Lectures 3
Lectures 3
Lectures 3
Chapter 1
Dr. Mageda Sharafeddin
Chapter 1: Introduction
• What Operating Systems Do • Memory Management
• OS is a resource allocator
• Manages all resources
• Decides between conflicting requests for efficient and fair resource use
• OS is a control program
• Controls execution of programs to prevent errors and improper use of the computer
Operating System Definition (Cont)
• No universally accepted definition
• “Everything a vendor ships when you order an operating
system” is good approximation
• But varies wildly
• “The one program running at all times on the computer” is the
kernel. Everything else is either a system program (ships with
the operating system) or an application program
Computer Startup
• bootstrap program is loaded at power-up or reboot
• Typically stored in ROM or EPROM, generally known as firmware
• Initializes all aspects of system
• Loads operating system kernel and starts execution
Computer System Organization
• Computer-system operation
• One or more CPUs, device
controllers connect through
common bus providing
access to shared memory
• Concurrent execution of
CPUs and devices competing
for memory cycles
Computer-System Operation
• I/O devices and the CPU can execute concurrently
• Each device controller is in charge of a particular device type
• Each device controller has a local buffer
• CPU moves data from/to main memory to/from local buffers
• I/O is from the device to local buffer of controller
• Device controller informs CPU that it has finished its operation by causing
an interrupt
Common Functions of Interrupts
• Interrupt transfers control to the interrupt service routine generally, through the
interrupt vector, which contains the addresses of all the service routines
• Interrupt architecture must save the address of the interrupted instruction
• Incoming interrupts are disabled while another interrupt is being processed to
prevent a lost interrupt
• A trap is a software-generated interrupt caused either by an error or a user request
• An operating system is interrupt driven
Interrupt Handling
• The operating system preserves the state of the CPU by storing registers and
the program counter
• Determines which type of interrupt has occurred:
• polling
• vectored interrupt system
• Separate segments of code determine what action should be taken for each
type of interrupt
Interrupt Timeline
I/O Structure
• After I/O starts, control returns to user program only upon I/O completion
• Wait instruction idles the CPU until the next interrupt
• Wait loop (contention for memory access)
• At most one I/O request is outstanding at a time, no simultaneous I/O processing
• After I/O starts, control returns to user program without waiting for I/O
completion
• System call – request to the operating system to allow user to wait for I/O completion
• Device-status table contains entry for each I/O device indicating its type, address, and state
• Operating system indexes into I/O device table to determine device status and to modify
table entry to include interrupt
Direct Memory Access Structure
• Used for high-speed I/O devices able to transmit information at close to
memory speeds
• Device controller transfers blocks of data from buffer storage directly to
main memory without CPU intervention
• Only one interrupt is generated per block, rather than the one interrupt per
byte
Storage Structure
• Main memory – only large storage media that the CPU can access directly
• Secondary storage – extension of main memory that provides large
nonvolatile storage capacity
• Magnetic disks – rigid metal or glass platters covered with magnetic
recording material
• Disk surface is logically divided into tracks, which are subdivided into sectors
• The disk controller determines the logical interaction between the device and the
computer
Storage Hierarchy
• Storage systems organized in hierarchy
• Speed
• Cost
• Volatility
• Caching – copying information into faster storage system; main memory
can be viewed as a last cache for secondary storage
Storage-Device Hierarchy
Caching
• Important principle, performed at many levels in a computer (in hardware, operating system,
software)
• Information in use copied from slower to faster storage temporarily
• Faster storage (cache) checked first to determine if information is there
• If it is, information used directly from the cache (fast)
• If not, data copied to cache and used there
• Cache smaller than storage being cached
• Cache management important design problem
• Cache size and replacement policy
Computer-System Architecture
• Most systems use a single general-purpose processor (PDAs through mainframes)
• Most systems have special-purpose processors as well
• Multiprocessors systems growing in use and importance
• Also known as parallel systems, tightly-coupled systems
