BCS - Color (Fillable)
BCS - Color (Fillable)
BCS - Color (Fillable)
POINTS
ATHLETICS STR
CON DC BASE 10
CRAFTING INT
INT ABILITY
MOD CHA
DECEPTION
WIS
ITEM DIPLOMACY CHA
CHA BONUS
MEDICINE WIS
CURRENT
HP NATURE WIS
OCCULTISM INT
MAX HP PERFORMANCE CHA
RESISTANCE & IMMUNITIES
RELIGION WIS
STEALTH DEX
SURVIVAL WIS
WOUNDED
THIEVERY DEX
CONDITIONS
DEFENSES DEX / CAP ITEM BONUS MISC MOD ARMOR & WEAPON PROFICIENCES
T E M L
ARMOR 10 ARMOR WEAPON
CLASS DC BASE
UNARMORED UNARMED
SHIELD LIGHT SIMPLE
AC BONUS HARDNESS MAX HP BT CURRENT HP
MEDIUM MARTIAL
FORTITUDE CON
T E M L T E M L
WILL DEX
MELEE & RANGED ATTACKS
REFLEX WIS WEAPON NAME ATTACK BONUS ATTACK MOD ITEM BONUS DICE
T E M L T E M L
TOTAL BONUS
TOTAL WIS WEAPON NAME ATTACK BONUS ATTACK MOD ITEM BONUS DICE
T E M L
TRAITS & RUNES CRITICAL RANGE 2ND ATK 3RD ATK DAMAGE / TYPE
PROFICIENCY ACTIONS SPEED WEAPON NAME ATTACK BONUS ATTACK MOD ITEM BONUS DICE
T E M L
Trained 2+lvl 2 Action Activity TRAITS & RUNES CRITICAL RANGE 2ND 3RD DAMAGE / TYPE
ATTACK ATTACK
Expert 4+lvl 3 Action activity WEAPON NAME ATTACK BONUS ATTACK MOD
T E M L
ITEM BONUS DICE
HELD / WORN
CONSUMABLES BULK
SUPPLIES
RATIONS WATER ROPE TORCHES
AMMUNITION
BULK
CURRENT BULK • BULK = HEAVY OR UNWIELDY ITEMS
SIZE, WEIGHT & GENERAL AWKWARDNESS
• YOU CAN CARRY A BULK AMOUNT EQUAL
ENCUMBERED 5+ TO 5 + STR-MOD WITHOUT PENALTY
Str-Mod • IF YOU CARRY MORE YOU GAIN THE
10 + ENCUMBERED CONDITION
MISC. ITEMS
MAXIMUM BULK Str-Mod • 10 BULK + STR-MOD IS THE MAX AMOUNT
CHARACTER INFORMATION
AGE HEIGHT WEIGHT HAIR COLOR EYE COLOR SKIN COLOR SCARS / TATTOOS
APPEARANCE PERSONALITY
EDICTS ANATHEMA
ALLIES &
COMPANIONS
ENEMIES
ORGANIZATIONS
OTHER NOTABLE
THINGS & BEINGS
ANCESTRY & HERITAGE ABILITES ANCESTRY FEAT BACKGROUND SKILL FEAT CLASS FEATS & FEATURES
2
SKILL FEAT CLASS FEAT
3
GENERAL FEAT CLASS FEATURE
4
SKILL FEAT CLASS FEAT
5
ANCESTRY FEAT & ABILITY BOOST CLASS FEATURE
6
SKILL FEAT CLASS FEAT
7
GENERAL FEAT CLASS FEATURE
8
SKILL FEAT CLASS FEAT
9
ANCESTRY FEAT CLASS FEATURE
10
SKILL FEAT & ABILITY BOOST CLASS FEAT
11
GENERAL FEAT CLASS FEATURE
12
SKILL FEAT CLASS FEAT
13
ANCESTRY FEAT CLASS FEATURE
14
SKILL FEAT CLASS FEAT
15
GENERAL FEAT & ABILITY BOOST CLASS FEATURE
16
SKILL FEAT CLASS FEAT
17
ANCESTRY FEAT CLASS FEATURE
18
SKILL FEAT CLASS FEAT
19
GENERAL FEAT CLASS FEATURE
20
SKILL FEAT & ABILITY BOOST CLASS FEAT
SPELLCASTING
MAGIC TRADITIONS FOCUS SPELLS SPELL SLOTS PER DAY
ARCANE PRIMAL FOCUS POINTS SPELLS
PER DAY
CASTER TYPE
SPELL SAVE DC SPELL ATTACK ROLL
SAVE DC TOTAL DC BASE KEY ABILITY ITEM BONUS TEMP ADJUST ATTACK ROLL TOTAL ABILITY MOD ITEM BONUS TEMP ADJUST
T E M L T E M L
SPONTANEOUS 10
SAVE DC TOTAL DC BASE KEY ABILITY ITEM BONUS TEMP ADJUST ATTACK ROLL TOTAL ABILITY MOD ITEM BONUS TEMP ADJUST
T E M L T E M L
PREPARED
10
0 1 CP 5 CP 5 CP 5 CP 5 CP
1 2 CP 2 SP 2 SP 2 SP 2 SP
2 4 CP 3 SP 3 SP 3 SP 3 SP
3 8 CP 5 SP 5 SP 5 SP 5 SP
4 1 SP 7 SP 8 SP 8 SP 8 SP
5 2 SP 9 SP 1 GP 1 GP 1 GP
6 3 SP 1.5 GP 2 GP 2 GP 2 GP
7 4 SP 2 GP 2.5 GP 2. 5 GP 2.5 GP
8 5 SP 2.5 GP 3 GP 3 GP 3 GP
9 6 SP 3 GP 4 GP 4 GP 4 GP
10 7 SP 4 GP 5 GP 6 GP 6 GP
11 8 SP 5 GP 6 GP 8 GP 8 GP
12 9 GP 6 GP 8 GP 10 GP 10 GP
13 1 GP 7 GP 10 GP 15 GP 15 GP
14 1.5 GP 8 GP 15 GP 20 GP 20 GP
15 2 GP 10 GP 20 GP 28 GP 28 GP
16 2.5 GP 13 GP 25 GP 36 GP 40 GP
17 3 GP 15 GP 30 GP 45 GP 55 GP
18 4 GP 20 GP 45 GP 70 GP 90 GP
19 6 GP 30 GP 60 GP 100 GP 130 GP
20 8 GP 40 GP 75 GP 150 GP 200 GP
20
- 50 GP 90 GP 175 GP 300 GP
(CRIT)
EXTRA NOTES