A Bunch of Yapping
A Bunch of Yapping
A Bunch of Yapping
1 Mary Wollstonecraft Shelley, Frankenstein, or, The Modern Prometheus: The 1818
Text, Oxford: Oxford University Press 1998.
2 William S. Anderson, Ovid’s Metamorphoses, Book 1-5, Norman: University of
Oklahoma Press 1998; William S. Anderson, Ovid’s Metamorphoses, Book 6-10,
Norman: University of Oklahoma Press 1989; Kenneth Gross, The Dream of the
Moving Statue, New York: Cornell University Press 1992.
3 Among such examples can be mentioned the tupilaqs inf Greenland Inuit folklore
(Gretel Ehrlich, This Cold Heaven: Seven Seasons in Greenland, New York: Vintage
Books edition 2001, 33), the ushabtis of the ancient Egypt (Richard Taylor, “SHABTI
(USHABTI, SHAWABTI)”, in: id. (ed.), Death and the Afterlife: A Cultural
Encyclopedia, California: ABC-CLIO 2000, 320-321: 32.), the Prometheus mythos
(Carol Dougherty, Prometheus, Abindgon: Routhledge 2005, 129), the story of
Pygmalion and Galatea (W. S. Anderson, Ovid’s Metamorphoses, Book 6-10…, 24), or
the Golem in Jewish folklore (Moshe Idel, Golem: Jewish Magical and Mystical
Traditions on the Artificial Anthropoid, New York: State of Univeristy of New York
Press 1990, 296).
6 For example, the lore of the science fiction world of Warhammer 40,000 – the deity
Omnissiah, a god who commands all technology, which works through his will, can be
considered a machine-god and a god-entity, but the Chaos Gods, supernatural entities
representing wrath, change, pleasure and death, would be considered god-entities, but
not machine-gods, since their attributes are not connected with technology (Games
Workshop, Codex: Adeptus Mechanicus – Cult Mechanicus (7th Edition), New York:
Games Workshop Ltd. 2015).
48 Andrej Kapcár
2.1. Fictional
7 Supergod is a 5-issue comic book series created by the British author, novelist, and
screenwriter Warren Ellis. The first issue was released in November 2009 by the pub-
lishing house Avatar Press, with art by Garrie Gastonny (Warren Ellis, Supergod,
Rantoul: Avatare Press 2009).
8 Warren Ellis, “Supergod” [online], <https://web.archive.org/web/20100218152948/
http://www.avatarpress.com/titles/supergod/>, [20. 8. 2021, archived].
50 Andrej Kapcár
This philosophy and devotion can be also seen in the Machine God
credo — Credo Omnissiah:
There is no truth in flesh, only betrayal.
There is no strength in flesh, only weakness.
There is no constancy in flesh, only decay.
There is no certainty in flesh but death.23
In the case of these two examples, the actual machine-god entity is dif-
ficult to describe. In both cases it is an impersonal “energy”, whose main
attribute is knowledge, manifested through the possibilities of technologi-
cal advancement. This omnipresence and omniscience can be associated
with examples of dominant, monotheistic gods rewarding their followers,
22 Ibid., 44.
23 “Adeptus Mechanicus” [online], Warhammer 40,000 Wiki, <https://warhammer40k.
fandom.com/wiki/Adeptus_Mechanicus>, [10. 8. 2021].
55 The Aesthetics of the Machine-God…
who are perceived as “the chosen ones”. Due to the lack of depictions, the
aesthetic analysis thus focuses on the followers, rather than the deity itself.
The main aim is to transcend organic existence, often striving for a mind
singularity. This is reflected in the negative perception of biological mat-
ter, and strong tendencies towards transhumanism. In the case of the
Singularity Church of the MachineGod, the augmentations are seen as a
sign of belonging, but the goal is to leave the physical body behind and
exist only as a non-physical mind. In contrast, the Cult Mechanicus exem-
plifies self-mutilating augmentations as acts of devotion. The mentioned
knowledge, even though embracing all of existence, is to be used and
preserved in the realm of current existence, instead of being used for es-
chatological purposes. On the contrary, mechanical augmentations are
processed as a way of prolonging existence (the preservation of knowl-
edge) ad infinitum.24
Thus, disembodied depictions of the machine-god can be, mostly
through the cult surrounding them, even further categorized into eschato-
logical ones (with the aim of reaching any form of singularity) and status-
quo preserving ones (cult members using their belief to reach immortality
in their current existence). The worship of machinery, either in its own
form, or as a representative of a non-material deity, eschatological, or
status-quo preserving, can be found also in several other works of fiction
– e.g., Mercerism, in Philip K. Dick’s novel Do Androids Dream of
Electric Sheep?,25 Fordism, in Aldous Huxley’s dystopian social science
fiction novel Brave New World,26 the Church of Science (Scientism) in
Isaac Asimov’s Foundation series,27 and The Children of Atom in the
video game series Fallout.28
24 In the lore of WH40k, the worshippers of Cult Mechanicus, called Magos Dominus, or
Tech-priests are several thousand years old, as the machinery they are built from is
keeping them alive Workshop.