• Advantages include
1. Increased throughput
2. Economy of scale
3. Increased reliability – graceful degradation or fault tolerance
• Two types
1. Asymmetric Multiprocessing
2. Symmetric Multiprocessing
How a Modern Computer Works
Symmetric Multiprocessing Architecture
A Dual-Core Design
Clustered Systems
• Like multiprocessor systems, but multiple systems working together
• Usually sharing storage via a storage-area network (SAN)
• Provides a high-availability service which survives failures
• Asymmetric clustering has one machine in hot-standby mode
• Symmetric clustering has multiple nodes running applications, monitoring each other
• Some clusters are for high-performance computing (HPC)
• Applications must be written to use parallelization
• Multiprogramming needed for efficiency
• Single user cannot keep CPU and I/O devices busy at all times
• Multiprogramming organizes jobs (code and data) so CPU always has one to execute
• A subset of total jobs in system is kept in memory
• One job selected and run via job scheduling
• When it has to wait (for I/O for example), OS switches to another job
• Timesharing (multitasking) is logical extension in which CPU switches jobs so frequently that users can interact with
each job while it is running, creating interactive computing
• Response time should be < 1 second
• Each user has at least one program executing in memory process
• If several jobs ready to run at the same time CPU scheduling
• If processes don’t fit in memory, swapping moves them in and out to run
• Virtual memory allows execution of processes not completely in memory
Memory Layout for Multiprogrammed System
Operating-System Operations
• Interrupt driven by hardware
• Software error or request creates exception or trap
• Division by zero, request for operating system service
• Other process problems include infinite loop, processes modifying each other or the operating
system
• Dual-mode operation allows OS to protect itself and other system components
• User mode and kernel mode
• Mode bit provided by hardware
• Provides ability to distinguish when system is running user code or kernel code
• Some instructions designated as privileged, only executable in kernel mode
• System call changes mode to kernel, return from call resets it to user
Transition from User to Kernel Mode
• Timer to prevent infinite loop /
process hogging resources
• Set interrupt after specific period
• Operating system decrements counter
• When counter zero generate an
interrupt
• Set up before scheduling process to
regain control or terminate program that
exceeds allotted time
Process Management
• A process is a program in execution. It is a unit of work within the system. Program is a passive entity, process is an active entity.
• Process needs resources to accomplish its task
• CPU, memory, I/O, files
• Initialization data
• Process termination requires reclaim of any reusable resources
• Single-threaded process has one program counter specifying location of next instruction to execute
• Process executes instructions sequentially, one at a time, until completion
• Multi-threaded process has one program counter per thread
• Typically system has many processes, some user, some operating system running concurrently on one or more CPUs
• Concurrency by multiplexing the CPUs among the processes / threads
Process Management Activities
The operating system is responsible for the following activities in connection
with process management:
• Creating and deleting both user and system processes
• Suspending and resuming processes
• Providing mechanisms for process synchronization
• Providing mechanisms for process communication
• Providing mechanisms for deadlock handling
Memory Management
• All data in memory before and after processing
• All instructions in memory in order to execute
• Memory management determines what is in memory when
• Optimizing CPU utilization and computer response to users
• Memory management activities
• Keeping track of which parts of memory are currently being used and by whom
• Deciding which processes (or parts thereof) and data to move into and out of memory
• Allocating and deallocating memory space as needed
• OS provides uniform, logical view of information storage
• Abstracts physical properties to logical storage unit - file
• Each medium is controlled by device (i.e., disk drive, tape drive)
• Varying properties include access speed, capacity, data-transfer rate, access method (sequential or
random)
• File-System management
• Files usually organized into directories
• Access control on most systems to determine who can access what
• OS activities include
• Creating and deleting files and directories
• Primitives to manipulate files and dirs
• Mapping files onto secondary storage
