Ficha Manel (Paladín)
Ficha Manel (Paladín)
Ficha Manel (Paladín)
+1 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +3 Dexterity
+2 Constitution +3 16/19 28 --
+1 -1 Intelligence
CLASS
• +2 Wisdom INITIATIVE HIT POINTS
13
• +4 Charisma
Immunities - Envenenamiento Total 3d10 SUCCESSES
Saving Throw Modifiers Armadura placas +3 CA
DEXTERITY FAILURES
Escudo +3 CA
+2 PROFICIENCY BONUS
+2 +0
-1
Animal Handling
Arcana INT
SAB === WEAPONS ===
Martial Weapons, Simple Weapons
-1 History INT
INTELLIGENCE
P +2 Insight SAB
-1 +2 Intimidation CAR
30 ft. (Walking) 60 ft (Running)
-1 Investigation INT
9 P +2 Medicine SAB SPEED
+2 Performance CAR === ACTIONS === As an action, you can detect good and evil. Until
+0 P +4 Persuasion CAR
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
the end of your next turn, you can sense anything
affected by the hallow spell or know the location of any
Help, Hide, Ready, Search, Use an Object, celestial, fiend, undead within 60 ft. that is not behind
P +1 Religion INT
11 Opportunity Attack, Grapple, Shove, Improvise, total cover. You can use this feature 3 times per long
+3 Sleight of Hand DES Two-Weapon Fighting, Interact with an Object rest.
+3 Stealth DES Channel Divinity • 1 / Short Rest Lay on Hands Pool • 15 / Long Rest
CHARISMA Your oath allows you to channel divine energy to You have a pool of healing power that can restore
+0 Survival SAB
fuel magical effects. When you use your Channel 15 HP per long rest. As an action, you can touch a
creature to restore any number of HP remaining in the
+2 Divinity, you choose which option to use. You must
then finish a short or long rest to use your Channel
Divinity again. Some Channel Divinity effects require
pool, or 5 HP to either cure a disease or neutralize a
poison affecting the creature.
saving throws (DC 12).
15 === REACTIONS ===
Divine Sense • 3 / Long Rest Protection
SKILLS ACTIONS
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Paladin 3 Manel
CLASS & LEVEL PLAYER NAME
Manhir Oddebone
Human Acolyte (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS
=== PALADIN FEATURES === * Castigo divino ? PHB 113 You gain oath spells based on your level that are
Cuando atacas con arma Melé, puedes gastar un always prepared and don't count against your daily
* Puntos de Golpe ? 1d10 espacio de hechizo para inflingir 2d8 radiantes mas number of prepared spells.
1d8 por nivel (max 5d8) and plus 1d8 against undead
* Competencias or fiends (max 6d8 total).
=== Rasgos Raciales HUMANO ===
Armaduras (todas) y escudos * Salud divina? PHB 113
Armas sencillas y marciales Inmune a las enfermedades * Hanilidad aumentada
Tiradas de salvación SAB y CAR Suma 1 a cada característica
* Juramento Sagrado ? PHB113 * Idiomnas
* Sentido Divino PHB 112
Común, Silvano
| Juramento de entrega
Como acción puedes detectar el mal y los celestiales 1
x CAR de veces por desscanso (3)
| Canalizar divinidad: 1 / Short Rest ? 1 Action
*Imposición de manos ? PHB 112 (5 PG x LvL)
* Canalizar Divinidad ? PHB 113
You gain two Channel Divinity options:
Acción de toque, cura 5 PG x LvL que tienes en
reserva (15). También cura enfermedad o veneno
-Arma Sagrada - As an action you can imbue a
gastando 5 puntos.
weapon with positive energy. For 1 minute, the
weapon is considered magical, you add +2 to attack
rolls, it emits bright light for 20 ft. and dim light for 20 ft
* Estilo de combate ? PHB 112 beyond that. You can end the effect as part of any
other action, if you are no longer holding the weapon,
| Protección? PHB 112 or if you fall unconscious.
Cuando una criatura que puedes ver ataca a objetivo a
que esté a 5 pies de ti usas tu reacción para aplicar *Expulsar lo impío
DESV a T.A. Tienes que llevar escudo equipado. -Condenas muertos vivientes e infernales . Todo
muerto viviento o infernal ha de superar tirada de
| 1 Reaction SAB (DC 12). Si falla lo expulsas durante 1 turno o
hasta recibir daño
* Lanzamiento de conjuros PHB 113
Puedes lanzar conjuros usando CAR como | Channel Divinity: Sacred Weapon: 1 Action
modificador (Spell DC 12, Spell Attack +4). Usas un
simbolo sagrado como canalizador. | Channel Divinity: Turn the Unholy: 1 Action
SP 0 Alms Box 1 --
Blanket 1 3 lb.
EP 0 Candle 10 --
Tinderbox 1 1 lb.
GP 200 Block of Incense 2 --
Censer 1 --
PP 0 Vestments 1 --
EQUIPMENT
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Hombre Medium
GENDER AGE SIZE HEIGHT WEIGHT
Manhir Oddebone Legal Bueno
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR
PERSONALITY TRAITS
BONDS
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CAR 12 +4
PALADÍN
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
P Protection from Evil and Good <C> Paladin (Always Prepared) -- 1A Touch V,S,M Concentration, up to 10 minutes PHB 270 D: 10m, V/S/M
P Sanctuary Paladin (Always Prepared) WIS 12 1BA 30 ft. V,S,M 1 minute PHB 272 D: 1m, V/S/M
O Bless <C> Paladin -- 1A 30 ft. V,S,M Concentration, up to 1 minute PHB 219 D: 1m, V/S/M
O Detect Evil and Good <C> Paladin -- 1A Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S
O Detect Magic <C> Paladin -- 1A Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S
O Detect Poison and Disease <C> Paladin -- 1A Self/30 ft. Sphere V,S,M Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S/M
O Divine Favor <C> Paladin -- 1BA Self V,S Concentration, up to 1 minute PHB 234 D: 1m, V/S
O Heroism <C> Paladin -- 1A Touch V,S Concentration, up to 1 minute PHB 250 D: 1m, V/S
O Purify Food and Drink Paladin -- 1A 10 ft./5 ft. Sphere V,S Instantaneous PHB 270 5 ft. Sphere, V/S
O Shield of Faith <C> Paladin -- 1BA 60 ft. V,S,M Concentration, up to 10 minutes PHB 275 D: 10m, V/S/M
SPELLS
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