Paladin

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Paladin 3 comfortablegreysloth

CLASS & LEVEL PLAYER NAME


Faireh
Faireh Acolyte (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

+0 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +3 Dexterity
+3 Constitution +3 16 31 --
+0 -1 Intelligence
CLASS
• +2 Wisdom INITIATIVE HIT POINTS
10
• +4 Charisma
Total 3d10 SUCCESSES
Saving Throw Modifiers
Immunities - Disease
DEXTERITY FAILURES

+3 DEFENSES HIT DICE DEATH SAVES

16 SAVING THROWS INSPIRATION


=== ARMOR ===
Heavy Armor, Light Armor, Medium Armor,
CONSTITUTION +3 Acrobatics DEX Shields
+2 PROFICIENCY BONUS
+3 +0

-1
Animal Handling WIS
Arcana INT
=== WEAPONS ===
Martial Weapons, Simple Weapons

16 P +2 Athletics STR === LANGUAGES ===


ABILITY SAVE DC Abyssal, Celestial, Sylvan
+2 Deception CHA
-1 History INT
INTELLIGENCE
P +2 Insight WIS
30 ft. (Walking), 30 ft. (Flying)
-1 +2 Intimidation CHA
-1 Investigation INT
8 +0 Medicine WIS SPEED

-1 Nature INT PROFICIENCIES & LANGUAGES

WISDOM +0 Perception WIS


+2 Performance CHA === ACTIONS === As an action, you can detect good and evil. Until
+0 P +4 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
the end of your next turn, you can sense anything
affected by the hallow spell or know the location of any
Help, Hide, Ready, Search, Use an Object, celestial, fiend, undead within 60 ft. that is not behind
P +1 Religion INT
10 Opportunity Attack, Grapple, Shove, Improvise, total cover. You can use this feature 3 times per long
+3 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object rest.

+3 Stealth DEX Channel Divinity • 1 / Short Rest Lay on Hands Pool • 15 / Long Rest
CHARISMA Your oath allows you to channel divine energy to You have a pool of healing power that can restore
+0 Survival WIS
fuel magical effects. When you use your Channel 15 HP per long rest. As an action, you can touch a
creature to restore any number of HP remaining in the
+2 Divinity, you choose which option to use. You must
then finish a short or long rest to use your Channel
Divinity again. Some Channel Divinity effects require
pool, or 5 HP to either cure a disease or neutralize a
poison affecting the creature.
saving throws (DC 12).
14 === SPECIAL ===
Divine Sense • 3 / Long Rest Divine Smite
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

10 PASSIVE WISDOM (PERCEPTION)


Javelin +2 1d6 Piercing Simple, Thrown, Range (30/120)

Rapier +5 1d8+3 Piercing Martial, Finesse


12 PASSIVE WISDOM (INSIGHT)

Unarmed Strike +2 1 Bludgeoning


9 PASSIVE INTELLIGENCE (INVESTIGATION)

SENSES WEAPON ATTACKS & CANTRIPS

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Paladin 3 comfortablegreysloth
CLASS & LEVEL PLAYER NAME
Faireh
Faireh Acolyte (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== PALADIN FEATURES === to the target plus 1d8 for each spell level higher than
1st (max 5d8) and plus 1d8 against undead or fiends === FAIREH RACIAL TRAITS ===
* Hit Points • PHB 84 (max 6d8 total).
* Ability Score Increase •
* Proficiencies • PHB 84 | Special
* Flight •
* Divine Sense • PHB 84 * Divine Health • PHB 85 Flying speed 50 ft. (while not wearing medium or
As an action, you can detect good and evil. Until the You are immune to disease. heavy armor)
end of your next turn, you can sense anything affected
by the hallow spell or know the location of any * Sacred Oath • PHB 85 * Languages •
celestial, fiend, undead within 60 ft. that is not behind
total cover. You can use this feature 3 times per long | Oath of Devotion * Fairy Magic •
rest. You know the Druidcraft cantrip. Starting at 3rd level,
| Channel Divinity: 1 / Short Rest • 1 Action you can cast the Faerie Fire spell with this trait.
| 3 / Long Rest • 1 Action Starting at 5th level, you can also cast the
* Channel Divinity • PHB 86 Enlarge/Reduce spell with this trait. Once you cast
* Lay on Hands • PHB 84 You gain two Channel Divinity options: Faerie Fire or Enlarge/Reduce with this trait, you can't
You have a pool of healing power that can restore 15 cast that spell with it again until you finish a long rest.
HP per long rest. As an action, you can touch a Sacred Weapon - As an action you can imbue a You can also cast either of those spells using any spell
creature to restore any number of HP remaining in the weapon with positive energy. For 1 minute, the slots you have of the appropriate level. Intelligence,
pool, or 5 HP to either cure a disease or neutralize a weapon is considered magical, you add +2 to attack Wisdom, or Charisma is your spellcasting ability for
poison affecting the creature. rolls, it emits bright light for 20 ft. and dim light for 20 ft these spells when you cast them with this trait (choose
beyond that. You can end the effect as part of any when you select this race).
| Lay on Hands Pool: 15 / Long Rest • 1 Action other action, if you are no longer holding the weapon,
or if you fall unconscious.
* Fighting Style • PHB 84
You adopt a style of fighting as your specialty. Turn the Unholy - As an action, you can censure fiends
and undead. Each fiend or undead that can see or
| Defense • PHB hear you within 30 ft. must make a WIS saving throw
While you are wearing armor, you gain a +1 bonus to (DC 12). On failure, it is turned for 1 minute or until it
AC. takes damage.

