Immortal Gambit

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IMMORTALGAMBIT

A dramatic mecha tabletop roleplaying game for 2-6 players.


To play, you need: a coin per player, one 20-sided die, 1-3 hrs.
by Lex Kim Bobrow
Titanomachy RPG
for more, visit titanrpg.com
Pilot//An extraordinary child.
Pilot’s Mech//A powerful sentient weapon.
Battleship Captain//The highest ranking officers physically on the battlefield.
Faction Leader//Politicians, nobles, secessionist leaders calling the shots, likely from far away.
Rival//Another extraordinary child pitted against the other.
Rival’s Mech//A jealous duplicate.

Goal Goal Set


• stop the fighting Prime (2/3/5/7/11/13/17/19) Goal Meter
• survive 3-divisible (3/6/9/12/15/18)
• steal important tech/info 4-divisible (4/8/12/16/20)
• make a grand statement 5-divisible (5/10/15/20)
• win decisively 6-divisible (6/12/18)
• see the fight through to the end 7-8-9-10-divisible (7/8/9/10/14/16/18/20)

>How to Play
You play to accomplish your Goal. When your Goal Meter reaches 5, narrate how
you achieve what you want. If the battle still rages, what do you do now? If you leave,
you can no longer affect the battle. At any time, if dying would serve the story, perish.

1. IMMORTAL GAMBIT happens in rounds. To start a round, roll the d20.


2. Using their coin, each player secretly votes to increase this result by 1 (heads) or
decrease it by 1 (tails).
3. Count all the votes at one time, then apply the total to the d20 roll. If the die is at 20 and it
must increase, it rolls over to 1. If the die is at 1 and must decrease, it rolls over to 20.
4. If the final number on the d20 is in your Goal Set, fill your Goal Meter by 1.
• If the final number is 1, a brief, tense quiet settles on the battlefield.
5. As a group, narrate this part of the battle. Each player should roleplay based on whether or
not they made progress toward their Goal.
6. Repeat until everyone has accomplished their Goals or died.
IMMORTALGAMBIT
This optional event table provides prompts for roleplay after everyone’s
votes have been counted and the final d20 result is clear (i.e. step 5 of
How to Play). This is helpful if your table can’t decide or agree on how a
scene should go. But it is entirely optional.

d20 Event

1 A greater power temporarily halts the battle.

2
Half the troops on each side lose morale. If this happens for the second time,
the battlefield must change drastically.
3 An opening appears for those who want to hide or escape.

4 A secret weapon appears on the battlefield.

5 A major sacrifice turns public opinion toward peace immediately.

6
One faction retreats from an important point of interest, diverting all those troops to
another area of the battle.
7 The Pilot and the Rival have an honest conversation.

8 A massive explosion exposes a high security target.

9 One faction decides their only way to survive is to initiate an all out attack.

10 A major sacrifice turns public opinion toward warmongering and blood.

11
Civilian activists weaken support for the war. Anyone looking to win decisively or see
the fight through to the end loses 1 from their Goal Meter.
12 One faction lands a decisive blow, turning the battle in their favor.

13
Multiple factions lock down their ships and bases. Anyone looking to win decisively or
steal important tech/info loses 1 from their Goal Meter.
14 One faction retreats entirely

15
A lone survivor of one faction escapes with a powerful story. Whether it's true or not
seems not to matter to the public.
16 A large ship carrying important intel starts falling apart.

17
The battle is reaching its end. Anyone looking to win decisively, steal important tech/
info or see the fight through to the end loses 1 from their Goal Clock.
18 Two factions decide their only way to survive and win is to initiate an all out attack.

19 All remaining factions temporarily lay down their weapons. Any Faction Leaders can
attempt to broker a ceasefire.
20 All remaining factions grind each other into dust, leaving the field open for a few
survivors to do what they will.
for more, visit titanrpg.com

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