Last-Ditch Attacks For D&D 5th Edition - GM Binder

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Last-Ditch Attacks

At the Eleventh Hour Great Seal


A lone warrior clad in full plate stands against a rushing band You choose one hostile creature within 30 feet of you, and cast
of orcs as their allies flee. At peace with their fate, they raise imprisonment on that creature without expending a spell slot
their shield and charge forward. or spell components. The spell save DC of this spell is equal to
On the brink of defeat, an adventuring party can only watch 8 + your Intelligence, Wisdom or Charisma modifier (your
as the archdemon approaches. Seeing no other options, a choice) + your proficiency bonus. When you cast
wizard grapples the fiend, and after a flash of light both have imprisonment in this way, you are also imprisoned in the
vanished without a trace. same manner you choose for your target, regardless of
Alone in the throne room, the royal sorcerer waits, listening whether they succeed or fail on their saving throw against the
spell.
to the havoc in the town below. As the army breaches the
castle, they gather all their remaining power, unleashing it in Life Link
an immense blast, leaving only a crater where the castle once
stood. You trade your own life force for that of your allies. You
Occasionally, the protagonists of your story will find restore up to 500 hit points, divided as you choose among any
themselves in dire straits. At such a time, some characters number of creatures that you can see within 100 feet of you.
may take it upon themselves to sacrifice themselves for the Creatures healed by this spell are also cured of all diseases
greater good of the party. The following are some expanded and any effect making them blinded or deafened. As you
action options that allow characters to do so. perform this action, your body crumbles into ash, killing you
Generally, there should be some restrictions on when these instantly.
actions can be taken, but there are no hard and fast rules. The
following are some guidelines for when using one of these Unleashed Avatar
actions is appropriate: You cast true polymorph on yourself without expending a spell
The character is below half health. slot or spell components. You may only change yourself into
More than one party member is unconscious. another creature, and the spell doesn't require concentration
A party member has died. to maintain. After 1 minute, the transformation ends,
reverting you back to your normal form, and you immediately
It may also be prudent not to allow lower-level characters to drop to 0 hit points and fail two death saving throws.
perform these actions, as they represent immense feats of
power and will, but this is left to the discretion of the DM.
A range of options are presented, though not should be Surviving a Last Stand
available to all characters. For example, Final Explosion is A couple of the options presented here, such as
only appropriate if the character has some magical or spiritual Unleashed Avatar, leave a very slim chance for a
power, whereas Soldier's Surge is more appropriate for character to survive their great exertion. However,
physical combat-focused characters. in such a case the character will have been severely
damaged by the ordeal, and may have to spend
months to recover. They will more than likely have
Final Explosion to retire from adventuring, at least temporarily, and
You unleash all of the magical or spiritual energy within if they ever do return to the adventuring scene their
yourself as a great blast outward. All creatures in a 100-foot skills will have been somewhat damaged.
radius centered on your location must make a Dexterity If such an event occurs at your table, discuss with
saving throw against a DC equal to 8 + your Intelligence, your player how the event affected their character
Wisdom or Charisma modifier (your choice) + your in the long term, and if they ever return to
proficiency bonus. A creature takes 20d12 radiant, necrotic, adventuring they should do so at a lower level than
or force damage (your choice) on a failed save, or half as much when the event occured.
damage on a successful one. Performing this attack
obliterates your body, killing you instantly.
Soldier's Surge Written for D&D 5th Edition by Dylan Richards
(Reddit: u/Altavus , Tumblr: decision-paralysis, Blogger:
After your current turn, you immediately take three turns in a Decision Paralysis)
row, during which you can use actions and move as normal. At
the end of each of these turns, any single hostile creature can
use their reaction to make a single attack against you, and any
of your allies may use their reaction to move up to their speed.
At the end of these three turns, you immediately drop to 0 hit
points and fail two death saving throws.

This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used
are property of Wizards of the Coast. ©Wizards of the Coast LLC.

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