Getting Started With MP3 D
Getting Started With MP3 D
Getting Started With MP3 D
with MinePlan 3D
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©2009-2022 by Leica Geosystems AG. All rights reserved. No part of this document shall be reproduced, stored in a retrieval system, or
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terms mentioned in this document that are known to be trademarks or registered trademarks of their respective companies have been
appropriately identified. MinePlan® is a registered trademark of Leica Geosystems AG. This material is subject to the terms in the Hexagon
Mining Terms and Conditions (available at http://www.hexagonmining.com/).
Getting Started
with
MinePlan 3D
MinePlan: Exploration to Production
MinePlan software is a comprehensive mine planning platform offering integrated solutions for
exploration, modeling, design, scheduling and production. It uses raw data — from drillholes,
blastholes, underground samples and other sources — to derive 2D and 3D models essential to
mine design and planning. Below the ground or at the surface, from precious metals to base
metals, for coal, oil sands and industrial minerals, MinePlan software tackles geomodeling mining
applications to improve productivity at every stage of a mine’s life.
GEOMETRIES
Use digitized data to define geologic information in section or plan; define topography contours;
and define structural information, such as mine designs, important in the evaluation of an ore
body. Virtually every phase of a project, from drillholes to production scheduling, either uses or
derives geometric data. MinePlan software lets you create, manipulate, triangulate and view any
geometric data as 2D or 3D elements.
DRILLHOLES
Manage drillhole, blasthole and other
sample data in a Microsoft SQL Server
database. The data can be validated,
manipulated and reported; and it is
fully integrated with other MinePlan
products for coding, spearing, com-
positing, interpolation, statistics and
display. Some of the types of data
you can store are drillhole collar infor-
mation (location, length and more),
down-hole survey data (orientation),
assays, lithology, geology, geotechni-
cal data and quality parameters for
coal.
COMPOSITING
Calculate composites by several methods, including bench, fixed length, honoring geology and
economic factors. These composites are fully integrated with other MinePlan products for statistics
and geostatistics, interpolation and display.
©2022 Hexagon
Used to model base metal deposits such as por- Used to model layered deposits, such as coal and
phyry copper, non-layered deposits, and most oil sands. Although they are normally oriented hor-
complex coal and oil sands projects. izontally, they can be oriented vertically for steeply
dipping ore bodies.
Vertical dimensions are typically a function of the Vertical dimensions are a function of the seam
mining bench height. (or other layered structures) and interburden thick-
nesses.
Contains grade items, geological codes and a to- Contains elevations and thickness of seams (or
pography percent among other qualities and mea- other layered structures), as well as grade items, ge-
surements. ological codes, a topography percent, and other
qualities and measurements.
MODELING
Build and manage 3D block, stratigraphic and surface models to define your deposit. Populate
your models through: geometries (polygons, solids or surfaces) coded into the model; calculations
on model items; text files loaded into the model; and interpolation through techniques such as in-
verse distance weighting, kriging or polygonal assignment. As you design and evaluate your mine
project, you can update your model, summarize resources and reserves, calculate and report
statistics, display in plots or view in 2D and 3D.
vi
Getting Started with MinePlan 3D
SERVICES
vii
Contents
The MinePlan Project . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1
Geo Copper Data Set . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3
The MP3D Project . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5
The MP3D Interface . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7
The Model Manager . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16
Geometry Objects & Elements . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19
Materials . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23
Grid Sets & the Edit Grid . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25
Point Data . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29
Polyline Data . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 31
Triangulating Data . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33
Surface Data . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 37
LGOs & Surfaces . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 42
Point Cloud Data . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44
Transforming Elements . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 48
The Torque Database . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 50
Backup/Restore Torque Database . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 52
Drillhole Views . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 55
Cutoff Items . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 60
3D Block Models . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 62
Block Model Views . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 64
Using DART . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 70
Plotting in MP3D . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 72
Conclusion & Future Training . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 78
Getting Started with MinePlan 3D
NOTES:
ALTERATION ZONES
Phyllic 1
Potassic 2
Propylitic 3
LITHOLOGY CODES
Diorite 1
Granodiorite 2
Quartz Feldspar 3
Intermediate Breccia 4
Late Breccia 5
Country Rock 6
MINERALOGY CODES
PROJECT BOUNDARY COORDINATES (in metric units)
Oxides 1
Min Max Cell Size Block
Primary Sulfides 2
Count
Secondary Sulfides 3
Easting: 3500 8500 (DX=25) 200
Outside(default code) 4
Northing: 4500 9500 (DY=25) 200
Elevation: 705 1965 (DZ=15) 84
Geologists have collected and logged information from 287 drillholes at the site over the course of
two drilling campaigns (one on the northwest side of the deposit and the other on the southeast).
Drillhole types include diamond, reverse circulation, hammer, and mixed hammer and diamond.
Samples were collected at various lengths — from 1-meter to 15-meter intervals. Element sample
analysis included total copper, acid soluble copper, molybdenum and zinc.
NOTES:
MP3D Project Start MP3D (ms3d.exe) → Select your project from the Start In Folder → OK →
Click Yes to create _msresources → Enter project coordinates → OK
NOTES
Menu Bar
-
:
Function Toolbars
Viewer Toolbar
:
Message Window -
Status Bar -
The Project Settings dialog controls project limits, the setting of various parameters used when
MP3D performs volume calculations, and the setting of material properties for the project. Project
settings can be set to the limits of the project control file (PCF), which contains the data the sys-
tem draws from, upon project creation. It is important to note the coordinates when evaluating
changes to the model and PCF.
Project Settings Desktop Menu → File → Project Settings → Status Bar tab → Change dip display
Cursor Tool Desktop Menu → Viewer → Cursor Tool → Click “+” button
OPEN IN EXPLORER
Right-click on any folder in the Data Manager and select Open in Explorer to open Windows Explorer at
that location.
Common Data Types: Geometry Objects, Drillhole Views, Grid Sets and Model Views
Create Folders Data Manager → Select and right-click destination folder → New → Folder
Import Data Select and right-click destination folder → Import → Select import format
Export Data Data Manager → Select and right-click object → Export → Free Form Survey
dialog → Click “+” button and add x, y and z coordinates, and an object
name → OK → Choose destination → OK
NOTES:
ZOOM LEVEL
Use one of the icons on the xViewer Toolbar.
• Zoom box—window with mouse.
• Zoom in—stepped.
• Zoom out—stepped.
Use mouse chords.
• Two-button mouse: Alt key + left- and right-click. Three-button mouse: left and middle but-
tons.
• Up and down mouse movement zooms in and out smoothly.
• Scroll button + left-click with up and down movement, or zoom with scroll button
From Project Settings, Zoom to Cursor Location option will allow you to zoom in and out with the
cursor’s location in the viewer.
Use keyboard hot keys.
• “l” key zooms in—stepped.
• “o” key zooms out—stepped.
Add a Compass xViewer Full Properties dialog → Compass tab → Select how you wish to dis-
play your north direction — Compass Rose, Compass Needle or Three Axes
→ Show Labels (choose a font color that is different than your viewer back-
ground color) → Define any further display options
Static Function List Desktop Menu → Viewer → Popup Menu Definition → Viewer Popup Menu
Setup dialog → Click Enable Popup Menu box in upper left corner → Ap-
ply
Multiple xViewers Data Manager → Select and right-click destination folder → New → Viewer
Vertical Exaggeration xViewer Toolbar → Viewer icon → xViewer Full Properties dialog → Camera Tab
→ Vertical exaggeration → on: 2.0
Camera Target xViewer Toolbar → Viewer icon → xViewer Full Properties dialog → Camera Tab
→ Reset Target Manually
xViewer → Keyboard hotkey “t” → Click on target in the viewer
Data Manager → Right-click on object → Target
xViewer Toolbar → Camera Target button → Click on target in viewer
MENU:
File - User preferences: These settings are saved at the user system level. This means the settings
can be different for another user login on the windows system.