25 Mercerism is a technology-based religion, connecting users through virtual reality to a
feeling of collective suffering, centered around Wilbur Mercer, a martyr-like character
who is eternally doomed to climb a hill while being hit by falling stones (Philip K.
Dick, Do Androids Dream of Electric Sheep?, New York: Doubleday 1968).
26 The New State in Huxley’s novel is built upon the principles of Henry Ford’s assembly
line, praising mass production, homogeneity, and predictability. Ford himself, while
not a deity, was venerated as a “prophet figure”, who has oaths sworn by his name (By
Ford!). The symbol of the Christian cross was substituted by a T, representing the au-
tomobile Ford Model T, produced between 1908-1927 (Aldous Huxley, Brave New
World, London: Chatto – Windus 1932).
27 A futuristic religion teaching the spiritual rule of the Galaxy, with the venerated deity
named the Galactic Spirit with a complex hierarchy and clergy (Isaac Asimov,
Foundation, New York: Gnome Press 1951).
28 A religious group worshiping a god-like entity named the Atom and nuclear weapons
alike. The belief is grounded in the idea that within every atomic mass exists a whole
universe. When the atom splits the universe divides into two new ones. As such, the
56 Andrej Kapcár
While not a deity (nor necessarily a religious cult or group per se), tran-
shumanism has played a pivotal role in many fictional depictions of ma-
chine-god entities or the philosophy surrounding them. Under transhuman-
istic expressions can be understood mechanical and technological
augmentations to organic matter through various means, either for reli-
gious (the glorification of technology over living matter) or functional (the
enhancing of human abilities) purposes, and involuntary results (infec-
tions, mutations, or the results of human experiments). When connected to
the mythology of disembodied machine-gods, these augmentations to the
human body can be considered a means of devotion or inclusion into the
group of followers. In other examples, transhumanism can exist individu-
ally as an ideological movement of transgressive human enhancement,
without the connection to any central deity. Even though transhumanism
is a popular topic in fiction, especially the genres of cyberpunk and its
derivates (e.g., dieselpunk, steampunk, atompunk, splatterpunk), its ori-
gins can be found in the field of medical science and as such is firmly
grounded in the non-fictional world. The idea of substituting limbs and
organs with artificial and weaponized replacements goes hand in hand
with the advancement of prosthetics. While some might perceive them as
originating in the era of modern medical technology, artificial prosthetics
have actually accompanied humankind for a very long time. Archaeological
research has documented the usage of prosthetics as early as 950-710
B.C.29 Even though most of the examples that could be mentioned from
history served as cosmetic and somehow functional replacements of miss-
ing limbs, there are also some exceptions. The famous, and in cinema and
literature often romanticized, hook-hand,30 one of the oldest designs for
Atom is a deity responsible for the creation of new worlds through nuclear fission
(“Church of the Children of the Atom” [online], Fallout Wiki, <https://fallout.fandom.
com/wiki/Church_of_the_Children_of_Atom>, [10. 8. 2021]).
29 Currently, the oldest prosthetic found is a wooden, artificial toe, attached to the right
foot of a priest’s daughter in the tomb of Tebeketenmut in the necropolis in Thebes,
near Luxor. Through experimental archaeology with participants missing the big toe on
the appropriate foot, it was proven that the prosthetics was comfortable and assisted
them in walking, thus invalidating the original interpretation of the artifact as a purely
funeral accessory (Jacqueline Finch, „Artifact”, Archaeology 64/3, 2011, 1).
