Dungeon Master's Guide (Dragged)
Dungeon Master's Guide (Dragged)
Dungeon Master's Guide (Dragged)
When a creature tries to move through a hostile injury. A creature might sustain a lingering injury under
creature's space, the mover can try to force its way the following circumstances:
through by overrunning the hostile creature. As an When it takes a critical hit
action or a bonus action, the mover makes a Strength When it drops to 0 hit points but isn't killed outright
(Athletics) check contested by the hostile creature's When it fails a death saving throw by 5 or more
Strength (Athletics) check. The creature attempting the
overrun has advantage on this check if it is larger than To determine the nature of the injury, roll on the
the hostile creature, or disadvantage if it is smaller. If Lingering Injuries table. This table assumes a typical
the mover wins the contest, it can move through the humanoid physiology, but you can adapt the results for
hostile creature's space once this turn. creatures with different body types.