Disable xViewer instanced drawing - Model views and other display elements are drawn with
hardware optimization. Some video card manufacturers drivers will produce video artifacts
when this optimization is enabled. Toggling this option ON will disable some hardware opti-
mizations to avoid the video artifacts at of a cost of slower display performance. Changes to
this setting will not take effect until the xViewer windows are closed and reopened.
Point Create to create 2D points - Toggle this option ON to create 2D points when using the
Point Create function. If the viewer (either an xViewer or a standard Viewer) is in a 2D mode,
or if plane snap is turned on, then the point created will be placed on the plane defined
by the viewer. 3D points are created when the plane is not clearly specified even when the
"Point Create to create 2D points" is toggled ON. To create a 3D point when you are working
in a 2D viewer, toggle this option OFF. Point Create will only create 2D points if this option is
toggled ON.
Target viewer to object contents on open - Toggle this option ON to automatically target ob-
jects when they are opened and the current viewer camera is not locked.
Use Viewer as default on startup (normally xViewer) - Toggle this option ON to cause MP3D
on startup to default to opening a standard Viewer, rather than an xViewer (default when
not toggled).
Allow polygon fill to be selected and snapped to - Toggle this option ON to select and snap
to a filled polygon. Toggle this option OFF to select and snap through a filled polygon (de-
fault).
Allow unselected copy and move - Toggle this option ON to allow point editing options (Point
| Move, Point | Move with Fixed Elevation, and Point | Adjust Elevation) to select points from
elements that are not currently in the selection buffer.
Auto start point editor with copy and move - Toggle this option ON to bring up the Point Editor
when you start Point Move, Element Move, or Element Copy functions. Toggling this option
OFF requires manual activation of the Point Editor.
File - Coordinate System Manager The purpose of this tool is to create, edit and delete coordinate
transformations that are used in data import and export. At the current time IDS files, GeoMoS files,
and any import or export that uses the Survey dialog supports coordinate transformations.
A single coordinate transformation will work for both import and export. The external coordinate
system will be the format being imported from or exported to. The project coordinate system
will be what is used in MP3D. The external coordinate system will be converted into the project
coordinate system when importing and vice versa when exporting.
Create Point Cloud – LAS/LAZ import When you select LAS or LAZ files, the Point Cloud creation
dialog will display Classification filtering and Color Options. "LAS" files are an industry-standard
binary format for storing airborne lidar data (a detection system that work on the principle of radar,
but uses light from a laser). The LAS dataset allows you to examine LAS files, in their native format,
quickly and easily, providing detailed statistics and area coverage of the lidar data contained in
the LAS files. LAZ files are compressed LAS files.
Viewer – Export Viewer to 3D PDF Export all visible elements in the active viewer to a "3D PDF" file
(a PDF that contains 3D geometry). See help doc for a complete list of elements that can be
exported and those that cannot.
GeoMoS
A GeoMoS file is data from prism sensors that is stored on a server. The displacement of a sensor
over 2 specified periods of time can be displayed. A GeoMoS Monitor itself is a program which
consolidates data from several different prism sensors and displays it in an understandable way.
MP3D can directly connect to a GeoMoS database and display data from prism sensors in the
viewer. The data will be shown as a vector with its size based on the distance between a prism
sensor’s start and end time location. The larger the vector, the greater the distance between
the start and end location. Data from the GeoMoS database is assumed to be in meters. For
imperial projects, the data is automatically converted into feet. Create a GeoMoS View from the
datamanger right click and new menu. Then connect to server and data.
MP3D has online documentation that can be accessed through Help on the Desktop Menu or through
context-sensitive help inquiries. To access context-sensitive help, press F1 when the window for the
function is active, and the Help document for that window will open. Click on the topic about which
you wish to learn more and the related help topic will be displayed in your default web browser window.
Context-sensitive help is available for all areas of MP3D, menus, dialogs and icons.
To access Model Manager: MP3D Desktop Menu → Model → Model Manager or select icon from
the Model Toolbar
New PCF MP3D Desktop Menu → Model → Model Manager → Project → New PCF
Model Files
Model Manager lets you create model views for two types of model files — File 15 (3DBM or GSM)
and File 13 (GSF) — in the currently loaded project. You can also:
• Add and edit items to an existing model in a one-step process, without renaming or cloning
the model.
• Use the Clone function to copy an existing project file from the current working project or
from another project, which can be located in a different directory, to a file that you specify.
Item labels, minimum, maximum, precision and the data are all copied.
• Rename a MinePlan project file. The file will be renamed in the project directory as well as in
the PCF.
• Sub-block items within your model to enhance their resolution.
In the same way that you can create new model files,
you can modify existing model files. This comes in handy Fields in the model files cannot begin
when you have a model file already created and you with a number. You will see a warn-
need to add an item. In the Model Manager you can ing message if you choose this nam-
ing convention.
edit the files “on the fly.”
Add Model Item Choose the existing model file → Edit → Add → Add item
Delete Model Item Red X adjacent to the Add → Remove unwanted fields
Import Items Choose your model file → Edit → Add → Import Items from an ASCII File → Open
modelitems.txt → Select the items you want to import → Import
NOTES
Edit Mode Data Manager → Select and right-click element name → Edit
Add Labels Desktop Menu → Label → Create → Enter wording → Click viewer to place the
label → Double-click geometry object → Labels tab → Increase size
Label Toolbar → Create Label icon
Delete Points put point in Selection Mode → Desktop Menu → Point → Delete
Adjust Properties Data Manager → Select and right-click object → Properties → Object Proper-
ties dialog
Data Manager → Double-click an object → Object Properties dialog
FILTERING ELEMENTS
The Selection Filter allows you to filter elements 3D 2D SELECTION MODE LOGIC
based on data type, orientation, attributed name, Yes Yes Selects both 3D & 2D elements
attributed material, length, area and/or volume. Yes No Selects only 3D elements
You can save filter configurations for repeated use.
No Yes Selects only 2D elements
Selection filtering is an “AND” condition, so all filter
No No Selects nothing
conditions must be met.
Selection Filter Desktop Menu → Selection → Configure Selection Filter → Toggle Activate Se-
lection Filter → Specify elements to include → OK → Data Manager → Right-
click object → Select → Using Filter or Make New Selection/Make New Multi-
Object Selection → Select objects in viewer
Selection Toolbar → Selection Filter icon
QUERYING AN ELEMENT
Use Element Query to determine the location of an element. View element information for point,
surface and label data in the Query window. View element information for polyline and polygon
data in the Object dialog. Use Query Selection to view information for the selected data in the
Message Window.
OCB Data Manager → Select and right-click the object → Object Contents Browser
NOTES
Materials
MinePlan (MP3D) materials let you create a set of
attributes — such as color, visibility or specific val- LEARNING OBJECTIVE
ues to use when coding — that you can assign
to multiple data objects at once. All data object Create and edit materials to control at-
types have an associated material. For example, tributes of data objects.
you can create a material with unique patterns
and colors to represent polylines, solids and sur-
faces that occur in a specific geologic zone. A material can control more than one ele-
ment at a time. When a material is edited,
Materials define visual properties of geometry
the changes automatically affect all the ele-
data, define coding values for geometry data and
ments using that material.
control triangulation.
Materials | 23
©2022 Hexagon
Remember that attributed material properties overwrite the properties of an individual element,
so changing settings in Object Properties will have no effect. Likewise, a material attributed to an
element takes precedence over a material assigned to an object. The attributes of an element
can be checked using Query → Element or can be displayed as a label in the Line Labels or Node
Labels tab pages in Object Properties.
