Diceplomacy - Intro and Rules
Diceplomacy - Intro and Rules
Diceplomacy - Intro and Rules
Rules
Diceplomacy is a simple, yet strategic dice game of war and diplomacy.
Each player rolls one die, to determine their Power, and keep their die hidden.
On your turn, you can do 1 of the following 4 things: Declare war on another
player, propose an alliance with another player, cancel all
alliances, or reroll your Power die
If you declare war on another player - the one of you with
highest Power scores a Victory, and the other a Defeat.
The goal of the game is to get 3 Victories.
If a player is defeated 3 times, he is out of the game.
1. Declare War
2. Propose alliance
You can only be in one alliance and only with one other player.
If you or your ally attacks or is attacked, you are both automatically in the fight
together.
Your alliance can be instantly cancelled in the following ways
o You declare war on your ally
o You propose an alliance to another player
o You accept an alliance proposal from another player
o A player uses his turn on a Grand Treaty
o If there are three or fewer players in the game - all alliances are
instantly cancelled, and players can not make any new alliances.
3. Grand Treaty
4. Reform