* Spellcasting • PHB 84 | Channel Divinity: Sacred Weapon: 1 Action


You can cast prepared paladin spells using CHA as
your spellcasting modifier (Spell DC 12, Spell Attack | Channel Divinity: Turn the Unholy: 1 Action
+4). You can use a holy symbol as a spellcasting
focus. * Oath Spells • PHB 86
You gain oath spells based on your level that are
* Divine Smite • PHB 85 always prepared and don't count against your daily
When you hit with a melee weapon attack, you can number of prepared spells.
expend one spell slot to deal 2d8 extra radiant damage

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Rapier 1 2 lb. Vestments 1 --

Shield 1 6 lb. Clothes, Common 1 3 lb.

SP 0 Javelin 1 2 lb. Studded Leather 1 13 lb.

Backpack 1 5 lb.
EP 0 Alms Box 1 --

Blanket 1 3 lb.
GP 90 Candle 10 --

Tinderbox 1 1 lb.
PP 0 Block of Incense 2 --

Censer 1 --
WEIGHT CARRIED

46.8 lb. Vestments 1 --

ENCUMBERED Rations (1 day) 2 4 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

150 lb. Waterskin 1 5 lb.

PUSH/DRAG/LIFT Amulet 1 1 lb.

300 lb. Holy Symbol 1 --

EQUIPMENT

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Small
GENDER AGE SIZE HEIGHT WEIGHT
Faireh
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

PERSONALITY TRAITS

IDEALS

BONDS

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

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CHA 12 +4
Paladin
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)

E Druidcraft Fairy Magic -- 1A 30 ft. V,S Instantaneous PHB 236 V/S

=== 1st LEVEL === 3 Slots OOO

P Heroism <C> Paladin -- 1A Touch V,S Concentration, up to 1 minute PHB 250 D: 1m, V/S

P Divine Favor <C> Paladin -- 1BA Self V,S Concentration, up to 1 minute PHB 234 D: 1m, V/S

P Bless <C> Paladin -- 1A 30 ft. V,S,M Concentration, up to 1 minute PHB 219 D: 1m, V/S/M

P Protection from Evil and Good <C> Paladin (Always Prepared) -- 1A Touch V,S,M Concentration, up to 10 minutes PHB 270 D: 10m, V/S/M

P Sanctuary Paladin (Always Prepared) WIS 12 1BA 30 ft. V,S,M 1 minute PHB 272 D: 1m, V/S/M

O Command Paladin WIS 12 1A 60 ft. V 1 round PHB 223 D: 1Rnd, V

O Cure Wounds Paladin -- 1A Touch V,S Instantaneous PHB 230 V/S

O Detect Evil and Good <C> Paladin -- 1A Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S

O Detect Magic <C> Paladin -- 1A Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S

O Detect Poison and Disease <C> Paladin -- 1A Self/30 ft. Sphere V,S,M Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S/M

O Purify Food and Drink Paladin -- 1A 10 ft./5 ft. Sphere V,S Instantaneous PHB 270 5 ft. Sphere, V/S

O Shield of Faith <C> Paladin -- 1BA 60 ft. V,S,M Concentration, up to 10 minutes PHB 275 D: 10m, V/S/M

E Faerie Fire <C> Fairy Magic DEX 12 1A 60 ft./20 ft. Cube V Concentration, up to 1 minute PHB 239 D: 1m, 20 ft. Cube, V

SPELLS

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