CONTROL OF PROPERTIES
Highest Material Element Level
⇓ Object Properties
Lowest Material Object Level
Create Materials Data Manager → Highlight and right-click Materials folder → New → Material
Use Materials to Set Data Manager → Double-click geometry object name → Object Properties →
Display Properties General tab → Material Type → Choose material
Edit Material Properties Data Manager → Double-click material name → Object Properties → Materials
tab
Edit Multiple Materials Data Manager → Materials folder → Control + select multiple materials → Right-
click selected materials → Edit → MinePlan 3D Material Editor
Attribute Tool Desktop Menu → Element → Attribute Tool (or Element Tool Bar → Attribute Tool
icon) → Toggle on Attribute → Choose element name and material → Select
→ Select element from Viewer → Preview → Apply
Materials attributed to elements that are open in the MP3D viewer are listed under the Data Manager
Open View tab.
24 | Materials
Getting Started with MinePlan 3D
• Parallel grid sets are a sequence of related grids that differ by a set distance. The Parallel
From PCF option creates orthogonal planes based on the PCF extents in plan, E-W or N-S ori-
entation. The Parallel From Origin option creates a number of orthogonal or non-orthogonal
planes positioned relative to a base origin point; the number of grids, distance between
planes and the origin and orientation are all user-defined in the dialog. Following creation,
the global orientation of parallel grid set planes can be changed at any time.
• Unordered grid sets encompass an unrelated sequence of planes that may take any orien-
tation. Since they are unrelated they do not have to be parallel.
• Fence grid sets are vertical cross-sections, defined by a polyline, that bend and change
direction as the section line traverses the project area. They are viewed in 2D “Fence” mode
with the bends straightened out. One grid set is created for each polyline.
Grid sets let you: “step” through data using volume clipping or 2D mode;
“slice”through data to give strings or markers in a new orientation for inter-
pretation; and define the edit grid. It’s best to keep all grid sets in one folder.
When creating a new grid set, if you are not initializing from a PCF (for Parallel
From PCF grid sets) or have not selected polylines (for unordered grid sets),
the result will be an empty grid set. In this case, use the Grid Set Editor dialog
to add planes, modify the origin and other tasks.
The Naming section in the grid set creation dialog defines basic properties
such as Decimals and Size. Grid set creation honors wildcard options speci-
fied in the format field box.
Grid Set
THE EDIT GRID
In contrast, the edit grid does not exist as an actual data object; it is a single grid plane that is
either displayed or hidden. The edit grid constrains the entry of new data or the positioning of
existing data.
Grid sets are better used for a static set of planes, such as mining benches, which can be used for 2D
viewing and as reference in certain tools and functions in MP3D.
Edit grids are better used for quickly snapping data to the plane of the orientation at which the edit grid
is set.
Create an unordered grid set with no polylines selected. Leave default settings in the Naming field.
Parallel From PCF Grid Data Manager → Select and right-click destination folder → New → Grid Set →
Select type Parallel From PCF → Select orientation → Navigate to PCF → OK
Unordered Grid Set Data Manager → Select and right-click destination folder → New → Grid Set →
Select type Unordered → OK
Attach Edit Grid Data Manager → Double-click a grid set → Select editor button → Select “+”
to Grid Set drop down menu → Add Edit Grid → Save
Edit the unordered grid set created. Add three planes with the “+” sign. You can click on the + sign three
times or use the drop down menu to add multiple planes. Set the orientation of these grid planes in the
Grid-level Properties section (50, 90, 45; 0, 0, 0; 120, 60, 0) and rename them using the format $orient $az $dip
$normal. Enter 1 for Decimals.
Edit a Grid Set Data Manager → Highlight and right-click grid set → Properties → Editor →
Change Spacing → Save
Add Planes Data Manager → Double-click on grid set → Editor → Add new grids and edit
orientation
Resize a Grid Preview button on the toolbar → Toggle on Show Major/Minor Axis → Preview
(to see the grid outline in addition to its major/minor axes) → Pencil icon (for
Size and Resize properties) → Save
Rename Planes Data Manager → Double-click on grid set → Editor → Select planes → Rename
toolbar button → Enter new name format → OK
Tri-viewer Setup
Used in conjunction with plane filtering, this 2D view splits the viewer into three parts: the “+” planes;
the “-” planes; and the current plane. The tri-viewer setup is particularly useful for interpreting data
on the current plane that is influenced by data on nearby planes (i.e. geology).
Attach Grid Set Viewer Toolbar → Viewer icon → Viewer Properties → View Options tab
to Viewer Viewer Toolbar → Set A Grid Set To The Viewer
Volume Clipping Data Manager → Select and right-click viewer name → Properties → Clipping
Parameters tab
Viewer Toolbar → Viewer icon → Viewer Properties → Clipping tab
Toggle Volume Clipping Viewer Properties → View Options tab → Check Volume Clipping box
Viewer Toolbar → Viewer Volume Clipping icon
Tri-viewer Setup Viewer Properties → View Options tab → Check Use Tri-viewer Setup →
Choose tri-viewer orientation
Point Data
You can import and edit points representing min-
ing features into MinePlan 3D (MP3D). Point data LEARNING OBJECTIVE
can be digitized freehand in 3D or 2D, or placed
by exact coordinate value. While digitizing or edit- Edit imported point data and create new
ing point data, you can snap to existing elements points.
in the viewer.
points.xyz
Import Point Data Data Manager → Highlight and right-click destination folder → Import → Select
format
Edit Point Data Select data for editing → Desktop Menu → Point → Choose function → Right-
click to end function
Select data for editing → Point Toolbar → Choose function
Point Editor Open geometry object for editing → Desktop Menu → Utilities → Point Editor →
Select data creation function (i.e. Point → Create) → Click data in viewer →
Enter coordinates
Point Toolbar → Point Editor icon
Point Data | 29
©2022 Hexagon
SNAP MODES
Snap modes allow you to enter or position data, or your cursor, based on a specific plane or based
on the location of data that already exists. Input points snap to the closest objects in the viewer,
whether the objects are selected for editing or not.
The location of the edit point (when
the mouse is clicked or click-and-
dragged) appears in the viewer as
a cross-hair. If no snap mode is in ef-
fect, the cross-hair is always located
at the mouse pointer. You can test
the effect of the current snap mode
From left to right, as the point being digitized (yel-
when there is no active edit opera-
low) moves closer to an existing point (blue), the
tion by watching the edit point cross-
digitized point will “snap” to the existing point (or-
hair while clicking-and-dragging the
ange circle).
mouse in the viewer.
Snap modes are not limited to points. You can also apply them during tasks such as digitizing other
types of data, moving elements or making quick distance measurements.
SNAP MODES
Snap Off: Snap modes inactive
Point Snap: Snaps to existing point data
Point Elevation Snap: Snaps to elevation only of existing point data
Line Snap: Snaps anywhere on an existing line segment
Face Snap: Snaps to an existing surface face
Polyline Snap:Snaps to and follows nodes of an existing polyline
Edit Grid Snap*: Snaps to grid cell intersections
Plane Snap*: Snaps to plane of edit grid
Plane Intersect*: Snaps to intersection of existing data and edit grid
Snap To Self: Allows snap to element while it is being created
Set Snap Offset: Sets snap offset distance for line or edit grid
Set Point Elevation Snap Radius: Sets radius of influence for point elevation snap mode
* Requires edit grid
30 | Point Data
Getting Started with MinePlan 3D
Polyline Data
You can create and edit polyline data in Mine-
Plan 3D (MP3D) using the Polyline function, or im- LEARNING OBJECTIVE
port and edit external data. Polyline data is often
imported into MP3D through data files prepared in Import and edit polyline data, and work
other software in a number of formats, for example with the data in both 2D and 3D.
