So 1 Minimald 6
So 1 Minimald 6
So 1 Minimald 6
How to play
Describe what your character is doing. Roll 2d6.
A 5 or 6 = successful.
+1d6 for advantage of any kind (item, high attribute, superior tactics etc).
-1d6 for disadvantage of any kind (low attribute, hinderance).
Never roll more than 3d6. Never roll less than 1d6.
Rolls: to hit, to evade, to try, to save, etc.
Optional
Roll 1d6 for each point of Constitution/Health. The sum are your hit points. Small melee
weapons do 1d6 damage. Medium melee weapons and firearms do 2d6 damage. Huge melee
weapons or firearms do 3d6 damage.
Optional
Roll 1d6 for each point of Constitution/Health. The sum are your hit points. Small melee
weapons do 1d6 damage. Medium melee weapons and firearms do 2d6 damage. Huge melee
weapons or firearms do 3d6 damage.
Creating classes
The format is name (2 <--- that's the number of entries on the class list you ares allowed to pick
for your hero), followed by four or five entries (skills, abilities, background, dark secrets, etc)
For instance:
Techies (2): small workshop or garage, mysterious device you don‘t understand, graduated
summa cum laude (tech and mechanics), small zapper, knows how to jury-rig
Do not describe abilities or skills or powers. The exact function will come up during play.
1- No, And
2- No
3- No, But
4- Yes, But
5- Yes
6- Yes, And
Determine Difficulty.
To randomly determine difficulty of a task, roll a d6:
1- Automatic
2- Simple
3- Easy
4- Average
5- Tricky
6- Hard
Experience.
When it‘s dramatically appropriate, a character reaches a new experience level. They may then
pick another item from their own list (or, if you like, from another - it’s your game anyway).
Licence.
A hack of
- so1um by Matt Jackson https://brunobord.github.io/so1um
- minimald6 by Norbert Matausch
https://analogkonsole.wordpress.com/2018/01/22/minimald6-mein-neues-regelsystem
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