30 Dereck W. Meeks – Maurice Leblanc, “Preliminary Assessment of Three New Designs
of Prosthetic Prehensors for Upper Limb Amputees”, Prosthetics and Orthotics
International 12, 1988, 41-45: 41.
57 The Aesthetics of the Machine-God…
one‘s sexual desires. In summary, we could say that the involuntary me-
chanical transmutations represent the dangers of dehumanizing society
through technological means. In this case the machine-god is not a single
entity, or a deity, but rather a collective, or a movement, predatory towards
the rest of the population. The dichotomy between a machine-god (domi-
nant/supernatural) and humanity (submissive/ordinary) is adapted into one
of transhumans (dominant/powerful through enhancements) and ordinary
humans (submissive/weaker in comparison).
The aesthetic communication of these depictions tends to work exten-
sively with feelings of repulsion and disturbance. While the anthropomor-
phic depictions of machine-gods communicate the message of a non-hu-
man entity captured in an anthropomorphic form, and practitioners of the
disembodied religious cults of the machine-god are a mixture of humans
and machines, the mutated transhumans are closest to what are described
as “monsters”. The basic outline of their physique remains vaguely human,
but the body proportions, exaggerated open wounds, or mechanical ele-
ments “growing” out of the body itself are intentionally designed to invoke
uneasiness or even disgust. Despite the fact that the most radical appear-
ances are usually reserved for the antagonists, even the protagonists often
cannot escape the fate of being mutated to some extent. All these motives
can also be found in several other examples of popular fiction, usually
represented in the genres of body horror, cyberpunk, or splatterpunk, such
as the Hellraiser series (1987-2018), Wicked City (1992), and Tokyo Gore
Police (2008).
When approaching the topic of the perception of, and emotional re-
sponse to, a semi-human figure (e.g., augmented transhuman, or mutated
human) through an aesthetic analysis (How do we perceive an entity that
has human features, but is clearly “non-fully-human”? How to we react to
it and why?), two theoretical concepts are prominent – transhumanistic
bio-art and the uncanny valley. While the former tackles the question of
whether a body modification can be appreciated for its artistic properties
in an ideological framework which devalues the human body, the latter
deals with the emotional response to an artificial (or imperfect) human
resemblance in contemporary society.
39 Natasha Vita-More, “Aesthetics: Bringing the Arts and Design into the Discussion of
Transhumanism”, in: Max More – Natascha Vita-More (eds.), The Transhumanist
Reader: Classical and Contemporary Essays on the Science, Technology, and
Philosophy of the Human Future, West Sussex: John Wiley and Sons, Inc. 2013, 18-27:
20.
40 Diana Rishani, “The Aesthetic Fate of the Body: Where Transhumanism Places the
Body in the Art Medium and the Ethics Governing This Relationship”, Social
Epistemology Review and Reply Collective 3/5, 2014, 17-24: 17.
41 Natasha Vita-More, Life Expansion: Toward an Artistic, Design-Based Theory of the
Transhuman / Posthuman, Plymouth: University of Plymouth 2012, 204.
42 D. Rishani, “The Aesthetic Fate…”, 17.
43 Masahiro Mori, “The Uncanny Valley”, IEEE Robotics and Automation 12/2, 2012,
98–100: 98.
44 The uncanny can be described as the psychological experience of something that seems
to the observer strangely familiar yet evokes a feeling of mystery (Nicholas Royle, The
Uncanny, Manchester: Manchester University Press 2003, 1). One such example could
be familiar objects or events that are encountered in an unsettling, eerie or taboo con-
text (Ibid., vii).
45 Anne E. Ferrey – Tyler J. Burleigh – Mark J. Fenske, “Stimulus-Category Competition,
Inhibition, and Affective Devaluation: A Novel Account of the Uncanny Valley”,
Frontiers in Psychology 6/MAR, 2015, 1-15: 14.
62 Andrej Kapcár
cepts the conditions operating in the real world.51 Freud’s theory was
further elaborated on by Jacques Lacan, who proposed that the uncanny
situates the observer in a place where it is difficult if not impossible to
distinguish good from bad, pleasure from displeasure, this generating a
feeling of anxiety that conflicts with the Real.52 All of the examples men-
tioned in this paper follow this rule – the story is placed within a believable
world, not that different from our everyday experienced reality. Other than
the god-entities or altered humans, the society in its interactions, its geog-
raphy, even its biological consequences (injuries or death) are depicted in
a believable manner.
