NORWAY
NORWAY
NORWAY
Making a Character:
Distribute 8 points between the four stats.
Roll a d20 and add 30; this is your HP -
a numerical placeholder for your current
life force. Whenenever you take damage
you deduct from this number.
Locations
capital and administrative hub.
While its sway is minor in the now
mostly self-preservation world,
With Oslo as well as much of the where government is more of an
northern coastline covered in idea than a fact, within the
water, society in Norway borders of Otta there is an air of
[especially for refugees] exists law and order.
mostly along road E6 - from Lillehammer used to be an
Dombas to Otta to Lillehammer. Olympic Skiing town, and while
There are towns between these, of some may still ski there, for the
course, but these have become most part it has become a hunting
"major centers" for the scant village and outpost. From it, the
population of locals and refugees. Norwegians overlook the new
Dombas would not be expanse of the ocean, looking for
considered a city, only a town, refugee boats as well as Beasts,
but acts as a major commercial or anything else out of sorts. It is
center for the tradesmen of in constant communication with
Norway, coming from both North the now coastal town of Rjukan.
and South.
Beasts &
Beast Effects
Mahishasuras Kelpies
Mahishasura are like giant bull or The Kelpies are twenty to thirty
buffalo; standing on four feet, at feet tall, made from marsh muck,
ten feet high, and about twenty wood, and anything else they can
feet long, typically with two large attach to their wet skin. Kelpies
horns and a fur brown and matted are carnivorous and bloodthirsty.
with blood. Mahishasuras are They prefer blunt force trauma
territorial; no matter where they attacks and sleeplessly wander
find themselves, and attack until they find something to eat or
creatures who come close. kill.
When Kelpies come near,
HP: 100 Humans rarely have a
reaction to the presence of a
HP: 120 some may
experience
randomly
Madness or
STR: 4 CHR: 1 Mahishasuras;
have Magical
those who
Powers STR: 2 CHR: 4 adamant that all surrounding
become Dark as a result,
however, may experience
SPE: 4 WIS: 1 painful and random visions SPE: 2 WIS: 1 persons should feed
themselves to the Kelpie;
from the perspective of the once this occurs, it is not
Mahishasuras in question. undone.
Trolls
Achiyalatopas
Tall as a skyscraper, Trolls are
Achiyalatopa are large, leathery
rarely seen in Norway; but when
creatures, with a thick hide and
they are, it is in the Mountains and
white fur. They are bipedal, with
the deep north. They are long
two, long, apelike arms. They
creatures, with horns and a
stand about fifteen feet tall. They
glowing seal in the middle of the
have no eyes and operate using
chest from whence heat blasts of
their sense of hearing and smell.
energy spew forth. They kill
Their smell is the strongest. They
entirely for pleasure and find
hunt men and beasts as prey
humans to be fascinating toys to
without need of sleep.
fling about or melt down if
HP: 100 Achiyalatopas have a terrible
threatened by them. effect on humans within its
STR: 3 CHR: 3 hunting range. They will lose
HP: 100 When a Troll is near to a all sense of direction, may
town or city, Madness will SPE: 3 WIS: 4 become panic stricken, as
well as begin to feel
STR: 5 CHR: 2 spread, and Dark Ones will
rise up. Additionally, animals nauseous; in some cases,
will flee the vicinity. Those experiencing intense nausia.
SPE: 5 WIS: 3 with Magical Powers may Lastly, food will have a
also take to a fever or flu metalic flavor if a
symptoms accompanied by Achiyalatopas is nearby.
hearing non-existent voices.
Non-Player
Characters
Thomas Andersen Linn Pedersen
Commissioner of Trade in Dombas. Head of the watch in Lillehammer.
A defacto leader of the She keeps an eye on the edge of
community. He is strict, intelligent the Norwegian border and takes
and values currency and care of new refugees who float
someone's ability to work in into Norway. She expects
convenient ways for his everyone to work, especially to
community. He is a coordinator hunt. She is kind, but firm.
and likes to meet new visitors in HP: 52
order to put them to work. STR: 4 CHR: 3
HP: 45 SPE: 2 WIS: 2
STR: 4 CHR: 2
SPE: 2 WIS: 3 Stian Hersen
Head of the government in Otta.
Andreas Nilesen
He is smart, keen of mind, but not
Head of the Rangers on the
quite equipped to lead. He is a
outskirts of Dombas. Nilesen is
career politician and trusted by
dark, bruding, but protective and
most of Norway for the time
brave.
being.
HP: 50
HP: 38
STR: 5 CHR: 1
STR: 1 CHR: 4
SPE: 2 WIS: 3
SPE: 2 WIS: 3
Martin Larsen
Head of the underground and
backdoor deals in Otta. If you
need something, Martin is a first
stop; but there is always a price.
HP: 39
STR: 1 CHR: 3
SPE: 5 WIS: 4
Items
The Black Gem Crossbow
A gem of power; when in the A crossbow is a bow mounted on
possession of a player, the powers a wooden plank with a trigger for
of any other player or non-player release. The crossbow, when used
character is negated. Damage is against a beast, damage is
doubled. In the possession of the divided in half and add 2.
enemy, the same effects are in
Flashlight
place against the players.
When in use, players do not need
to roll when looking for something
Shotgun in the dark.
A gun that sprays metal shrapnel.
Enemies must be fairly close. "Boken Med Tapte Tanker"
When used against a beast foe, A dream book composed by an
damage is divided by 2. ancient Norwegian madman.
Describes attributes of the
Hunting Rifle Achiyalatopas, Trolls, and the
A gun that shoots a single, highly Mahishasuras in the form of dream
precise bullet. When used against visions. Players in possession of
a beast foe, damage is divided by Boken Med Tapte Tanker do not
2 and then add 5. need to roll WIS checks and add
+1 to attacks against the
aforementioned.
Electric Bike
A small bike with an electrical
motor. When in use, SPE is
increased by +2. However, attacks
take -1 whenever attacking from
the bike.
Adventures
The Hunters of Otta
Refugees like you are not well taken care of in Otta. The
Norwegians expect members of the community to take care of
themselves, but few refugees can. Hunters like you are the only
chance many of them have to eat. But the deep mountainous woods
of Norway are not always a safe place... neither is dealing in food in
a desperate place like Otta.
HP:
STR:
SPE:
CHR:
WIS:
BACKGROUND
KNUCKLEPUNK GAMES