The Magma Elemental is a huge elemental that deals fire damage. It sheds bright light and leaves burning tunnels as it moves. When attacked near the elemental, creatures take fire damage and flammable objects may ignite. It can knock creatures prone with its smash attacks and create patches of lava. The elemental is vulnerable to cold damage and water slows it.
The Magma Elemental is a huge elemental that deals fire damage. It sheds bright light and leaves burning tunnels as it moves. When attacked near the elemental, creatures take fire damage and flammable objects may ignite. It can knock creatures prone with its smash attacks and create patches of lava. The elemental is vulnerable to cold damage and water slows it.
The Magma Elemental is a huge elemental that deals fire damage. It sheds bright light and leaves burning tunnels as it moves. When attacked near the elemental, creatures take fire damage and flammable objects may ignite. It can knock creatures prone with its smash attacks and create patches of lava. The elemental is vulnerable to cold damage and water slows it.
The Magma Elemental is a huge elemental that deals fire damage. It sheds bright light and leaves burning tunnels as it moves. When attacked near the elemental, creatures take fire damage and flammable objects may ignite. It can knock creatures prone with its smash attacks and create patches of lava. The elemental is vulnerable to cold damage and water slows it.
Huge elemental (earth/fire), neutral foot radius and dim light in an additional 30 feet while its Lava Form trait is functioning. Armor Class 16 (natural armor) Molten Tunnels. When it burrows, the elemental leaves Hit Points 228 (24dl 2 + 72) a tunnel in its wake. The sides of this tunnel remain Speed 40ft, burrow 40 ft. burning hot for l 0 minutes, after which the tunnel collapses. When a creature enters the tunnel for the first time on a turn or starts its turn inside the tunnel, it SlR DEX CON INT WIS CHA takes 11 (2dl 0) fire damage. 23(+6) 11(+0) 17(+3) 4(-3) 10(+0) 9(-1) Siege Monster. The elemental deals double damage to objects and structures. Saving Throws Str + 11, Con +8 Damage Resistances bludgeoning, piercing, and Water Susceptibility. For every 5 feet the elemental moves in water, or for every gallon of water splashed slashing from nonmagical weapons on it, it takes l cold damage. Damage Immunities fire, poison Condition Immunities exhaustion, paralyzed, petrified, poisoned, unconscious Actions Senses darkvision 60 ft., tremorsense 60 ft., passive Multiattack The elemental makes two smash attacks. Perception l 0 Languages lgnan, Terran Smash. Melee Weapon Attack: +8 to hit, reach l Oft., Challenge 13 (10,000 XP) one creature. Hit: 16 (2d l 0 + 5) bludgeoning damage plus 21 (6d6) fire damage, and the target must Lava Form. A creature or object that touches the succeed on a DC 16 Strength saving throw or be elemental or hits it with a melee attack while within 5 knocked prone. If the target is not flying, on a hit or a feet of it takes l 0 (3d6) fire damage. A creature that miss, the area of ground in a l 5-foot diameter circle ends its turn within 5 feet of the elemental takes 5 centered beneath the target becomes filled with lava. (1 dl 0) fire damage. At the end of the elemental's turn, The area is difficult terrain for the next l 0 minutes, and it ignites any flammable objects within 5 feet of it that any creature who enters the area or ends its turn there aren 't being worn or carried. takes 21 (6d6) fire damage. Meteor Breath. The elemental spews tiny chunks of Cooled Lava. If the elemental takes cold damage, it burning stone. Each creature in a l 0-foot radius sphere partially cools to stone; its speed is reduced by 20 feet centered on a point within 60 feet of the elemental until the end of its next turn, and its Lava Form trait must make a DC 16 Dexterity saving throw. On a doesn't function for that duration. failure, a target takes l 0 (3d6) bludgeoning damage False Appearance. While the elemental remains plus l 0 (3d6) fire damage, or half as much damage on motionless, it can choose to suppress its Lava Form a success. Each object within the area that isn't being trait, causing it to be indistinguishable from a normal held or carried also takes full damage, and is ignited if (albeit huge) boulder. it is flammable.
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