While several design principles have been suggested to avoid the un-
canny valley, it is noticeable that fictional depictions go intentionally in
exactly opposite directions, thus evoking feelings of uncanniness. Among
such designs the following can be mentioned:
(1) Design elements matching human realism – the feeling of uncanniness
is produced when human and non-human elements are mixed together.
A robot with a human voice or a human with a robotic voice produce
an increased feeling of eeriness in comparison to a robot with a robotic
voice or a human with a human voice.53 A similar result was observed
also with the combination of motion and human/artificial appearance.
Neuroimaging studies indicated the importance of matching appearan-
ce and motion kinematics.54
(2) Conflict and uncertainty in the matching of appearance and behavior
– in the case of human looking robots, the expectations of certain be-
haviors are present. These expectations exist on the subconscious level,
51 Ibid., 236.
52 In psychology and philosophy, the Real is considered the authentic, unchangeable truth
– the primordial dimension of experience, referring also to the infinite, absolute or
noumenal, as opposed to the reality consisting of sensory perception. This expression
is often associated with Jacques Lacan (Jacques Lacan, „O Seminário, Livro 10: A
Angústia”, Rio de Janeiro: Jorge Zahar Edition 2005, 175).
53 Wade J. Mitchell – Kevin A. Szerszen – Amy Shirong Lu et al., “A Mismatch in the
Human Realism of Face and Voice Produces an Uncanny Valley”, I-Perception 2/1,
2011, 10-12: 11.
54 Ayse Pinar Saygin – Thierry Chaminade – Hiroshi Ishiguro et al., “The Thing That
Should Not Be: Predictive Coding and the Uncanny Valley in Perceiving Human and
Humanoid Robot Actions”, Social Cognitive and Affective Neuroscience 7/4, 413-422:
420.
64 Andrej Kapcár
When Oscar Wilde, in his 1889 essay The Decay of Lying, states the
anti-mimesis57 to the Aristotelian tradition, i.e., “Life imitates Art far more
than Art imitates Life”,58 he sparked a new aesthetic shift in perceiving the
dichotomy between art and real life. So, even though this paper has fo-
cused till now on the depictions of transhumanism and machine-god enti-
ties in fiction, I would argue that it is similarly important to analyze the
historical and contemporary ideas, philosophies, or direct practices that
inspired these fictional depictions, or vice versa. A semiotic and aesthetic
analysis would, in the case of real-life applications, or theoretical concepts
and philosophies, hardly be justifiable, so instead the following chapter
will try to analyze parallels of inspiration between fiction and reality.
Non-fictional examples, found outside of popular fiction, in the field of
performance art, medicine, or theoretical physics, can similarly be divided
into three categories, each reflecting a different degree of social applica-
tion:
(1) Artistic applications – personal level (reference to expressions of
transhumanism)
(2) Philosophical and social concepts – social level (reference to disembo-
died depictions)
55 Jennifer Goetz – Sara Kiesler – Aaron Powers, “Matching Robot Appearance and
Behavior to Tasks to Improve Human-Robot Cooperation“, Proceedings of the Twelfth
IEEE International Workshop on Robot and Human Interactive Communication,
Lisbon: Portugal 2003, 5.
56 A. P. Saygin et al., “The Thing That Should Not Be…,“ 422.
57 Mimesis is a term in philosophy that can be understood as imitation, receptivity, mi-
micry, or the act of resembling (Gunter Gebauer – Christopher Wulf, Mimesis:
Culture—Art—Society, Berkeley: University of California Press, 1995, 1).
58 Oscar Wilde, “The Decay of Lying – An Observation”, Intentions, New York: Brentano
1905, 1.
65 The Aesthetics of the Machine-God…
59 The suprasocial level is usually described as a moral system, but applicable also as a
level of social interaction. At this level, the full variability of the human species is
known and accepted. For the sake of further advancement – social, technological, spi-
ritual, or biological – certain moral norms can be adapted, changed, or omitted if they
secure the capacity to flourish not just for one cultural group, but for humanity as a
whole. This concept is used while facing a different form of intelligent species or being
that rivals (or exceeds) the intellectual capacity of humankind (Margaret Boone
Rappaport – Christopher Corbally, “The Human Hearth and the Dawn of Morality“,
Zygon 51/4, 2016, 835-866: 863).
