
Program counter – location of
instruction to next execute
CPU registers – contents of all process-
centric registers
CPU scheduling information- priorities,
scheduling queue pointers
Memory-management information –
memory allocated to the process
Accounting information – CPU used,
clock time elapsed since start, time
limits
I/O status information – I/O devices
allocated to process, list of open files
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Threads
So far, process has a single thread of execution
Consider having multiple program counters per process
Multiple locations can execute at once
Multiple threads of control -> threads
Must then have storage for thread details, multiple program
counters in PCB
Explore in detail in Chapter 4
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Process Representation in Linux
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Process Scheduling
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Ready and Wait Queues
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Representation of Process Scheduling
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CPU Switch From Process to Process
A context switch occurs when the CPU
switches from one process to another.
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Context Switch
When CPU switches to another process, the system must save
the state of the old process and load the saved state for the
new process via a context switch
Context of a process represented in the PCB
Context-switch time is overhead; the system does no useful
work while switching
The more complex the OS and the PCB ➔ the longer the
context switch
Time dependent on hardware support
Some hardware provides multiple sets of registers per CPU
➔ multiple contexts loaded at once
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Operations on Processes
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Process Creation
Parent process create children processes, which, in turn
create other processes, forming a tree of processes
Generally, process identified and managed via a process
identifier (pid)
Resource sharing options
Parent and children share all resources
Children share subset of parent’s resources
Parent and child share no resources
Execution options
Parent and children execute concurrently
Parent waits until children terminate
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A Tree of Processes in Linux
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Process Creation (Cont.)
Address space
Child duplicate of parent
Child has a program loaded into it
UNIX examples
fork() system call creates new process
exec() system call used after a fork() to replace the
process’ memory space with a new program
Parent process calls wait() for the child to terminate
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C Program Forking Separate Process
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Process Termination
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Process Termination
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Multiprocess Architecture – Chrome Browser
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Interprocess Communication
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Communications Models
(a) Shared memory. (b) Message passing.
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Cooperating Processes
Independent process cannot affect or be affected by the execution
of another process
Cooperating process can affect or be affected by the execution of
another process
Advantages of process cooperation
Information sharing
Computation speed-up
Modularity
Convenience
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Producer-Consumer Problem
Paradigm for cooperating processes, producer process
produces information that is consumed by a consumer
process
unbounded-buffer places no practical limit on the size
of the buffer
bounded-buffer assumes that there is a fixed buffer
size
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Interprocess Communication – Shared Memory
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Bounded-Buffer – Shared-Memory Solution
Shared data
#define BUFFER_SIZE 10
typedef struct {
. . .
} item;
item buffer[BUFFER_SIZE];
int in = 0;
int out = 0;
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Producer Process – Shared Memory
item next_produced;
while (true) {
/* produce an item in next produced */
while (((in + 1) % BUFFER_SIZE) == out)
; /* do nothing */
buffer[in] = next_produced;
in = (in + 1) % BUFFER_SIZE;
}
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Consumer Process – Shared Memory
item next_consumed;
while (true) {
while (in == out)
; /* do nothing */
next_consumed = buffer[out];
out = (out + 1) % BUFFER_SIZE;
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Interprocess Communication – Message Passing
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Message Passing (Cont.)
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Message Passing (Cont.)
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Direct Communication
Processes must name each other explicitly:
send (P, message) – send a message to process P
receive(Q, message) – receive a message from process Q
Properties of communication link
Links are established automatically
A link is associated with exactly one pair of communicating
processes
Between each pair there exists exactly one link
The link may be unidirectional, but is usually bi-directional
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Indirect Communication
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Indirect Communication
Operations
create a new mailbox (port)
send and receive messages through mailbox
destroy a mailbox
Primitives are defined as:
send(A, message) – send a message to mailbox A
receive(A, message) – receive a message from mailbox A
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Indirect Communication
Mailbox sharing
P1, P2, and P3 share mailbox A
P1, sends; P2 and P3 receive
Who gets the message?
Solutions
Allow a link to be associated with at most two processes
Allow only one process at a time to execute a receive
operation
Allow the system to select arbitrarily the receiver.
Sender is notified who the receiver was.
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Synchronization
Message passing may be either blocking or non-blocking
Blocking is considered synchronous
Blocking send -- the sender is blocked until the message is
received
Blocking receive -- the receiver is blocked until a message
is available
Non-blocking is considered asynchronous
Non-blocking send -- the sender sends the message and
continue
Non-blocking receive -- the receiver receives:
A valid message, or
Null message
Different combinations possible
If both send and receive are blocking, we have a rendezvous
Operating System Concepts – 10th Edition 3.41 Silberschatz, Galvin and Gagne ©2018
Producer – Shared Memory
message next_produced;
while (true) {
/* produce an item in next_produced */
send(next_produced);
}
Operating System Concepts – 10th Edition 3.42 Silberschatz, Galvin and Gagne ©2018
Consumer– Shared Memory
message next_consumed;
while (true) {
receive(next_consumed)
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Buffering
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Pipes
Acts as a conduit allowing two processes to communicate
Issues:
Is communication unidirectional or bidirectional?
In the case of two-way communication, is it half or full-
duplex?
Must there exist a relationship (i.e., parent-child) between
the communicating processes?
Can the pipes be used over a network?
Ordinary pipes – cannot be accessed from outside the
process that created it. Typically, a parent process creates a
pipe and uses it to communicate with a child process that it
created.
Named pipes – can be accessed without a parent-child
relationship.
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Ordinary Pipes
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Named Pipes
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End of Chapter 3
Operating System Concepts – 10th Edition Silberschatz, Galvin and Gagne ©2018