DXF and DWG files from AutoCAD.
You can also use Polyline functions to convert an
open polyline into a closed polyline (polygon) and
vice versa. As with points, the Point Editor (Desktop
Menu → Utilities → Point Editor) allows you to enter
points during polyline creation with more precision
and versatility than simply digitizing with a mouse.
polylines.xyz
Import Polyline Data Data Manager → Right-click destination folder → Import → Select format
Clip Polylines Select data for editing → Desktop Menu → Polyline → Clip Polylines, Points And
Labels Tool
Select data for editing → Polyline Toolbar → Clip Polylines icon
Add Points Put data in selection mode → Desktop Menu → Point → Add Point Toolbar →
Add Points icon
Close a Polyline Put data in selection mode → Desktop Menu → Polyline → Close
Split a Polyline Put data in selection mode → Desktop Menu → Polyline → Split
Put data in selection mode → Desktop Menu → Polyline → Split At Node
Polyline Data | 31
©2022 Hexagon
2D DATA 3D DATA
• Defined by two coordinates (xy, yz or xz) • Defined by three coordinates (x,y and z)
• Plane location not readily modified • All coordinates easily modified
• MinePlan VBM data is 2D data • DXF, DWG and survey data is 3D data
• When queried, 2D data has plane value • When queried, 3D data has a plane value of none
• Can be separated by planes to simulate third
dimension
32 | Polyline Data
Getting Started with MinePlan 3D
Triangulating Data
You can triangulate point, polyline and polygon
data to form a 3D surface consisting of triangle LEARNING OBJECTIVE
faces. Triangulation enables you to use the result-
ing object for tasks such as end-of-period surface Use points, polylines and polygons to tri-
updates, volume calculations and coding. Mine- angulate 3D surfaces that you can use for
Plan 3D (MP3D) allows triangulations in any orien- tasks such as coding and volume calcu-
tation. lations.
A material’s survey type, found on the Material tab
of the Object Properties dialog, controls how data will be interpreted for triangulation. For ex-
ample, a material with a “boundary” survey type only allows triangulation on one side of the
boundary. Survey types are only used by the triangulator for generating triangulated surfaces.
Triangulating Data | 33
©2022 Hexagon
Triangulating Topography
A reliable topography surface is necessary throughout the modeling process; it is used for verify-
ing drilling locations, designing pits and resource reporting. Usually, the data that goes into the
topography takes the form of points or lines gath-
ered from survey instruments. MP3D’s triangulation When triangulating from a user-defined
engines can transform the data into surfaces. orientation, the edit grid must be parallel
to the data before triangulation.
⇒
TRIANGULATION IN PLAN
Set Triangulation Data Manager → Double-click object or material to edit → Material Type →
Controls Material tab → Define survey type
Triangulate in Plan Select data for editing → Desktop Menu → Surface → Triangulate Surface →
With Selection In Plan → Double-click object → Faces Only button
Select data for editing → Surface And Solids Toolbar → Triangulate Surface →
With Selection In Plan icon
Triangulate in a Select data for editing → Desktop Menu → Surface → Triangulate Surface →
User-Defined With Selection And Edit Grid
Orientation Select data for editing → Surface And Solids Toolbar → Triangulate Surface →
With Selection And Edit Grid icon
Triangulating within a polygon can be handy for closing openings in a surface. For example, if a polygon
represents an opening in a surface, you can triangulate that polygon and merge it with the original
surface to fix the opening. Also, to prevent excess triangulation at the edges, use the Exterior Face By
Max Length option in the Options tab of the Triangulate Surface dialog.
34 | Triangulating Data
Getting Started with MinePlan 3D
Create Polygon Data Manager → Highlight and right-click folder → New Geometry Object →
Place in edit mode → Polyline → Create → Polygon → Digitize polygon →
Save
Set Material Data Manager → Highlight and right-click object → Properties → Set material
type to Boundary
Triangulate within Select data for editing → Desktop Menu → Surface → Triangulate Surface →
a Boundary With Dialog → Select all polylines (topo_contours and your boundary poly-
gon) → Define boundary type and select where to return surface → Preview
→ Apply
Select data for editing → Surface And Solids Toolbar → Triangulate Surface →
With Dialog icon
Mistriangulations
It is always a good idea to check a surface for problems. If you closely examine a surface that has
just been triangulated or edited, you may find areas of mistriangulation. The Swap Faces function
allows you to correct certain mistriangulations that result when merging or intersecting surfaces.
For example, the triangulator might generate a flat spot at the nose of a contour instead of hon-
oring the surface trend. Swap Faces can also correct certain types of self-intersecting surfaces
resulting from triangulation operations.
Swap Adjacent Faces Select data for editing → Desktop Menu → Surface → Swap Faces → Click the
edge between the faces to swap
Triangulating Data | 35
©2022 Hexagon
NOTES
36 | Triangulating Data
Getting Started with MinePlan 3D
Surface Data
Surfaces are essential to the MinePlan 3D (MP3D)
system. The Surface menu addresses the creation LEARNING OBJECTIVE
and editing of surface data as well as surface cal-
culations. These operations use polylines as their in- Create surfaces for use in creating to-
put and produce new surfaces as their output. The pographies, and conducting geologic in-
original polylines are unaffected. The new surfaces terpretation and modeling.
are placed in the current edit object in the Data
Manager. If there is no current edit object, you will
be prompted for one when you attempt the operation.
You can import external data, including surfaces, in a number of formats; you can also import
existing geometry objects from another MP3D project. Import functions always take place at the
folder level in the Data Manager.
Import Surface Data Data Manager → Select and right-click destination folder → Import
Display Surface Data Data Manager → Double-click surface name → Object Properties dialog →
Surfaces section
Add Points Turn on Face Snap → Turn off selectability of surface_deform_point → Select
surface data for editing → Desktop Menu → Point → Add → Turn on se-
lectability of surface_deform_point → Add a surface point directly below the
surface_deform_point
Deform Surface Turn on point snap → Select surface data for editing → Desktop Menu → Sur-
face → Deform → Set Radius of Influence to at least 250 → Select newly
added surface point → Drag surface point to surface_deform_point
Simplify and Reduce select surface data for editing → Desktop Menu → Surface → Simplify → Dec-
Surface imate → Maximum Average /offset From Co-planar → Set between 1 and 5
to remove co-planar faces → Preview
Swap Faces Turn on Face Snap → Select surface data for editing → Desktop Menu → Sur-
face → Swap Faces → Select face near surface_deform_point with sharp
angle to smooth out surface transition
Delete Faces Select surface data for editing → Desktop Menu → Surface → Delete Face →
delete some small interior faces
Verify and Repair Select surface data for editing → Desktop Menu → Surface → Verify → Re-select
Surfaces data → Verify and Repair → Closes the holes made during Delete Faces
Contour Surface Desktop Menu → Surface → Contour Tool → Toggle on Surface Attribute
(choose Elevation) → Select surface → Enter start and end elevation man-
ually or by selecting Find Limits, and define an increment of 15 meters →
Output tab → Place At Contour Level
Surface Data | 37
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Vertical Edit Grid Desktop Menu → Edit Grid → Snap Vertical to 2 Points → Put data in Plan view
→ Click 2 points that will create a section through both elements → Set the
Edit Grid to the Viewer
Volume Clipping Viewer Toolbar → Viewer Properties → View Options → Check on Volume Clip-
ping → Clipping → Set Volume clipping range to see a volumetric slice
through the cube and sphere
Merge Surfaces Select both surface data elements for editing using Multi-Object Selection →
Desktop Menu → Surface → Merge → Create new Object → Save Selection
Explode Surface Select new merged Object data for editing → Desktop Menu → Surface →
Explode → Save Selection → Keep as Open Edit Object
Merge Selected Select both new elements for editing → Desktop Menu → Surface → Merge
Selected → Send to Open Edit Object → Save Selection → Unset Edit Object
(note that this tool actually moves the elements it merges and does not copy
— the original data is always changed)
Intersection
MP3D’s intersecting tools let you unite two groups of objects into a single object.