60 “Colourful Artist: On a Slightly Different Wavelength” [online], The Irish Times 2008,
<https://www.irishtimes.com/news/health/colourful-artist-on-a-slightly-different-wa-
velength-1.1215431>, [8. 8. 2021].
61 Madeleine Stix, “World’s First Cyborg Wants to Hack Your Body” [online], CNN
2014, <https://edition.cnn.com/2014/09/02/tech/innovation/cyborg-neil-harbisson-im-
plant-antenna/index.html>, [8. 8. 2021].
62 Stuart Jeffries, “World’s First Cyborg Artist” [online], The Guardian 2014, <https://
www.theguardian.com/artanddesign/2014/may/06/neil-harbisson-worlds-first-cyborg-
-artist>, [8. 8. 2021].
63 Ibid.
64 Ibid.
65 “Moon Ribas: The Cyborg Dancer Who Can Detect Earthquakes” [online], CNN Style
2018, <https://edition.cnn.com/style/article/moon-ribas-cyborg-smart-creativity/index.
html>, [8. 8. 2021]
66 Andrej Kapcár
66 Gabriella Garcia, “The Woman Who Can Feel Every Earthquake” [online], Hopes and
Fears 2015, <http://www.hopesandfears.com/hopes/future/technology/216729-the-
-woman-who-can-feel-every-earthquake-in-the-world.html>, [8. 8. 2021]
67 Ibid.
68 Rob Spence, “Man With Eye Camera Partners with World’s First 3D Printed Eye
Prosthesis Company” [online], Eyeborg Project 2020, <https://eyeborgproject.tv/>,
[8. 08. 2021]
67 The Aesthetics of the Machine-God…
69 Sebastian Normandin – Charles T. Wolfe, Vitalism and the Scientific Image in Post-
Enlightenment Life Science, 1800-2010, New York: Springer Science and Business
Media 2013, 10.
70 Ibid.
71 David Pitt – Paul R. Samson, The Biosphere and Noosphere Reader: Global
Environment, Society and Change, Oxon: Routledge 2012, 6.
72 Teilhard argued that the Omega Point resembles the Christian Logos, or Christ, dra-
wing all things into himself. According to the Nicean Creed, Christ is described as
“God from God”, “Light from Light” and “True God from true God”, in addition to a
being “through [which] all things were made” (Michael Hickey, Get to the End: A
Catholic’s View of the End Times, London: UPA 2016, 104.).
73 Roy Kurzweil, The Age of Spiritual Machines, New York: Viking Press 1999.
68 Andrej Kapcár
kind. In his work, he identified two reasons for dying – the external envi-
ronment, whose unpredictable nature should be tamed and organized
through will and reason, and the imperfection of the human body, with its
incapability of self-renewal. People need to reevaluate the power of tech-
nology and the weakness of the organic body. He suggests a technological
transition not limited to the prosthetic substitution of body parts but con-
cerned with the improvement of organisms as a whole. This way, people
would become autotrophic organisms capable of adaptation to any envi-
ronmental hazard, acquiring a new mode of energy exchange with the
environment that would function on an endless cycle of renewal.74 While
Teilhard’s and Verdansky’s concept of the noosphere anticipated a unifi-
cation of minds, without the necessity of the body (similar to the
Singularity Church of the MachineGod), Fyodorov suggests bodily en-
hancement, achieving an endless existence with the goal of preserving
intelligence as the final stage of evolution (similar to Cult Mechanicus).
While the ideas of Aleksei Gastev, the founder and director of the
Central Institute of Labour in the Soviet Union, were devoid of any official
religious underlay,75 the similarity with the introduced disembodied ma-
chine-god concept is still evident. The institute, encouraged and financed
directly on an order from Lenin, aimed at developing scientific approaches
to work management. Aiming to achieve the most efficient performance of
any mechanical operation, simple, repetitive factory operations were stud-
76 Aleksei Gastev, Kak Nada Rabotat, Moskva: Centralnij Institut Truda 1923.
77 Rolf Hellebust, “Aleksei Gastev and the Metallization of the Revolutionary Body”,
Slavic Review 56/3, 1997, 500-518: 505.