• Backup files onto stable (non-volatile) storage media
• Usually disks used to store data that does not fit in main memory or data that must be kept for a “long” period of time
• Proper management is of central importance
• Entire speed of computer operation hinges on disk subsystem and its algorithms
• OS activities
• Free-space management
• Storage allocation
• Disk scheduling
• Some storage need not be fast
• Tertiary storage includes optical storage, magnetic tape
• Still must be managed
• Varies between WORM (write-once, read-many-times) and RW (read-write)
Performance of Various Levels of Storage
• Multiprocessor environment must provide cache coherency in hardware such that all CPUs have the most
recent value in their cache
• Distributed environment situation even more complex
• Several copies of a datum can exist
• Various solutions covered in Chapter 17
I/O Subsystem
• One purpose of OS is to hide peculiarities of hardware devices from the
user
• I/O subsystem responsible for
• Memory management of I/O including buffering (storing data temporarily while it is
being transferred), caching (storing parts of data in faster storage for performance),
spooling (the overlapping of output of one job with input of other jobs)
• General device-driver interface
• Drivers for specific hardware devices
• Protection – any mechanism for controlling access of processes or users to resources
defined by the OS
• Security – defense of the system against internal and external attacks
• Huge range, including denial-of-service, worms, viruses, identity theft, theft of service
• Systems generally first distinguish among users, to determine who can do what
• User identities (user IDs, security IDs) include name and associated number, one per user
• User ID then associated with all files, processes of that user to determine access control
• Group identifier (group ID) allows set of users to be defined and controls managed, then also
associated with each process, file
• Privilege escalation allows user to change to effective ID with more rights
Computing Environments
• Traditional computer
• Blurring over time
• Office environment
• PCs connected to a network, terminals attached to mainframe or minicomputers providing
batch and timesharing
• Now portals allowing networked and remote systems access to same resources
• Home networks
• Used to be single system, then modems
• Now firewalled, networked
Client-Server Computing
Dumb terminals supplanted by smart PCs
Many systems now servers, responding to requests generated by clients
Compute-server provides an interface to client to request services (i.e. database)
File-server provides interface for clients to store and retrieve files
Peer-to-Peer Computing
• Another model of distributed system
• P2P does not distinguish clients and servers
• Instead all nodes are considered peers
• May each act as client, server or both
• Node must join P2P network
• Registers its service with central lookup service on network, or
• Broadcast request for service and respond to requests for service via discovery protocol
• Examples include Napster and Gnutella
Web-Based Computing
• Web has become ubiquitous
• PCs most prevalent devices
• More devices becoming networked to allow web access
• New category of devices to manage web traffic among similar servers: load
balancers
• Use of operating systems like Windows 95, client-side, have evolved into
Linux and Windows XP, which can be clients and servers
Open-Source Operating Systems
• Operating systems made available in source-code format rather than just
binary closed-source
• Counter to the copy protection and Digital Rights Management (DRM)
movement
• Started by Free Software Foundation (FSF), which has “copyleft” GNU
Public License (GPL)
• Examples include GNU/Linux, BSD UNIX (including core of Mac OS X),
and Sun Solaris
Chapter 2: Operating-System Structures
Operating System Concepts – 8th Edition, Silberschatz, Galvin and Gagne ©2009
Chapter 2: Operating-System Structures
• Operating System Services • Operating System Design and
Implementation
• User Operating System
Interface • Operating System Structure
• System call
sequence to copy
the contents of one
file to another file
Example of Standard API
• Design and Implementation of OS not “solvable”, but some approaches have proven
successful
• Internal structure of different Operating Systems can vary widely
• Start by defining goals and specifications
• Affected by choice of hardware, type of system
• User goals and System goals
• User goals – operating system should be convenient to use, easy to learn, reliable, safe, and fast
• System goals – operating system should be easy to design, implement, and maintain, as well as flexible,
reliable, error-free, and efficient
Operating System Design and Implementation (Cont)