38 | Surface Data
Getting Started with MinePlan 3D
INTERSECTING SURFACES
The Intersect Surfaces Tool has a
comprehensive set of options for
+ generating new surfaces from
the intersection of two existing
surfaces. Like the Intersect Solids
⇓ Tool, it requires you to select
a primary surface group and a
secondary surface group.
The intersection of
two surfaces, using the cut solid
or merged surface as the result.
Intersect Surfaces Desktop Menu → Surface → Intersect Surfaces Tool → Get Results → Solids →
Cut Solid
Surface and Solids Toolbar → Intersect Surfaces icon
EXERCISE: Create Surfaces with the options in the Boolean From Viewer Menu
Update the topography surface using pitshell.shl and name the result “updated_topography.”
Intersect Surfaces Surfaces Menu → Boolean From Viewer → Intersection → Select input surfaces
→ Right-click
Surface Data | 39
©2022 Hexagon
Calculating Volume
MP3D offers two separate volume calculation methodologies — the integration method and the
analytical method. Each technique has its best use, chiefly determined by the type of data used.
INTEGRATION METHOD
• Volume calculation tool, MinePlan Reserve,
MinePlan Interactive Planner, pitres.dat, gsm-
res.dat, cmpres.dat, partial calculations
• Uses the product of the project block size and the
subcell count from project settings
• Generates vectors for each resulting subcell
• Detects start and stop of surfaces
• Sums the individual subcell volumes
• Tolerates small openings and self-intersections
• Can be used to calculate volume between surfaces
• Can be used with contained solids
• Solids and surfaces can be selected from the viewer or the OCB
ANALYTICAL METHOD
• Volume calculation tool, query, surface size parameters, check and condition surface
• 100% accurate 3D matrix determinant calculation
• Sum of the volume under the faces with positive Z normal minus the sum of the volume of the
faces with negative Z normal
• Intolerant of either openings or self-intersections
• Only for use on solids
• Analytical volume also reported on the query of solid
- =
Some surface calculations may take longer than others due to the surface size and complexity. There-
fore, it is recommended that you use limiting polygons when possible.
40 | Surface Data
Getting Started with MinePlan 3D
Between Pit & Topo Desktop Menu → Surface → Calculate Volume Tool → Between Surfaces
Surfaces
NOTES
Surface Data | 41
©2022 Hexagon
You can test memory consumption with Max Memory Usage per Surface and adjust it “on the fly”
using several different options before any surfaces are displayed. Surfaces can be displayed as
either polylines or surfaces; the range can be adjusted in the X and Y directions to limit the display
area. As the surface is gridded, the display is thinned to only show every n-th point in the X and Y
directions independently. When using an LGO surface with MinePlan 3D (MP3D) CAD tools or for
coding, toggle on the option Use 3D Display Limits/Thinning For MP3D CAD Tools if you do not want
the entire LGO area used.
LGOs can store multiple surfaces to one file. Surfaces can be imported from an ASCII file, another
LGO file with a view or an existing surface element. When importing from ASCII, it is important to
know the file’s point spacing and to use the proper import method.
Create LGO File Desktop Menu → File → Create LGO → Set orientation, size and location of
LGO grid → Apply → Save
LGO View Data Manager → Right-click destination folder → New LGO View → Name the
LGO View → OK → Select *.lgo file → Open → Data Manager → Double-click
LGO View → LGO View Properties → Display tab → Set Max Memory Usage
per Surface to halve your total RAM → Display In 3D Views option → Set X
and Y sample range → Surfaces tab → Select surface → Click Show Surface
icon → Apply
Add Topo Surface Double-click LGO View → LGO View Properties → Import tab → From Geometry
tab → Select topo surface from viewer → Import (Grid)
Stock pile point cloud showing both RGB display on the left and Intensity on the right.
Manipulate your point cloud data with DART. The text files that are used for point clouds are usually large,
and sometimes they need to be manipulated or scanned for minimums and maximums. DART is an ideal
tool for opening these files to find this information or reformat and add calculations such as coordinate
shifts.
Point Cloud File → Create Point Cloud → Set Source, Destination and all options
xViewer File → Project Settings → Enable xViewer → Close and re-open project → Right-
click in Data Manager → New → xViewer
Point Cloud View Right-click in Data Manager → New → Point Cloud View → Try making a view
for each HPC made
Point Cloud Mesher Surface → Create → From Point Cloud Mesher → Select point cloud (third icon)
→ Calculate Surface → Calculate button → Try different options such as dif-
ferent noise reduction parameters → Save → Select Geometry Object
LGO Create LGO → File → Create LGO → Set dimensions of LGO Grid → Apply →
Save
Import from Point Cloud Import → From Point Cloud → Set Method and Distance → Import → Display
NOTES
Transforming Elements
Two functions available in the MinePlan 3D (MP3D)
Element menu — Element Rotate and Transform El- LEARNING OBJECTIVE
ements — provide the means to easily manipulate
large amounts of data, facilitating more advanced Perform rotation, translation and scaling
CAD functions. Rotate Element lets you rotate se- on selected elements.
lected elements (points, polylines, polygons, solids,
surfaces and labels) about a combination of rota-
tion angles. Transform Elements lets you transform
large amounts of data between coordinate sys-
tems. It is used to transform (move, rotate, scale)
selected geometry elements.
Element Rotate
Element Rotate
The Element Rotate function is an MP3D plug-in that allows selected elements to be rotated about
specified angles using a single axis or multiple axes. The tool has two main uses: rotation about a
single axis; or three rotations of azimuth, dip and plunge.
You can enter the rotation angles manually in the Rotation Angles section or specify them dynam-
ically by moving the object along the rotation axis in the viewer. For single axis rotations, the axis
can be set to the normal of an edit grid. The rotation origin can be set to the center of the object,
selected dynamically in the viewer or manually entered in the Origin Position section.
If the geometry to be rotated is 2D, the option Rotate 2D Elements In 3D allows the geometry to
be rotated off its original plane. The new plane attributed is calculated from the rotation angles.
Element Rotate: Use snap functions when selecting origin positions and rotation axes. The object must
be selected before the tool can be opened.
Transform Element: All transformations are applied relative to the origin at (0, 0, 0), and the object must
be selected before the tool can be opened.
48 | Transforming Elements
Getting Started with MinePlan 3D
Transform Elements
Basic transformations using Transform Elements include translations, rotations and scaling. Transla-
tions and scaling are applied relative to axes E, N and Z. Rotations are applied around a specified
point and one axis.
More advanced functions, including Helmert, Matrix, From Points and Calculation transformations,
are also supported. Helmert transformations are comprised of three rotations around each axis, a
scale and a translation. From Points deduces the “best-fit” transformation from a set of specified
comparable points between the source and target coordinate system. Calculation allows the
transformation to be performed as an arbitrary formula with variables of E, N and Z.
Transform Elements
You can apply multiple transformations in one instance, with the order of changes specified from
first to last in the Transformations List. You can also store the Transformations List with the transfor-
mation order and parameters saved as an XML file for future use.