70 Andrej Kapcár
Fyodorov, Teilhard, and Gastev were, of course, not the only ones to
have a significant impact on framing the principles of transhumanism but
could be considered its ideological precursors. Even though the term itself
derives from a paper by the Canadian philosopher W. D. Lighthall,78 the
generally regarded founder of transhumanism is the English biologist
Julian Huxley,79 who described it in his 1957 book Transhumanism as a
form in which humanity will be transcending itself.80 Other scholars who
have had an important impact on the movement include the Japanese
Metabolist architects Kenzo Tange and Noboro Kawazoe,81 the American
cognitive and computer scientists Marvin Minsky82 and Hans Moravec,83
and the American inventor Ray Kurzweil.84 A common topic for all these
authors was an emphasis on the long-term social benefits of transhuman-
ism for mankind.
This second group thus forms the “social level”, and even though some
of the respective philosophical notions had a religious basis, the main aim
was to improve the quality of life, achieve higher efficiency, decrease
mortality, or evolve humankind beyond its current form.
85 Spear and an unnamed woman, referenced only as the “New Mary”, even conducted a
birth ritual, where the machine was ritualistically “born” into life (John Benedict
Buescher, The Remarkable Life of John Murray Spear: Agitator for the Spirit Land,
Notre Dame: University of Notre Dame Press, 2006).
86 According to some, the machine was dismantled at a later time, though sometimes
unsubstantiated news surfaced about the genuine machine being found (Dan Baines,
“John Murray Spear’s ‘Mechanical Messiah’ Discovered in Colorado Attic” [online],
2019, <http://www.danbaines.com/blog/tag/New+Motive+Power>, [7. 8. 2021]).
87 Freemann J. Dyson, “Search for Artificial Stellar Sources of Infra-Red Radiation”,
Science 131/3414, 1960, 1667-1668: 1668.
88 Robert J. Bradbury, “Matrioshka Brains” [online], 1997 [2004], <https://www.gwern.
net/docs/ai/1999-bradbury-matrioshkabrains.pdf >, [9. 8. 2021]
72 Andrej Kapcár
claims that, at a time in the future, machines will appear to have their own
free will, and will even be capable of spiritual experience.96 In this case,
we can see a shift from the previous introduced categories, but an idea
worthy of thought. If machines were capable of spiritual experience,
would they evolve into questioning existence through semi-religious
means, constructing deities that require devotion through worship? Would
this deity also be an inorganic machine?97 The theories proposed by
Kurzweil do not go sufficiently far to provide answers.
Here is where another inventor steps in, with his own idea of a church
worshipping artificial intelligence. Anthony Levandowski opened his Way
of the Future Church in 2015 as a new religion focusing on the “realiza-
tion, acceptance and worship of a Godhead based on Artificial Intelligence,
developed through computer hardware and software.”98 The belief system
of the Way of the Future Church was rooted in the idea that the emergence
of a super-intelligence (reflecting Kurzweil’s theory of Singularity), an AI
that would exceed the intelligence of humans, is inevitable. The church did
not operate for long, as Levandowski shut it down at the beginning of 2021
and redirected his energy and funds to different causes.99
3. Conclusion
tions of human bodies and brains. He also predicted the date of the singularity (2045),
when he expects the advent of a computer intelligence that will exceed the sum total of
all human brainpower. In the post-Singularity world, there will no longer be a distinc-
tion between human and machine anymore (Ray Kurzweil, „The Singularity Is Near”,
New York: Penguin Group 2005, 135–136).
96 R. Kurzweil, The Age of…, 6.
97 This idea of beings constructing their gods according to their image can be traced back
to the writings of Xenophanes, where he suggests that if cattle, horses, or lions had
hands and possessed the ability of pictorial representation, they would depict their
deities as cattle, horses, or lions (Xenophanes, “Fragments and Commentary”, in:
Arthur Fairbanks (ed.), The First Philosophers of Greece, London: K. Paul Trench,
Trubner 1898, 64-85: 65). This becomes relevant while thinking about the possibility
of whether sentient machines would construct their gods also according to their image
– machine-gods.
98 Mark Harris, “Inside the First Church of Artificial Intelligence” [online], WIRED 2017,
<https://www.wired.com/story/anthony-levandowski-artificial-intelligence-religion/ >,
[6. 8. 2021].
99 Kirsten Korosec, “Anthony Levandowski Closes His Church of AI” [online], Tech
Crunch 2021, <https://techcrunch.com/2021/02/18/anthony-levandowski-closes-his-
-church-of-ai/ >, [5. 8. 2021].
74 Andrej Kapcár
SUMMARY