Introduction
Introduction
Introduction
game. The other book that accompanies this one (hereafter called
of 1st level. During the course of this adventure, the characters will
advance to the 5th level. The adventure is set in the Tisdale region
everything you need to know about the setting is contained in this book.
If this is your first time running a D20 adventure, read "The Dungeon
Master" section; it will help you better understand your role and
given time.
The Dungeon Master:
The Dungeon Master (DM) has a special role in the D20 game.
next, the DM decides how to apply the rules and keep the story
going.
The DM is a narrator. The DM sets the pace of the story and presents
The DM is the players' interface to the D20 world, as well as the one
who reads (and sometimes also writes) the adventure and describes
The DM plays monsters. The DM plays the monsters and villians that
the adventurers battle against, choosing their actions and rolling dice
for their attacks. The DM also plays the part of all the other characters
the players meet in the course of their adventures, like the messenger
Who should be the DM for your gaming group? Whoever wants to be!
The person who has the most drive to pull a group together and start
up a game often ends up being the DM by default, but that doesn't have
to be the case. Although the DM controls the monsters and villians in the
encounters and tests, keep the game moving, and apply the rules fairly.
the rules are a tool to help you have a good time. The rules aren't in
charge. You're the DM--You're in charge of the game. Guide the play
experience and the use of the rules so that everybody has fun.
Many players of D20 games find that being the DM is the best part of
RULES TO GAME BY
The adventure often tells you what ability checks characters might
try in a certain situation and the Difficulty Class (DC) of those checks.
that, don't ask for an ability check; just tell the player what happens.
Use the descriptions of the ability scores and their associated skills in
the rulebook to help you decide what kind of ability check to use.
Then determine how hard the task is so that you can set the DC for
the check. The higher the DC, the more difficult the task. The easiest
· Hard (DC 20). Hard tasks include any effort that is beyond
the capabilities of most people without aid or exceptional
ability. Even with aptitude and training, a character needs
some amount of luck--or a lot of specialized training--to
pull off a hard task.
Background:
and prospepctors from the far away land of Faerun, came to strike
quickly seemed to dry up, leaving the mine used of its resources.
natural resource are said to exist in Old Fred Mine, untouched. These
rumors turn out to be true as the Iron Throne finds out after
secretly establishing a splinter faction, The Iron Vein clan, to root out
the truth. After establishing a base of operations, the Iron Vein clan
before, the walls of these caverns and tunnels glistening with gold
and nickel, and rare jewels. After recieving samples, the Iron Throne
orders the expansion of Iron Vein clan, leading to the mine being
Fredericktown. Word on the street is the Iron Vein Clan have their
eyes on the town itself next...
Overview:
bandits. They discover the bandits (who belong to the Iron Vein
clan) came from Old Fred Mine, where the Iron Vein clan has
must deal with the bandits and then head North to Old Fred Mine.
In the mining camp directly above the mine is a small guard outpost,
the adventurers must deal with the patrol and then enter the mining
camp. They rescue Shiloh and learn from him that Theodore and his brothers
may have discovered what has been going on at Old Fred Mine. Shiloh only knows
that and Theodore and his maps have been taken to somewhere called
" The Boom Room". Notes that can be found within the mine seem
Shoeslapper once thought, but the mine iself has an extremely difficult lock.
the town at the hands of the Iron Vein clan, who seem to be operating
Fredericktown, laying hooks for short adventures in part 3. The Iron Vein try
that by returning the favour and setting out to take out their camp to the
south. South of Fredericktown, deep within the forest, lies the Iron Vein
camp where the characters find Stone, and learn that he is only following
the command of his clan leader, and that He wants the adcenturers dealt
with.
Part 3, "Glints of Iron," provides the characters with several short adventures
about the Iron Vein clan and their mysterious leader. The clues the characters
Acres, seek the advice of a mysterious indigenous medicine man, and spy on an
Several of these leads point to a Iron Vein military training camp located within
the first level of Old Fred Mine, which is also where Lyandra Roqlin resides,
master of explosive devices. Here the characters will discover that the mysterious
leader of the Iron Vein clan is a formiddable opponent named Garret Grey. More
The Yard of Iron,' or learn The Yard of Iron's location from one of the other leads
Following the map or the directions to The Yard of Iron brings the characters
to part 4, "The Yard of Iron." The large base is home to many Iron Vein clan
members. Garret Grey is there with his personal guard, overseeing operations
of shipments being prepared to be shipped back to Faerun, for the Iron Throne.
The adventurers have the opportunity to avenge Theodore, and to ensure the
prosperity of Fredericktown by clearing the Tisdale Region of the Iron Vein clan,
and to put and end to Garret Grey---if they can brave the Troubles at Old Fred Mine.
Adventure Hook:
You can let players invent their own reasons for visiting Fredericktown, or you can
The old Bran and Germ. The characters are in the city of Porcupine at the Bran and
Germ tavern, when their dwarf patron and friend, Theodore Pinerock, hires them
to escort a shipment of some sort to Fredericktown. Theodore has gone ahead with
an indiginous scout, Shiloh Stillwater, to attend business in the town while the
characters follow with the supplies. The characters will be paid 10 gp each by the