Save Transformation List Transform Elements dialog → Save → Save the XML file
Transforming Elements | 49
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Initialize a Project Start Torque → Data Source dialog → Enter server, project name and folder
location → New Project dialog → OK → Create Directory
Open an Existing Project Start Torque → Data Source dialog → Select server, project and folder from
dropdown menu
Project Menu → Connect → Data Source dialog → Select server, project and
folder from dropdown menu
This database can be also be created on a LocalDB. A LocalDB is essentially an SQL database
option available with every MinePlan installation after version 13.0 with Torque version 5.5. It has
a 10GB per database limit (SQL Express) and does not require the user to install a separate SQL
installation.
To Utilize a LocalDB, you can use the ’Use LocalDB projects’ checkbox:
NOTES
Define Options Choose the project to backup, then click ’Browse’. Type a name for your
backup and click ’OK’.
Restore a Backup File Torque Menu → Project → Restore → Torque Data Source dialog
Define Options Click ’Browse’ and choose the *.bak file to restore. Give the database a new
name if desired, then click ’OK.’
NOTES
Drillhole Views
Viewing drillholes in MinePlan 3D (MP3D) is a pow-
erful tool for visual analysis. The data object, called LEARNING OBJECTIVE
a drillhole view, depicts your drillhole data in 3D
or 2D. Drillhole views must be linked with a data Display drillholes in 3D and 2D for analysis.
source, such as a MinePlan project file (the appro-
priate PCF, assay and survey file), MinePlan Torque
or acQuire. You can view multiple drillhole views at
once. The drillholes seen while in section are the
ones within the current projection volume.
Create a Drillhole View Data Manager → Select and right-click destination folder → New → DH View
From Torque → MinePlan Torque → Name drillhole view → OK → Select your Torque
database → Torque-Selection and Filtering Wizard
View in 3D Data Manager → Double-click drillhole view name → Drillhole View Properties
→ Barrels tab → Show barrels in 3D → Enter Barrel width → Select pattern and
size items → Apply
View in 2D Attach the section grid set → Select desired plane → Put Viewer in 2D mode
Selecting drillholes in the drillhole view list of the Drillhole View Properties window (Selection Tab) will
highlight those drillholes in the viewer
Drillhole Views | 55
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Edit Interval Data Data Manager → Select and right-click drillhole view → Edit → Click desired
drillhole interval in Browse: Drillhole View dialog or in Viewer → Edit → Edit
Drillhole → Apply
This is a User Beware action and it is highly recommended that users add a new attribute to their Torque
dataset specifically for this purpose, to retain the original observations.
56 | Drillhole Views
Getting Started with MinePlan 3D
Create Sample Attribute Open Torque → Project Setup → Select Sample Attribute from the dropdown →
Add sample attribute → Save to database → Reload → Refresh the Drillhole
View in MP3D to include the new attribute
Paintbrush Tool Geo Tools → Drillhole Paintbrush Tool → Select Drillhole view → Choose item →
Choose Code value → Paint → Commit to database
Display Survey Labels Data Manager → Double-click drillhole view name → Drillhole View Properties
→ Survey tab → Labels area → Show Text in 3D or Show Text in 2D → Select
label layout → Enter labels (Item: DHID) → Apply
Display Interval Labels Data Manager → Double-click drillhole view name → Drillhole View Properties
→ Interval tab → Show Labels in 3D or Show Labels in 2D → Select label layout
→ click “+” to add labels → Apply
BARRELS
Barrels can be used to display assays in MinePlan 3D (MP3D) instead of
polylines. Size, color and pattern can be set by individual cutoff items.
Adjust the properties of barrels from the Barrels tab in Drillhole View Prop-
erties.
Drillhole Views | 57
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Drillhole view showing collars (left) and collar points generated from a drillhole view.
Collar Points Data Manager → Double-click drillhole view name → Drillhole View Properties
→ Points tab → Options area → Select Collar → Preview → Attribute points
with DH ID → Apply → Open geometry file to save points → Viewer displays
drillhole collar points → Double-click new points geometry object name →
Geometry Properties → Node Labels tab → Element Name → Viewer dis-
plays drillhole ID collar point labels
Top and Bottom Most Data Manager → Double-click drillhole view name → Drillhole View Properties
Occurrence Points → Points tab → Options area → Select Top Most Occurrence → Use edit
grid to specify direction to determine top and bottom → Parameters area
→ Specify Item → specify Min value → Option to Filter intervals → Preview
→ Apply → Options area → Select Bottom Most Occurrence → Apply →
Save points to same points geometry object → Viewer displays first and last
occurrence points of selected item values for each drillhole
Contact Between Data Manager → Double-click drillhole view name → Drillhole View Properties
Values Points → Points tab → Options area → Select Contact Between Values → Parame-
ters area → Specify Item → Specify Value → Specify Contact with value →
Option to Filter intervals → Preview → Apply → Open geometry file to save
points → Viewer displays contact points between item values such as lithol-
ogy or mineralogy codes
58 | Drillhole Views
Getting Started with MinePlan 3D
Contour Tool Desktop Menu → Polyline → Contour Tool → Select parameters → Naming tab
→ Select and enter parameters → Apply
Polyline Toolbar → Contour Tool → Select parameters → Naming tab → Select
and enter parameters → Apply
Drillhole Views | 59
©2022 Hexagon
Cutoff Items
A cutoff item is a special type of data object in
MinePlan 3D (MP3D) that assigns a color to an in- LEARNING OBJECTIVE
terval or block based on a range of values. It con-
trols the display properties of grade or code value Map cutoff items to a drillhole or model
items in drillhole views and model views. block to display properties coded by
color.
The properties of each value in a cutoff table are
stored to the cutoff item, which is itself stored in the
Items folder in the Data Manager. The cutoff items
must be mapped to a desired item using the Drill-
hole View Properties or Model View Properties di-
alogs.
Cutoff items can be numeric, alphanumeric or
date type. Only cutoff items matching the format
of the DH item will be listed for selection when map-
ping. For example only numeric cutoff items will be
available for a DH item that has a numeric value.
Once a cutoff item has been created, its intervals
and display properties can be edited via the Cut-
off Line Colors dialog, and the cutoff color scheme
can be saved as a cutoff color palette.
Create Cutoff Items Data Manager → Right-click Items folder → New → Cutoff item → New Cutoff
Item dialog → Enter name for cutoff item → OK → Cutoff Type dialog →
Choose cutoff type (Numeric, Alpha or Date) → OK
Edit Cutoff Items Data Manager → Items → Double-click the cutoff item → Cutoff Line Colors
dialog → Intervals → Enter parameters → OK → Highlight one or more cutoff
value → Properties → Object Properties → Set desired properties → OK
60 | Cutoff Items
Getting Started with MinePlan 3D
COLOR PALETTES
Existing cutoff color schemes can be saved
to a color palette. You can use an auto-
generated name, specify a new name or
overwrite an existing color palette from the
pull-down list.
Save Palette Cutoff Line Colors dialog → Save as Palette → Specify new palette name →
Prompt Before Overwriting Existing Palette → Edit Palette After Saving → Save
→ Color Range Editor dialog → Set up your desired color palette → OK
MAPPING
For drillhole views, cutoff items can be mapped to hole items (DHID, off-section distance, etc.)
and interval items (grade, rock code, etc.). This can be useful when you require an item to be set
up different ways for different tasks. For example, you might want to use a specific scheme when
viewing an item in MP3D and another scheme for plotting.
Map to Drillholes Data Manager → Double-click drillhole view → Drillhole View Properties → Se-
lection tab → Interval Item-Cutoff Table Mapping button → Map cutoff item
to appropriate drillhole items in Set Item-Cutoff Table Mapping dialog → OK
Cutoff Items | 61
©2022 Hexagon
3D Block Models
The 3D block model (3DBM) is the basis for resource
evaluation and mine design. It commonly repre- LEARNING OBJECTIVE
sents large, disseminated deposits such as base
metals and uranium. Geologists often use the Understand the concept behind a 3D
3DBM to interpolate composite samples and store block model.
geologic codes.
The 3DBM is a three-dimensional grid of blocks that all have the same dimensions. Block height
usually conforms to the proposed bench height in an open pit operation. The lateral block dimen-
sions are often dependent on the deposit, spacing and resolution needs. In general, these lateral
dimensions must adequately represent the grade distribution. Storing a topography is critical in a
3DBM for showing a grade item and the percent of material below the surface.
The File 15 model view displays the 3DBM but can also be used to code and run calculations.
MP3D Model View Highlight and right-click destination folder → New → Model View → Name the
Model View → OK → Browse to PCF → Select sub-block model file
62 | 3D Block Models
Getting Started with MinePlan 3D
NOTES:
3D Block Models | 63
©2022 Hexagon
2D Mode
It can be more convenient to view polygons (or blocks) while they are unfilled (highlight the desired
buttons → Properties → Surfaces tab → choose to show lines and not show faces).
Display Type and Style Double-click model view → Display tab → Activate display type and option →
Apply → Cutoffs button → Select the cells for the cutoff values for which you
would like to show polygons unfilled → Properties button → Surfaces tab →
Check and uncheck Show Faces and Show Lines options → OK
Display Range Double-click model view → Range tab → Slide the limit bars to the desired mini-
mum and maximum; each end of the limit bars gives the number/coordinate
value → Apply
Display in 2D Mode Viewer Tool Bar → Set a Grid Set to the Viewer → Browse to a grid set → Choose
a plane or section → Put Viewer in 2D mode
Display Labels in 2D Double-click model view → Labels tab → Select the item whose label you want
Mode displayed and any accompanying parameters for that row → Apply
Displaying Sub-blocked Zones (left) and Individual Sub-blocks (right) Using Query.
Query Sub-block Model Desktop Menu → Query → Query Element → Select 3DBM block
View Sub-blocks by Query Window → View → Display Sub-blocks As → Zone → Query window →
Zone Sub-blocks section → Use arrows to toggle through zones or select in viewer
Display Block Statistics Display sub-block zones → Query window → View → Show Sub-block Stats op-
tion
View Sub-blocks Query Window → View → Display Sub-blocks As → Zone → Query window →
Individually Sub-blocks section → Use sub-level, sub-row, sub-column arrows or click in
viewer to view individual sub-blocks
Standard View Displays the portion of the model requested on the Range tab of the
Model View Editor, with the requested view style applied.
Level/Bench Plans Displays the model as horizontal sections. Filled polygons are the only view
style that can be used with this 3D display type.
EW Sections Displays the model as vertical East-West sections. Filled polygons are the
only view style that can be used with this 3D display type.
NS Sections Displays the model as vertical North-South sections. Filled polygons are the
only view style that can be used with this 3D display type.
Contours Displays contours of the selected model item on the spatial extent of
the defined model region. This is the fastest and least memory intensive
method of viewing the model. Smooth Contours displays contours with a
gradual change in the contour colors on the spatial extent of the defined
model region.
Filled Polygons Displays individual model blocks as polygons.
3D Blocks Displays the model as individual blocks. Blocks are displayed at 90% of their
size. WARNING: Viewing a large region as 3D blocks is a memory intensive
operation. It is not recommended on machines with limited RAM.
Surface/Slab Available for more efficient display of the model. In both cases, a “mesh”
is used instead of a triangulated “shell.” A mesh is just a grid, and is more
efficiently displayed in MinePlan than a shell. Slab rendering, the style
used with a 3D block model, displays only the bounding of two rows, two
columns and two benches of the model; the interior blocks are not dis-
played. Surface rendering, the style used with gridded model files, displays
a mesh that connects all of the midpoints of the grid.
SUB-BLOCK DISPLAY STYLES
Block Grade Shell Displays grade shells following block outlines defined by the cutoff table of
the primary display item.
Filled block contours This is the 2D equivalent to the "Block Grade Shell" in 3D styles.
LIMITING BLOCKS
Using the Options tab of the Model View Editor, you can limit the blocks viewed based on a range
of values in an item. Item Limiting and Item Filtering are two different ways to limit blocks. Item Lim-
iting lets you enter the range of values while Item Filtering lets you type in your own filter expression.
Block size is set to be shown at 90% scale in all three dimensions (x, y and z). In the Options tab,
you can set block size and opt to Scale by Block Percent or Scale by Percent Item.
Item Limiting Option Double-click model view → Options tab → Limit By box → Select item → Set
range of values → Apply
Item Filtering Option Double-click model view → Options tab → Filter By box → Enter filter expressions
→ Apply
Control Block Size by Double-click model view → Options tab → Scale by Block Percent → Enter x, y
Block Percent and z percents → Apply
Scale by Percent Item Double-click model view → Options tab → Scale by Percent Item → Choose
the item to scale by (usually a TOPO% or ORE% item) → Apply
Grade Shells
A grade shell is a solid representation of a code or real
value retrieved directly from the 3DBM. It is intended
to provide an indication of where the blocks with cer-
tain geologic codes or grade values are located in the
model.
Grade shells can be created for a grade item be-
tween a minimum and maximum value, and can be
further limited by a secondary item, such as a TOPO%
or geologic code. A grade shell is created primarily for
visualization purposes, and not for volume or reserves
calculations.
Grade Shell Highlight the _msresources folder → Create or select a folder for the grade shell
→ Create a model view (for any display item) and open its properties →
Grade Shell tab → Select the desired grade shell item → Enter a minimum
and optional maximum → Turn on block outlines → Make Shell → Save
Exposed Ore Open a surface geometry element (set to show surfaces as Faces Only) →
Open and double-click a model view → Display tab → Select the desired
display item → Geometry tab → Select surface element → Exposed Ore but-
ton
NOTES
Using DART
MinePlan Data ASCII Reformatting Tool (DART) is
a stand-alone program that reformats ASCII files. LEARNING OBJECTIVE
One purpose is for reblocking model files (text or
File 15). Other functions include analysis and refor- Translate data fields, and calculate and
matting text files. The program dialog contains six store them to a new data field.
tab pages that should be filled out in sequence,
from left to right. When executed, DART opens on
the Load Options tab page on which you specify the name and path to the input and output files.
You can type the path and filenames into the input fields, or you can use the Browse button to
locate the files.
⇒
Use DART to change block sizes, while properly handling grades, densities, codes and other block
model items. It can also convert an irregular/sub blocked model to regularized sizes.
TYPES OF TRANSLATIONS
Add Constant: Adds or subtracts (if negative to the field by the value entered).
Clamp Value: Clamps the values in the selected field to the specified range. Values greater
than the specified maximum value are changed to the maximum value, and
values less than the minimum value are changed to the minimum value.
Range: Uses only the data where the selected item’s values are within (Range) or outside
(Omit) the minimum and maximum values specified.
Remove Quotes: Removes “ ” (double quotes) or ‘ ’ (single quotes) from the data field.
70 | Using DART
Getting Started with MinePlan 3D
Translate Data DART → Data Translation Options tab → Field Name → Add
New Data Field DART → Enter name of new field to calculate, default value expression while
appending from the available field → Test → Save
Reblocking
The Reblocking dialog is used to reblock data from another 3DBM (possibly sub-blocked) with
different dimensions and/or block sizes. Various model block parameters are entered on this page.
Reblocking does not work with GSM models, and is disabled when output destination is to a sub-
blocked file. The input dimensions are automatically determined by looking at the first six source
data inputs while the output model limits are read from the destinations model’s PCF. To recode
the items for each block there are four different calculation that can be done.
Reblock DART → Reblocking tab → Add item weight by tonnage(grade), add Density
type, add Density field item → Output tab
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Plotting in MP3D
A plot is an informative display of 3D or 2D data
from the MinePlan Viewer. Plotting is used for many LEARNING OBJECTIVE
purposes in mine design, such as viewing mining ar-
eas or blast patterns in a plan view and displaying Plot data from MinePlan 3D for various
cross-sections of geologic data. types of output.
You can output a plot to printed pages, plot files
(i.e. HPGL2, PDF), image files (i.e. jpeg) and DXF. Plotting to plot files lets multiple users share the
data without having to open MP3D to send the plot to a printer. Image files let you review your
plot without printing; and plotting to DXF allows you to open the plot in AutoCAD.
To prepare for the plot layout, create a folder or save a Project Map that will contain all the
data you want to plot, including geometry objects, drillhole views, model views and Viewers. Title
blocks, legends and the plot layout objects should be saved to a Plotting folder in the Data Man-
ager as they are created. To ensure consistency, you should also create a Viewer that will be used
solely for plotting.
You can preview how the plot layout will look using the Preview at the bottom of the Plot Layout Ed-
itor. If you would like to be able to zoom in to check details and line thickness before sending data
to the plotter, you can plot to an image file and open the file as a picture. Plotting to an image
file and then sending the results to the plotter can also help to reduce memory consumption.
If you include the page size in the name of the plot layout, you will be able to use this plot layout
as a template for later plotting to this page size. The same concept also works well for legend and
title block naming.
72 | Plotting in MP3D
Getting Started with MinePlan 3D
Check the Vertical Scale box to allow the Plot Layout Editor to set a vertical scale separate from the
horizontal scale. The vertical scale may also be set to match the vertical exaggeration of the Viewer.
Area: The first two options deal with how additional areas are controlled. You can force the sec-
ondary area(s) to center on the same point as the control area and/or populate the grid sets in
the boundary section of additional area(s) with the grids attached to the control area.
The clip to boundary option is used to force data outside of the boundary to not be displayed.
This is only applicable if the plot area is larger than the boundary centered inside of it. You may
resize the area to fit the boundary size exactly.
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Common Plots
Plot layouts are designed to be customizable. They can serve as a quick record of what is being
displayed in the Viewer or Viewers in 2D or 3D, or they can be set up for a detailed series of
sections including title blocks, legends, logos and scales. Plot layouts are transferable between
projects and can be used for more than one type of plot. In the following exercises we see a few
examples of how this tool can be set up and used.
Plot Layout right-click Plotting folder → New → Plot Layout → Name the plot layout → Right-
click plot layout object → Properties → Plot Layout Editor
Quick Plot Plot Layout Editor → Page tab → Select paper size → Set scale and boundary
to screen capture → Center element in boundary → Apply → Preview
74 | Plotting in MP3D
Getting Started with MinePlan 3D
User Defined Plot Plot Layout Editor → Page tab → Select paper size → Set scale to Screen Cap-
ture → Set boundary to User Defined → Create boundary around element in
Viewer → Apply → Preview
Dependent Dual Plot Plot Layout Editor → Page tab → Select paper size → Set control area scale
to Screen Capture → Set control area boundary to Grid Set → Area Tab
→ Add additional Viewer → Page tab → Set additional viewer scale to Use
Control Area’s Scale → Enable Use Control Area’s Target and Use Control
Area’s Grids → Apply → Preview
Title Blocks
Title blocks are one type of text data object in
MinePlan; other text data includes labels such If you prefer a different information layout, click
as drillhole labels and user labels, which are a field to edit the defaults. If you would like
used as annotation. The Title Block Editor dia- different formats for the project, the list in the
right-hand window provides the variables for
log consists of two main tabs—the Title tab and
the most commonly used data formats.
the Info tab. The Title tab is where the actual
creation of the title block occurs.
Click the Resize All or Parts of the Title Block button to use a uniform font size, row height and/or
column width in your title block. Then enter a value to either adjust the settings by a factor or set
them to a fixed value.
Title Block Plot Layout Editor → Area tab → Add new title block area → Name title block
→ Enter a project name and/or edit token substitutions → Use Add, Remove
or arrow buttons to adjust columns and/or rows → Specify row height, font
size, font alignment and column width → Preview
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Tokens
The Token Tool, which is accessible at any time
at the bottom of the Plot Layout Editor or from This tool can also be accessed through the Utili-
within the Title Block or Legend objects, allows ties Menu, the Legend Tool Properties dialog, or
you to add variables to title blocks and legend for quick access, from the Plot Layout Editor.
objects. You can create text strings and asso-
ciate them with a ‘token’ or variable that can be used in the MinePlan title block or legend object.
All Tokens must begin with a “?”.
Tokens Title Block Editor → Token Tool button → In the Token column add type ’?Test’
→ in the text column type ’User ID’ → Apply → Return to the Title Block Editor
and input the Token in the Title Block → Preview
Legends
A legend is a type of MinePlan data object; as with other data objects, it is created from the
Data Manager. If one does not already exist, it may be created from within Plot Layout Editor. The
Properties dialog for the legend object can be accessed by double-clicking on the legend name
in the Data Manager, or by right-clicking and selecting Properties.
Legends Plot Layout Editor → Area tab → Add New Legend Area
NOTES
76 | Plotting in MP3D
Getting Started with MinePlan 3D
LEGEND TABS
The Common tab and the Info tab always stay the same. However, the middle tab displayed is
dependent upon which legend type you have chosen. The Common tab allows you to define the type
of data the legend will display (company logo, cutoff table, drillhole view, model view, geometry or
materials). The Info tab provides information about the title block; type, location, size and creation and
modification dates are listed. The lower text field provides an area for user notes.
Note that the minimum legend size is displayed in plotter units along the base of the legend object
properties dialog.
Company Specify an image file, which will then be available as an area that can be inserted
into a plot layout.
Cutoff Specify an item from the Items folder and select the desired display option.
Drillhole Choose a drillhole view. Properties for a 2D viewer displayed include the primary dis-
play item, any items used for labels and any items used for strip/histogram displays,
along with minimum and maximum values where applicable. Properties for a 3D view
displayed include only the primary display and interval label items.
Model Choose a model view. Properties for a 2D view displayed include the primary display
and labeling items. Properties for a 3D view displayed include only the primary display
item.
Geometry Define a geometry object as a legend object. This provides the flexibility to create
custom legends such as map explanation, or other applications where simply adding
a text or geometry object will clarify your plot. To use this option, the data in the
geometry object needs to be in plan.
Materials Choose the materials to display. Blank materials are ignored. A material can be spec-
ified multiple times. Under Style, choose the display style: name, point, polyline, poly-
gon, name display or surface. Under Comments, add the notation that will appear
in the legend next to the material. The comments will be displayed using the body
font properties from the Common tab. If no comment is added, and you would like
the material name displayed, toggle ON the option “Blank comments display material
name.” Use the Select column to select lines to be reordered using the arrow buttons
on the left. Right-click in the table to select/unselect all or delete selected materi-
als. Also on the right-click menu is a refresh option. Use this to refresh the material
list if materials have been added or deleted since the Legend Properties dialog was
opened..
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©2022 Hexagon
Future Training
Whether it takes a few hours or a few days, training with Hexagon’s newest tools can pay instant
dividends. Designed to fit your schedule, our mix-and-match formats support your learning needs
no matter what your expertise with MinePlan software.
Spend some time using our software in day-to-day applications. When you are comfortable
working with MinePlan software, contact us at [email protected] or visit
the training page at https://hexagonmining.com/services-and-support/training/courses to set up
your next training.
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